2019-08-29 00:22:33 -05:00
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//-----------------------------------------------------------------------------
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// Copyright (c) 2013 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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2019-11-06 00:23:07 -06:00
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#pragma once
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2019-08-29 00:22:33 -05:00
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#ifndef TERRAINMATERIALASSET_H
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#define TERRAINMATERIALASSET_H
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#ifndef _ASSET_BASE_H_
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#include "assets/assetBase.h"
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#endif
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#ifndef _ASSET_DEFINITION_H_
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#include "assets/assetDefinition.h"
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#endif
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#ifndef _STRINGUNIT_H_
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#include "string/stringUnit.h"
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#endif
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#ifndef _ASSET_FIELD_TYPES_H_
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#include "assets/assetFieldTypes.h"
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#endif
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#ifndef _GFXDEVICE_H_
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#include "gfx/gfxDevice.h"
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#endif
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#ifndef _GUI_INSPECTOR_TYPES_H_
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#include "gui/editor/guiInspectorTypes.h"
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#endif
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2022-01-30 11:50:16 -06:00
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#ifndef _TERRMATERIAL_H_
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2019-08-29 00:22:33 -05:00
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#include "terrain/terrMaterial.h"
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2022-01-30 11:50:16 -06:00
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#endif
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#ifndef _MATERIALDEFINITION_H_
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#include "materials/materialDefinition.h"
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#endif
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2019-08-29 00:22:33 -05:00
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//-----------------------------------------------------------------------------
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class TerrainMaterialAsset : public AssetBase
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{
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typedef AssetBase Parent;
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StringTableEntry mScriptFile;
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2020-08-09 01:32:27 -05:00
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StringTableEntry mScriptPath;
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2019-08-29 00:22:33 -05:00
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StringTableEntry mMatDefinitionName;
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2022-01-30 11:50:16 -06:00
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SimObjectPtr<TerrainMaterial> mMaterialDefinition;
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SimObjectPtr<Material> mFXMaterialDefinition;
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public:
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static StringTableEntry smNoTerrainMaterialAssetFallback;
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enum TerrainMaterialAssetErrCode
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{
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ScriptLoaded = AssetErrCode::Extended,
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DefinitionAlreadyExists,
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EmbeddedDefinition,
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Extended
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};
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2019-08-29 00:22:33 -05:00
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public:
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TerrainMaterialAsset();
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virtual ~TerrainMaterialAsset();
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2022-01-30 11:50:16 -06:00
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/// Set up some global script interface stuff.
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static void consoleInit();
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2019-08-29 00:22:33 -05:00
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/// Engine.
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static void initPersistFields();
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2024-03-18 18:13:00 +00:00
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void copyTo(SimObject* object) override;
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2019-08-29 00:22:33 -05:00
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2024-04-06 14:48:22 -05:00
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U32 load() override;
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2019-08-29 00:22:33 -05:00
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StringTableEntry getMaterialDefinitionName() { return mMatDefinitionName; }
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2022-01-30 11:50:16 -06:00
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SimObjectPtr<TerrainMaterial> getMaterialDefinition() { return mMaterialDefinition; }
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2019-08-29 00:22:33 -05:00
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2022-03-29 01:40:07 -05:00
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SimObjectPtr<Material> getFXMaterialDefinition() { return mFXMaterialDefinition; }
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2019-08-29 00:22:33 -05:00
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void setScriptFile(const char* pScriptFile);
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inline StringTableEntry getScriptFile(void) const { return mScriptFile; };
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2020-08-09 01:32:27 -05:00
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inline StringTableEntry getScriptPath(void) const { return mScriptPath; };
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2022-01-30 11:50:16 -06:00
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/// <summary>
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/// Looks for any assets that uses the provided Material Definition name.
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/// If none are found, attempts to auto-import the material definition if the
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/// material definition exists.
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/// </summary>
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/// <param name="matName">Material Definition name to look for</param>
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/// <returns>AssetId of matching asset.</returns>
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static StringTableEntry getAssetIdByMaterialName(StringTableEntry matName);
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static U32 getAssetById(StringTableEntry assetId, AssetPtr<TerrainMaterialAsset>* materialAsset);
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static SimObjectPtr<TerrainMaterial> findMaterialDefinitionByAssetId(StringTableEntry assetId);
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static U32 getAssetByMaterialName(StringTableEntry matName, AssetPtr<TerrainMaterialAsset>* matAsset);
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2019-08-29 00:22:33 -05:00
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/// Declare Console Object.
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DECLARE_CONOBJECT(TerrainMaterialAsset);
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protected:
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2024-03-18 18:13:00 +00:00
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void initializeAsset() override;
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void onAssetRefresh(void) override;
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2019-08-29 00:22:33 -05:00
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2022-01-30 11:50:16 -06:00
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static bool setScriptFile(void *obj, const char *index, const char *data)
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{
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static_cast<TerrainMaterialAsset*>(obj)->setScriptFile(data);
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return false;
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}
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2019-08-29 00:22:33 -05:00
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static const char* getScriptFile(void* obj, const char* data) { return static_cast<TerrainMaterialAsset*>(obj)->getScriptFile(); }
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};
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2025-12-03 00:33:14 -06:00
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DECLARE_STRUCT(AssetPtr<TerrainMaterialAsset>)
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DefineConsoleType(TypeTerrainMaterialAssetPtr, AssetPtr<TerrainMaterialAsset>)
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#define DECLARE_TERRAINMATERIALASSET(className, name) \
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private: \
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AssetPtr<TerrainMaterialAsset> m##name##Asset; \
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StringTableEntry m##name##File = {StringTable->EmptyString() }; \
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public: \
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void _set##name(StringTableEntry _in){ \
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if (m##name##Asset.getAssetId() == _in) \
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return; \
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if(_in == NULL || !String::compare(_in,StringTable->EmptyString())) \
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{ \
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m##name##Asset = NULL; \
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m##name##File = ""; \
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return; \
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} \
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if (!AssetDatabase.isDeclaredAsset(_in)) \
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{ \
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StringTableEntry terMatAssetId = StringTable->EmptyString(); \
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AssetQuery query; \
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S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, _in); \
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if (foundAssetcount != 0) \
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{ \
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terMatAssetId = query.mAssetList[0]; \
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} \
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m##name##Asset = terMatAssetId; \
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m##name##File = _in; \
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} \
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else \
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{ \
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m##name##Asset = _in; \
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m##name##File = get##name##File(); \
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} \
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}; \
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\
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inline StringTableEntry _get##name##AssetId() const { return m##name##Asset.getAssetId(); } \
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TerrainMaterial* get##name() { if (m##name##Asset.notNull()) return m##name##Asset->getMaterialDefinition(); else return NULL; } \
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AssetPtr<TerrainMaterialAsset> get##name##Asset() { return m##name##Asset; } \
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static bool _set##name##Data(void* obj, const char* index, const char* data) { static_cast<className*>(obj)->_set##name(_getStringTable()->insert(data)); return false;}\
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StringTableEntry get##name##File() { return m##name##Asset.notNull() ? m##name##Asset->getScriptFile() : ""; }
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#define DECLARE_TERRAINMATERIALASSET_NET(className, name, mask) \
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private: \
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AssetPtr<TerrainMaterialAsset> m##name##Asset; \
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StringTableEntry m##name##File = {StringTable->EmptyString() }; \
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public: \
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void _set##name(StringTableEntry _in){ \
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if (m##name##Asset.getAssetId() == _in) \
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return; \
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if(_in == NULL || !String::compare(_in,StringTable->EmptyString())) \
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{ \
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m##name##Asset = NULL; \
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m##name##File = ""; \
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return; \
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} \
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if (!AssetDatabase.isDeclaredAsset(_in)) \
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{ \
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StringTableEntry terMatAssetId = StringTable->EmptyString(); \
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AssetQuery query; \
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S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, _in); \
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if (foundAssetcount != 0) \
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{ \
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terMatAssetId = query.mAssetList[0]; \
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} \
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m##name##Asset = terMatAssetId; \
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m##name##File = _in; \
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} \
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else \
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{ \
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m##name##Asset = _in; \
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m##name##File = get##name##File(); \
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} \
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}; \
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\
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inline StringTableEntry _get##name##AssetId() const { return m##name##Asset.getAssetId(); } \
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TerrainMaterial* get##name() { if (m##name##Asset.notNull()) return m##name##Asset->getMaterialDefinition(); else return NULL; } \
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AssetPtr<TerrainMaterialAsset> get##name##Asset() { return m##name##Asset; } \
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static bool _set##name##Data(void* obj, const char* index, const char* data)\
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{\
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static_cast<className*>(obj)->_set##name(_getStringTable()->insert(data));\
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static_cast<className*>(obj)->setMaskBits(mask); \
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return false;\
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}\
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StringTableEntry get##name##File() { return m##name##Asset.notNull() ? m##name##Asset->getScriptFile() : ""; }
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#define INITPERSISTFIELD_TERRAINMATERIALASSET(name, consoleClass, docs) \
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addProtectedField(assetText(name, Asset), TypeTerrainMaterialAssetPtr, Offset(m##name##Asset, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, asset docs.));\
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addProtectedField(assetText(name, File), TypeFilename, Offset(m##name##File, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, asset docs.), AbstractClassRep::FIELD_HideInInspectors);
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#define DECLARE_TERRAINMATERIALASSET_ARRAY(className, name, max) \
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private: \
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AssetPtr<TerrainMaterialAsset> m##name##Asset[max]; \
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StringTableEntry m##name##File[max] = {StringTable->EmptyString() }; \
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public: \
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void _set##name(StringTableEntry _in, const U32& index){ \
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if (m##name##Asset[index].getAssetId() == _in) \
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return; \
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if(_in == NULL || !String::compare(_in,StringTable->EmptyString())) \
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{ \
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m##name##Asset[index] = NULL; \
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m##name##File[index] = ""; \
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return; \
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} \
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if (!AssetDatabase.isDeclaredAsset(_in)) \
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{ \
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StringTableEntry terMatAssetId = StringTable->EmptyString(); \
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AssetQuery query; \
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S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, _in); \
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if (foundAssetcount != 0) \
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{ \
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terMatAssetId = query.mAssetList[0]; \
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} \
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m##name##Asset[index] = terMatAssetId; \
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m##name##File[index] = _in; \
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} \
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else \
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{ \
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m##name##Asset[index] = _in; \
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m##name##File[index] = get##name##File(index); \
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} \
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}; \
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\
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inline StringTableEntry _get##name##AssetId(const U32& index) const { return m##name##Asset[index].getAssetId(); } \
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TerrainMaterial* get##name(const U32& index) { if (m##name##Asset[index].notNull()) return m##name##Asset[index]->getMaterialDefinition(); else return NULL; } \
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AssetPtr<TerrainMaterialAsset> get##name##Asset(const U32& index) { return m##name##Asset[index]; } \
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static bool _set##name##Data(void* obj, const char* index, const char* data) { static_cast<className*>(obj)->_set##name(_getStringTable()->insert(data), dAtoi(index)); return false;}\
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StringTableEntry get##name##File(const U32& idx) { return m##name##Asset[idx].notNull() ? m##name##Asset[idx]->getScriptFile() : ""; }
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#define DECLARE_TERRAINMATERIALASSET_NET_ARRAY(className, name, max, mask) \
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private: \
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AssetPtr<TerrainMaterialAsset> m##name##Asset[max]; \
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StringTableEntry m##name##File[max] = {StringTable->EmptyString() }; \
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public: \
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void _set##name(StringTableEntry _in, const U32& index){ \
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if (m##name##Asset[index].getAssetId() == _in) \
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return; \
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if(_in == NULL || !String::compare(_in,StringTable->EmptyString())) \
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{ \
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m##name##Asset[index] = NULL; \
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m##name##File[index] = ""; \
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return; \
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} \
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if (!AssetDatabase.isDeclaredAsset(_in)) \
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{ \
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StringTableEntry terMatAssetId = StringTable->EmptyString(); \
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AssetQuery query; \
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S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, _in); \
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if (foundAssetcount != 0) \
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{ \
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terMatAssetId = query.mAssetList[0]; \
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} \
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m##name##Asset[index] = terMatAssetId; \
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m##name##File[index] = _in; \
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} \
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else \
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{ \
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m##name##Asset[index] = _in; \
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m##name##File[index] = get##name##File(index); \
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} \
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}; \
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\
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inline StringTableEntry _get##name##AssetId(const U32& index) const { return m##name##Asset[index].getAssetId(); } \
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TerrainMaterial* get##name(const U32& index) { if (m##name##Asset[index].notNull()) return m##name##Asset[index]->getMaterialDefinition(); else return NULL; } \
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AssetPtr<TerrainMaterialAsset> get##name##Asset(const U32& index) { return m##name##Asset[index]; } \
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static bool _set##name##Data(void* obj, const char* index, const char* data)\
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{\
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static_cast<className*>(obj)->_set##name(_getStringTable()->insert(data), dAtoi(index));\
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static_cast<className*>(obj)->setMaskBits(mask); \
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return false;\
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}\
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StringTableEntry get##name##File(const U32& idx) { return m##name##Asset[idx].notNull() ? m##name##Asset[idx]->getScriptFile() : ""; }
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#define INITPERSISTFIELD_TERRAINMATERIALASSET_ARRAY(name, arraySize, consoleClass, docs) \
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addProtectedField(assetText(name, Asset), TypeTerrainMaterialAssetPtr, Offset(m##name##Asset, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, asset docs.));\
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addProtectedField(assetText(name, File), TypeFilename, Offset(m##name##File, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, asset docs.), AbstractClassRep::FIELD_HideInInspectors);
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2022-03-29 01:40:07 -05:00
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DefineConsoleType(TypeTerrainMaterialAssetId, String)
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2022-06-13 12:38:08 -05:00
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#ifdef TORQUE_TOOLS
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2019-08-29 00:22:33 -05:00
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//-----------------------------------------------------------------------------
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// TypeAssetId GuiInspectorField Class
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//-----------------------------------------------------------------------------
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2022-03-29 01:40:07 -05:00
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class GuiInspectorTypeTerrainMaterialAssetPtr : public GuiInspectorTypeFileName
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2019-08-29 00:22:33 -05:00
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{
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2022-03-29 01:40:07 -05:00
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typedef GuiInspectorTypeFileName Parent;
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2019-08-29 00:22:33 -05:00
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public:
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2022-03-29 01:40:07 -05:00
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GuiBitmapButtonCtrl* mEditButton;
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2019-08-29 00:22:33 -05:00
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DECLARE_CONOBJECT(GuiInspectorTypeTerrainMaterialAssetPtr);
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static void consoleInit();
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2024-03-18 18:13:00 +00:00
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GuiControl* constructEditControl() override;
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bool updateRects() override;
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2019-08-29 00:22:33 -05:00
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};
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2022-01-30 11:50:16 -06:00
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class GuiInspectorTypeTerrainMaterialAssetId : public GuiInspectorTypeTerrainMaterialAssetPtr
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{
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typedef GuiInspectorTypeTerrainMaterialAssetPtr Parent;
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public:
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DECLARE_CONOBJECT(GuiInspectorTypeTerrainMaterialAssetId);
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static void consoleInit();
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};
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2022-06-13 12:38:08 -05:00
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#endif
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2019-08-29 00:22:33 -05:00
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#endif // _ASSET_BASE_H_
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