AzaezelX
f633ef3a3d
fill in the validated variables
2025-03-09 11:53:23 -05:00
marauder2k7
efbe5e90f5
virtuals removed
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virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
2024-03-18 18:13:00 +00:00
AzaezelX
22df872f2d
allow misc health readouts to detect vehicles
2024-01-07 19:05:12 -06:00
AzaezelX
f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
Areloch
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
Azaezel
1ee127b753
more unused variable cleanups
2016-10-16 14:41:34 -05:00
Areloch
2002d74b78
Issue found with PVS-Studio:
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Many instances of a function or expression being used repeatedly, which can lower performance.
Fixed it in these cases by creating on local var, reference or pointer that's used instead.
2015-07-13 22:51:17 -05:00
Areloch
b30b5d9076
Merge pull request #1229 from Azaezel/guiShapeNameHud_filterFix
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stops names showing through statics
2015-05-12 15:20:56 -05:00
Azaezel
9f15b740ea
stops names showing through statics
2015-02-27 20:14:57 -06:00
Ben Payne
0ffd7f5620
Fix member vars left uninitialized in constructors
2015-02-20 18:41:51 -05:00
Daniel Buckmaster
93fdcdecbe
Compare to cosine of angle, not angle.
2014-12-11 12:30:48 +11:00
Daniel Buckmaster
c1d79f1488
Added padding to GuiShapeNameHud labels.
2013-10-14 23:06:14 +11:00
Daniel Buckmaster
4d3851c3cb
Reinstate entire-control fill and frame.
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The settings for fill and frame around names are now called labelFill and labelFrame.
2013-10-14 12:59:48 +11:00
Daniel Buckmaster
d80679fbf8
GuiShapeNameHud frame and fill rendering is now useful.
2013-09-05 19:02:42 +10:00
thecelloman
b4ea1123dc
Remove Interior Object format (DIF)
2013-04-05 12:39:26 -04:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00