Mazo
ca8d72cc4c
Added correct sounds for hacking terminals/lockers & consolidated FinishHacking function
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Wait for target actor to set HackedBy property before sending LocalAction.HackTemporarily to fix crash when run in the wrong order
2018-06-11 18:29:33 +01:00
Mazo
9707e88924
Merge psforever/master
2018-06-05 20:13:25 +01:00
Mazo
0c964ddfca
Locker hacking
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Terminal hacking (cert / equipment / medical)
Hacking speed based on certification level
REK beam colour based on hacking level
QoL change - show hacked object as belonging to faction that hacked it for the duration of the hack (only for that faction's players)
2018-06-05 20:01:30 +01:00
Mazo
21b0f07fb7
Documentation update
2018-06-05 20:01:30 +01:00
Mazo
c6eff22df7
Add Hackable trait to all terminals / IFF locks / lockers
2018-06-05 19:43:44 +01:00
Fate-JH
a9db4b5820
Merge pull request #216 from Fate-JH/drop-item
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Dropping Items, Picking up Items, Cleaning up Items
2018-06-04 08:00:16 -04:00
FateJH
a96d76a3d6
two clarifying comments requested
2018-06-04 07:35:44 -04:00
FateJH
9e75fd1191
even more generosity with the tests
2018-05-28 09:04:09 -04:00
FateJH
d26e8834c6
hopefully more generous timing for the tests
2018-05-28 08:24:57 -04:00
FateJH
8c7417aabf
added timing so that thr advanced mobile spawn and the router waste away for 20 minutes, while all other vehicles die early at 5 minutes
2018-05-27 20:59:44 -04:00
FateJH
c7641fc117
modified zone ground actor operation to include no-callback item removal message; adjusted tests for Zone and wrote tests for RemoverActor
2018-05-27 02:24:20 -04:00
FateJH
ee5d0c666c
replaced DelayedDeconstructionActor and DeconstructionActor with VehicleRemover, a class that does performs both tasks; all messages to, from, and used by the previous two actors have been removed and replaced with the new messages
2018-05-26 01:04:38 -04:00
FateJH
36b9d81e6c
moved current object dropping functionality over to AvatarService entirely; adjusting special support actor messaging for AvatarService; modified calls for DroppedItemRemover and CorpseRemoverActor; Player now has a more sensible check for its VisibleSlots
2018-05-25 21:11:25 -04:00
FateJH
d35536da06
created a generic base model for automated object deletion that isn't user driven; the first instance is the DroppedItemRemover for LocalService
2018-05-23 23:53:50 -04:00
FateJH
f6f7ad5617
unified code paths for dropping an item, and reinforced code path for picking an item back up; LocalService will handle some of the work now; ActionResultMessage embraces its simplistic nature (we don't have enough error messages)
2018-05-22 19:13:59 -04:00
Fate-JH
fdf05337fd
Merge pull request #214 from Fate-JH/ams-workaround
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AMS Workaround
2018-05-21 11:30:18 -04:00
FateJH
185da88db5
small change
2018-05-21 11:12:13 -04:00
FateJH
552206974e
rebased to master/v-spawn-pad-redo; added ams spawn refresh when vehicle is deconstructed
2018-05-21 11:01:00 -04:00
FateJH
e00202e8fb
Tuned positioning on player spawned at an AMS; fixed 'AMS' label draw and clear issue by expanding deployment options; modifications to BattlePlanMessage packet
2018-05-21 10:58:18 -04:00
FateJH
cd91080c9a
Worked ams spawning rules into normal SpawnRequestMessage workflow using the (reliable) spawn group number of 2
2018-05-21 10:58:18 -04:00
FateJH
cc3e1dde86
packets RespawnAMSInfoMessage and SquadWaypointEvent, the latter with tests; system of keeping track of deployed AMS vehicles and displaying their data to interested users added through the VehicleService path
2018-05-21 10:54:32 -04:00
Fate-JH
63cc183031
Merge pull request #213 from Fate-JH/is-fixes-things
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Is Fixes Things
2018-05-21 10:50:14 -04:00
FateJH
848929fd01
test fix
2018-05-21 10:48:32 -04:00
FateJH
48dde3a4b3
increased amount of time these tests are allowed to run to mitigate chance of incorrect failures
2018-05-21 10:16:20 -04:00
FateJH
54e2e37b54
corpse remvoal should now remove corpses
2018-05-21 10:16:20 -04:00
FateJH
a3f50cc8a4
fixing Infiltration Suit issues as well as streamlining the process of exo-suit switching
2018-05-21 10:16:20 -04:00
FateJH
cf3bf19d4d
tests for prior MAX changes; correcting a 13mm problem with the Lightning's chaingun ammunition type
2018-05-21 10:16:20 -04:00
FateJH
e14f2817d7
TR MAX mode switch and Anchor mode switch fix; MAX will anchor, display to others as anchored, and properly switch between fire modes in both anchored and normal stances
2018-05-21 10:16:20 -04:00
FateJH
e2dcf998e0
in an attempt to decipher the pickup sound, it seems every item pickup comes with a 'congratulations' packet
2018-05-21 10:15:05 -04:00
FateJH
c838ff3168
splitting too big ammo boxes upon changing ammo; also, properly dropping too much ammo after same action
2018-05-21 10:15:05 -04:00
FateJH
2aabf9abe7
moved location of expansion packet; corrected medkit use after corpse update ruined it (also now delete the used medkit and update health)
2018-05-21 10:09:06 -04:00
FateJH
98fc9f5fba
more petience with VehicleSeated; added independent DeadState variable (temporary?); changed conditions of vehicle deconstruction scheduler
2018-05-21 09:45:07 -04:00
Fate-JH
5e9edd789d
Merge pull request #210 from Mazo/feature/VehicleDismountImprovements
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Improve vehicle dismounting
2018-05-21 09:03:55 -04:00
Fate-JH
1d732196f0
Update DismountVehicleMsgTest.scala
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0 -> BailType.Normal
Should have caught this in the prior merge.
2018-05-21 08:48:14 -04:00
Fate-JH
12443c6aa5
Merge branch 'master' into feature/VehicleDismountImprovements
2018-05-21 08:34:29 -04:00
Fate-JH
a983f92354
Merge pull request #212 from Fate-JH/zone-warp
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CSR: Zone and Warp
2018-05-21 08:20:53 -04:00
FateJH
70b5d79c6d
better safe than sorry
2018-05-21 08:04:33 -04:00
FateJH
0b15837436
Nick wanted CSRZone and CSRWarp working, so that's what I did
2018-05-21 08:04:33 -04:00
Fate-JH
901cf23e63
Merge pull request #211 from Fate-JH/prox-term-redo
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Extracting the Proximity Effect / Repair Rearm Silos
2018-05-21 08:00:32 -04:00
FateJH
26d42e9f37
fixing incorrect documentation
2018-05-21 07:29:09 -04:00
Fate-JH
d0f825366a
Merge pull request #207 from Fate-JH/arm-out
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Vehicle Spawn, Put Weapon Away
2018-05-21 07:16:29 -04:00
Fate-JH
7e7a0daab7
Merge pull request #206 from Fate-JH/bundling
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Responsible Packet Bundling
2018-05-21 07:09:39 -04:00
Fate-JH
80c2d76c48
Merge pull request #208 from Mazo/DontLogPasswords
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Remove passwords being logged in plaintext on logins
2018-05-21 07:08:05 -04:00
Fate-JH
6176603189
Merge pull request #209 from Mazo/Readme
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Update readme with clearer instructions for PSCrypto / issue workarounds
2018-05-21 07:07:23 -04:00
Mazo
def736194c
Automatically despawn vehicles capable of flight if the driver bails out as a temporary fix for aircraft floating in the air with no pilot
2018-05-21 06:48:18 +01:00
Mazo
6f65603942
Add BailType enumeration and update parameters for vehicle dismounting with correct naming and type
2018-05-21 06:47:21 +01:00
Mazo
cfe2dffa44
Fix implant terminals having disconnected characters permanently occupying seat
2018-05-21 06:45:01 +01:00
Mazo
8971addc1e
Update readme with clearer instructions for PSCrypto and potential workarounds for the library not being detected properly
2018-05-20 18:37:58 +01:00
Mazo
f6bb87941e
Remove passwords being logged in plaintext on logins
2018-05-20 18:32:16 +01:00
FateJH
e368c8b5be
added silos and air pads on z6 and on home3; undid temp lattice benefits and temp vehicle damage
2018-05-16 20:35:33 -04:00