functioning spectator mode logic swap; initial packets for UplinkRequest, UplinkResponse, and UplinkPositionEvent

This commit is contained in:
Fate-JH 2024-04-23 19:18:16 -04:00
parent c229d50261
commit 79c0afa2c2
37 changed files with 4669 additions and 282 deletions

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@ -23,7 +23,7 @@ add_property boomer_trigger equiptime 500
add_property chainblade equiptime 250
add_property chainblade holstertime 250
add_property colossus_flight requirement_award0 false
add_property command_detonater allowed false
add_property command_detonater allowed true
add_property command_detonater equiptime 500
add_property command_detonater holstertime 500
add_property cycler equiptime 600

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@ -5,6 +5,8 @@ import akka.actor.typed.{ActorRef, Behavior, PostStop, SupervisorStrategy}
import akka.actor.typed.receptionist.Receptionist
import akka.actor.typed.scaladsl.{ActorContext, Behaviors, StashBuffer}
import akka.actor.typed.scaladsl.adapter._
import net.psforever.actors.session.normal.NormalMode
import net.psforever.actors.session.spectator.SpectatorMode
import net.psforever.actors.zone.ZoneActor
import net.psforever.objects.sourcing.PlayerSource
import net.psforever.objects.zones.ZoneInfo
@ -761,19 +763,14 @@ class ChatActor(
sessionActor ! SessionActor.SendResponse(message.copy(contents = f"$speed%.3f"))
case (CMT_TOGGLESPECTATORMODE, _, contents) if gmCommandAllowed =>
val spectator = contents match {
case "on" => true
case "off" => false
case _ => !session.player.spectator
val currentSpectatorActivation = session.player.spectator
contents.toLowerCase() match {
case "on" | "o" | "" if !currentSpectatorActivation =>
sessionActor ! SessionActor.SetMode(SpectatorMode)
case "off" | "of" if currentSpectatorActivation =>
sessionActor ! SessionActor.SetMode(NormalMode)
case _ => ()
}
sessionActor ! SessionActor.SetSpectator(spectator)
sessionActor ! SessionActor.SendResponse(message.copy(contents = if (spectator) "on" else "off"))
sessionActor ! SessionActor.SendResponse(
message.copy(
messageType = UNK_227,
contents = if (spectator) "@SpectatorEnabled" else "@SpectatorDisabled"
)
)
case (CMT_RECALL, _, _) =>
val errorMessage = session.zoningType match {

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@ -2,12 +2,13 @@
package net.psforever.actors.session
import akka.actor.{Actor, Cancellable, MDCContextAware, typed}
import net.psforever.actors.session.normal.NormalMode
import org.joda.time.LocalDateTime
import org.log4s.MDC
import scala.collection.mutable
//
import net.psforever.actors.net.MiddlewareActor
import net.psforever.actors.session.normal.NormalMode
import net.psforever.actors.session.support.{ModeLogic, PlayerMode, SessionData}
import net.psforever.objects.{Default, Player}
import net.psforever.objects.avatar.Avatar
@ -19,8 +20,6 @@ import net.psforever.types.Vector3
object SessionActor {
sealed trait Command
private[session] final case class PokeClient()
private[session] final case class ServerLoaded()
private[session] final case class NewPlayerLoaded(tplayer: Player)
@ -69,6 +68,10 @@ object SessionActor {
private[session] case object CharSavedMsg extends Command
final case object StartHeartbeat extends Command
private final case object PokeClient extends Command
final case class SetMode(mode: PlayerMode) extends Command
}
@ -96,12 +99,29 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
case _ if data.whenAllEventBusesLoaded() =>
context.become(inTheGame)
logic = mode.setup(data)
startHeartbeat()
buffer.foreach { self.tell(_, self) } //we forget the original sender, shouldn't be doing callbacks at this point
buffer.clear()
case _ => ()
}
private def inTheGame: Receive = {
/* used for the game's heartbeat */
case SessionActor.StartHeartbeat =>
startHeartbeat()
case SessionActor.PokeClient =>
middlewareActor ! MiddlewareActor.Send(KeepAliveMessage())
case SessionActor.SetMode(newMode) =>
logic.switchFrom(data.session)
mode = newMode
logic = mode.setup(data)
logic.switchTo(data.session)
case packet =>
logic.parse(sender())(packet)
}
private def startHeartbeat(): Unit = {
import scala.concurrent.duration._
import scala.concurrent.ExecutionContext.Implicits.global
@ -110,20 +130,7 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
initialDelay = 0.seconds,
delay = 500.milliseconds,
context.self,
SessionActor.PokeClient()
SessionActor.PokeClient
)
}
private def inTheGame: Receive = {
/* used for the game's heartbeat */
case SessionActor.PokeClient() =>
middlewareActor ! MiddlewareActor.Send(KeepAliveMessage())
case SessionActor.SetMode(newMode) =>
mode = newMode
logic = mode.setup(data)
case packet =>
logic.parse(sender())(packet)
}
}

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@ -23,10 +23,14 @@ import net.psforever.services.Service
import net.psforever.types.{ChatMessageType, PlanetSideGUID, TransactionType, Vector3}
import net.psforever.util.Config
class AvatarHandlerLogic(val ops: SessionAvatarHandlers) extends AvatarHandlerFunctions {
def sessionLogic: SessionData = ops.sessionLogic
object AvatarHandlerLogic {
def apply(ops: SessionAvatarHandlers): AvatarHandlerLogic = {
new AvatarHandlerLogic(ops, ops.context)
}
}
implicit val context: ActorContext = ops.context
class AvatarHandlerLogic(val ops: SessionAvatarHandlers, implicit val context: ActorContext) extends AvatarHandlerFunctions {
def sessionLogic: SessionData = ops.sessionLogic
private val avatarActor: typed.ActorRef[AvatarActor.Command] = ops.avatarActor

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@ -8,10 +8,14 @@ import net.psforever.packet.game.{BroadcastWarpgateUpdateMessage, FriendsRespons
import net.psforever.services.galaxy.{GalaxyAction, GalaxyResponse, GalaxyServiceMessage}
import net.psforever.types.{MemberAction, PlanetSideEmpire}
class GalaxyHandlerLogic(val ops: SessionGalaxyHandlers) extends GalaxyHandlerFunctions {
def sessionLogic: SessionData = ops.sessionLogic
object GalaxyHandlerLogic {
def apply(ops: SessionGalaxyHandlers): GalaxyHandlerLogic = {
new GalaxyHandlerLogic(ops, ops.context)
}
}
implicit val context: ActorContext = ops.context
class GalaxyHandlerLogic(val ops: SessionGalaxyHandlers, implicit val context: ActorContext) extends GalaxyHandlerFunctions {
def sessionLogic: SessionData = ops.sessionLogic
private val avatarActor: typed.ActorRef[AvatarActor.Command] = ops.avatarActor

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@ -2,11 +2,11 @@
package net.psforever.actors.session.normal
import akka.actor.typed.scaladsl.adapter._
import akka.actor.{ActorContext, typed}
import net.psforever.actors.session.{AvatarActor, ChatActor}
import akka.actor.{ActorContext, Cancellable, typed}
import net.psforever.actors.session.{AvatarActor, ChatActor, SessionActor}
import net.psforever.actors.session.support.{GeneralFunctions, GeneralOperations, SessionData}
import net.psforever.login.WorldSession.{CallBackForTask, ContainableMoveItem, DropEquipmentFromInventory, PickUpEquipmentFromGround, PutLoadoutEquipmentInInventory, RemoveOldEquipmentFromInventory}
import net.psforever.objects.{Account, BoomerDeployable, BoomerTrigger, ConstructionItem, Deployables, GlobalDefinitions, Kit, LivePlayerList, PlanetSideGameObject, Player, SensorDeployable, ShieldGeneratorDeployable, SpecialEmp, TelepadDeployable, Tool, TrapDeployable, TurretDeployable, Vehicle}
import net.psforever.login.WorldSession.{CallBackForTask, ContainableMoveItem, DropEquipmentFromInventory, PickUpEquipmentFromGround, RemoveOldEquipmentFromInventory}
import net.psforever.objects.{Account, BoomerDeployable, BoomerTrigger, ConstructionItem, Default, Deployables, GlobalDefinitions, Kit, LivePlayerList, PlanetSideGameObject, Player, SensorDeployable, ShieldGeneratorDeployable, SpecialEmp, TelepadDeployable, Tool, TrapDeployable, TurretDeployable, Vehicle}
import net.psforever.objects.avatar.{Avatar, PlayerControl, SpecialCarry}
import net.psforever.objects.ballistics.Projectile
import net.psforever.objects.ce.{Deployable, DeployedItem, TelepadLike}
@ -14,7 +14,7 @@ import net.psforever.objects.definition.{BasicDefinition, KitDefinition, Special
import net.psforever.objects.entity.WorldEntity
import net.psforever.objects.equipment.Equipment
import net.psforever.objects.guid.{GUIDTask, TaskBundle, TaskWorkflow}
import net.psforever.objects.inventory.{Container, InventoryItem}
import net.psforever.objects.inventory.Container
import net.psforever.objects.serverobject.{CommonMessages, PlanetSideServerObject, ServerObject}
import net.psforever.objects.serverobject.affinity.FactionAffinity
import net.psforever.objects.serverobject.doors.Door
@ -51,10 +51,14 @@ import net.psforever.util.Config
import scala.concurrent.duration._
class GeneralLogic(val ops: GeneralOperations) extends GeneralFunctions {
def sessionLogic: SessionData = ops.sessionLogic
object GeneralLogic {
def apply(ops: GeneralOperations): GeneralLogic = {
new GeneralLogic(ops, ops.context)
}
}
implicit val context: ActorContext = ops.context
class GeneralLogic(val ops: GeneralOperations, implicit val context: ActorContext) extends GeneralFunctions {
def sessionLogic: SessionData = ops.sessionLogic
private val avatarActor: typed.ActorRef[AvatarActor.Command] = ops.avatarActor
@ -66,6 +70,7 @@ class GeneralLogic(val ops: GeneralOperations) extends GeneralFunctions {
s"ConnectToWorldRequestMessage: client with versioning $majorVersion.$minorVersion.$revision, $buildDate has sent a token to the server"
)
sendResponse(ChatMsg(ChatMessageType.CMT_CULLWATERMARK, wideContents=false, "", "", None))
context.self ! SessionActor.StartHeartbeat
sessionLogic.accountIntermediary ! RetrieveAccountData(token)
}
@ -989,7 +994,7 @@ class GeneralLogic(val ops: GeneralOperations) extends GeneralFunctions {
}
def handleKick(player: Player, time: Option[Long]): Unit = {
administrativeKick(player)
ops.administrativeKick(player)
sessionLogic.accountPersistence ! AccountPersistenceService.Kick(player.Name, time)
}
@ -999,31 +1004,6 @@ class GeneralLogic(val ops: GeneralOperations) extends GeneralFunctions {
/* supporting functions */
/**
* Enforce constraints on bulk purchases as determined by a given player's previous purchase times and hard acquisition delays.
* Intended to assist in sanitizing loadout information from the perspective of the player, or target owner.
* The equipment is expected to be unregistered and already fitted to their ultimate slot in the target container.
* @param player the player whose purchasing constraints are to be tested
* @param target the location in which the equipment will be stowed
* @param slots the equipment, in the standard object-slot format container
*/
def applyPurchaseTimersBeforePackingLoadout(
player: Player,
target: PlanetSideServerObject with Container,
slots: List[InventoryItem]
): Unit = {
slots.foreach { item =>
player.avatar.purchaseCooldown(item.obj.Definition) match {
case Some(_) => ()
case None if Avatar.purchaseCooldowns.contains(item.obj.Definition) =>
avatarActor ! AvatarActor.UpdatePurchaseTime(item.obj.Definition)
TaskWorkflow.execute(PutLoadoutEquipmentInInventory(target)(item.obj, item.start))
case None =>
TaskWorkflow.execute(PutLoadoutEquipmentInInventory(target)(item.obj, item.start))
}
}
}
private def handleUseDoor(door: Door, equipment: Option[Equipment]): Unit = {
equipment match {
case Some(tool: Tool) if tool.Definition == GlobalDefinitions.medicalapplicator =>
@ -1493,23 +1473,6 @@ class GeneralLogic(val ops: GeneralOperations) extends GeneralFunctions {
}
}
def administrativeKick(tplayer: Player): Unit = {
log.warn(s"${tplayer.Name} has been kicked by ${player.Name}")
tplayer.death_by = -1
sessionLogic.accountPersistence ! AccountPersistenceService.Kick(tplayer.Name)
//get out of that vehicle
sessionLogic.vehicles.GetMountableAndSeat(None, tplayer, continent) match {
case (Some(obj), Some(seatNum)) =>
tplayer.VehicleSeated = None
obj.Seats(seatNum).unmount(tplayer)
continent.VehicleEvents ! VehicleServiceMessage(
continent.id,
VehicleAction.KickPassenger(tplayer.GUID, seatNum, unk2=false, obj.GUID)
)
case _ => ()
}
}
private def updateCollisionHistoryForTarget(
target: PlanetSideServerObject with Vitality with FactionAffinity,
curr: Long

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@ -11,10 +11,14 @@ import net.psforever.services.Service
import net.psforever.services.local.LocalResponse
import net.psforever.types.{ChatMessageType, PlanetSideGUID, Vector3}
class LocalHandlerLogic(val ops: SessionLocalHandlers) extends LocalHandlerFunctions {
def sessionLogic: SessionData = ops.sessionLogic
object LocalHandlerLogic {
def apply(ops: SessionLocalHandlers): LocalHandlerLogic = {
new LocalHandlerLogic(ops, ops.context)
}
}
implicit val context: ActorContext = ops.context
class LocalHandlerLogic(val ops: SessionLocalHandlers, implicit val context: ActorContext) extends LocalHandlerFunctions {
def sessionLogic: SessionData = ops.sessionLogic
/* response handlers */

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@ -23,10 +23,14 @@ import net.psforever.types.{BailType, ChatMessageType, PlanetSideGUID, Vector3}
import scala.concurrent.duration._
class MountHandlerLogic(val ops: SessionMountHandlers) extends MountHandlerFunctions {
def sessionLogic: SessionData = ops.sessionLogic
object MountHandlerLogic {
def apply(ops: SessionMountHandlers): MountHandlerLogic = {
new MountHandlerLogic(ops, ops.context)
}
}
implicit val context: ActorContext = ops.context
class MountHandlerLogic(val ops: SessionMountHandlers, implicit val context: ActorContext) extends MountHandlerFunctions {
def sessionLogic: SessionData = ops.sessionLogic
private val avatarActor: typed.ActorRef[AvatarActor.Command] = ops.avatarActor
@ -442,7 +446,7 @@ class MountHandlerLogic(val ops: SessionMountHandlers) extends MountHandlerFunct
* @param obj the mountable object
* @param seatNum the mount into which the player is mounting
*/
def MountingAction(tplayer: Player, obj: PlanetSideGameObject with FactionAffinity with InGameHistory, seatNum: Int): Unit = {
private def MountingAction(tplayer: Player, obj: PlanetSideGameObject with FactionAffinity with InGameHistory, seatNum: Int): Unit = {
val playerGuid: PlanetSideGUID = tplayer.GUID
val objGuid: PlanetSideGUID = obj.GUID
sessionLogic.actionsToCancel()
@ -461,7 +465,7 @@ class MountHandlerLogic(val ops: SessionMountHandlers) extends MountHandlerFunct
* @param obj the mountable object
* @param seatNum the mount out of which which the player is disembarking
*/
def DismountVehicleAction(tplayer: Player, obj: PlanetSideGameObject with FactionAffinity with InGameHistory, seatNum: Int): Unit = {
private def DismountVehicleAction(tplayer: Player, obj: PlanetSideGameObject with FactionAffinity with InGameHistory, seatNum: Int): Unit = {
DismountAction(tplayer, obj, seatNum)
//until vehicles maintain synchronized momentum without a driver
obj match {
@ -498,7 +502,7 @@ class MountHandlerLogic(val ops: SessionMountHandlers) extends MountHandlerFunct
* @param obj the mountable object
* @param seatNum the mount out of which which the player is disembarking
*/
def DismountAction(tplayer: Player, obj: PlanetSideGameObject with FactionAffinity with InGameHistory, seatNum: Int): Unit = {
private def DismountAction(tplayer: Player, obj: PlanetSideGameObject with FactionAffinity with InGameHistory, seatNum: Int): Unit = {
val playerGuid: PlanetSideGUID = tplayer.GUID
tplayer.ContributionFrom(obj)
sessionLogic.keepAliveFunc = sessionLogic.zoning.NormalKeepAlive

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@ -3,6 +3,8 @@ package net.psforever.actors.session.normal
import akka.actor.Actor.Receive
import akka.actor.ActorRef
import net.psforever.actors.session.support.{GeneralFunctions, LocalHandlerFunctions, MountHandlerFunctions, SquadHandlerFunctions, TerminalHandlerFunctions, VehicleFunctions, VehicleHandlerFunctions, WeaponAndProjectileFunctions}
import net.psforever.packet.game.UplinkRequest
//
import net.psforever.actors.session.{AvatarActor, SessionActor}
import net.psforever.actors.session.support.{ModeLogic, PlayerMode, SessionData, ZoningOperations}
@ -29,16 +31,16 @@ import net.psforever.services.vehicle.VehicleServiceResponse
import net.psforever.util.Config
class NormalModeLogic(data: SessionData) extends ModeLogic {
val avatarResponse = new AvatarHandlerLogic(data.avatarResponse)
val galaxy = new GalaxyHandlerLogic(data.galaxyResponseHandlers)
val general = new GeneralLogic(data.general)
val local = new LocalHandlerLogic(data.localResponse)
val mountResponse = new MountHandlerLogic(data.mountResponse)
val shooting = new WeaponAndProjectileLogic(data.shooting)
val squad = new SquadHandlerLogic(data.squad)
val terminals = new TerminalHandlerLogic(data.terminals)
val vehicles = new VehicleLogic(data.vehicles)
val vehicleResponse = new VehicleHandlerLogic(data.vehicleResponseOperations)
val avatarResponse: AvatarHandlerLogic = AvatarHandlerLogic(data.avatarResponse)
val galaxy: GalaxyHandlerLogic = GalaxyHandlerLogic(data.galaxyResponseHandlers)
val general: GeneralFunctions = GeneralLogic(data.general)
val local: LocalHandlerFunctions = LocalHandlerLogic(data.localResponse)
val mountResponse: MountHandlerFunctions = MountHandlerLogic(data.mountResponse)
val shooting: WeaponAndProjectileFunctions = WeaponAndProjectileLogic(data.shooting)
val squad: SquadHandlerFunctions = SquadHandlerLogic(data.squad)
val terminals: TerminalHandlerFunctions = TerminalHandlerLogic(data.terminals)
val vehicles: VehicleFunctions = VehicleLogic(data.vehicles)
val vehicleResponse: VehicleHandlerFunctions = VehicleHandlerLogic(data.vehicleResponseOperations)
def parse(sender: ActorRef): Receive = {
/* really common messages (very frequently, every life) */
@ -66,9 +68,6 @@ class NormalModeLogic(data: SessionData) extends ModeLogic {
case VehicleServiceResponse(toChannel, guid, reply) =>
vehicleResponse.handle(toChannel, guid, reply)
case SessionActor.PokeClient() =>
data.sendResponse(KeepAliveMessage())
case SessionActor.SendResponse(packet) =>
data.sendResponse(packet)
@ -407,6 +406,8 @@ class NormalModeLogic(data: SessionData) extends ModeLogic {
case packet: WeaponLazeTargetPositionMessage =>
shooting.handleWeaponLazeTargetPosition(packet)
case _: UplinkRequest => ()
case packet: HitMessage =>
shooting.handleDirectHit(packet)

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@ -12,10 +12,14 @@ import net.psforever.services.chat.ChatService
import net.psforever.services.teamwork.{SquadResponse, SquadServiceMessage, SquadAction => SquadServiceAction}
import net.psforever.types.{ChatMessageType, PlanetSideGUID, SquadListDecoration, SquadResponseType, WaypointSubtype}
class SquadHandlerLogic(val ops: SessionSquadHandlers) extends SquadHandlerFunctions {
def sessionLogic: SessionData = ops.sessionLogic
object SquadHandlerLogic {
def apply(ops: SessionSquadHandlers): SquadHandlerLogic = {
new SquadHandlerLogic(ops, ops.context)
}
}
implicit val context: ActorContext = ops.context
class SquadHandlerLogic(val ops: SessionSquadHandlers, implicit val context: ActorContext) extends SquadHandlerFunctions {
def sessionLogic: SessionData = ops.sessionLogic
private val avatarActor: typed.ActorRef[AvatarActor.Command] = ops.avatarActor

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@ -14,10 +14,14 @@ import net.psforever.objects.vital.TerminalUsedActivity
import net.psforever.packet.game.{FavoritesAction, FavoritesRequest, ItemTransactionMessage, ItemTransactionResultMessage, ProximityTerminalUseMessage, UnuseItemMessage}
import net.psforever.types.{TransactionType, Vector3}
class TerminalHandlerLogic(val ops: SessionTerminalHandlers) extends TerminalHandlerFunctions {
def sessionLogic: SessionData = ops.sessionLogic
object TerminalHandlerLogic {
def apply(ops: SessionTerminalHandlers): TerminalHandlerLogic = {
new TerminalHandlerLogic(ops, ops.context)
}
}
implicit val context: ActorContext = ops.context
class TerminalHandlerLogic(val ops: SessionTerminalHandlers, implicit val context: ActorContext) extends TerminalHandlerFunctions {
def sessionLogic: SessionData = ops.sessionLogic
private val avatarActor: typed.ActorRef[AvatarActor.Command] = ops.avatarActor

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@ -15,10 +15,14 @@ import net.psforever.services.Service
import net.psforever.services.vehicle.{VehicleResponse, VehicleServiceResponse}
import net.psforever.types.{BailType, ChatMessageType, PlanetSideGUID, Vector3}
class VehicleHandlerLogic(val ops: SessionVehicleHandlers) extends VehicleHandlerFunctions {
def sessionLogic: SessionData = ops.sessionLogic
object VehicleHandlerLogic {
def apply(ops: SessionVehicleHandlers): VehicleHandlerLogic = {
new VehicleHandlerLogic(ops, ops.context)
}
}
implicit val context: ActorContext = ops.context
class VehicleHandlerLogic(val ops: SessionVehicleHandlers, implicit val context: ActorContext) extends VehicleHandlerFunctions {
def sessionLogic: SessionData = ops.sessionLogic
private val avatarActor: typed.ActorRef[AvatarActor.Command] = ops.avatarActor

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@ -14,10 +14,14 @@ import net.psforever.packet.game.{ChildObjectStateMessage, DeployRequestMessage,
import net.psforever.services.vehicle.{VehicleAction, VehicleServiceMessage}
import net.psforever.types.{DriveState, Vector3}
class VehicleLogic(val ops: VehicleOperations) extends VehicleFunctions {
def sessionLogic: SessionData = ops.sessionLogic
object VehicleLogic {
def apply(ops: VehicleOperations): VehicleLogic = {
new VehicleLogic(ops, ops.context)
}
}
implicit val context: ActorContext = ops.context
class VehicleLogic(val ops: VehicleOperations, implicit val context: ActorContext) extends VehicleFunctions {
def sessionLogic: SessionData = ops.sessionLogic
private val avatarActor: typed.ActorRef[AvatarActor.Command] = ops.avatarActor
@ -330,11 +334,11 @@ class VehicleLogic(val ops: VehicleOperations) extends VehicleFunctions {
* if and only if the vehicle is known to this client and the `WorldSessioNActor`-global `player` occupies it;
* `(None, None)`, otherwise (even if the vehicle can be determined)
*/
def GetMountableAndSeat(
direct: Option[PlanetSideGameObject with Mountable],
occupant: Player,
zone: Zone
): (Option[PlanetSideGameObject with Mountable], Option[Int]) =
private def GetMountableAndSeat(
direct: Option[PlanetSideGameObject with Mountable],
occupant: Player,
zone: Zone
): (Option[PlanetSideGameObject with Mountable], Option[Int]) =
direct.orElse(zone.GUID(occupant.VehicleSeated)) match {
case Some(obj: PlanetSideGameObject with Mountable) =>
obj.PassengerInSeat(occupant) match {
@ -347,26 +351,6 @@ class VehicleLogic(val ops: VehicleOperations) extends VehicleFunctions {
(None, None)
}
/**
* If the player is seated in a vehicle, find that vehicle and get the mount index number at which the player is sat.<br>
* <br>
* For special purposes involved in zone transfers,
* where the vehicle may or may not exist in either of the zones (yet),
* the value of `interstellarFerry` is also polled.
* Making certain this field is blanked after the transfer is completed is important
* to avoid inspecting the wrong vehicle and failing simple vehicle checks where this function may be employed.
* @see `GetMountableAndSeat`
* @see `interstellarFerry`
* @return a tuple consisting of a vehicle reference and a mount index
* if and only if the vehicle is known to this client and the `WorldSessioNActor`-global `player` occupies it;
* `(None, None)`, otherwise (even if the vehicle can be determined)
*/
def GetKnownVehicleAndSeat(): (Option[Vehicle], Option[Int]) =
GetMountableAndSeat(sessionLogic.zoning.interstellarFerry, player, continent) match {
case (Some(v: Vehicle), Some(seat)) => (Some(v), Some(seat))
case _ => (None, None)
}
/**
* If the player is seated in a vehicle, find that vehicle and get the mount index number at which the player is sat.
* @see `GetMountableAndSeat`
@ -374,7 +358,7 @@ class VehicleLogic(val ops: VehicleOperations) extends VehicleFunctions {
* if and only if the vehicle is known to this client and the `WorldSessioNActor`-global `player` occupies it;
* `(None, None)`, otherwise (even if the vehicle can be determined)
*/
def GetVehicleAndSeat(): (Option[Vehicle], Option[Int]) =
private def GetVehicleAndSeat(): (Option[Vehicle], Option[Int]) =
GetMountableAndSeat(None, player, continent) match {
case (Some(v: Vehicle), Some(seat)) => (Some(v), Some(seat))
case _ => (None, None)

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@ -2,7 +2,7 @@
package net.psforever.actors.session.normal
import akka.actor.{ActorContext, typed}
import net.psforever.actors.session.{AvatarActor, ChatActor}
import net.psforever.actors.session.AvatarActor
import net.psforever.actors.session.support.{SessionData, WeaponAndProjectileFunctions, WeaponAndProjectileOperations}
import net.psforever.login.WorldSession.{CountAmmunition, CountGrenades, FindAmmoBoxThatUses, FindEquipmentStock, FindToolThatUses, PutEquipmentInInventoryOrDrop, PutNewEquipmentInInventoryOrDrop, RemoveOldEquipmentFromInventory}
import net.psforever.objects.ballistics.{Projectile, ProjectileQuality}
@ -26,7 +26,7 @@ import net.psforever.objects.vital.etc.OicwLilBuddyReason
import net.psforever.objects.vital.interaction.DamageInteraction
import net.psforever.objects.vital.projectile.ProjectileReason
import net.psforever.objects.zones.{Zone, ZoneProjectile}
import net.psforever.packet.game.{AIDamage, AvatarGrenadeStateMessage, ChainLashMessage, ChangeAmmoMessage, ChangeFireModeMessage, ChangeFireStateMessage_Start, ChangeFireStateMessage_Stop, HitMessage, InventoryStateMessage, LashMessage, LongRangeProjectileInfoMessage, ObjectAttachMessage, ObjectDeleteMessage, ObjectDetachMessage, ProjectileStateMessage, QuantityUpdateMessage, ReloadMessage, SplashHitMessage, WeaponDelayFireMessage, WeaponDryFireMessage, WeaponFireMessage, WeaponLazeTargetPositionMessage}
import net.psforever.packet.game.{AIDamage, AvatarGrenadeStateMessage, ChainLashMessage, ChangeAmmoMessage, ChangeFireModeMessage, ChangeFireStateMessage_Start, ChangeFireStateMessage_Stop, HitMessage, InventoryStateMessage, LashMessage, LongRangeProjectileInfoMessage, ObjectAttachMessage, ObjectDeleteMessage, ObjectDetachMessage, ProjectileStateMessage, QuantityUpdateMessage, ReloadMessage, SplashHitMessage, UplinkRequest, WeaponDelayFireMessage, WeaponDryFireMessage, WeaponFireMessage, WeaponLazeTargetPositionMessage}
import net.psforever.services.avatar.{AvatarAction, AvatarServiceMessage}
import net.psforever.services.vehicle.{VehicleAction, VehicleServiceMessage}
import net.psforever.types.{PlanetSideGUID, Vector3}
@ -36,15 +36,109 @@ import scala.concurrent.ExecutionContext.Implicits.global
import scala.concurrent.Future
import scala.concurrent.duration._
class WeaponAndProjectileLogic(val ops: WeaponAndProjectileOperations) extends WeaponAndProjectileFunctions {
object WeaponAndProjectileLogic {
def apply(ops: WeaponAndProjectileOperations): WeaponAndProjectileLogic = {
new WeaponAndProjectileLogic(ops, ops.context)
}
/**
* Does a line segment line intersect with a sphere?<br>
* This most likely belongs in `Geometry` or `GeometryForm` or somehow in association with the `\objects\geometry\` package.
* @param start first point of the line segment
* @param end second point of the line segment
* @param center center of the sphere
* @param radius radius of the sphere
* @return list of all points of intersection, if any
* @see `Vector3.DistanceSquared`
* @see `Vector3.MagnitudeSquared`
*/
private def quickLineSphereIntersectionPoints(
start: Vector3,
end: Vector3,
center: Vector3,
radius: Float
): Iterable[Vector3] = {
/*
Algorithm adapted from code found on https://paulbourke.net/geometry/circlesphere/index.html#linesphere,
because I kept messing up proper substitution of the line formula and the circle formula into the quadratic equation.
*/
val Vector3(cx, cy, cz) = center
val Vector3(sx, sy, sz) = start
val vector = end - start
//speed our way through a quadratic equation
val (a, b) = {
val Vector3(dx, dy, dz) = vector
(
dx * dx + dy * dy + dz * dz,
2f * (dx * (sx - cx) + dy * (sy - cy) + dz * (sz - cz))
)
}
val c = Vector3.MagnitudeSquared(center) + Vector3.MagnitudeSquared(start) - 2f * (cx * sx + cy * sy + cz * sz) - radius * radius
val result = b * b - 4 * a * c
if (result < 0f) {
//negative, no intersection
Seq()
} else if (result < 0.00001f) {
//zero-ish, one intersection point
Seq(start - vector * (b / (2f * a)))
} else {
//positive, two intersection points
val sqrt = math.sqrt(result).toFloat
val endStart = vector / (2f * a)
Seq(start + endStart * (sqrt - b), start + endStart * (b + sqrt) * -1f)
}.filter(p => Vector3.DistanceSquared(start, p) <= a)
}
/**
* Preparation for explosion damage that utilizes the Scorpion's little buddy sub-projectiles.
* The main difference from "normal" server-side explosion
* is that the owner of the projectile must be clarified explicitly.
* @see `Zone::serverSideDamage`
* @param zone where the explosion is taking place
* (`source` contains the coordinate location)
* @param source a game object that represents the source of the explosion
* @param owner who or what to accredit damage from the explosion to;
* clarifies a normal `SourceEntry(source)` accreditation
*/
private def detonateLittleBuddy(
zone: Zone,
source: PlanetSideGameObject with FactionAffinity with Vitality,
proxy: Projectile,
owner: SourceEntry
)(): Unit = {
Zone.serverSideDamage(zone, source, littleBuddyExplosionDamage(owner, proxy.id, source.Position))
}
/**
* Preparation for explosion damage that utilizes the Scorpion's little buddy sub-projectiles.
* The main difference from "normal" server-side explosion
* is that the owner of the projectile must be clarified explicitly.
* The sub-projectiles will be the product of a normal projectile rather than a standard game object
* so a custom `source` entity must wrap around it and fulfill the requirements of the field.
* @see `Zone::explosionDamage`
* @param owner who or what to accredit damage from the explosion to
* @param explosionPosition where the explosion will be positioned in the game world
* @param source a game object that represents the source of the explosion
* @param target a game object that is affected by the explosion
* @return a `DamageInteraction` object
*/
private def littleBuddyExplosionDamage(
owner: SourceEntry,
projectileId: Long,
explosionPosition: Vector3
)
(
source: PlanetSideGameObject with FactionAffinity with Vitality,
target: PlanetSideGameObject with FactionAffinity with Vitality
): DamageInteraction = {
DamageInteraction(SourceEntry(target), OicwLilBuddyReason(owner, projectileId, target.DamageModel), explosionPosition)
}
}
class WeaponAndProjectileLogic(val ops: WeaponAndProjectileOperations, implicit val context: ActorContext) extends WeaponAndProjectileFunctions {
def sessionLogic: SessionData = ops.sessionLogic
implicit val context: ActorContext = ops.context
private val avatarActor: typed.ActorRef[AvatarActor.Command] = ops.avatarActor
private val chatActor: typed.ActorRef[ChatActor.Command] = ops.chatActor
/* packets */
def handleWeaponFire(pkt: WeaponFireMessage): Unit = {
@ -107,6 +201,10 @@ class WeaponAndProjectileLogic(val ops: WeaponAndProjectileOperations) extends W
log.info(s"${player.Name} is lazing a position$purpose")
}
def handleUplinkRequest(packet: UplinkRequest): Unit = {
sessionLogic.administrativeKick(player)
}
def handleAvatarGrenadeState(pkt: AvatarGrenadeStateMessage): Unit = {
val AvatarGrenadeStateMessage(_, state) = pkt
//TODO I thought I had this working?
@ -1242,97 +1340,3 @@ class WeaponAndProjectileLogic(val ops: WeaponAndProjectileOperations) extends W
}
}
}
object WeaponAndProjectileLogic {
/**
* Does a line segment line intersect with a sphere?<br>
* This most likely belongs in `Geometry` or `GeometryForm` or somehow in association with the `\objects\geometry\` package.
* @param start first point of the line segment
* @param end second point of the line segment
* @param center center of the sphere
* @param radius radius of the sphere
* @return list of all points of intersection, if any
* @see `Vector3.DistanceSquared`
* @see `Vector3.MagnitudeSquared`
*/
private def quickLineSphereIntersectionPoints(
start: Vector3,
end: Vector3,
center: Vector3,
radius: Float
): Iterable[Vector3] = {
/*
Algorithm adapted from code found on https://paulbourke.net/geometry/circlesphere/index.html#linesphere,
because I kept messing up proper substitution of the line formula and the circle formula into the quadratic equation.
*/
val Vector3(cx, cy, cz) = center
val Vector3(sx, sy, sz) = start
val vector = end - start
//speed our way through a quadratic equation
val (a, b) = {
val Vector3(dx, dy, dz) = vector
(
dx * dx + dy * dy + dz * dz,
2f * (dx * (sx - cx) + dy * (sy - cy) + dz * (sz - cz))
)
}
val c = Vector3.MagnitudeSquared(center) + Vector3.MagnitudeSquared(start) - 2f * (cx * sx + cy * sy + cz * sz) - radius * radius
val result = b * b - 4 * a * c
if (result < 0f) {
//negative, no intersection
Seq()
} else if (result < 0.00001f) {
//zero-ish, one intersection point
Seq(start - vector * (b / (2f * a)))
} else {
//positive, two intersection points
val sqrt = math.sqrt(result).toFloat
val endStart = vector / (2f * a)
Seq(start + endStart * (sqrt - b), start + endStart * (b + sqrt) * -1f)
}.filter(p => Vector3.DistanceSquared(start, p) <= a)
}
/**
* Preparation for explosion damage that utilizes the Scorpion's little buddy sub-projectiles.
* The main difference from "normal" server-side explosion
* is that the owner of the projectile must be clarified explicitly.
* @see `Zone::serverSideDamage`
* @param zone where the explosion is taking place
* (`source` contains the coordinate location)
* @param source a game object that represents the source of the explosion
* @param owner who or what to accredit damage from the explosion to;
* clarifies a normal `SourceEntry(source)` accreditation
*/
private def detonateLittleBuddy(
zone: Zone,
source: PlanetSideGameObject with FactionAffinity with Vitality,
proxy: Projectile,
owner: SourceEntry
)(): Unit = {
Zone.serverSideDamage(zone, source, littleBuddyExplosionDamage(owner, proxy.id, source.Position))
}
/**
* Preparation for explosion damage that utilizes the Scorpion's little buddy sub-projectiles.
* The main difference from "normal" server-side explosion
* is that the owner of the projectile must be clarified explicitly.
* The sub-projectiles will be the product of a normal projectile rather than a standard game object
* so a custom `source` entity must wrap around it and fulfill the requirements of the field.
* @see `Zone::explosionDamage`
* @param owner who or what to accredit damage from the explosion to
* @param explosionPosition where the explosion will be positioned in the game world
* @param source a game object that represents the source of the explosion
* @param target a game object that is affected by the explosion
* @return a `DamageInteraction` object
*/
private def littleBuddyExplosionDamage(
owner: SourceEntry,
projectileId: Long,
explosionPosition: Vector3
)
(
source: PlanetSideGameObject with FactionAffinity with Vitality,
target: PlanetSideGameObject with FactionAffinity with Vitality
): DamageInteraction = {
DamageInteraction(SourceEntry(target), OicwLilBuddyReason(owner, projectileId, target.DamageModel), explosionPosition)
}
}

View file

@ -0,0 +1,573 @@
// Copyright (c) 2024 PSForever
package net.psforever.actors.session.spectator
import akka.actor.{ActorContext, typed}
import net.psforever.actors.session.support.AvatarHandlerFunctions
import scala.concurrent.duration._
//
import net.psforever.actors.session.AvatarActor
import net.psforever.actors.session.support.{SessionAvatarHandlers, SessionData}
import net.psforever.login.WorldSession.{DropEquipmentFromInventory, DropLeftovers, HoldNewEquipmentUp}
import net.psforever.objects.{GlobalDefinitions, Player, Tool, Vehicle}
import net.psforever.objects.guid.{GUIDTask, TaskWorkflow}
import net.psforever.objects.inventory.InventoryItem
import net.psforever.objects.serverobject.pad.VehicleSpawnPad
import net.psforever.objects.serverobject.terminals.{ProximityUnit, Terminal}
import net.psforever.objects.vital.etc.ExplodingEntityReason
import net.psforever.objects.zones.Zoning
import net.psforever.packet.game.objectcreate.ObjectCreateMessageParent
import net.psforever.packet.game.{ArmorChangedMessage, AvatarDeadStateMessage, ChangeAmmoMessage, ChangeFireModeMessage, ChangeFireStateMessage_Start, ChangeFireStateMessage_Stop, ChatMsg, DeadState, DestroyMessage, DrowningTarget, GenericActionMessage, GenericObjectActionMessage, HitHint, ItemTransactionResultMessage, ObjectCreateDetailedMessage, ObjectCreateMessage, ObjectDeleteMessage, ObjectHeldMessage, OxygenStateMessage, PlanetsideAttributeMessage, PlayerStateMessage, ProjectileStateMessage, ReloadMessage, SetEmpireMessage, UseItemMessage, WeaponDryFireMessage}
import net.psforever.services.avatar.{AvatarAction, AvatarResponse, AvatarServiceMessage}
import net.psforever.services.Service
import net.psforever.types.{ChatMessageType, PlanetSideGUID, TransactionType, Vector3}
import net.psforever.util.Config
object AvatarHandlerLogic {
def apply(ops: SessionAvatarHandlers): AvatarHandlerLogic = {
new AvatarHandlerLogic(ops, ops.context)
}
}
class AvatarHandlerLogic(val ops: SessionAvatarHandlers, implicit val context: ActorContext) extends AvatarHandlerFunctions {
def sessionLogic: SessionData = ops.sessionLogic
private val avatarActor: typed.ActorRef[AvatarActor.Command] = ops.avatarActor
/**
* na
* @param toChannel na
* @param guid na
* @param reply na
*/
def handle(toChannel: String, guid: PlanetSideGUID, reply: AvatarResponse.Response): Unit = {
val resolvedPlayerGuid = if (player != null && player.HasGUID) {
player.GUID
} else {
Service.defaultPlayerGUID
}
val isNotSameTarget = resolvedPlayerGuid != guid
val isSameTarget = !isNotSameTarget
reply match {
/* special messages */
case AvatarResponse.TeardownConnection() =>
log.trace(s"ending ${player.Name}'s old session by event system request (relog)")
context.stop(context.self)
/* really common messages (very frequently, every life) */
case pstate @ AvatarResponse.PlayerState(
pos,
vel,
yaw,
pitch,
yawUpper,
_,
isCrouching,
isJumping,
jumpThrust,
isCloaking,
isNotRendered,
canSeeReallyFar
) if isNotSameTarget =>
val pstateToSave = pstate.copy(timestamp = 0)
val (lastMsg, lastTime, lastPosition, wasVisible, wasShooting) = ops.lastSeenStreamMessage.get(guid.guid) match {
case Some(SessionAvatarHandlers.LastUpstream(Some(msg), visible, shooting, time)) => (Some(msg), time, msg.pos, visible, shooting)
case _ => (None, 0L, Vector3.Zero, false, None)
}
val drawConfig = Config.app.game.playerDraw //m
val maxRange = drawConfig.rangeMax * drawConfig.rangeMax //sq.m
val ourPosition = player.Position //xyz
val currentDistance = Vector3.DistanceSquared(ourPosition, pos) //sq.m
val inDrawableRange = currentDistance <= maxRange
val now = System.currentTimeMillis() //ms
if (
sessionLogic.zoning.zoningStatus != Zoning.Status.Deconstructing &&
!isNotRendered && inDrawableRange
) {
//conditions where visibility is assured
val durationSince = now - lastTime //ms
lazy val previouslyInDrawableRange = Vector3.DistanceSquared(ourPosition, lastPosition) <= maxRange
lazy val targetDelay = {
val populationOver = math.max(
0,
sessionLogic.localSector.livePlayerList.size - drawConfig.populationThreshold
)
val distanceAdjustment = math.pow(populationOver / drawConfig.populationStep * drawConfig.rangeStep, 2) //sq.m
val adjustedDistance = currentDistance + distanceAdjustment //sq.m
drawConfig.ranges.lastIndexWhere { dist => adjustedDistance > dist * dist } match {
case -1 => 1
case index => drawConfig.delays(index)
}
} //ms
if (!wasVisible ||
!previouslyInDrawableRange ||
durationSince > drawConfig.delayMax ||
(!lastMsg.contains(pstateToSave) &&
(canSeeReallyFar ||
currentDistance < drawConfig.rangeMin * drawConfig.rangeMin ||
sessionLogic.general.canSeeReallyFar ||
durationSince > targetDelay
)
)
) {
//must draw
sendResponse(
PlayerStateMessage(
guid,
pos,
vel,
yaw,
pitch,
yawUpper,
timestamp = 0, //is this okay?
isCrouching,
isJumping,
jumpThrust,
isCloaking
)
)
ops.lastSeenStreamMessage.put(guid.guid, SessionAvatarHandlers.LastUpstream(Some(pstateToSave), visible=true, wasShooting, now))
} else {
//is visible, but skip reinforcement
ops.lastSeenStreamMessage.put(guid.guid, SessionAvatarHandlers.LastUpstream(Some(pstateToSave), visible=true, wasShooting, lastTime))
}
} else {
//conditions where the target is not currently visible
if (wasVisible) {
//the target was JUST PREVIOUSLY visible; one last draw to move target beyond a renderable distance
val lat = (1 + ops.hidingPlayerRandomizer.nextInt(continent.map.scale.height.toInt)).toFloat
sendResponse(
PlayerStateMessage(
guid,
Vector3(1f, lat, 1f),
vel=None,
facingYaw=0f,
facingPitch=0f,
facingYawUpper=0f,
timestamp=0, //is this okay?
is_cloaked = isCloaking
)
)
ops.lastSeenStreamMessage.put(guid.guid, SessionAvatarHandlers.LastUpstream(Some(pstateToSave), visible=false, wasShooting, now))
} else {
//skip drawing altogether
ops.lastSeenStreamMessage.put(guid.guid, SessionAvatarHandlers.LastUpstream(Some(pstateToSave), visible=false, wasShooting, lastTime))
}
}
case AvatarResponse.ObjectHeld(slot, _)
if isSameTarget && player.VisibleSlots.contains(slot) =>
sendResponse(ObjectHeldMessage(guid, slot, unk1=true))
//Stop using proximity terminals if player unholsters a weapon
continent.GUID(sessionLogic.terminals.usingMedicalTerminal).collect {
case term: Terminal with ProximityUnit => sessionLogic.terminals.StopUsingProximityUnit(term)
}
if (sessionLogic.zoning.zoningStatus == Zoning.Status.Deconstructing) {
sessionLogic.zoning.spawn.stopDeconstructing()
}
case AvatarResponse.ObjectHeld(slot, _)
if isSameTarget && slot > -1 =>
sendResponse(ObjectHeldMessage(guid, slot, unk1=true))
case AvatarResponse.ObjectHeld(_, _)
if isSameTarget => ()
case AvatarResponse.ObjectHeld(_, previousSlot) =>
sendResponse(ObjectHeldMessage(guid, previousSlot, unk1=false))
case AvatarResponse.ChangeFireState_Start(weaponGuid)
if isNotSameTarget && ops.lastSeenStreamMessage.get(guid.guid).exists { _.visible } =>
sendResponse(ChangeFireStateMessage_Start(weaponGuid))
val entry = ops.lastSeenStreamMessage(guid.guid)
ops.lastSeenStreamMessage.put(guid.guid, entry.copy(shooting = Some(weaponGuid)))
case AvatarResponse.ChangeFireState_Start(weaponGuid)
if isNotSameTarget =>
sendResponse(ChangeFireStateMessage_Start(weaponGuid))
case AvatarResponse.ChangeFireState_Stop(weaponGuid)
if isNotSameTarget && ops.lastSeenStreamMessage.get(guid.guid).exists { msg => msg.visible || msg.shooting.nonEmpty } =>
sendResponse(ChangeFireStateMessage_Stop(weaponGuid))
val entry = ops.lastSeenStreamMessage(guid.guid)
ops.lastSeenStreamMessage.put(guid.guid, entry.copy(shooting = None))
case AvatarResponse.ChangeFireState_Stop(weaponGuid)
if isNotSameTarget =>
sendResponse(ChangeFireStateMessage_Stop(weaponGuid))
case AvatarResponse.LoadPlayer(pkt) if isNotSameTarget =>
sendResponse(pkt)
case AvatarResponse.EquipmentInHand(pkt) if isNotSameTarget =>
sendResponse(pkt)
case AvatarResponse.PlanetsideAttribute(attributeType, attributeValue) if isNotSameTarget =>
sendResponse(PlanetsideAttributeMessage(guid, attributeType, attributeValue))
case AvatarResponse.PlanetsideAttributeToAll(attributeType, attributeValue) =>
sendResponse(PlanetsideAttributeMessage(guid, attributeType, attributeValue))
case AvatarResponse.PlanetsideAttributeSelf(attributeType, attributeValue) if isSameTarget =>
sendResponse(PlanetsideAttributeMessage(guid, attributeType, attributeValue))
case AvatarResponse.GenericObjectAction(objectGuid, actionCode) if isNotSameTarget =>
sendResponse(GenericObjectActionMessage(objectGuid, actionCode))
case AvatarResponse.HitHint(sourceGuid) if player.isAlive =>
sendResponse(HitHint(sourceGuid, guid))
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_dmg")
case AvatarResponse.Destroy(victim, killer, weapon, pos) =>
// guid = victim // killer = killer
sendResponse(DestroyMessage(victim, killer, weapon, pos))
case AvatarResponse.DestroyDisplay(killer, victim, method, unk) =>
sendResponse(ops.destroyDisplayMessage(killer, victim, method, unk))
case AvatarResponse.TerminalOrderResult(terminalGuid, action, result)
if result && (action == TransactionType.Buy || action == TransactionType.Loadout) =>
sendResponse(ItemTransactionResultMessage(terminalGuid, action, result))
sessionLogic.terminals.lastTerminalOrderFulfillment = true
AvatarActor.savePlayerData(player)
sessionLogic.general.renewCharSavedTimer(
Config.app.game.savedMsg.interruptedByAction.fixed,
Config.app.game.savedMsg.interruptedByAction.variable
)
case AvatarResponse.TerminalOrderResult(terminalGuid, action, result) =>
sendResponse(ItemTransactionResultMessage(terminalGuid, action, result))
sessionLogic.terminals.lastTerminalOrderFulfillment = true
case AvatarResponse.ChangeExosuit(
target,
armor,
exosuit,
subtype,
_,
maxhand,
oldHolsters,
holsters,
oldInventory,
inventory,
drop,
delete
) if resolvedPlayerGuid == target =>
sendResponse(ArmorChangedMessage(target, exosuit, subtype))
sendResponse(PlanetsideAttributeMessage(target, attribute_type=4, armor))
//happening to this player
//cleanup
sendResponse(ObjectHeldMessage(target, Player.HandsDownSlot, unk1=false))
(oldHolsters ++ oldInventory ++ delete).foreach {
case (_, dguid) => sendResponse(ObjectDeleteMessage(dguid, unk1=0))
}
//functionally delete
delete.foreach { case (obj, _) => TaskWorkflow.execute(GUIDTask.unregisterEquipment(continent.GUID, obj)) }
//redraw
if (maxhand) {
TaskWorkflow.execute(HoldNewEquipmentUp(player)(
Tool(GlobalDefinitions.MAXArms(subtype, player.Faction)),
0
))
}
//draw free hand
player.FreeHand.Equipment.foreach { obj =>
val definition = obj.Definition
sendResponse(
ObjectCreateDetailedMessage(
definition.ObjectId,
obj.GUID,
ObjectCreateMessageParent(target, Player.FreeHandSlot),
definition.Packet.DetailedConstructorData(obj).get
)
)
}
//draw holsters and inventory
(holsters ++ inventory).foreach {
case InventoryItem(obj, index) =>
val definition = obj.Definition
sendResponse(
ObjectCreateDetailedMessage(
definition.ObjectId,
obj.GUID,
ObjectCreateMessageParent(target, index),
definition.Packet.DetailedConstructorData(obj).get
)
)
}
DropLeftovers(player)(drop)
case AvatarResponse.ChangeExosuit(target, armor, exosuit, subtype, slot, _, oldHolsters, holsters, _, _, _, delete) =>
sendResponse(ArmorChangedMessage(target, exosuit, subtype))
sendResponse(PlanetsideAttributeMessage(target, attribute_type=4, armor))
//happening to some other player
sendResponse(ObjectHeldMessage(target, slot, unk1 = false))
//cleanup
(oldHolsters ++ delete).foreach { case (_, guid) => sendResponse(ObjectDeleteMessage(guid, unk1=0)) }
//draw holsters
holsters.foreach {
case InventoryItem(obj, index) =>
val definition = obj.Definition
sendResponse(
ObjectCreateMessage(
definition.ObjectId,
obj.GUID,
ObjectCreateMessageParent(target, index),
definition.Packet.ConstructorData(obj).get
)
)
}
case AvatarResponse.ChangeLoadout(
target,
armor,
exosuit,
subtype,
_,
maxhand,
oldHolsters,
holsters,
oldInventory,
inventory,
drops
) if resolvedPlayerGuid == target =>
sendResponse(ArmorChangedMessage(target, exosuit, subtype))
sendResponse(PlanetsideAttributeMessage(target, attribute_type = 4, armor))
//happening to this player
sendResponse(ObjectHeldMessage(target, Player.HandsDownSlot, unk1=true))
//cleanup
(oldHolsters ++ oldInventory).foreach {
case (obj, objGuid) =>
sendResponse(ObjectDeleteMessage(objGuid, unk1=0))
TaskWorkflow.execute(GUIDTask.unregisterEquipment(continent.GUID, obj))
}
drops.foreach(item => sendResponse(ObjectDeleteMessage(item.obj.GUID, unk1=0)))
//redraw
if (maxhand) {
TaskWorkflow.execute(HoldNewEquipmentUp(player)(
Tool(GlobalDefinitions.MAXArms(subtype, player.Faction)),
slot = 0
))
}
sessionLogic.general.applyPurchaseTimersBeforePackingLoadout(player, player, holsters ++ inventory)
DropLeftovers(player)(drops)
case AvatarResponse.ChangeLoadout(target, armor, exosuit, subtype, slot, _, oldHolsters, _, _, _, _) =>
//redraw handled by callbacks
sendResponse(ArmorChangedMessage(target, exosuit, subtype))
sendResponse(PlanetsideAttributeMessage(target, attribute_type=4, armor))
//happening to some other player
sendResponse(ObjectHeldMessage(target, slot, unk1=false))
//cleanup
oldHolsters.foreach { case (_, guid) => sendResponse(ObjectDeleteMessage(guid, unk1=0)) }
case AvatarResponse.UseKit(kguid, kObjId) =>
sendResponse(
UseItemMessage(
resolvedPlayerGuid,
kguid,
resolvedPlayerGuid,
unk2 = 4294967295L,
unk3 = false,
unk4 = Vector3.Zero,
unk5 = Vector3.Zero,
unk6 = 126,
unk7 = 0, //sequence time?
unk8 = 137,
kObjId
)
)
sendResponse(ObjectDeleteMessage(kguid, unk1=0))
case AvatarResponse.KitNotUsed(_, "") =>
sessionLogic.general.kitToBeUsed = None
case AvatarResponse.KitNotUsed(_, msg) =>
sessionLogic.general.kitToBeUsed = None
sendResponse(ChatMsg(ChatMessageType.UNK_225, msg))
case AvatarResponse.UpdateKillsDeathsAssists(_, kda) =>
avatarActor ! AvatarActor.UpdateKillsDeathsAssists(kda)
case AvatarResponse.AwardBep(charId, bep, expType) =>
//if the target player, always award (some) BEP
if (charId == player.CharId) {
avatarActor ! AvatarActor.AwardBep(bep, expType)
}
case AvatarResponse.AwardCep(charId, cep) =>
//if the target player, always award (some) CEP
if (charId == player.CharId) {
avatarActor ! AvatarActor.AwardCep(cep)
}
case AvatarResponse.FacilityCaptureRewards(buildingId, zoneNumber, cep) =>
ops.facilityCaptureRewards(buildingId, zoneNumber, cep)
case AvatarResponse.SendResponse(msg) =>
sendResponse(msg)
case AvatarResponse.SendResponseTargeted(targetGuid, msg) if resolvedPlayerGuid == targetGuid =>
sendResponse(msg)
/* common messages (maybe once every respawn) */
case AvatarResponse.Reload(itemGuid)
if isNotSameTarget && ops.lastSeenStreamMessage.get(guid.guid).exists { _.visible } =>
sendResponse(ReloadMessage(itemGuid, ammo_clip=1, unk1=0))
case AvatarResponse.Killed(mount) =>
//log and chat messages
val cause = player.LastDamage.flatMap { damage =>
val interaction = damage.interaction
val reason = interaction.cause
val adversarial = interaction.adversarial.map { _.attacker }
reason match {
case r: ExplodingEntityReason if r.entity.isInstanceOf[VehicleSpawnPad] =>
//also, @SVCP_Killed_TooCloseToPadOnCreate^n~ or "... within n meters of pad ..."
sendResponse(ChatMsg(ChatMessageType.UNK_227, "@SVCP_Killed_OnPadOnCreate"))
case _ => ()
}
adversarial.map {_.Name }.orElse { Some(s"a ${reason.getClass.getSimpleName}") }
}.getOrElse { s"an unfortunate circumstance (probably ${player.Sex.pronounObject} own fault)" }
log.info(s"${player.Name} has died, killed by $cause")
if (sessionLogic.shooting.shotsWhileDead > 0) {
log.warn(
s"SHOTS_WHILE_DEAD: client of ${avatar.name} fired ${sessionLogic.shooting.shotsWhileDead} rounds while character was dead on server"
)
sessionLogic.shooting.shotsWhileDead = 0
}
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason(msg = "cancel")
sessionLogic.general.renewCharSavedTimer(fixedLen = 1800L, varLen = 0L)
//player state changes
AvatarActor.updateToolDischargeFor(avatar)
player.FreeHand.Equipment.foreach { item =>
DropEquipmentFromInventory(player)(item)
}
sessionLogic.general.dropSpecialSlotItem()
sessionLogic.general.toggleMaxSpecialState(enable = false)
sessionLogic.keepAliveFunc = sessionLogic.zoning.NormalKeepAlive
sessionLogic.zoning.zoningStatus = Zoning.Status.None
sessionLogic.zoning.spawn.deadState = DeadState.Dead
continent.GUID(mount).collect { case obj: Vehicle =>
sessionLogic.vehicles.ConditionalDriverVehicleControl(obj)
sessionLogic.general.unaccessContainer(obj)
}
sessionLogic.actionsToCancel()
sessionLogic.terminals.CancelAllProximityUnits()
AvatarActor.savePlayerLocation(player)
sessionLogic.zoning.spawn.shiftPosition = Some(player.Position)
//respawn
sessionLogic.zoning.spawn.reviveTimer.cancel()
if (player.death_by == 0) {
sessionLogic.zoning.spawn.randomRespawn(300.seconds)
} else {
sessionLogic.zoning.spawn.HandleReleaseAvatar(player, continent)
}
case AvatarResponse.Release(tplayer) if isNotSameTarget =>
sessionLogic.zoning.spawn.DepictPlayerAsCorpse(tplayer)
case AvatarResponse.Revive(revivalTargetGuid) if resolvedPlayerGuid == revivalTargetGuid =>
log.info(s"No time for rest, ${player.Name}. Back on your feet!")
sessionLogic.zoning.spawn.reviveTimer.cancel()
sessionLogic.zoning.spawn.deadState = DeadState.Alive
player.Revive
val health = player.Health
sendResponse(PlanetsideAttributeMessage(revivalTargetGuid, attribute_type=0, health))
sendResponse(AvatarDeadStateMessage(DeadState.Alive, timer_max=0, timer=0, player.Position, player.Faction, unk5=true))
continent.AvatarEvents ! AvatarServiceMessage(
continent.id,
AvatarAction.PlanetsideAttributeToAll(revivalTargetGuid, attribute_type=0, health)
)
/* uncommon messages (utility, or once in a while) */
case AvatarResponse.ChangeAmmo(weapon_guid, weapon_slot, previous_guid, ammo_id, ammo_guid, ammo_data)
if isNotSameTarget && ops.lastSeenStreamMessage.get(guid.guid).exists { _.visible } =>
ops.changeAmmoProcedures(weapon_guid, previous_guid, ammo_id, ammo_guid, weapon_slot, ammo_data)
sendResponse(ChangeAmmoMessage(weapon_guid, 1))
case AvatarResponse.ChangeAmmo(weapon_guid, weapon_slot, previous_guid, ammo_id, ammo_guid, ammo_data)
if isNotSameTarget =>
ops.changeAmmoProcedures(weapon_guid, previous_guid, ammo_id, ammo_guid, weapon_slot, ammo_data)
case AvatarResponse.ChangeFireMode(itemGuid, mode) if isNotSameTarget =>
sendResponse(ChangeFireModeMessage(itemGuid, mode))
case AvatarResponse.ConcealPlayer() =>
sendResponse(GenericObjectActionMessage(guid, code=9))
case AvatarResponse.EnvironmentalDamage(_, _, _) =>
//TODO damage marker?
sessionLogic.zoning.CancelZoningProcessWithDescriptiveReason("cancel_dmg")
case AvatarResponse.DropItem(pkt) if isNotSameTarget =>
sendResponse(pkt)
case AvatarResponse.ObjectDelete(itemGuid, unk) if isNotSameTarget =>
sendResponse(ObjectDeleteMessage(itemGuid, unk))
/* rare messages */
case AvatarResponse.SetEmpire(objectGuid, faction) if isNotSameTarget =>
sendResponse(SetEmpireMessage(objectGuid, faction))
case AvatarResponse.DropSpecialItem() =>
sessionLogic.general.dropSpecialSlotItem()
case AvatarResponse.OxygenState(player, vehicle) =>
sendResponse(OxygenStateMessage(
DrowningTarget(player.guid, player.progress, player.state),
vehicle.flatMap { vinfo => Some(DrowningTarget(vinfo.guid, vinfo.progress, vinfo.state)) }
))
case AvatarResponse.LoadProjectile(pkt) if isNotSameTarget =>
sendResponse(pkt)
case AvatarResponse.ProjectileState(projectileGuid, shotPos, shotVel, shotOrient, seq, end, targetGuid) if isNotSameTarget =>
sendResponse(ProjectileStateMessage(projectileGuid, shotPos, shotVel, shotOrient, seq, end, targetGuid))
case AvatarResponse.ProjectileExplodes(projectileGuid, projectile) =>
sendResponse(
ProjectileStateMessage(
projectileGuid,
projectile.Position,
shot_vel = Vector3.Zero,
projectile.Orientation,
sequence_num=0,
end=true,
hit_target_guid=PlanetSideGUID(0)
)
)
sendResponse(ObjectDeleteMessage(projectileGuid, unk1=2))
case AvatarResponse.ProjectileAutoLockAwareness(mode) =>
sendResponse(GenericActionMessage(mode))
case AvatarResponse.PutDownFDU(target) if isNotSameTarget =>
sendResponse(GenericObjectActionMessage(target, code=53))
case AvatarResponse.StowEquipment(target, slot, item) if isNotSameTarget =>
val definition = item.Definition
sendResponse(
ObjectCreateDetailedMessage(
definition.ObjectId,
item.GUID,
ObjectCreateMessageParent(target, slot),
definition.Packet.DetailedConstructorData(item).get
)
)
case AvatarResponse.WeaponDryFire(weaponGuid)
if isNotSameTarget && ops.lastSeenStreamMessage.get(guid.guid).exists { _.visible } =>
continent.GUID(weaponGuid).collect {
case tool: Tool if tool.Magazine == 0 =>
// check that the magazine is still empty before sending WeaponDryFireMessage
// if it has been reloaded since then, other clients will not see it firing
sendResponse(WeaponDryFireMessage(weaponGuid))
}
case _ => ()
}
}
}

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// Copyright (c) 2024 PSForever
package net.psforever.actors.session.spectator
import akka.actor.{ActorContext, ActorRef, typed}
import net.psforever.actors.session.AvatarActor
import net.psforever.actors.session.support.{GalaxyHandlerFunctions, SessionGalaxyHandlers, SessionData}
import net.psforever.packet.game.{BroadcastWarpgateUpdateMessage, FriendsResponse, HotSpotUpdateMessage, ZoneInfoMessage, ZonePopulationUpdateMessage, HotSpotInfo => PacketHotSpotInfo}
import net.psforever.services.galaxy.{GalaxyAction, GalaxyResponse, GalaxyServiceMessage}
import net.psforever.types.{MemberAction, PlanetSideEmpire}
object GalaxyHandlerLogic {
def apply(ops: SessionGalaxyHandlers): GalaxyHandlerLogic = {
new GalaxyHandlerLogic(ops, ops.context)
}
}
class GalaxyHandlerLogic(val ops: SessionGalaxyHandlers, implicit val context: ActorContext) extends GalaxyHandlerFunctions {
def sessionLogic: SessionData = ops.sessionLogic
private val avatarActor: typed.ActorRef[AvatarActor.Command] = ops.avatarActor
private val galaxyService: ActorRef = ops.galaxyService
/* packets */
def handleUpdateIgnoredPlayers(pkt: FriendsResponse): Unit = {
sendResponse(pkt)
pkt.friends.foreach { f =>
galaxyService ! GalaxyServiceMessage(GalaxyAction.LogStatusChange(f.name))
}
}
/* response handlers */
def handle(reply: GalaxyResponse.Response): Unit = {
reply match {
case GalaxyResponse.HotSpotUpdate(zone_index, priority, hot_spot_info) =>
sendResponse(
HotSpotUpdateMessage(
zone_index,
priority,
hot_spot_info.map { spot => PacketHotSpotInfo(spot.DisplayLocation.x, spot.DisplayLocation.y, 40) }
)
)
case GalaxyResponse.MapUpdate(msg) =>
sendResponse(msg)
case GalaxyResponse.UpdateBroadcastPrivileges(zoneId, gateMapId, fromFactions, toFactions) =>
val faction = player.Faction
val from = fromFactions.contains(faction)
val to = toFactions.contains(faction)
if (from && !to) {
sendResponse(BroadcastWarpgateUpdateMessage(zoneId, gateMapId, PlanetSideEmpire.NEUTRAL))
} else if (!from && to) {
sendResponse(BroadcastWarpgateUpdateMessage(zoneId, gateMapId, faction))
}
case GalaxyResponse.FlagMapUpdate(msg) =>
sendResponse(msg)
case GalaxyResponse.TransferPassenger(temp_channel, vehicle, _, manifest) =>
sessionLogic.zoning.handleTransferPassenger(temp_channel, vehicle, manifest)
case GalaxyResponse.LockedZoneUpdate(zone, time) =>
sendResponse(ZoneInfoMessage(zone.Number, empire_status=false, lock_time=time))
case GalaxyResponse.UnlockedZoneUpdate(zone) => ;
sendResponse(ZoneInfoMessage(zone.Number, empire_status=true, lock_time=0L))
val popBO = 0
val popTR = zone.Players.count(_.faction == PlanetSideEmpire.TR)
val popNC = zone.Players.count(_.faction == PlanetSideEmpire.NC)
val popVS = zone.Players.count(_.faction == PlanetSideEmpire.VS)
sendResponse(ZonePopulationUpdateMessage(zone.Number, 414, 138, popTR, 138, popNC, 138, popVS, 138, popBO))
case GalaxyResponse.LogStatusChange(name) if avatar.people.friend.exists(_.name.equals(name)) =>
avatarActor ! AvatarActor.MemberListRequest(MemberAction.UpdateFriend, name)
case GalaxyResponse.SendResponse(msg) =>
sendResponse(msg)
case _ => ()
}
}
}

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// Copyright (c) 2024 PSForever
package net.psforever.actors.session.spectator
import akka.actor.{ActorContext, typed}
import net.psforever.actors.session.{AvatarActor, ChatActor}
import net.psforever.actors.session.support.{GeneralFunctions, GeneralOperations, SessionData}
import net.psforever.login.WorldSession.RemoveOldEquipmentFromInventory
import net.psforever.objects.{Account, BoomerDeployable, BoomerTrigger, GlobalDefinitions, LivePlayerList, PlanetSideGameObject, Player, TelepadDeployable, Tool, Vehicle}
import net.psforever.objects.avatar.Avatar
import net.psforever.objects.ballistics.Projectile
import net.psforever.objects.ce.{Deployable, TelepadLike}
import net.psforever.objects.definition.{BasicDefinition, KitDefinition, SpecialExoSuitDefinition}
import net.psforever.objects.equipment.Equipment
import net.psforever.objects.guid.{GUIDTask, TaskWorkflow}
import net.psforever.objects.inventory.Container
import net.psforever.objects.serverobject.{CommonMessages, PlanetSideServerObject}
import net.psforever.objects.serverobject.doors.Door
import net.psforever.objects.sourcing.{PlayerSource, VehicleSource}
import net.psforever.objects.vehicles.{Utility, UtilityType}
import net.psforever.objects.vehicles.Utility.InternalTelepad
import net.psforever.objects.vital.{VehicleDismountActivity, VehicleMountActivity}
import net.psforever.objects.zones.{Zone, ZoneProjectile}
import net.psforever.packet.PlanetSideGamePacket
import net.psforever.packet.game.{ActionCancelMessage, AvatarFirstTimeEventMessage, AvatarImplantMessage, AvatarJumpMessage, BattleplanMessage, BindPlayerMessage, BugReportMessage, ChangeFireModeMessage, ChangeShortcutBankMessage, CharacterCreateRequestMessage, CharacterRequestMessage, ChatMsg, ConnectToWorldRequestMessage, CreateShortcutMessage, DeployObjectMessage, DisplayedAwardMessage, DropItemMessage, EmoteMsg, FacilityBenefitShieldChargeRequestMessage, FriendsRequest, GenericAction, GenericActionMessage, GenericCollisionMsg, GenericObjectActionAtPositionMessage, GenericObjectActionMessage, GenericObjectStateMsg, HitHint, ImplantAction, InvalidTerrainMessage, LootItemMessage, MoveItemMessage, ObjectDeleteMessage, ObjectDetectedMessage, ObjectHeldMessage, PickupItemMessage, PlanetsideAttributeMessage, PlayerStateMessageUpstream, PlayerStateShiftMessage, RequestDestroyMessage, SetChatFilterMessage, ShiftState, TargetInfo, TargetingImplantRequest, TargetingInfoMessage, TradeMessage, UnuseItemMessage, UseItemMessage, VoiceHostInfo, VoiceHostKill, VoiceHostRequest, ZipLineMessage}
import net.psforever.services.RemoverActor
import net.psforever.services.account.AccountPersistenceService
import net.psforever.services.avatar.{AvatarAction, AvatarServiceMessage}
import net.psforever.services.local.{LocalAction, LocalServiceMessage}
import net.psforever.types.{ChatMessageType, DriveState, ExoSuitType, PlanetSideGUID, Vector3}
import net.psforever.util.Config
object GeneralLogic {
def apply(ops: GeneralOperations): GeneralLogic = {
new GeneralLogic(ops, ops.context)
}
}
class GeneralLogic(val ops: GeneralOperations, implicit val context: ActorContext) extends GeneralFunctions {
def sessionLogic: SessionData = ops.sessionLogic
private val avatarActor: typed.ActorRef[AvatarActor.Command] = ops.avatarActor
private val chatActor: typed.ActorRef[ChatActor.Command] = ops.chatActor
private var customImplants = SpectatorModeLogic.SpectatorImplants.map(_.get)
def handleConnectToWorldRequest(pkt: ConnectToWorldRequestMessage): Unit = { /* intentionally blank */ }
def handleCharacterCreateRequest(pkt: CharacterCreateRequestMessage): Unit = { /* intentionally blank */ }
def handleCharacterRequest(pkt: CharacterRequestMessage): Unit = { /* intentionally blank */ }
def handlePlayerStateUpstream(pkt: PlayerStateMessageUpstream): Unit = {
val PlayerStateMessageUpstream(
avatarGuid,
pos,
vel,
yaw,
pitch,
yawUpper,
_/*seqTime*/,
_,
isCrouching,
isJumping,
_/*jumpThrust*/,
isCloaking,
_,
_
)= pkt
sessionLogic.persist()
sessionLogic.turnCounterFunc(avatarGuid)
ops.fallHeightTracker(pos.z)
// if (isCrouching && !player.Crouching) {
// //dev stuff goes here
// }
player.Position = pos
player.Velocity = vel
player.Orientation = Vector3(player.Orientation.x, pitch, yaw)
player.FacingYawUpper = yawUpper
player.Crouching = isCrouching
player.Jumping = isJumping
player.Cloaked = player.ExoSuit == ExoSuitType.Infiltration && isCloaking
if (player.death_by == -1) {
sessionLogic.kickedByAdministration()
}
}
def handleChat(pkt: ChatMsg): Unit = {
chatActor ! ChatActor.Message(pkt)
}
def handleChatFilter(pkt: SetChatFilterMessage): Unit = { /* intentionally blank */ }
def handleVoiceHostRequest(pkt: VoiceHostRequest): Unit = {
log.debug(s"$pkt")
sendResponse(VoiceHostKill())
sendResponse(
ChatMsg(ChatMessageType.CMT_OPEN, wideContents=false, "", "Try our Discord at https://discord.gg/0nRe5TNbTYoUruA4", None)
)
}
def handleVoiceHostInfo(pkt: VoiceHostInfo): Unit = {
log.debug(s"$pkt")
sendResponse(VoiceHostKill())
sendResponse(
ChatMsg(ChatMessageType.CMT_OPEN, wideContents=false, "", "Try our Discord at https://discord.gg/0nRe5TNbTYoUruA4", None)
)
}
def handleEmote(pkt: EmoteMsg): Unit = {
val EmoteMsg(avatarGuid, emote) = pkt
sendResponse(EmoteMsg(avatarGuid, emote))
}
def handleDropItem(pkt: DropItemMessage): Unit = { /* intentionally blank */ }
def handlePickupItem(pkt: PickupItemMessage): Unit = { /* intentionally blank */ }
def handleObjectHeld(pkt: ObjectHeldMessage): Unit = {
val ObjectHeldMessage(_, heldHolsters, _) = pkt
if (heldHolsters != Player.HandsDownSlot && heldHolsters != 4) {
sendResponse(ObjectHeldMessage(player.GUID, Player.HandsDownSlot, unk1=true))
}
}
def handleAvatarJump(pkt: AvatarJumpMessage): Unit = { /* intentionally blank */ }
def handleZipLine(pkt: ZipLineMessage): Unit = {
val ZipLineMessage(playerGuid, forwards, action, pathId, pos) = pkt
continent.zipLinePaths.find(x => x.PathId == pathId) match {
case Some(path) if path.IsTeleporter =>
val endPoint = path.ZipLinePoints.last
sendResponse(ZipLineMessage(PlanetSideGUID(0), forwards, 0, pathId, pos))
//todo: send to zone to show teleport animation to all clients
sendResponse(PlayerStateShiftMessage(ShiftState(0, endPoint, (player.Orientation.z + player.FacingYawUpper) % 360f, None)))
case Some(_) =>
action match {
case 0 =>
//travel along the zipline in the direction specified
sendResponse(ZipLineMessage(playerGuid, forwards, action, pathId, pos))
case 1 =>
//disembark from zipline at destination!
sendResponse(ZipLineMessage(playerGuid, forwards, action, 0, pos))
case 2 =>
//get off by force
sendResponse(ZipLineMessage(playerGuid, forwards, action, 0, pos))
case _ =>
log.warn(
s"${player.Name} tried to do something with a zipline but can't handle it. forwards: $forwards action: $action pathId: $pathId zone: ${continent.Number} / ${continent.id}"
)
}
case _ =>
log.warn(s"${player.Name} couldn't find a zipline path $pathId in zone ${continent.id}")
}
}
def handleRequestDestroy(pkt: RequestDestroyMessage): Unit = {
val RequestDestroyMessage(objectGuid) = pkt
//make sure this is the correct response for all cases
sessionLogic.validObject(objectGuid, decorator = "RequestDestroy") match {
case Some(obj: Projectile) =>
if (!obj.isResolved) {
obj.Miss()
}
continent.Projectile ! ZoneProjectile.Remove(objectGuid)
case Some(obj: BoomerTrigger) =>
if (findEquipmentToDelete(objectGuid, obj)) {
continent.GUID(obj.Companion) match {
case Some(boomer: BoomerDeployable) =>
boomer.Trigger = None
boomer.Actor ! Deployable.Deconstruct()
case Some(thing) =>
log.warn(s"RequestDestroy: BoomerTrigger object connected to wrong object - $thing")
case None => ()
}
}
case _ => ()
}
}
def handleMoveItem(pkt: MoveItemMessage): Unit = { /* intentionally blank */ }
def handleLootItem(pkt: LootItemMessage): Unit = { /* intentionally blank */ }
def handleAvatarImplant(pkt: AvatarImplantMessage): Unit = {
val AvatarImplantMessage(_, _, slot, _) = pkt
customImplants.lift(slot)
.collect {
case implant if implant.active =>
customImplants = customImplants.updated(slot, implant.copy(active = false))
sendResponse(AvatarImplantMessage(player.GUID, ImplantAction.Activation, slot, 0))
sendResponse(PlanetsideAttributeMessage(player.GUID, 28, implant.definition.implantType.value * 2))
case implant =>
customImplants = customImplants.updated(slot, implant.copy(active = true))
sendResponse(AvatarImplantMessage(player.GUID, ImplantAction.Activation, slot, 1))
sendResponse(PlanetsideAttributeMessage(player.GUID, 28, implant.definition.implantType.value * 2 + 1))
}
}
def handleUseItem(pkt: UseItemMessage): Unit = {
sessionLogic.validObject(pkt.object_guid, decorator = "UseItem") match {
case Some(door: Door) =>
handleUseDoor(door, None)
case Some(obj: TelepadDeployable) =>
handleUseTelepadDeployable(obj, None, pkt)
case Some(obj: Utility.InternalTelepad) =>
handleUseInternalTelepad(obj, pkt)
case _ => ()
}
}
def handleUnuseItem(pkt: UnuseItemMessage): Unit = { /* intentionally blank */ }
def handleDeployObject(pkt: DeployObjectMessage): Unit = { /* intentionally blank */ }
def handlePlanetsideAttribute(pkt: PlanetsideAttributeMessage): Unit = {
val PlanetsideAttributeMessage(objectGuid, attributeType, _/*attributeValue*/) = pkt
sessionLogic.validObject(objectGuid, decorator = "PlanetsideAttribute") match {
case Some(_: Vehicle) => ()
case Some(_: Player) if attributeType == 106 => ()
case Some(obj) =>
log.trace(s"PlanetsideAttribute: ${player.Name} does not know how to apply unknown attributes behavior $attributeType to ${obj.Definition.Name}")
case _ => ()
}
}
def handleGenericObjectAction(pkt: GenericObjectActionMessage): Unit = {
val GenericObjectActionMessage(objectGuid, _/*code*/) = pkt
sessionLogic.validObject(objectGuid, decorator = "GenericObjectAction") match {
case Some(_: Vehicle) => ()
case Some(_: Tool) => ()
case _ => log.info(s"${player.Name} - $pkt")
}
}
def handleGenericObjectActionAtPosition(pkt: GenericObjectActionAtPositionMessage): Unit = {
val GenericObjectActionAtPositionMessage(objectGuid, _, _) = pkt
sessionLogic.validObject(objectGuid, decorator = "GenericObjectActionAtPosition") match {
case Some(tool: Tool) if GlobalDefinitions.isBattleFrameNTUSiphon(tool.Definition) => ()
case _ => log.info(s"${player.Name} - $pkt")
}
}
def handleGenericObjectState(pkt: GenericObjectStateMsg): Unit = {
val GenericObjectStateMsg(_, _) = pkt
log.info(s"${player.Name} - $pkt")
}
def handleGenericAction(pkt: GenericActionMessage): Unit = {
val GenericActionMessage(action) = pkt
val (toolOpt, definition) = player.Slot(0).Equipment match {
case Some(tool: Tool) =>
(Some(tool), tool.Definition)
case _ =>
(None, GlobalDefinitions.bullet_9mm)
}
action match {
case GenericAction.MaxAnchorsExtend_RCV =>
log.info(s"${player.Name} has anchored ${player.Sex.pronounObject}self to the ground")
player.UsingSpecial = SpecialExoSuitDefinition.Mode.Anchored
continent.AvatarEvents ! AvatarServiceMessage(
continent.id,
AvatarAction.PlanetsideAttribute(player.GUID, 19, 1)
)
definition match {
case GlobalDefinitions.trhev_dualcycler | GlobalDefinitions.trhev_burster =>
val tool = toolOpt.get
tool.ToFireMode = 1
sendResponse(ChangeFireModeMessage(tool.GUID, 1))
case GlobalDefinitions.trhev_pounder =>
val tool = toolOpt.get
val convertFireModeIndex = if (tool.FireModeIndex == 0) { 1 }
else { 4 }
tool.ToFireMode = convertFireModeIndex
sendResponse(ChangeFireModeMessage(tool.GUID, convertFireModeIndex))
case _ =>
log.warn(s"GenericObject: ${player.Name} is a MAX with an unexpected attachment - ${definition.Name}")
}
case GenericAction.MaxAnchorsRelease_RCV =>
log.info(s"${player.Name} has released the anchors")
player.UsingSpecial = SpecialExoSuitDefinition.Mode.Normal
continent.AvatarEvents ! AvatarServiceMessage(
continent.id,
AvatarAction.PlanetsideAttribute(player.GUID, 19, 0)
)
definition match {
case GlobalDefinitions.trhev_dualcycler | GlobalDefinitions.trhev_burster =>
val tool = toolOpt.get
tool.ToFireMode = 0
sendResponse(ChangeFireModeMessage(tool.GUID, 0))
case GlobalDefinitions.trhev_pounder =>
val tool = toolOpt.get
val convertFireModeIndex = if (tool.FireModeIndex == 1) { 0 } else { 3 }
tool.ToFireMode = convertFireModeIndex
sendResponse(ChangeFireModeMessage(tool.GUID, convertFireModeIndex))
case _ =>
log.warn(s"GenericObject: $player is MAX with an unexpected attachment - ${definition.Name}")
}
case GenericAction.AwayFromKeyboard_RCV =>
log.info(s"${player.Name} is AFK")
AvatarActor.savePlayerLocation(player)
ops.displayCharSavedMsgThenRenewTimer(fixedLen=1800L, varLen=0L) //~30min
player.AwayFromKeyboard = true
case GenericAction.BackInGame_RCV =>
log.info(s"${player.Name} is back")
player.AwayFromKeyboard = false
ops.renewCharSavedTimer(
Config.app.game.savedMsg.renewal.fixed,
Config.app.game.savedMsg.renewal.variable
)
case GenericAction.LookingForSquad_RCV => //Looking For Squad ON
if (!avatar.lookingForSquad && (sessionLogic.squad.squadUI.isEmpty || sessionLogic.squad.squadUI(player.CharId).index == 0)) {
avatarActor ! AvatarActor.SetLookingForSquad(true)
}
case GenericAction.NotLookingForSquad_RCV => //Looking For Squad OFF
if (avatar.lookingForSquad && (sessionLogic.squad.squadUI.isEmpty || sessionLogic.squad.squadUI(player.CharId).index == 0)) {
avatarActor ! AvatarActor.SetLookingForSquad(false)
}
case _ =>
log.warn(s"GenericActionMessage: ${player.Name} can't handle $action")
}
}
def handleGenericCollision(pkt: GenericCollisionMsg): Unit = { /* intentionally blank */ }
def handleAvatarFirstTimeEvent(pkt: AvatarFirstTimeEventMessage): Unit = { /* intentionally blank */ }
def handleBugReport(pkt: PlanetSideGamePacket): Unit = {
val BugReportMessage(
_/*versionMajor*/,
_/*versionMinor*/,
_/*versionDate*/,
_/*bugType*/,
_/*repeatable*/,
_/*location*/,
_/*zone*/,
_/*pos*/,
_/*summary*/,
_/*desc*/
) = pkt
log.warn(s"${player.Name} filed a bug report - it might be something important")
log.debug(s"$pkt")
}
def handleFacilityBenefitShieldChargeRequest(pkt: FacilityBenefitShieldChargeRequestMessage): Unit = { /* intentionally blank */ }
def handleBattleplan(pkt: BattleplanMessage): Unit = {
val BattleplanMessage(_, name, _, _) = pkt
val lament: String = s"$name has a brilliant idea that no one will ever see"
log.info(lament)
log.debug(s"Battleplan: $lament - $pkt")
}
def handleBindPlayer(pkt: BindPlayerMessage): Unit = {
val BindPlayerMessage(_, _, _, _, _, _, _, _) = pkt
}
def handleCreateShortcut(pkt: CreateShortcutMessage): Unit = { /* intentionally blank */ }
def handleChangeShortcutBank(pkt: ChangeShortcutBankMessage): Unit = { /* intentionally blank */ }
def handleFriendRequest(pkt: FriendsRequest): Unit = {
val FriendsRequest(action, name) = pkt
avatarActor ! AvatarActor.MemberListRequest(action, name)
}
def handleInvalidTerrain(pkt: InvalidTerrainMessage): Unit = { /* intentionally blank */ }
def handleActionCancel(pkt: ActionCancelMessage): Unit = {
val ActionCancelMessage(_, _, _) = pkt
ops.progressBarUpdate.cancel()
ops.progressBarValue = None
}
def handleTrade(pkt: TradeMessage): Unit = { /* intentionally blank */ }
def handleDisplayedAward(pkt: DisplayedAwardMessage): Unit = {
val DisplayedAwardMessage(_, ribbon, bar) = pkt
log.trace(s"${player.Name} changed the $bar displayed award ribbon to $ribbon")
avatarActor ! AvatarActor.SetRibbon(ribbon, bar)
}
def handleObjectDetected(pkt: ObjectDetectedMessage): Unit = { /* intentionally blank */ }
def handleTargetingImplantRequest(pkt: TargetingImplantRequest): Unit = {
val TargetingImplantRequest(list) = pkt
val targetInfo: List[TargetInfo] = list.flatMap { x =>
continent.GUID(x.target_guid) match {
case Some(player: Player) =>
val health = player.Health.toFloat / player.MaxHealth
val armor = if (player.MaxArmor > 0) {
player.Armor.toFloat / player.MaxArmor
} else {
0
}
Some(TargetInfo(player.GUID, health, armor))
case _ =>
log.warn(
s"TargetingImplantRequest: the info that ${player.Name} requested for target ${x.target_guid} is not for a player"
)
None
}
}
sendResponse(TargetingInfoMessage(targetInfo))
}
def handleHitHint(pkt: HitHint): Unit = { /* intentionally blank */ }
/* messages */
def handleSetAvatar(avatar: Avatar): Unit = {
session = session.copy(avatar = avatar)
if (session.player != null) {
session.player.avatar = avatar
}
LivePlayerList.Update(avatar.id, avatar)
}
def handleReceiveAccountData(account: Account): Unit = {
log.trace(s"ReceiveAccountData $account")
session = session.copy(account = account)
avatarActor ! AvatarActor.SetAccount(account)
}
def handleUseCooldownRenew: BasicDefinition => Unit = {
case _: KitDefinition => ops.kitToBeUsed = None
case _ => ()
}
def handleAvatarResponse(avatar: Avatar): Unit = {
session = session.copy(avatar = avatar)
sessionLogic.accountPersistence ! AccountPersistenceService.Login(avatar.name, avatar.id)
}
def handleSetSpeed(speed: Float): Unit = {
session = session.copy(speed = speed)
}
def handleSetFlying(flying: Boolean): Unit = {
session = session.copy(flying = flying)
}
def handleSetSpectator(spectator: Boolean): Unit = {
session.player.spectator = spectator
}
def handleKick(player: Player, time: Option[Long]): Unit = {
administrativeKick(player)
sessionLogic.accountPersistence ! AccountPersistenceService.Kick(player.Name, time)
}
def handleSilenced(isSilenced: Boolean): Unit = {
player.silenced = isSilenced
}
/* supporting functions */
private def handleUseDoor(door: Door, equipment: Option[Equipment]): Unit = {
equipment match {
case Some(tool: Tool) if tool.Definition == GlobalDefinitions.medicalapplicator =>
val distance: Float = math.max(
Config.app.game.doorsCanBeOpenedByMedAppFromThisDistance,
door.Definition.initialOpeningDistance
)
door.Actor ! CommonMessages.Use(player, Some(distance))
case _ =>
door.Actor ! CommonMessages.Use(player)
}
}
private def handleUseTelepadDeployable(obj: TelepadDeployable, equipment: Option[Equipment], msg: UseItemMessage): Unit = {
if (equipment.isEmpty) {
(continent.GUID(obj.Router) match {
case Some(vehicle: Vehicle) => Some((vehicle, vehicle.Utility(UtilityType.internal_router_telepad_deployable)))
case Some(vehicle) => Some(vehicle, None)
case None => None
}) match {
case Some((vehicle: Vehicle, Some(util: Utility.InternalTelepad))) =>
player.WhichSide = vehicle.WhichSide
useRouterTelepadSystem(
router = vehicle,
internalTelepad = util,
remoteTelepad = obj,
src = obj,
dest = util
)
case Some((vehicle: Vehicle, None)) =>
log.error(
s"telepad@${msg.object_guid.guid} is not linked to a router - ${vehicle.Definition.Name}"
)
case Some((o, _)) =>
log.error(
s"telepad@${msg.object_guid.guid} is linked to wrong kind of object - ${o.Definition.Name}, ${obj.Router}"
)
obj.Actor ! Deployable.Deconstruct()
case _ => ()
}
}
}
private def handleUseInternalTelepad(obj: InternalTelepad, msg: UseItemMessage): Unit = {
continent.GUID(obj.Telepad) match {
case Some(pad: TelepadDeployable) =>
player.WhichSide = pad.WhichSide
useRouterTelepadSystem(
router = obj.Owner.asInstanceOf[Vehicle],
internalTelepad = obj,
remoteTelepad = pad,
src = obj,
dest = pad
)
case Some(o) =>
log.error(
s"internal telepad@${msg.object_guid.guid} is not linked to a remote telepad - ${o.Definition.Name}@${o.GUID.guid}"
)
case None => ()
}
}
/**
* Get the current `Vehicle` object that the player is riding/driving.
* The vehicle must be found solely through use of `player.VehicleSeated`.
* @return the vehicle
*/
private def findLocalVehicle: Option[Vehicle] = {
continent.GUID(player.VehicleSeated) match {
case Some(obj: Vehicle) => Some(obj)
case _ => None
}
}
/**
* A simple object searching algorithm that is limited to containers currently known and accessible by the player.
* If all relatively local containers are checked and the object is not found,
* the player's locker inventory will be checked, and then
* the game environment (items on the ground) will be checked too.
* If the target object is discovered, it is removed from its current location and is completely destroyed.
* @see `RequestDestroyMessage`
* @see `Zone.ItemIs.Where`
* @param objectGuid the target object's globally unique identifier;
* it is not expected that the object will be unregistered, but it is also not gauranteed
* @param obj the target object
* @return `true`, if the target object was discovered and removed;
* `false`, otherwise
*/
private def findEquipmentToDelete(objectGuid: PlanetSideGUID, obj: Equipment): Boolean = {
val findFunc
: PlanetSideServerObject with Container => Option[(PlanetSideServerObject with Container, Option[Int])] =
ops.findInLocalContainer(objectGuid)
findFunc(player)
.orElse(ops.accessedContainer match {
case Some(parent: PlanetSideServerObject) =>
findFunc(parent)
case _ =>
None
})
.orElse(findLocalVehicle match {
case Some(parent: PlanetSideServerObject) =>
findFunc(parent)
case _ =>
None
}) match {
case Some((parent, Some(_))) =>
obj.Position = Vector3.Zero
RemoveOldEquipmentFromInventory(parent)(obj)
true
case _ if player.avatar.locker.Inventory.Remove(objectGuid) =>
sendResponse(ObjectDeleteMessage(objectGuid, 0))
true
case _ if continent.EquipmentOnGround.contains(obj) =>
obj.Position = Vector3.Zero
continent.Ground ! Zone.Ground.RemoveItem(objectGuid)
continent.AvatarEvents ! AvatarServiceMessage.Ground(RemoverActor.ClearSpecific(List(obj), continent))
true
case _ =>
Zone.EquipmentIs.Where(obj, objectGuid, continent) match {
case None =>
true
case Some(Zone.EquipmentIs.Orphaned()) if obj.HasGUID =>
TaskWorkflow.execute(GUIDTask.unregisterEquipment(continent.GUID, obj))
true
case Some(Zone.EquipmentIs.Orphaned()) =>
true
case _ =>
log.warn(s"RequestDestroy: equipment $obj exists, but ${player.Name} can not reach it to dispose of it")
false
}
}
}
/**
* A player uses a fully-linked Router teleportation system.
* @param router the Router vehicle
* @param internalTelepad the internal telepad within the Router vehicle
* @param remoteTelepad the remote telepad that is currently associated with this Router
* @param src the origin of the teleportation (where the player starts)
* @param dest the destination of the teleportation (where the player is going)
*/
private def useRouterTelepadSystem(
router: Vehicle,
internalTelepad: InternalTelepad,
remoteTelepad: TelepadDeployable,
src: PlanetSideGameObject with TelepadLike,
dest: PlanetSideGameObject with TelepadLike
): Unit = {
val time = System.currentTimeMillis()
if (
time - ops.recentTeleportAttempt > 2000L && router.DeploymentState == DriveState.Deployed &&
internalTelepad.Active &&
remoteTelepad.Active
) {
val pguid = player.GUID
val sguid = src.GUID
val dguid = dest.GUID
sendResponse(PlayerStateShiftMessage(ShiftState(0, dest.Position, player.Orientation.z)))
ops.useRouterTelepadEffect(pguid, sguid, dguid)
continent.LocalEvents ! LocalServiceMessage(
continent.id,
LocalAction.RouterTelepadTransport(pguid, pguid, sguid, dguid)
)
val vSource = VehicleSource(router)
val zoneNumber = continent.Number
player.LogActivity(VehicleMountActivity(vSource, PlayerSource(player), zoneNumber))
player.Position = dest.Position
player.LogActivity(VehicleDismountActivity(vSource, PlayerSource(player), zoneNumber))
} else {
log.warn(s"UseRouterTelepadSystem: ${player.Name} can not teleport")
}
ops.recentTeleportAttempt = time
}
private def administrativeKick(tplayer: Player): Unit = {
log.warn(s"${tplayer.Name} has been kicked by ${player.Name}")
tplayer.death_by = -1
sessionLogic.accountPersistence ! AccountPersistenceService.Kick(tplayer.Name)
}
}

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// Copyright (c) 2024 PSForever
package net.psforever.actors.session.spectator
import akka.actor.ActorContext
import net.psforever.actors.session.support.{LocalHandlerFunctions, SessionData, SessionLocalHandlers}
import net.psforever.objects.ce.Deployable
import net.psforever.objects.vehicles.MountableWeapons
import net.psforever.objects.{BoomerDeployable, ExplosiveDeployable, TelepadDeployable, Tool, TurretDeployable}
import net.psforever.packet.game.{ChatMsg, DeployableObjectsInfoMessage, GenericActionMessage, GenericObjectActionMessage, GenericObjectStateMsg, HackMessage, HackState, InventoryStateMessage, ObjectAttachMessage, ObjectCreateMessage, ObjectDeleteMessage, ObjectDetachMessage, OrbitalShuttleTimeMsg, PadAndShuttlePair, PlanetsideAttributeMessage, ProximityTerminalUseMessage, SetEmpireMessage, TriggerEffectMessage, TriggerSoundMessage, TriggeredSound, VehicleStateMessage}
import net.psforever.services.Service
import net.psforever.services.local.LocalResponse
import net.psforever.types.{ChatMessageType, PlanetSideGUID, Vector3}
object LocalHandlerLogic {
def apply(ops: SessionLocalHandlers): LocalHandlerLogic = {
new LocalHandlerLogic(ops, ops.context)
}
}
class LocalHandlerLogic(val ops: SessionLocalHandlers, implicit val context: ActorContext) extends LocalHandlerFunctions {
def sessionLogic: SessionData = ops.sessionLogic
/* response handlers */
/**
* na
* @param toChannel na
* @param guid na
* @param reply na
*/
def handle(toChannel: String, guid: PlanetSideGUID, reply: LocalResponse.Response): Unit = {
val resolvedPlayerGuid = if (player.HasGUID) {
player.GUID
} else {
Service.defaultPlayerGUID
}
val isNotSameTarget = resolvedPlayerGuid != guid
reply match {
case LocalResponse.DeployableMapIcon(behavior, deployInfo) if isNotSameTarget =>
sendResponse(DeployableObjectsInfoMessage(behavior, deployInfo))
case LocalResponse.DeployableUIFor(item) =>
sessionLogic.general.updateDeployableUIElements(avatar.deployables.UpdateUIElement(item))
case LocalResponse.Detonate(dguid, _: BoomerDeployable) =>
sendResponse(TriggerEffectMessage(dguid, "detonate_boomer"))
sendResponse(PlanetsideAttributeMessage(dguid, attribute_type=29, attribute_value=1))
sendResponse(ObjectDeleteMessage(dguid, unk1=0))
case LocalResponse.Detonate(dguid, _: ExplosiveDeployable) =>
sendResponse(GenericObjectActionMessage(dguid, code=19))
sendResponse(PlanetsideAttributeMessage(dguid, attribute_type=29, attribute_value=1))
sendResponse(ObjectDeleteMessage(dguid, unk1=0))
case LocalResponse.Detonate(_, obj) =>
log.warn(s"LocalResponse.Detonate: ${obj.Definition.Name} not configured to explode correctly")
case LocalResponse.DoorOpens(doorGuid) if isNotSameTarget =>
sendResponse(GenericObjectStateMsg(doorGuid, state=16))
case LocalResponse.DoorCloses(doorGuid) => //door closes for everyone
sendResponse(GenericObjectStateMsg(doorGuid, state=17))
case LocalResponse.EliminateDeployable(obj: TurretDeployable, dguid, _, _) if obj.Destroyed =>
sendResponse(ObjectDeleteMessage(dguid, unk1=0))
case LocalResponse.EliminateDeployable(obj: TurretDeployable, dguid, pos, _) =>
obj.Destroyed = true
DeconstructDeployable(
obj,
dguid,
pos,
obj.Orientation,
deletionType= if (obj.MountPoints.isEmpty) { 2 } else { 1 }
)
case LocalResponse.EliminateDeployable(obj: ExplosiveDeployable, dguid, _, _)
if obj.Destroyed || obj.Jammed || obj.Health == 0 =>
sendResponse(ObjectDeleteMessage(dguid, unk1=0))
case LocalResponse.EliminateDeployable(obj: ExplosiveDeployable, dguid, pos, effect) =>
obj.Destroyed = true
DeconstructDeployable(obj, dguid, pos, obj.Orientation, effect)
case LocalResponse.EliminateDeployable(obj: TelepadDeployable, dguid, _, _) if obj.Active && obj.Destroyed =>
//if active, deactivate
obj.Active = false
sendResponse(GenericObjectActionMessage(dguid, code=29))
sendResponse(GenericObjectActionMessage(dguid, code=30))
//standard deployable elimination behavior
sendResponse(ObjectDeleteMessage(dguid, unk1=0))
case LocalResponse.EliminateDeployable(obj: TelepadDeployable, dguid, pos, _) if obj.Active =>
//if active, deactivate
obj.Active = false
sendResponse(GenericObjectActionMessage(dguid, code=29))
sendResponse(GenericObjectActionMessage(dguid, code=30))
//standard deployable elimination behavior
obj.Destroyed = true
DeconstructDeployable(obj, dguid, pos, obj.Orientation, deletionType=2)
case LocalResponse.EliminateDeployable(obj: TelepadDeployable, dguid, _, _) if obj.Destroyed =>
//standard deployable elimination behavior
sendResponse(ObjectDeleteMessage(dguid, unk1=0))
case LocalResponse.EliminateDeployable(obj: TelepadDeployable, dguid, pos, _) =>
//standard deployable elimination behavior
obj.Destroyed = true
DeconstructDeployable(obj, dguid, pos, obj.Orientation, deletionType=2)
case LocalResponse.EliminateDeployable(obj, dguid, _, _) if obj.Destroyed =>
sendResponse(ObjectDeleteMessage(dguid, unk1=0))
case LocalResponse.EliminateDeployable(obj, dguid, pos, effect) =>
obj.Destroyed = true
DeconstructDeployable(obj, dguid, pos, obj.Orientation, effect)
case LocalResponse.SendHackMessageHackCleared(targetGuid, unk1, unk2) =>
sendResponse(HackMessage(unk1=0, targetGuid, guid, progress=0, unk1, HackState.HackCleared, unk2))
case LocalResponse.HackObject(targetGuid, unk1, unk2) =>
sessionLogic.general.hackObject(targetGuid, unk1, unk2)
case LocalResponse.PlanetsideAttribute(targetGuid, attributeType, attributeValue) =>
sessionLogic.general.sendPlanetsideAttributeMessage(targetGuid, attributeType, attributeValue)
case LocalResponse.GenericObjectAction(targetGuid, actionNumber) =>
sendResponse(GenericObjectActionMessage(targetGuid, actionNumber))
case LocalResponse.GenericActionMessage(actionNumber) =>
sendResponse(GenericActionMessage(actionNumber))
case LocalResponse.ChatMessage(msg) =>
sendResponse(msg)
case LocalResponse.SendPacket(packet) =>
sendResponse(packet)
case LocalResponse.LluSpawned(llu) =>
// Create LLU on client
sendResponse(ObjectCreateMessage(
llu.Definition.ObjectId,
llu.GUID,
llu.Definition.Packet.ConstructorData(llu).get
))
sendResponse(TriggerSoundMessage(TriggeredSound.LLUMaterialize, llu.Position, unk=20, volume=0.8000001f))
case LocalResponse.LluDespawned(lluGuid, position) =>
sendResponse(TriggerSoundMessage(TriggeredSound.LLUDeconstruct, position, unk=20, volume=0.8000001f))
sendResponse(ObjectDeleteMessage(lluGuid, unk1=0))
// If the player was holding the LLU, remove it from their tracked special item slot
sessionLogic.general.specialItemSlotGuid.collect { case guid if guid == lluGuid =>
sessionLogic.general.specialItemSlotGuid = None
player.Carrying = None
}
case LocalResponse.ObjectDelete(objectGuid, unk) if isNotSameTarget =>
sendResponse(ObjectDeleteMessage(objectGuid, unk))
case LocalResponse.ProximityTerminalEffect(object_guid, true) =>
sendResponse(ProximityTerminalUseMessage(Service.defaultPlayerGUID, object_guid, unk=true))
case LocalResponse.ProximityTerminalEffect(objectGuid, false) =>
sendResponse(ProximityTerminalUseMessage(Service.defaultPlayerGUID, objectGuid, unk=false))
sessionLogic.terminals.ForgetAllProximityTerminals(objectGuid)
case LocalResponse.RouterTelepadMessage(msg) =>
sendResponse(ChatMsg(ChatMessageType.UNK_229, wideContents=false, recipient="", msg, note=None))
case LocalResponse.RouterTelepadTransport(passengerGuid, srcGuid, destGuid) =>
sessionLogic.general.useRouterTelepadEffect(passengerGuid, srcGuid, destGuid)
case LocalResponse.SendResponse(msg) =>
sendResponse(msg)
case LocalResponse.SetEmpire(objectGuid, empire) =>
sendResponse(SetEmpireMessage(objectGuid, empire))
case LocalResponse.ShuttleEvent(ev) =>
val msg = OrbitalShuttleTimeMsg(
ev.u1,
ev.u2,
ev.t1,
ev.t2,
ev.t3,
pairs=ev.pairs.map { case ((a, b), c) => PadAndShuttlePair(a, b, c) }
)
sendResponse(msg)
case LocalResponse.ShuttleDock(pguid, sguid, slot) =>
sendResponse(ObjectAttachMessage(pguid, sguid, slot))
case LocalResponse.ShuttleUndock(pguid, sguid, pos, orient) =>
sendResponse(ObjectDetachMessage(pguid, sguid, pos, orient))
case LocalResponse.ShuttleState(sguid, pos, orient, state) =>
sendResponse(VehicleStateMessage(sguid, unk1=0, pos, orient, vel=None, Some(state), unk3=0, unk4=0, wheel_direction=15, is_decelerating=false, is_cloaked=false))
case LocalResponse.ToggleTeleportSystem(router, systemPlan) =>
sessionLogic.general.toggleTeleportSystem(router, systemPlan)
case LocalResponse.TriggerEffect(targetGuid, effect, effectInfo, triggerLocation) =>
sendResponse(TriggerEffectMessage(targetGuid, effect, effectInfo, triggerLocation))
case LocalResponse.TriggerSound(sound, pos, unk, volume) =>
sendResponse(TriggerSoundMessage(sound, pos, unk, volume))
case LocalResponse.UpdateForceDomeStatus(buildingGuid, true) =>
sendResponse(GenericObjectActionMessage(buildingGuid, 11))
case LocalResponse.UpdateForceDomeStatus(buildingGuid, false) =>
sendResponse(GenericObjectActionMessage(buildingGuid, 12))
case LocalResponse.RechargeVehicleWeapon(vehicleGuid, weaponGuid) if resolvedPlayerGuid == guid =>
continent.GUID(vehicleGuid)
.collect { case vehicle: MountableWeapons => (vehicle, vehicle.PassengerInSeat(player)) }
.collect { case (vehicle, Some(seat_num)) => vehicle.WeaponControlledFromSeat(seat_num) }
.getOrElse(Set.empty)
.collect { case weapon: Tool if weapon.GUID == weaponGuid =>
sendResponse(InventoryStateMessage(weapon.AmmoSlot.Box.GUID, weapon.GUID, weapon.Magazine))
}
case _ => ()
}
}
/* support functions */
/**
* Common behavior for deconstructing deployables in the game environment.
* @param obj the deployable
* @param guid the globally unique identifier for the deployable
* @param pos the previous position of the deployable
* @param orient the previous orientation of the deployable
* @param deletionType the value passed to `ObjectDeleteMessage` concerning the deconstruction animation
*/
def DeconstructDeployable(
obj: Deployable,
guid: PlanetSideGUID,
pos: Vector3,
orient: Vector3,
deletionType: Int
): Unit = {
sendResponse(TriggerEffectMessage("spawn_object_failed_effect", pos, orient))
sendResponse(PlanetsideAttributeMessage(guid, 29, 1)) //make deployable vanish
sendResponse(ObjectDeleteMessage(guid, deletionType))
}
}

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// Copyright (c) 2024 PSForever
package net.psforever.actors.session.spectator
import akka.actor.ActorContext
import net.psforever.actors.session.SessionActor
import net.psforever.actors.session.normal.NormalMode
import net.psforever.actors.session.support.{MountHandlerFunctions, SessionData, SessionMountHandlers}
import net.psforever.actors.zone.ZoneActor
import net.psforever.objects.{GlobalDefinitions, PlanetSideGameObject, Player, Vehicle, Vehicles}
import net.psforever.objects.serverobject.affinity.FactionAffinity
import net.psforever.objects.serverobject.mount.Mountable
import net.psforever.objects.serverobject.terminals.implant.ImplantTerminalMech
import net.psforever.objects.vehicles.{AccessPermissionGroup, CargoBehavior}
import net.psforever.objects.vital.InGameHistory
import net.psforever.packet.game.{DelayedPathMountMsg, DismountVehicleCargoMsg, DismountVehicleMsg, GenericObjectActionMessage, MountVehicleCargoMsg, MountVehicleMsg, ObjectDetachMessage, PlayerStasisMessage, PlayerStateShiftMessage, ShiftState}
import net.psforever.services.Service
import net.psforever.services.local.{LocalAction, LocalServiceMessage}
import net.psforever.services.vehicle.{VehicleAction, VehicleServiceMessage}
import net.psforever.types.{BailType, PlanetSideGUID, Vector3}
object MountHandlerLogic {
def apply(ops: SessionMountHandlers): MountHandlerLogic = {
new MountHandlerLogic(ops, ops.context)
}
}
class MountHandlerLogic(val ops: SessionMountHandlers, implicit val context: ActorContext) extends MountHandlerFunctions {
def sessionLogic: SessionData = ops.sessionLogic
/* packets */
def handleMountVehicle(pkt: MountVehicleMsg): Unit = { /* intentionally blank */ }
def handleDismountVehicle(pkt: DismountVehicleMsg): Unit = {
val DismountVehicleMsg(player_guid, bailType, wasKickedByDriver) = pkt
val dError: (String, Player)=> Unit = dismountError(bailType, wasKickedByDriver)
//TODO optimize this later
//common warning for this section
if (player.GUID == player_guid) {
//normally disembarking from a mount
(sessionLogic.zoning.interstellarFerry.orElse(continent.GUID(player.VehicleSeated)) match {
case out @ Some(obj: Vehicle) =>
continent.GUID(obj.MountedIn) match {
case Some(_: Vehicle) => None //cargo vehicle
case _ => out //arrangement "may" be permissible
}
case out @ Some(_: Mountable) =>
out
case _ =>
dError(s"DismountVehicleMsg: player ${player.Name} not considered seated in a mountable entity", player)
None
}) match {
case Some(obj: Mountable) =>
obj.PassengerInSeat(player) match {
case Some(seat_num) =>
obj.Actor ! Mountable.TryDismount(player, seat_num, bailType)
//short-circuit the temporary channel for transferring between zones, the player is no longer doing that
sessionLogic.zoning.interstellarFerry = None
// Deconstruct the vehicle if the driver has bailed out and the vehicle is capable of flight
//todo: implement auto landing procedure if the pilot bails but passengers are still present instead of deconstructing the vehicle
//todo: continue flight path until aircraft crashes if no passengers present (or no passenger seats), then deconstruct.
//todo: kick cargo passengers out. To be added after PR #216 is merged
obj match {
case v: Vehicle
if bailType == BailType.Bailed &&
v.SeatPermissionGroup(seat_num).contains(AccessPermissionGroup.Driver) &&
v.isFlying =>
v.Actor ! Vehicle.Deconstruct(None) //immediate deconstruction
case _ => ;
}
case None =>
dError(s"DismountVehicleMsg: can not find where player ${player.Name}_guid is seated in mountable ${player.VehicleSeated}", player)
}
case _ =>
dError(s"DismountVehicleMsg: can not find mountable entity ${player.VehicleSeated}", player)
}
} else {
//kicking someone else out of a mount; need to own that mount/mountable
val dWarn: (String, Player)=> Unit = dismountWarning(bailType, wasKickedByDriver)
player.avatar.vehicle match {
case Some(obj_guid) =>
(
(
sessionLogic.validObject(obj_guid, decorator = "DismountVehicle/Vehicle"),
sessionLogic.validObject(player_guid, decorator = "DismountVehicle/Player")
) match {
case (vehicle @ Some(obj: Vehicle), tplayer) =>
if (obj.MountedIn.isEmpty) (vehicle, tplayer) else (None, None)
case (mount @ Some(_: Mountable), tplayer) =>
(mount, tplayer)
case _ =>
(None, None)
}) match {
case (Some(obj: Mountable), Some(tplayer: Player)) =>
obj.PassengerInSeat(tplayer) match {
case Some(seat_num) =>
obj.Actor ! Mountable.TryDismount(tplayer, seat_num, bailType)
case None =>
dError(s"DismountVehicleMsg: can not find where other player ${tplayer.Name} is seated in mountable $obj_guid", tplayer)
}
case (None, _) =>
dWarn(s"DismountVehicleMsg: ${player.Name} can not find his vehicle", player)
case (_, None) =>
dWarn(s"DismountVehicleMsg: player $player_guid could not be found to kick, ${player.Name}", player)
case _ =>
dWarn(s"DismountVehicleMsg: object is either not a Mountable or not a Player", player)
}
case None =>
dWarn(s"DismountVehicleMsg: ${player.Name} does not own a vehicle", player)
}
}
}
def handleMountVehicleCargo(pkt: MountVehicleCargoMsg): Unit = { /* intentionally blank */ }
def handleDismountVehicleCargo(pkt: DismountVehicleCargoMsg): Unit = {
val DismountVehicleCargoMsg(_, cargo_guid, bailed, _, kicked) = pkt
continent.GUID(cargo_guid) match {
case Some(cargo: Vehicle) =>
cargo.Actor ! CargoBehavior.StartCargoDismounting(bailed || kicked)
case _ => ()
}
}
/* response handlers */
/**
* na
*
* @param tplayer na
* @param reply na
*/
def handle(tplayer: Player, reply: Mountable.Exchange): Unit = {
reply match {
case Mountable.CanDismount(obj: ImplantTerminalMech, seatNum, _) =>
DismountAction(tplayer, obj, seatNum)
obj.Zone.actor ! ZoneActor.RemoveFromBlockMap(player)
case Mountable.CanDismount(obj: Vehicle, _, mountPoint)
if obj.Definition == GlobalDefinitions.orbital_shuttle && obj.MountedIn.nonEmpty =>
//dismount to hart lobby
val pguid = player.GUID
val sguid = obj.GUID
val (pos, zang) = Vehicles.dismountShuttle(obj, mountPoint)
tplayer.Position = pos
sendResponse(DelayedPathMountMsg(pguid, sguid, u1=60, u2=true))
continent.LocalEvents ! LocalServiceMessage(
continent.id,
LocalAction.SendResponse(ObjectDetachMessage(sguid, pguid, pos, roll=0, pitch=0, zang))
)
obj.Zone.actor ! ZoneActor.RemoveFromBlockMap(player)
sessionLogic.keepAliveFunc = sessionLogic.zoning.NormalKeepAlive
case Mountable.CanDismount(obj: Vehicle, seatNum, _)
if obj.Definition == GlobalDefinitions.orbital_shuttle =>
//get ready for orbital drop
val pguid = player.GUID
val events = continent.VehicleEvents
DismountAction(tplayer, obj, seatNum)
continent.actor ! ZoneActor.RemoveFromBlockMap(player) //character doesn't need it
//DismountAction(...) uses vehicle service, so use that service to coordinate the remainder of the messages
events ! VehicleServiceMessage(
player.Name,
VehicleAction.SendResponse(Service.defaultPlayerGUID, PlayerStasisMessage(pguid)) //the stasis message
)
//when the player dismounts, they will be positioned where the shuttle was when it disappeared in the sky
//the player will fall to the ground and is perfectly vulnerable in this state
//additionally, our player must exist in the current zone
//having no in-game avatar target will throw us out of the map screen when deploying and cause softlock
events ! VehicleServiceMessage(
player.Name,
VehicleAction.SendResponse(
Service.defaultPlayerGUID,
PlayerStateShiftMessage(ShiftState(unk=0, obj.Position, obj.Orientation.z, vel=None)) //cower in the shuttle bay
)
)
events ! VehicleServiceMessage(
continent.id,
VehicleAction.SendResponse(pguid, GenericObjectActionMessage(pguid, code=9)) //conceal the player
)
context.self ! SessionActor.SetMode(NormalMode)
sessionLogic.keepAliveFunc = sessionLogic.zoning.NormalKeepAlive
case Mountable.CanDismount(obj: Vehicle, seatNum, _)
if obj.Definition == GlobalDefinitions.droppod =>
sessionLogic.general.unaccessContainer(obj)
DismountAction(tplayer, obj, seatNum)
obj.Actor ! Vehicle.Deconstruct()
case Mountable.CanDismount(obj: Vehicle, seatNum, _)
if tplayer.GUID == player.GUID =>
sessionLogic.vehicles.ConditionalDriverVehicleControl(obj)
sessionLogic.general.unaccessContainer(obj)
DismountVehicleAction(tplayer, obj, seatNum)
case Mountable.CanDismount(obj: Vehicle, seat_num, _) =>
continent.VehicleEvents ! VehicleServiceMessage(
continent.id,
VehicleAction.KickPassenger(tplayer.GUID, seat_num, unk2=true, obj.GUID)
)
case Mountable.CanDismount(obj: PlanetSideGameObject with PlanetSideGameObject with Mountable with FactionAffinity with InGameHistory, seatNum, _) =>
DismountAction(tplayer, obj, seatNum)
case Mountable.CanDismount(obj: Mountable, _, _) => ()
case Mountable.CanNotDismount(obj: Vehicle, seatNum) =>
obj.Actor ! Vehicle.Deconstruct()
case _ => ()
}
}
/* support functions */
private def dismountWarning(
bailAs: BailType.Value,
kickedByDriver: Boolean
)
(
note: String,
player: Player
): Unit = {
log.warn(note)
player.VehicleSeated = None
sendResponse(DismountVehicleMsg(player.GUID, bailAs, kickedByDriver))
}
private def dismountError(
bailAs: BailType.Value,
kickedByDriver: Boolean
)
(
note: String,
player: Player
): Unit = {
log.error(s"$note; some vehicle might not know that ${player.Name} is no longer sitting in it")
player.VehicleSeated = None
sendResponse(DismountVehicleMsg(player.GUID, bailAs, kickedByDriver))
}
/**
* Common activities/procedure when a player dismounts a valid mountable object.
* @param tplayer the player
* @param obj the mountable object
* @param seatNum the mount out of which which the player is disembarking
*/
private def DismountVehicleAction(tplayer: Player, obj: PlanetSideGameObject with FactionAffinity with InGameHistory, seatNum: Int): Unit = {
DismountAction(tplayer, obj, seatNum)
//until vehicles maintain synchronized momentum without a driver
obj match {
case v: Vehicle
if seatNum == 0 && Vector3.MagnitudeSquared(v.Velocity.getOrElse(Vector3.Zero)) > 0f =>
sessionLogic.vehicles.serverVehicleControlVelocity.collect { _ =>
sessionLogic.vehicles.ServerVehicleOverrideStop(v)
}
v.Velocity = Vector3.Zero
continent.VehicleEvents ! VehicleServiceMessage(
continent.id,
VehicleAction.VehicleState(
tplayer.GUID,
v.GUID,
unk1 = 0,
v.Position,
v.Orientation,
vel = None,
v.Flying,
unk3 = 0,
unk4 = 0,
wheel_direction = 15,
unk5 = false,
unk6 = v.Cloaked
)
)
v.Zone.actor ! ZoneActor.RemoveFromBlockMap(player)
case _ => ()
}
}
/**
* Common activities/procedure when a player dismounts a valid mountable object.
* @param tplayer the player
* @param obj the mountable object
* @param seatNum the mount out of which which the player is disembarking
*/
private def DismountAction(tplayer: Player, obj: PlanetSideGameObject with FactionAffinity with InGameHistory, seatNum: Int): Unit = {
val playerGuid: PlanetSideGUID = tplayer.GUID
tplayer.ContributionFrom(obj)
sessionLogic.keepAliveFunc = sessionLogic.zoning.NormalKeepAlive
val bailType = if (tplayer.BailProtection) {
BailType.Bailed
} else {
BailType.Normal
}
sendResponse(DismountVehicleMsg(playerGuid, bailType, wasKickedByDriver = false))
continent.VehicleEvents ! VehicleServiceMessage(
continent.id,
VehicleAction.DismountVehicle(playerGuid, bailType, unk2 = false)
)
}
}

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@ -0,0 +1,661 @@
// Copyright (c) 2024 PSForever
package net.psforever.actors.session.spectator
import akka.actor.Actor.Receive
import akka.actor.ActorRef
import net.psforever.actors.session.support.{AvatarHandlerFunctions, GalaxyHandlerFunctions, GeneralFunctions, LocalHandlerFunctions, MountHandlerFunctions, SquadHandlerFunctions, TerminalHandlerFunctions, VehicleFunctions, VehicleHandlerFunctions, WeaponAndProjectileFunctions}
import net.psforever.actors.zone.ZoneActor
import net.psforever.objects.avatar.{BattleRank, CommandRank, DeployableToolbox, FirstTimeEvents, Implant, ProgressDecoration, Shortcut => AvatarShortcut}
import net.psforever.objects.serverobject.ServerObject
import net.psforever.objects.{GlobalDefinitions, Player, Session, SimpleItem, Vehicle}
import net.psforever.packet.PlanetSidePacket
import net.psforever.packet.game.{ObjectCreateDetailedMessage, ObjectDeleteMessage}
import net.psforever.packet.game.objectcreate.{ObjectClass, ObjectCreateMessageParent, RibbonBars}
import net.psforever.services.avatar.{AvatarAction, AvatarServiceMessage}
import net.psforever.services.teamwork.{SquadAction, SquadServiceMessage}
import net.psforever.types.{CapacitorStateType, ChatMessageType, ExoSuitType, MeritCommendation, SquadRequestType}
//
import net.psforever.actors.session.{AvatarActor, SessionActor}
import net.psforever.actors.session.support.{ModeLogic, PlayerMode, SessionData, ZoningOperations}
import net.psforever.objects.TurretDeployable
import net.psforever.objects.guid.{GUIDTask, TaskWorkflow}
import net.psforever.objects.serverobject.CommonMessages
import net.psforever.objects.serverobject.containable.Containable
import net.psforever.objects.serverobject.deploy.Deployment
import net.psforever.objects.serverobject.mount.Mountable
import net.psforever.objects.serverobject.terminals.{ProximityUnit, Terminal}
import net.psforever.objects.zones.Zone
import net.psforever.packet.PlanetSideGamePacket
import net.psforever.packet.game.{AIDamage, ActionCancelMessage, AvatarFirstTimeEventMessage, AvatarGrenadeStateMessage, AvatarImplantMessage, AvatarJumpMessage, BattleplanMessage, BeginZoningMessage, BindPlayerMessage, BugReportMessage, ChangeAmmoMessage, ChangeFireModeMessage, ChangeFireStateMessage_Start, ChangeFireStateMessage_Stop, ChangeShortcutBankMessage, CharacterCreateRequestMessage, CharacterRequestMessage, ChatMsg, ChildObjectStateMessage, ConnectToWorldRequestMessage, CreateShortcutMessage, DeployObjectMessage, DeployRequestMessage, DismountVehicleCargoMsg, DismountVehicleMsg, DisplayedAwardMessage, DropItemMessage, DroppodLaunchRequestMessage, EmoteMsg, FacilityBenefitShieldChargeRequestMessage, FavoritesRequest, FrameVehicleStateMessage, FriendsRequest, GenericActionMessage, GenericCollisionMsg, GenericObjectActionAtPositionMessage, GenericObjectActionMessage, GenericObjectStateMsg, HitHint, HitMessage, InvalidTerrainMessage, ItemTransactionMessage, KeepAliveMessage, LashMessage, LongRangeProjectileInfoMessage, LootItemMessage, MountVehicleCargoMsg, MountVehicleMsg, MoveItemMessage, ObjectDetectedMessage, ObjectHeldMessage, OutfitRequest, PickupItemMessage, PlanetsideAttributeMessage, PlayerStateMessageUpstream, ProjectileStateMessage, ProximityTerminalUseMessage, ReleaseAvatarRequestMessage, ReloadMessage, RequestDestroyMessage, SetChatFilterMessage, SpawnRequestMessage, SplashHitMessage, SquadDefinitionActionMessage, SquadMembershipRequest, SquadWaypointRequest, TargetingImplantRequest, TradeMessage, UnuseItemMessage, UplinkRequest, UseItemMessage, VehicleStateMessage, VehicleSubStateMessage, VoiceHostInfo, VoiceHostRequest, WarpgateRequest, WeaponDelayFireMessage, WeaponDryFireMessage, WeaponFireMessage, WeaponLazeTargetPositionMessage, ZipLineMessage}
import net.psforever.services.{InterstellarClusterService => ICS}
import net.psforever.services.CavernRotationService
import net.psforever.services.CavernRotationService.SendCavernRotationUpdates
import net.psforever.services.ServiceManager.LookupResult
import net.psforever.services.account.{PlayerToken, ReceiveAccountData}
import net.psforever.services.avatar.AvatarServiceResponse
import net.psforever.services.galaxy.GalaxyServiceResponse
import net.psforever.services.local.LocalServiceResponse
import net.psforever.services.teamwork.SquadServiceResponse
import net.psforever.services.vehicle.VehicleServiceResponse
class SpectatorModeLogic(data: SessionData) extends ModeLogic {
val avatarResponse: AvatarHandlerFunctions = AvatarHandlerLogic(data.avatarResponse)
val galaxy: GalaxyHandlerFunctions = GalaxyHandlerLogic(data.galaxyResponseHandlers)
val general: GeneralFunctions = GeneralLogic(data.general)
val local: LocalHandlerFunctions = LocalHandlerLogic(data.localResponse)
val mountResponse: MountHandlerFunctions = MountHandlerLogic(data.mountResponse)
val shooting: WeaponAndProjectileFunctions = WeaponAndProjectileLogic(data.shooting)
val squad: SquadHandlerFunctions = SquadHandlerLogic(data.squad)
val terminals: TerminalHandlerFunctions = TerminalHandlerLogic(data.terminals)
val vehicles: VehicleFunctions = VehicleLogic(data.vehicles)
val vehicleResponse: VehicleHandlerFunctions = VehicleHandlerLogic(data.vehicleResponseOperations)
override def switchTo(session: Session): Unit = {
val player = session.player
val continent = session.zone
val pguid = player.GUID
val sendResponse: PlanetSidePacket=>Unit = data.sendResponse
//
sendResponse(ChatMsg(ChatMessageType.CMT_TOGGLESPECTATORMODE, "on"))
sendResponse(ChatMsg(ChatMessageType.UNK_227, "@SpectatorEnabled"))
continent.actor ! ZoneActor.RemoveFromBlockMap(player)
data.general.avatarActor ! AvatarActor.DeactivateActiveImplants()
continent
.GUID(data.terminals.usingMedicalTerminal)
.foreach { case term: Terminal with ProximityUnit =>
data.terminals.StopUsingProximityUnit(term)
}
data.general.accessedContainer
.collect {
case veh: Vehicle if player.VehicleSeated.isEmpty || player.VehicleSeated.get != veh.GUID =>
sendResponse(UnuseItemMessage(pguid, veh.GUID))
sendResponse(UnuseItemMessage(pguid, pguid))
data.general.unaccessContainer(veh)
case container => //just in case
if (player.VehicleSeated.isEmpty || player.VehicleSeated.get != container.GUID) {
// Ensure we don't close the container if the player is seated in it
// If the container is a corpse and gets removed just as this runs it can cause a client disconnect, so we'll check the container has a GUID first.
if (container.HasGUID) {
sendResponse(UnuseItemMessage(pguid, container.GUID))
}
sendResponse(UnuseItemMessage(pguid, pguid))
data.general.unaccessContainer(container)
}
}
player.CapacitorState = CapacitorStateType.Idle
player.Capacitor = 0f
player.Inventory.Items
.foreach { entry => sendResponse(ObjectDeleteMessage(entry.GUID, 0)) }
sendResponse(ObjectDeleteMessage(player.avatar.locker.GUID, 0))
continent.AvatarEvents ! AvatarServiceMessage(continent.id, AvatarAction.ObjectDelete(pguid, pguid))
player.Holsters()
.collect { case slot if slot.Equipment.nonEmpty => sendResponse(ObjectDeleteMessage(slot.Equipment.get.GUID, 0)) }
val vehicleAndSeat = data.vehicles.GetMountableAndSeat(None, player, continent) match {
case (Some(obj: Vehicle), Some(seatNum)) if seatNum == 0 =>
data.vehicles.ServerVehicleOverrideStop(obj)
obj.Actor ! ServerObject.AttributeMsg(10, 3) //faction-accessible driver seat
obj.Actor ! Mountable.TryDismount(player, seatNum)
Some(ObjectCreateMessageParent(obj.GUID, seatNum))
case (Some(obj), Some(seatNum)) =>
obj.Actor ! Mountable.TryDismount(player, seatNum)
Some(ObjectCreateMessageParent(obj.GUID, seatNum))
case _ =>
None
}
data.general.dropSpecialSlotItem()
data.general.toggleMaxSpecialState(enable = false)
data.terminals.CancelAllProximityUnits()
data.terminals.lastTerminalOrderFulfillment = true
data.squadService ! SquadServiceMessage(
player,
continent,
SquadAction.Membership(SquadRequestType.Leave, player.CharId, Some(player.CharId), player.Name, None)
)
val originalEvent = player.History.headOption
player.ClearHistory()
player.LogActivity(originalEvent)
player.spectator = true
//
val newPlayer = SpectatorModeLogic.spectatorCharacter(player)
val cud = new SimpleItem(GlobalDefinitions.command_detonater)
cud.GUID = player.avatar.locker.GUID
sendResponse(ObjectCreateDetailedMessage(
0L,
ObjectClass.avatar,
pguid,
vehicleAndSeat,
newPlayer.Definition.Packet.DetailedConstructorData(newPlayer).get
))
sendResponse(ObjectCreateDetailedMessage(
0L,
ObjectClass.command_detonater,
cud.GUID,
Some(ObjectCreateMessageParent(pguid, 4)),
cud.Definition.Packet.DetailedConstructorData(cud).get
))
data.zoning.spawn.HandleSetCurrentAvatar(newPlayer)
data.session = session.copy(player = player)
}
override def switchFrom(session: Session): Unit = {
import scala.concurrent.duration._
val player = data.player
val zoning = data.zoning
val sendResponse: PlanetSidePacket => Unit = data.sendResponse
//
player.spectator = false
sendResponse(ObjectDeleteMessage(player.avatar.locker.GUID, 0)) //free up the slot (from cud)
sendResponse(ChatMsg(ChatMessageType.CMT_TOGGLESPECTATORMODE, "off"))
sendResponse(ChatMsg(ChatMessageType.UNK_227, "@SpectatorDisabled"))
zoning.spawn.randomRespawn(0.seconds) //to sanctuary
}
def parse(sender: ActorRef): Receive = {
/* really common messages (very frequently, every life) */
case packet: PlanetSideGamePacket =>
handleGamePkt(packet)
case AvatarServiceResponse(toChannel, guid, reply) =>
avatarResponse.handle(toChannel, guid, reply)
case GalaxyServiceResponse(_, reply) =>
galaxy.handle(reply)
case LocalServiceResponse(toChannel, guid, reply) =>
local.handle(toChannel, guid, reply)
case Mountable.MountMessages(tplayer, reply) =>
mountResponse.handle(tplayer, reply)
case SquadServiceResponse(_, excluded, response) =>
squad.handle(response, excluded)
case Terminal.TerminalMessage(tplayer, msg, order) =>
terminals.handle(tplayer, msg, order)
case VehicleServiceResponse(toChannel, guid, reply) =>
vehicleResponse.handle(toChannel, guid, reply)
case SessionActor.SendResponse(packet) =>
data.sendResponse(packet)
case SessionActor.CharSaved => ()
case SessionActor.CharSavedMsg => ()
/* common messages (maybe once every respawn) */
case ICS.SpawnPointResponse(response) =>
data.zoning.handleSpawnPointResponse(response)
case SessionActor.NewPlayerLoaded(tplayer) =>
data.zoning.spawn.handleNewPlayerLoaded(tplayer)
case SessionActor.PlayerLoaded(tplayer) =>
data.zoning.spawn.handlePlayerLoaded(tplayer)
case Zone.Population.PlayerHasLeft(zone, None) =>
data.log.debug(s"PlayerHasLeft: ${data.player.Name} does not have a body on ${zone.id}")
case Zone.Population.PlayerHasLeft(zone, Some(tplayer)) =>
if (tplayer.isAlive) {
data.log.info(s"${tplayer.Name} has left zone ${zone.id}")
}
case Zone.Population.PlayerCanNotSpawn(zone, tplayer) =>
data.log.warn(s"${tplayer.Name} can not spawn in zone ${zone.id}; why?")
case Zone.Population.PlayerAlreadySpawned(zone, tplayer) =>
data.log.warn(s"${tplayer.Name} is already spawned on zone ${zone.id}; is this a clerical error?")
case Zone.Vehicle.CanNotSpawn(zone, vehicle, reason) =>
data.log.warn(
s"${data.player.Name}'s ${vehicle.Definition.Name} can not spawn in ${zone.id} because $reason"
)
case Zone.Vehicle.CanNotDespawn(zone, vehicle, reason) =>
data.log.warn(
s"${data.player.Name}'s ${vehicle.Definition.Name} can not deconstruct in ${zone.id} because $reason"
)
case ICS.ZoneResponse(Some(zone)) =>
data.zoning.handleZoneResponse(zone)
/* uncommon messages (once a session) */
case ICS.ZonesResponse(zones) =>
data.zoning.handleZonesResponse(zones)
case SessionActor.SetAvatar(avatar) =>
general.handleSetAvatar(avatar)
case PlayerToken.LoginInfo(name, Zone.Nowhere, _) =>
data.zoning.spawn.handleLoginInfoNowhere(name, sender)
case PlayerToken.LoginInfo(name, inZone, optionalSavedData) =>
data.zoning.spawn.handleLoginInfoSomewhere(name, inZone, optionalSavedData, sender)
case PlayerToken.RestoreInfo(playerName, inZone, pos) =>
data.zoning.spawn.handleLoginInfoRestore(playerName, inZone, pos, sender)
case PlayerToken.CanNotLogin(playerName, reason) =>
data.zoning.spawn.handleLoginCanNot(playerName, reason)
case ReceiveAccountData(account) =>
general.handleReceiveAccountData(account)
case AvatarActor.AvatarResponse(avatar) =>
general.handleAvatarResponse(avatar)
case AvatarActor.AvatarLoginResponse(avatar) =>
data.zoning.spawn.avatarLoginResponse(avatar)
case SessionActor.SetCurrentAvatar(tplayer, max_attempts, attempt) =>
data.zoning.spawn.ReadyToSetCurrentAvatar(tplayer, max_attempts, attempt)
case SessionActor.SetConnectionState(state) =>
data.connectionState = state
case SessionActor.AvatarLoadingSync(state) =>
data.zoning.spawn.handleAvatarLoadingSync(state)
/* uncommon messages (utility, or once in a while) */
case ZoningOperations.AvatarAwardMessageBundle(pkts, delay) =>
data.zoning.spawn.performAvatarAwardMessageDelivery(pkts, delay)
case CommonMessages.ProgressEvent(delta, finishedAction, stepAction, tick) =>
general.ops.handleProgressChange(delta, finishedAction, stepAction, tick)
case CommonMessages.Progress(rate, finishedAction, stepAction) =>
general.ops.setupProgressChange(rate, finishedAction, stepAction)
case CavernRotationService.CavernRotationServiceKey.Listing(listings) =>
listings.head ! SendCavernRotationUpdates(data.context.self)
case LookupResult("propertyOverrideManager", endpoint) =>
data.zoning.propertyOverrideManagerLoadOverrides(endpoint)
case SessionActor.UpdateIgnoredPlayers(msg) =>
galaxy.handleUpdateIgnoredPlayers(msg)
case SessionActor.UseCooldownRenewed(definition, _) =>
general.handleUseCooldownRenew(definition)
case Deployment.CanDeploy(obj, state) =>
vehicles.handleCanDeploy(obj, state)
case Deployment.CanUndeploy(obj, state) =>
vehicles.handleCanUndeploy(obj, state)
case Deployment.CanNotChangeDeployment(obj, state, reason) =>
vehicles.handleCanNotChangeDeployment(obj, state, reason)
/* rare messages */
case ProximityUnit.StopAction(term, _) =>
terminals.ops.LocalStopUsingProximityUnit(term)
case SessionActor.Suicide() =>
general.ops.suicide(data.player)
case SessionActor.Recall() =>
data.zoning.handleRecall()
case SessionActor.InstantAction() =>
data.zoning.handleInstantAction()
case SessionActor.Quit() =>
data.zoning.handleQuit()
case ICS.DroppodLaunchDenial(errorCode, _) =>
data.zoning.handleDroppodLaunchDenial(errorCode)
case ICS.DroppodLaunchConfirmation(zone, position) =>
data.zoning.LoadZoneLaunchDroppod(zone, position)
case SessionActor.PlayerFailedToLoad(tplayer) =>
data.failWithError(s"${tplayer.Name} failed to load anywhere")
/* csr only */
case SessionActor.SetSpeed(speed) =>
general.handleSetSpeed(speed)
case SessionActor.SetFlying(isFlying) =>
general.handleSetFlying(isFlying)
case SessionActor.SetSpectator(isSpectator) =>
general.handleSetSpectator(isSpectator)
case SessionActor.Kick(player, time) =>
general.handleKick(player, time)
case SessionActor.SetZone(zoneId, position) =>
data.zoning.handleSetZone(zoneId, position)
case SessionActor.SetPosition(position) =>
data.zoning.spawn.handleSetPosition(position)
case SessionActor.SetSilenced(silenced) =>
general.handleSilenced(silenced)
/* catch these messages */
case _: ProximityUnit.Action => ;
case _: Zone.Vehicle.HasSpawned => ;
case _: Zone.Vehicle.HasDespawned => ;
case Zone.Deployable.IsDismissed(obj: TurretDeployable) => //only if target deployable was never fully introduced
TaskWorkflow.execute(GUIDTask.unregisterDeployableTurret(data.continent.GUID, obj))
case Zone.Deployable.IsDismissed(obj) => //only if target deployable was never fully introduced
TaskWorkflow.execute(GUIDTask.unregisterObject(data.continent.GUID, obj))
case msg: Containable.ItemPutInSlot =>
data.log.debug(s"ItemPutInSlot: $msg")
case msg: Containable.CanNotPutItemInSlot =>
data.log.debug(s"CanNotPutItemInSlot: $msg")
case _ => ()
}
private def handleGamePkt: PlanetSideGamePacket => Unit = {
case packet: ConnectToWorldRequestMessage =>
general.handleConnectToWorldRequest(packet)
case packet: MountVehicleCargoMsg =>
mountResponse.handleMountVehicleCargo(packet)
case packet: DismountVehicleCargoMsg =>
mountResponse.handleDismountVehicleCargo(packet)
case packet: CharacterCreateRequestMessage =>
general.handleCharacterCreateRequest(packet)
case packet: CharacterRequestMessage =>
general.handleCharacterRequest(packet)
case _: KeepAliveMessage =>
data.keepAliveFunc()
case packet: BeginZoningMessage =>
data.zoning.handleBeginZoning(packet)
case packet: PlayerStateMessageUpstream =>
general.handlePlayerStateUpstream(packet)
case packet: ChildObjectStateMessage =>
vehicles.handleChildObjectState(packet)
case packet: VehicleStateMessage =>
vehicles.handleVehicleState(packet)
case packet: VehicleSubStateMessage =>
vehicles.handleVehicleSubState(packet)
case packet: FrameVehicleStateMessage =>
vehicles.handleFrameVehicleState(packet)
case packet: ProjectileStateMessage =>
shooting.handleProjectileState(packet)
case packet: LongRangeProjectileInfoMessage =>
shooting.handleLongRangeProjectileState(packet)
case packet: ReleaseAvatarRequestMessage =>
data.zoning.spawn.handleReleaseAvatarRequest(packet)
case packet: SpawnRequestMessage =>
data.zoning.spawn.handleSpawnRequest(packet)
case packet: ChatMsg =>
general.handleChat(packet)
case packet: SetChatFilterMessage =>
general.handleChatFilter(packet)
case packet: VoiceHostRequest =>
general.handleVoiceHostRequest(packet)
case packet: VoiceHostInfo =>
general.handleVoiceHostInfo(packet)
case packet: ChangeAmmoMessage =>
shooting.handleChangeAmmo(packet)
case packet: ChangeFireModeMessage =>
shooting.handleChangeFireMode(packet)
case packet: ChangeFireStateMessage_Start =>
shooting.handleChangeFireStateStart(packet)
case packet: ChangeFireStateMessage_Stop =>
shooting.handleChangeFireStateStop(packet)
case packet: EmoteMsg =>
general.handleEmote(packet)
case packet: DropItemMessage =>
general.handleDropItem(packet)
case packet: PickupItemMessage =>
general.handlePickupItem(packet)
case packet: ReloadMessage =>
shooting.handleReload(packet)
case packet: ObjectHeldMessage =>
general.handleObjectHeld(packet)
case packet: AvatarJumpMessage =>
general.handleAvatarJump(packet)
case packet: ZipLineMessage =>
general.handleZipLine(packet)
case packet: RequestDestroyMessage =>
general.handleRequestDestroy(packet)
case packet: MoveItemMessage =>
general.handleMoveItem(packet)
case packet: LootItemMessage =>
general.handleLootItem(packet)
case packet: AvatarImplantMessage =>
general.handleAvatarImplant(packet)
case packet: UseItemMessage =>
general.handleUseItem(packet)
case packet: UnuseItemMessage =>
general.handleUnuseItem(packet)
case packet: ProximityTerminalUseMessage =>
terminals.handleProximityTerminalUse(packet)
case packet: DeployObjectMessage =>
general.handleDeployObject(packet)
case packet: GenericObjectActionMessage =>
general.handleGenericObjectAction(packet)
case packet: GenericObjectActionAtPositionMessage =>
general.handleGenericObjectActionAtPosition(packet)
case packet: GenericObjectStateMsg =>
general.handleGenericObjectState(packet)
case packet: GenericActionMessage =>
general.handleGenericAction(packet)
case packet: ItemTransactionMessage =>
terminals.handleItemTransaction(packet)
case packet: FavoritesRequest =>
terminals.handleFavoritesRequest(packet)
case packet: WeaponDelayFireMessage =>
shooting.handleWeaponDelayFire(packet)
case packet: WeaponDryFireMessage =>
shooting.handleWeaponDryFire(packet)
case packet: WeaponFireMessage =>
shooting.handleWeaponFire(packet)
case packet: WeaponLazeTargetPositionMessage =>
shooting.handleWeaponLazeTargetPosition(packet)
case packet: UplinkRequest =>
shooting.handleUplinkRequest(packet)
case packet: HitMessage =>
shooting.handleDirectHit(packet)
case packet: SplashHitMessage =>
shooting.handleSplashHit(packet)
case packet: LashMessage =>
shooting.handleLashHit(packet)
case packet: AIDamage =>
shooting.handleAIDamage(packet)
case packet: AvatarFirstTimeEventMessage =>
general.handleAvatarFirstTimeEvent(packet)
case packet: WarpgateRequest =>
data.zoning.handleWarpgateRequest(packet)
case packet: MountVehicleMsg =>
mountResponse.handleMountVehicle(packet)
case packet: DismountVehicleMsg =>
mountResponse.handleDismountVehicle(packet)
case packet: DeployRequestMessage =>
vehicles.handleDeployRequest(packet)
case packet: AvatarGrenadeStateMessage =>
shooting.handleAvatarGrenadeState(packet)
case packet: SquadDefinitionActionMessage =>
squad.handleSquadDefinitionAction(packet)
case packet: SquadMembershipRequest =>
squad.handleSquadMemberRequest(packet)
case packet: SquadWaypointRequest =>
squad.handleSquadWaypointRequest(packet)
case packet: GenericCollisionMsg =>
general.handleGenericCollision(packet)
case packet: BugReportMessage =>
general.handleBugReport(packet)
case packet: BindPlayerMessage =>
general.handleBindPlayer(packet)
case packet: PlanetsideAttributeMessage =>
general.handlePlanetsideAttribute(packet)
case packet: FacilityBenefitShieldChargeRequestMessage =>
general.handleFacilityBenefitShieldChargeRequest(packet)
case packet: BattleplanMessage =>
general.handleBattleplan(packet)
case packet: CreateShortcutMessage =>
general.handleCreateShortcut(packet)
case packet: ChangeShortcutBankMessage =>
general.handleChangeShortcutBank(packet)
case packet: FriendsRequest =>
general.handleFriendRequest(packet)
case packet: DroppodLaunchRequestMessage =>
data.zoning.handleDroppodLaunchRequest(packet)
case packet: InvalidTerrainMessage =>
general.handleInvalidTerrain(packet)
case packet: ActionCancelMessage =>
general.handleActionCancel(packet)
case packet: TradeMessage =>
general.handleTrade(packet)
case packet: DisplayedAwardMessage =>
general.handleDisplayedAward(packet)
case packet: ObjectDetectedMessage =>
general.handleObjectDetected(packet)
case packet: TargetingImplantRequest =>
general.handleTargetingImplantRequest(packet)
case packet: HitHint =>
general.handleHitHint(packet)
case _: OutfitRequest => ()
case pkt =>
data.log.warn(s"Unhandled GamePacket $pkt")
}
}
object SpectatorModeLogic {
final val SpectatorImplants: Seq[Option[Implant]] = Seq(
Some(Implant(GlobalDefinitions.targeting, initialized = true)),
Some(Implant(GlobalDefinitions.darklight_vision, initialized = true)),
Some(Implant(GlobalDefinitions.range_magnifier, initialized = true))
)
private def spectatorCharacter(player: Player): Player = {
val avatar = player.avatar
val newAvatar = avatar.copy(
basic = avatar.basic.copy(name = "spectator"),
bep = BattleRank.BR18.experience,
cep = CommandRank.CR5.experience,
certifications = Set(),
decoration = ProgressDecoration(
ribbonBars = RibbonBars(
MeritCommendation.BendingMovieActor,
MeritCommendation.BendingMovieActor,
MeritCommendation.BendingMovieActor,
MeritCommendation.BendingMovieActor
),
firstTimeEvents = FirstTimeEvents.All
),
deployables = {
val dt = new DeployableToolbox()
dt.Initialize(Set())
dt
},
implants = SpectatorImplants,
lookingForSquad = false,
shortcuts = {
val allShortcuts: Array[Option[AvatarShortcut]] = Array.fill[Option[AvatarShortcut]](64)(None)
SpectatorImplants.zipWithIndex.collect { case (Some(implant), slot) =>
allShortcuts.update(slot + 1, Some(AvatarShortcut(2, implant.definition.Name)))
}
allShortcuts
}
)
val newPlayer = Player(newAvatar)
newPlayer.GUID = player.GUID
newPlayer.ExoSuit = ExoSuitType.Infiltration
newPlayer.Position = player.Position
newPlayer.Orientation = player.Orientation
newPlayer.spectator = true
newPlayer.Spawn()
newPlayer
}
}
case object SpectatorMode extends PlayerMode {
def setup(data: SessionData): ModeLogic = {
new SpectatorModeLogic(data)
}
}

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// Copyright (c) 2024 PSForever
package net.psforever.actors.session.spectator
import akka.actor.{ActorContext, typed}
import net.psforever.actors.session.support.SessionSquadHandlers.SquadUIElement
import net.psforever.actors.session.{AvatarActor, ChatActor}
import net.psforever.actors.session.support.{SessionData, SessionSquadHandlers, SquadHandlerFunctions}
import net.psforever.objects.{Default, LivePlayerList}
import net.psforever.objects.avatar.Avatar
import net.psforever.packet.game.{CharacterKnowledgeInfo, CharacterKnowledgeMessage, PlanetsideAttributeMessage, ReplicationStreamMessage, SquadAction, SquadDefinitionActionMessage, SquadDetailDefinitionUpdateMessage, SquadListing, SquadMemberEvent, SquadMembershipRequest, SquadMembershipResponse, SquadState, SquadStateInfo, SquadWaypointEvent, SquadWaypointRequest, WaypointEventAction}
import net.psforever.services.chat.ChatService
import net.psforever.services.teamwork.SquadResponse
import net.psforever.types.{PlanetSideGUID, SquadListDecoration, SquadResponseType}
object SquadHandlerLogic {
def apply(ops: SessionSquadHandlers): SquadHandlerLogic = {
new SquadHandlerLogic(ops, ops.context)
}
}
class SquadHandlerLogic(val ops: SessionSquadHandlers, implicit val context: ActorContext) extends SquadHandlerFunctions {
def sessionLogic: SessionData = ops.sessionLogic
private val avatarActor: typed.ActorRef[AvatarActor.Command] = ops.avatarActor
private val chatActor: typed.ActorRef[ChatActor.Command] = ops.chatActor
//private val squadService: ActorRef = ops.squadService
/* packet */
def handleSquadDefinitionAction(pkt: SquadDefinitionActionMessage): Unit = { /* intentionally blank */ }
def handleSquadMemberRequest(pkt: SquadMembershipRequest): Unit = { /* intentionally blank */ }
def handleSquadWaypointRequest(pkt: SquadWaypointRequest): Unit = { /* intentionally blank */ }
/* response handlers */
def handle(response: SquadResponse.Response, excluded: Iterable[Long]): Unit = {
if (!excluded.exists(_ == avatar.id)) {
response match {
case SquadResponse.InitList(infos) =>
sendResponse(ReplicationStreamMessage(infos))
case SquadResponse.UpdateList(infos) if infos.nonEmpty =>
sendResponse(
ReplicationStreamMessage(
6,
None,
infos.map {
case (index, squadInfo) =>
SquadListing(index, squadInfo)
}.toVector
)
)
case SquadResponse.RemoveFromList(infos) if infos.nonEmpty =>
sendResponse(
ReplicationStreamMessage(
1,
None,
infos.map { index =>
SquadListing(index, None)
}.toVector
)
)
case SquadResponse.SquadDecoration(guid, squad) =>
val decoration = if (
ops.squadUI.nonEmpty ||
squad.Size == squad.Capacity ||
{
val offer = avatar.certifications
!squad.Membership.exists { _.isAvailable(offer) }
}
) {
SquadListDecoration.NotAvailable
} else {
SquadListDecoration.Available
}
sendResponse(SquadDefinitionActionMessage(guid, 0, SquadAction.SquadListDecorator(decoration)))
case SquadResponse.Detail(guid, detail) =>
sendResponse(SquadDetailDefinitionUpdateMessage(guid, detail))
case SquadResponse.Membership(request_type, unk1, unk2, charId, opt_char_id, player_name, unk5, unk6) =>
val name = request_type match {
case SquadResponseType.Invite if unk5 =>
//the name of the player indicated by unk3 is needed
LivePlayerList.WorldPopulation({ case (_, a: Avatar) => charId == a.id }).headOption match {
case Some(player) =>
player.name
case None =>
player_name
}
case _ =>
player_name
}
sendResponse(SquadMembershipResponse(request_type, unk1, unk2, charId, opt_char_id, name, unk5, unk6))
case SquadResponse.Leave(squad, positionsToUpdate) =>
positionsToUpdate.find({ case (member, _) => member == avatar.id }) match {
case Some((ourMember, ourIndex)) =>
//we are leaving the squad
//remove each member's entry (our own too)
ops.updateSquadRef = Default.Actor
positionsToUpdate.foreach {
case (member, index) =>
sendResponse(SquadMemberEvent.Remove(ops.squad_supplement_id, member, index))
ops.squadUI.remove(member)
}
//uninitialize
val playerGuid = player.GUID
sendResponse(SquadMemberEvent.Remove(ops.squad_supplement_id, ourMember, ourIndex)) //repeat of our entry
ops.GiveSquadColorsToSelf(value = 0)
sendResponse(PlanetsideAttributeMessage(playerGuid, 32, 0)) //disassociate with member position in squad?
sendResponse(PlanetsideAttributeMessage(playerGuid, 34, 4294967295L)) //unknown, perhaps unrelated?
avatarActor ! AvatarActor.SetLookingForSquad(false)
//a finalization? what does this do?
sendResponse(SquadDefinitionActionMessage(PlanetSideGUID(0), 0, SquadAction.Unknown(18)))
ops.squad_supplement_id = 0
ops.squadUpdateCounter = 0
ops.updateSquad = ops.NoSquadUpdates
chatActor ! ChatActor.LeaveChannel(ChatService.ChatChannel.Squad(squad.GUID))
case _ =>
//remove each member's entry
ops.GiveSquadColorsToMembers(
positionsToUpdate.map {
case (member, index) =>
sendResponse(SquadMemberEvent.Remove(ops.squad_supplement_id, member, index))
ops.squadUI.remove(member)
member
},
value = 0
)
}
case SquadResponse.UpdateMembers(_, positions) =>
val pairedEntries = positions.collect {
case entry if ops.squadUI.contains(entry.char_id) =>
(entry, ops.squadUI(entry.char_id))
}
//prune entries
val updatedEntries = pairedEntries
.collect({
case (entry, element) if entry.zone_number != element.zone =>
//zone gets updated for these entries
sendResponse(
SquadMemberEvent.UpdateZone(ops.squad_supplement_id, entry.char_id, element.index, entry.zone_number)
)
ops.squadUI(entry.char_id) =
SquadUIElement(element.name, element.outfit, element.index, entry.zone_number, entry.health, entry.armor, entry.pos)
entry
case (entry, element)
if entry.health != element.health || entry.armor != element.armor || entry.pos != element.position =>
//other elements that need to be updated
ops.squadUI(entry.char_id) =
SquadUIElement(element.name, element.outfit, element.index, entry.zone_number, entry.health, entry.armor, entry.pos)
entry
})
.filterNot(_.char_id == avatar.id) //we want to update our backend, but not our frontend
if (updatedEntries.nonEmpty) {
sendResponse(
SquadState(
PlanetSideGUID(ops.squad_supplement_id),
updatedEntries.map { entry =>
SquadStateInfo(entry.char_id, entry.health, entry.armor, entry.pos)
}
)
)
}
case SquadResponse.CharacterKnowledge(charId, name, certs, u1, u2, zone) =>
sendResponse(CharacterKnowledgeMessage(charId, Some(CharacterKnowledgeInfo(name, certs, u1, u2, zone))))
case SquadResponse.WaypointEvent(WaypointEventAction.Remove, char_id, waypoint_type, _, _, _) =>
sendResponse(SquadWaypointEvent.Remove(ops.squad_supplement_id, char_id, waypoint_type))
case _ => ()
}
}
}
}

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// Copyright (c) 2024 PSForever
package net.psforever.actors.session.spectator
import akka.actor.ActorContext
import net.psforever.actors.session.support.{SessionData, SessionTerminalHandlers, TerminalHandlerFunctions}
import net.psforever.login.WorldSession.SellEquipmentFromInventory
import net.psforever.objects.Player
import net.psforever.objects.serverobject.terminals.Terminal
import net.psforever.packet.game.{FavoritesRequest, ItemTransactionMessage, ItemTransactionResultMessage, ProximityTerminalUseMessage}
object TerminalHandlerLogic {
def apply(ops: SessionTerminalHandlers): TerminalHandlerLogic = {
new TerminalHandlerLogic(ops, ops.context)
}
}
class TerminalHandlerLogic(val ops: SessionTerminalHandlers, implicit val context: ActorContext) extends TerminalHandlerFunctions {
def sessionLogic: SessionData = ops.sessionLogic
def handleItemTransaction(pkt: ItemTransactionMessage): Unit = { /* intentionally blank */ }
def handleProximityTerminalUse(pkt: ProximityTerminalUseMessage): Unit = { /* intentionally blank */ }
def handleFavoritesRequest(pkt: FavoritesRequest): Unit = { /* intentionally blank */ }
/**
* na
* @param tplayer na
* @param msg na
* @param order na
*/
def handle(tplayer: Player, msg: ItemTransactionMessage, order: Terminal.Exchange): Unit = {
order match {
case Terminal.SellEquipment() =>
SellEquipmentFromInventory(tplayer, tplayer, msg.terminal_guid)(Player.FreeHandSlot)
case _ if msg != null =>
sendResponse(ItemTransactionResultMessage(msg.terminal_guid, msg.transaction_type, success = false))
ops.lastTerminalOrderFulfillment = true
case _ =>
ops.lastTerminalOrderFulfillment = true
}
}
}

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// Copyright (c) 2024 PSForever
package net.psforever.actors.session.spectator
import akka.actor.{ActorContext, ActorRef, typed}
import net.psforever.actors.session.AvatarActor
import net.psforever.actors.session.support.{SessionData, SessionVehicleHandlers, VehicleHandlerFunctions}
import net.psforever.objects.{GlobalDefinitions, Player, Tool, Vehicle, Vehicles}
import net.psforever.objects.equipment.{Equipment, JammableMountedWeapons, JammableUnit}
import net.psforever.objects.guid.{GUIDTask, TaskWorkflow}
import net.psforever.objects.serverobject.mount.Mountable
import net.psforever.objects.serverobject.pad.VehicleSpawnPad
import net.psforever.packet.game.objectcreate.ObjectCreateMessageParent
import net.psforever.packet.game.{ChangeAmmoMessage, ChangeFireStateMessage_Start, ChangeFireStateMessage_Stop, ChatMsg, ChildObjectStateMessage, DeadState, DeployRequestMessage, DismountVehicleMsg, FrameVehicleStateMessage, GenericObjectActionMessage, HitHint, InventoryStateMessage, ObjectAttachMessage, ObjectCreateDetailedMessage, ObjectCreateMessage, ObjectDeleteMessage, ObjectDetachMessage, PlanetsideAttributeMessage, ReloadMessage, ServerVehicleOverrideMsg, VehicleStateMessage, WeaponDryFireMessage}
import net.psforever.services.Service
import net.psforever.services.vehicle.{VehicleResponse, VehicleServiceResponse}
import net.psforever.types.{BailType, ChatMessageType, PlanetSideGUID, Vector3}
object VehicleHandlerLogic {
def apply(ops: SessionVehicleHandlers): VehicleHandlerLogic = {
new VehicleHandlerLogic(ops, ops.context)
}
}
class VehicleHandlerLogic(val ops: SessionVehicleHandlers, implicit val context: ActorContext) extends VehicleHandlerFunctions {
def sessionLogic: SessionData = ops.sessionLogic
private val avatarActor: typed.ActorRef[AvatarActor.Command] = ops.avatarActor
private val galaxyService: ActorRef = ops.galaxyService
/**
* na
*
* @param toChannel na
* @param guid na
* @param reply na
*/
def handle(toChannel: String, guid: PlanetSideGUID, reply: VehicleResponse.Response): Unit = {
val resolvedPlayerGuid = if (player.HasGUID) {
player.GUID
} else {
PlanetSideGUID(-1)
}
val isNotSameTarget = resolvedPlayerGuid != guid
reply match {
case VehicleResponse.VehicleState(
vehicleGuid,
unk1,
pos,
orient,
vel,
unk2,
unk3,
unk4,
wheelDirection,
unk5,
unk6
) if isNotSameTarget && player.VehicleSeated.contains(vehicleGuid) =>
//player who is also in the vehicle (not driver)
sendResponse(VehicleStateMessage(vehicleGuid, unk1, pos, orient, vel, unk2, unk3, unk4, wheelDirection, unk5, unk6))
player.Position = pos
player.Orientation = orient
player.Velocity = vel
sessionLogic.updateLocalBlockMap(pos)
case VehicleResponse.VehicleState(
vehicleGuid,
unk1,
pos,
ang,
vel,
unk2,
unk3,
unk4,
wheelDirection,
unk5,
unk6
) if isNotSameTarget =>
//player who is watching the vehicle from the outside
sendResponse(VehicleStateMessage(vehicleGuid, unk1, pos, ang, vel, unk2, unk3, unk4, wheelDirection, unk5, unk6))
case VehicleResponse.ChildObjectState(objectGuid, pitch, yaw) if isNotSameTarget =>
sendResponse(ChildObjectStateMessage(objectGuid, pitch, yaw))
case VehicleResponse.FrameVehicleState(vguid, u1, pos, oient, vel, u2, u3, u4, is_crouched, u6, u7, u8, u9, uA)
if isNotSameTarget =>
sendResponse(FrameVehicleStateMessage(vguid, u1, pos, oient, vel, u2, u3, u4, is_crouched, u6, u7, u8, u9, uA))
case VehicleResponse.ChangeFireState_Start(weaponGuid) if isNotSameTarget =>
sendResponse(ChangeFireStateMessage_Start(weaponGuid))
case VehicleResponse.ChangeFireState_Stop(weaponGuid) if isNotSameTarget =>
sendResponse(ChangeFireStateMessage_Stop(weaponGuid))
case VehicleResponse.Reload(itemGuid) if isNotSameTarget =>
sendResponse(ReloadMessage(itemGuid, ammo_clip=1, unk1=0))
case VehicleResponse.ChangeAmmo(weapon_guid, weapon_slot, previous_guid, ammo_id, ammo_guid, ammo_data) if isNotSameTarget =>
sendResponse(ObjectDetachMessage(weapon_guid, previous_guid, Vector3.Zero, 0))
//TODO? sendResponse(ObjectDeleteMessage(previousAmmoGuid, 0))
sendResponse(
ObjectCreateMessage(
ammo_id,
ammo_guid,
ObjectCreateMessageParent(weapon_guid, weapon_slot),
ammo_data
)
)
sendResponse(ChangeAmmoMessage(weapon_guid, 1))
case VehicleResponse.WeaponDryFire(weaponGuid) if isNotSameTarget =>
continent.GUID(weaponGuid).collect {
case tool: Tool if tool.Magazine == 0 =>
// check that the magazine is still empty before sending WeaponDryFireMessage
// if it has been reloaded since then, other clients will not see it firing
sendResponse(WeaponDryFireMessage(weaponGuid))
}
case VehicleResponse.DismountVehicle(bailType, wasKickedByDriver) if isNotSameTarget =>
sendResponse(DismountVehicleMsg(guid, bailType, wasKickedByDriver))
case VehicleResponse.MountVehicle(vehicleGuid, seat) if isNotSameTarget =>
sendResponse(ObjectAttachMessage(vehicleGuid, guid, seat))
case VehicleResponse.DeployRequest(objectGuid, state, unk1, unk2, pos) if isNotSameTarget =>
sendResponse(DeployRequestMessage(guid, objectGuid, state, unk1, unk2, pos))
case VehicleResponse.SendResponse(msg) =>
sendResponse(msg)
case VehicleResponse.AttachToRails(vehicleGuid, padGuid) =>
sendResponse(ObjectAttachMessage(padGuid, vehicleGuid, slot=3))
case VehicleResponse.ConcealPlayer(playerGuid) =>
sendResponse(GenericObjectActionMessage(playerGuid, code=9))
case VehicleResponse.DetachFromRails(vehicleGuid, padGuid, padPosition, padOrientationZ) =>
val pad = continent.GUID(padGuid).get.asInstanceOf[VehicleSpawnPad].Definition
sendResponse(
ObjectDetachMessage(
padGuid,
vehicleGuid,
padPosition + Vector3.z(pad.VehicleCreationZOffset),
padOrientationZ + pad.VehicleCreationZOrientOffset
)
)
case VehicleResponse.EquipmentInSlot(pkt) if isNotSameTarget =>
sendResponse(pkt)
case VehicleResponse.GenericObjectAction(objectGuid, action) if isNotSameTarget =>
sendResponse(GenericObjectActionMessage(objectGuid, action))
case VehicleResponse.HitHint(sourceGuid) if player.isAlive =>
sendResponse(HitHint(sourceGuid, player.GUID))
case VehicleResponse.InventoryState(obj, parentGuid, start, conData) if isNotSameTarget =>
//TODO prefer ObjectDetachMessage, but how to force ammo pools to update properly?
val objGuid = obj.GUID
sendResponse(ObjectDeleteMessage(objGuid, unk1=0))
sendResponse(ObjectCreateDetailedMessage(
obj.Definition.ObjectId,
objGuid,
ObjectCreateMessageParent(parentGuid, start),
conData
))
case VehicleResponse.KickPassenger(_, wasKickedByDriver, vehicleGuid) if resolvedPlayerGuid == guid =>
//seat number (first field) seems to be correct if passenger is kicked manually by driver
//but always seems to return 4 if user is kicked by mount permissions changing
sendResponse(DismountVehicleMsg(guid, BailType.Kicked, wasKickedByDriver))
val typeOfRide = continent.GUID(vehicleGuid) match {
case Some(obj: Vehicle) =>
sessionLogic.general.unaccessContainer(obj)
s"the ${obj.Definition.Name}'s seat by ${obj.OwnerName.getOrElse("the pilot")}"
case _ =>
s"${player.Sex.possessive} ride"
}
log.info(s"${player.Name} has been kicked from $typeOfRide!")
case VehicleResponse.KickPassenger(_, wasKickedByDriver, _) =>
//seat number (first field) seems to be correct if passenger is kicked manually by driver
//but always seems to return 4 if user is kicked by mount permissions changing
sendResponse(DismountVehicleMsg(guid, BailType.Kicked, wasKickedByDriver))
case VehicleResponse.InventoryState2(objGuid, parentGuid, value) if isNotSameTarget =>
sendResponse(InventoryStateMessage(objGuid, unk=0, parentGuid, value))
case VehicleResponse.LoadVehicle(vehicle, vtype, vguid, vdata) if isNotSameTarget =>
//this is not be suitable for vehicles with people who are seated in it before it spawns (if that is possible)
sendResponse(ObjectCreateMessage(vtype, vguid, vdata))
Vehicles.ReloadAccessPermissions(vehicle, player.Name)
case VehicleResponse.ObjectDelete(itemGuid) if isNotSameTarget =>
sendResponse(ObjectDeleteMessage(itemGuid, unk1=0))
case VehicleResponse.Ownership(vehicleGuid) if resolvedPlayerGuid == guid =>
//Only the player that owns this vehicle needs the ownership packet
avatarActor ! AvatarActor.SetVehicle(Some(vehicleGuid))
sendResponse(PlanetsideAttributeMessage(resolvedPlayerGuid, attribute_type=21, vehicleGuid))
case VehicleResponse.PlanetsideAttribute(vehicleGuid, attributeType, attributeValue) if isNotSameTarget =>
sendResponse(PlanetsideAttributeMessage(vehicleGuid, attributeType, attributeValue))
case VehicleResponse.ResetSpawnPad(padGuid) =>
sendResponse(GenericObjectActionMessage(padGuid, code=23))
case VehicleResponse.RevealPlayer(playerGuid) =>
sendResponse(GenericObjectActionMessage(playerGuid, code=10))
case VehicleResponse.SeatPermissions(vehicleGuid, seatGroup, permission) if isNotSameTarget =>
sendResponse(PlanetsideAttributeMessage(vehicleGuid, seatGroup, permission))
case VehicleResponse.StowEquipment(vehicleGuid, slot, itemType, itemGuid, itemData) if isNotSameTarget =>
//TODO prefer ObjectAttachMessage, but how to force ammo pools to update properly?
sendResponse(ObjectCreateDetailedMessage(itemType, itemGuid, ObjectCreateMessageParent(vehicleGuid, slot), itemData))
case VehicleResponse.UnloadVehicle(_, vehicleGuid) =>
sendResponse(ObjectDeleteMessage(vehicleGuid, unk1=0))
case VehicleResponse.UnstowEquipment(itemGuid) if isNotSameTarget =>
//TODO prefer ObjectDetachMessage, but how to force ammo pools to update properly?
sendResponse(ObjectDeleteMessage(itemGuid, unk1=0))
case VehicleResponse.UpdateAmsSpawnPoint(list) =>
sessionLogic.zoning.spawn.amsSpawnPoints = list.filter(tube => tube.Faction == player.Faction)
sessionLogic.zoning.spawn.DrawCurrentAmsSpawnPoint()
case VehicleResponse.TransferPassengerChannel(oldChannel, tempChannel, vehicle, vehicleToDelete) if isNotSameTarget =>
sessionLogic.zoning.interstellarFerry = Some(vehicle)
sessionLogic.zoning.interstellarFerryTopLevelGUID = Some(vehicleToDelete)
continent.VehicleEvents ! Service.Leave(Some(oldChannel)) //old vehicle-specific channel (was s"${vehicle.Actor}")
galaxyService ! Service.Join(tempChannel) //temporary vehicle-specific channel
log.debug(s"TransferPassengerChannel: ${player.Name} now subscribed to $tempChannel for vehicle gating")
case VehicleResponse.KickCargo(vehicle, speed, delay)
if player.VehicleSeated.nonEmpty && sessionLogic.zoning.spawn.deadState == DeadState.Alive && speed > 0 =>
val strafe = 1 + Vehicles.CargoOrientation(vehicle)
val reverseSpeed = if (strafe > 1) { 0 } else { speed }
//strafe or reverse, not both
sessionLogic.vehicles.ServerVehicleOverrideWithPacket(
vehicle,
ServerVehicleOverrideMsg(
lock_accelerator=true,
lock_wheel=true,
reverse=true,
unk4=false,
lock_vthrust=0,
strafe,
reverseSpeed,
unk8=Some(0)
)
)
import scala.concurrent.ExecutionContext.Implicits.global
import scala.concurrent.duration._
context.system.scheduler.scheduleOnce(
delay milliseconds,
context.self,
VehicleServiceResponse(toChannel, PlanetSideGUID(0), VehicleResponse.KickCargo(vehicle, speed=0, delay))
)
case VehicleResponse.KickCargo(cargo, _, _)
if player.VehicleSeated.nonEmpty && sessionLogic.zoning.spawn.deadState == DeadState.Alive =>
sessionLogic.vehicles.TotalDriverVehicleControl(cargo)
case VehicleResponse.StartPlayerSeatedInVehicle(vehicle, _)
if player.VisibleSlots.contains(player.DrawnSlot) =>
player.DrawnSlot = Player.HandsDownSlot
startPlayerSeatedInVehicle(vehicle)
case VehicleResponse.StartPlayerSeatedInVehicle(vehicle, _) =>
startPlayerSeatedInVehicle(vehicle)
case VehicleResponse.PlayerSeatedInVehicle(vehicle, _) =>
Vehicles.ReloadAccessPermissions(vehicle, player.Name)
sessionLogic.vehicles.ServerVehicleOverrideWithPacket(
vehicle,
ServerVehicleOverrideMsg(
lock_accelerator=true,
lock_wheel=true,
reverse=true,
unk4=false,
lock_vthrust=1,
lock_strafe=0,
movement_speed=0,
unk8=Some(0)
)
)
sessionLogic.vehicles.serverVehicleControlVelocity = Some(0)
case VehicleResponse.ServerVehicleOverrideStart(vehicle, _) =>
val vdef = vehicle.Definition
sessionLogic.vehicles.ServerVehicleOverrideWithPacket(
vehicle,
ServerVehicleOverrideMsg(
lock_accelerator=true,
lock_wheel=true,
reverse=false,
unk4=false,
lock_vthrust=if (GlobalDefinitions.isFlightVehicle(vdef)) { 1 } else { 0 },
lock_strafe=0,
movement_speed=vdef.AutoPilotSpeed1,
unk8=Some(0)
)
)
case VehicleResponse.ServerVehicleOverrideEnd(vehicle, _) =>
sessionLogic.vehicles.ServerVehicleOverrideStop(vehicle)
case VehicleResponse.PeriodicReminder(VehicleSpawnPad.Reminders.Blocked, data) =>
sendResponse(ChatMsg(
ChatMessageType.CMT_OPEN,
wideContents=true,
recipient="",
s"The vehicle spawn where you placed your order is blocked. ${data.getOrElse("")}",
note=None
))
case VehicleResponse.PeriodicReminder(_, data) =>
val (isType, flag, msg): (ChatMessageType, Boolean, String) = data match {
case Some(msg: String) if msg.startsWith("@") => (ChatMessageType.UNK_227, false, msg)
case Some(msg: String) => (ChatMessageType.CMT_OPEN, true, msg)
case _ => (ChatMessageType.CMT_OPEN, true, "Your vehicle order has been cancelled.")
}
sendResponse(ChatMsg(isType, flag, recipient="", msg, None))
case VehicleResponse.ChangeLoadout(target, oldWeapons, addedWeapons, oldInventory, newInventory)
if player.avatar.vehicle.contains(target) =>
//TODO when vehicle weapons can be changed without visual glitches, rewrite this
continent.GUID(target).collect { case vehicle: Vehicle =>
import net.psforever.login.WorldSession.boolToInt
//owner: must unregister old equipment, and register and install new equipment
(oldWeapons ++ oldInventory).foreach {
case (obj, eguid) =>
sendResponse(ObjectDeleteMessage(eguid, unk1=0))
TaskWorkflow.execute(GUIDTask.unregisterEquipment(continent.GUID, obj))
}
sessionLogic.general.applyPurchaseTimersBeforePackingLoadout(player, vehicle, addedWeapons ++ newInventory)
//jammer or unjamm new weapons based on vehicle status
val vehicleJammered = vehicle.Jammed
addedWeapons
.map { _.obj }
.collect {
case jamItem: JammableUnit if jamItem.Jammed != vehicleJammered =>
jamItem.Jammed = vehicleJammered
JammableMountedWeapons.JammedWeaponStatus(vehicle.Zone, jamItem, vehicleJammered)
}
changeLoadoutDeleteOldEquipment(vehicle, oldWeapons, oldInventory)
}
case VehicleResponse.ChangeLoadout(target, oldWeapons, _, oldInventory, _)
if sessionLogic.general.accessedContainer.map(_.GUID).contains(target) =>
//TODO when vehicle weapons can be changed without visual glitches, rewrite this
continent.GUID(target).collect { case vehicle: Vehicle =>
//external participant: observe changes to equipment
(oldWeapons ++ oldInventory).foreach { case (_, eguid) => sendResponse(ObjectDeleteMessage(eguid, unk1=0)) }
changeLoadoutDeleteOldEquipment(vehicle, oldWeapons, oldInventory)
}
case VehicleResponse.ChangeLoadout(target, oldWeapons, _, oldInventory, _) =>
//TODO when vehicle weapons can be changed without visual glitches, rewrite this
continent.GUID(target).collect { case vehicle: Vehicle =>
changeLoadoutDeleteOldEquipment(vehicle, oldWeapons, oldInventory)
}
case _ => ()
}
}
private def changeLoadoutDeleteOldEquipment(
vehicle: Vehicle,
oldWeapons: Iterable[(Equipment, PlanetSideGUID)],
oldInventory: Iterable[(Equipment, PlanetSideGUID)]
): Unit = {
vehicle.PassengerInSeat(player) match {
case Some(seatNum) =>
//participant: observe changes to equipment
(oldWeapons ++ oldInventory).foreach {
case (_, eguid) => sendResponse(ObjectDeleteMessage(eguid, unk1=0))
}
sessionLogic.mountResponse.updateWeaponAtSeatPosition(vehicle, seatNum)
case None =>
//observer: observe changes to external equipment
oldWeapons.foreach { case (_, eguid) => sendResponse(ObjectDeleteMessage(eguid, unk1=0)) }
}
}
private def startPlayerSeatedInVehicle(vehicle: Vehicle): Unit = {
val vehicle_guid = vehicle.GUID
sessionLogic.actionsToCancel()
sessionLogic.terminals.CancelAllProximityUnits()
sessionLogic.vehicles.serverVehicleControlVelocity = Some(0)
sendResponse(PlanetsideAttributeMessage(vehicle_guid, attribute_type=22, attribute_value=1L)) //mount points off
sendResponse(PlanetsideAttributeMessage(player.GUID, attribute_type=21, vehicle_guid)) //ownership
vehicle.MountPoints.find { case (_, mp) => mp.seatIndex == 0 }.collect {
case (mountPoint, _) => vehicle.Actor ! Mountable.TryMount(player, mountPoint)
}
}
}

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// Copyright (c) 2024 PSForever
package net.psforever.actors.session.spectator
import akka.actor.{ActorContext, typed}
import net.psforever.actors.session.AvatarActor
import net.psforever.actors.session.support.{SessionData, VehicleFunctions, VehicleOperations}
import net.psforever.objects.serverobject.PlanetSideServerObject
import net.psforever.objects.{PlanetSideGameObject, Player, Vehicle, Vehicles}
import net.psforever.objects.serverobject.deploy.Deployment
import net.psforever.objects.serverobject.mount.Mountable
import net.psforever.objects.vehicles.control.BfrFlight
import net.psforever.objects.zones.Zone
import net.psforever.packet.game.{ChildObjectStateMessage, DeployRequestMessage, FrameVehicleStateMessage, VehicleStateMessage, VehicleSubStateMessage}
import net.psforever.services.vehicle.{VehicleAction, VehicleServiceMessage}
import net.psforever.types.{DriveState, Vector3}
object VehicleLogic {
def apply(ops: VehicleOperations): VehicleLogic = {
new VehicleLogic(ops, ops.context)
}
}
class VehicleLogic(val ops: VehicleOperations, implicit val context: ActorContext) extends VehicleFunctions {
def sessionLogic: SessionData = ops.sessionLogic
private val avatarActor: typed.ActorRef[AvatarActor.Command] = ops.avatarActor
/* packets */
def handleVehicleState(pkt: VehicleStateMessage): Unit = {
val VehicleStateMessage(
vehicle_guid,
unk1,
pos,
ang,
vel,
is_flying,
unk6,
unk7,
wheels,
is_decelerating,
is_cloaked
) = pkt
GetVehicleAndSeat() match {
case (Some(obj), Some(0)) =>
//we're driving the vehicle
sessionLogic.persist()
sessionLogic.turnCounterFunc(player.GUID)
sessionLogic.general.fallHeightTracker(pos.z)
if (obj.MountedIn.isEmpty) {
sessionLogic.updateBlockMap(obj, pos)
}
player.Position = pos //convenient
if (obj.WeaponControlledFromSeat(0).isEmpty) {
player.Orientation = Vector3.z(ang.z) //convenient
}
obj.Position = pos
obj.Orientation = ang
if (obj.MountedIn.isEmpty) {
if (obj.DeploymentState != DriveState.Deployed) {
obj.Velocity = vel
} else {
obj.Velocity = Some(Vector3.Zero)
}
if (obj.Definition.CanFly) {
obj.Flying = is_flying //usually Some(7)
}
obj.Cloaked = obj.Definition.CanCloak && is_cloaked
} else {
obj.Velocity = None
obj.Flying = None
}
continent.VehicleEvents ! VehicleServiceMessage(
continent.id,
VehicleAction.VehicleState(
player.GUID,
vehicle_guid,
unk1,
obj.Position,
ang,
obj.Velocity,
if (obj.isFlying) {
is_flying
} else {
None
},
unk6,
unk7,
wheels,
is_decelerating,
obj.Cloaked
)
)
sessionLogic.squad.updateSquad()
obj.zoneInteractions()
case (None, _) =>
//log.error(s"VehicleState: no vehicle $vehicle_guid found in zone")
//TODO placing a "not driving" warning here may trigger as we are disembarking the vehicle
case (_, Some(index)) =>
log.error(
s"VehicleState: ${player.Name} should not be dispatching this kind of packet from vehicle ${vehicle_guid.guid} when not the driver (actually, seat $index)"
)
case _ => ;
}
if (player.death_by == -1) {
sessionLogic.kickedByAdministration()
}
}
def handleFrameVehicleState(pkt: FrameVehicleStateMessage): Unit = {
val FrameVehicleStateMessage(
vehicle_guid,
unk1,
pos,
ang,
vel,
unk2,
unk3,
unk4,
is_crouched,
is_airborne,
ascending_flight,
flight_time,
unk9,
unkA
) = pkt
GetVehicleAndSeat() match {
case (Some(obj), Some(0)) =>
//we're driving the vehicle
sessionLogic.persist()
sessionLogic.turnCounterFunc(player.GUID)
val (position, angle, velocity, notMountedState) = continent.GUID(obj.MountedIn) match {
case Some(v: Vehicle) =>
sessionLogic.updateBlockMap(obj, pos)
(pos, v.Orientation - Vector3.z(value = 90f) * Vehicles.CargoOrientation(obj).toFloat, v.Velocity, false)
case _ =>
(pos, ang, vel, true)
}
player.Position = position //convenient
if (obj.WeaponControlledFromSeat(seatNumber = 0).isEmpty) {
player.Orientation = Vector3.z(ang.z) //convenient
}
obj.Position = position
obj.Orientation = angle
obj.Velocity = velocity
// if (is_crouched && obj.DeploymentState != DriveState.Kneeling) {
// //dev stuff goes here
// }
// else
// if (!is_crouched && obj.DeploymentState == DriveState.Kneeling) {
// //dev stuff goes here
// }
obj.DeploymentState = if (is_crouched || !notMountedState) DriveState.Kneeling else DriveState.Mobile
if (notMountedState) {
if (obj.DeploymentState != DriveState.Kneeling) {
if (is_airborne) {
val flight = if (ascending_flight) flight_time else -flight_time
obj.Flying = Some(flight)
obj.Actor ! BfrFlight.Soaring(flight)
} else if (obj.Flying.nonEmpty) {
obj.Flying = None
obj.Actor ! BfrFlight.Landed
}
} else {
obj.Velocity = None
obj.Flying = None
}
obj.zoneInteractions()
} else {
obj.Velocity = None
obj.Flying = None
}
continent.VehicleEvents ! VehicleServiceMessage(
continent.id,
VehicleAction.FrameVehicleState(
player.GUID,
vehicle_guid,
unk1,
position,
angle,
velocity,
unk2,
unk3,
unk4,
is_crouched,
is_airborne,
ascending_flight,
flight_time,
unk9,
unkA
)
)
sessionLogic.squad.updateSquad()
case (None, _) =>
//log.error(s"VehicleState: no vehicle $vehicle_guid found in zone")
//TODO placing a "not driving" warning here may trigger as we are disembarking the vehicle
case (_, Some(index)) =>
log.error(
s"VehicleState: ${player.Name} should not be dispatching this kind of packet from vehicle ${vehicle_guid.guid} when not the driver (actually, seat $index)"
)
case _ => ()
}
if (player.death_by == -1) {
sessionLogic.kickedByAdministration()
}
}
def handleChildObjectState(pkt: ChildObjectStateMessage): Unit = {
val ChildObjectStateMessage(object_guid, pitch, yaw) = pkt
val (o, tools) = sessionLogic.shooting.FindContainedWeapon
//is COSM our primary upstream packet?
(o match {
case Some(mount: Mountable) => (o, mount.PassengerInSeat(player))
case _ => (None, None)
}) match {
case (None, None) | (_, None) | (Some(_: Vehicle), Some(0)) => ()
case _ =>
sessionLogic.persist()
sessionLogic.turnCounterFunc(player.GUID)
}
//the majority of the following check retrieves information to determine if we are in control of the child
tools.find { _.GUID == object_guid } match {
case None => ()
case Some(_) => player.Orientation = Vector3(0f, pitch, yaw)
}
if (player.death_by == -1) {
sessionLogic.kickedByAdministration()
}
}
def handleVehicleSubState(pkt: VehicleSubStateMessage): Unit = {
val VehicleSubStateMessage(vehicle_guid, _, pos, ang, vel, unk1, _) = pkt
sessionLogic.validObject(vehicle_guid, decorator = "VehicleSubState") match {
case Some(obj: Vehicle) =>
import net.psforever.login.WorldSession.boolToInt
obj.Position = pos
obj.Orientation = ang
obj.Velocity = vel
sessionLogic.updateBlockMap(obj, pos)
obj.zoneInteractions()
continent.VehicleEvents ! VehicleServiceMessage(
continent.id,
VehicleAction.VehicleState(
player.GUID,
vehicle_guid,
unk1,
pos,
ang,
obj.Velocity,
obj.Flying,
0,
0,
15,
unk5 = false,
obj.Cloaked
)
)
case _ => ()
}
}
def handleDeployRequest(pkt: DeployRequestMessage): Unit = {
val DeployRequestMessage(_, vehicle_guid, deploy_state, _, _, _) = pkt
val vehicle = player.avatar.vehicle
if (vehicle.contains(vehicle_guid)) {
if (vehicle == player.VehicleSeated) {
continent.GUID(vehicle_guid) match {
case Some(obj: Vehicle) =>
if (obj.DeploymentState == DriveState.Deployed) {
obj.Actor ! Deployment.TryDeploymentChange(deploy_state)
}
case _ => ()
avatarActor ! AvatarActor.SetVehicle(None)
}
}
}
}
/* messages */
def handleCanDeploy(obj: Deployment.DeploymentObject, state: DriveState.Value): Unit = { /* intentionally blank */ }
def handleCanUndeploy(obj: Deployment.DeploymentObject, state: DriveState.Value): Unit = {
if (state != DriveState.Undeploying && state != DriveState.Mobile) {
CanNotChangeDeployment(obj, state, "incorrect undeploy state")
}
}
def handleCanNotChangeDeployment(obj: Deployment.DeploymentObject, state: DriveState.Value, reason: String): Unit = {
if (Deployment.CheckForDeployState(state) && !Deployment.AngleCheck(obj)) {
CanNotChangeDeployment(obj, state, reason = "ground too steep")
} else {
CanNotChangeDeployment(obj, state, reason)
}
}
/* support functions */
/**
* If the player is mounted in some entity, find that entity and get the mount index number at which the player is sat.
* The priority of object confirmation is `direct` then `occupant.VehicleSeated`.
* Once an object is found, the remainder are ignored.
* @param direct a game object in which the player may be sat
* @param occupant the player who is sat and may have specified the game object in which mounted
* @return a tuple consisting of a vehicle reference and a mount index
* if and only if the vehicle is known to this client and the `WorldSessioNActor`-global `player` occupies it;
* `(None, None)`, otherwise (even if the vehicle can be determined)
*/
private def GetMountableAndSeat(
direct: Option[PlanetSideGameObject with Mountable],
occupant: Player,
zone: Zone
): (Option[PlanetSideGameObject with Mountable], Option[Int]) =
direct.orElse(zone.GUID(occupant.VehicleSeated)) match {
case Some(obj: PlanetSideGameObject with Mountable) =>
obj.PassengerInSeat(occupant) match {
case index @ Some(_) =>
(Some(obj), index)
case None =>
(None, None)
}
case _ =>
(None, None)
}
/**
* If the player is seated in a vehicle, find that vehicle and get the mount index number at which the player is sat.
* @see `GetMountableAndSeat`
* @return a tuple consisting of a vehicle reference and a mount index
* if and only if the vehicle is known to this client and the `WorldSessioNActor`-global `player` occupies it;
* `(None, None)`, otherwise (even if the vehicle can be determined)
*/
private def GetVehicleAndSeat(): (Option[Vehicle], Option[Int]) =
GetMountableAndSeat(None, player, continent) match {
case (Some(v: Vehicle), Some(seat)) => (Some(v), Some(seat))
case _ => (None, None)
}
/**
* Common reporting behavior when a `Deployment` object fails to properly transition between states.
* @param obj the game object that could not
* @param state the `DriveState` that could not be promoted
* @param reason a string explaining why the state can not or will not change
*/
private def CanNotChangeDeployment(
obj: PlanetSideServerObject with Deployment,
state: DriveState.Value,
reason: String
): Unit = {
val mobileShift: String = if (obj.DeploymentState != DriveState.Mobile) {
obj.DeploymentState = DriveState.Mobile
sendResponse(DeployRequestMessage(player.GUID, obj.GUID, DriveState.Mobile, 0, unk3=false, Vector3.Zero))
continent.VehicleEvents ! VehicleServiceMessage(
continent.id,
VehicleAction.DeployRequest(player.GUID, obj.GUID, DriveState.Mobile, 0, unk2=false, Vector3.Zero)
)
"; enforcing Mobile deployment state"
} else {
""
}
log.error(s"DeployRequest: ${player.Name} can not transition $obj to $state - $reason$mobileShift")
}
}

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// Copyright (c) 2024 PSForever
package net.psforever.actors.session.spectator
import akka.actor.{ActorContext, typed}
import net.psforever.actors.session.AvatarActor
import net.psforever.actors.session.support.{SessionData, WeaponAndProjectileFunctions, WeaponAndProjectileOperations}
import net.psforever.login.WorldSession.{CountGrenades, FindEquipmentStock, FindToolThatUses, RemoveOldEquipmentFromInventory}
import net.psforever.objects.ballistics.{Projectile, ProjectileQuality}
import net.psforever.objects.definition.ProjectileDefinition
import net.psforever.objects.equipment.{ChargeFireModeDefinition, EquipmentSize}
import net.psforever.objects.inventory.Container
import net.psforever.objects.serverobject.affinity.FactionAffinity
import net.psforever.objects.serverobject.{CommonMessages, PlanetSideServerObject}
import net.psforever.objects.serverobject.doors.InteriorDoorPassage
import net.psforever.objects.{AmmoBox, BoomerDeployable, BoomerTrigger, DummyExplodingEntity, GlobalDefinitions, OwnableByPlayer, PlanetSideGameObject, SpecialEmp, Tool}
import net.psforever.objects.serverobject.interior.Sidedness
import net.psforever.objects.serverobject.mount.Mountable
import net.psforever.objects.serverobject.turret.auto.{AutomatedTurret, AutomatedTurretBehavior}
import net.psforever.objects.sourcing.SourceEntry
import net.psforever.objects.vital.Vitality
import net.psforever.objects.vital.base.{DamageResolution, DamageType}
import net.psforever.objects.vital.etc.OicwLilBuddyReason
import net.psforever.objects.vital.interaction.DamageInteraction
import net.psforever.objects.vital.projectile.ProjectileReason
import net.psforever.objects.zones.{Zone, ZoneProjectile}
import net.psforever.packet.game.{AIDamage, AvatarGrenadeStateMessage, ChainLashMessage, ChangeAmmoMessage, ChangeFireModeMessage, ChangeFireStateMessage_Start, ChangeFireStateMessage_Stop, HitMessage, InventoryStateMessage, LashMessage, LongRangeProjectileInfoMessage, ProjectileStateMessage, QuantityUpdateMessage, ReloadMessage, SplashHitMessage, UplinkRequest, UplinkRequestType, UplinkResponse, WeaponDelayFireMessage, WeaponDryFireMessage, WeaponFireMessage, WeaponLazeTargetPositionMessage}
import net.psforever.services.avatar.{AvatarAction, AvatarServiceMessage}
import net.psforever.types.{PlanetSideGUID, Vector3}
import net.psforever.util.Config
import scala.concurrent.ExecutionContext.Implicits.global
import scala.concurrent.duration._
object WeaponAndProjectileLogic {
def apply(ops: WeaponAndProjectileOperations): WeaponAndProjectileLogic = {
new WeaponAndProjectileLogic(ops, ops.context)
}
/**
* Does a line segment line intersect with a sphere?<br>
* This most likely belongs in `Geometry` or `GeometryForm` or somehow in association with the `\objects\geometry\` package.
* @param start first point of the line segment
* @param end second point of the line segment
* @param center center of the sphere
* @param radius radius of the sphere
* @return list of all points of intersection, if any
* @see `Vector3.DistanceSquared`
* @see `Vector3.MagnitudeSquared`
*/
private def quickLineSphereIntersectionPoints(
start: Vector3,
end: Vector3,
center: Vector3,
radius: Float
): Iterable[Vector3] = {
/*
Algorithm adapted from code found on https://paulbourke.net/geometry/circlesphere/index.html#linesphere,
because I kept messing up proper substitution of the line formula and the circle formula into the quadratic equation.
*/
val Vector3(cx, cy, cz) = center
val Vector3(sx, sy, sz) = start
val vector = end - start
//speed our way through a quadratic equation
val (a, b) = {
val Vector3(dx, dy, dz) = vector
(
dx * dx + dy * dy + dz * dz,
2f * (dx * (sx - cx) + dy * (sy - cy) + dz * (sz - cz))
)
}
val c = Vector3.MagnitudeSquared(center) + Vector3.MagnitudeSquared(start) - 2f * (cx * sx + cy * sy + cz * sz) - radius * radius
val result = b * b - 4 * a * c
if (result < 0f) {
//negative, no intersection
Seq()
} else if (result < 0.00001f) {
//zero-ish, one intersection point
Seq(start - vector * (b / (2f * a)))
} else {
//positive, two intersection points
val sqrt = math.sqrt(result).toFloat
val endStart = vector / (2f * a)
Seq(start + endStart * (sqrt - b), start + endStart * (b + sqrt) * -1f)
}.filter(p => Vector3.DistanceSquared(start, p) <= a)
}
/**
* Preparation for explosion damage that utilizes the Scorpion's little buddy sub-projectiles.
* The main difference from "normal" server-side explosion
* is that the owner of the projectile must be clarified explicitly.
* @see `Zone::serverSideDamage`
* @param zone where the explosion is taking place
* (`source` contains the coordinate location)
* @param source a game object that represents the source of the explosion
* @param owner who or what to accredit damage from the explosion to;
* clarifies a normal `SourceEntry(source)` accreditation
*/
private def detonateLittleBuddy(
zone: Zone,
source: PlanetSideGameObject with FactionAffinity with Vitality,
proxy: Projectile,
owner: SourceEntry
)(): Unit = {
Zone.serverSideDamage(zone, source, littleBuddyExplosionDamage(owner, proxy.id, source.Position))
}
/**
* Preparation for explosion damage that utilizes the Scorpion's little buddy sub-projectiles.
* The main difference from "normal" server-side explosion
* is that the owner of the projectile must be clarified explicitly.
* The sub-projectiles will be the product of a normal projectile rather than a standard game object
* so a custom `source` entity must wrap around it and fulfill the requirements of the field.
* @see `Zone::explosionDamage`
* @param owner who or what to accredit damage from the explosion to
* @param explosionPosition where the explosion will be positioned in the game world
* @param source a game object that represents the source of the explosion
* @param target a game object that is affected by the explosion
* @return a `DamageInteraction` object
*/
private def littleBuddyExplosionDamage(
owner: SourceEntry,
projectileId: Long,
explosionPosition: Vector3
)
(
source: PlanetSideGameObject with FactionAffinity with Vitality,
target: PlanetSideGameObject with FactionAffinity with Vitality
): DamageInteraction = {
DamageInteraction(SourceEntry(target), OicwLilBuddyReason(owner, projectileId, target.DamageModel), explosionPosition)
}
}
class WeaponAndProjectileLogic(val ops: WeaponAndProjectileOperations, implicit val context: ActorContext) extends WeaponAndProjectileFunctions {
def sessionLogic: SessionData = ops.sessionLogic
private val avatarActor: typed.ActorRef[AvatarActor.Command] = ops.avatarActor
/* packets */
def handleWeaponFire(pkt: WeaponFireMessage): Unit = { /* intentionally blank */ }
def handleWeaponDelayFire(pkt: WeaponDelayFireMessage): Unit = { /* intentionally blank */ }
def handleWeaponDryFire(pkt: WeaponDryFireMessage): Unit = { /* intentionally blank */ }
def handleWeaponLazeTargetPosition(pkt: WeaponLazeTargetPositionMessage): Unit = { /* intentionally blank */ }
def handleUplinkRequest(packet: UplinkRequest): Unit = {
val UplinkRequest(code, _, _) = packet
val playerFaction = player.Faction
code match {
case UplinkRequestType.RevealFriendlies =>
sendResponse(UplinkResponse(code.value, continent.LivePlayers.count(_.Faction == playerFaction)))
case UplinkRequestType.RevealEnemies =>
sendResponse(UplinkResponse(code.value, continent.LivePlayers.count(_.Faction != playerFaction)))
case _ => ()
}
}
def handleAvatarGrenadeState(pkt: AvatarGrenadeStateMessage): Unit = { /* intentionally blank */ }
def handleChangeFireStateStart(pkt: ChangeFireStateMessage_Start): Unit = { /* intentionally blank */ }
def handleChangeFireStateStop(pkt: ChangeFireStateMessage_Stop): Unit = {
val ChangeFireStateMessage_Stop(item_guid) = pkt
val now = System.currentTimeMillis()
ops.prefire -= item_guid
ops.shootingStop += item_guid -> now
ops.shooting -= item_guid
sessionLogic.findEquipment(item_guid) match {
case Some(tool: Tool) if player.VehicleSeated.isEmpty =>
fireStateStopWhenPlayer(tool, item_guid)
case Some(tool: Tool) =>
fireStateStopWhenMounted(tool, item_guid)
case Some(trigger: BoomerTrigger) =>
ops.fireStateStopPlayerMessages(item_guid)
continent.GUID(trigger.Companion).collect {
case boomer: BoomerDeployable =>
boomer.Actor ! CommonMessages.Use(player, Some(trigger))
}
case Some(_) if player.VehicleSeated.isEmpty =>
ops.fireStateStopPlayerMessages(item_guid)
case Some(_) =>
ops.fireStateStopMountedMessages(item_guid)
case _ => ()
}
sessionLogic.general.progressBarUpdate.cancel()
sessionLogic.general.progressBarValue = None
}
def handleReload(pkt: ReloadMessage): Unit = { /* intentionally blank */ }
def handleChangeAmmo(pkt: ChangeAmmoMessage): Unit = { /* intentionally blank */ }
def handleChangeFireMode(pkt: ChangeFireModeMessage): Unit = { /* intentionally blank */ }
def handleProjectileState(pkt: ProjectileStateMessage): Unit = {
val ProjectileStateMessage(projectile_guid, shot_pos, shot_vel, shot_orient, seq, end, target_guid) = pkt
val index = projectile_guid.guid - Projectile.baseUID
ops.projectiles(index) match {
case Some(projectile) if projectile.HasGUID =>
val projectileGlobalUID = projectile.GUID
projectile.Position = shot_pos
projectile.Orientation = shot_orient
projectile.Velocity = shot_vel
continent.AvatarEvents ! AvatarServiceMessage(
continent.id,
AvatarAction.ProjectileState(
player.GUID,
projectileGlobalUID,
shot_pos,
shot_vel,
shot_orient,
seq,
end,
target_guid
)
)
case _ if seq == 0 =>
/* missing the first packet in the sequence is permissible */
case _ =>
log.warn(s"ProjectileState: constructed projectile ${projectile_guid.guid} can not be found")
}
}
def handleLongRangeProjectileState(pkt: LongRangeProjectileInfoMessage): Unit = { /* intentionally blank */ }
def handleDirectHit(pkt: HitMessage): Unit = { /* intentionally blank */ }
def handleSplashHit(pkt: SplashHitMessage): Unit = {
val SplashHitMessage(
_,
projectile_guid,
explosion_pos,
direct_victim_uid,
_,
projectile_vel,
_,
targets
) = pkt
ops.FindProjectileEntry(projectile_guid) match {
case Some(projectile) =>
val profile = projectile.profile
projectile.Velocity = projectile_vel
val (resolution1, resolution2) = profile.Aggravated match {
case Some(_) if profile.ProjectileDamageTypes.contains(DamageType.Aggravated) =>
(DamageResolution.AggravatedDirect, DamageResolution.AggravatedSplash)
case _ =>
(DamageResolution.Splash, DamageResolution.Splash)
}
//direct_victim_uid
sessionLogic.validObject(direct_victim_uid, decorator = "SplashHit/direct_victim") match {
case Some(target: PlanetSideGameObject with FactionAffinity with Vitality) =>
CheckForHitPositionDiscrepancy(projectile_guid, explosion_pos, target)
ResolveProjectileInteraction(projectile, resolution1, target, target.Position).collect { resprojectile =>
addShotsLanded(resprojectile.cause.attribution, shots = 1)
sessionLogic.handleDealingDamage(target, resprojectile)
}
case _ => ()
}
//other victims
targets.foreach(elem => {
sessionLogic.validObject(elem.uid, decorator = "SplashHit/other_victims") match {
case Some(target: PlanetSideGameObject with FactionAffinity with Vitality) =>
CheckForHitPositionDiscrepancy(projectile_guid, explosion_pos, target)
ResolveProjectileInteraction(projectile, resolution2, target, explosion_pos).collect { resprojectile =>
addShotsLanded(resprojectile.cause.attribution, shots = 1)
sessionLogic.handleDealingDamage(target, resprojectile)
}
case _ => ()
}
})
//...
HandleDamageProxy(projectile, projectile_guid, explosion_pos)
if (
projectile.profile.HasJammedEffectDuration ||
projectile.profile.JammerProjectile ||
projectile.profile.SympatheticExplosion
) {
//can also substitute 'projectile.profile' for 'SpecialEmp.emp'
Zone.serverSideDamage(
continent,
player,
SpecialEmp.emp,
SpecialEmp.createEmpInteraction(SpecialEmp.emp, explosion_pos),
SpecialEmp.prepareDistanceCheck(player, explosion_pos, player.Faction),
SpecialEmp.findAllBoomers(profile.DamageRadius)
)
}
if (profile.ExistsOnRemoteClients && projectile.HasGUID) {
//cleanup
if (projectile.HasGUID) {
continent.Projectile ! ZoneProjectile.Remove(projectile.GUID)
}
}
case None => ()
}
}
def handleLashHit(pkt: LashMessage): Unit = { /* intentionally blank */ }
def handleAIDamage(pkt: AIDamage): Unit = {
val AIDamage(targetGuid, attackerGuid, projectileTypeId, _, _) = pkt
(continent.GUID(player.VehicleSeated) match {
case Some(tobj: PlanetSideServerObject with FactionAffinity with Vitality with OwnableByPlayer)
if tobj.GUID == targetGuid &&
tobj.OwnerGuid.contains(player.GUID) =>
//deployable turrets
Some(tobj)
case Some(tobj: PlanetSideServerObject with FactionAffinity with Vitality with Mountable)
if tobj.GUID == targetGuid &&
tobj.Seats.values.flatMap(_.occupants.map(_.GUID)).toSeq.contains(player.GUID) =>
//facility turrets, etc.
Some(tobj)
case _
if player.GUID == targetGuid =>
//player avatars
Some(player)
case _ =>
None
}).collect {
case target: AutomatedTurret.Target =>
sessionLogic.validObject(attackerGuid, decorator = "AIDamage/AutomatedTurret")
.collect {
case turret: AutomatedTurret if turret.Target.isEmpty =>
turret.Actor ! AutomatedTurretBehavior.ConfirmShot(target)
Some(target)
case turret: AutomatedTurret =>
turret.Actor ! AutomatedTurretBehavior.ConfirmShot(target)
HandleAIDamage(target, CompileAutomatedTurretDamageData(turret, turret.TurretOwner, projectileTypeId))
Some(target)
}
}
.orElse {
//occasionally, something that is not technically a turret's natural target may be attacked
sessionLogic.validObject(targetGuid, decorator = "AIDamage/Target")
.collect {
case target: PlanetSideServerObject with FactionAffinity with Vitality =>
sessionLogic.validObject(attackerGuid, decorator = "AIDamage/Attacker")
.collect {
case turret: AutomatedTurret if turret.Target.nonEmpty =>
//the turret must be shooting at something (else) first
HandleAIDamage(target, CompileAutomatedTurretDamageData(turret, turret.TurretOwner, projectileTypeId))
}
Some(target)
}
}
}
/* support code */
/**
* After a weapon has finished shooting, determine if it needs to be sorted in a special way.
* @param tool a weapon
*/
private def FireCycleCleanup(tool: Tool): Unit = {
//TODO replaced by more appropriate functionality in the future
val tdef = tool.Definition
if (GlobalDefinitions.isGrenade(tdef)) {
val ammoType = tool.AmmoType
FindEquipmentStock(player, FindToolThatUses(ammoType), 3, CountGrenades).reverse match { //do not search sidearm holsters
case Nil =>
log.info(s"${player.Name} has no more $ammoType grenades to throw")
RemoveOldEquipmentFromInventory(player)(tool)
case x :: xs => //this is similar to ReloadMessage
val box = x.obj.asInstanceOf[Tool]
val tailReloadValue: Int = if (xs.isEmpty) { 0 }
else { xs.map(_.obj.asInstanceOf[Tool].Magazine).sum }
val sumReloadValue: Int = box.Magazine + tailReloadValue
val actualReloadValue = if (sumReloadValue <= 3) {
RemoveOldEquipmentFromInventory(player)(x.obj)
sumReloadValue
} else {
ModifyAmmunition(player)(box.AmmoSlot.Box, 3 - tailReloadValue)
3
}
log.info(s"${player.Name} found $actualReloadValue more $ammoType grenades to throw")
ModifyAmmunition(player)(
tool.AmmoSlot.Box,
-actualReloadValue
) //grenade item already in holster (negative because empty)
xs.foreach(item => { RemoveOldEquipmentFromInventory(player)(item.obj) })
}
} else if (tdef == GlobalDefinitions.phoenix) {
RemoveOldEquipmentFromInventory(player)(tool)
}
}
/**
* Given an object that contains a box of amunition in its `Inventory` at a certain location,
* change the amount of ammunition within that box.
* @param obj the `Container`
* @param box an `AmmoBox` to modify
* @param reloadValue the value to modify the `AmmoBox`;
* subtracted from the current `Capacity` of `Box`
*/
private def ModifyAmmunition(obj: PlanetSideGameObject with Container)(box: AmmoBox, reloadValue: Int): Unit = {
val capacity = box.Capacity - reloadValue
box.Capacity = capacity
sendResponse(InventoryStateMessage(box.GUID, obj.GUID, capacity))
}
private def CheckForHitPositionDiscrepancy(
projectile_guid: PlanetSideGUID,
hitPos: Vector3,
target: PlanetSideGameObject with FactionAffinity with Vitality
): Unit = {
val hitPositionDiscrepancy = Vector3.DistanceSquared(hitPos, target.Position)
if (hitPositionDiscrepancy > Config.app.antiCheat.hitPositionDiscrepancyThreshold) {
// If the target position on the server does not match the position where the projectile landed within reason there may be foul play
log.warn(
s"${player.Name}'s shot #${projectile_guid.guid} has hit discrepancy with target. Target: ${target.Position}, Reported: $hitPos, Distance: $hitPositionDiscrepancy / ${math.sqrt(hitPositionDiscrepancy).toFloat}; suspect"
)
}
}
/**
* na
* @param projectile the projectile object
* @param resolution the resolution status to promote the projectile
* @return a copy of the projectile
*/
private def ResolveProjectileInteraction(
projectile: Projectile,
resolution: DamageResolution.Value,
target: PlanetSideGameObject with FactionAffinity with Vitality,
pos: Vector3
): Option[DamageInteraction] = {
if (projectile.isMiss) {
log.warn("expected projectile was already counted as a missed shot; can not resolve any further")
None
} else {
val outProjectile = ProjectileQuality.modifiers(projectile, resolution, target, pos, Some(player))
if (projectile.tool_def.Size == EquipmentSize.Melee && outProjectile.quality == ProjectileQuality.Modified(25)) {
avatarActor ! AvatarActor.ConsumeStamina(10)
}
Some(DamageInteraction(SourceEntry(target), ProjectileReason(resolution, outProjectile, target.DamageModel), pos))
}
}
/**
* Take a projectile that was introduced into the game world and
* determine if it generates a secondary damage projectile or
* an method of damage causation that requires additional management.
* @param projectile the projectile
* @param pguid the client-local projectile identifier
* @param hitPos the game world position where the projectile is being recorded
* @return a for all affected targets, a combination of projectiles, projectile location, and the target's location;
* nothing if no targets were affected
*/
private def HandleDamageProxy(
projectile: Projectile,
pguid: PlanetSideGUID,
hitPos: Vector3
): List[(PlanetSideGameObject with FactionAffinity with Vitality, Projectile, Vector3, Vector3)] = {
GlobalDefinitions.getDamageProxy(projectile, hitPos) match {
case Nil =>
Nil
case list if list.isEmpty =>
Nil
case list =>
HandleDamageProxySetupLittleBuddy(list, hitPos)
UpdateProjectileSidednessAfterHit(projectile, hitPos)
val projectileSide = projectile.WhichSide
list.flatMap { proxy =>
if (proxy.profile.ExistsOnRemoteClients) {
proxy.Position = hitPos
proxy.WhichSide = projectileSide
continent.Projectile ! ZoneProjectile.Add(player.GUID, proxy)
Nil
} else if (proxy.tool_def == GlobalDefinitions.maelstrom) {
//server-side maelstrom grenade target selection
val radius = proxy.profile.LashRadius * proxy.profile.LashRadius
val targets = Zone.findAllTargets(continent, hitPos, proxy.profile.LashRadius, { _.livePlayerList })
.filter { target =>
Vector3.DistanceSquared(target.Position, hitPos) <= radius
}
//chainlash is separated from the actual damage application for convenience
continent.AvatarEvents ! AvatarServiceMessage(
continent.id,
AvatarAction.SendResponse(
PlanetSideGUID(0),
ChainLashMessage(
hitPos,
projectile.profile.ObjectId,
targets.map { _.GUID }
)
)
)
targets.map { target =>
CheckForHitPositionDiscrepancy(pguid, hitPos, target)
(target, proxy, hitPos, target.Position)
}
} else {
Nil
}
}
}
}
private def HandleDamageProxySetupLittleBuddy(listOfProjectiles: List[Projectile], detonationPosition: Vector3): Boolean = {
val listOfLittleBuddies: List[Projectile] = listOfProjectiles.filter { _.tool_def == GlobalDefinitions.oicw }
val size: Int = listOfLittleBuddies.size
if (size > 0) {
val desiredDownwardsProjectiles: Int = 2
val firstHalf: Int = math.min(size, desiredDownwardsProjectiles) //number that fly straight down
val secondHalf: Int = math.max(size - firstHalf, 0) //number that are flared out
val z: Float = player.Orientation.z //player's standing direction
val north: Vector3 = Vector3(0,1,0) //map North
val speed: Float = 144f //speed (packet discovered)
val dist: Float = 25 //distance (client defined)
val downwardsAngle: Float = -85f
val flaredAngle: Float = -70f
//angle of separation for downwards, degrees from vertical for flared out
val (smallStep, smallAngle): (Float, Float) = if (firstHalf > 1) {
(360f / firstHalf, downwardsAngle)
} else {
(0f, 0f)
}
val (largeStep, largeAngle): (Float, Float) = if (secondHalf > 1) {
(360f / secondHalf, flaredAngle)
} else {
(0f, 0f)
}
val smallRotOffset: Float = z + 90f
val largeRotOffset: Float = z + math.random().toFloat * 45f
val verticalCorrection = Vector3.z(dist - dist * math.sin(math.toRadians(90 - smallAngle + largeAngle)).toFloat)
//downwards projectiles
var i: Int = 0
listOfLittleBuddies.take(firstHalf).foreach { proxy =>
val facing = (smallRotOffset + smallStep * i.toFloat) % 360
val dir = north.Rx(smallAngle).Rz(facing)
proxy.Position = detonationPosition + dir.xy + verticalCorrection
proxy.Velocity = dir * speed
proxy.Orientation = Vector3(0, (360f + smallAngle) % 360, facing)
HandleDamageProxyLittleBuddyExplosion(proxy, dir, dist)
i += 1
}
//flared out projectiles
i = 0
listOfLittleBuddies.drop(firstHalf).foreach { proxy =>
val facing = (largeRotOffset + largeStep * i.toFloat) % 360
val dir = north.Rx(largeAngle).Rz(facing)
proxy.Position = detonationPosition + dir
proxy.Velocity = dir * speed
proxy.Orientation = Vector3(0, (360f + largeAngle) % 360, facing)
HandleDamageProxyLittleBuddyExplosion(proxy, dir, dist)
i += 1
}
true
} else {
false
}
}
private def HandleDamageProxyLittleBuddyExplosion(proxy: Projectile, orientation: Vector3, distance: Float): Unit = {
//explosion
val obj = new DummyExplodingEntity(proxy, proxy.owner.Faction)
obj.Position = obj.Position + orientation * distance
val explosionFunc: ()=>Unit = WeaponAndProjectileLogic.detonateLittleBuddy(continent, obj, proxy, proxy.owner)
context.system.scheduler.scheduleOnce(500.milliseconds) { explosionFunc() }
}
private def fireStateStartPlayerMessages(itemGuid: PlanetSideGUID): Unit = {
continent.AvatarEvents ! AvatarServiceMessage(
continent.id,
AvatarAction.ChangeFireState_Start(player.GUID, itemGuid)
)
}
/*
used by ChangeFireStateMessage_Stop handling
*/
private def fireStateStopUpdateChargeAndCleanup(tool: Tool): Unit = {
tool.FireMode match {
case _: ChargeFireModeDefinition =>
sendResponse(QuantityUpdateMessage(tool.AmmoSlot.Box.GUID, tool.Magazine))
case _ => ()
}
if (tool.Magazine == 0) {
FireCycleCleanup(tool)
}
}
private def fireStateStopWhenPlayer(tool: Tool, itemGuid: PlanetSideGUID): Unit = {
//the decimator does not send a ChangeFireState_Start on the last shot; heaven knows why
//suppress the decimator's alternate fire mode, however
if (
tool.Definition == GlobalDefinitions.phoenix &&
tool.Projectile != GlobalDefinitions.phoenix_missile_guided_projectile
) {
fireStateStartPlayerMessages(itemGuid)
}
fireStateStopUpdateChargeAndCleanup(tool)
ops.fireStateStopPlayerMessages(itemGuid)
}
private def fireStateStopWhenMounted(tool: Tool, itemGuid: PlanetSideGUID): Unit = {
fireStateStopUpdateChargeAndCleanup(tool)
ops.fireStateStopMountedMessages(itemGuid)
}
//noinspection SameParameterValue
private def addShotsLanded(weaponId: Int, shots: Int): Unit = {
ops.addShotsToMap(ops.shotsLanded, weaponId, shots)
}
private def CompileAutomatedTurretDamageData(
turret: AutomatedTurret,
owner: SourceEntry,
projectileTypeId: Long
): Option[(AutomatedTurret, Tool, SourceEntry, ProjectileDefinition)] = {
turret.Weapons
.values
.flatMap { _.Equipment }
.collect { case weapon: Tool => (turret, weapon, owner, weapon.Projectile) }
.find { case (_, _, _, p) => p.ObjectId == projectileTypeId }
}
private def HandleAIDamage(
target: PlanetSideServerObject with FactionAffinity with Vitality,
results: Option[(AutomatedTurret, Tool, SourceEntry, ProjectileDefinition)]
): Unit = {
results.collect {
case (obj, tool, owner, projectileInfo) =>
val angle = Vector3.Unit(target.Position - obj.Position)
val proj = new Projectile(
projectileInfo,
tool.Definition,
tool.FireMode,
None,
owner,
obj.Definition.ObjectId,
obj.Position + Vector3.z(value = 1f),
angle,
Some(angle * projectileInfo.FinalVelocity)
)
val hitPos = target.Position + Vector3.z(value = 1f)
ResolveProjectileInteraction(proj, DamageResolution.Hit, target, hitPos).collect { resprojectile =>
addShotsLanded(resprojectile.cause.attribution, shots = 1)
sessionLogic.handleDealingDamage(target, resprojectile)
}
}
}
private def UpdateProjectileSidednessAfterHit(projectile: Projectile, hitPosition: Vector3): Unit = {
val origin = projectile.Position
val distance = Vector3.Magnitude(hitPosition - origin)
continent.blockMap
.sector(hitPosition, distance)
.environmentList
.collect { case o: InteriorDoorPassage =>
val door = o.door
val intersectTest = WeaponAndProjectileLogic.quickLineSphereIntersectionPoints(
origin,
hitPosition,
door.Position,
door.Definition.UseRadius + 0.1f
)
(door, intersectTest)
}
.collect { case (door, intersectionTest) if intersectionTest.nonEmpty =>
(door, Vector3.Magnitude(hitPosition - door.Position), intersectionTest)
}
.minByOption { case (_, dist, _) => dist }
.foreach { case (door, _, intersects) =>
val strictly = if (Vector3.DotProduct(Vector3.Unit(hitPosition - door.Position), door.Outwards) > 0f) {
Sidedness.OutsideOf
} else {
Sidedness.InsideOf
}
projectile.WhichSide = if (intersects.size == 1) {
Sidedness.InBetweenSides(door, strictly)
} else {
strictly
}
}
}
}

View file

@ -3,6 +3,7 @@ package net.psforever.actors.session.support
import akka.actor.Actor.Receive
import akka.actor.ActorRef
import net.psforever.objects.Session
trait ModeLogic {
def avatarResponse: AvatarHandlerFunctions
@ -16,6 +17,10 @@ trait ModeLogic {
def vehicles: VehicleFunctions
def vehicleResponse: VehicleHandlerFunctions
def switchTo(session: Session): Unit = { /* to override */ }
def switchFrom(session: Session): Unit = { /* to override */ }
def parse(sender: ActorRef): Receive
}

View file

@ -33,6 +33,8 @@ trait WeaponAndProjectileFunctions extends CommonSessionInterfacingFunctionality
def handleWeaponLazeTargetPosition(pkt: WeaponLazeTargetPositionMessage): Unit
def handleUplinkRequest(pkt: UplinkRequest): Unit
def handleAvatarGrenadeState(pkt: AvatarGrenadeStateMessage): Unit
def handleChangeFireStateStart(pkt: ChangeFireStateMessage_Start): Unit

View file

@ -1930,7 +1930,7 @@ class ZoningOperations(
//find and reload previous player
(
inZone.Players.find(p => p.name.equals(name)),
inZone.LivePlayers.find(p => p.Name.equals(name))
inZone.AllPlayers.find(p => p.Name.equals(name))
) match {
case (_, Some(p)) if p.death_by == -1 =>
//player is not allowed
@ -2905,36 +2905,34 @@ class ZoningOperations(
def HandleSetCurrentAvatar(tplayer: Player): Unit = {
log.trace(s"HandleSetCurrentAvatar - ${tplayer.Name}")
session = session.copy(player = tplayer)
val tavatar = tplayer.avatar
val guid = tplayer.GUID
sessionLogic.general.updateDeployableUIElements(Deployables.InitializeDeployableUIElements(avatar))
sessionLogic.general.updateDeployableUIElements(Deployables.InitializeDeployableUIElements(tavatar))
sendResponse(PlanetsideAttributeMessage(PlanetSideGUID(0), 75, 0))
sendResponse(SetCurrentAvatarMessage(guid, 0, 0))
sendResponse(ChatMsg(ChatMessageType.CMT_EXPANSIONS, wideContents=true, "", "1 on", None)) //CC on //TODO once per respawn?
val pos = player.Position = shiftPosition.getOrElse(tplayer.Position)
val orient = player.Orientation = shiftOrientation.getOrElse(tplayer.Orientation)
val pos = tplayer.Position = shiftPosition.getOrElse(tplayer.Position)
val orient = tplayer.Orientation = shiftOrientation.getOrElse(tplayer.Orientation)
sendResponse(PlayerStateShiftMessage(ShiftState(1, pos, orient.z)))
shiftPosition = None
shiftOrientation = None
if (player.spectator) {
sendResponse(ChatMsg(ChatMessageType.CMT_TOGGLESPECTATORMODE, wideContents=false, "", "on", None))
}
if (player.Jammed) {
if (tplayer.Jammed) {
//TODO something better than just canceling?
player.Actor ! JammableUnit.ClearJammeredStatus()
player.Actor ! JammableUnit.ClearJammeredSound()
tplayer.Actor ! JammableUnit.ClearJammeredStatus()
tplayer.Actor ! JammableUnit.ClearJammeredSound()
}
val originalDeadState = deadState
deadState = DeadState.Alive
avatarActor ! AvatarActor.ResetImplants()
sendResponse(PlanetsideAttributeMessage(PlanetSideGUID(0), 82, 0))
initializeShortcutsAndBank(guid)
initializeShortcutsAndBank(guid, tavatar.shortcuts)
//Favorites lists
avatarActor ! AvatarActor.InitialRefreshLoadouts()
sendResponse(
SetChatFilterMessage(ChatChannel.Platoon, origin = false, ChatChannel.values.toList)
) //TODO will not always be "on" like this
sendResponse(AvatarDeadStateMessage(DeadState.Alive, 0, 0, tplayer.Position, player.Faction, unk5 = true))
sendResponse(AvatarDeadStateMessage(DeadState.Alive, 0, 0, tplayer.Position, tplayer.Faction, unk5 = true))
//looking for squad (members)
if (tplayer.avatar.lookingForSquad) {
sendResponse(PlanetsideAttributeMessage(guid, 53, 1))
@ -2979,7 +2977,7 @@ class ZoningOperations(
drawDeloyableIcon = DontRedrawIcons
//assert or transfer vehicle ownership
continent.GUID(player.avatar.vehicle) match {
continent.GUID(tplayer.avatar.vehicle) match {
case Some(vehicle: Vehicle) if vehicle.OwnerName.contains(tplayer.Name) =>
vehicle.OwnerGuid = guid
continent.VehicleEvents ! VehicleServiceMessage(
@ -3033,7 +3031,7 @@ class ZoningOperations(
)
case (Some(vehicle), _) =>
//passenger
vehicle.Actor ! Vehicle.UpdateZoneInteractionProgressUI(player)
vehicle.Actor ! Vehicle.UpdateZoneInteractionProgressUI(tplayer)
case _ => ;
}
interstellarFerryTopLevelGUID = None
@ -3042,12 +3040,12 @@ class ZoningOperations(
loadConfZone = false
}
if (noSpawnPointHere) {
RequestSanctuaryZoneSpawn(player, continent.Number)
} else if (originalDeadState == DeadState.Dead || player.Health == 0) {
RequestSanctuaryZoneSpawn(tplayer, continent.Number)
} else if (originalDeadState == DeadState.Dead || tplayer.Health == 0) {
//killed during spawn setup or possibly a relog into a corpse (by accident?)
player.Actor ! Player.Die()
tplayer.Actor ! Player.Die()
} else {
AvatarActor.savePlayerData(player)
AvatarActor.savePlayerData(tplayer)
sessionLogic.general.displayCharSavedMsgThenRenewTimer(
Config.app.game.savedMsg.short.fixed,
Config.app.game.savedMsg.short.variable
@ -3061,14 +3059,14 @@ class ZoningOperations(
}
.collect { case Some(thing: PlanetSideGameObject with FactionAffinity) => Some(SourceEntry(thing)) }
.flatten
val lastEntryOpt = player.History.lastOption
val lastEntryOpt = tplayer.History.lastOption
if (lastEntryOpt.exists { !_.isInstanceOf[IncarnationActivity] }) {
player.LogActivity({
tplayer.LogActivity({
lastEntryOpt match {
case Some(_) =>
ReconstructionActivity(PlayerSource(player), continent.Number, effortBy)
ReconstructionActivity(PlayerSource(tplayer), continent.Number, effortBy)
case None =>
SpawningActivity(PlayerSource(player), continent.Number, effortBy)
SpawningActivity(PlayerSource(tplayer), continent.Number, effortBy)
}
})
}
@ -3079,9 +3077,9 @@ class ZoningOperations(
!account.gm && /* gm's are excluded */
Config.app.game.promotion.active && /* play versus progress system must be active */
BattleRank.withExperience(tplayer.avatar.bep).value <= Config.app.game.promotion.broadcastBattleRank && /* must be below a certain battle rank */
avatar.scorecard.Lives.isEmpty && /* first life after login */
avatar.scorecard.CurrentLife.prior.isEmpty && /* no revives */
player.History.size == 1 /* did nothing but come into existence */
tavatar.scorecard.Lives.isEmpty && /* first life after login */
tavatar.scorecard.CurrentLife.prior.isEmpty && /* no revives */
tplayer.History.size == 1 /* did nothing but come into existence */
) {
ZoningOperations.reportProgressionSystem(context.self)
}
@ -3149,6 +3147,18 @@ class ZoningOperations(
}
sendResponse(ChangeShortcutBankMessage(guid, 0))
}
def initializeShortcutsAndBank(guid: PlanetSideGUID, shortcuts: Array[Option[AvatarShortcut]]): Unit = {
shortcuts
.zipWithIndex
.collect { case (Some(shortcut), index) =>
sendResponse(CreateShortcutMessage(
guid,
index + 1,
Some(AvatarShortcut.convert(shortcut))
))
}
sendResponse(ChangeShortcutBankMessage(guid, 0))
}
/**
* Draw the icon for this deployable object.<br>

View file

@ -463,4 +463,9 @@ object FirstTimeEvents {
"xpe_th_flail",
"xpe_th_bfr"
)
val All: Set[String] = NC.All ++ TR.All ++ VS.All ++
Standard.All ++ Cavern.All ++
Maps ++ Monoliths ++ Gingerman ++ Sled ++ Snowman ++ Charlie ++ BattleRanks ++ CommandRanks ++
Training ++ OldTraining ++ Generic
}

View file

@ -69,7 +69,7 @@ object AvatarConverter {
obj.avatar.basic,
CommonFieldData(
obj.Faction,
bops = false,
bops = obj.spectator,
alt_model_flag,
v1 = false,
None,

View file

@ -204,7 +204,7 @@ object EquipmentTerminalDefinition {
"advanced_ace" -> MakeConstructionItem(advanced_ace),
"remote_electronics_kit" -> MakeSimpleItem(remote_electronics_kit),
"trek" -> MakeTool(trek),
"command_detonater" -> MakeSimpleItem(command_detonater),
//"command_detonater" -> MakeSimpleItem(command_detonater),
"flail_targeting_laser" -> MakeSimpleItem(flail_targeting_laser)
)

View file

@ -566,9 +566,13 @@ class Zone(val id: String, val map: ZoneMap, zoneNumber: Int) {
def Vehicles: List[Vehicle] = vehicles.toList
def Players: List[Avatar] = players.values.flatten.map(_.avatar).toList
def AllPlayers: List[Player] = players.values.flatten.toList
def LivePlayers: List[Player] = players.values.flatten.toList
def Players: List[Avatar] = AllPlayers.map(_.avatar)
def LivePlayers: List[Player] = AllPlayers.filterNot(_.spectator)
def Spectator: List[Player] = AllPlayers.filter(_.spectator)
def Corpses: List[Player] = corpses.toList

View file

@ -489,14 +489,14 @@ object GamePacketOpcode extends Enumeration {
case 0x9b => noDecoder(SyncMessage)
case 0x9c => game.DebugDrawMessage.decode
case 0x9d => noDecoder(SoulMarkMessage)
case 0x9e => noDecoder(UplinkPositionEvent)
case 0x9e => game.UplinkPositionEvent.decode
case 0x9f => game.HotSpotUpdateMessage.decode
// OPCODES 0xa0-af
case 0xa0 => game.BuildingInfoUpdateMessage.decode
case 0xa1 => game.FireHintMessage.decode
case 0xa2 => noDecoder(UplinkRequest)
case 0xa3 => noDecoder(UplinkResponse)
case 0xa2 => game.UplinkRequest.decode
case 0xa3 => game.UplinkResponse.decode
case 0xa4 => game.WarpgateRequest.decode
case 0xa5 => noDecoder(WarpgateResponse)
case 0xa6 => game.DamageWithPositionMessage.decode

View file

@ -0,0 +1,114 @@
// Copyright (c) 2024 PSForever
package net.psforever.packet.game
import net.psforever.packet.GamePacketOpcode.Type
import net.psforever.packet.{GamePacketOpcode, Marshallable, PlanetSideGamePacket}
import shapeless.{::, HNil}
import net.psforever.types.Vector3
import scodec.bits.BitVector
import scodec.{Attempt, Codec}
import scodec.codecs._
import scala.annotation.switch
trait UplinkEvent {
def code: Int
}
final case class Event0(code: Int) extends UplinkEvent
final case class Event1(code: Int, unk1: Int) extends UplinkEvent
final case class Event2(
code: Int,
unk1: Vector3,
unk2: Int,
unk3: Int,
unk4: Long,
unk5: Long,
unk6: Long,
unk7: Long,
unk8: Option[Boolean]
) extends UplinkEvent
final case class UplinkPositionEvent(
code: Int,
event: UplinkEvent
) extends PlanetSideGamePacket {
type Packet = UplinkPositionEvent
def opcode: Type = GamePacketOpcode.UplinkPositionEvent
def encode: Attempt[BitVector] = UplinkPositionEvent.encode(this)
}
object UplinkPositionEvent extends Marshallable[UplinkPositionEvent] {
private def event0Codec(code: Int): Codec[Event0] = conditional(included = false, bool).xmap[Event0](
_ => Event0(code),
{
case Event0(_) => None
}
)
private def event1Codec(code: Int): Codec[Event1] =
("unk1" | uint8L).hlist.xmap[Event1](
{
case unk1 :: HNil => Event1(code, unk1)
},
{
case Event1(_, unk1) => unk1 :: HNil
}
)
private def event2NoBoolCodec(code: Int): Codec[Event2] = (
("unk1" | Vector3.codec_pos) ::
("unk2" | uint8) ::
("unk3" | uint16L) ::
("unk4" | uint32L) ::
("unk5" | uint32L) ::
("unk6" | uint32L) ::
("unk7" | uint32L)
).xmap[Event2](
{
case u1 :: u2 :: u3 :: u4 :: u5 :: u6 :: u7 :: HNil =>
Event2(code, u1, u2, u3, u4, u5, u6, u7, None)
},
{
case Event2(_, u1, u2, u3, u4, u5, u6, u7, _) =>
u1 :: u2 :: u3 :: u4 :: u5 :: u6 :: u7 :: HNil
}
)
private def event2WithBoolCodec(code: Int): Codec[Event2] = (
("unk1" | Vector3.codec_pos) ::
("unk2" | uint8) ::
("unk3" | uint16L) ::
("unk4" | uint32L) ::
("unk5" | uint32L) ::
("unk6" | uint32L) ::
("unk7" | uint32L) ::
("unk8" | bool)
).xmap[Event2](
{
case u1 :: u2 :: u3 :: u4 :: u5 :: u6 :: u7 :: u8 :: HNil =>
Event2(code, u1, u2, u3, u4, u5, u6, u7, Some(u8))
},
{
case Event2(_, u1, u2, u3, u4, u5, u6, u7, Some(u8)) =>
u1 :: u2 :: u3 :: u4 :: u5 :: u6 :: u7 :: u8 :: HNil
}
)
private def switchUplinkEvent(code: Int): Codec[UplinkEvent] = {
((code: @switch) match {
case 0 => event2NoBoolCodec(code)
case 1 | 2 => event2WithBoolCodec(code)
case 3 | 4 => event1Codec(code)
case _ => event0Codec(code)
}).asInstanceOf[Codec[UplinkEvent]]
}
implicit val codec: Codec[UplinkPositionEvent] = (
("code" | uint(bits = 3)) >>:~ { code =>
("event" | switchUplinkEvent(code)).hlist
}
).as[UplinkPositionEvent]
}

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@ -0,0 +1,59 @@
// Copyright (c) 2024 PSForever
package net.psforever.packet.game
import enumeratum.values.{IntEnum, IntEnumEntry}
import shapeless.{::, HNil}
import net.psforever.newcodecs.newcodecs
import net.psforever.packet.GamePacketOpcode.Type
import net.psforever.packet.{GamePacketOpcode, Marshallable, PacketHelpers, PlanetSideGamePacket}
import net.psforever.types.Vector3
import scodec.bits.BitVector
import scodec.{Attempt, Codec}
import scodec.codecs._
sealed abstract class UplinkRequestType(val value: Int) extends IntEnumEntry
object UplinkRequestType extends IntEnum[UplinkRequestType] {
val values: IndexedSeq[UplinkRequestType] = findValues
case object RevealFriendlies extends UplinkRequestType(value = 0)
case object RevealEnemies extends UplinkRequestType(value = 1)
case object Unknown2 extends UplinkRequestType(value = 2)
case object ElectroMagneticPulse extends UplinkRequestType(value = 3)
case object OrbitalStrike extends UplinkRequestType(value = 4)
implicit val codec: Codec[UplinkRequestType] = PacketHelpers.createIntEnumCodec(this, uint4)
}
final case class UplinkRequest(
uplinkType: UplinkRequestType,
pos: Option[Vector3],
unk: Boolean
) extends PlanetSideGamePacket {
type Packet = UplinkRequest
def opcode: Type = GamePacketOpcode.UplinkRequest
def encode: Attempt[BitVector] = UplinkRequest.encode(this)
}
object UplinkRequest extends Marshallable[UplinkRequest] {
private val xyToVector3: Codec[Vector3] =
(newcodecs.q_float(0.0, 8192.0, 20) ::
newcodecs.q_float(0.0, 8192.0, 20)).xmap[Vector3](
{
case x :: y :: HNil => Vector3(x, y, 0f)
},
{
case Vector3(x, y, _) => x :: y :: HNil
}
)
implicit val codec: Codec[UplinkRequest] = (
("uplinkType" | UplinkRequestType.codec) >>:~ { uplinkType =>
conditional(uplinkType == UplinkRequestType.OrbitalStrike, xyToVector3) ::
("unk" | bool)
}).as[UplinkRequest]
}

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@ -0,0 +1,24 @@
// Copyright (c) 2024 PSForever
package net.psforever.packet.game
import net.psforever.packet.GamePacketOpcode.Type
import net.psforever.packet.{GamePacketOpcode, Marshallable, PlanetSideGamePacket}
import scodec.bits.BitVector
import scodec.{Attempt, Codec}
import scodec.codecs._
final case class UplinkResponse(
unk1: Int,
unk2: Int
) extends PlanetSideGamePacket {
type Packet = UplinkResponse
def opcode: Type = GamePacketOpcode.UplinkResponse
def encode: Attempt[BitVector] = UplinkResponse.encode(this)
}
object UplinkResponse extends Marshallable[UplinkResponse] {
implicit val codec: Codec[UplinkResponse] = (
("unk1" | uint(bits = 3)) ::
("unk2" | uint4)
).as[UplinkResponse]
}

View file

@ -363,7 +363,7 @@ class PersistenceMonitor(
* but should be uncommon.
*/
def PerformLogout(): Unit = {
(inZone.Players.find(p => p.name == name), inZone.LivePlayers.find(p => p.Name == name)) match {
(inZone.Players.find(p => p.name == name), inZone.AllPlayers.find(p => p.Name == name)) match {
case (Some(avatar), Some(player)) if player.VehicleSeated.nonEmpty =>
//in case the player is holding the llu and disconnects
player.Zone.AvatarEvents ! AvatarServiceMessage(player.Name, AvatarAction.DropSpecialItem())