JeffR
12ebebff46
Update of Particle Editor to standardize it up and utilize inspectors rather than adhoc guis
2025-12-21 16:39:19 -06:00
AzaezelX
f633ef3a3d
fill in the validated variables
2025-03-09 11:53:23 -05:00
marauder2k7
776a9b9024
Update particleEmitter.h
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....how was this working before.....
2024-07-22 21:37:51 +01:00
marauder2k7
efbe5e90f5
virtuals removed
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virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
2024-03-18 18:13:00 +00:00
AzaezelX
ff67efbb19
fix archlinux compilation issue
2023-12-05 21:56:11 -06:00
AzaezelX
fbcfe02098
clean up "Add" menubar categoes on the 3d object side via the following:
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SceneObject now defaults to a category of "misc"
getCategoryOfClass now checks parent classes for what categories they hold so that variants can inherit
categories are in one of a few rough groups and subgroups depending on actual mapper needs/usages
2023-11-08 20:42:47 -06:00
Robert MacGregor
3f34c9020e
* [ParticleEmitter] BugFix: Make GCC happy by removing the inline specification on updateKeyData.
2021-08-14 18:22:30 -04:00
AzaezelX
e96624032f
ribbon particle resource port
2021-02-07 13:43:21 -06:00
Marc Chapman
b8f722e2f9
Phase 2: #ifdef for Zodiacs and particles
2018-01-23 22:03:18 +00:00
Marc Chapman
43d2399aea
enhanced-emitter -- numerous enhancements to ParticleEmitter class.
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pooled-particles -- optional support for pooled particles which combines multiple emitters in a common sorting pool.
2017-07-26 22:45:10 +01:00
Marc Chapman
f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
2017-07-26 21:10:43 +01:00
Areloch
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
Areloch
ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
2017-04-08 20:30:57 -05:00
Azaezel
aa614f60f8
clang: unsigned>0 checks
2016-10-14 18:04:11 -05:00
LukasPJ
30a8401d14
Add support for rendering particles to the glow buffer
2014-11-28 23:34:26 +01:00
Brian Roberts
0c88a12b83
adds an ejectionOffsetVariance entry to particle emitters, which adds a buffer zone to ejectionOffsets (IE: let's us make rings, and the like.)
2013-08-06 13:36:17 -05:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00