Commit graph

82 commits

Author SHA1 Message Date
Tony 1e0d5bcfd7 Move slider to core and add opacity slider to console gui 2020-10-11 22:09:14 -04:00
Areloch d1e28f4872
Merge pull request #2328 from Areloch/neverImportMat
Adds a filter for materials to never import when importing a shape
2019-05-04 11:51:21 -05:00
Areloch 8d85a56095 Failed to get the Scene changes for the Full template rolled up. This corrects that. 2019-03-31 22:12:38 -05:00
Areloch b759bde0c0
Merge pull request #2043 from John3/toolShapes_3
cleaning the modules
2019-03-31 14:41:35 -05:00
Areloch 03f6c8c57f
Merge branch 'development' into SnapToMenu 2019-03-31 14:32:17 -05:00
Areloch d96b07e230
Merge pull request #2338 from Areloch/MoreMenubarFixes
Fixes some outstanding menubar problems.
2019-03-31 12:39:31 -05:00
Areloch 94feab1f8c
Merge pull request #2334 from Areloch/tweakedCoreDir
Cleanup and minor tweaks to the core dir structure.
2019-03-31 12:30:40 -05:00
Areloch 8f8df99433
Merge pull request #2326 from Areloch/colorblindnessVisualizers
Adds visualizers for various types of colorblindness
2019-03-30 16:32:06 -05:00
Areloch 7b01b42e15 Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
Fixes the menubar not resizing with the Window
Fixes the Editors Menubar item not being repopulated if the editor was closed/reopened
Fixes the Physics menubar item not appearing if the editor was closed/reopened
Fixes issue where findMenu could fail if the StringTableEntry happened to trip against a different capitalization.
2019-03-16 02:38:40 -05:00
Areloch f04d4c03d9 Cleanup and minor tweaks to the core dir structure. 2019-03-04 22:07:55 -06:00
Areloch 0c1288f86c Adds a filter for materials to never import when importing a shape 2019-02-23 22:04:17 -06:00
Areloch 11fd2989b5 Adds visualizers for various types of colorblindness to help calibrate scene's visual clarity given certain vision impairments.
(Also corrects some erroneous pathing in the other render visualizers to match)
2019-02-23 20:28:59 -06:00
Areloch 1c2f90a190 Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 2019-02-23 15:55:28 -06:00
Areloch 9ebebc1f5e
Merge pull request #2272 from Areloch/CoreModuleification
Core module-ification
2018-10-12 00:39:48 -05:00
Areloch bfb0c48616 Moved VR module from core to a regular module, as not all games are necessarily going to use VR.
Also corrected some of the default posteffect settings for the levels.
2018-09-19 16:03:58 -05:00
Areloch 2f75cd8684 Updated the main.cs.in file to account for core module-ification. 2018-09-02 04:49:58 -05:00
Areloch ee2ba2111f Module-ified core structure. 2018-09-02 03:53:13 -05:00
Areloch bfc140a6fa Clear out old core structure before adding the new module-ified structure. 2018-09-02 03:50:31 -05:00
Ratfish Studios 7af34fa432 Rearranges the right-mouse click popup menus for the world editor and gui editors to a) be organized more logically and b) be more flexible.
This also fixes some insecure behavior relying on %this value eval'ing, which has also been modified to be better.

Also fixes up some old calls for getting menubar menus by internal name, which is no longer supported, instead using the findMenu function call.
2018-05-08 00:30:15 -05:00
Areloch be1ced71a4 Includes some renderbin declarations that are needed for AFX that got missed in the original PR. 2018-03-26 23:31:10 -05:00
Areloch ffe9405568 Adds a convenience function to refresh the console dialog. 2018-03-17 14:37:07 -05:00
Areloch 5e56d8fdfa Merge branch 'LinuxCompatabilityFixes' of https://github.com/Bloodknight/Torque3D into development 2018-03-17 14:07:26 -05:00
Areloch ac67ed8e1a
Merge pull request #2090 from Areloch/ConsoleLogFilters
Adds some filtering options to the console log gui
2018-03-16 23:41:00 -05:00
Areloch 6e6b43b63d
Merge pull request #2202 from Areloch/ScriptObject_PopupFixes
Removes the GameObject folder insert for the scripted object creator grid
2018-02-14 01:28:56 -06:00
Areloch 7f043c49e7 Updates the basegame template as well. 2018-02-14 01:03:25 -06:00
Areloch 0cd9813b8c
Merge pull request #2189 from Areloch/AnimationAssetImprovements
Bugfixes and improvements for the animation component and related assets
2018-02-13 14:54:38 -06:00
Areloch eb5af65daf Removes the folder insert for the scripted object creator grid, which was causing a UI screwup making the scripted objects overlap and jumble up.
Also reorgs the popup controls to match what's in the BaseGame template's setup, which should fix editor popups.
2018-02-12 00:02:20 -06:00
Marc Chapman c7d9b3386a PostFX.hlsl 2018-02-11 17:12:34 +00:00
Marc Chapman 6a6981b956 ShaderModelAutoGen 2018-02-11 17:12:17 +00:00
Areloch b2da7162ca
Merge pull request #2185 from John3/old_dml
delete old dml
2018-02-10 18:32:55 -06:00
Areloch 5ad9ae30bb Bugfixes and improvements for the animation component and related asset behavior.
Adds in ability to establish a shape animation asset as being cyclic or blended.
Adds functionality for blended animations to integrated into shapeAssets.
2018-02-04 14:31:28 -06:00
Areloch e4427b7654
Merge pull request #2184 from rextimmy/isNotSky
removed isSky from template sky material files.
2018-02-04 13:22:13 -06:00
Areloch 80c7dfcb6c
Merge pull request #2182 from Areloch/AssetBrowser_Initial
Asset browser initial
2018-02-01 21:14:50 -06:00
Johxz 19248e7247 delete old dml 2018-01-31 20:46:17 -06:00
rextimmy 46f3723518 removed isSky from template sky material files. 2018-02-01 07:42:36 +10:00
Areloch 0f15dfa6b0 Fixes issue with not detecting any non-template level meshes in the choose level dlg screen. 2018-01-28 16:59:43 -06:00
Areloch 2e47c92c16 Added useful new icons for the editors. 2018-01-28 15:32:31 -06:00
Areloch 1e5b9f4782 Initial implementation of the Asset Browser tool. 2018-01-28 15:30:17 -06:00
Areloch 3ae140e328 Cleanup of the editor load function 2018-01-28 15:28:58 -06:00
Areloch 380c5814ff Added convenience function to take control of selected entity if it supports it. 2018-01-28 15:27:51 -06:00
Areloch 0135418046 Updated the RMB popup menus for the scene tree to better organize them.
Also removed redundant createGameObject function.
2018-01-28 15:27:02 -06:00
Areloch bc4a989c11 Updates the shape editor to support editing a shape via assetID, as well as adding support for shape animation assets being selected when adding a new animation sequence to a shape. 2018-01-28 15:25:41 -06:00
Areloch 188d4dc46e Update the editor template level with a clearer name and description. 2018-01-28 15:24:16 -06:00
Areloch 8f5da077c4 Update gui editor to utilize new findMenu command for menubars rather than assuming menu names. 2018-01-28 15:23:46 -06:00
Areloch 78f79abaa1 Tweaks to the GuiMenuBarProfile to have correct coloration and borders.
Also added a new Centered Text Edit gui profile.
2018-01-28 15:22:42 -06:00
Areloch db0360cf48 Modifies the chooslLevelDlg in the UI module to utilize LevelAssets for the non editor template level selection. 2018-01-28 15:21:03 -06:00
Areloch 649aed23ac Fixes server prefs to be force-loaded from defaults first before loading local prefs to avoid bad config files breaking everything.
Also added error message in the even of unexpected failure to connect to local servers that normal errors don't catch(and returns to the main menu in this case)
2018-01-28 15:19:36 -06:00
Areloch fd1537adec Added helper functions for managing Game Objects 2018-01-28 15:18:05 -06:00
Areloch 8eb442490a Updates to component classes -
Shift from ghosted components to entity-managed for networking
Initial implementation of Systems through the Mesh Component
2018-01-28 14:57:02 -06:00
Areloch 4341428d53 Asset Browser initial implementation - Asset updates.
Script execution on certain existing assets, new asset types and some tweaks to the managers.
2018-01-28 14:48:02 -06:00