projectile change

This commit is contained in:
ScrawnyRonnie 2024-04-15 22:15:00 -04:00
parent a30f89fc50
commit e91d91294e
2 changed files with 3 additions and 3 deletions

View file

@ -2208,8 +2208,6 @@ class SessionData(
// auto kick players damaging spectators
if (obj.spectator && obj != player) {
administrativeKick(player)
} else if (!player.isAlive) {
} else {
obj.Actor ! Vitality.Damage(func)
}

View file

@ -609,11 +609,13 @@ private[support] class WeaponAndProjectileOperations(
if (tool.Magazine <= 0) { //safety: enforce ammunition depletion
prefire -= weaponGUID
EmptyMagazine(weaponGUID, tool)
(o, Some(tool))
} else if (!player.isAlive) { //proper internal accounting, but no projectile
prefire += weaponGUID
tool.Discharge()
projectiles(projectileGUID.guid - Projectile.baseUID) = None
shotsWhileDead += 1
(None, None)
} else { //shooting
if (
avatar.stamina > 0 &&
@ -628,8 +630,8 @@ private[support] class WeaponAndProjectileOperations(
tool.Discharge()
prefire += weaponGUID
addShotsFired(tool.Definition.ObjectId, tool.AmmoSlot.Chamber)
(o, Some(tool))
}
(o, Some(tool))
}
collectedTools.headOption.getOrElse((None, None))
} else {