Commit graph

18 commits

Author SHA1 Message Date
Azaezel
13c57e6562 brings empty up to date for core and shader dirs 2016-12-27 10:28:03 -06:00
RexTimmy
dd64004eaf MacOS platform support. 2016-09-28 11:09:48 +10:00
Azaezel
07224ecd97 vec3 variants for toLinear and toGamma 2016-08-09 14:05:54 -05:00
Azaezel
d79b9a2988 removes w=z trick (was causing fisheye, effectively) 2016-05-18 06:38:13 -05:00
rextimmy
3a9b50f702 Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
rextimmy
246785a8bf Removed unused vertex formats from ScatterSky 2015-10-16 21:30:39 +10:00
Areloch
5ee096de20 Added in explicit setting to vec2 in the shader functions per Az's suggestion, to avoid GLSL problems 2015-08-29 12:41:35 -05:00
Areloch
71c19a6151 Companion PR to #719
Adds the OGL side. redoing it to make sure the PR history is clean.
2015-08-28 00:27:08 -05:00
LuisAntonRebollo
3ad04d050c Fix shadows on Basic Lighting. 2015-02-15 22:26:05 +01:00
Luis Anton Rebollo
2d3f711443 Merge pull request #1128 from Azaezel/cloudlayer
cloudlayer hdr packing
2015-02-07 20:50:29 +01:00
Anis
1c5ab1371e Update lighting.glsl 2015-01-28 23:47:02 +01:00
Azaezel
86770cb3c1 cloudlayer hdr packing
fixes for #1126
2015-01-25 17:56:17 -06:00
LuisAntonRebollo
ed0febea39 Clean GLSL fragment shader out. 2014-11-30 23:00:18 +01:00
LuisAntonRebollo
4409a12af6 Fix GLSL out fragment shader color. 2014-11-30 05:32:40 +01:00
LuisAntonRebollo
5bcd1458c4 Templates changes for OpenGL shaders. 2014-11-08 20:19:50 +01:00
LuisAntonRebollo
6aea37b407 Changes to GLSL files for OpenGL 2014-04-13 19:55:45 +02:00
thecelloman
b4ea1123dc Remove Interior Object format (DIF) 2013-04-05 12:39:26 -04:00
DavidWyand-GG
40220512d3 Empty Template for ticket #1 2012-09-19 11:29:55 -04:00