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NickPSF-patch-1
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renovate/com.github.pureconfig-pureconfig-0.x
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Corrected/Removed-some-temporary-values
NickPSF-patch-1
NickPSF-patch-2
Override-Update
Router-Enabled
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akka26
backup-20240513
coursier
empire_benefits_message_packet
even-more-outfit-packets
even-more-outfit-packets-2
fix-some-commands
gh-pages
master
more-outfit-packets
outfit
outfit_db_structure
pipeline_update
platoon
renovate/akka
renovate/ch.epfl.scala-sbt-scalafix-0.x
renovate/ch.qos.logback-logback-classic-1.x
renovate/com.github.pureconfig-pureconfig-0.x
renovate/io.getquill-quill-jasync-postgres-3.x
renovate/io.sentry-sentry-logback-5.x
renovate/jamesives-github-pages-deploy-action-4.x
renovate/kamon
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renovate/org.scalameta-sbt-scalafmt-2.x
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-
1e7c0123a4
Improve Outfit packets
Resaec
2024-04-28 20:15:49 +0200 -
d75ab1166f
Add OutfitMemberEvent packet Fix and improve some other Outfit packets and tests
Resaec
2024-04-26 02:16:40 +0200 -
79c0afa2c2
functioning spectator mode logic swap; initial packets for UplinkRequest, UplinkResponse, and UplinkPositionEvent
Fate-JH
2024-04-23 19:18:16 -0400 -
4bc272c2f0
Add OutfitEvent packet Add OutfitMemberUpdate packet
Resaec
2024-04-22 03:12:55 +0200 -
06eea3b3e7
Add server nonce to packet Unknown30 Lint merit enum
Resaec
2024-04-22 03:11:17 +0200 -
911febca76
Clean Imports
Resaec
2024-04-22 03:08:18 +0200 -
f27a59069d
Merge branch 'master' into more-outfit-packets
Resaec
2024-04-21 18:36:00 +0200 -
21637108c2Merge pull request #1193 from ScrawnyRonnie/trades
ScrawnyRonnie
2024-04-18 09:01:01 -0400 -
cc29ee3be0fix docker-compose.yml
Jakob Gillich
2024-04-17 12:55:06 +0200 -
e91d91294e
projectile change
ScrawnyRonnie
2024-04-15 22:15:00 -0400 -
c229d50261
should fix players not performing damage after being broken for an unknown amount of time, maybe never working correctly
Fate-JH
2024-04-15 18:58:40 -0400 -
417959745esidedness now helps determine target validity for automated turrets (#1192)
Fate-JH
2024-04-15 18:35:28 -0400 -
a30f89fc50
no damage if dead
ScrawnyRonnie
2024-04-15 08:26:31 -0400 -
9645bd79d4
split existing code between data and functions, and entry points; parsing and logic management is now handled within the current game mode, which should reduce the need to ask explicits
Fate-JH
2024-04-13 23:19:01 -0400 -
cab41ac0b8
reorganized files and methods for session actor in preparation for custom spectator implementation
Fate-JH
2024-04-09 02:41:14 -0400 -
51b4cff7d8
sidedness now helps determine target validity for automated turrets
Fate-JH
2024-04-02 11:25:56 -0400 -
9319f7e7bdmoved responsibility for determing the type of un/mounting entity to specific subclass rather than generic parent class (#1184)
Fate-JH
2024-03-29 00:41:05 -0400 -
b7dc2b6623making .max calls safer by checking .nonEmpty first (#1185)
Fate-JH
2024-03-29 00:40:29 -0400 -
34e2ad5ea3corrected drowning issues when inland on forseral (#1186)
Fate-JH
2024-03-29 00:40:10 -0400 -
b76ab4cae6Merge branch 'master' into forseral-water
Fate-JH
2024-03-29 00:36:49 -0400 -
23c4310258External Doors (#1190)
Fate-JH
2024-03-29 00:33:38 -0400 -
941228974c
adding way to allow bang-commands that only a gm would have access to for everyone
Fate-JH
2024-03-29 00:29:15 -0400 -
197c37315e
empty character literal is a digit somehow
Fate-JH
2024-03-26 19:33:44 -0400 -
ad2e535893
wrote WithEntrance interaction to be able to switch between normal / debug modes; telepad and router sidedness support; fixed bang-commands; fixed issue with proessing player mounted state; added zone entity discovery feature (unused)
Fate-JH
2024-03-26 10:34:36 -0400 -
75d7877f8a
WIP: Custom commands handling
some-chat-rework
Resaec
2024-03-25 02:51:26 +0100 -
0884047ed0
OutfitMembershipResponse packet
Resaec
2024-03-21 22:40:28 +0100 -
86acd94fd7
removed three too-specific fields on the door's definition, resulting in nontrivial rewrites that resulted in all amenities being able to project an environment field onto the block map, to do with whatever it needs
Fate-JH
2024-03-19 20:29:37 -0400 -
b323eabe6b
corrected drowning issues when inland on forseral
Fate-JH
2024-03-18 20:34:34 -0400 -
e7d6fad782
making .max calls safer by checking .nonEmpty first
Fate-JH
2024-03-18 13:00:09 -0400 -
3202b35990
moved responsibility for determing the type of un/mounting entity to specific subclass rather than generic parent class
Fate-JH
2024-03-17 21:41:22 -0400 -
84b3d2297a
added sidedness to different entities, both in general and depending on the zone where it matters
Fate-JH
2024-03-17 18:16:32 -0400 -
4508c1ae45
projectiles that, by definition, are allowed to damage targets through walls (radiation_cloud, with DamageThroughWalls) regardless of sidedness; any unflagged radiation_cloud must be on the side as its target; fixed chat bang-commands not being executed
Fate-JH
2024-03-15 01:17:16 -0400 -
b5d60a7f9e
integrating inside/outside considerations into server-calculated damage; clarifying the sidedness comparison rules; extending inside outside considerations for deployables and vehicles
Fate-JH
2024-03-11 18:14:22 -0400 -
b0d3c63b83
logic for declaring door occupants/users as inside or outside or within an open door using door declarations, geometry and environment fields, and math; divided the remaining object type definitions into their own files and removed those from the main global definitions file
Fate-JH
2024-03-09 09:37:40 -0500 -
6bb002e2e2Update THANKS.md
ScrawnyRonnie
2024-03-06 16:07:22 -0500 -
d17c16fd9b
defining all doors; moving around classes related to environment fields; separating global definitions into a main file and implementation files
Fate-JH
2024-03-04 10:49:14 -0500 -
be7e7a38a3
Initial Outfit DB structure
outfit_db_structure
Resaec
2024-03-03 22:20:03 +0100 -
4826e338c1need to get rid of parenthesis for this method (#1178)
Fate-JH
2024-03-03 00:40:50 -0500 -
e7eb22c181
need to get rid of parenthesis for this method
Fate-JH
2024-03-03 00:32:00 -0500 -
b43e7a6993Environmental Redo (#1169)
Fate-JH
2024-03-02 23:43:53 -0500 -
76e48c8bbaMerge branch 'master' into environment-redo
Fate-JH
2024-03-02 23:39:22 -0500 -
ea77d4728fTurret Automation (#1166)
Fate-JH
2024-03-02 23:16:10 -0500 -
d049146b4fjammered mines explode again (he mines were exploding for incorrect reasons) (#1175)
Fate-JH
2024-03-02 23:12:45 -0500 -
44f1560a94Battle Island Facility Names (#1173)
Fate-JH
2024-03-02 23:12:28 -0500 -
34ac1e5266Loadout Item Issues (#1172)
Fate-JH
2024-03-02 23:10:52 -0500 -
9ed39c6e2fdriver as the killer, not the vehicle (#1171)
Fate-JH
2024-03-02 23:09:15 -0500 -
f2c486d6f6initial debug draw packet; data for the tests are entirely fabricated as we have no instances of this packet in the wild (#1170)
Fate-JH
2024-03-02 23:08:59 -0500 -
5d42f71901Merge pull request #1177 from ScrawnyRonnie/Tara
Jakob Gillich
2024-03-02 21:10:08 +0100 -
3556a17f3d
access granted
ScrawnyRonnie
2024-03-02 07:29:18 -0500 -
e728095972
jammered mines explode again (he mines were exploding for incorrect reasons)
Fate-JH
2024-03-01 00:10:44 -0500 -
1c70c477ae
sraosha(whitespace) is no longer with (whitespace)
Fate-JH
2024-02-28 09:32:37 -0500 -
ac421f5719
capturebase, but easier to follow
Fate-JH
2024-02-27 23:05:01 -0500 -
84046ba9b5
alias the internal facility names to their continental map names (battle islands)
Fate-JH
2024-02-26 19:45:44 -0500 -
d1d4f91454
AEGIS and AMS cloak bubbles more proactive
Fate-JH
2024-02-26 14:06:29 -0500 -
3b9f10d093
stop assuming mountable turrets have places to mount; AMS and AEGIS blocking detection of vehicles; deployable sensors and small robotics turrets are allergic to vehicles
Fate-JH
2024-02-26 13:42:49 -0500 -
a4f3ff1fe5
only one method of cancelling a lava interaction at a time
Fate-JH
2024-02-24 08:28:07 -0500 -
533343d098
starting the target validation timer when dealing with retaliation if it should come from beyond the maximum detection range
Fate-JH
2024-02-23 23:46:11 -0500 -
77c2a4a68b
accidentally using the loadout change set armor in exo-suit change set armor; reverted
Fate-JH
2024-02-23 00:51:56 -0500 -
bed4983555
making lava no longer deadly; wait ...
Fate-JH
2024-02-23 00:31:29 -0500 -
c4d142d586
issue where contents of inventory did not match loadout specifications of the exo-suit to which the player was switching
Fate-JH
2024-02-20 19:10:38 -0500 -
8f4ae22674
driver as the killer, not the vehicle
Fate-JH
2024-02-19 18:45:58 -0500 -
4ea9041d82
initial debug draw packet; data for the tests are entirely fabricated as we have no instances of this packet in the wild
Fate-JH
2024-02-19 17:04:59 -0500 -
6790ced5a0
reusing the existing sector data; better resets, negating an issue during mounting where the player does not switch back to recovery; disabling was bugged due to missed timer upgrade
Fate-JH
2024-02-19 14:20:09 -0500 -
88b24ee2ab
here ya go
ScrawnyRonnie
2024-02-18 20:26:40 -0500 -
99aafbe4db
switched environment handling from the control agency side to the entity side to match other zone interactions
Fate-JH
2024-02-18 10:12:08 -0500 -
fc66b43cb5fix logo url
Jakob Gillich
2024-02-16 22:08:16 +0100 -
c705a0fb56Merge pull request #1157 from ScrawnyRonnie/squads
Fate-JH
2024-02-12 18:36:34 -0500 -
d1209428f4
uniqueness can be generated without having to having to go through source entries; made certain turret upgrading cooperates with turret automation; other targets for turret misaimed aggression; turrets sychronize better on zone load; target validation and blankinghas changed again
Fate-JH
2024-02-12 18:30:49 -0500 -
587e0f4d2b
disable promote
ScrawnyRonnie
2024-02-12 09:57:35 -0500 -
cd922c5ba9
turret detection methods accounting for specific targets and considerations such as silent running; various turret interactions with other turrets and radiation clouds; proper management of retaliation and jamming; facility turrets have play in the lifecycle in the power structure and capture mechanics of the facility
Fate-JH
2024-02-07 02:13:29 -0500 -
92096a01ed
overhaul of the auto turret target selection process; conditions for MAX detection; rewired self-reporting to address the its issue a bit more specifically; ATDispatch is no longer useless as differences between facility turrets and deployable turrets have been identified, shifting the method to implementing and overriding in subclass control agencies
Fate-JH
2024-02-05 18:43:47 -0500 -
c97732dfe9
reactivating turret deployable destruction; clarifying the validation and clearing conditions for different kinds of auto turrets; extending self-reporting auto turret behavior to other auto-turrets
Fate-JH
2024-01-30 18:49:06 -0500 -
e6ec5b1ee4
secondary queue that keeps track of the previous test shot subjects when none have been tested, allowing for a packet to be skipped during subsequent test shots
Fate-JH
2024-01-27 23:09:17 -0500 -
1ff0577db7
making specific target validation conditions for different auto turrets, also target blanking, and clarification of how the self-reporting mode cleansup after itself; wrote function documentation to make it all make sense (it doesn't)
Fate-JH
2024-01-23 17:45:20 -0500 -
02ad42743c
self-reported firing mode for targets that go stationary and then use a 'clever trick' to avoid taking damage while in full exposure to the automated turret; documentation on the automated turret operations (it needs it!)
Fate-JH
2024-01-15 18:37:02 -0500 -
3ffb817f4a
attempted cleanup of previous test fire condition; division of turret callbacks between generic targets and vehicle targets; facility turret stops automatic fire when being mounted and resumes automatic mode when being dismounted
Fate-JH
2024-01-12 02:03:46 -0500 -
20b5de34ab
adjust mounting code to betterhandle automation with the facility turrets; basic operation of automation has also been changed, adding a variety of ranges to test against, and cylindrical distance checks
Fate-JH
2024-01-04 01:51:16 -0500 -
fc2ce70aae
separated overworld facility turrets from cavern facility turrets, called vanu sentry turrets; tightened functionality inheritance between turret deployables and facility turrets; corrected issue where recharging vehicle weapons didn't work
Fate-JH
2024-01-01 15:20:29 -0500 -
18c3162dfe
introduced definition properties to configure auto fire; interspersed properties into relevant files; non-squared velocity check for isMoving
Fate-JH
2023-12-13 23:21:28 -0500 -
2e84b33a47
thoroughly reorganized code in behavior; added code for turret-specific interactions for deployable construction, deployable destruction, jamming, and for weaponfire retribution; killing is currently disable for testing turnaround
Fate-JH
2023-12-11 11:24:36 -0500 -
41462ce540
initial AIDamage packet and tests; wrote handling code for the AIDamage packet that transforms it into actionable projectile damage
Fate-JH
2023-12-05 21:59:35 -0500 -
9952803883
zone interaction for turret discovery, players only so far; minor field value change for small turret data; automated turret target recognition; grammatical and linter fixes
Fate-JH
2023-12-04 11:48:34 -0500 -
e9daae5802More Experience Fixes (#1163)
Fate-JH
2024-01-17 23:32:54 -0500 -
22d097347bMerge pull request #1164 from Fate-JH/order-fulfillment
Fate-JH
2024-01-17 23:32:28 -0500 -
37e333925b
fixed column name difference between database and persistence objects
Fate-JH
2024-01-16 13:07:16 -0500 -
373d86fd57
whether the order fails or not, the flag is reset
Fate-JH
2024-01-16 01:33:13 -0500 -
01885149fe
revenge experience now rate down and capped; fixed issue with the tail of an empty list
Fate-JH
2024-01-15 21:24:20 -0500 -
7de49b091c
no print
ScrawnyRonnie
2024-01-11 13:07:37 -0500 -
ea6b6d69a4
actually remove them
ScrawnyRonnie
2024-01-10 13:28:58 -0500 -
89ac6ec48f
fix phantom listed squad
ScrawnyRonnie
2024-01-09 22:11:40 -0500 -
bcb3c43211
console?
ScrawnyRonnie
2024-01-08 20:36:38 -0500 -
85957670baLog-Related Fixes (2023-12-5) (#1149)
Fate-JH
2024-01-08 12:59:58 -0500 -
ba7adee547Merge pull request #1152 from Resaec/even_more_doors
Fate-JH
2024-01-08 11:25:19 -0500 -
da32c68479Merge pull request #1159 from Resaec/squad_voice_host_request_message
Fate-JH
2024-01-08 11:25:00 -0500 -
cc48e96b83Merge pull request #1160 from Resaec/outfit_membership_request_packet
Fate-JH
2024-01-08 11:23:58 -0500 -
6eba049cddMerge pull request #1161 from Resaec/fix-vitality-test-clearhistory
Fate-JH
2024-01-08 11:21:56 -0500 -
d86580b21f
adjustment to calculations for the long life bonus experience and to the lifespan experience limits
Fate-JH
2024-01-08 01:54:26 -0500 -
892cd376bc
no search
ScrawnyRonnie
2024-01-07 20:43:56 -0500 -
69b5dec127
no reset
ScrawnyRonnie
2024-01-02 21:22:48 -0500 -
2555875d49
Cleaned up warnings
Resaec
2024-01-02 02:07:04 +0100