2013-07-04 07:27:48 +00:00
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//-----------------------------------------------------------------------------
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// Copyright (c) 2013 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include <stdio.h>
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#include "navMesh.h"
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#include <DetourDebugDraw.h>
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#include <RecastDebugDraw.h>
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#include "math/mathUtils.h"
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#include "math/mRandom.h"
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#include "console/consoleTypes.h"
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#include "console/engineAPI.h"
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#include "console/typeValidators.h"
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#include "scene/sceneRenderState.h"
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#include "gfx/gfxDrawUtil.h"
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#include "renderInstance/renderPassManager.h"
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#include "gfx/primBuilder.h"
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#include "core/stream/bitStream.h"
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#include "math/mathIO.h"
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extern bool gEditingMission;
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IMPLEMENT_CO_NETOBJECT_V1(NavMesh);
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const U32 NavMesh::mMaxVertsPerPoly = 3;
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NavMesh::NavMesh()
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{
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mTypeMask |= StaticShapeObjectType | MarkerObjectType;
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mFileName = StringTable->insert("");
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mNetFlags.clear(Ghostable);
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nm = NULL;
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dMemset(&cfg, 0, sizeof(cfg));
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mCellSize = mCellHeight = 0.2f;
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mWalkableHeight = 2.0f;
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mWalkableClimb = 0.3f;
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mWalkableRadius = 0.5f;
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mWalkableSlope = 40.0f;
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mBorderSize = 1;
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mDetailSampleDist = 6.0f;
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mDetailSampleMaxError = 1.0f;
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mMaxEdgeLen = 12;
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mMaxSimplificationError = 1.3f;
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mMinRegionArea = 8;
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mMergeRegionArea = 20;
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mTileSize = 10.0f;
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mMaxPolysPerTile = 128;
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mAlwaysRender = false;
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mBuilding = false;
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}
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NavMesh::~NavMesh()
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{
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dtFreeNavMesh(nm);
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nm = NULL;
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}
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bool NavMesh::setProtectedDetailSampleDist(void *obj, const char *index, const char *data)
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{
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F32 dist = dAtof(data);
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if(dist == 0.0f || dist >= 0.9f)
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return true;
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Con::errorf("NavMesh::detailSampleDist must be 0 or greater than 0.9!");
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return false;
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}
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bool NavMesh::setProtectedAlwaysRender(void *obj, const char *index, const char *data)
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{
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NavMesh *mesh = static_cast<NavMesh*>(obj);
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bool always = dAtob(data);
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if(always)
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{
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if(!gEditingMission)
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mesh->mNetFlags.set(Ghostable);
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}
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else
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{
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if(!gEditingMission)
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mesh->mNetFlags.clear(Ghostable);
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}
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mesh->mAlwaysRender = always;
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mesh->setMaskBits(LoadFlag);
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return true;
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}
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FRangeValidator ValidCellSize(0.01f, 10.0f);
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FRangeValidator ValidSlopeAngle(0.0f, 89.9f);
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IRangeValidator PositiveInt(0, S32_MAX);
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IRangeValidator NaturalNumber(1, S32_MAX);
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FRangeValidator CornerAngle(0.0f, 90.0f);
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void NavMesh::initPersistFields()
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{
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addGroup("NavMesh Options");
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addField("fileName", TypeString, Offset(mFileName, NavMesh),
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"Name of the data file to store this navmesh in (relative to engine executable).");
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addFieldV("cellSize", TypeF32, Offset(mCellSize, NavMesh), &ValidCellSize,
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"Length/width of a voxel.");
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addFieldV("cellHeight", TypeF32, Offset(mCellHeight, NavMesh), &ValidCellSize,
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"Height of a voxel.");
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addFieldV("tileSize", TypeF32, Offset(mTileSize, NavMesh), &CommonValidators::PositiveNonZeroFloat,
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"The horizontal size of tiles.");
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addFieldV("actorHeight", TypeF32, Offset(mWalkableHeight, NavMesh), &CommonValidators::PositiveFloat,
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"Height of an actor.");
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addFieldV("actorClimb", TypeF32, Offset(mWalkableClimb, NavMesh), &CommonValidators::PositiveFloat,
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"Maximum climbing height of an actor.");
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addFieldV("actorRadius", TypeF32, Offset(mWalkableRadius, NavMesh), &CommonValidators::PositiveFloat,
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"Radius of an actor.");
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addFieldV("walkableSlope", TypeF32, Offset(mWalkableSlope, NavMesh), &ValidSlopeAngle,
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"Maximum walkable slope in degrees.");
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endGroup("NavMesh Options");
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addGroup("NavMesh Rendering");
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addProtectedField("alwaysRender", TypeBool, Offset(mAlwaysRender, NavMesh),
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&setProtectedAlwaysRender, &defaultProtectedGetFn,
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"Display this NavMesh even outside the editor.");
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endGroup("NavMesh Rendering");
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addGroup("NavMesh Advanced Options");
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addFieldV("borderSize", TypeS32, Offset(mBorderSize, NavMesh), &PositiveInt,
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"Size of the non-walkable border around the navigation mesh (in voxels).");
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addProtectedField("detailSampleDist", TypeF32, Offset(mDetailSampleDist, NavMesh),
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&setProtectedDetailSampleDist, &defaultProtectedGetFn,
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"Sets the sampling distance to use when generating the detail mesh.");
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addFieldV("detailSampleError", TypeF32, Offset(mDetailSampleMaxError, NavMesh), &CommonValidators::PositiveFloat,
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"The maximum distance the detail mesh surface should deviate from heightfield data.");
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addFieldV("maxEdgeLen", TypeS32, Offset(mDetailSampleDist, NavMesh), &PositiveInt,
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"The maximum allowed length for contour edges along the border of the mesh.");
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addFieldV("simplificationError", TypeF32, Offset(mMaxSimplificationError, NavMesh), &CommonValidators::PositiveFloat,
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"The maximum distance a simplfied contour's border edges should deviate from the original raw contour.");
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addFieldV("minRegionArea", TypeS32, Offset(mMinRegionArea, NavMesh), &PositiveInt,
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"The minimum number of cells allowed to form isolated island areas.");
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addFieldV("mergeRegionArea", TypeS32, Offset(mMergeRegionArea, NavMesh), &PositiveInt,
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"Any regions with a span count smaller than this value will, if possible, be merged with larger regions.");
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addFieldV("maxPolysPerTile", TypeS32, Offset(mMaxPolysPerTile, NavMesh), &NaturalNumber,
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"The maximum number of polygons allowed in a tile.");
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endGroup("NavMesh Advanced Options");
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Parent::initPersistFields();
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}
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bool NavMesh::onAdd()
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{
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if(!Parent::onAdd())
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return false;
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mObjBox.set(Point3F(-10.0f, -10.0f, -1.0f),
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Point3F( 10.0f, 10.0f, 1.0f));
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resetWorldBox();
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addToScene();
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if(gEditingMission || mAlwaysRender)
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{
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mNetFlags.set(Ghostable);
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if(isClientObject())
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renderToDrawer();
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}
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if(isServerObject())
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{
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setProcessTick(true);
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}
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load();
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return true;
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}
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void NavMesh::onRemove()
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{
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removeFromScene();
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Parent::onRemove();
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}
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void NavMesh::setTransform(const MatrixF &mat)
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{
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Parent::setTransform(mat);
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}
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void NavMesh::setScale(const VectorF &scale)
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{
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Parent::setScale(scale);
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}
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bool NavMesh::build(bool background, bool saveIntermediates)
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{
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if(mBuilding)
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cancelBuild();
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mBuilding = true;
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dtFreeNavMesh(nm);
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// Allocate a new navmesh.
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nm = dtAllocNavMesh();
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if(!nm)
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{
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Con::errorf("Could not allocate dtNavMesh for NavMesh %s", getIdString());
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return false;
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}
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updateConfig();
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// Build navmesh parameters from console members.
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dtNavMeshParams params;
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rcVcopy(params.orig, cfg.bmin);
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params.tileWidth = cfg.tileSize * mCellSize;
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params.tileHeight = cfg.tileSize * mCellSize;
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params.maxTiles = mCeil(getWorldBox().len_x() / params.tileWidth) * mCeil(getWorldBox().len_y() / params.tileHeight);
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params.maxPolys = mMaxPolysPerTile;
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// Initialise our navmesh.
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if(dtStatusFailed(nm->init(¶ms)))
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{
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Con::errorf("Could not init dtNavMesh for NavMesh %s", getIdString());
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return false;
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}
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updateTiles(true);
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if(!background)
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{
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while(mDirtyTiles.size())
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buildNextTile();
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}
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return true;
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}
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DefineEngineMethod(NavMesh, build, bool, (bool background, bool save), (true, false),
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"@brief Create a Recast nav mesh.")
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{
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return object->build(background, save);
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}
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void NavMesh::cancelBuild()
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{
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while(mDirtyTiles.size()) mDirtyTiles.pop();
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mBuilding = false;
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}
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DefineEngineMethod(NavMesh, cancelBuild, void, (),,
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"@brief Cancel the current NavMesh build.")
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{
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object->cancelBuild();
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}
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void NavMesh::inspectPostApply()
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{
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if(mBuilding)
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cancelBuild();
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}
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void NavMesh::updateConfig()
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{
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// Build rcConfig object from our console members.
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dMemset(&cfg, 0, sizeof(cfg));
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cfg.cs = mCellSize;
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cfg.ch = mCellHeight;
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Box3F box = DTStoRC(getWorldBox());
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rcVcopy(cfg.bmin, box.minExtents);
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rcVcopy(cfg.bmax, box.maxExtents);
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rcCalcGridSize(cfg.bmin, cfg.bmax, cfg.cs, &cfg.width, &cfg.height);
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cfg.walkableHeight = mCeil(mWalkableHeight / mCellHeight);
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cfg.walkableClimb = mCeil(mWalkableClimb / mCellHeight);
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cfg.walkableRadius = mCeil(mWalkableRadius / mCellSize);
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cfg.walkableSlopeAngle = mWalkableSlope;
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cfg.borderSize = cfg.walkableRadius + 3;
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cfg.detailSampleDist = mDetailSampleDist;
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cfg.detailSampleMaxError = mDetailSampleMaxError;
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cfg.maxEdgeLen = mMaxEdgeLen;
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cfg.maxSimplificationError = mMaxSimplificationError;
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cfg.maxVertsPerPoly = mMaxVertsPerPoly;
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cfg.minRegionArea = mMinRegionArea;
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cfg.mergeRegionArea = mMergeRegionArea;
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cfg.tileSize = mTileSize / cfg.cs;
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}
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S32 NavMesh::getTile(Point3F pos)
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{
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if(mBuilding)
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return -1;
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for(U32 i = 0; i < mTiles.size(); i++)
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{
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if(mTiles[i].box.isContained(pos))
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return i;
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}
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return -1;
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}
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Box3F NavMesh::getTileBox(U32 id)
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{
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if(mBuilding || id >= mTiles.size())
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return Box3F::Invalid;
|
|
|
|
|
return mTiles[id].box;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void NavMesh::updateTiles(bool dirty)
|
|
|
|
|
{
|
|
|
|
|
if(!isProperlyAdded())
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
mTiles.clear();
|
|
|
|
|
while(mDirtyTiles.size()) mDirtyTiles.pop();
|
|
|
|
|
|
|
|
|
|
const Box3F &box = DTStoRC(getWorldBox());
|
|
|
|
|
if(box.isEmpty())
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
updateConfig();
|
|
|
|
|
|
|
|
|
|
// Calculate tile dimensions.
|
|
|
|
|
const U32 ts = cfg.tileSize;
|
|
|
|
|
const U32 tw = (cfg.width + ts-1) / ts;
|
|
|
|
|
const U32 th = (cfg.height + ts-1) / ts;
|
|
|
|
|
const F32 tcs = cfg.tileSize * cfg.cs;
|
|
|
|
|
|
|
|
|
|
// Iterate over tiles.
|
|
|
|
|
F32 tileBmin[3], tileBmax[3];
|
|
|
|
|
for(U32 y = 0; y < th; ++y)
|
|
|
|
|
{
|
|
|
|
|
for(U32 x = 0; x < tw; ++x)
|
|
|
|
|
{
|
|
|
|
|
tileBmin[0] = cfg.bmin[0] + x*tcs;
|
|
|
|
|
tileBmin[1] = cfg.bmin[1];
|
|
|
|
|
tileBmin[2] = cfg.bmin[2] + y*tcs;
|
|
|
|
|
|
|
|
|
|
tileBmax[0] = cfg.bmin[0] + (x+1)*tcs;
|
|
|
|
|
tileBmax[1] = cfg.bmax[1];
|
|
|
|
|
tileBmax[2] = cfg.bmin[2] + (y+1)*tcs;
|
|
|
|
|
|
|
|
|
|
mTiles.push_back(
|
|
|
|
|
Tile(RCtoDTS(tileBmin, tileBmax),
|
|
|
|
|
x, y,
|
|
|
|
|
tileBmin, tileBmax));
|
|
|
|
|
|
|
|
|
|
if(dirty)
|
|
|
|
|
mDirtyTiles.push(mTiles.size() - 1);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void NavMesh::processTick(const Move *move)
|
|
|
|
|
{
|
|
|
|
|
buildNextTile();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void NavMesh::buildNextTile()
|
|
|
|
|
{
|
|
|
|
|
if(mDirtyTiles.size())
|
|
|
|
|
{
|
|
|
|
|
// Pop a single dirty tile and process it.
|
|
|
|
|
U32 i = mDirtyTiles.front();
|
|
|
|
|
mDirtyTiles.pop();
|
|
|
|
|
const Tile &tile = mTiles[i];
|
|
|
|
|
// Intermediate data for tile build.
|
|
|
|
|
TileData tempdata;
|
|
|
|
|
// Generate navmesh for this tile.
|
|
|
|
|
U32 dataSize = 0;
|
|
|
|
|
unsigned char* data = buildTileData(tile, tempdata, dataSize);
|
|
|
|
|
if(data)
|
|
|
|
|
{
|
|
|
|
|
// Remove any previous data.
|
|
|
|
|
nm->removeTile(nm->getTileRefAt(tile.x, tile.y, 0), 0, 0);
|
|
|
|
|
// Add new data (navmesh owns and deletes the data).
|
|
|
|
|
dtStatus status = nm->addTile(data, dataSize, DT_TILE_FREE_DATA, 0, 0);
|
2013-12-04 21:45:09 +00:00
|
|
|
|
2013-07-04 07:27:48 +00:00
|
|
|
if(dtStatusFailed(status))
|
|
|
|
|
{
|
|
|
|
|
dtFree(data);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
// Did we just build the last tile?
|
|
|
|
|
if(!mDirtyTiles.size())
|
|
|
|
|
{
|
|
|
|
|
mBuilding = false;
|
|
|
|
|
}
|
|
|
|
|
setMaskBits(BuildFlag);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void buildCallback(SceneObject* object,void *key)
|
|
|
|
|
{
|
|
|
|
|
SceneContainer::CallbackInfo* info = reinterpret_cast<SceneContainer::CallbackInfo*>(key);
|
|
|
|
|
object->buildPolyList(info->context,info->polyList,info->boundingBox,info->boundingSphere);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
unsigned char *NavMesh::buildTileData(const Tile &tile, TileData &data, U32 &dataSize)
|
|
|
|
|
{
|
|
|
|
|
// Push out tile boundaries a bit.
|
|
|
|
|
F32 tileBmin[3], tileBmax[3];
|
|
|
|
|
rcVcopy(tileBmin, tile.bmin);
|
|
|
|
|
rcVcopy(tileBmax, tile.bmax);
|
|
|
|
|
tileBmin[0] -= cfg.borderSize * cfg.cs;
|
|
|
|
|
tileBmin[2] -= cfg.borderSize * cfg.cs;
|
|
|
|
|
tileBmax[0] += cfg.borderSize * cfg.cs;
|
|
|
|
|
tileBmax[2] += cfg.borderSize * cfg.cs;
|
|
|
|
|
|
|
|
|
|
// Parse objects from level into RC-compatible format.
|
|
|
|
|
Box3F box = RCtoDTS(tileBmin, tileBmax);
|
|
|
|
|
SceneContainer::CallbackInfo info;
|
|
|
|
|
info.context = PLC_Navigation;
|
|
|
|
|
info.boundingBox = box;
|
|
|
|
|
info.polyList = &data.geom;
|
|
|
|
|
getContainer()->findObjects(box, StaticObjectType, buildCallback, &info);
|
|
|
|
|
|
|
|
|
|
// Check for no geometry.
|
|
|
|
|
if(!data.geom.getVertCount())
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
// Figure out voxel dimensions of this tile.
|
|
|
|
|
U32 width = 0, height = 0;
|
|
|
|
|
width = cfg.tileSize + cfg.borderSize * 2;
|
|
|
|
|
height = cfg.tileSize + cfg.borderSize * 2;
|
|
|
|
|
|
|
|
|
|
// Create a dummy context.
|
|
|
|
|
rcContext ctx(false);
|
|
|
|
|
|
|
|
|
|
// Create a heightfield to voxelise our input geometry.
|
|
|
|
|
data.hf = rcAllocHeightfield();
|
|
|
|
|
if(!data.hf)
|
|
|
|
|
{
|
|
|
|
|
Con::errorf("Out of memory (rcHeightField) for NavMesh %s", getIdString());
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
if(!rcCreateHeightfield(&ctx, *data.hf, width, height, tileBmin, tileBmax, cfg.cs, cfg.ch))
|
|
|
|
|
{
|
|
|
|
|
Con::errorf("Could not generate rcHeightField for NavMesh %s", getIdString());
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
unsigned char *areas = new unsigned char[data.geom.getTriCount()];
|
|
|
|
|
if(!areas)
|
|
|
|
|
{
|
|
|
|
|
Con::errorf("Out of memory (area flags) for NavMesh %s", getIdString());
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
dMemset(areas, 0, data.geom.getTriCount() * sizeof(unsigned char));
|
|
|
|
|
|
|
|
|
|
// Filter triangles by angle and rasterize.
|
|
|
|
|
rcMarkWalkableTriangles(&ctx, cfg.walkableSlopeAngle,
|
|
|
|
|
data.geom.getVerts(), data.geom.getVertCount(),
|
|
|
|
|
data.geom.getTris(), data.geom.getTriCount(), areas);
|
|
|
|
|
rcRasterizeTriangles(&ctx, data.geom.getVerts(), data.geom.getVertCount(),
|
|
|
|
|
data.geom.getTris(), areas, data.geom.getTriCount(),
|
|
|
|
|
*data.hf, cfg.walkableClimb);
|
|
|
|
|
|
|
|
|
|
delete[] areas;
|
|
|
|
|
|
|
|
|
|
// Filter out areas with low ceilings and other stuff.
|
|
|
|
|
rcFilterLowHangingWalkableObstacles(&ctx, cfg.walkableClimb, *data.hf);
|
|
|
|
|
rcFilterLedgeSpans(&ctx, cfg.walkableHeight, cfg.walkableClimb, *data.hf);
|
|
|
|
|
rcFilterWalkableLowHeightSpans(&ctx, cfg.walkableHeight, *data.hf);
|
|
|
|
|
|
|
|
|
|
data.chf = rcAllocCompactHeightfield();
|
|
|
|
|
if(!data.chf)
|
|
|
|
|
{
|
|
|
|
|
Con::errorf("Out of memory (rcCompactHeightField) for NavMesh %s", getIdString());
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
if(!rcBuildCompactHeightfield(&ctx, cfg.walkableHeight, cfg.walkableClimb, *data.hf, *data.chf))
|
|
|
|
|
{
|
|
|
|
|
Con::errorf("Could not generate rcCompactHeightField for NavMesh %s", getIdString());
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
if(!rcErodeWalkableArea(&ctx, cfg.walkableRadius, *data.chf))
|
|
|
|
|
{
|
|
|
|
|
Con::errorf("Could not erode walkable area for NavMesh %s", getIdString());
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//--------------------------
|
|
|
|
|
// Todo: mark areas here.
|
|
|
|
|
//const ConvexVolume* vols = m_geom->getConvexVolumes();
|
|
|
|
|
//for (int i = 0; i < m_geom->getConvexVolumeCount(); ++i)
|
|
|
|
|
//rcMarkConvexPolyArea(m_NULL, vols[i].verts, vols[i].nverts, vols[i].hmin, vols[i].hmax, (unsigned char)vols[i].area, *m_chf);
|
|
|
|
|
//--------------------------
|
|
|
|
|
|
|
|
|
|
if(false)
|
|
|
|
|
{
|
|
|
|
|
if(!rcBuildRegionsMonotone(&ctx, *data.chf, cfg.borderSize, cfg.minRegionArea, cfg.mergeRegionArea))
|
|
|
|
|
{
|
|
|
|
|
Con::errorf("Could not build regions for NavMesh %s", getIdString());
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
if(!rcBuildDistanceField(&ctx, *data.chf))
|
|
|
|
|
{
|
|
|
|
|
Con::errorf("Could not build distance field for NavMesh %s", getIdString());
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
if(!rcBuildRegions(&ctx, *data.chf, cfg.borderSize, cfg.minRegionArea, cfg.mergeRegionArea))
|
|
|
|
|
{
|
|
|
|
|
Con::errorf("Could not build regions for NavMesh %s", getIdString());
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
data.cs = rcAllocContourSet();
|
|
|
|
|
if(!data.cs)
|
|
|
|
|
{
|
|
|
|
|
Con::errorf("Out of memory (rcContourSet) for NavMesh %s", getIdString());
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
if(!rcBuildContours(&ctx, *data.chf, cfg.maxSimplificationError, cfg.maxEdgeLen, *data.cs))
|
|
|
|
|
{
|
|
|
|
|
Con::errorf("Could not construct rcContourSet for NavMesh %s", getIdString());
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
if(data.cs->nconts <= 0)
|
|
|
|
|
{
|
|
|
|
|
Con::errorf("No contours in rcContourSet for NavMesh %s", getIdString());
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
data.pm = rcAllocPolyMesh();
|
|
|
|
|
if(!data.pm)
|
|
|
|
|
{
|
|
|
|
|
Con::errorf("Out of memory (rcPolyMesh) for NavMesh %s", getIdString());
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
if(!rcBuildPolyMesh(&ctx, *data.cs, cfg.maxVertsPerPoly, *data.pm))
|
|
|
|
|
{
|
|
|
|
|
Con::errorf("Could not construct rcPolyMesh for NavMesh %s", getIdString());
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
data.pmd = rcAllocPolyMeshDetail();
|
|
|
|
|
if(!data.pmd)
|
|
|
|
|
{
|
|
|
|
|
Con::errorf("Out of memory (rcPolyMeshDetail) for NavMesh %s", getIdString());
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
if(!rcBuildPolyMeshDetail(&ctx, *data.pm, *data.chf, cfg.detailSampleDist, cfg.detailSampleMaxError, *data.pmd))
|
|
|
|
|
{
|
|
|
|
|
Con::errorf("Could not construct rcPolyMeshDetail for NavMesh %s", getIdString());
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(data.pm->nverts >= 0xffff)
|
|
|
|
|
{
|
|
|
|
|
Con::errorf("Too many vertices in rcPolyMesh for NavMesh %s", getIdString());
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
for(U32 i = 0; i < data.pm->npolys; i++)
|
|
|
|
|
{
|
|
|
|
|
if(data.pm->areas[i] == RC_WALKABLE_AREA)
|
|
|
|
|
data.pm->areas[i] = GroundArea;
|
|
|
|
|
|
|
|
|
|
if(data.pm->areas[i] == GroundArea)
|
|
|
|
|
data.pm->flags[i] |= WalkFlag;
|
|
|
|
|
if(data.pm->areas[i] == WaterArea)
|
|
|
|
|
data.pm->flags[i] |= SwimFlag;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
unsigned char* navData = 0;
|
|
|
|
|
int navDataSize = 0;
|
|
|
|
|
|
|
|
|
|
dtNavMeshCreateParams params;
|
|
|
|
|
dMemset(¶ms, 0, sizeof(params));
|
|
|
|
|
|
|
|
|
|
params.verts = data.pm->verts;
|
|
|
|
|
params.vertCount = data.pm->nverts;
|
|
|
|
|
params.polys = data.pm->polys;
|
|
|
|
|
params.polyAreas = data.pm->areas;
|
|
|
|
|
params.polyFlags = data.pm->flags;
|
|
|
|
|
params.polyCount = data.pm->npolys;
|
|
|
|
|
params.nvp = data.pm->nvp;
|
|
|
|
|
|
|
|
|
|
params.detailMeshes = data.pmd->meshes;
|
|
|
|
|
params.detailVerts = data.pmd->verts;
|
|
|
|
|
params.detailVertsCount = data.pmd->nverts;
|
|
|
|
|
params.detailTris = data.pmd->tris;
|
|
|
|
|
params.detailTriCount = data.pmd->ntris;
|
|
|
|
|
|
|
|
|
|
params.walkableHeight = mWalkableHeight;
|
|
|
|
|
params.walkableRadius = mWalkableRadius;
|
|
|
|
|
params.walkableClimb = mWalkableClimb;
|
|
|
|
|
params.tileX = tile.x;
|
|
|
|
|
params.tileY = tile.y;
|
|
|
|
|
params.tileLayer = 0;
|
|
|
|
|
rcVcopy(params.bmin, data.pm->bmin);
|
|
|
|
|
rcVcopy(params.bmax, data.pm->bmax);
|
|
|
|
|
params.cs = cfg.cs;
|
|
|
|
|
params.ch = cfg.ch;
|
|
|
|
|
params.buildBvTree = true;
|
|
|
|
|
|
|
|
|
|
if(!dtCreateNavMeshData(¶ms, &navData, &navDataSize))
|
|
|
|
|
{
|
|
|
|
|
Con::errorf("Could not create dtNavMeshData for tile (%d, %d) of NavMesh %s",
|
|
|
|
|
tile.x, tile.y, getIdString());
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
dataSize = navDataSize;
|
|
|
|
|
|
|
|
|
|
return navData;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// This method should never be called in a separate thread to the rendering
|
|
|
|
|
/// or pathfinding logic. It directly replaces data in the dtNavMesh for
|
|
|
|
|
/// this NavMesh object.
|
|
|
|
|
void NavMesh::buildTiles(const Box3F &box)
|
|
|
|
|
{
|
|
|
|
|
// Make sure we've already built or loaded.
|
|
|
|
|
if(!nm)
|
|
|
|
|
return;
|
|
|
|
|
// Iterate over tiles.
|
|
|
|
|
for(U32 i = 0; i < mTiles.size(); i++)
|
|
|
|
|
{
|
|
|
|
|
const Tile &tile = mTiles[i];
|
|
|
|
|
// Check tile box.
|
|
|
|
|
if(!tile.box.isOverlapped(box))
|
|
|
|
|
continue;
|
|
|
|
|
// Mark as dirty.
|
|
|
|
|
mDirtyTiles.push(i);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
DefineEngineMethod(NavMesh, buildTiles, void, (Box3F box),,
|
|
|
|
|
"@brief Rebuild the tiles overlapped by the input box.")
|
|
|
|
|
{
|
|
|
|
|
return object->buildTiles(box);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void NavMesh::buildTile(const U32 &tile)
|
|
|
|
|
{
|
|
|
|
|
if(tile < mTiles.size())
|
|
|
|
|
{
|
|
|
|
|
mDirtyTiles.push(tile);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void NavMesh::renderToDrawer()
|
|
|
|
|
{
|
|
|
|
|
dd.clear();
|
|
|
|
|
// Recast debug draw
|
|
|
|
|
NetObject *no = getServerObject();
|
|
|
|
|
if(no)
|
|
|
|
|
{
|
|
|
|
|
NavMesh *n = static_cast<NavMesh*>(no);
|
|
|
|
|
|
|
|
|
|
if(n->nm)
|
|
|
|
|
{
|
|
|
|
|
dd.beginGroup(0);
|
|
|
|
|
duDebugDrawNavMesh (&dd, *n->nm, 0);
|
|
|
|
|
dd.beginGroup(1);
|
|
|
|
|
duDebugDrawNavMeshPortals(&dd, *n->nm);
|
|
|
|
|
dd.beginGroup(2);
|
|
|
|
|
duDebugDrawNavMeshBVTree (&dd, *n->nm);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void NavMesh::prepRenderImage(SceneRenderState *state)
|
|
|
|
|
{
|
|
|
|
|
ObjectRenderInst *ri = state->getRenderPass()->allocInst<ObjectRenderInst>();
|
|
|
|
|
ri->renderDelegate.bind(this, &NavMesh::render);
|
|
|
|
|
ri->type = RenderPassManager::RIT_Object;
|
|
|
|
|
ri->translucentSort = true;
|
|
|
|
|
ri->defaultKey = 1;
|
|
|
|
|
state->getRenderPass()->addInst(ri);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void NavMesh::render(ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat)
|
|
|
|
|
{
|
|
|
|
|
if(overrideMat)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
if(state->isReflectPass())
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
PROFILE_SCOPE(NavMesh_Render);
|
|
|
|
|
|
|
|
|
|
// Recast debug draw
|
|
|
|
|
NetObject *no = getServerObject();
|
|
|
|
|
if(no)
|
|
|
|
|
{
|
|
|
|
|
NavMesh *n = static_cast<NavMesh*>(no);
|
|
|
|
|
|
|
|
|
|
if(n->isSelected())
|
|
|
|
|
{
|
|
|
|
|
GFXDrawUtil *drawer = GFX->getDrawUtil();
|
|
|
|
|
|
|
|
|
|
GFXStateBlockDesc desc;
|
|
|
|
|
desc.setZReadWrite(true, false);
|
|
|
|
|
desc.setBlend(true);
|
|
|
|
|
desc.setCullMode(GFXCullNone);
|
|
|
|
|
|
|
|
|
|
drawer->drawCube(desc, getWorldBox(), n->mBuilding
|
|
|
|
|
? ColorI(255, 0, 0, 80)
|
|
|
|
|
: ColorI(136, 228, 255, 45));
|
|
|
|
|
desc.setFillModeWireframe();
|
|
|
|
|
drawer->drawCube(desc, getWorldBox(), ColorI::BLACK);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(n->mBuilding)
|
|
|
|
|
{
|
|
|
|
|
int alpha = 80;
|
|
|
|
|
if(!n->isSelected() || !Con::getBoolVariable("$Nav::EditorOpen"))
|
|
|
|
|
alpha = 20;
|
|
|
|
|
dd.overrideColor(duRGBA(255, 0, 0, alpha));
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
dd.cancelOverride();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if((!gEditingMission && n->mAlwaysRender) || (gEditingMission && Con::getBoolVariable("$Nav::Editor::renderMesh", 1))) dd.renderGroup(0);
|
|
|
|
|
if(Con::getBoolVariable("$Nav::Editor::renderPortals")) dd.renderGroup(1);
|
|
|
|
|
if(Con::getBoolVariable("$Nav::Editor::renderBVTree")) dd.renderGroup(2);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void NavMesh::onEditorEnable()
|
|
|
|
|
{
|
|
|
|
|
mNetFlags.set(Ghostable);
|
|
|
|
|
if(isClientObject() && !mAlwaysRender)
|
|
|
|
|
addToScene();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void NavMesh::onEditorDisable()
|
|
|
|
|
{
|
|
|
|
|
if(!mAlwaysRender)
|
|
|
|
|
{
|
|
|
|
|
mNetFlags.clear(Ghostable);
|
|
|
|
|
if(isClientObject())
|
|
|
|
|
removeFromScene();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
U32 NavMesh::packUpdate(NetConnection *conn, U32 mask, BitStream *stream)
|
|
|
|
|
{
|
|
|
|
|
U32 retMask = Parent::packUpdate(conn, mask, stream);
|
|
|
|
|
|
|
|
|
|
mathWrite(*stream, getTransform());
|
|
|
|
|
mathWrite(*stream, getScale());
|
|
|
|
|
stream->writeFlag(mAlwaysRender);
|
|
|
|
|
|
|
|
|
|
return retMask;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void NavMesh::unpackUpdate(NetConnection *conn, BitStream *stream)
|
|
|
|
|
{
|
|
|
|
|
Parent::unpackUpdate(conn, stream);
|
|
|
|
|
|
|
|
|
|
mathRead(*stream, &mObjToWorld);
|
|
|
|
|
mathRead(*stream, &mObjScale);
|
|
|
|
|
mAlwaysRender = stream->readFlag();
|
|
|
|
|
|
|
|
|
|
setTransform(mObjToWorld);
|
|
|
|
|
|
|
|
|
|
renderToDrawer();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static const int NAVMESHSET_MAGIC = 'M'<<24 | 'S'<<16 | 'E'<<8 | 'T'; //'MSET';
|
|
|
|
|
static const int NAVMESHSET_VERSION = 1;
|
|
|
|
|
|
|
|
|
|
struct NavMeshSetHeader
|
|
|
|
|
{
|
|
|
|
|
int magic;
|
|
|
|
|
int version;
|
|
|
|
|
int numTiles;
|
|
|
|
|
dtNavMeshParams params;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
struct NavMeshTileHeader
|
|
|
|
|
{
|
|
|
|
|
dtTileRef tileRef;
|
|
|
|
|
int dataSize;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
bool NavMesh::load()
|
|
|
|
|
{
|
|
|
|
|
if(!dStrlen(mFileName))
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
FILE* fp = fopen(mFileName, "rb");
|
|
|
|
|
if(!fp)
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
// Read header.
|
|
|
|
|
NavMeshSetHeader header;
|
|
|
|
|
fread(&header, sizeof(NavMeshSetHeader), 1, fp);
|
|
|
|
|
if(header.magic != NAVMESHSET_MAGIC)
|
|
|
|
|
{
|
|
|
|
|
fclose(fp);
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
if(header.version != NAVMESHSET_VERSION)
|
|
|
|
|
{
|
|
|
|
|
fclose(fp);
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(nm)
|
|
|
|
|
dtFreeNavMesh(nm);
|
|
|
|
|
nm = dtAllocNavMesh();
|
|
|
|
|
if(!nm)
|
|
|
|
|
{
|
|
|
|
|
fclose(fp);
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
dtStatus status = nm->init(&header.params);
|
|
|
|
|
if(dtStatusFailed(status))
|
|
|
|
|
{
|
|
|
|
|
fclose(fp);
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Read tiles.
|
|
|
|
|
for(U32 i = 0; i < header.numTiles; ++i)
|
|
|
|
|
{
|
|
|
|
|
NavMeshTileHeader tileHeader;
|
|
|
|
|
fread(&tileHeader, sizeof(tileHeader), 1, fp);
|
|
|
|
|
if(!tileHeader.tileRef || !tileHeader.dataSize)
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
unsigned char* data = (unsigned char*)dtAlloc(tileHeader.dataSize, DT_ALLOC_PERM);
|
|
|
|
|
if(!data) break;
|
|
|
|
|
memset(data, 0, tileHeader.dataSize);
|
|
|
|
|
fread(data, tileHeader.dataSize, 1, fp);
|
|
|
|
|
|
|
|
|
|
nm->addTile(data, tileHeader.dataSize, DT_TILE_FREE_DATA, tileHeader.tileRef, 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fclose(fp);
|
|
|
|
|
|
|
|
|
|
updateTiles();
|
|
|
|
|
|
|
|
|
|
if(isServerObject())
|
|
|
|
|
{
|
|
|
|
|
setMaskBits(LoadFlag);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
DefineEngineMethod(NavMesh, load, bool, (),,
|
|
|
|
|
"@brief Load this NavMesh from its file.")
|
|
|
|
|
{
|
|
|
|
|
return object->load();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool NavMesh::save()
|
|
|
|
|
{
|
|
|
|
|
if(!dStrlen(mFileName) || !nm)
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
// Save our navmesh into a file to load from next time
|
|
|
|
|
FILE* fp = fopen(mFileName, "wb");
|
|
|
|
|
if(!fp)
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
// Store header.
|
|
|
|
|
NavMeshSetHeader header;
|
|
|
|
|
header.magic = NAVMESHSET_MAGIC;
|
|
|
|
|
header.version = NAVMESHSET_VERSION;
|
|
|
|
|
header.numTiles = 0;
|
|
|
|
|
for(U32 i = 0; i < nm->getMaxTiles(); ++i)
|
|
|
|
|
{
|
|
|
|
|
const dtMeshTile* tile = ((const dtNavMesh*)nm)->getTile(i);
|
|
|
|
|
if (!tile || !tile->header || !tile->dataSize) continue;
|
|
|
|
|
header.numTiles++;
|
|
|
|
|
}
|
|
|
|
|
memcpy(&header.params, nm->getParams(), sizeof(dtNavMeshParams));
|
|
|
|
|
fwrite(&header, sizeof(NavMeshSetHeader), 1, fp);
|
|
|
|
|
|
|
|
|
|
// Store tiles.
|
|
|
|
|
for(U32 i = 0; i < nm->getMaxTiles(); ++i)
|
|
|
|
|
{
|
|
|
|
|
const dtMeshTile* tile = ((const dtNavMesh*)nm)->getTile(i);
|
|
|
|
|
if(!tile || !tile->header || !tile->dataSize) continue;
|
|
|
|
|
|
|
|
|
|
NavMeshTileHeader tileHeader;
|
|
|
|
|
tileHeader.tileRef = nm->getTileRef(tile);
|
|
|
|
|
tileHeader.dataSize = tile->dataSize;
|
|
|
|
|
fwrite(&tileHeader, sizeof(tileHeader), 1, fp);
|
|
|
|
|
|
|
|
|
|
fwrite(tile->data, tile->dataSize, 1, fp);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fclose(fp);
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
DefineEngineMethod(NavMesh, save, void, (),,
|
|
|
|
|
"@brief Save this NavMesh to its file.")
|
|
|
|
|
{
|
|
|
|
|
object->save();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void NavMesh::write(Stream &stream, U32 tabStop, U32 flags)
|
|
|
|
|
{
|
|
|
|
|
save();
|
|
|
|
|
Parent::write(stream, tabStop, flags);
|
|
|
|
|
}
|