added an override flag to stop detour from setting our depth mask state. This was causing navmesh to draw through other objects when it wasnt meant to
Reset our bounds box for each draw cache
Adds off mesh connection tool
upgrade functionality to allow setting the direction to be bi-directional
added immediate draw to duDebugDrawtorque so we can draw offmesh connections
DebugDraw for recast now caches the results
We now have a drawmode dropdown selector
drawmode changes come from the gui itself no longer from console values
all recast drawmodes are supported with the exception of drawmodes that add abilities like navqueries until the nav tester tool is imlpemented.