Anis
32b2564cd5
Jeff faust fix also on openGL.
2015-01-19 18:04:31 +01:00
Jeff Hutchinson
f615802ba2
Fixed defines for shadergen. Defines were "defining" structure properties out for IN structures.
...
example:
// struct VertexData
// {
// vec3 position;
// vec3 normal;
// vec3 T;
// vec3 B;
// vec2 texCoord;
// vec2 texCoord2;
// } IN;
//
// varying vec4 _TEXCOORD2_;
//
// #define texCoord2 OUT_texCoord2
// #define OUT_outVpos _TEXCOORD2_
2015-01-11 01:30:58 -05:00
Azaezel
b2a4f3fd44
depth correction
...
With Permission from Jeff Faust.
// AFX CODE BLOCK (bug-fix) <<
// This fix prevents some bad rendering artifacts that occur at the edge of the visibleDistance.
// The artifacts are most obvious when there is fog present.
2014-12-22 17:58:12 -06:00
Azaezel
c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
2014-12-21 14:07:42 -06:00
Anis
5c72035e01
virtual processVert also on directx
2014-12-19 12:25:56 +01:00
Anis
30815cb641
fixed also on DirectX
2014-12-19 12:25:18 +01:00
Anis
4bf5aade6e
make override processVert on SpecularMap feature
2014-12-19 12:24:03 +01:00
Anis
1751e60734
bugfix #1066
...
texcoord connector on the vertexshader to avoid link time error
2014-12-19 12:22:36 +01:00
LuisAntonRebollo
15c8922028
Fix ShaderGen cubemap feature.
2014-12-15 18:28:17 +01:00
LuisAntonRebollo
ed0febea39
Clean GLSL fragment shader out.
2014-11-30 23:00:18 +01:00
LuisAntonRebollo
4409a12af6
Fix GLSL out fragment shader color.
2014-11-30 05:32:40 +01:00
LuisAntonRebollo
98e3651db5
Merge pull request #940 from BeamNG/add_opengl_support
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Add/Activate OpenGL render.
2014-11-30 02:48:13 +01:00
LuisAntonRebollo
82315a9960
Merge pull request #933 from BeamNG/shadergen_glsl
...
Changes on ShaderGen for generate GLSL shaders.
2014-11-30 02:22:58 +01:00
Anis
2582670925
Update shaderFeatureGLSL.cpp
...
fix compile shader
2014-11-27 20:31:58 +01:00
LuisAntonRebollo
dd08fd2e7d
Add OpenGL support.
2014-11-08 20:21:50 +01:00
LuisAntonRebollo
61d3e52ad1
Changes on ShaderGen for generate GLSL shaders.
2014-11-08 18:40:33 +01:00
LuisAntonRebollo
1ac8fab884
Changes for get necesary sampler names for OpenGL shaders.
2014-11-08 18:31:14 +01:00
Azaezel
c3813ad913
implicit truncation warning cleanup.
2014-07-09 16:25:42 -05:00
rextimmy
3c56bf3a56
Fix to allow parallax mapping with dxtnm textures via the red channel.
2014-07-03 17:56:47 +10:00
LuisAntonRebollo
6450294855
Fixes for dedicated build on linux.
...
Thx @Bloodknigh for Signal fix.
2014-05-30 12:35:39 +02:00
Thomas Fischer
cd978039ac
Merge pull request #635 from just-bank/engine-fixes
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Various engine fixes
2014-05-23 14:09:00 +02:00
Thomas Fischer
c850d60a4f
Merge pull request #621 from BeamNG/glsl_shadergen
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Update GLSL Shadergen.
2014-05-23 07:52:35 +02:00
bank
e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
2014-05-06 12:40:46 +04:00
LuisAntonRebollo
9221b4dd10
Update GLSL Shadergen. Not used on DX9.
2014-04-17 18:39:13 +02:00
Daniel Buckmaster
87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
...
Conflicts:
Engine/source/platform/platformCPUCount.cpp
2014-04-04 13:43:25 +11:00
DavidWyand-GG
17113d3ba5
Blinn-Phong Specular Changes
...
Based on the work done here:
http://www.garagegames.com/community/blogs/view/21032
2013-10-29 15:10:23 -04:00
cpusci
4c35fd37af
Simple pass over the codebase to standardize the platform types.
2013-08-04 16:26:01 -05:00
DavidWyand-GG
eb2fd2bf5f
Fix for Issue #94 for Cubemap render bug
2012-10-17 11:46:17 -04:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00