Torque3D/Engine/source/navigation/navMesh.cpp

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//-----------------------------------------------------------------------------
// Copyright (c) 2014 Daniel Buckmaster
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//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "navMesh.h"
#include "navContext.h"
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#include <DetourDebugDraw.h>
#include <RecastDebugDraw.h>
#include "math/mathUtils.h"
#include "math/mRandom.h"
#include "console/consoleTypes.h"
#include "console/engineAPI.h"
#include "console/typeValidators.h"
#include "scene/sceneRenderState.h"
#include "gfx/gfxDrawUtil.h"
#include "renderInstance/renderPassManager.h"
#include "gfx/primBuilder.h"
#include "core/stream/bitStream.h"
#include "math/mathIO.h"
#include "core/fileio.h"
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extern bool gEditingMission;
IMPLEMENT_CO_NETOBJECT_V1(NavMesh);
const U32 NavMesh::mMaxVertsPerPoly = 3;
SimObjectPtr<SimSet> NavMesh::smServerSet = NULL;
ImplementEnumType(NavMeshWaterMethod,
"The method used to include water surfaces in the NavMesh.\n")
{ NavMesh::Ignore, "Ignore", "Ignore all water surfaces.\n" },
{ NavMesh::Solid, "Solid", "Treat water surfaces as solid and walkable.\n" },
{ NavMesh::Impassable, "Impassable", "Treat water as an impassable obstacle.\n" },
EndImplementEnumType;
SimSet *NavMesh::getServerSet()
{
if(!smServerSet)
{
SimSet *set = NULL;
if(Sim::findObject("ServerNavMeshSet", set))
smServerSet = set;
else
{
smServerSet = new SimSet();
smServerSet->registerObject("ServerNavMeshSet");
Sim::getRootGroup()->addObject(smServerSet);
}
}
return smServerSet;
}
SimObjectPtr<EventManager> NavMesh::smEventManager = NULL;
EventManager *NavMesh::getEventManager()
{
if(!smEventManager)
{
smEventManager = new EventManager();
smEventManager->registerObject("NavEventManager");
Sim::getRootGroup()->addObject(smEventManager);
smEventManager->setMessageQueue("NavEventManagerQueue");
smEventManager->registerEvent("NavMeshCreated");
smEventManager->registerEvent("NavMeshRemoved");
smEventManager->registerEvent("NavMeshStartUpdate");
smEventManager->registerEvent("NavMeshUpdate");
smEventManager->registerEvent("NavMeshTileUpdate");
smEventManager->registerEvent("NavMeshUpdateBox");
smEventManager->registerEvent("NavMeshObstacleAdded");
smEventManager->registerEvent("NavMeshObstacleRemoved");
}
return smEventManager;
}
DefineConsoleFunction(getNavMeshEventManager, S32, (),,
"@brief Get the EventManager object for all NavMesh updates.")
{
return NavMesh::getEventManager()->getId();
}
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DefineConsoleFunction(NavMeshUpdateAll, void, (S32 objid, bool remove), (0, false),
"@brief Update all NavMesh tiles that intersect the given object's world box.")
{
SceneObject *obj;
if(!Sim::findObject(objid, obj))
return;
if(remove)
obj->disableCollision();
SimSet *set = NavMesh::getServerSet();
for(U32 i = 0; i < set->size(); i++)
{
NavMesh *m = static_cast<NavMesh*>(set->at(i));
m->buildTiles(obj->getWorldBox());
}
if(remove)
obj->enableCollision();
}
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DefineConsoleFunction(NavMeshUpdateOne, void, (S32 meshid, S32 objid, bool remove), (0, 0, false),
"@brief Update all tiles in a given NavMesh that intersect the given object's world box.")
{
NavMesh *mesh;
SceneObject *obj;
if(!Sim::findObject(meshid, mesh))
{
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Con::errorf("NavMeshUpdateOne: cannot find NavMesh %d", meshid);
return;
}
if(!Sim::findObject(objid, obj))
{
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Con::errorf("NavMeshUpdateOne: cannot find SceneObject %d", objid);
return;
}
if(remove)
obj->disableCollision();
mesh->buildTiles(obj->getWorldBox());
if(remove)
obj->enableCollision();
}
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NavMesh::NavMesh()
{
mTypeMask |= StaticShapeObjectType | MarkerObjectType;
mFileName = StringTable->insert("");
mNetFlags.clear(Ghostable);
mSaveIntermediates = true;
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nm = NULL;
ctx = NULL;
mWaterMethod = Ignore;
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dMemset(&cfg, 0, sizeof(cfg));
mCellSize = mCellHeight = 0.2f;
mWalkableHeight = 2.0f;
mWalkableClimb = 0.3f;
mWalkableRadius = 0.5f;
mWalkableSlope = 40.0f;
mBorderSize = 1;
mDetailSampleDist = 6.0f;
mDetailSampleMaxError = 1.0f;
mMaxEdgeLen = 12;
mMaxSimplificationError = 1.3f;
mMinRegionArea = 8;
mMergeRegionArea = 20;
mTileSize = 10.0f;
mMaxPolysPerTile = 128;
mSmallCharacters = false;
mRegularCharacters = true;
mLargeCharacters = false;
mVehicles = false;
mCoverSet = StringTable->insert("");
mInnerCover = false;
mCoverDist = 1.0f;
mPeekDist = 0.7f;
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mAlwaysRender = false;
mBuilding = false;
}
NavMesh::~NavMesh()
{
dtFreeNavMesh(nm);
nm = NULL;
delete ctx;
ctx = NULL;
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}
bool NavMesh::setProtectedDetailSampleDist(void *obj, const char *index, const char *data)
{
F32 dist = dAtof(data);
if(dist == 0.0f || dist >= 0.9f)
return true;
Con::errorf("NavMesh::detailSampleDist must be 0 or greater than 0.9!");
return false;
}
bool NavMesh::setProtectedAlwaysRender(void *obj, const char *index, const char *data)
{
NavMesh *mesh = static_cast<NavMesh*>(obj);
bool always = dAtob(data);
if(always)
{
if(!gEditingMission)
mesh->mNetFlags.set(Ghostable);
}
else
{
if(!gEditingMission)
mesh->mNetFlags.clear(Ghostable);
}
mesh->mAlwaysRender = always;
mesh->setMaskBits(LoadFlag);
return true;
}
FRangeValidator ValidCellSize(0.01f, 10.0f);
FRangeValidator ValidSlopeAngle(0.0f, 89.9f);
IRangeValidator PositiveInt(0, S32_MAX);
IRangeValidator NaturalNumber(1, S32_MAX);
FRangeValidator CornerAngle(0.0f, 90.0f);
void NavMesh::initPersistFields()
{
addGroup("NavMesh Options");
addField("fileName", TypeString, Offset(mFileName, NavMesh),
"Name of the data file to store this navmesh in (relative to engine executable).");
addField("waterMethod", TYPEID<NavMeshWaterMethod>(), Offset(mWaterMethod, NavMesh),
"The method to use to handle water surfaces.");
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addFieldV("cellSize", TypeF32, Offset(mCellSize, NavMesh), &ValidCellSize,
"Length/width of a voxel.");
addFieldV("cellHeight", TypeF32, Offset(mCellHeight, NavMesh), &ValidCellSize,
"Height of a voxel.");
addFieldV("tileSize", TypeF32, Offset(mTileSize, NavMesh), &CommonValidators::PositiveNonZeroFloat,
"The horizontal size of tiles.");
addFieldV("actorHeight", TypeF32, Offset(mWalkableHeight, NavMesh), &CommonValidators::PositiveFloat,
"Height of an actor.");
addFieldV("actorClimb", TypeF32, Offset(mWalkableClimb, NavMesh), &CommonValidators::PositiveFloat,
"Maximum climbing height of an actor.");
addFieldV("actorRadius", TypeF32, Offset(mWalkableRadius, NavMesh), &CommonValidators::PositiveFloat,
"Radius of an actor.");
addFieldV("walkableSlope", TypeF32, Offset(mWalkableSlope, NavMesh), &ValidSlopeAngle,
"Maximum walkable slope in degrees.");
addField("smallCharacters", TypeBool, Offset(mSmallCharacters, NavMesh),
"Is this NavMesh for smaller-than-usual characters?");
addField("regularCharacters", TypeBool, Offset(mRegularCharacters, NavMesh),
"Is this NavMesh for regular-sized characters?");
addField("largeCharacters", TypeBool, Offset(mLargeCharacters, NavMesh),
"Is this NavMesh for larger-than-usual characters?");
addField("vehicles", TypeBool, Offset(mVehicles, NavMesh),
"Is this NavMesh for characters driving vehicles?");
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endGroup("NavMesh Options");
addGroup("NavMesh Annotations");
addField("coverGroup", TypeString, Offset(mCoverSet, NavMesh),
"Name of the SimGroup to store cover points in.");
addField("innerCover", TypeBool, Offset(mInnerCover, NavMesh),
"Add cover points everywhere, not just on corners?");
addField("coverDist", TypeF32, Offset(mCoverDist, NavMesh),
"Distance from the edge of the NavMesh to search for cover.");
addField("peekDist", TypeF32, Offset(mPeekDist, NavMesh),
"Distance to the side of each cover point that peeking happens.");
endGroup("NavMesh Annotations");
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addGroup("NavMesh Rendering");
addProtectedField("alwaysRender", TypeBool, Offset(mAlwaysRender, NavMesh),
&setProtectedAlwaysRender, &defaultProtectedGetFn,
"Display this NavMesh even outside the editor.");
endGroup("NavMesh Rendering");
addGroup("NavMesh Advanced Options");
addFieldV("borderSize", TypeS32, Offset(mBorderSize, NavMesh), &PositiveInt,
"Size of the non-walkable border around the navigation mesh (in voxels).");
addProtectedField("detailSampleDist", TypeF32, Offset(mDetailSampleDist, NavMesh),
&setProtectedDetailSampleDist, &defaultProtectedGetFn,
"Sets the sampling distance to use when generating the detail mesh.");
addFieldV("detailSampleError", TypeF32, Offset(mDetailSampleMaxError, NavMesh), &CommonValidators::PositiveFloat,
"The maximum distance the detail mesh surface should deviate from heightfield data.");
addFieldV("maxEdgeLen", TypeS32, Offset(mDetailSampleDist, NavMesh), &PositiveInt,
"The maximum allowed length for contour edges along the border of the mesh.");
addFieldV("simplificationError", TypeF32, Offset(mMaxSimplificationError, NavMesh), &CommonValidators::PositiveFloat,
"The maximum distance a simplfied contour's border edges should deviate from the original raw contour.");
addFieldV("minRegionArea", TypeS32, Offset(mMinRegionArea, NavMesh), &PositiveInt,
"The minimum number of cells allowed to form isolated island areas.");
addFieldV("mergeRegionArea", TypeS32, Offset(mMergeRegionArea, NavMesh), &PositiveInt,
"Any regions with a span count smaller than this value will, if possible, be merged with larger regions.");
addFieldV("maxPolysPerTile", TypeS32, Offset(mMaxPolysPerTile, NavMesh), &NaturalNumber,
"The maximum number of polygons allowed in a tile.");
endGroup("NavMesh Advanced Options");
Parent::initPersistFields();
}
bool NavMesh::onAdd()
{
if(!Parent::onAdd())
return false;
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mObjBox.set(Point3F(-0.5f, -0.5f, -0.5f),
Point3F( 0.5f, 0.5f, 0.5f));
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resetWorldBox();
addToScene();
if(gEditingMission || mAlwaysRender)
{
mNetFlags.set(Ghostable);
if(isClientObject())
renderToDrawer();
}
if(isServerObject())
{
getServerSet()->addObject(this);
ctx = new NavContext();
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setProcessTick(true);
if(getEventManager())
getEventManager()->postEvent("NavMeshCreated", getIdString());
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}
load();
return true;
}
void NavMesh::onRemove()
{
if(getEventManager())
getEventManager()->postEvent("NavMeshRemoved", getIdString());
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removeFromScene();
Parent::onRemove();
}
void NavMesh::setTransform(const MatrixF &mat)
{
Parent::setTransform(mat);
}
void NavMesh::setScale(const VectorF &scale)
{
Parent::setScale(scale);
}
S32 NavMesh::addLink(const Point3F &from, const Point3F &to, U32 flags)
{
Point3F rcFrom = DTStoRC(from), rcTo = DTStoRC(to);
mLinkVerts.push_back(rcFrom.x);
mLinkVerts.push_back(rcFrom.y);
mLinkVerts.push_back(rcFrom.z);
mLinkVerts.push_back(rcTo.x);
mLinkVerts.push_back(rcTo.y);
mLinkVerts.push_back(rcTo.z);
mLinksUnsynced.push_back(true);
mLinkRads.push_back(mWalkableRadius);
mLinkDirs.push_back(0);
mLinkAreas.push_back(OffMeshArea);
if (flags == 0) {
Point3F dir = to - from;
F32 drop = -dir.z;
dir.z = 0;
// If we drop more than we travel horizontally, we're a drop link.
if(drop > dir.len())
mLinkFlags.push_back(DropFlag);
else
mLinkFlags.push_back(JumpFlag);
}
mLinkIDs.push_back(1000 + mCurLinkID);
mLinkSelectStates.push_back(Unselected);
mDeleteLinks.push_back(false);
mCurLinkID++;
return mLinkIDs.size() - 1;
}
DefineEngineMethod(NavMesh, addLink, S32, (Point3F from, Point3F to, U32 flags), (0),
"Add a link to this NavMesh between two points.\n\n"
"")
{
return object->addLink(from, to, flags);
}
S32 NavMesh::getLink(const Point3F &pos)
{
for(U32 i = 0; i < mLinkIDs.size(); i++)
{
if(mDeleteLinks[i])
continue;
SphereF start(getLinkStart(i), mLinkRads[i]);
SphereF end(getLinkEnd(i), mLinkRads[i]);
if(start.isContained(pos) || end.isContained(pos))
return i;
}
return -1;
}
DefineEngineMethod(NavMesh, getLink, S32, (Point3F pos),,
"Get the off-mesh link closest to a given world point.")
{
return object->getLink(pos);
}
S32 NavMesh::getLinkCount()
{
return mLinkIDs.size();
}
DefineEngineMethod(NavMesh, getLinkCount, S32, (),,
"Return the number of links this mesh has.")
{
return object->getLinkCount();
}
LinkData NavMesh::getLinkFlags(U32 idx)
{
if(idx < mLinkIDs.size())
{
return LinkData(mLinkFlags[idx]);
}
return LinkData();
}
DefineEngineMethod(NavMesh, getLinkFlags, S32, (U32 id),,
"Get the flags set for a particular off-mesh link.")
{
return object->getLinkFlags(id).getFlags();
}
void NavMesh::setLinkFlags(U32 idx, const LinkData &d)
{
if(idx < mLinkIDs.size())
{
mLinkFlags[idx] = d.getFlags();
mLinksUnsynced[idx] = true;
}
}
DefineEngineMethod(NavMesh, setLinkFlags, void, (U32 id, U32 flags),,
"Set the flags of a particular off-mesh link.")
{
LinkData d(flags);
object->setLinkFlags(id, d);
}
Point3F NavMesh::getLinkStart(U32 idx)
{
return RCtoDTS(Point3F(
mLinkVerts[idx*6],
mLinkVerts[idx*6 + 1],
mLinkVerts[idx*6 + 2]));
}
DefineEngineMethod(NavMesh, getLinkStart, Point3F, (U32 id),,
"Get the starting point of an off-mesh link.")
{
return object->getLinkStart(id);
}
Point3F NavMesh::getLinkEnd(U32 idx)
{
return RCtoDTS(Point3F(
mLinkVerts[idx*6 + 3],
mLinkVerts[idx*6 + 4],
mLinkVerts[idx*6 + 5]));
}
DefineEngineMethod(NavMesh, getLinkEnd, Point3F, (U32 id),,
"Get the ending point of an off-mesh link.")
{
return object->getLinkEnd(id);
}
void NavMesh::selectLink(U32 idx, bool select, bool hover)
{
if(idx < mLinkIDs.size())
{
if(!select)
mLinkSelectStates[idx] = Unselected;
else
mLinkSelectStates[idx] = hover ? Hovered : Selected;
}
}
void NavMesh::eraseLink(U32 i)
{
mLinkVerts.erase(i*6, 6);
mLinksUnsynced.erase(i);
mLinkRads.erase(i);
mLinkDirs.erase(i);
mLinkAreas.erase(i);
mLinkFlags.erase(i);
mLinkIDs.erase(i);
mLinkSelectStates.erase(i);
mDeleteLinks.erase(i);
}
void NavMesh::eraseLinks()
{
mLinkVerts.clear();
mLinksUnsynced.clear();
mLinkRads.clear();
mLinkDirs.clear();
mLinkAreas.clear();
mLinkFlags.clear();
mLinkIDs.clear();
mLinkSelectStates.clear();
mDeleteLinks.clear();
}
void NavMesh::setLinkCount(U32 c)
{
eraseLinks();
mLinkVerts.setSize(c * 6);
mLinksUnsynced.setSize(c);
mLinkRads.setSize(c);
mLinkDirs.setSize(c);
mLinkAreas.setSize(c);
mLinkFlags.setSize(c);
mLinkIDs.setSize(c);
mLinkSelectStates.setSize(c);
mDeleteLinks.setSize(c);
}
void NavMesh::deleteLink(U32 idx)
{
if(idx < mLinkIDs.size())
{
mDeleteLinks[idx] = true;
if(mLinksUnsynced[idx])
eraseLink(idx);
else
mLinksUnsynced[idx] = true;
}
}
DefineEngineMethod(NavMesh, deleteLink, void, (U32 id),,
"Delete a given off-mesh link.")
{
object->deleteLink(id);
}
DefineEngineMethod(NavMesh, deleteLinks, void, (),,
"Deletes all off-mesh links on this NavMesh.")
{
//object->eraseLinks();
}
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bool NavMesh::build(bool background, bool saveIntermediates)
{
if(mBuilding)
cancelBuild();
else
{
if(getEventManager())
getEventManager()->postEvent("NavMeshStartUpdate", getIdString());
}
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mBuilding = true;
ctx->startTimer(RC_TIMER_TOTAL);
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dtFreeNavMesh(nm);
// Allocate a new navmesh.
nm = dtAllocNavMesh();
if(!nm)
{
Con::errorf("Could not allocate dtNavMesh for NavMesh %s", getIdString());
return false;
}
updateConfig();
// Build navmesh parameters from console members.
dtNavMeshParams params;
rcVcopy(params.orig, cfg.bmin);
params.tileWidth = cfg.tileSize * mCellSize;
params.tileHeight = cfg.tileSize * mCellSize;
params.maxTiles = mCeil(getWorldBox().len_x() / params.tileWidth) * mCeil(getWorldBox().len_y() / params.tileHeight);
params.maxPolys = mMaxPolysPerTile;
// Initialise our navmesh.
if(dtStatusFailed(nm->init(&params)))
{
Con::errorf("Could not init dtNavMesh for NavMesh %s", getIdString());
return false;
}
// Update links to be deleted.
for(U32 i = 0; i < mLinkIDs.size();)
{
if(mDeleteLinks[i])
eraseLink(i);
else
i++;
}
mLinksUnsynced.fill(false);
mCurLinkID = 0;
mSaveIntermediates = saveIntermediates;
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updateTiles(true);
if(!background)
{
while(!mDirtyTiles.empty())
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buildNextTile();
}
return true;
}
DefineEngineMethod(NavMesh, build, bool, (bool background, bool save), (true, false),
"@brief Create a Recast nav mesh.")
{
return object->build(background, save);
}
void NavMesh::cancelBuild()
{
while(!mDirtyTiles.empty()) mDirtyTiles.pop();
ctx->stopTimer(RC_TIMER_TOTAL);
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mBuilding = false;
}
DefineEngineMethod(NavMesh, cancelBuild, void, (),,
"@brief Cancel the current NavMesh build.")
{
object->cancelBuild();
}
void NavMesh::inspectPostApply()
{
if(mBuilding)
cancelBuild();
}
void NavMesh::updateConfig()
{
// Build rcConfig object from our console members.
dMemset(&cfg, 0, sizeof(cfg));
cfg.cs = mCellSize;
cfg.ch = mCellHeight;
Box3F box = DTStoRC(getWorldBox());
rcVcopy(cfg.bmin, box.minExtents);
rcVcopy(cfg.bmax, box.maxExtents);
rcCalcGridSize(cfg.bmin, cfg.bmax, cfg.cs, &cfg.width, &cfg.height);
cfg.walkableHeight = mCeil(mWalkableHeight / mCellHeight);
cfg.walkableClimb = mCeil(mWalkableClimb / mCellHeight);
cfg.walkableRadius = mCeil(mWalkableRadius / mCellSize);
cfg.walkableSlopeAngle = mWalkableSlope;
cfg.borderSize = cfg.walkableRadius + 3;
cfg.detailSampleDist = mDetailSampleDist;
cfg.detailSampleMaxError = mDetailSampleMaxError;
cfg.maxEdgeLen = mMaxEdgeLen;
cfg.maxSimplificationError = mMaxSimplificationError;
cfg.maxVertsPerPoly = mMaxVertsPerPoly;
cfg.minRegionArea = mMinRegionArea;
cfg.mergeRegionArea = mMergeRegionArea;
cfg.tileSize = mTileSize / cfg.cs;
}
S32 NavMesh::getTile(Point3F pos)
{
if(mBuilding)
return -1;
for(U32 i = 0; i < mTiles.size(); i++)
{
if(mTiles[i].box.isContained(pos))
return i;
}
return -1;
}
Box3F NavMesh::getTileBox(U32 id)
{
if(mBuilding || id >= mTiles.size())
return Box3F::Invalid;
return mTiles[id].box;
}
void NavMesh::updateTiles(bool dirty)
{
if(!isProperlyAdded())
return;
mTiles.clear();
mTileData.clear();
while(!mDirtyTiles.empty()) mDirtyTiles.pop();
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const Box3F &box = DTStoRC(getWorldBox());
if(box.isEmpty())
return;
updateConfig();
// Calculate tile dimensions.
const U32 ts = cfg.tileSize;
const U32 tw = (cfg.width + ts-1) / ts;
const U32 th = (cfg.height + ts-1) / ts;
const F32 tcs = cfg.tileSize * cfg.cs;
// Iterate over tiles.
F32 tileBmin[3], tileBmax[3];
for(U32 y = 0; y < th; ++y)
{
for(U32 x = 0; x < tw; ++x)
{
tileBmin[0] = cfg.bmin[0] + x*tcs;
tileBmin[1] = cfg.bmin[1];
tileBmin[2] = cfg.bmin[2] + y*tcs;
tileBmax[0] = cfg.bmin[0] + (x+1)*tcs;
tileBmax[1] = cfg.bmax[1];
tileBmax[2] = cfg.bmin[2] + (y+1)*tcs;
mTiles.push_back(
Tile(RCtoDTS(tileBmin, tileBmax),
x, y,
tileBmin, tileBmax));
if(dirty)
mDirtyTiles.push(mTiles.size() - 1);
if(mSaveIntermediates)
mTileData.increment();
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}
}
}
void NavMesh::processTick(const Move *move)
{
buildNextTile();
}
void NavMesh::buildNextTile()
{
if(!mDirtyTiles.empty())
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{
// Pop a single dirty tile and process it.
U32 i = mDirtyTiles.front();
mDirtyTiles.pop();
const Tile &tile = mTiles[i];
// Intermediate data for tile build.
TileData tempdata;
TileData &tdata = mSaveIntermediates ? mTileData[i] : tempdata;
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// Generate navmesh for this tile.
U32 dataSize = 0;
unsigned char* data = buildTileData(tile, tdata, dataSize);
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if(data)
{
// Remove any previous data.
nm->removeTile(nm->getTileRefAt(tile.x, tile.y, 0), 0, 0);
// Add new data (navmesh owns and deletes the data).
dtStatus status = nm->addTile(data, dataSize, DT_TILE_FREE_DATA, 0, 0);
int success = 1;
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if(dtStatusFailed(status))
{
success = 0;
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dtFree(data);
}
if(getEventManager())
{
String str = String::ToString("%d %d %d (%d, %d) %d %.3f %s",
getId(),
i, mTiles.size(),
tile.x, tile.y,
success,
ctx->getAccumulatedTime(RC_TIMER_TOTAL) / 1000.0f,
castConsoleTypeToString(tile.box));
getEventManager()->postEvent("NavMeshTileUpdate", str.c_str());
setMaskBits(LoadFlag);
}
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}
// Did we just build the last tile?
if(mDirtyTiles.empty())
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{
ctx->stopTimer(RC_TIMER_TOTAL);
if(getEventManager())
{
String str = String::ToString("%d %.3f", getId(), ctx->getAccumulatedTime(RC_TIMER_TOTAL) / 1000.0f);
getEventManager()->postEvent("NavMeshUpdate", str.c_str());
setMaskBits(LoadFlag);
}
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mBuilding = false;
}
}
}
static void buildCallback(SceneObject* object,void *key)
{
SceneContainer::CallbackInfo* info = reinterpret_cast<SceneContainer::CallbackInfo*>(key);
object->buildPolyList(info->context,info->polyList,info->boundingBox,info->boundingSphere);
}
unsigned char *NavMesh::buildTileData(const Tile &tile, TileData &data, U32 &dataSize)
{
// Push out tile boundaries a bit.
F32 tileBmin[3], tileBmax[3];
rcVcopy(tileBmin, tile.bmin);
rcVcopy(tileBmax, tile.bmax);
tileBmin[0] -= cfg.borderSize * cfg.cs;
tileBmin[2] -= cfg.borderSize * cfg.cs;
tileBmax[0] += cfg.borderSize * cfg.cs;
tileBmax[2] += cfg.borderSize * cfg.cs;
// Parse objects from level into RC-compatible format.
Box3F box = RCtoDTS(tileBmin, tileBmax);
SceneContainer::CallbackInfo info;
info.context = PLC_Navigation;
info.boundingBox = box;
info.polyList = &data.geom;
info.key = this;
getContainer()->findObjects(box, StaticShapeObjectType | TerrainObjectType, buildCallback, &info);
// Parse water objects into the same list, but remember how much geometry was /not/ water.
U32 nonWaterVertCount = data.geom.getVertCount();
U32 nonWaterTriCount = data.geom.getTriCount();
if(mWaterMethod != Ignore)
{
getContainer()->findObjects(box, WaterObjectType, buildCallback, &info);
}
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// Check for no geometry.
if(!data.geom.getVertCount())
return false;
// Figure out voxel dimensions of this tile.
U32 width = 0, height = 0;
width = cfg.tileSize + cfg.borderSize * 2;
height = cfg.tileSize + cfg.borderSize * 2;
// Create a heightfield to voxelise our input geometry.
data.hf = rcAllocHeightfield();
if(!data.hf)
{
Con::errorf("Out of memory (rcHeightField) for NavMesh %s", getIdString());
return NULL;
}
if(!rcCreateHeightfield(ctx, *data.hf, width, height, tileBmin, tileBmax, cfg.cs, cfg.ch))
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{
Con::errorf("Could not generate rcHeightField for NavMesh %s", getIdString());
return NULL;
}
unsigned char *areas = new unsigned char[data.geom.getTriCount()];
if(!areas)
{
Con::errorf("Out of memory (area flags) for NavMesh %s", getIdString());
return NULL;
}
dMemset(areas, 0, data.geom.getTriCount() * sizeof(unsigned char));
// Mark walkable triangles with the appropriate area flags, and rasterize.
if(mWaterMethod == Solid)
{
// Treat water as solid: i.e. mark areas as walkable based on angle.
rcMarkWalkableTriangles(ctx, cfg.walkableSlopeAngle,
data.geom.getVerts(), data.geom.getVertCount(),
data.geom.getTris(), data.geom.getTriCount(), areas);
}
else
{
// Treat water as impassable: leave all area flags 0.
rcMarkWalkableTriangles(ctx, cfg.walkableSlopeAngle,
data.geom.getVerts(), nonWaterVertCount,
data.geom.getTris(), nonWaterTriCount, areas);
}
rcRasterizeTriangles(ctx,
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data.geom.getVerts(), data.geom.getVertCount(),
data.geom.getTris(), areas, data.geom.getTriCount(),
*data.hf, cfg.walkableClimb);
delete[] areas;
// Filter out areas with low ceilings and other stuff.
rcFilterLowHangingWalkableObstacles(ctx, cfg.walkableClimb, *data.hf);
rcFilterLedgeSpans(ctx, cfg.walkableHeight, cfg.walkableClimb, *data.hf);
rcFilterWalkableLowHeightSpans(ctx, cfg.walkableHeight, *data.hf);
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data.chf = rcAllocCompactHeightfield();
if(!data.chf)
{
Con::errorf("Out of memory (rcCompactHeightField) for NavMesh %s", getIdString());
return NULL;
}
if(!rcBuildCompactHeightfield(ctx, cfg.walkableHeight, cfg.walkableClimb, *data.hf, *data.chf))
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{
Con::errorf("Could not generate rcCompactHeightField for NavMesh %s", getIdString());
return NULL;
}
if(!rcErodeWalkableArea(ctx, cfg.walkableRadius, *data.chf))
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{
Con::errorf("Could not erode walkable area for NavMesh %s", getIdString());
return NULL;
}
//--------------------------
// Todo: mark areas here.
//const ConvexVolume* vols = m_geom->getConvexVolumes();
//for (int i = 0; i < m_geom->getConvexVolumeCount(); ++i)
//rcMarkConvexPolyArea(m_ctx, vols[i].verts, vols[i].nverts, vols[i].hmin, vols[i].hmax, (unsigned char)vols[i].area, *m_chf);
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//--------------------------
if(false)
{
if(!rcBuildRegionsMonotone(ctx, *data.chf, cfg.borderSize, cfg.minRegionArea, cfg.mergeRegionArea))
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{
Con::errorf("Could not build regions for NavMesh %s", getIdString());
return NULL;
}
}
else
{
if(!rcBuildDistanceField(ctx, *data.chf))
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{
Con::errorf("Could not build distance field for NavMesh %s", getIdString());
return NULL;
}
if(!rcBuildRegions(ctx, *data.chf, cfg.borderSize, cfg.minRegionArea, cfg.mergeRegionArea))
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{
Con::errorf("Could not build regions for NavMesh %s", getIdString());
return NULL;
}
}
data.cs = rcAllocContourSet();
if(!data.cs)
{
Con::errorf("Out of memory (rcContourSet) for NavMesh %s", getIdString());
return NULL;
}
if(!rcBuildContours(ctx, *data.chf, cfg.maxSimplificationError, cfg.maxEdgeLen, *data.cs))
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{
Con::errorf("Could not construct rcContourSet for NavMesh %s", getIdString());
return NULL;
}
if(data.cs->nconts <= 0)
{
Con::errorf("No contours in rcContourSet for NavMesh %s", getIdString());
return NULL;
}
data.pm = rcAllocPolyMesh();
if(!data.pm)
{
Con::errorf("Out of memory (rcPolyMesh) for NavMesh %s", getIdString());
return NULL;
}
if(!rcBuildPolyMesh(ctx, *data.cs, cfg.maxVertsPerPoly, *data.pm))
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{
Con::errorf("Could not construct rcPolyMesh for NavMesh %s", getIdString());
return NULL;
}
data.pmd = rcAllocPolyMeshDetail();
if(!data.pmd)
{
Con::errorf("Out of memory (rcPolyMeshDetail) for NavMesh %s", getIdString());
return NULL;
}
if(!rcBuildPolyMeshDetail(ctx, *data.pm, *data.chf, cfg.detailSampleDist, cfg.detailSampleMaxError, *data.pmd))
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{
Con::errorf("Could not construct rcPolyMeshDetail for NavMesh %s", getIdString());
return NULL;
}
if(data.pm->nverts >= 0xffff)
{
Con::errorf("Too many vertices in rcPolyMesh for NavMesh %s", getIdString());
return NULL;
}
for(U32 i = 0; i < data.pm->npolys; i++)
{
if(data.pm->areas[i] == RC_WALKABLE_AREA)
data.pm->areas[i] = GroundArea;
if(data.pm->areas[i] == GroundArea)
data.pm->flags[i] |= WalkFlag;
if(data.pm->areas[i] == WaterArea)
data.pm->flags[i] |= SwimFlag;
}
unsigned char* navData = 0;
int navDataSize = 0;
dtNavMeshCreateParams params;
dMemset(&params, 0, sizeof(params));
params.verts = data.pm->verts;
params.vertCount = data.pm->nverts;
params.polys = data.pm->polys;
params.polyAreas = data.pm->areas;
params.polyFlags = data.pm->flags;
params.polyCount = data.pm->npolys;
params.nvp = data.pm->nvp;
params.detailMeshes = data.pmd->meshes;
params.detailVerts = data.pmd->verts;
params.detailVertsCount = data.pmd->nverts;
params.detailTris = data.pmd->tris;
params.detailTriCount = data.pmd->ntris;
params.offMeshConVerts = mLinkVerts.address();
params.offMeshConRad = mLinkRads.address();
params.offMeshConDir = mLinkDirs.address();
params.offMeshConAreas = mLinkAreas.address();
params.offMeshConFlags = mLinkFlags.address();
params.offMeshConUserID = mLinkIDs.address();
params.offMeshConCount = mLinkIDs.size();
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params.walkableHeight = mWalkableHeight;
params.walkableRadius = mWalkableRadius;
params.walkableClimb = mWalkableClimb;
params.tileX = tile.x;
params.tileY = tile.y;
params.tileLayer = 0;
rcVcopy(params.bmin, data.pm->bmin);
rcVcopy(params.bmax, data.pm->bmax);
params.cs = cfg.cs;
params.ch = cfg.ch;
params.buildBvTree = true;
if(!dtCreateNavMeshData(&params, &navData, &navDataSize))
{
Con::errorf("Could not create dtNavMeshData for tile (%d, %d) of NavMesh %s",
tile.x, tile.y, getIdString());
return NULL;
}
dataSize = navDataSize;
return navData;
}
/// This method should never be called in a separate thread to the rendering
/// or pathfinding logic. It directly replaces data in the dtNavMesh for
/// this NavMesh object.
void NavMesh::buildTiles(const Box3F &box)
{
// Make sure we've already built or loaded.
if(!nm)
return;
// Iterate over tiles.
for(U32 i = 0; i < mTiles.size(); i++)
{
const Tile &tile = mTiles[i];
// Check tile box.
if(!tile.box.isOverlapped(box))
continue;
// Mark as dirty.
mDirtyTiles.push(i);
}
if(mDirtyTiles.size())
ctx->startTimer(RC_TIMER_TOTAL);
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}
DefineEngineMethod(NavMesh, buildTiles, void, (Box3F box),,
"@brief Rebuild the tiles overlapped by the input box.")
{
return object->buildTiles(box);
}
void NavMesh::buildTile(const U32 &tile)
{
if(tile < mTiles.size())
{
mDirtyTiles.push(tile);
ctx->startTimer(RC_TIMER_TOTAL);
}
}
void NavMesh::buildLinks()
{
// Make sure we've already built or loaded.
if(!nm)
return;
// Iterate over tiles.
for(U32 i = 0; i < mTiles.size(); i++)
{
const Tile &tile = mTiles[i];
// Iterate over links
for(U32 j = 0; j < mLinkIDs.size(); j++)
{
if(tile.box.isContained(getLinkStart(j)) ||
tile.box.isContained(getLinkEnd(j)) &&
mLinksUnsynced[j])
{
// Mark tile for build.
mDirtyTiles.push(i);
// Delete link if necessary
if(mDeleteLinks[j])
{
eraseLink(j);
j--;
}
else
mLinksUnsynced[j] = false;
}
}
}
if(mDirtyTiles.size())
ctx->startTimer(RC_TIMER_TOTAL);
}
DefineEngineMethod(NavMesh, buildLinks, void, (),,
"@brief Build tiles of this mesh where there are unsynchronised links.")
{
object->buildLinks();
}
void NavMesh::deleteCoverPoints()
{
SimSet *set = NULL;
if(Sim::findObject(mCoverSet, set))
set->deleteAllObjects();
}
DefineEngineMethod(NavMesh, deleteCoverPoints, void, (),,
"@brief Remove all cover points for this NavMesh.")
{
object->deleteCoverPoints();
}
bool NavMesh::createCoverPoints()
{
if(!nm || !isServerObject())
return false;
SimSet *set = NULL;
if(Sim::findObject(mCoverSet, set))
{
set->deleteAllObjects();
}
else
{
set = new SimGroup();
if(set->registerObject(mCoverSet))
{
getGroup()->addObject(set);
}
else
{
delete set;
set = getGroup();
}
}
dtNavMeshQuery *query = dtAllocNavMeshQuery();
if(!query || dtStatusFailed(query->init(nm, 1)))
return false;
dtQueryFilter f;
// Iterate over all polys in our navmesh.
const int MAX_SEGS = 6;
for(U32 i = 0; i < nm->getMaxTiles(); ++i)
{
const dtMeshTile* tile = ((const dtNavMesh*)nm)->getTile(i);
if(!tile->header) continue;
const dtPolyRef base = nm->getPolyRefBase(tile);
for(U32 j = 0; j < tile->header->polyCount; ++j)
{
const dtPolyRef ref = base | j;
float segs[MAX_SEGS*6];
int nsegs = 0;
query->getPolyWallSegments(ref, &f, segs, NULL, &nsegs, MAX_SEGS);
for(int j = 0; j < nsegs; ++j)
{
const float* sa = &segs[j*6];
const float* sb = &segs[j*6+3];
Point3F a = RCtoDTS(sa), b = RCtoDTS(sb);
F32 len = (b - a).len();
if(len < mWalkableRadius * 2)
continue;
Point3F edge = b - a;
edge.normalize();
// Number of points to try placing - for now, one at each end.
U32 pointCount = (len > mWalkableRadius * 4) ? 2 : 1;
for(U32 i = 0; i < pointCount; i++)
{
MatrixF mat;
Point3F pos;
// If we're only placing one point, put it in the middle.
if(pointCount == 1)
pos = a + edge * len / 2;
// Otherwise, stand off from edge ends.
else
{
if(i % 2)
pos = a + edge * (i/2+1) * mWalkableRadius;
else
pos = b - edge * (i/2+1) * mWalkableRadius;
}
CoverPointData data;
if(testEdgeCover(pos, edge, data))
{
CoverPoint *m = new CoverPoint();
if(!m->registerObject())
delete m;
else
{
m->setTransform(data.trans);
m->setSize(data.size);
m->setPeek(data.peek[0], data.peek[1], data.peek[2]);
if(set)
set->addObject(m);
}
}
}
}
}
}
return true;
}
DefineEngineMethod(NavMesh, createCoverPoints, bool, (),,
"@brief Create cover points for this NavMesh.")
{
return object->createCoverPoints();
}
bool NavMesh::testEdgeCover(const Point3F &pos, const VectorF &dir, CoverPointData &data)
{
data.peek[0] = data.peek[1] = data.peek[2] = false;
// Get the edge normal.
Point3F norm;
mCross(dir, Point3F(0, 0, 1), &norm);
RayInfo ray;
U32 hits = 0;
for(U32 j = 0; j < CoverPoint::NumSizes; j++)
{
Point3F test = pos + Point3F(0.0f, 0.0f, mWalkableHeight * j / CoverPoint::NumSizes);
if(getContainer()->castRay(test, test + norm * mCoverDist, StaticObjectType, &ray))
{
// Test peeking.
Point3F left = test + dir * mPeekDist;
data.peek[0] = !getContainer()->castRay(test, left, StaticObjectType, &ray)
&& !getContainer()->castRay(left, left + norm * mCoverDist, StaticObjectType, &ray);
Point3F right = test - dir * mPeekDist;
data.peek[1] = !getContainer()->castRay(test, right, StaticObjectType, &ray)
&& !getContainer()->castRay(right, right + norm * mCoverDist, StaticObjectType, &ray);
Point3F over = test + Point3F(0, 0, 1) * 0.2f;
data.peek[2] = !getContainer()->castRay(test, over, StaticObjectType, &ray)
&& !getContainer()->castRay(over, over + norm * mCoverDist, StaticObjectType, &ray);
if(mInnerCover || data.peek[0] || data.peek[1] || data.peek[2])
hits++;
// If we couldn't peek here, we may be able to peek further up.
}
else
// No cover at this height - break off.
break;
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}
if(hits > 0)
{
data.size = (CoverPoint::Size)(hits - 1);
data.trans = MathUtils::createOrientFromDir(norm);
data.trans.setPosition(pos);
}
return hits > 0;
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}
void NavMesh::renderToDrawer()
{
dd.clear();
// Recast debug draw
NetObject *no = getServerObject();
if(no)
{
NavMesh *n = static_cast<NavMesh*>(no);
if(n->nm)
{
dd.beginGroup(0);
duDebugDrawNavMesh (&dd, *n->nm, 0);
dd.beginGroup(1);
duDebugDrawNavMeshPortals(&dd, *n->nm);
dd.beginGroup(2);
duDebugDrawNavMeshBVTree (&dd, *n->nm);
}
}
}
void NavMesh::prepRenderImage(SceneRenderState *state)
{
ObjectRenderInst *ri = state->getRenderPass()->allocInst<ObjectRenderInst>();
ri->renderDelegate.bind(this, &NavMesh::render);
ri->type = RenderPassManager::RIT_Object;
ri->translucentSort = true;
ri->defaultKey = 1;
state->getRenderPass()->addInst(ri);
}
void NavMesh::render(ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat)
{
if(overrideMat)
return;
if(state->isReflectPass())
return;
PROFILE_SCOPE(NavMesh_Render);
// Recast debug draw
NetObject *no = getServerObject();
if(no)
{
NavMesh *n = static_cast<NavMesh*>(no);
if(n->isSelected())
{
GFXDrawUtil *drawer = GFX->getDrawUtil();
GFXStateBlockDesc desc;
desc.setZReadWrite(true, false);
desc.setBlend(true);
desc.setCullMode(GFXCullNone);
drawer->drawCube(desc, getWorldBox(), n->mBuilding
? ColorI(255, 0, 0, 80)
: ColorI(136, 228, 255, 45));
desc.setFillModeWireframe();
drawer->drawCube(desc, getWorldBox(), ColorI::BLACK);
}
if(n->mBuilding)
{
int alpha = 80;
if(!n->isSelected() || !Con::getBoolVariable("$Nav::EditorOpen"))
alpha = 20;
dd.overrideColor(duRGBA(255, 0, 0, alpha));
}
else
{
dd.cancelOverride();
}
if((!gEditingMission && n->mAlwaysRender) || (gEditingMission && Con::getBoolVariable("$Nav::Editor::renderMesh", 1))) dd.renderGroup(0);
if(Con::getBoolVariable("$Nav::Editor::renderPortals")) dd.renderGroup(1);
if(Con::getBoolVariable("$Nav::Editor::renderBVTree")) dd.renderGroup(2);
}
}
void NavMesh::renderLinks(duDebugDraw &dd)
{
if(mBuilding)
return;
dd.depthMask(true);
dd.begin(DU_DRAW_LINES);
for(U32 i = 0; i < mLinkIDs.size(); i++)
{
U32 col = 0;
switch(mLinkSelectStates[i])
{
case Unselected: col = mLinksUnsynced[i] ? duRGBA(255, 0, 0, 200) : duRGBA(0, 0, 255, 255); break;
case Hovered: col = duRGBA(255, 255, 255, 255); break;
case Selected: col = duRGBA(0, 255, 0, 255); break;
}
F32 *s = &mLinkVerts[i*6];
F32 *e = &mLinkVerts[i*6 + 3];
if(!mDeleteLinks[i])
duAppendCircle(&dd, s[0], s[1], s[2], mLinkRads[i], col);
duAppendArc(&dd,
s[0], s[1], s[2],
e[0], e[1], e[2],
0.3f,
0.0f, mLinkFlags[i] == DropFlag ? 0.0f : 0.4f,
col);
if(!mDeleteLinks[i])
duAppendCircle(&dd, e[0], e[1], e[2], mLinkRads[i], col);
}
dd.end();
}
void NavMesh::renderTileData(duDebugDrawTorque &dd, U32 tile)
{
if(tile >= mTileData.size())
return;
if(nm)
{
dd.beginGroup(0);
if(mTileData[tile].chf) duDebugDrawCompactHeightfieldSolid(&dd, *mTileData[tile].chf);
dd.beginGroup(1);
int col = duRGBA(255, 0, 255, 255);
RecastPolyList &in = mTileData[tile].geom;
dd.begin(DU_DRAW_LINES);
const F32 *verts = in.getVerts();
const S32 *tris = in.getTris();
for(U32 t = 0; t < in.getTriCount(); t++)
{
dd.vertex(&verts[tris[t*3]*3], col);
dd.vertex(&verts[tris[t*3+1]*3], col);
dd.vertex(&verts[tris[t*3+1]*3], col);
dd.vertex(&verts[tris[t*3+2]*3], col);
dd.vertex(&verts[tris[t*3+2]*3], col);
dd.vertex(&verts[tris[t*3]*3], col);
}
dd.end();
}
}
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void NavMesh::onEditorEnable()
{
mNetFlags.set(Ghostable);
if(isClientObject() && !mAlwaysRender)
addToScene();
}
void NavMesh::onEditorDisable()
{
if(!mAlwaysRender)
{
mNetFlags.clear(Ghostable);
if(isClientObject())
removeFromScene();
}
}
U32 NavMesh::packUpdate(NetConnection *conn, U32 mask, BitStream *stream)
{
U32 retMask = Parent::packUpdate(conn, mask, stream);
mathWrite(*stream, getTransform());
mathWrite(*stream, getScale());
stream->writeFlag(mAlwaysRender);
return retMask;
}
void NavMesh::unpackUpdate(NetConnection *conn, BitStream *stream)
{
Parent::unpackUpdate(conn, stream);
mathRead(*stream, &mObjToWorld);
mathRead(*stream, &mObjScale);
mAlwaysRender = stream->readFlag();
setTransform(mObjToWorld);
renderToDrawer();
}
static const int NAVMESHSET_MAGIC = 'M'<<24 | 'S'<<16 | 'E'<<8 | 'T'; //'MSET';
static const int NAVMESHSET_VERSION = 1;
struct NavMeshSetHeader
{
int magic;
int version;
int numTiles;
dtNavMeshParams params;
};
struct NavMeshTileHeader
{
dtTileRef tileRef;
int dataSize;
};
bool NavMesh::load()
{
if(!dStrlen(mFileName))
return false;
File file;
if(file.open(mFileName, File::Read) != File::Ok)
{
file.close();
Con::errorf("Could not open file %s when loading navmesh %s.",
mFileName, getName() ? getName() : getIdString());
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return false;
}
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// Read header.
NavMeshSetHeader header;
file.read(sizeof(NavMeshSetHeader), (char*)&header);
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if(header.magic != NAVMESHSET_MAGIC)
{
file.close();
Con::errorf("Navmesh magic incorrect when loading navmesh %s; possible corrupt navmesh file %s.",
getName() ? getName() : getIdString(), mFileName);
return false;
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}
if(header.version != NAVMESHSET_VERSION)
{
file.close();
Con::errorf("Navmesh version incorrect when loading navmesh %s; possible corrupt navmesh file %s.",
getName() ? getName() : getIdString(), mFileName);
return false;
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}
if(nm)
dtFreeNavMesh(nm);
nm = dtAllocNavMesh();
if(!nm)
{
file.close();
Con::errorf("Out of memory when loading navmesh %s.",
getName() ? getName() : getIdString());
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return false;
}
dtStatus status = nm->init(&header.params);
if(dtStatusFailed(status))
{
file.close();
Con::errorf("Failed to initialise navmesh params when loading navmesh %s.",
getName() ? getName() : getIdString());
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return false;
}
// Read tiles.
for(U32 i = 0; i < header.numTiles; ++i)
{
NavMeshTileHeader tileHeader;
file.read(sizeof(NavMeshTileHeader), (char*)&tileHeader);
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if(!tileHeader.tileRef || !tileHeader.dataSize)
break;
unsigned char* data = (unsigned char*)dtAlloc(tileHeader.dataSize, DT_ALLOC_PERM);
if(!data) break;
memset(data, 0, tileHeader.dataSize);
file.read(tileHeader.dataSize, (char*)data);
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nm->addTile(data, tileHeader.dataSize, DT_TILE_FREE_DATA, tileHeader.tileRef, 0);
}
S32 s;
file.read(sizeof(S32), (char*)&s);
setLinkCount(s);
file.read(sizeof(F32) * s * 6, (char*)const_cast<F32*>(mLinkVerts.address()));
file.read(sizeof(F32) * s, (char*)const_cast<F32*>(mLinkRads.address()));
file.read(sizeof(U8) * s, (char*)const_cast<U8*>(mLinkDirs.address()));
file.read(sizeof(U8) * s, (char*)const_cast<U8*>(mLinkAreas.address()));
file.read(sizeof(U16) * s, (char*)const_cast<U16*>(mLinkFlags.address()));
file.read(sizeof(F32) * s, (char*)const_cast<U32*>(mLinkIDs.address()));
mLinksUnsynced.fill(false);
mLinkSelectStates.fill(Unselected);
mDeleteLinks.fill(false);
file.close();
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updateTiles();
if(isServerObject())
{
setMaskBits(LoadFlag);
if(getEventManager())
getEventManager()->postEvent("NavMeshUpdate", getIdString());
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}
return true;
}
DefineEngineMethod(NavMesh, load, bool, (),,
"@brief Load this NavMesh from its file.")
{
return object->load();
}
bool NavMesh::save()
{
if(!dStrlen(mFileName) || !nm)
return false;
File file;
if(file.open(mFileName, File::Write) != File::Ok)
{
file.close();
Con::errorf("Could not open file %s when saving navmesh %s.",
mFileName, getName() ? getName() : getIdString());
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return false;
}
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// Store header.
NavMeshSetHeader header;
header.magic = NAVMESHSET_MAGIC;
header.version = NAVMESHSET_VERSION;
header.numTiles = 0;
for(U32 i = 0; i < nm->getMaxTiles(); ++i)
{
const dtMeshTile* tile = ((const dtNavMesh*)nm)->getTile(i);
if (!tile || !tile->header || !tile->dataSize) continue;
header.numTiles++;
}
memcpy(&header.params, nm->getParams(), sizeof(dtNavMeshParams));
file.write(sizeof(NavMeshSetHeader), (const char*)&header);
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// Store tiles.
for(U32 i = 0; i < nm->getMaxTiles(); ++i)
{
const dtMeshTile* tile = ((const dtNavMesh*)nm)->getTile(i);
if(!tile || !tile->header || !tile->dataSize) continue;
NavMeshTileHeader tileHeader;
tileHeader.tileRef = nm->getTileRef(tile);
tileHeader.dataSize = tile->dataSize;
file.write(sizeof(tileHeader), (const char*)&tileHeader);
file.write(tile->dataSize, (const char*)tile->data);
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}
S32 s = mLinkIDs.size();
file.write(sizeof(S32), (const char*)&s);
file.write(sizeof(F32) * s * 6, (const char*)mLinkVerts.address());
file.write(sizeof(F32) * s, (const char*)mLinkRads.address());
file.write(sizeof(U8) * s, (const char*)mLinkDirs.address());
file.write(sizeof(U8) * s, (const char*)mLinkAreas.address());
file.write(sizeof(U16) * s, (const char*)mLinkFlags.address());
file.write(sizeof(U32) * s, (const char*)mLinkIDs.address());
file.close();
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return true;
}
DefineEngineMethod(NavMesh, save, void, (),,
"@brief Save this NavMesh to its file.")
{
object->save();
}
void NavMesh::write(Stream &stream, U32 tabStop, U32 flags)
{
save();
Parent::write(stream, tabStop, flags);
}