Torque3D/Engine/source/T3D/assets
JeffR f6f06121ab Misc fixes associated to looseAssetFiles handling and lookups for LevelAssets
- Adds proper marking of Load status for levelAsset, so if no mis file is defined then the asset fails to load and has proper error code
- Adjusts the get*Path() util methods for getting stuff like postFXPrefix or decal files to have a fallback if one isn't currently defined in the assetDef, as it could be a broken link but the file does exist
- Adjusts saving logic of level so it will properly update the levelAsset for postfx prefix or decal files so if they were added after creation of the assetdef, they're saved and updated as expected
- Adjusts the setter methods for the *File fields to correctly separate the File variable and Path variable to make things behave more clearly and consistently.
- Keeps checks for *.mis.decals file pattern, but shifts new creations of decals files to just be *.decals to better match other level-associated files like *.nav or *.forest
2026-04-21 01:22:26 -05:00
..
assetImporter.cpp AssetImportConfig::loadImportConfig safety 2026-04-19 11:52:44 -05:00
assetImporter.h dial back nullPtr usage 2025-12-29 17:45:09 -06:00
assetImporter_ScriptBinding.h dial back nullPtr usage 2025-12-29 17:45:09 -06:00
assetMacroHelpers.h followup to https://github.com/TorqueGameEngines/Torque3D/pull/1601 2025-12-09 18:46:00 -06:00
CppAsset.cpp Updates most of the handling of asset types to follow a more standardized type-registration system. 2024-09-28 16:09:56 -05:00
CppAsset.h Updates most of the handling of asset types to follow a more standardized type-registration system. 2024-09-28 16:09:56 -05:00
CubemapAsset.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
CubemapAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
ExampleAsset.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
ExampleAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
GameObjectAsset.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
GameObjectAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
GUIAsset.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
GUIAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
ImageAsset.cpp Update ImageAsset.cpp 2026-03-07 10:19:58 +00:00
ImageAsset.h Update of Particle Editor to standardize it up and utilize inspectors rather than adhoc guis 2025-12-21 16:39:19 -06:00
ImageAssetInspectors.h Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 2025-08-03 12:03:02 -05:00
LevelAsset.cpp Misc fixes associated to looseAssetFiles handling and lookups for LevelAssets 2026-04-21 01:22:26 -05:00
LevelAsset.h correct DECLARE_<foo>ASSET assigns 2025-08-21 15:40:07 -05:00
MaterialAsset.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
MaterialAsset.h dial back nullPtr usage 2025-12-29 17:45:09 -06:00
ParticleAsset.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
ParticleAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
PostEffectAsset.cpp Console Refactor 2023-09-13 10:33:20 +02:00
PostEffectAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
ScriptAsset.cpp Console Refactor 2023-09-13 10:33:20 +02:00
ScriptAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
ShapeAnimationAsset.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
ShapeAnimationAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
ShapeAsset.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
ShapeAsset.h dial back nullPtr usage 2025-12-29 17:45:09 -06:00
SoundAsset.cpp ref base use smart pointers 2026-03-06 08:44:44 +00:00
SoundAsset.h ref base use smart pointers 2026-03-06 08:44:44 +00:00
SoundAssetInspectors.h virtuals removed 2024-03-18 18:13:00 +00:00
stateMachineAsset.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
stateMachineAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
SubSceneAsset.cpp Adds the necessary ifdef flags to re-enable the ability to build with tools disabled 2025-05-17 18:41:15 -05:00
SubSceneAsset.h correct DECLARE_<foo>ASSET assigns 2025-08-21 15:40:07 -05:00
TerrainAsset.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
TerrainAsset.h crashfix work for hot-editing shape assets tied to tsstatics 2024-04-06 14:48:22 -05:00
TerrainMaterialAsset.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
TerrainMaterialAsset.h Updates TerrainMaterialAsset to utilize similar macros to everything else 2025-12-03 00:33:14 -06:00