Areloch
000649e840
Merge pull request #1452 from rextimmy/skybox_vertex_format_fix
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Corrected SkyBox vertex format
2015-10-27 01:00:24 -05:00
Areloch
48d38ca803
Merge pull request #1447 from blackwc/radioButton-image-new
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improved radio button
2015-10-27 00:26:21 -05:00
rextimmy
27720cb786
Corrected SkyBox vertex format
2015-10-26 21:08:12 +10:00
Areloch
8253bcc343
Merge pull request #1446 from rextimmy/water_vertex_format_fix
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Looks to work fine. Thanks!
2015-10-24 02:12:46 -05:00
blackwc
ea1931d215
improved radio button
2015-10-23 20:37:22 -04:00
rextimmy
9c6ff1775b
Removed unused vertex colors from GFXWaterVertex
2015-10-22 21:54:35 +10:00
Areloch
4db84b34d0
Merge pull request #1418 from JeffProgrammer/gpushader4
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Looks fine
2015-10-22 00:02:58 -05:00
Areloch
a72802b677
Merge pull request #1435 from Azaezel/glowDebugEmpty
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Looks good
2015-10-21 00:56:59 -05:00
Areloch
aba6cf2d9e
Merge pull request #1436 from Azaezel/ribbonShadersEmpty
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Agreed, it makes sense that the shaders are common, so that people can start with empty and add their own art without worrying about stuff not working as expected.
2015-10-21 00:51:22 -05:00
Areloch
f41f9fb7c8
Merge pull request #1431 from blackwc/sfxCompareProvider-fix
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Seems to work fine.
2015-10-19 22:20:18 -05:00
Areloch
0f8d4d30ab
Merge pull request #1444 from rextimmy/scattersky_fix
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Seems good
2015-10-19 19:07:25 -05:00
rextimmy
af9ad17ad6
Replaced ScatterSkyVertex declaration with default GFXVertexP in ScatterSky.
2015-10-19 21:15:59 +10:00
rextimmy
246785a8bf
Removed unused vertex formats from ScatterSky
2015-10-16 21:30:39 +10:00
Azaezel
a100a00c99
missing ribbon shaders, empty template
2015-10-07 05:40:05 -05:00
Azaezel
e0c275b56b
missing empty template glow pass debug tool
2015-10-07 05:36:44 -05:00
wcb
3c252689f3
sfxCompareProvider fix for Empty template
2015-10-06 02:07:01 -04:00
wcb
183c468dda
sfxCompareProvider fix for Full template
2015-10-06 02:05:34 -04:00
Areloch
2044b2691e
Merge pull request #1426 from Azaezel/KrazyKeyKompares
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backend correction for https://github.com/GarageGames/Torque3D/pull/1425
2015-09-27 17:55:21 -05:00
Areloch
f08e31346d
Merge pull request #1421 from blackwc/cmake-nmake-fix
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CMake NMake fix to place exe in game directory
2015-09-27 16:42:18 -05:00
Areloch
f6bf0282b8
Merge pull request #1423 from Areloch/SDL_menu_accelerator_fix
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SDL Menubar accelerator fix
2015-09-27 16:41:57 -05:00
Areloch
7da2d6d9d2
Merge pull request #1416 from Areloch/SDL_Inputs_Fixup
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SDL Textbox bleedthrough inputs fix
2015-09-27 16:41:48 -05:00
Areloch
9f7513dc0b
Further fixes to work around certain accelerators being missed, and additional command bleed-through.
2015-09-27 15:43:47 -05:00
Azaezel
f87f7c41b6
backend correction for https://github.com/GarageGames/Torque3D/pull/1425
2015-09-25 17:09:41 -05:00
Areloch
3d65f1f8cd
Fixes it so when using SDL, the editor menubar will correctly react to accelerator commands.
2015-09-24 22:23:26 -05:00
wcb
845ec9c452
CMake NMake fix to place exe in game directory
2015-09-23 19:46:36 -04:00
Jeff Hutchinson
4baf410b4f
remove GL_EXT_gpu_shader4
2015-09-22 00:57:40 -04:00
Areloch
4c13906865
Corrects input issues when typing into text fields and it bleeding through to player inputs.
2015-09-21 00:14:16 -05:00
Areloch
e8d1238794
Merge pull request #1411 from Azaezel/textEditReversion
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void GuiTextEditCtrl::execConsoleCallback() reversion
2015-09-17 18:35:28 -05:00
Areloch
70c7a67456
Merge pull request #1409 from Azaezel/LinuxLongLoopiness
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U32 MRandomLCG::randI() was using longs
2015-09-16 21:27:56 -05:00
Areloch
0798b80371
Merge pull request #1410 from Areloch/light_anim_brightness_fix
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Light animation brightness fix
2015-09-16 21:27:44 -05:00
Areloch
5ba5092d44
Merge pull request #1402 from Azaezel/SoSensitive3
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Files caught by https://github.com/GarageGames/Torque3D/pull/1401
2015-09-16 21:27:30 -05:00
Azaezel
1d442c9f84
void GuiTextEditCtrl::execConsoleCallback() reversion
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see https://github.com/GarageGames/Torque3D/issues/1408
2015-09-16 12:55:27 -05:00
Areloch
6e1d031ecd
Corrects light animation to adhere to the brightness level set in the light's params instead of sticking with the default 0-1 brightness range.
2015-09-15 19:56:35 -05:00
Azaezel
58ae331609
U32 MRandomLCG::randI() was using longs
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32 and 64 bit windows can handle that. 64 bit linux no likey mixing longs and ints.
2015-09-09 15:22:19 -05:00
Areloch
82bafd9f35
Merge pull request #1407 from Areloch/Companion_PR_1398
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Companion PR to 1398
2015-09-05 12:08:39 -05:00
Areloch
dd5f910b64
Companion PR to 1398 to add the change to the Empty template as well.
2015-09-05 12:07:47 -05:00
Areloch
ec2da8c1c8
Merge pull request #1398 from Duion/patch-1
2015-09-05 00:20:29 -05:00
Areloch
5874b8db59
Merge pull request #1380 from Azaezel/C4946
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partly addresses C4946 warnings
2015-09-04 21:23:44 -05:00
Areloch
0074453831
Merge pull request #1406 from Areloch/Monkey_PR_w_Mergefix
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Monkey pr w mergefix
2015-09-03 23:27:00 -05:00
Areloch
bedc79aacb
Merges in Monkey's fixes PR with a resolution for a conflict
2015-09-03 22:58:57 -05:00
Areloch
b1d2ba8412
Merge pull request #1379 from Azaezel/C4189
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C4189 warning cleanups
2015-09-02 19:46:28 -05:00
Areloch
4f1372a7f1
Merge pull request #564 from signmotion/chaotic-crash-decal
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Will go ahead and merge this in on the grounds that while it may not technically be possible to make this problem occur(at least no one seems to have been able to reproduce it), having the clamping of values is generally a smart move on principle and prevents even the weird outliers from happening.
2015-08-29 20:05:27 -05:00
Areloch
0e42172651
Merge pull request #1404 from Areloch/DXTnm_OGL_2
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Companion PR to #719
2015-08-29 14:03:55 -05:00
Areloch
5ee096de20
Added in explicit setting to vec2 in the shader functions per Az's suggestion, to avoid GLSL problems
2015-08-29 12:41:35 -05:00
Areloch
4c4a84099b
Merge pull request #1375 from Areloch/Update1001
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Redux of Winterleaf's PR 1001, with the suggested updated values.
2015-08-28 11:46:41 -05:00
Areloch
71c19a6151
Companion PR to #719
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Adds the OGL side. redoing it to make sure the PR history is clean.
2015-08-28 00:27:08 -05:00
Areloch
95ab3a33a5
Merge pull request #719 from rextimmy/dxtnm-parallax-fix
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Fix to allow parallax mapping with dxtnm textures via the red channel.
2015-08-27 23:59:20 -05:00
Areloch
6fe55b9f47
Merge pull request #1377 from Azaezel/hash_map
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From Dušan Jocić: convexDecomp vs2015+ compatibility patch
2015-08-26 00:31:45 -05:00
Areloch
ac6bca6f13
Merge pull request #1394 from Azaezel/BarrierBreak
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release the mouse from window constraints when poping up a window prompt
2015-08-24 19:03:52 -05:00
Areloch
b54f41e36d
Merge pull request #1378 from Areloch/PVS_Cleanup_595
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Properly testing pointer vars aren't null before using them.
2015-08-22 23:17:43 -05:00