Azaezel
|
13c57e6562
|
brings empty up to date for core and shader dirs
|
2016-12-27 10:28:03 -06:00 |
|
RexTimmy
|
dd64004eaf
|
MacOS platform support.
|
2016-09-28 11:09:48 +10:00 |
|
Azaezel
|
07224ecd97
|
vec3 variants for toLinear and toGamma
|
2016-08-09 14:05:54 -05:00 |
|
Azaezel
|
d79b9a2988
|
removes w=z trick (was causing fisheye, effectively)
|
2016-05-18 06:38:13 -05:00 |
|
rextimmy
|
3a9b50f702
|
Direct3D11 common shader changes.
|
2016-03-20 21:50:21 +10:00 |
|
rextimmy
|
246785a8bf
|
Removed unused vertex formats from ScatterSky
|
2015-10-16 21:30:39 +10:00 |
|
Areloch
|
5ee096de20
|
Added in explicit setting to vec2 in the shader functions per Az's suggestion, to avoid GLSL problems
|
2015-08-29 12:41:35 -05:00 |
|
Areloch
|
71c19a6151
|
Companion PR to #719
Adds the OGL side. redoing it to make sure the PR history is clean.
|
2015-08-28 00:27:08 -05:00 |
|
LuisAntonRebollo
|
3ad04d050c
|
Fix shadows on Basic Lighting.
|
2015-02-15 22:26:05 +01:00 |
|
Luis Anton Rebollo
|
2d3f711443
|
Merge pull request #1128 from Azaezel/cloudlayer
cloudlayer hdr packing
|
2015-02-07 20:50:29 +01:00 |
|
Anis
|
1c5ab1371e
|
Update lighting.glsl
|
2015-01-28 23:47:02 +01:00 |
|
Azaezel
|
86770cb3c1
|
cloudlayer hdr packing
fixes for #1126
|
2015-01-25 17:56:17 -06:00 |
|
LuisAntonRebollo
|
ed0febea39
|
Clean GLSL fragment shader out.
|
2014-11-30 23:00:18 +01:00 |
|
LuisAntonRebollo
|
4409a12af6
|
Fix GLSL out fragment shader color.
|
2014-11-30 05:32:40 +01:00 |
|
LuisAntonRebollo
|
5bcd1458c4
|
Templates changes for OpenGL shaders.
|
2014-11-08 20:19:50 +01:00 |
|
LuisAntonRebollo
|
6aea37b407
|
Changes to GLSL files for OpenGL
|
2014-04-13 19:55:45 +02:00 |
|
thecelloman
|
b4ea1123dc
|
Remove Interior Object format (DIF)
|
2013-04-05 12:39:26 -04:00 |
|
DavidWyand-GG
|
40220512d3
|
Empty Template for ticket #1
|
2012-09-19 11:29:55 -04:00 |
|