Merge pull request #216 from Fate-JH/drop-item

Dropping Items, Picking up Items, Cleaning up Items
This commit is contained in:
Fate-JH 2018-06-04 08:00:16 -04:00 committed by GitHub
commit a9db4b5820
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
28 changed files with 1713 additions and 972 deletions

View file

@ -16,6 +16,8 @@ import net.psforever.objects.serverobject.tube.SpawnTubeDefinition
import net.psforever.objects.vehicles.{SeatArmorRestriction, UtilityType}
import net.psforever.types.PlanetSideEmpire
import scala.concurrent.duration._
object GlobalDefinitions {
/*
Implants
@ -2716,6 +2718,7 @@ object GlobalDefinitions {
ams.Deployment = true
ams.DeployTime = 2000
ams.UndeployTime = 2000
ams.DeconstructionTime = Some(20 minutes)
ams.AutoPilotSpeeds = (18, 6)
ams.Packet = utilityConverter
@ -2728,6 +2731,7 @@ object GlobalDefinitions {
router.Deployment = true
router.DeployTime = 2000
router.UndeployTime = 2000
router.DeconstructionTime = Duration(20, "minutes")
router.AutoPilotSpeeds = (16, 6)
router.Packet = variantConverter

View file

@ -129,7 +129,12 @@ class Player(private val core : Avatar) extends PlanetSideGameObject with Factio
def MaxArmor : Int = exosuit.MaxArmor
def VisibleSlots : Set[Int] = if(exosuit.SuitType == ExoSuitType.MAX) { Set(0) } else { Set(0,1,2,3,4) }
def VisibleSlots : Set[Int] = if(exosuit.SuitType == ExoSuitType.MAX) {
Set(0)
}
else {
(0 to 4).filterNot(index => holsters(index).Size == EquipmentSize.Blocked).toSet
}
override def Slot(slot : Int) : EquipmentSlot = {
if(inventory.Offset <= slot && slot <= inventory.LastIndex) {

View file

@ -6,6 +6,7 @@ import net.psforever.objects.inventory.InventoryTile
import net.psforever.objects.vehicles.UtilityType
import scala.collection.mutable
import scala.concurrent.duration._
/**
* An object definition system used to construct and retain the parameters of various vehicles.
@ -29,6 +30,7 @@ class VehicleDefinition(objectId : Int) extends ObjectDefinition(objectId) {
private var canCloak : Boolean = false
private var canBeOwned : Boolean = true
private var serverVehicleOverrideSpeeds : (Int, Int) = (0, 0)
private var deconTime : Option[FiniteDuration] = None
Name = "vehicle"
Packet = VehicleDefinition.converter
@ -83,6 +85,18 @@ class VehicleDefinition(objectId : Int) extends ObjectDefinition(objectId) {
DeployTime
}
def DeconstructionTime : Option[FiniteDuration] = deconTime
def DeconstructionTime_=(time : FiniteDuration) : Option[FiniteDuration] = {
deconTime_=(Some(time))
DeconstructionTime
}
def DeconstructionTime_=(time : Option[FiniteDuration]) : Option[FiniteDuration] = {
deconTime = time
DeconstructionTime
}
def UndeployTime : Int = deploymentTime_Undeploy
def UndeployTime_=(dtime : Int) : Int = {

View file

@ -89,7 +89,7 @@ class Zone(private val zoneId : String, zoneMap : ZoneMap, zoneNumber : Int) {
if(accessor == ActorRef.noSender) {
implicit val guid : NumberPoolHub = this.guid //passed into builderObject.Build implicitly
accessor = context.actorOf(RandomPool(25).props(Props(classOf[UniqueNumberSystem], guid, UniqueNumberSystem.AllocateNumberPoolActors(guid))), s"$Id-uns")
ground = context.actorOf(Props(classOf[ZoneGroundActor], equipmentOnGround), s"$Id-ground")
ground = context.actorOf(Props(classOf[ZoneGroundActor], this, equipmentOnGround), s"$Id-ground")
transport = context.actorOf(Props(classOf[ZoneVehicleActor], this, vehicles), s"$Id-vehicles")
population = context.actorOf(Props(classOf[ZonePopulationActor], this, players, corpses), s"$Id-players")
@ -386,27 +386,17 @@ object Zone {
final case class NoValidSpawnPoint(zone_number : Int, spawn_group : Option[Int])
}
/**
* Message to relinguish an item and place in on the ground.
* @param item the piece of `Equipment`
* @param pos where it is dropped
* @param orient in which direction it is facing when dropped
*/
final case class DropItemOnGround(item : Equipment, pos : Vector3, orient : Vector3)
object Ground {
final case class DropItem(item : Equipment, pos : Vector3, orient : Vector3)
final case class ItemOnGround(item : Equipment, pos : Vector3, orient : Vector3)
final case class CanNotDropItem(zone : Zone, item : Equipment, reason : String)
/**
* Message to attempt to acquire an item from the ground (before somoene else?).
* @param player who wants the piece of `Equipment`
* @param item_guid the unique identifier of the piece of `Equipment`
*/
final case class GetItemOnGround(player : Player, item_guid : PlanetSideGUID)
final case class PickupItem(item_guid : PlanetSideGUID)
final case class ItemInHand(item : Equipment)
final case class CanNotPickupItem(zone : Zone, item_guid : PlanetSideGUID, reason : String)
/**
* Message to give an item from the ground to a specific user.
* @param player who wants the piece of `Equipment`
* @param item the piece of `Equipment`
*/
final case class ItemFromGround(player : Player, item : Equipment)
final case class RemoveItem(item_guid : PlanetSideGUID)
}
object Vehicle {
final case class Spawn(vehicle : Vehicle)

View file

@ -50,10 +50,10 @@ class ZoneActor(zone : Zone) extends Actor {
zone.Population forward msg
//frwd to Ground Actor
case msg @ Zone.DropItemOnGround =>
case msg @ Zone.Ground.DropItem =>
zone.Ground forward msg
case msg @ Zone.GetItemOnGround =>
case msg @ Zone.Ground.PickupItem =>
zone.Ground forward msg
//frwd to Vehicle Actor

View file

@ -12,22 +12,35 @@ import scala.collection.mutable.ListBuffer
* na
* @param equipmentOnGround a `List` of items (`Equipment`) dropped by players on the ground and can be collected again
*/
class ZoneGroundActor(equipmentOnGround : ListBuffer[Equipment]) extends Actor {
class ZoneGroundActor(zone : Zone, equipmentOnGround : ListBuffer[Equipment]) extends Actor {
//private[this] val log = org.log4s.getLogger
def receive : Receive = {
case Zone.DropItemOnGround(item, pos, orient) =>
item.Position = pos
item.Orientation = orient
equipmentOnGround += item
case Zone.GetItemOnGround(player, item_guid) =>
FindItemOnGround(item_guid) match {
case Some(item) =>
sender ! Zone.ItemFromGround(player, item)
case None =>
org.log4s.getLogger.warn(s"item on ground $item_guid was requested by $player for pickup but was not found")
case Zone.Ground.DropItem(item, pos, orient) =>
sender ! (if(!item.HasGUID) {
Zone.Ground.CanNotDropItem(zone, item, "not registered yet")
}
else if(zone.GUID(item.GUID).isEmpty) {
Zone.Ground.CanNotDropItem(zone, item, "registered to some other zone")
}
else if(equipmentOnGround.contains(item)) {
Zone.Ground.CanNotDropItem(zone, item, "already dropped")
}
else {
equipmentOnGround += item
Zone.Ground.ItemOnGround(item, pos, orient)
})
case Zone.Ground.PickupItem(item_guid) =>
sender ! (FindItemOnGround(item_guid) match {
case Some(item) =>
Zone.Ground.ItemInHand(item)
case None =>
Zone.Ground.CanNotPickupItem(zone, item_guid, "can not find")
})
case Zone.Ground.RemoveItem(item_guid) =>
FindItemOnGround(item_guid) //intentionally no callback
case _ => ;
}

View file

@ -19,13 +19,18 @@ final case class ActionResultMessage(successful : Boolean,
}
object ActionResultMessage extends Marshallable[ActionResultMessage] {
def apply() : ActionResultMessage = {
ActionResultMessage(true, None)
}
/**
* A message where the result is always a pass.
* @return an `ActionResultMessage` object
*/
def Pass : ActionResultMessage = ActionResultMessage(true, None)
def apply(error : Long) : ActionResultMessage = {
ActionResultMessage(false, Some(error))
}
/**
* A message where the result is always a failure.
* @param error the error code
* @return an `ActionResultMessage` object
*/
def Fail(error : Long) : ActionResultMessage = ActionResultMessage(false, Some(error))
implicit val codec : Codec[ActionResultMessage] = (
("successful" | bool) >>:~ { res =>

View file

@ -40,6 +40,14 @@ final case class ObjectDetachMessage(parent_guid : PlanetSideGUID,
}
object ObjectDetachMessage extends Marshallable[ObjectDetachMessage] {
def apply(parent_guid : PlanetSideGUID, child_guid : PlanetSideGUID, pos : Vector3, orient : Vector3) : ObjectDetachMessage = {
ObjectDetachMessage(parent_guid, child_guid, pos, orient.x, orient.y, orient.z)
}
def apply(parent_guid : PlanetSideGUID, child_guid : PlanetSideGUID, pos : Vector3, orient_z : Float) : ObjectDetachMessage = {
ObjectDetachMessage(parent_guid, child_guid, pos, 0, 0, orient_z)
}
implicit val codec : Codec[ObjectDetachMessage] = (
("parent_guid" | PlanetSideGUID.codec) ::
("child_guid" | PlanetSideGUID.codec) ::

View file

@ -38,7 +38,7 @@ class ActionResultMessageTest extends Specification {
}
"encode (pass, minimal)" in {
val msg = ActionResultMessage()
val msg = ActionResultMessage.Pass
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
pkt mustEqual string_pass
@ -52,7 +52,7 @@ class ActionResultMessageTest extends Specification {
}
"encode (fail, minimal)" in {
val msg = ActionResultMessage(1)
val msg = ActionResultMessage.Fail(1)
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
pkt mustEqual string_fail

View file

@ -26,10 +26,24 @@ class ObjectDetachMessageTest extends Specification {
}
}
"encode" in {
"encode (1)" in {
val msg = ObjectDetachMessage(PlanetSideGUID(2916), PlanetSideGUID(2502), Vector3(3567.1406f, 2988.0078f, 71.84375f), 0f, 0f, 270f)
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
pkt mustEqual string
}
"encode (2)" in {
val msg = ObjectDetachMessage(PlanetSideGUID(2916), PlanetSideGUID(2502), Vector3(3567.1406f, 2988.0078f, 71.84375f), Vector3(0f, 0f, 270f))
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
pkt mustEqual string
}
"encode (3)" in {
val msg = ObjectDetachMessage(PlanetSideGUID(2916), PlanetSideGUID(2502), Vector3(3567.1406f, 2988.0078f, 71.84375f), 270f)
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
pkt mustEqual string
}
}

View file

@ -155,7 +155,13 @@ class PlayerTest extends Specification {
"has visible slots" in {
val obj = TestPlayer("Chord", PlanetSideEmpire.TR, CharacterGender.Male, 0, 5)
obj.VisibleSlots mustEqual Set(0,2,4) //Standard
obj.ExoSuit = ExoSuitType.Agile
obj.VisibleSlots mustEqual Set(0,1,2,4)
obj.ExoSuit = ExoSuitType.Reinforced
obj.VisibleSlots mustEqual Set(0,1,2,3,4)
obj.ExoSuit = ExoSuitType.Infiltration
obj.VisibleSlots mustEqual Set(0,4)
obj.ExoSuit = ExoSuitType.MAX
obj.VisibleSlots mustEqual Set(0)
}

View file

@ -18,7 +18,7 @@ import net.psforever.objects.zones.{Zone, ZoneActor, ZoneMap}
import net.psforever.objects.Vehicle
import org.specs2.mutable.Specification
import scala.concurrent.duration.Duration
import scala.concurrent.duration._
class ZoneTest extends Specification {
def test(a: Int, b : Zone, c : ActorContext) : Building = { Building.NoBuilding }
@ -464,56 +464,183 @@ class ZonePopulationTest extends ActorTest {
}
}
class ZoneGroundTest extends ActorTest {
class ZoneGroundDropItemTest extends ActorTest {
val item = AmmoBox(GlobalDefinitions.bullet_9mm)
item.GUID = PlanetSideGUID(10)
val hub = new NumberPoolHub(new LimitedNumberSource(20))
hub.register(item, 10)
val zone = new Zone("test", new ZoneMap("test-map"), 0)
zone.GUID(hub)
system.actorOf(Props(classOf[ZoneTest.ZoneInitActor], zone), "drop-test-zone") ! "!"
"ZoneGroundActor" should {
"DropItem" should {
"drop item on ground" in {
val zone = new Zone("test", new ZoneMap(""), 0)
system.actorOf(Props(classOf[ZoneTest.ZoneInitActor], zone), "drop-item-test") ! "!"
receiveOne(Duration.create(200, "ms")) //consume
receiveOne(1 second) //consume
assert(!zone.EquipmentOnGround.contains(item))
zone.Ground ! Zone.Ground.DropItem(item, Vector3(1.1f, 2.2f, 3.3f), Vector3(4.4f, 5.5f, 6.6f))
assert(zone.EquipmentOnGround.isEmpty)
assert(item.Position == Vector3.Zero)
assert(item.Orientation == Vector3.Zero)
zone.Ground ! Zone.DropItemOnGround(item, Vector3(1.1f, 2.2f, 3.3f), Vector3(4.4f, 5.5f, 6.6f))
expectNoMsg(Duration.create(100, "ms"))
assert(zone.EquipmentOnGround == List(item))
assert(item.Position == Vector3(1.1f, 2.2f, 3.3f))
assert(item.Orientation == Vector3(4.4f, 5.5f, 6.6f))
val reply = receiveOne(200 milliseconds)
assert(reply.isInstanceOf[Zone.Ground.ItemOnGround])
assert(reply.asInstanceOf[Zone.Ground.ItemOnGround].item == item)
assert(reply.asInstanceOf[Zone.Ground.ItemOnGround].pos == Vector3(1.1f, 2.2f, 3.3f))
assert(reply.asInstanceOf[Zone.Ground.ItemOnGround].orient == Vector3(4.4f, 5.5f, 6.6f))
assert(zone.EquipmentOnGround.contains(item))
}
}
}
"get item from ground (success)" in {
val zone = new Zone("test", new ZoneMap(""), 0)
val player = Player(Avatar("Chord", PlanetSideEmpire.TR, CharacterGender.Male, 0, 5))
system.actorOf(Props(classOf[ZoneTest.ZoneInitActor], zone), "get-item-test-good") ! "!"
receiveOne(Duration.create(200, "ms")) //consume
zone.Ground ! Zone.DropItemOnGround(item, Vector3.Zero, Vector3.Zero)
expectNoMsg(Duration.create(100, "ms"))
class ZoneGroundCanNotDropItem1Test extends ActorTest {
val item = AmmoBox(GlobalDefinitions.bullet_9mm)
val hub = new NumberPoolHub(new LimitedNumberSource(20))
//hub.register(item, 10) //!important
val zone = new Zone("test", new ZoneMap("test-map"), 0)
zone.GUID(hub)
system.actorOf(Props(classOf[ZoneTest.ZoneInitActor], zone), "drop-test-zone") ! "!"
assert(zone.EquipmentOnGround == List(item))
zone.Ground ! Zone.GetItemOnGround(player, PlanetSideGUID(10))
val reply = receiveOne(Duration.create(100, "ms"))
"DropItem" should {
"not drop an item that is not registered" in {
receiveOne(1 second) //consume
assert(!zone.EquipmentOnGround.contains(item))
zone.Ground ! Zone.Ground.DropItem(item, Vector3.Zero, Vector3.Zero)
assert(zone.EquipmentOnGround.isEmpty)
assert(reply.isInstanceOf[Zone.ItemFromGround])
assert(reply.asInstanceOf[Zone.ItemFromGround].player == player)
assert(reply.asInstanceOf[Zone.ItemFromGround].item == item)
val reply = receiveOne(300 milliseconds)
assert(reply.isInstanceOf[Zone.Ground.CanNotDropItem])
assert(reply.asInstanceOf[Zone.Ground.CanNotDropItem].item == item)
assert(reply.asInstanceOf[Zone.Ground.CanNotDropItem].zone == zone)
assert(reply.asInstanceOf[Zone.Ground.CanNotDropItem].reason == "not registered yet")
assert(!zone.EquipmentOnGround.contains(item))
}
}
}
"get item from ground (failure)" in {
val zone = new Zone("test", new ZoneMap(""), 0)
val player = Player(Avatar("Chord", PlanetSideEmpire.TR, CharacterGender.Male, 0, 5))
system.actorOf(Props(classOf[ZoneTest.ZoneInitActor], zone), "get-item-test-fail") ! "!"
receiveOne(Duration.create(200, "ms")) //consume
zone.Ground ! Zone.DropItemOnGround(item, Vector3.Zero, Vector3.Zero)
expectNoMsg(Duration.create(100, "ms"))
class ZoneGroundCanNotDropItem2Test extends ActorTest {
val item = AmmoBox(GlobalDefinitions.bullet_9mm)
val hub = new NumberPoolHub(new LimitedNumberSource(20))
hub.register(item, 10) //!important
val zone = new Zone("test", new ZoneMap("test-map"), 0)
//zone.GUID(hub) //!important
system.actorOf(Props(classOf[ZoneTest.ZoneInitActor], zone), "drop-test-zone") ! "!"
assert(zone.EquipmentOnGround == List(item))
zone.Ground ! Zone.GetItemOnGround(player, PlanetSideGUID(11)) //wrong guid
expectNoMsg(Duration.create(500, "ms"))
"DropItem" should {
"not drop an item that is not registered to the zone" in {
receiveOne(1 second) //consume
assert(!zone.EquipmentOnGround.contains(item))
zone.Ground ! Zone.Ground.DropItem(item, Vector3.Zero, Vector3.Zero)
val reply = receiveOne(300 milliseconds)
assert(reply.isInstanceOf[Zone.Ground.CanNotDropItem])
assert(reply.asInstanceOf[Zone.Ground.CanNotDropItem].item == item)
assert(reply.asInstanceOf[Zone.Ground.CanNotDropItem].zone == zone)
assert(reply.asInstanceOf[Zone.Ground.CanNotDropItem].reason == "registered to some other zone")
assert(!zone.EquipmentOnGround.contains(item))
}
}
}
class ZoneGroundCanNotDropItem3Test extends ActorTest {
val item = AmmoBox(GlobalDefinitions.bullet_9mm)
val hub = new NumberPoolHub(new LimitedNumberSource(20))
hub.register(item, 10) //!important
val zone = new Zone("test", new ZoneMap("test-map"), 0)
zone.GUID(hub) //!important
system.actorOf(Props(classOf[ZoneTest.ZoneInitActor], zone), "drop-test-zone") ! "!"
"DropItem" should {
"not drop an item that has already been dropped" in {
receiveOne(1 second) //consume
assert(!zone.EquipmentOnGround.contains(item))
assert(zone.EquipmentOnGround.isEmpty)
zone.Ground ! Zone.Ground.DropItem(item, Vector3.Zero, Vector3.Zero)
val reply1 = receiveOne(300 milliseconds)
assert(reply1.isInstanceOf[Zone.Ground.ItemOnGround])
assert(reply1.asInstanceOf[Zone.Ground.ItemOnGround].item == item)
assert(zone.EquipmentOnGround.contains(item))
assert(zone.EquipmentOnGround.size == 1)
zone.Ground ! Zone.Ground.DropItem(item, Vector3.Zero, Vector3.Zero)
val reply2 = receiveOne(300 milliseconds)
assert(reply2.isInstanceOf[Zone.Ground.CanNotDropItem])
assert(reply2.asInstanceOf[Zone.Ground.CanNotDropItem].item == item)
assert(reply2.asInstanceOf[Zone.Ground.CanNotDropItem].zone == zone)
assert(reply2.asInstanceOf[Zone.Ground.CanNotDropItem].reason == "already dropped")
assert(zone.EquipmentOnGround.size == 1)
}
}
}
class ZoneGroundPickupItemTest extends ActorTest {
val item = AmmoBox(GlobalDefinitions.bullet_9mm)
val hub = new NumberPoolHub(new LimitedNumberSource(20))
hub.register(item, 10)
val zone = new Zone("test", new ZoneMap("test-map"), 0)
zone.GUID(hub)
system.actorOf(Props(classOf[ZoneTest.ZoneInitActor], zone), "drop-test-zone") ! "!"
"PickupItem" should {
"pickup an item from ground" in {
receiveOne(1 second) //consume
assert(!zone.EquipmentOnGround.contains(item))
zone.Ground ! Zone.Ground.DropItem(item, Vector3.Zero, Vector3.Zero)
val reply1 = receiveOne(200 milliseconds)
assert(reply1.isInstanceOf[Zone.Ground.ItemOnGround])
assert(zone.EquipmentOnGround.contains(item))
zone.Ground ! Zone.Ground.PickupItem(item.GUID)
val reply2 = receiveOne(200 milliseconds)
assert(reply2.isInstanceOf[Zone.Ground.ItemInHand])
assert(reply2.asInstanceOf[Zone.Ground.ItemInHand].item == item)
assert(!zone.EquipmentOnGround.contains(item))
}
}
}
class ZoneGroundCanNotPickupItemTest extends ActorTest {
val item = AmmoBox(GlobalDefinitions.bullet_9mm)
val hub = new NumberPoolHub(new LimitedNumberSource(20))
hub.register(item, 10)
val zone = new Zone("test", new ZoneMap("test-map"), 0)
zone.GUID(hub) //still registered to this zone
system.actorOf(Props(classOf[ZoneTest.ZoneInitActor], zone), "drop-test-zone") ! "!"
"PickupItem" should {
"not pickup an item if it can not be found" in {
receiveOne(1 second) //consume
assert(!zone.EquipmentOnGround.contains(item))
zone.Ground ! Zone.Ground.PickupItem(item.GUID)
val reply2 = receiveOne(200 milliseconds)
assert(reply2.isInstanceOf[Zone.Ground.CanNotPickupItem])
assert(reply2.asInstanceOf[Zone.Ground.CanNotPickupItem].item_guid == item.GUID)
assert(reply2.asInstanceOf[Zone.Ground.CanNotPickupItem].zone == zone)
assert(reply2.asInstanceOf[Zone.Ground.CanNotPickupItem].reason == "can not find")
}
}
}
class ZoneGroundRemoveItemTest extends ActorTest {
val item = AmmoBox(GlobalDefinitions.bullet_9mm)
val hub = new NumberPoolHub(new LimitedNumberSource(20))
hub.register(item, 10)
val zone = new Zone("test", new ZoneMap("test-map"), 0)
zone.GUID(hub) //still registered to this zone
system.actorOf(Props(classOf[ZoneTest.ZoneInitActor], zone), "drop-test-zone") ! "!"
"RemoveItem" should {
"remove an item from the ground without callback (even if the item is not found)" in {
receiveOne(1 second)
assert(!zone.EquipmentOnGround.contains(item))
zone.Ground ! Zone.Ground.DropItem(item, Vector3.Zero, Vector3.Zero)
receiveOne(200 milliseconds)
assert(zone.EquipmentOnGround.contains(item)) //dropped
zone.Ground ! Zone.Ground.RemoveItem(item.GUID)
expectNoMsg(500 milliseconds)
assert(!zone.EquipmentOnGround.contains(item))
zone.Ground ! Zone.Ground.RemoveItem(item.GUID) //repeat
expectNoMsg(500 milliseconds)
assert(!zone.EquipmentOnGround.contains(item))
}
}
}

View file

@ -217,7 +217,7 @@ object PsLogin {
import scala.concurrent.ExecutionContext.Implicits.global
import scala.concurrent.Future
import scala.util.{Failure, Success}
implicit val timeout = Timeout(200 milliseconds)
implicit val timeout = Timeout(500 milliseconds)
val requestVehicleEventBus : Future[ServiceManager.LookupResult] =
(ServiceManager.serviceManager ask ServiceManager.Lookup("vehicle")).mapTo[ServiceManager.LookupResult]
requestVehicleEventBus.onComplete {

View file

@ -37,13 +37,14 @@ import net.psforever.objects.vehicles.{AccessPermissionGroup, Utility, VehicleLo
import net.psforever.objects.zones.{InterstellarCluster, Zone}
import net.psforever.packet.game.objectcreate._
import net.psforever.types._
import services._
import services.{RemoverActor, _}
import services.avatar.{AvatarAction, AvatarResponse, AvatarServiceMessage, AvatarServiceResponse}
import services.local.{LocalAction, LocalResponse, LocalServiceMessage, LocalServiceResponse}
import services.vehicle.VehicleAction.UnstowEquipment
import services.vehicle.{VehicleAction, VehicleResponse, VehicleServiceMessage, VehicleServiceResponse}
import scala.annotation.tailrec
import scala.concurrent.duration._
import scala.util.Success
class WorldSessionActor extends Actor with MDCContextAware {
@ -140,14 +141,14 @@ class WorldSessionActor extends Actor with MDCContextAware {
else { //no items in inventory; leave no corpse
val player_guid = player.GUID
player.Position = Vector3.Zero //save character before doing this
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.ObjectDelete(player_guid, player_guid, 0))
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.ObjectDelete(player_guid, player_guid))
taskResolver ! GUIDTask.UnregisterAvatar(player)(continent.GUID)
}
case Some(vehicle_guid) =>
val player_guid = player.GUID
player.Position = Vector3.Zero //save character before doing this
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.ObjectDelete(player_guid, player_guid, 0))
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.ObjectDelete(player_guid, player_guid))
taskResolver ! GUIDTask.UnregisterAvatar(player)(continent.GUID)
DismountVehicleOnLogOut()
}
@ -183,7 +184,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
case Some(vehicle : Vehicle) =>
vehicle.Seat(vehicle.PassengerInSeat(player).get).get.Occupant = None
if(vehicle.Seats.values.count(_.isOccupied) == 0) {
vehicleService ! VehicleServiceMessage.DelayedVehicleDeconstruction(vehicle, continent, 600L) //start vehicle decay (10m)
vehicleService ! VehicleServiceMessage.Decon(RemoverActor.AddTask(vehicle, continent), vehicle.Definition.DeconstructionTime) //start vehicle decay
}
vehicleService ! Service.Leave(Some(s"${vehicle.Actor}"))
@ -255,7 +256,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
case AvatarResponse.ChangeAmmo(weapon_guid, weapon_slot, previous_guid, ammo_id, ammo_guid, ammo_data) =>
if(tplayer_guid != guid) {
sendResponse(ObjectDetachMessage(weapon_guid, previous_guid, Vector3(0,0,0), 0f, 0f, 0f))
sendResponse(ObjectDetachMessage(weapon_guid, previous_guid, Vector3.Zero, 0))
sendResponse(
ObjectCreateMessage(
ammo_id,
@ -287,29 +288,14 @@ class WorldSessionActor extends Actor with MDCContextAware {
sendResponse(GenericObjectActionMessage(guid, 36))
}
case AvatarResponse.EquipmentInHand(target, slot, item) =>
case msg @ AvatarResponse.DropItem(pkt) =>
if(tplayer_guid != guid) {
val definition = item.Definition
sendResponse(
ObjectCreateMessage(
definition.ObjectId,
item.GUID,
ObjectCreateMessageParent(target, slot),
definition.Packet.ConstructorData(item).get
)
)
sendResponse(pkt)
}
case msg @ AvatarResponse.EquipmentOnGround(pos, orient, item_id, item_guid, item_data) =>
case AvatarResponse.EquipmentInHand(pkt) =>
if(tplayer_guid != guid) {
log.info(s"now dropping a $msg")
sendResponse(
ObjectCreateMessage(
item_id,
item_guid,
DroppedItemData(PlacementData(pos, Vector3(0f, 0f, orient.z)), item_data)
)
)
sendResponse(pkt)
}
case AvatarResponse.LoadPlayer(pdata) =>
@ -405,7 +391,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
}
case LocalServiceResponse(_, guid, reply) =>
val tplayer_guid = if(player.HasGUID) { player.GUID} else { PlanetSideGUID(0) }
val tplayer_guid = if(player.HasGUID) { player.GUID} else { PlanetSideGUID(-1) }
reply match {
case LocalResponse.DoorOpens(door_guid) =>
if(tplayer_guid != guid) {
@ -419,12 +405,12 @@ class WorldSessionActor extends Actor with MDCContextAware {
sendResponse(HackMessage(0, target_guid, guid, 0, unk1, HackState.HackCleared, unk2))
case LocalResponse.HackObject(target_guid, unk1, unk2) =>
if(player.GUID != guid) {
if(tplayer_guid != guid) {
sendResponse(HackMessage(0, target_guid, guid, 100, unk1, HackState.Hacked, unk2))
}
case LocalResponse.ProximityTerminalEffect(object_guid, effectState) =>
if(player.GUID != guid) {
if(tplayer_guid != guid) {
sendResponse(ProximityTerminalUseMessage(PlanetSideGUID(0), object_guid, effectState))
}
@ -465,7 +451,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
}
case VehicleResponse.DetachFromRails(vehicle_guid, pad_guid, pad_position, pad_orientation_z) =>
sendResponse(ObjectDetachMessage(pad_guid, vehicle_guid, pad_position + Vector3(0,0,0.5f), 0, 0, pad_orientation_z))
sendResponse(ObjectDetachMessage(pad_guid, vehicle_guid, pad_position + Vector3(0,0,0.5f), pad_orientation_z))
case VehicleResponse.InventoryState(obj, parent_guid, start, con_data) =>
if(tplayer_guid != guid) {
@ -585,7 +571,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
sendResponse(DeployRequestMessage(player.GUID, vehicle_guid, state, 0, false, Vector3.Zero))
vehicleService ! VehicleServiceMessage(continent.Id, VehicleAction.DeployRequest(player.GUID, vehicle_guid, state, 0, false, Vector3.Zero))
DeploymentActivities(obj)
import scala.concurrent.duration._
import scala.concurrent.ExecutionContext.Implicits.global
context.system.scheduler.scheduleOnce(obj.DeployTime milliseconds, obj.Actor, Deployment.TryDeploy(DriveState.Deployed))
}
@ -607,7 +592,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
sendResponse(DeployRequestMessage(player.GUID, vehicle_guid, state, 0, false, Vector3.Zero))
vehicleService ! VehicleServiceMessage(continent.Id, VehicleAction.DeployRequest(player.GUID, vehicle_guid, state, 0, false, Vector3.Zero))
DeploymentActivities(obj)
import scala.concurrent.duration._
import scala.concurrent.ExecutionContext.Implicits.global
context.system.scheduler.scheduleOnce(obj.UndeployTime milliseconds, obj.Actor, Deployment.TryUndeploy(DriveState.Mobile))
}
@ -660,7 +644,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
val obj_guid : PlanetSideGUID = obj.GUID
val player_guid : PlanetSideGUID = tplayer.GUID
log.info(s"MountVehicleMsg: $player_guid mounts $obj_guid @ $seat_num")
vehicleService ! VehicleServiceMessage.UnscheduleDeconstruction(obj_guid) //clear all deconstruction timers
vehicleService ! VehicleServiceMessage.Decon(RemoverActor.ClearSpecific(List(obj), continent)) //clear timer
PlayerActionsToCancel()
if(seat_num == 0) { //simplistic vehicle ownership management
obj.Owner match {
@ -714,7 +698,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
vehicleService ! VehicleServiceMessage(continent.Id, VehicleAction.KickPassenger(player_guid, seat_num, true, obj.GUID))
}
if(obj.Seats.values.count(_.isOccupied) == 0) {
vehicleService ! VehicleServiceMessage.DelayedVehicleDeconstruction(obj, continent, 600L) //start vehicle decay (10m)
vehicleService ! VehicleServiceMessage.Decon(RemoverActor.AddTask(obj, continent, obj.Definition.DeconstructionTime)) //start vehicle decay
}
case Mountable.CanDismount(obj : Mountable, _) =>
@ -844,12 +828,10 @@ class WorldSessionActor extends Actor with MDCContextAware {
})
//drop items on ground
val pos = tplayer.Position
val orient = tplayer.Orientation
val orient = Vector3(0,0, tplayer.Orientation.z)
((dropHolsters ++ dropInventory).map(_.obj) ++ drop).foreach(obj => {
continent.Ground ! Zone.DropItemOnGround(obj, pos, Vector3(0f, 0f, orient.z))
sendResponse(ObjectDetachMessage(tplayer.GUID, obj.GUID, pos, 0f, 0f, orient.z))
val objDef = obj.Definition
avatarService ! AvatarServiceMessage(tplayer.Continent, AvatarAction.EquipmentOnGround(tplayer.GUID, pos, orient, objDef.ObjectId, obj.GUID, objDef.Packet.ConstructorData(obj).get))
//TODO make a sound when dropping stuff
continent.Ground ! Zone.Ground.DropItem(obj, pos, orient)
})
sendResponse(ItemTransactionResultMessage (msg.terminal_guid, TransactionType.Buy, true))
}
@ -938,12 +920,9 @@ class WorldSessionActor extends Actor with MDCContextAware {
})
//drop stuff on ground
val pos = tplayer.Position
val orient = tplayer.Orientation
val orient = Vector3(0,0, tplayer.Orientation.z)
((dropHolsters ++ dropInventory).map(_.obj)).foreach(obj => {
continent.Ground ! Zone.DropItemOnGround(obj, pos, Vector3(0f, 0f, orient.z))
sendResponse(ObjectDetachMessage(tplayer.GUID, obj.GUID, pos, 0f, 0f, orient.z))
val objDef = obj.Definition
avatarService ! AvatarServiceMessage(tplayer.Continent, AvatarAction.EquipmentOnGround(tplayer.GUID, pos, orient, objDef.ObjectId, obj.GUID, objDef.Packet.ConstructorData(obj).get))
continent.Ground ! Zone.Ground.DropItem(obj, pos, orient)
})
case Terminal.VehicleLoadout(definition, weapons, inventory) =>
@ -1164,9 +1143,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
case VehicleSpawnPad.PlayerSeatedInVehicle(vehicle, pad) =>
val vehicle_guid = vehicle.GUID
if(player.VehicleSeated.nonEmpty) {
vehicleService ! VehicleServiceMessage.UnscheduleDeconstruction(vehicle_guid)
}
sendResponse(PlanetsideAttributeMessage(vehicle_guid, 22, 0L)) //mount points on?
//sendResponse(PlanetsideAttributeMessage(vehicle_guid, 0, 10))//vehicle.Definition.MaxHealth))
sendResponse(PlanetsideAttributeMessage(vehicle_guid, 68, 0L)) //???
@ -1177,7 +1153,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
case VehicleSpawnPad.ServerVehicleOverrideStart(vehicle, pad) =>
val vdef = vehicle.Definition
if(vehicle.Seats(0).isOccupied) {
sendResponse(ObjectDetachMessage(pad.GUID, vehicle.GUID, pad.Position + Vector3(0, 0, 0.5f), 0, 0, pad.Orientation.z))
sendResponse(ObjectDetachMessage(pad.GUID, vehicle.GUID, pad.Position + Vector3(0, 0, 0.5f), pad.Orientation.z))
}
ServerVehicleOverride(vehicle, vdef.AutoPilotSpeed1, GlobalDefinitions.isFlightVehicle(vdef):Int)
@ -1355,7 +1331,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
(taskResolver, TaskBeforeZoneChange(GUIDTask.UnregisterAvatar(original)(continent.GUID), zone_id))
}
}
import scala.concurrent.duration._
import scala.concurrent.ExecutionContext.Implicits.global
respawnTimer = context.system.scheduler.scheduleOnce(respawnTime seconds, target, msg)
@ -1375,12 +1350,56 @@ class WorldSessionActor extends Actor with MDCContextAware {
RequestSanctuaryZoneSpawn(player, zone_number)
}
case Zone.Ground.ItemOnGround(item, pos, orient) =>
item.Position = pos
item.Orientation = Vector3(0,0, orient.z) //dropped items rotate towards the user's standing direction
val exclusionId = player.Find(item) match {
case Some(slotNum) =>
player.Slot(slotNum).Equipment = None
sendResponse(ObjectDetachMessage(player.GUID, item.GUID, pos, orient.z))
sendResponse(ActionResultMessage.Pass)
player.GUID //we're dropping it; don't need to see it dropped again
case None =>
PlanetSideGUID(0) //object is being introduced into the world upon drop
}
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.DropItem(exclusionId, item, continent))
case Zone.Ground.CanNotDropItem(zone, item, reason) =>
log.warn(s"DropItem: $player tried to drop a $item on the ground, but $reason")
case Zone.Ground.ItemInHand(item) =>
player.Fit(item) match {
case Some(slotNum) =>
val item_guid = item.GUID
val player_guid = player.GUID
player.Slot(slotNum).Equipment = item
val definition = item.Definition
sendResponse(
ObjectCreateDetailedMessage(
definition.ObjectId,
item_guid,
ObjectCreateMessageParent(player_guid, slotNum),
definition.Packet.DetailedConstructorData(item).get
)
)
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.PickupItem(player_guid, continent, player, slotNum, item))
case None =>
continent.Ground ! Zone.Ground.DropItem(item, item.Position, item.Orientation) //restore previous state
}
case Zone.Ground.CanNotPickupItem(zone, item_guid, _) =>
zone.GUID(item_guid) match {
case Some(item) =>
log.warn(s"DropItem: finding a $item on the ground was suggested, but $player can not reach it")
case None =>
log.warn(s"DropItem: finding an item ($item_guid) on the ground was suggested, but $player can not see it")
}
case InterstellarCluster.ClientInitializationComplete() =>
StopBundlingPackets()
LivePlayerList.Add(sessionId, avatar)
traveler = new Traveler(self, continent.Id)
//PropertyOverrideMessage
sendResponse(ChatMsg(ChatMessageType.CMT_EXPANSIONS, true, "", "1 on", None)) //CC on
sendResponse(PlanetsideAttributeMessage(PlanetSideGUID(0), 112, 1))
sendResponse(ReplicationStreamMessage(5, Some(6), Vector(SquadListing()))) //clear squad list
sendResponse(FriendsResponse(FriendAction.InitializeFriendList, 0, true, true, Nil))
@ -1420,7 +1439,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
if(!corpse.isAlive && corpse.HasGUID) {
corpse.VehicleSeated match {
case Some(_) =>
import scala.concurrent.duration._
import scala.concurrent.ExecutionContext.Implicits.global
context.system.scheduler.scheduleOnce(50 milliseconds, self, UnregisterCorpseOnVehicleDisembark(corpse))
case None =>
@ -1433,6 +1451,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
val guid = tplayer.GUID
StartBundlingPackets()
sendResponse(SetCurrentAvatarMessage(guid,0,0))
sendResponse(ChatMsg(ChatMessageType.CMT_EXPANSIONS, true, "", "1 on", None)) //CC on //TODO once per respawn?
sendResponse(PlayerStateShiftMessage(ShiftState(1, tplayer.Position, tplayer.Orientation.z)))
if(spectator) {
sendResponse(ChatMsg(ChatMessageType.CMT_TOGGLESPECTATORMODE, false, "", "on", None))
@ -1467,31 +1486,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
//TacticsMessage
StopBundlingPackets()
case Zone.ItemFromGround(tplayer, item) =>
val obj_guid = item.GUID
val player_guid = tplayer.GUID
tplayer.Fit(item) match {
case Some(slot) =>
tplayer.Slot(slot).Equipment = item
avatarService ! AvatarServiceMessage(tplayer.Continent, AvatarAction.ObjectDelete(player_guid, obj_guid))
val definition = item.Definition
sendResponse(
ObjectCreateDetailedMessage(
definition.ObjectId,
obj_guid,
ObjectCreateMessageParent(player_guid, slot),
definition.Packet.DetailedConstructorData(item).get
)
)
sendResponse(ActionResultMessage())
if(tplayer.VisibleSlots.contains(slot)) {
avatarService ! AvatarServiceMessage(tplayer.Continent, AvatarAction.EquipmentInHand(player_guid, player_guid, slot, item))
}
case None =>
continent.Ground ! Zone.DropItemOnGround(item, item.Position, item.Orientation) //restore
}
case ItemHacking(tplayer, target, tool_guid, delta, completeAction, tickAction) =>
progressBarUpdate.cancel
if(progressBarValue.isDefined) {
@ -1515,7 +1509,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
else { //continue next tick
tickAction.getOrElse(() => Unit)()
progressBarValue = Some(progressBarVal)
import scala.concurrent.duration._
import scala.concurrent.ExecutionContext.Implicits.global
progressBarUpdate = context.system.scheduler.scheduleOnce(250 milliseconds, self, ItemHacking(tplayer, target, tool_guid, delta, completeAction))
}
@ -1603,22 +1596,20 @@ class WorldSessionActor extends Actor with MDCContextAware {
player.Locker.Inventory += 0 -> SimpleItem(remote_electronics_kit)
//TODO end temp player character auto-loading
self ! ListAccountCharacters
import scala.concurrent.duration._
import scala.concurrent.ExecutionContext.Implicits.global
clientKeepAlive.cancel
clientKeepAlive = context.system.scheduler.schedule(0 seconds, 500 milliseconds, self, PokeClient())
log.warn(PacketCoding.DecodePacket(hex"d2327e7b8a972b95113881003710").toString)
case msg @ CharacterCreateRequestMessage(name, head, voice, gender, empire) =>
log.info("Handling " + msg)
sendResponse(ActionResultMessage(true, None))
sendResponse(ActionResultMessage.Pass)
self ! ListAccountCharacters
case msg @ CharacterRequestMessage(charId, action) =>
log.info("Handling " + msg)
action match {
case CharacterRequestAction.Delete =>
sendResponse(ActionResultMessage(false, Some(1)))
sendResponse(ActionResultMessage.Fail(1))
case CharacterRequestAction.Select =>
//TODO check if can spawn on last continent/location from player?
//TODO if yes, get continent guid accessors
@ -1825,10 +1816,9 @@ class WorldSessionActor extends Actor with MDCContextAware {
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.ObjectDelete(player_guid, player_guid, 0))
self ! PacketCoding.CreateGamePacket(0, DismountVehicleMsg(player_guid, BailType.Normal, true)) //let vehicle try to clean up its fields
import scala.concurrent.duration._
import scala.concurrent.ExecutionContext.Implicits.global
context.system.scheduler.scheduleOnce(50 milliseconds, self, UnregisterCorpseOnVehicleDisembark(player))
//sendResponse(ObjectDetachMessage(vehicle_guid, player.GUID, Vector3.Zero, 0, 0, 0))
//sendResponse(ObjectDetachMessage(vehicle_guid, player.GUID, Vector3.Zero, 0))
//sendResponse(PlayerStateShiftMessage(ShiftState(1, Vector3.Zero, 0)))
}
@ -1989,8 +1979,8 @@ class WorldSessionActor extends Actor with MDCContextAware {
val tailReloadValue : Int = if(xs.isEmpty) { 0 } else { xs.map(_.obj.asInstanceOf[AmmoBox].Capacity).reduceLeft(_ + _) }
val sumReloadValue : Int = originalBoxCapacity + tailReloadValue
val previousBox = tool.AmmoSlot.Box //current magazine in tool
sendResponse(ObjectDetachMessage(tool.GUID, previousBox.GUID, Vector3(0f, 0f, 0f), 0f, 0f, 0f))
sendResponse(ObjectDetachMessage(player.GUID, box.GUID, Vector3(0f, 0f, 0f), 0f, 0f, 0f))
sendResponse(ObjectDetachMessage(tool.GUID, previousBox.GUID, Vector3.Zero, 0f))
sendResponse(ObjectDetachMessage(player.GUID, box.GUID, Vector3.Zero, 0f))
obj.Inventory -= x.start //remove replacement ammo from inventory
val ammoSlotIndex = tool.FireMode.AmmoSlotIndex
tool.AmmoSlots(ammoSlotIndex).Box = box //put replacement ammo in tool
@ -2158,27 +2148,37 @@ class WorldSessionActor extends Actor with MDCContextAware {
sendResponse(EmoteMsg(avatar_guid, emote))
case msg @ DropItemMessage(item_guid) =>
log.info("DropItem: " + msg)
player.FreeHand.Equipment match {
case Some(item) =>
if(item.GUID == item_guid) {
val orient : Vector3 = Vector3(0f, 0f, player.Orientation.z)
player.FreeHand.Equipment = None
continent.Ground ! Zone.DropItemOnGround(item, player.Position, orient)
sendResponse(ObjectDetachMessage(player.GUID, item.GUID, player.Position, 0f, 0f, player.Orientation.z))
val objDef = item.Definition
avatarService ! AvatarServiceMessage(player.Continent, AvatarAction.EquipmentOnGround(player.GUID, player.Position, orient, objDef.ObjectId, item.GUID, objDef.Packet.ConstructorData(item).get))
}
else {
log.warn(s"item in hand was ${item.GUID} but trying to drop $item_guid; nothing will be dropped")
log.info(s"DropItem: $msg")
continent.GUID(item_guid) match {
case Some(item : Equipment) =>
player.FreeHand.Equipment match {
case Some(_) =>
if(item.GUID == item_guid) {
continent.Ground ! Zone.Ground.DropItem(item, player.Position, player.Orientation)
}
case None =>
log.warn(s"DropItem: $player wanted to drop a $item, but it wasn't at hand")
}
case Some(obj) => //TODO LLU
log.warn(s"DropItem: $player wanted to drop a $obj, but that isn't possible")
case None =>
log.error(s"$player wanted to drop an item, but it was not in hand")
log.warn(s"DropItem: $player wanted to drop an item ($item_guid), but it was nowhere to be found")
}
case msg @ PickupItemMessage(item_guid, player_guid, unk1, unk2) =>
log.info("PickupItem: " + msg)
continent.Ground ! Zone.GetItemOnGround(player, item_guid)
log.info(s"PickupItem: $msg")
continent.GUID(item_guid) match {
case Some(item : Equipment) =>
player.Fit(item) match {
case Some(_) =>
continent.Ground ! Zone.Ground.PickupItem(item_guid)
case None => //skip
sendResponse(ActionResultMessage.Fail(16)) //error code?
}
case _ =>
log.warn(s"PickupItem: $player requested an item that doesn't exist in this zone; assume client-side garbage data")
sendResponse(ObjectDeleteMessage(item_guid, 0))
}
case msg @ ReloadMessage(item_guid, ammo_clip, unk1) =>
log.info("Reload: " + msg)
@ -2276,12 +2276,12 @@ class WorldSessionActor extends Actor with MDCContextAware {
if((player.VehicleOwned.contains(object_guid) && vehicle.Owner.contains(player.GUID))
|| (player.Faction == vehicle.Faction
&& ((vehicle.Owner.isEmpty || continent.GUID(vehicle.Owner.get).isEmpty) || vehicle.Health == 0))) {
vehicleService ! VehicleServiceMessage.UnscheduleDeconstruction(object_guid)
vehicleService ! VehicleServiceMessage.RequestDeleteVehicle(vehicle, continent)
log.info(s"RequestDestroy: vehicle $object_guid")
vehicleService ! VehicleServiceMessage.Decon(RemoverActor.ClearSpecific(List(vehicle), continent))
vehicleService ! VehicleServiceMessage.Decon(RemoverActor.AddTask(vehicle, continent, Some(0 seconds)))
log.info(s"RequestDestroy: vehicle $vehicle")
}
else {
log.info(s"RequestDestroy: must own vehicle $object_guid in order to deconstruct it")
log.info(s"RequestDestroy: must own vehicle in order to deconstruct it")
}
case Some(obj : Equipment) =>
@ -2303,20 +2303,28 @@ class WorldSessionActor extends Actor with MDCContextAware {
})
match {
case Some((parent, Some(slot))) =>
obj.Position = Vector3.Zero
taskResolver ! RemoveEquipmentFromSlot(parent, obj, slot)
log.info(s"RequestDestroy: equipment $object_guid")
log.info(s"RequestDestroy: equipment $obj")
case _ =>
//TODO search for item on ground
sendResponse(ObjectDeleteMessage(object_guid, 0))
log.warn(s"RequestDestroy: object $object_guid not found")
if(continent.EquipmentOnGround.contains(obj)) {
obj.Position = Vector3.Zero
continent.Ground ! Zone.Ground.RemoveItem(object_guid)
avatarService ! AvatarServiceMessage.Ground(RemoverActor.ClearSpecific(List(obj), continent))
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.ObjectDelete(PlanetSideGUID(0), object_guid))
log.info(s"RequestDestroy: equipment $obj on ground")
}
else {
log.warn(s"RequestDestroy: equipment $obj exists, but can not be reached")
}
}
case Some(thing) =>
log.warn(s"RequestDestroy: not allowed to delete object $thing")
case None =>
log.warn(s"RequestDestroy: object $object_guid not found")
case _ =>
log.warn(s"RequestDestroy: not allowed to delete object $object_guid")
}
case msg @ ObjectDeleteMessage(object_guid, unk1) =>
@ -2793,7 +2801,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
//todo: implement auto landing procedure if the pilot bails but passengers are still present instead of deconstructing the vehicle
//todo: continue flight path until aircraft crashes if no passengers present (or no passenger seats), then deconstruct.
if(bailType == BailType.Bailed && seat_num == 0 && GlobalDefinitions.isFlightVehicle(obj.asInstanceOf[Vehicle].Definition)) {
vehicleService ! VehicleServiceMessage.DelayedVehicleDeconstruction(obj.asInstanceOf[Vehicle], continent, 0L) // Immediately deconstruct vehicle
vehicleService ! VehicleServiceMessage.Decon(RemoverActor.AddTask(obj, continent, Some(0 seconds))) // Immediately deconstruct vehicle
}
case None =>
@ -3847,14 +3855,14 @@ class WorldSessionActor extends Actor with MDCContextAware {
case Some(InventoryItem(item2, destIndex)) => //yes, swap
//cleanly shuffle items around to avoid losing icons
//the next ObjectDetachMessage is necessary to avoid icons being lost, but only as part of this swap
sendResponse(ObjectDetachMessage(source_guid, item_guid, Vector3.Zero, 0f, 0f, 0f))
sendResponse(ObjectDetachMessage(source_guid, item_guid, Vector3.Zero, 0f))
val item2_guid = item2.GUID
destination.Slot(destIndex).Equipment = None //remove the swap item from destination
(indexSlot.Equipment = item2) match {
case Some(_) => //item and item2 swapped places successfully
log.info(s"MoveItem: $item2 swapped to $source @ $index")
//remove item2 from destination
sendResponse(ObjectDetachMessage(destination_guid, item2_guid, Vector3.Zero, 0f, 0f, 0f))
sendResponse(ObjectDetachMessage(destination_guid, item2_guid, Vector3.Zero, 0f))
destination match {
case obj : Vehicle =>
vehicleService ! VehicleServiceMessage(s"${obj.Actor}", VehicleAction.UnstowEquipment(player_guid, item2_guid))
@ -3897,8 +3905,8 @@ class WorldSessionActor extends Actor with MDCContextAware {
val pos = source.Position
val sourceOrientZ = source.Orientation.z
val orient : Vector3 = Vector3(0f, 0f, sourceOrientZ)
continent.Actor ! Zone.DropItemOnGround(item2, pos, orient)
sendResponse(ObjectDetachMessage(destination_guid, item2_guid, pos, 0f, 0f, sourceOrientZ)) //ground
continent.Ground ! Zone.Ground.DropItem(item2, pos, orient)
sendResponse(ObjectDetachMessage(destination_guid, item2_guid, pos, sourceOrientZ)) //ground
val objDef = item2.Definition
destination match {
case obj : Vehicle =>
@ -3906,7 +3914,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
case _ => ;
//Player does not require special case; the act of dropping forces the item and icon to change
}
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.EquipmentOnGround(player_guid, pos, orient, objDef.ObjectId, item2_guid, objDef.Packet.ConstructorData(item2).get))
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.DropItem(player_guid, item2, continent))
}
case None => ;
@ -3956,15 +3964,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
* @param item the item
*/
def NormalItemDrop(obj : PlanetSideGameObject with Container, zone : Zone, service : ActorRef)(item : Equipment) : Unit = {
val itemGUID = item.GUID
val ang = obj.Orientation.z
val pos = obj.Position
val orient = Vector3(0f, 0f, ang)
item.Position = pos
item.Orientation = orient
zone.Ground ! Zone.DropItemOnGround(item, pos, orient)
val itemDef = item.Definition
service ! AvatarServiceMessage(zone.Id, AvatarAction.EquipmentOnGround(Service.defaultPlayerGUID, pos, orient, itemDef.ObjectId, itemGUID, itemDef.Packet.ConstructorData(item).get))
continent.Ground ! Zone.Ground.DropItem(item, obj.Position, Vector3(0f, 0f, obj.Orientation.z))
}
/**
@ -4267,7 +4267,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
PlayerActionsToCancel()
CancelAllProximityUnits()
import scala.concurrent.duration._
import scala.concurrent.ExecutionContext.Implicits.global
reviveTimer = context.system.scheduler.scheduleOnce(respawnTimer milliseconds, galaxy, Zone.Lattice.RequestSpawnPoint(Zones.SanctuaryZoneNumber(tplayer.Faction), tplayer, 7))
}
@ -4408,9 +4407,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
*/
def TryDisposeOfLootedCorpse(obj : Player) : Boolean = {
if(WellLootedCorpse(obj)) {
import scala.concurrent.duration._
import scala.concurrent.ExecutionContext.Implicits.global
context.system.scheduler.scheduleOnce(1 second, avatarService, AvatarServiceMessage.RemoveSpecificCorpse(List(obj)))
avatarService ! AvatarServiceMessage.Corpse(RemoverActor.HurrySpecific(List(obj), continent))
true
}
else {
@ -4486,7 +4483,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
def SetDelayedProximityUnitReset(terminal : Terminal with ProximityUnit) : Unit = {
val terminal_guid = terminal.GUID
ClearDelayedProximityUnitReset(terminal_guid)
import scala.concurrent.duration._
import scala.concurrent.ExecutionContext.Implicits.global
delayedProximityTerminalResets += terminal_guid ->
context.system.scheduler.scheduleOnce(3000 milliseconds, self, DelayedProximityUnitStop(terminal))

View file

@ -0,0 +1,502 @@
// Copyright (c) 2017 PSForever
package services
import akka.actor.{Actor, ActorRef, Cancellable}
import net.psforever.objects.guid.TaskResolver
import net.psforever.objects.zones.Zone
import net.psforever.objects.{DefaultCancellable, PlanetSideGameObject}
import net.psforever.types.Vector3
import scala.annotation.tailrec
import scala.concurrent.duration._
/**
* The base class for a type of "destruction `Actor`" intended to be used for delaying object cleanup activity.
* Objects submitted to this process should be registered to a global unique identified system for a given region
* as is specified in their submission.<br>
* <br>
* Two waiting lists are used to pool the objects being removed.
* The first list is a basic pooling list that precludes any proper removal actions
* and is almost expressly for delaying the process.
* Previously-submitted tasks can be removed from this list so long as a matching object can be found.
* Tasks in this list can also be expedited into the second list without having to consider delays.
* After being migrated to the secondary list, the object is considered beyond the point of no return.
* Followup activity will lead to its inevitable unregistering and removal.<br>
* <br>
* Functions have been provided for `override` in order to interject the appropriate cleanup operations.
* The activity itself is typically removing the object in question from a certain list,
* dismissing it with a mass distribution of `ObjectDeleteMessage` packets,
* and finally unregistering it.
* Some types of object have (de-)implementation variations which should be made explicit through the overrides.
*/
abstract class RemoverActor extends Actor {
/**
* The timer that checks whether entries in the first pool are still eligible for that pool.
*/
var firstTask : Cancellable = DefaultCancellable.obj
/**
* The first pool of objects waiting to be processed for removal.
*/
var firstHeap : List[RemoverActor.Entry] = List()
/**
* The timer that checks whether entries in the second pool are still eligible for that pool.
*/
var secondTask : Cancellable = DefaultCancellable.obj
/**
* The second pool of objects waiting to be processed for removal.
*/
var secondHeap : List[RemoverActor.Entry] = List()
private var taskResolver : ActorRef = Actor.noSender
private[this] val log = org.log4s.getLogger
def trace(msg : String) : Unit = log.trace(msg)
def debug(msg : String) : Unit = log.debug(msg)
/**
* Send the initial message that requests a task resolver for assisting in the removal process.
*/
override def preStart() : Unit = {
super.preStart()
self ! RemoverActor.Startup()
}
/**
* Sufficiently clean up the current contents of these waiting removal jobs.
* Cancel all timers, rush all entries in the lists through their individual steps, then empty the lists.
* This is an improved `HurryAll`, but still faster since it also railroads entries through the second queue as well.
*/
override def postStop() = {
super.postStop()
firstTask.cancel
secondTask.cancel
firstHeap.foreach(entry => {
FirstJob(entry)
SecondJob(entry)
})
secondHeap.foreach { SecondJob }
firstHeap = Nil
secondHeap = Nil
taskResolver = ActorRef.noSender
}
def receive : Receive = {
case RemoverActor.Startup() =>
ServiceManager.serviceManager ! ServiceManager.Lookup("taskResolver") //ask for a resolver to deal with the GUID system
case ServiceManager.LookupResult("taskResolver", endpoint) =>
taskResolver = endpoint
context.become(Processing)
case msg =>
log.error(s"received message $msg before being properly initialized")
}
def Processing : Receive = {
case RemoverActor.AddTask(obj, zone, duration) =>
val entry = RemoverActor.Entry(obj, zone, duration.getOrElse(FirstStandardDuration).toNanos)
if(InclusionTest(entry) && !secondHeap.exists(test => RemoverActor.Similarity(test, entry) )) {
InitialJob(entry)
if(firstHeap.isEmpty) {
//we were the only entry so the event must be started from scratch
firstHeap = List(entry)
trace(s"a remover task has been added: $entry")
RetimeFirstTask()
}
else {
//unknown number of entries; append, sort, then re-time tasking
val oldHead = firstHeap.head
if(!firstHeap.exists(test => RemoverActor.Similarity(test, entry))) {
firstHeap = (firstHeap :+ entry).sortBy(_.duration)
trace(s"a remover task has been added: $entry")
if(oldHead != firstHeap.head) {
RetimeFirstTask()
}
}
else {
trace(s"$obj is already queued for removal")
}
}
}
else {
trace(s"$obj either does not qualify for this Remover or is already queued")
}
case RemoverActor.HurrySpecific(targets, zone) =>
HurrySpecific(targets, zone)
case RemoverActor.HurryAll() =>
HurryAll()
case RemoverActor.ClearSpecific(targets, zone) =>
ClearSpecific(targets, zone)
case RemoverActor.ClearAll() =>
ClearAll()
//private messages from RemoverActor to RemoverActor
case RemoverActor.StartDelete() =>
firstTask.cancel
secondTask.cancel
val now : Long = System.nanoTime
val (in, out) = firstHeap.partition(entry => { now - entry.time >= entry.duration })
firstHeap = out
secondHeap = secondHeap ++ in.map { RepackageEntry }
in.foreach { FirstJob }
RetimeFirstTask()
if(secondHeap.nonEmpty) {
import scala.concurrent.ExecutionContext.Implicits.global
secondTask = context.system.scheduler.scheduleOnce(SecondStandardDuration, self, RemoverActor.TryDelete())
}
trace(s"item removal task has found ${in.size} items to remove")
case RemoverActor.TryDelete() =>
secondTask.cancel
val (in, out) = secondHeap.partition { ClearanceTest }
secondHeap = out
in.foreach { SecondJob }
if(out.nonEmpty) {
import scala.concurrent.ExecutionContext.Implicits.global
secondTask = context.system.scheduler.scheduleOnce(SecondStandardDuration, self, RemoverActor.TryDelete())
}
trace(s"item removal task has removed ${in.size} items")
case RemoverActor.FailureToWork(entry, ex) =>
log.error(s"${entry.obj} from ${entry.zone} not properly deleted - $ex")
case _ => ;
}
/**
* Expedite some entries from the first pool into the second.
* @param targets a list of objects to pick
* @param zone the zone in which these objects must be discovered;
* all targets must be in this zone, with the assumption that this is the zone where they were registered
*/
def HurrySpecific(targets : List[PlanetSideGameObject], zone : Zone) : Unit = {
CullTargetsFromFirstHeap(targets, zone) match {
case Nil =>
debug(s"no tasks matching the targets $targets have been hurried")
case list =>
debug(s"the following tasks have been hurried: $list")
secondTask.cancel
list.foreach { FirstJob }
secondHeap = secondHeap ++ list.map { RepackageEntry }
import scala.concurrent.ExecutionContext.Implicits.global
secondTask = context.system.scheduler.scheduleOnce(SecondStandardDuration, self, RemoverActor.TryDelete())
}
}
/**
* Expedite all entries from the first pool into the second.
*/
def HurryAll() : Unit = {
trace("all tasks have been hurried")
firstTask.cancel
firstHeap.foreach { FirstJob }
secondHeap = secondHeap ++ firstHeap.map { RepackageEntry }
firstHeap = Nil
secondTask.cancel
import scala.concurrent.ExecutionContext.Implicits.global
secondTask = context.system.scheduler.scheduleOnce(SecondStandardDuration, self, RemoverActor.TryDelete())
}
/**
* Remove specific entries from the first pool.
*/
def ClearSpecific(targets : List[PlanetSideGameObject], zone : Zone) : Unit = {
CullTargetsFromFirstHeap(targets, zone) match {
case Nil =>
debug(s"no tasks matching the targets $targets have been cleared")
case list =>
debug(s"the following tasks have been cleared: $list")
}
}
/**
* No entries in the first pool.
*/
def ClearAll() : Unit = {
firstTask.cancel
firstHeap = Nil
}
/**
* Retime an individual entry by recreating it.
* @param entry an existing entry
* @return a new entry, containing the same object and zone information;
* this new entry is always set to last for the duration of the second pool
*/
private def RepackageEntry(entry : RemoverActor.Entry) : RemoverActor.Entry = {
RemoverActor.Entry(entry.obj, entry.zone, SecondStandardDuration.toNanos)
}
/**
* Search the first pool of entries awaiting removal processing.
* If any entry has the same object as one of the targets and belongs to the same zone, remove it from the first pool.
* If no targets are selected (an empty list), all discovered targets within the appropriate zone are removed.
* @param targets a list of objects to pick
* @param zone the zone in which these objects must be discovered;
* all targets must be in this zone, with the assumption that this is the zone where they were registered
* @return all of the discovered entries
*/
private def CullTargetsFromFirstHeap(targets : List[PlanetSideGameObject], zone : Zone) : List[RemoverActor.Entry] = {
val culledEntries = if(targets.nonEmpty) {
if(targets.size == 1) {
debug(s"a target submitted: ${targets.head}")
//simple selection
RemoverActor.recursiveFind(firstHeap.iterator, RemoverActor.Entry(targets.head, zone, 0)) match {
case None => ;
Nil
case Some(index) =>
val entry = firstHeap(index)
firstHeap = (firstHeap.take(index) ++ firstHeap.drop(index + 1)).sortBy(_.duration)
List(entry)
}
}
else {
debug(s"multiple targets submitted: $targets")
//cumbersome partition
//a - find targets from entries
val locatedTargets = for {
a <- targets.map(RemoverActor.Entry(_, zone, 0))
b <- firstHeap//.filter(entry => entry.zone == zone)
if b.obj.HasGUID && a.obj.HasGUID && RemoverActor.Similarity(b, a)
} yield b
if(locatedTargets.nonEmpty) {
//b - entries, after the found targets are removed (cull any non-GUID entries while at it)
firstHeap = (for {
a <- locatedTargets
b <- firstHeap
if b.obj.HasGUID && a.obj.HasGUID && !RemoverActor.Similarity(b, a)
} yield b).sortBy(_.duration)
locatedTargets
}
else {
Nil
}
}
}
else {
debug(s"all targets within the specified zone $zone will be submitted")
//no specific targets; split on all targets in the given zone instead
val (in, out) = firstHeap.partition(entry => entry.zone == zone)
firstHeap = out.sortBy(_.duration)
in
}
if(culledEntries.nonEmpty) {
RetimeFirstTask()
culledEntries
}
else {
Nil
}
}
/**
* Common function to reset the first task's delayed execution.
* Cancels the scheduled timer and will only restart the timer if there is at least one entry in the first pool.
* @param now the time (in nanoseconds);
* defaults to the current time (in nanoseconds)
*/
def RetimeFirstTask(now : Long = System.nanoTime) : Unit = {
firstTask.cancel
if(firstHeap.nonEmpty) {
val short_timeout : FiniteDuration = math.max(1, firstHeap.head.duration - (now - firstHeap.head.time)) nanoseconds
import scala.concurrent.ExecutionContext.Implicits.global
firstTask = context.system.scheduler.scheduleOnce(short_timeout, self, RemoverActor.StartDelete())
}
}
def SecondJob(entry : RemoverActor.Entry) : Unit = {
entry.obj.Position = Vector3.Zero //somewhere it will not disturb anything
taskResolver ! FinalTask(entry)
}
def FinalTask(entry : RemoverActor.Entry) : TaskResolver.GiveTask = {
import net.psforever.objects.guid.Task
TaskResolver.GiveTask (
new Task() {
private val localEntry = entry
private val localAnnounce = self
override def isComplete : Task.Resolution.Value = if(!localEntry.obj.HasGUID) {
Task.Resolution.Success
}
else {
Task.Resolution.Incomplete
}
def Execute(resolver : ActorRef) : Unit = {
resolver ! scala.util.Success(this)
}
override def onFailure(ex : Throwable): Unit = {
localAnnounce ! RemoverActor.FailureToWork(localEntry, ex)
}
}, List(DeletionTask(entry))
)
}
/**
* Default time for entries waiting in the first list.
* Override.
* @return the time as a `FiniteDuration` object (to be later transformed into nanoseconds)
*/
def FirstStandardDuration : FiniteDuration
/**
* Default time for entries waiting in the second list.
* Override.
* @return the time as a `FiniteDuration` object (to be later transformed into nanoseconds)
*/
def SecondStandardDuration : FiniteDuration
/**
* Determine whether or not the resulting entry is valid for this removal process.
* The primary purpose of this function should be to determine if the appropriate type of object is being submitted.
* Override.
* @param entry the entry
* @return `true`, if it can be processed; `false`, otherwise
*/
def InclusionTest(entry : RemoverActor.Entry) : Boolean
/**
* Performed when the entry is initially added to the first list.
* Override.
* @param entry the entry
*/
def InitialJob(entry : RemoverActor.Entry) : Unit
/**
* Performed when the entry is shifted from the first list to the second list.
* Override.
* @param entry the entry
*/
def FirstJob(entry : RemoverActor.Entry) : Unit
/**
* Performed to determine when an entry can be shifted off from the second list.
* Override.
* @param entry the entry
*/
def ClearanceTest(entry : RemoverActor.Entry) : Boolean
/**
* The specific action that is necessary to complete the removal process.
* Override.
* @see `GUIDTask`
* @param entry the entry
*/
def DeletionTask(entry : RemoverActor.Entry) : TaskResolver.GiveTask
}
object RemoverActor {
/**
* All information necessary to apply to the removal process to produce an effect.
* Internally, all entries have a "time created" field.
* @param obj the target
* @param zone the zone in which this target is registered
* @param duration how much longer the target will exist in its current state (in nanoseconds)
*/
case class Entry(obj : PlanetSideGameObject, zone : Zone, duration : Long) {
/** The time when this entry was created (in nanoseconds) */
val time : Long = System.nanoTime
}
/**
* A message that prompts the retrieval of a `TaskResolver` for us in the removal process.
*/
case class Startup()
/**
* Message to submit an object to the removal process.
* @see `FirstStandardDuration`
* @param obj the target
* @param zone the zone in which this target is registered
* @param duration how much longer the target will exist in its current state (in nanoseconds);
* a default time duration is provided by implementation
*/
case class AddTask(obj : PlanetSideGameObject, zone : Zone, duration : Option[FiniteDuration] = None)
/**
* "Hurrying" shifts entries with the discovered objects (in the same `zone`)
* through their first task and into the second pool.
* If the list of targets is empty, all discovered objects in the given zone will be considered targets.
* @param targets a list of objects to match
* @param zone the zone in which these objects exist;
* the assumption is that all these target objects are registered to this zone
*/
case class HurrySpecific(targets : List[PlanetSideGameObject], zone : Zone)
/**
* "Hurrying" shifts all entries through their first task and into the second pool.
*/
case class HurryAll()
/**
* "Clearing" cancels entries with the discovered objects (in the same `zone`)
* if they are discovered in the first pool of objects.
* Those entries will no longer be affected by any actions performed by the removal process until re-submitted.
* If the list of targets is empty, all discovered objects in the given zone will be considered targets.
* @param targets a list of objects to match
* @param zone the zone in which these objects exist;
* the assumption is that all these target objects are registered to this zone
*/
case class ClearSpecific(targets : List[PlanetSideGameObject], zone : Zone)
/**
* "Clearing" cancels all entries if they are discovered in the first pool of objects.
* Those entries will no longer be affected by any actions performed by the removal process until re-submitted.
*/
case class ClearAll()
/**
* Message that indicates that the final stage of the remover process has failed.
* Since the last step is generally unregistering the object, it could be a critical error.
* @param entry the entry that was not properly removed
* @param ex the reason the last entry was not properly removed
*/
protected final case class FailureToWork(entry : RemoverActor.Entry, ex : Throwable)
/**
* Internal message to flag operations by data in the first list if it has been in that list long enough.
*/
private final case class StartDelete()
/**
* Internal message to flag operations by data in the second list if it has been in that list long enough.
*/
private final case class TryDelete()
/**
* Match two entries by object and by zone information.
* @param entry1 the first entry
* @param entry2 the second entry
* @return if they match
*/
private def Similarity(entry1 : RemoverActor.Entry, entry2 : RemoverActor.Entry) : Boolean = {
entry1.obj == entry2.obj && entry1.zone == entry2.zone && entry1.obj.GUID == entry2.obj.GUID
}
/**
* Get the index of an entry in the list of entries.
* @param iter an `Iterator` of entries
* @param target the specific entry to be found
* @param index the incrementing index value
* @return the index of the entry in the list, if a match to the target is found
*/
@tailrec private def recursiveFind(iter : Iterator[RemoverActor.Entry], target : RemoverActor.Entry, index : Int = 0) : Option[Int] = {
if(!iter.hasNext) {
None
}
else {
val entry = iter.next
if(entry.obj.HasGUID && target.obj.HasGUID && Similarity(entry, target)) {
Some(index)
}
else {
recursiveFind(iter, target, index + 1)
}
}
}
}

View file

@ -1,12 +1,15 @@
// Copyright (c) 2017 PSForever
package services.avatar
import net.psforever.objects.Player
import net.psforever.objects.{PlanetSideGameObject, Player}
import net.psforever.objects.equipment.Equipment
import net.psforever.objects.inventory.Container
import net.psforever.objects.zones.Zone
import net.psforever.packet.game.{PlanetSideGUID, PlayerStateMessageUpstream}
import net.psforever.packet.game.objectcreate.ConstructorData
import net.psforever.types.{ExoSuitType, Vector3}
import net.psforever.types.ExoSuitType
import scala.concurrent.duration.FiniteDuration
object AvatarAction {
trait Action
@ -17,21 +20,19 @@ object AvatarAction {
final case class ChangeFireState_Start(player_guid : PlanetSideGUID, weapon_guid : PlanetSideGUID) extends Action
final case class ChangeFireState_Stop(player_guid : PlanetSideGUID, weapon_guid : PlanetSideGUID) extends Action
final case class ConcealPlayer(player_guid : PlanetSideGUID) extends Action
final case class DropItem(player_guid : PlanetSideGUID, item : Equipment, zone : Zone) extends Action
final case class EquipmentInHand(player_guid : PlanetSideGUID, target_guid : PlanetSideGUID, slot : Int, item : Equipment) extends Action
final case class EquipmentOnGround(player_guid : PlanetSideGUID, pos : Vector3, orient : Vector3, item_id : Int, item_guid : PlanetSideGUID, item_data : ConstructorData) extends Action
final case class LoadPlayer(player_guid : PlanetSideGUID, pdata : ConstructorData) extends Action
// final case class LoadMap(msg : PlanetSideGUID) extends Action
// final case class unLoadMap(msg : PlanetSideGUID) extends Action
final case class ObjectDelete(player_guid : PlanetSideGUID, item_guid : PlanetSideGUID, unk : Int = 0) extends Action
final case class ObjectHeld(player_guid : PlanetSideGUID, slot : Int) extends Action
final case class PlanetsideAttribute(player_guid : PlanetSideGUID, attribute_type : Int, attribute_value : Long) extends Action
final case class PlayerState(player_guid : PlanetSideGUID, msg : PlayerStateMessageUpstream, spectator : Boolean, weaponInHand : Boolean) extends Action
final case class Release(player : Player, zone : Zone, time : Option[Long] = None) extends Action
final case class PickupItem(player_guid : PlanetSideGUID, zone : Zone, target : PlanetSideGameObject with Container, slot : Int, item : Equipment, unk : Int = 0) extends Action
final case class Release(player : Player, zone : Zone, time : Option[FiniteDuration] = None) extends Action
final case class Reload(player_guid : PlanetSideGUID, weapon_guid : PlanetSideGUID) extends Action
final case class StowEquipment(player_guid : PlanetSideGUID, target_guid : PlanetSideGUID, slot : Int, item : Equipment) extends Action
final case class WeaponDryFire(player_guid : PlanetSideGUID, weapon_guid : PlanetSideGUID) extends Action
// final case class PlayerStateShift(killer : PlanetSideGUID, victim : PlanetSideGUID) extends Action
// final case class DestroyDisplay(killer : PlanetSideGUID, victim : PlanetSideGUID) extends Action
// final case class HitHintReturn(killer : PlanetSideGUID, victim : PlanetSideGUID) extends Action
// final case class ChangeWeapon(unk1 : Int, sessionId : Long) extends Action
}

View file

@ -3,9 +3,9 @@ package services.avatar
import net.psforever.objects.Player
import net.psforever.objects.equipment.Equipment
import net.psforever.packet.game.{PlanetSideGUID, PlayerStateMessageUpstream}
import net.psforever.packet.game.{ObjectCreateMessage, PlanetSideGUID, PlayerStateMessageUpstream}
import net.psforever.packet.game.objectcreate.ConstructorData
import net.psforever.types.{ExoSuitType, Vector3}
import net.psforever.types.ExoSuitType
object AvatarResponse {
trait Response
@ -16,11 +16,9 @@ object AvatarResponse {
final case class ChangeFireState_Start(weapon_guid : PlanetSideGUID) extends Response
final case class ChangeFireState_Stop(weapon_guid : PlanetSideGUID) extends Response
final case class ConcealPlayer() extends Response
final case class EquipmentInHand(target_guid : PlanetSideGUID, slot : Int, item : Equipment) extends Response
final case class EquipmentOnGround(pos : Vector3, orient : Vector3, item_id : Int, item_guid : PlanetSideGUID, item_data : ConstructorData) extends Response
final case class EquipmentInHand(pkt : ObjectCreateMessage) extends Response
final case class DropItem(pkt : ObjectCreateMessage) extends Response
final case class LoadPlayer(pdata : ConstructorData) extends Response
// final case class unLoadMap() extends Response
// final case class LoadMap() extends Response
final case class ObjectDelete(item_guid : PlanetSideGUID, unk : Int) extends Response
final case class ObjectHeld(slot : Int) extends Response
final case class PlanetsideAttribute(attribute_type : Int, attribute_value : Long) extends Response
@ -32,5 +30,4 @@ object AvatarResponse {
// final case class PlayerStateShift(itemID : PlanetSideGUID) extends Response
// final case class DestroyDisplay(itemID : PlanetSideGUID) extends Response
// final case class HitHintReturn(itemID : PlanetSideGUID) extends Response
// final case class ChangeWeapon(facingYaw : Int) extends Response
}

View file

@ -2,12 +2,15 @@
package services.avatar
import akka.actor.{Actor, ActorRef, Props}
import services.avatar.support.CorpseRemovalActor
import services.{GenericEventBus, Service}
import net.psforever.packet.game.ObjectCreateMessage
import net.psforever.packet.game.objectcreate.{DroppedItemData, ObjectCreateMessageParent, PlacementData}
import services.avatar.support.{CorpseRemovalActor, DroppedItemRemover}
import services.{GenericEventBus, RemoverActor, Service}
class AvatarService extends Actor {
private val undertaker : ActorRef = context.actorOf(Props[CorpseRemovalActor], "corpse-removal-agent")
undertaker ! "startup"
private val janitor = context.actorOf(Props[DroppedItemRemover], "item-remover-agent")
//undertaker ! "startup"
private [this] val log = org.log4s.getLogger
@ -62,13 +65,26 @@ class AvatarService extends Actor {
AvatarEvents.publish(
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarResponse.ConcealPlayer())
)
case AvatarAction.EquipmentInHand(player_guid, target_guid, slot, obj) =>
AvatarEvents.publish(
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarResponse.EquipmentInHand(target_guid, slot, obj))
case AvatarAction.DropItem(player_guid, item, zone) =>
val definition = item.Definition
val objectData = DroppedItemData(
PlacementData(item.Position, item.Orientation),
definition.Packet.ConstructorData(item).get
)
case AvatarAction.EquipmentOnGround(player_guid, pos, orient, item_id, item_guid, item_data) =>
janitor forward RemoverActor.AddTask(item, zone)
AvatarEvents.publish(
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarResponse.EquipmentOnGround(pos, orient, item_id, item_guid, item_data))
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid,
AvatarResponse.DropItem(ObjectCreateMessage(definition.ObjectId, item.GUID, objectData))
)
)
case AvatarAction.EquipmentInHand(player_guid, target_guid, slot, item) =>
val definition = item.Definition
val containerData = ObjectCreateMessageParent(target_guid, slot)
val objectData = definition.Packet.ConstructorData(item).get
AvatarEvents.publish(
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid,
AvatarResponse.EquipmentInHand(ObjectCreateMessage(definition.ObjectId, item.GUID, containerData, objectData))
)
)
case AvatarAction.LoadPlayer(player_guid, pdata) =>
AvatarEvents.publish(
@ -90,11 +106,24 @@ class AvatarService extends Actor {
AvatarEvents.publish(
AvatarServiceResponse(s"/$forChannel/Avatar", guid, AvatarResponse.PlayerState(msg, spectator, weapon))
)
case AvatarAction.PickupItem(player_guid, zone, target, slot, item, unk) =>
janitor forward RemoverActor.ClearSpecific(List(item), zone)
AvatarEvents.publish(
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, {
val itemGUID = item.GUID
if(target.VisibleSlots.contains(slot)) {
val definition = item.Definition
val containerData = ObjectCreateMessageParent(target.GUID, slot)
val objectData = definition.Packet.ConstructorData(item).get
AvatarResponse.EquipmentInHand(ObjectCreateMessage(definition.ObjectId, itemGUID, containerData, objectData))
}
else {
AvatarResponse.ObjectDelete(itemGUID, unk)
}
})
)
case AvatarAction.Release(player, zone, time) =>
undertaker ! (time match {
case Some(t) => CorpseRemovalActor.AddCorpse(player, zone, t)
case None => CorpseRemovalActor.AddCorpse(player, zone)
})
undertaker forward RemoverActor.AddTask(player, zone, time)
AvatarEvents.publish(
AvatarServiceResponse(s"/$forChannel/Avatar", player.GUID, AvatarResponse.Release(player))
)
@ -115,52 +144,13 @@ class AvatarService extends Actor {
}
//message to Undertaker
case AvatarServiceMessage.RemoveSpecificCorpse(corpses) =>
undertaker ! AvatarServiceMessage.RemoveSpecificCorpse( corpses.filter(corpse => {corpse.HasGUID && corpse.isBackpack}) )
case AvatarServiceMessage.Corpse(msg) =>
undertaker forward msg
case AvatarServiceMessage.Ground(msg) =>
janitor forward msg
/*
case AvatarService.PlayerStateMessage(msg) =>
// log.info(s"NEW: ${m}")
val playerOpt: Option[PlayerAvatar] = PlayerMasterList.getPlayer(msg.avatar_guid)
if (playerOpt.isDefined) {
val player: PlayerAvatar = playerOpt.get
AvatarEvents.publish(AvatarMessage("/Avatar/" + player.continent, msg.avatar_guid,
AvatarServiceReply.PlayerStateMessage(msg.pos, msg.vel, msg.facingYaw, msg.facingPitch, msg.facingYawUpper, msg.is_crouching, msg.is_jumping, msg.jump_thrust, msg.is_cloaked)
))
}
case AvatarService.LoadMap(msg) =>
val playerOpt: Option[PlayerAvatar] = PlayerMasterList.getPlayer(msg.guid)
if (playerOpt.isDefined) {
val player: PlayerAvatar = playerOpt.get
AvatarEvents.publish(AvatarMessage("/Avatar/" + player.continent, PlanetSideGUID(msg.guid),
AvatarServiceReply.LoadMap()
))
}
case AvatarService.unLoadMap(msg) =>
val playerOpt: Option[PlayerAvatar] = PlayerMasterList.getPlayer(msg.guid)
if (playerOpt.isDefined) {
val player: PlayerAvatar = playerOpt.get
AvatarEvents.publish(AvatarMessage("/Avatar/" + player.continent, PlanetSideGUID(msg.guid),
AvatarServiceReply.unLoadMap()
))
}
case AvatarService.ObjectHeld(msg) =>
val playerOpt: Option[PlayerAvatar] = PlayerMasterList.getPlayer(msg.guid)
if (playerOpt.isDefined) {
val player: PlayerAvatar = playerOpt.get
AvatarEvents.publish(AvatarMessage("/Avatar/" + player.continent, PlanetSideGUID(msg.guid),
AvatarServiceReply.ObjectHeld()
))
}
case AvatarService.PlanetsideAttribute(guid, attribute_type, attribute_value) =>
val playerOpt: Option[PlayerAvatar] = PlayerMasterList.getPlayer(guid)
if (playerOpt.isDefined) {
val player: PlayerAvatar = playerOpt.get
AvatarEvents.publish(AvatarMessage("/Avatar/" + player.continent, guid,
AvatarServiceReply.PlanetSideAttribute(attribute_type, attribute_value)
))
}
case AvatarService.PlayerStateShift(killer, guid) =>
val playerOpt: Option[PlayerAvatar] = PlayerMasterList.getPlayer(guid)
if (playerOpt.isDefined) {
@ -185,16 +175,8 @@ class AvatarService extends Actor {
AvatarServiceReply.DestroyDisplay(source_guid)
))
}
case AvatarService.ChangeWeapon(unk1, sessionId) =>
val playerOpt: Option[PlayerAvatar] = PlayerMasterList.getPlayer(sessionId)
if (playerOpt.isDefined) {
val player: PlayerAvatar = playerOpt.get
AvatarEvents.publish(AvatarMessage("/Avatar/" + player.continent, PlanetSideGUID(player.guid),
AvatarServiceReply.ChangeWeapon(unk1)
))
}
*/
case msg =>
log.info(s"Unhandled message $msg from $sender")
log.warn(s"Unhandled message $msg from $sender")
}
}

View file

@ -1,10 +1,9 @@
// Copyright (c) 2017 PSForever
package services.avatar
import net.psforever.objects.Player
final case class AvatarServiceMessage(forChannel : String, actionMessage : AvatarAction.Action)
object AvatarServiceMessage {
final case class RemoveSpecificCorpse(corpse : List[Player])
final case class Corpse(msg : Any)
final case class Ground(msg : Any)
}

View file

@ -1,245 +1,33 @@
// Copyright (c) 2017 PSForever
package services.avatar.support
import akka.actor.{Actor, ActorRef, Cancellable}
import net.psforever.objects.guid.TaskResolver
import net.psforever.objects.{DefaultCancellable, Player}
import net.psforever.objects.zones.Zone
import net.psforever.types.Vector3
import services.{Service, ServiceManager}
import services.ServiceManager.Lookup
import net.psforever.objects.guid.{GUIDTask, TaskResolver}
import net.psforever.objects.Player
import services.{RemoverActor, Service}
import services.avatar.{AvatarAction, AvatarServiceMessage}
import scala.annotation.tailrec
import scala.concurrent.duration._
class CorpseRemovalActor extends Actor {
private var burial : Cancellable = DefaultCancellable.obj
private var corpses : List[CorpseRemovalActor.Entry] = List()
class CorpseRemovalActor extends RemoverActor {
final val FirstStandardDuration : FiniteDuration = 3 minutes
private var decomposition : Cancellable = DefaultCancellable.obj
private var buriedCorpses : List[CorpseRemovalActor.Entry] = List()
final val SecondStandardDuration : FiniteDuration = 500 milliseconds
private var taskResolver : ActorRef = Actor.noSender
private[this] val log = org.log4s.getLogger
override def postStop() = {
//Cart Master: See you on Thursday.
super.postStop()
burial.cancel
decomposition.cancel
corpses.foreach(corpse => {
BurialTask(corpse)
LastRitesTask(corpse)
})
buriedCorpses.foreach { LastRitesTask }
def InclusionTest(entry : RemoverActor.Entry) : Boolean = {
entry.obj.isInstanceOf[Player] && entry.obj.asInstanceOf[Player].isBackpack
}
def receive : Receive = {
case "startup" =>
ServiceManager.serviceManager ! Lookup("taskResolver") //ask for a resolver to deal with the GUID system
def InitialJob(entry : RemoverActor.Entry) : Unit = { }
case ServiceManager.LookupResult("taskResolver", endpoint) =>
//Cart Master: Bring out your dead!
taskResolver = endpoint
context.become(Processing)
case _ => ;
def FirstJob(entry : RemoverActor.Entry) : Unit = {
import net.psforever.objects.zones.Zone
entry.zone.Population ! Zone.Corpse.Remove(entry.obj.asInstanceOf[Player])
context.parent ! AvatarServiceMessage(entry.zone.Id, AvatarAction.ObjectDelete(Service.defaultPlayerGUID, entry.obj.GUID))
}
def Processing : Receive = {
case CorpseRemovalActor.AddCorpse(corpse, zone, time) =>
import CorpseRemovalActor.SimilarCorpses
if(corpse.isBackpack && !buriedCorpses.exists(entry => SimilarCorpses(entry.corpse, corpse) )) {
if(corpses.isEmpty) {
//we were the only entry so the event must be started from scratch
corpses = List(CorpseRemovalActor.Entry(corpse, zone, time))
RetimeFirstTask()
}
else {
//unknown number of entries; append, sort, then re-time tasking
val oldHead = corpses.head
if(!corpses.exists(entry => SimilarCorpses(entry.corpse, corpse))) {
corpses = (corpses :+ CorpseRemovalActor.Entry(corpse, zone, time)).sortBy(_.timeAlive)
if(oldHead != corpses.head) {
RetimeFirstTask()
}
}
}
}
else {
//Cart Master: 'Ere. He says he's not dead!
log.warn(s"$corpse does not qualify as a corpse; ignored queueing request")
}
def ClearanceTest(entry : RemoverActor.Entry) : Boolean = !entry.zone.Corpses.contains(entry.obj)
case AvatarServiceMessage.RemoveSpecificCorpse(targets) =>
if(targets.nonEmpty) {
//Cart Master: No, I've got to go to the Robinsons'. They've lost nine today.
burial.cancel
if(targets.size == 1) {
log.debug(s"a target corpse submitted for early cleanup: ${targets.head}")
//simple selection
CorpseRemovalActor.recursiveFindCorpse(corpses.iterator, targets.head) match {
case None => ;
case Some(index) =>
decomposition.cancel
BurialTask(corpses(index))
buriedCorpses = buriedCorpses :+ corpses(index)
corpses = (corpses.take(index) ++ corpses.drop(index + 1)).sortBy(_.timeAlive)
import scala.concurrent.ExecutionContext.Implicits.global
decomposition = context.system.scheduler.scheduleOnce(500 milliseconds, self, CorpseRemovalActor.TryDelete())
}
}
else {
log.debug(s"multiple target corpses submitted for early cleanup: $targets")
import CorpseRemovalActor.SimilarCorpses
decomposition.cancel
//cumbersome partition
//a - find targets from corpses
val locatedTargets = for {
a <- targets
b <- corpses
if b.corpse.HasGUID && a.HasGUID && SimilarCorpses(b.corpse, a)
} yield b
if(locatedTargets.nonEmpty) {
decomposition.cancel
locatedTargets.foreach { BurialTask }
buriedCorpses = locatedTargets ++ buriedCorpses
import scala.concurrent.ExecutionContext.Implicits.global
decomposition = context.system.scheduler.scheduleOnce(500 milliseconds, self, CorpseRemovalActor.TryDelete())
//b - corpses, after the found targets are removed (cull any non-GUID entries while at it)
corpses = (for {
a <- locatedTargets
b <- corpses
if b.corpse.HasGUID && a.corpse.HasGUID && !SimilarCorpses(b.corpse, a.corpse)
} yield b).sortBy(_.timeAlive)
}
}
RetimeFirstTask()
}
case CorpseRemovalActor.StartDelete() =>
burial.cancel
decomposition.cancel
val now : Long = System.nanoTime
val (buried, rotting) = corpses.partition(entry => { now - entry.time >= entry.timeAlive })
corpses = rotting
buriedCorpses = buriedCorpses ++ buried
buried.foreach { BurialTask }
RetimeFirstTask()
if(buriedCorpses.nonEmpty) {
import scala.concurrent.ExecutionContext.Implicits.global
burial = context.system.scheduler.scheduleOnce(500 milliseconds, self, CorpseRemovalActor.TryDelete())
}
case CorpseRemovalActor.TryDelete() =>
decomposition.cancel
val (decomposed, rotting) = buriedCorpses.partition(entry => {
!entry.zone.Corpses.contains(entry.corpse)
})
buriedCorpses = rotting
decomposed.foreach { LastRitesTask }
if(rotting.nonEmpty) {
import scala.concurrent.ExecutionContext.Implicits.global
decomposition = context.system.scheduler.scheduleOnce(500 milliseconds, self, CorpseRemovalActor.TryDelete())
}
case CorpseRemovalActor.FailureToWork(target, zone, ex) =>
//Cart Master: Oh, I can't take him like that. It's against regulations.
log.error(s"corpse $target from $zone not properly unregistered - $ex")
case _ => ;
}
def RetimeFirstTask(now : Long = System.nanoTime) : Unit = {
//Cart Master: Thursday.
burial.cancel
if(corpses.nonEmpty) {
val short_timeout : FiniteDuration = math.max(1, corpses.head.timeAlive - (now - corpses.head.time)) nanoseconds
import scala.concurrent.ExecutionContext.Implicits.global
burial = context.system.scheduler.scheduleOnce(short_timeout, self, CorpseRemovalActor.StartDelete())
}
}
def BurialTask(entry : CorpseRemovalActor.Entry) : Unit = {
val target = entry.corpse
entry.zone.Population ! Zone.Corpse.Remove(target)
context.parent ! AvatarServiceMessage(entry.zone.Id, AvatarAction.ObjectDelete(Service.defaultPlayerGUID, target.GUID))
}
def LastRitesTask(entry : CorpseRemovalActor.Entry) : Unit = {
//Cart master: Nine pence.
val target = entry.corpse
target.Position = Vector3.Zero //somewhere it will not disturb anything
taskResolver ! LastRitesTask(target, entry.zone)
}
def LastRitesTask(corpse : Player, zone : Zone) : TaskResolver.GiveTask = {
import net.psforever.objects.guid.{GUIDTask, Task}
TaskResolver.GiveTask (
new Task() {
private val localCorpse = corpse
private val localZone = zone
private val localAnnounce = self
override def isComplete : Task.Resolution.Value = if(!localCorpse.HasGUID) {
Task.Resolution.Success
}
else {
Task.Resolution.Incomplete
}
def Execute(resolver : ActorRef) : Unit = {
resolver ! scala.util.Success(this)
}
override def onFailure(ex : Throwable): Unit = {
localAnnounce ! CorpseRemovalActor.FailureToWork(localCorpse, localZone, ex)
}
}, List(GUIDTask.UnregisterPlayer(corpse)(zone.GUID))
)
}
}
object CorpseRemovalActor {
final val time : Long = 180000000000L //3 min (180s)
final case class AddCorpse(corpse : Player, zone : Zone, time : Long = CorpseRemovalActor.time)
final case class Entry(corpse : Player, zone : Zone, timeAlive : Long = CorpseRemovalActor.time, time : Long = System.nanoTime())
private final case class FailureToWork(corpse : Player, zone : Zone, ex : Throwable)
private final case class StartDelete()
private final case class TryDelete()
private def SimilarCorpses(obj1 : Player, obj2 : Player) : Boolean = {
obj1 == obj2 && obj1.Continent.equals(obj2.Continent) && obj1.GUID == obj2.GUID
}
/**
* A recursive function that finds and removes a specific player from a list of players.
* @param iter an `Iterator` of `CorpseRemovalActor.Entry` objects
* @param player the target `Player`
* @param index the index of the discovered `Player` object
* @return the index of the `Player` object in the list to be removed;
* `None`, otherwise
*/
@tailrec final def recursiveFindCorpse(iter : Iterator[CorpseRemovalActor.Entry], player : Player, index : Int = 0) : Option[Int] = {
if(!iter.hasNext) {
None
}
else {
val corpse = iter.next.corpse
if(corpse.HasGUID && player.HasGUID && SimilarCorpses(corpse, player)) {
Some(index)
}
else {
recursiveFindCorpse(iter, player, index + 1)
}
}
def DeletionTask(entry : RemoverActor.Entry) : TaskResolver.GiveTask = {
GUIDTask.UnregisterPlayer(entry.obj.asInstanceOf[Player])(entry.zone.GUID)
}
}

View file

@ -0,0 +1,33 @@
// Copyright (c) 2017 PSForever
package services.avatar.support
import net.psforever.objects.equipment.Equipment
import net.psforever.objects.guid.{GUIDTask, TaskResolver}
import services.avatar.{AvatarAction, AvatarServiceMessage}
import services.{RemoverActor, Service}
import scala.concurrent.duration._
class DroppedItemRemover extends RemoverActor {
final val FirstStandardDuration : FiniteDuration = 3 minutes
final val SecondStandardDuration : FiniteDuration = 500 milliseconds
def InclusionTest(entry : RemoverActor.Entry) : Boolean = {
entry.obj.isInstanceOf[Equipment]
}
def InitialJob(entry : RemoverActor.Entry) : Unit = { }
def FirstJob(entry : RemoverActor.Entry) : Unit = {
import net.psforever.objects.zones.Zone
entry.zone.Ground ! Zone.Ground.PickupItem(entry.obj.GUID)
context.parent ! AvatarServiceMessage(entry.zone.Id, AvatarAction.ObjectDelete(Service.defaultPlayerGUID, entry.obj.GUID))
}
def ClearanceTest(entry : RemoverActor.Entry) : Boolean = !entry.zone.EquipmentOnGround.contains(entry.obj)
def DeletionTask(entry : RemoverActor.Entry) : TaskResolver.GiveTask = {
GUIDTask.UnregisterEquipment(entry.obj.asInstanceOf[Equipment])(entry.zone.GUID)
}
}

View file

@ -4,15 +4,14 @@ package services.vehicle
import akka.actor.{Actor, ActorRef, Props}
import net.psforever.objects.serverobject.pad.VehicleSpawnPad
import net.psforever.objects.zones.Zone
import services.vehicle.support.{DeconstructionActor, DelayedDeconstructionActor}
import services.vehicle.support.VehicleRemover
import net.psforever.types.DriveState
import services.{GenericEventBus, RemoverActor, Service}
import services.{GenericEventBus, Service}
import scala.concurrent.duration._
class VehicleService extends Actor {
private val vehicleDecon : ActorRef = context.actorOf(Props[DeconstructionActor], "vehicle-decon-agent")
private val vehicleDelayedDecon : ActorRef = context.actorOf(Props[DelayedDeconstructionActor], "vehicle-delayed-decon-agent")
vehicleDecon ! DeconstructionActor.RequestTaskResolver
private val vehicleDecon : ActorRef = context.actorOf(Props[VehicleRemover], "vehicle-decon-agent")
private [this] val log = org.log4s.getLogger
override def preStart = {
@ -87,6 +86,11 @@ class VehicleService extends Actor {
VehicleEvents.publish(
VehicleServiceResponse(s"/$forChannel/Vehicle", player_guid, VehicleResponse.StowEquipment(vehicle_guid, slot, definition.ObjectId, item.GUID, definition.Packet.DetailedConstructorData(item).get))
)
case VehicleAction.UnloadVehicle(player_guid, continent, vehicle) =>
vehicleDecon ! RemoverActor.ClearSpecific(List(vehicle), continent) //precaution
VehicleEvents.publish(
VehicleServiceResponse(s"/$forChannel/Vehicle", player_guid, VehicleResponse.UnloadVehicle(vehicle.GUID))
)
case VehicleAction.UnstowEquipment(player_guid, item_guid) =>
VehicleEvents.publish(
VehicleServiceResponse(s"/$forChannel/Vehicle", player_guid, VehicleResponse.UnstowEquipment(item_guid))
@ -102,23 +106,9 @@ class VehicleService extends Actor {
case _ => ;
}
//message to DeconstructionActor
case VehicleServiceMessage.RequestDeleteVehicle(vehicle, continent) =>
vehicleDecon ! DeconstructionActor.RequestDeleteVehicle(vehicle, continent)
//message to DelayedDeconstructionActor
case VehicleServiceMessage.DelayedVehicleDeconstruction(vehicle, zone, timeAlive) =>
vehicleDelayedDecon ! DelayedDeconstructionActor.ScheduleDeconstruction(vehicle, zone, timeAlive)
//message to DelayedDeconstructionActor
case VehicleServiceMessage.UnscheduleDeconstruction(vehicle_guid) =>
vehicleDelayedDecon ! DelayedDeconstructionActor.UnscheduleDeconstruction(vehicle_guid)
//response from DeconstructionActor
case DeconstructionActor.DeleteVehicle(vehicle_guid, zone_id) =>
VehicleEvents.publish(
VehicleServiceResponse(s"/$zone_id/Vehicle", Service.defaultPlayerGUID, VehicleResponse.UnloadVehicle(vehicle_guid))
)
//message to VehicleRemover
case VehicleServiceMessage.Decon(msg) =>
vehicleDecon forward msg
//from VehicleSpawnControl
case VehicleSpawnPad.ConcealPlayer(player_guid, zone_id) =>
@ -159,13 +149,12 @@ class VehicleService extends Actor {
VehicleEvents.publish(
VehicleServiceResponse(s"/${zone.Id}/Vehicle", Service.defaultPlayerGUID, VehicleResponse.LoadVehicle(vehicle, vtype, vguid, vdata))
)
vehicleDelayedDecon ! DelayedDeconstructionActor.UnscheduleDeconstruction(vguid)
vehicleDelayedDecon ! DelayedDeconstructionActor.ScheduleDeconstruction(vehicle, zone, 600L) //10min
//avoid unattended vehicle spawning blocking the pad; user should mount (and does so normally) to reset decon timer
vehicleDecon forward RemoverActor.AddTask(vehicle, zone, Some(30 seconds))
//from VehicleSpawnControl
case VehicleSpawnPad.DisposeVehicle(vehicle, zone) =>
vehicleDelayedDecon ! DelayedDeconstructionActor.UnscheduleDeconstruction(vehicle.GUID)
vehicleDecon ! DeconstructionActor.RequestDeleteVehicle(vehicle, zone)
vehicleDecon forward RemoverActor.HurrySpecific(List(vehicle), zone)
//correspondence from WorldSessionActor
case VehicleServiceMessage.AMSDeploymentChange(zone) =>

View file

@ -3,16 +3,14 @@ package services.vehicle
import net.psforever.objects.Vehicle
import net.psforever.objects.zones.Zone
import net.psforever.packet.game.PlanetSideGUID
final case class VehicleServiceMessage(forChannel : String, actionMessage : VehicleAction.Action)
object VehicleServiceMessage {
final case class DelayedVehicleDeconstruction(vehicle : Vehicle, continent : Zone, timeAlive : Long)
final case class GiveActorControl(vehicle : Vehicle, actorName : String)
final case class RevokeActorControl(vehicle : Vehicle)
final case class RequestDeleteVehicle(vehicle : Vehicle, continent : Zone)
final case class UnscheduleDeconstruction(vehicle_guid : PlanetSideGUID)
final case class Decon(msg : Any)
final case class AMSDeploymentChange(zone : Zone)
}

View file

@ -1,276 +0,0 @@
// Copyright (c) 2017 PSForever
package services.vehicle.support
import akka.actor.{Actor, ActorRef, Cancellable}
import net.psforever.objects.{DefaultCancellable, GlobalDefinitions, Vehicle}
import net.psforever.objects.guid.TaskResolver
import net.psforever.objects.vehicles.Seat
import net.psforever.objects.zones.Zone
import net.psforever.packet.game.PlanetSideGUID
import net.psforever.types.Vector3
import services.ServiceManager
import services.ServiceManager.Lookup
import services.vehicle.{VehicleAction, VehicleServiceMessage}
import scala.annotation.tailrec
import scala.concurrent.duration._
/**
* Manage a previously-functioning vehicle as it is being deconstructed.<br>
* <br>
* A reference to a vehicle should be passed to this object as soon as it is going to be cleaned-up from the game world.
* Once accepted, only a few seconds will remain before the vehicle is deleted.
* To ensure that no players are lost in the deletion, all occupants of the vehicle are kicked out.
* Furthermore, the vehicle is rendered "dead" and inaccessible right up to the point where it is removed.<br>
* <br>
* This `Actor` is intended to sit on top of the event system that handles broadcast messaging.
*/
class DeconstructionActor extends Actor {
/** The periodic `Executor` that scraps the next vehicle on the list */
private var scrappingProcess : Cancellable = DefaultCancellable.obj
/** A `List` of currently doomed vehicles */
private var vehicles : List[DeconstructionActor.VehicleEntry] = Nil
/** The periodic `Executor` that cleans up the next vehicle on the list */
private var heapEmptyProcess : Cancellable = DefaultCancellable.obj
/** A `List` of vehicles that have been removed from the game world and are awaiting deconstruction. */
private var vehicleScrapHeap : List[DeconstructionActor.VehicleEntry] = Nil
/** The manager that helps unregister the vehicle from its current GUID scope */
private var taskResolver : ActorRef = Actor.noSender
//private[this] val log = org.log4s.getLogger
override def postStop() : Unit = {
super.postStop()
scrappingProcess.cancel
heapEmptyProcess.cancel
vehicles.foreach(entry => {
RetirementTask(entry)
DestructionTask(entry)
})
vehicleScrapHeap.foreach { DestructionTask }
}
def receive : Receive = {
/*
ask for a resolver to deal with the GUID system
when the TaskResolver is finally delivered, switch over to a behavior that actually deals with submitted vehicles
*/
case DeconstructionActor.RequestTaskResolver =>
ServiceManager.serviceManager ! Lookup("taskResolver")
case ServiceManager.LookupResult("taskResolver", endpoint) =>
taskResolver = endpoint
context.become(Processing)
case _ => ;
}
def Processing : Receive = {
case DeconstructionActor.RequestDeleteVehicle(vehicle, zone, time) =>
if(!vehicles.exists(_.vehicle == vehicle) && !vehicleScrapHeap.exists(_.vehicle == vehicle)) {
vehicles = vehicles :+ DeconstructionActor.VehicleEntry(vehicle, zone, time)
vehicle.Actor ! Vehicle.PrepareForDeletion
//kick everyone out; this is a no-blocking manual form of MountableBehavior ! Mountable.TryDismount
vehicle.Definition.MountPoints.values.foreach(seat_num => {
val zone_id : String = zone.Id
val seat : Seat = vehicle.Seat(seat_num).get
seat.Occupant match {
case Some(tplayer) =>
seat.Occupant = None
tplayer.VehicleSeated = None
if(tplayer.HasGUID) {
context.parent ! VehicleServiceMessage(zone_id, VehicleAction.KickPassenger(tplayer.GUID, 4, false, vehicle.GUID))
}
case None => ;
}
})
if(vehicles.size == 1) {
//we were the only entry so the event must be started from scratch
import scala.concurrent.ExecutionContext.Implicits.global
scrappingProcess = context.system.scheduler.scheduleOnce(DeconstructionActor.timeout, self, DeconstructionActor.StartDeleteVehicle())
}
}
case DeconstructionActor.StartDeleteVehicle() =>
scrappingProcess.cancel
heapEmptyProcess.cancel
val now : Long = System.nanoTime
val (vehiclesToScrap, vehiclesRemain) = PartitionEntries(vehicles, now)
vehicles = vehiclesRemain
vehicleScrapHeap = vehicleScrapHeap ++ vehiclesToScrap //may include existing entries
vehiclesToScrap.foreach(entry => {
val vehicle = entry.vehicle
val zone = entry.zone
RetirementTask(entry)
if(vehicle.Definition == GlobalDefinitions.ams) {
import net.psforever.types.DriveState
vehicle.DeploymentState = DriveState.Mobile //internally undeployed //TODO this should be temporary?
context.parent ! VehicleServiceMessage.AMSDeploymentChange(zone)
}
taskResolver ! DeconstructionTask(vehicle, zone)
})
if(vehiclesRemain.nonEmpty) {
val short_timeout : FiniteDuration = math.max(1, DeconstructionActor.timeout_time - (now - vehiclesRemain.head.time)) nanoseconds
import scala.concurrent.ExecutionContext.Implicits.global
scrappingProcess = context.system.scheduler.scheduleOnce(short_timeout, self, DeconstructionActor.StartDeleteVehicle())
}
if(vehicleScrapHeap.nonEmpty) {
import scala.concurrent.ExecutionContext.Implicits.global
heapEmptyProcess = context.system.scheduler.scheduleOnce(500 milliseconds, self, DeconstructionActor.TryDeleteVehicle())
}
case DeconstructionActor.TryDeleteVehicle() =>
heapEmptyProcess.cancel
val (vehiclesToScrap, vehiclesRemain) = vehicleScrapHeap.partition(entry => !entry.zone.Vehicles.contains(entry.vehicle))
vehicleScrapHeap = vehiclesRemain
vehiclesToScrap.foreach { DestructionTask }
if(vehiclesRemain.nonEmpty) {
import scala.concurrent.ExecutionContext.Implicits.global
heapEmptyProcess = context.system.scheduler.scheduleOnce(500 milliseconds, self, DeconstructionActor.TryDeleteVehicle())
}
case DeconstructionActor.FailureToDeleteVehicle(localVehicle, localZone, ex) =>
org.log4s.getLogger.error(s"vehicle deconstruction: $localVehicle failed to be properly cleaned up from zone $localZone - $ex")
case _ => ;
}
def RetirementTask(entry : DeconstructionActor.VehicleEntry) : Unit = {
val vehicle = entry.vehicle
val zone = entry.zone
vehicle.Position = Vector3.Zero //somewhere it will not disturb anything
zone.Transport ! Zone.Vehicle.Despawn(vehicle)
context.parent ! DeconstructionActor.DeleteVehicle(vehicle.GUID, zone.Id) //call up to the main event system
}
def DestructionTask(entry : DeconstructionActor.VehicleEntry) : Unit = {
val vehicle = entry.vehicle
val zone = entry.zone
taskResolver ! DeconstructionTask(vehicle, zone)
}
/**
* Construct a middleman `Task` intended to return error messages to the `DeconstructionActor`.
* @param vehicle the `Vehicle` object
* @param zone the `Zone` in which the vehicle resides
* @return a `TaskResolver.GiveTask` message
*/
def DeconstructionTask(vehicle : Vehicle, zone : Zone) : TaskResolver.GiveTask = {
import net.psforever.objects.guid.{GUIDTask, Task}
TaskResolver.GiveTask (
new Task() {
private val localVehicle = vehicle
private val localZone = zone
private val localAnnounce = self
override def isComplete : Task.Resolution.Value = Task.Resolution.Success
def Execute(resolver : ActorRef) : Unit = {
resolver ! scala.util.Success(this)
}
override def onFailure(ex : Throwable): Unit = {
localAnnounce ! DeconstructionActor.FailureToDeleteVehicle(localVehicle, localZone, ex)
}
}, List(GUIDTask.UnregisterVehicle(vehicle)(zone.GUID))
)
}
/**
* Iterate over entries in a `List` until an entry that does not exceed the time limit is discovered.
* Separate the original `List` into two:
* a `List` of elements that have exceeded the time limit,
* and a `List` of elements that still satisfy the time limit.
* As newer entries to the `List` will always resolve later than old ones,
* and newer entries are always added to the end of the main `List`,
* processing in order is always correct.
* @param list the `List` of entries to divide
* @param now the time right now (in nanoseconds)
* @see `List.partition`
* @return a `Tuple` of two `Lists`, whose qualifications are explained above
*/
private def PartitionEntries(list : List[DeconstructionActor.VehicleEntry], now : Long) : (List[DeconstructionActor.VehicleEntry], List[DeconstructionActor.VehicleEntry]) = {
val n : Int = recursivePartitionEntries(list.iterator, now)
(list.take(n), list.drop(n)) //take and drop so to always return new lists
}
/**
* Mark the index where the `List` of elements can be divided into two:
* a `List` of elements that have exceeded the time limit,
* and a `List` of elements that still satisfy the time limit.
* @param iter the `Iterator` of entries to divide
* @param now the time right now (in nanoseconds)
* @param index a persistent record of the index where list division should occur;
* defaults to 0
* @return the index where division will occur
*/
@tailrec private def recursivePartitionEntries(iter : Iterator[DeconstructionActor.VehicleEntry], now : Long, index : Int = 0) : Int = {
if(!iter.hasNext) {
index
}
else {
val entry = iter.next()
if(now - entry.time >= DeconstructionActor.timeout_time) {
recursivePartitionEntries(iter, now, index + 1)
}
else {
index
}
}
}
}
object DeconstructionActor {
/** The wait before completely deleting a vehicle; as a Long for calculation simplicity */
private final val timeout_time : Long = 5000000000L //nanoseconds (5s)
/** The wait before completely deleting a vehicle; as a `FiniteDuration` for `Executor` simplicity */
private final val timeout : FiniteDuration = timeout_time nanoseconds
final case class RequestTaskResolver()
/**
* Message that carries information about a vehicle to be deconstructed.
* @param vehicle the `Vehicle` object
* @param zone the `Zone` in which the vehicle resides
* @param time when the vehicle was doomed
* @see `VehicleEntry`
*/
final case class RequestDeleteVehicle(vehicle : Vehicle, zone : Zone, time : Long = System.nanoTime())
/**
* Message that carries information about a vehicle to be deconstructed.
* Prompting, as compared to `RequestDeleteVehicle` which is reactionary.
* @param vehicle_guid the vehicle
* @param zone_id the `Zone` in which the vehicle resides
*/
final case class DeleteVehicle(vehicle_guid : PlanetSideGUID, zone_id : String)
/**
* Internal message used to signal a test of the queued vehicle information.
* Remove all deconstructing vehicles from the game world.
*/
private final case class StartDeleteVehicle()
/**
* Internal message used to signal a test of the queued vehicle information.
* Remove all deconstructing vehicles from the zone's globally unique identifier system.
*/
private final case class TryDeleteVehicle()
/**
* Error-passing message carrying information out of the final deconstruction GUID unregistering task.
* @param vehicle the `Vehicle` object
* @param zone the `Zone` in which the vehicle may or may not reside
* @param ex information regarding what happened
*/
private final case class FailureToDeleteVehicle(vehicle : Vehicle, zone : Zone, ex : Throwable)
/**
* Entry of vehicle information.
* The `zone` is maintained separately as a necessity, required to complete the deletion of the vehicle
* via unregistering of the vehicle and all related, registered objects.
* @param vehicle the `Vehicle` object
* @param zone the `Zone` in which the vehicle resides
* @param time when the vehicle was doomed
* @see `RequestDeleteVehicle`
*/
private final case class VehicleEntry(vehicle : Vehicle, zone : Zone, time : Long)
}

View file

@ -1,114 +0,0 @@
// Copyright (c) 2017 PSForever
package services.vehicle.support
import akka.actor.{Actor, Cancellable}
import net.psforever.objects.{DefaultCancellable, Vehicle}
import net.psforever.objects.zones.Zone
import net.psforever.packet.game.PlanetSideGUID
import services.vehicle.VehicleServiceMessage
import scala.concurrent.duration._
/**
* Maintain and curate a list of timed `vehicle` object deconstruction tasks.<br>
* <br>
* These tasks are queued or dismissed by player activity but they are executed independent of player activity.
* A common disconnected cause of deconstruction is neglect for an extended period of time.
* At that point, the original owner of the vehicle no longer matters.
* Deconstruction neglect, however, is averted by having someone become seated.
* A realized deconstruction is entirely based on a fixed interval after an unresolved request has been received.
* The actual process of deconstructing the vehicle and cleaning up its resources is performed by an external agent.<br>
* <br>
* This `Actor` is intended to sit on top of the event system that handles broadcast messaging.
*/
class DelayedDeconstructionActor extends Actor {
/** The periodic `Executor` that scraps the next vehicle on the list */
private var monitor : Cancellable = DefaultCancellable.obj
/** A `List` of currently doomed vehicles */
private var vehicles : List[DelayedDeconstructionActor.VehicleEntry] = Nil
private[this] val log = org.log4s.getLogger
private[this] def trace(msg : String) : Unit = log.trace(msg)
def receive : Receive = {
case DelayedDeconstructionActor.ScheduleDeconstruction(vehicle, zone, timeAlive) =>
trace(s"delayed deconstruction order for $vehicle in $timeAlive")
val oldHead = vehicles.headOption
val now : Long = System.nanoTime
vehicles = (vehicles :+ DelayedDeconstructionActor.VehicleEntry(vehicle, zone, timeAlive * 1000000000L))
.sortBy(entry => entry.survivalTime - (now - entry.logTime))
if(vehicles.size == 1 || oldHead != vehicles.headOption) { //we were the only entry so the event must be started from scratch
RetimePeriodicTest()
}
case DelayedDeconstructionActor.UnscheduleDeconstruction(vehicle_guid) =>
//all tasks for this vehicle are cleared from the queue
//clear any task that is no longer valid by determination of unregistered GUID
val before = vehicles.length
val now : Long = System.nanoTime
vehicles = vehicles.filter(entry => { entry.vehicle.HasGUID && entry.vehicle.GUID != vehicle_guid })
.sortBy(entry => entry.survivalTime - (now - entry.logTime))
trace(s"attempting to clear deconstruction order for vehicle $vehicle_guid, found ${before - vehicles.length}")
RetimePeriodicTest()
case DelayedDeconstructionActor.PeriodicTaskCulling =>
//filter the list of deconstruction tasks for any that are need to be triggered
monitor.cancel
val now : Long = System.nanoTime
val (vehiclesToDecon, vehiclesRemain) = vehicles.partition(entry => { now - entry.logTime >= entry.survivalTime })
vehicles = vehiclesRemain.sortBy(_.survivalTime)
trace(s"vehicle culling - ${vehiclesToDecon.length} deconstruction tasks found; ${vehiclesRemain.length} tasks remain")
vehiclesToDecon.foreach(entry => { context.parent ! VehicleServiceMessage.RequestDeleteVehicle(entry.vehicle, entry.zone) })
RetimePeriodicTest()
case _ => ;
}
def RetimePeriodicTest() : Unit = {
monitor.cancel
vehicles.headOption match {
case None => ;
case Some(entry) =>
val retime = math.max(1, entry.survivalTime - (System.nanoTime - entry.logTime)) nanoseconds
import scala.concurrent.ExecutionContext.Implicits.global
monitor = context.system.scheduler.scheduleOnce(retime, self, DelayedDeconstructionActor.PeriodicTaskCulling)
}
}
}
object DelayedDeconstructionActor {
/**
* Timer for the repeating executor.
*/
private final val periodicTest : FiniteDuration = 5000000000L nanoseconds //5s
/**
* Queue a future vehicle deconstruction action.
* @param vehicle the `Vehicle` object
* @param zone the `Zone` that the vehicle currently occupies
* @param survivalTime how long until the vehicle will be deconstructed in seconds
*/
final case class ScheduleDeconstruction(vehicle : Vehicle, zone : Zone, survivalTime : Long)
/**
* Dequeue a vehicle from being deconstructed.
* @param vehicle_guid the vehicle
*/
final case class UnscheduleDeconstruction(vehicle_guid : PlanetSideGUID)
/**
* A message the `Actor` sends to itself.
* The trigger for the periodic deconstruction task.
*/
private final case class PeriodicTaskCulling()
/**
* An entry that stores vehicle deconstruction tasks.
* @param vehicle the `Vehicle` object
* @param zone the `Zone` that the vehicle currently occupies
* @param survivalTime how long until the vehicle will be deconstructed in nanoseconds
* @param logTime when this deconstruction request was initially created in nanoseconds;
* initialized by default to a "now"
*/
private final case class VehicleEntry(vehicle : Vehicle, zone : Zone, survivalTime : Long, logTime : Long = System.nanoTime())
}

View file

@ -0,0 +1,56 @@
// Copyright (c) 2017 PSForever
package services.vehicle.support
import net.psforever.objects.Vehicle
import net.psforever.objects.guid.{GUIDTask, TaskResolver}
import net.psforever.objects.zones.Zone
import services.vehicle.{VehicleAction, VehicleServiceMessage}
import services.{RemoverActor, Service}
import scala.concurrent.duration._
class VehicleRemover extends RemoverActor {
final val FirstStandardDuration : FiniteDuration = 5 minutes
final val SecondStandardDuration : FiniteDuration = 5 seconds
def InclusionTest(entry : RemoverActor.Entry) : Boolean = {
entry.obj.isInstanceOf[Vehicle]
}
def InitialJob(entry : RemoverActor.Entry) : Unit = { }
def FirstJob(entry : RemoverActor.Entry) : Unit = {
val vehicle = entry.obj.asInstanceOf[Vehicle]
val vehicleGUID = vehicle.GUID
val zoneId = entry.zone.Id
vehicle.Actor ! Vehicle.PrepareForDeletion
//kick out all passengers
vehicle.Definition.MountPoints.values.foreach(mount => {
val seat = vehicle.Seat(mount).get
seat.Occupant match {
case Some(tplayer) =>
seat.Occupant = None
tplayer.VehicleSeated = None
if(tplayer.HasGUID) {
context.parent ! VehicleServiceMessage(zoneId, VehicleAction.KickPassenger(tplayer.GUID, 4, false, vehicleGUID))
}
case None => ;
}
})
}
override def SecondJob(entry : RemoverActor.Entry) : Unit = {
val vehicle = entry.obj.asInstanceOf[Vehicle]
val zone = entry.zone
zone.Transport ! Zone.Vehicle.Despawn(vehicle)
context.parent ! VehicleServiceMessage(zone.Id, VehicleAction.UnloadVehicle(Service.defaultPlayerGUID, zone, vehicle))
super.SecondJob(entry)
}
def ClearanceTest(entry : RemoverActor.Entry) : Boolean = entry.obj.asInstanceOf[Vehicle].Seats.values.count(_.isOccupied) == 0
def DeletionTask(entry : RemoverActor.Entry) : TaskResolver.GiveTask = {
GUIDTask.UnregisterVehicle(entry.obj.asInstanceOf[Vehicle])(entry.zone.GUID)
}
}

View file

@ -4,9 +4,10 @@ import akka.routing.RandomPool
import net.psforever.objects._
import net.psforever.objects.guid.{GUIDTask, TaskResolver}
import net.psforever.objects.zones.{Zone, ZoneActor, ZoneMap}
import net.psforever.packet.game.{PlanetSideGUID, PlayerStateMessageUpstream}
import net.psforever.packet.game.objectcreate.{DroppedItemData, ObjectCreateMessageParent, PlacementData}
import net.psforever.packet.game.{ObjectCreateMessage, PlanetSideGUID, PlayerStateMessageUpstream}
import net.psforever.types.{CharacterGender, ExoSuitType, PlanetSideEmpire, Vector3}
import services.{Service, ServiceManager}
import services.{RemoverActor, Service, ServiceManager}
import services.avatar._
import scala.concurrent.duration._
@ -93,32 +94,59 @@ class ConcealPlayerTest extends ActorTest {
}
class EquipmentInHandTest extends ActorTest {
val tool = Tool(GlobalDefinitions.beamer)
ServiceManager.boot(system) ! ServiceManager.Register(RandomPool(1).props(Props[TaskResolver]), "taskResolver")
val service = system.actorOf(Props[AvatarService], "release-test-service")
val zone = new Zone("test", new ZoneMap("test-map"), 0)
val taskResolver = system.actorOf(Props[TaskResolver], "release-test-resolver")
val toolDef = GlobalDefinitions.beamer
val tool = Tool(toolDef)
tool.GUID = PlanetSideGUID(40)
tool.AmmoSlots.head.Box.GUID = PlanetSideGUID(41)
val pkt = ObjectCreateMessage(
toolDef.ObjectId,
tool.GUID,
ObjectCreateMessageParent(PlanetSideGUID(11), 2),
toolDef.Packet.ConstructorData(tool).get
)
"AvatarService" should {
"pass EquipmentInHand" in {
ServiceManager.boot(system)
val service = system.actorOf(Props[AvatarService], AvatarServiceTest.TestName)
service ! Service.Join("test")
service ! AvatarServiceMessage("test", AvatarAction.EquipmentInHand(PlanetSideGUID(10), PlanetSideGUID(11), 2, tool))
expectMsg(AvatarServiceResponse("/test/Avatar", PlanetSideGUID(10), AvatarResponse.EquipmentInHand(PlanetSideGUID(11), 2, tool)))
expectMsg(AvatarServiceResponse("/test/Avatar", PlanetSideGUID(10), AvatarResponse.EquipmentInHand(pkt)))
}
}
}
class EquipmentOnGroundTest extends ActorTest {
class DroptItemTest extends ActorTest {
ServiceManager.boot(system) ! ServiceManager.Register(RandomPool(1).props(Props[TaskResolver]), "taskResolver")
val service = system.actorOf(Props[AvatarService], "release-test-service")
val zone = new Zone("test", new ZoneMap("test-map"), 0)
val taskResolver = system.actorOf(Props[TaskResolver], "drop-item-test-resolver")
zone.Actor = system.actorOf(Props(classOf[ZoneActor], zone), "drop-item-test-zone")
zone.Actor ! Zone.Init()
val toolDef = GlobalDefinitions.beamer
val tool = Tool(toolDef)
tool.AmmoSlots.head.Box.GUID = PlanetSideGUID(1)
val cdata = toolDef.Packet.ConstructorData(tool).get
tool.Position = Vector3(1,2,3)
tool.Orientation = Vector3(4,5,6)
tool.GUID = PlanetSideGUID(40)
tool.AmmoSlots.head.Box.GUID = PlanetSideGUID(41)
val pkt = ObjectCreateMessage(
toolDef.ObjectId,
tool.GUID,
DroppedItemData(
PlacementData(tool.Position, tool.Orientation),
toolDef.Packet.ConstructorData(tool).get
)
)
"AvatarService" should {
"pass EquipmentOnGround" in {
ServiceManager.boot(system)
val service = system.actorOf(Props[AvatarService], AvatarServiceTest.TestName)
"pass DropItem" in {
service ! Service.Join("test")
service ! AvatarServiceMessage("test", AvatarAction.EquipmentOnGround(PlanetSideGUID(10), Vector3(300f, 200f, 100f), Vector3(450f, 300f, 150f), toolDef.ObjectId, PlanetSideGUID(11), cdata))
expectMsg(AvatarServiceResponse("/test/Avatar", PlanetSideGUID(10), AvatarResponse.EquipmentOnGround(Vector3(300f, 200f, 100f), Vector3(450f, 300f, 150f), toolDef.ObjectId, PlanetSideGUID(11), cdata)))
service ! AvatarServiceMessage("test", AvatarAction.DropItem(PlanetSideGUID(10), tool, zone))
expectMsg(AvatarServiceResponse("/test/Avatar", PlanetSideGUID(10), AvatarResponse.DropItem(pkt)))
}
}
}
@ -193,6 +221,45 @@ class PlayerStateTest extends ActorTest {
}
}
class PickupItemATest extends ActorTest {
val obj = Player(Avatar("TestCharacter", PlanetSideEmpire.VS, CharacterGender.Female, 1, 1))
obj.GUID = PlanetSideGUID(10)
obj.Slot(5).Equipment.get.GUID = PlanetSideGUID(11)
val toolDef = GlobalDefinitions.beamer
val tool = Tool(toolDef)
tool.GUID = PlanetSideGUID(40)
tool.AmmoSlots.head.Box.GUID = PlanetSideGUID(41)
val pkt = ObjectCreateMessage(
toolDef.ObjectId,
tool.GUID,
ObjectCreateMessageParent(PlanetSideGUID(10), 0),
toolDef.Packet.ConstructorData(tool).get
)
"pass PickUpItem as EquipmentInHand (visible pistol slot)" in {
ServiceManager.boot(system)
val service = system.actorOf(Props[AvatarService], AvatarServiceTest.TestName)
service ! Service.Join("test")
service ! AvatarServiceMessage("test", AvatarAction.PickupItem(PlanetSideGUID(10), Zone.Nowhere, obj, 0, tool))
expectMsg(AvatarServiceResponse("/test/Avatar", PlanetSideGUID(10), AvatarResponse.EquipmentInHand(pkt)))
}
}
class PickupItemBTest extends ActorTest {
val obj = Player(Avatar("TestCharacter", PlanetSideEmpire.VS, CharacterGender.Female, 1, 1))
val tool = Tool(GlobalDefinitions.beamer)
tool.GUID = PlanetSideGUID(40)
"pass PickUpItem as ObjectDelete (not visible inventory space)" in {
ServiceManager.boot(system)
val service = system.actorOf(Props[AvatarService], AvatarServiceTest.TestName)
service ! Service.Join("test")
service ! AvatarServiceMessage("test", AvatarAction.PickupItem(PlanetSideGUID(10), Zone.Nowhere, obj, 6, tool))
expectMsg(AvatarServiceResponse("/test/Avatar", PlanetSideGUID(10), AvatarResponse.ObjectDelete(tool.GUID, 0)))
}
}
class ReloadTest extends ActorTest {
"AvatarService" should {
"pass Reload" in {
@ -320,14 +387,14 @@ class AvatarReleaseTest extends ActorTest {
taskResolver ! GUIDTask.RegisterObjectTask(obj)(zone.GUID)
assert(zone.Corpses.isEmpty)
zone.Population ! Zone.Corpse.Add(obj)
expectNoMsg(100 milliseconds) //spacer
expectNoMsg(200 milliseconds) //spacer
assert(zone.Corpses.size == 1)
assert(obj.HasGUID)
val guid = obj.GUID
service ! AvatarServiceMessage("test", AvatarAction.Release(obj, zone, Some(1000000000))) //alive for one second
service ! AvatarServiceMessage("test", AvatarAction.Release(obj, zone, Some(1 second))) //alive for one second
val reply1 = receiveOne(100 milliseconds)
val reply1 = receiveOne(200 milliseconds)
assert(reply1.isInstanceOf[AvatarServiceResponse])
val reply1msg = reply1.asInstanceOf[AvatarServiceResponse]
assert(reply1msg.toChannel == "/test/Avatar")
@ -343,7 +410,7 @@ class AvatarReleaseTest extends ActorTest {
assert(reply2msg.replyMessage.isInstanceOf[AvatarResponse.ObjectDelete])
assert(reply2msg.replyMessage.asInstanceOf[AvatarResponse.ObjectDelete].item_guid == guid)
expectNoMsg(1000 milliseconds)
expectNoMsg(1 seconds)
assert(zone.Corpses.isEmpty)
assert(!obj.HasGUID)
}
@ -369,14 +436,14 @@ class AvatarReleaseEarly1Test extends ActorTest {
taskResolver ! GUIDTask.RegisterObjectTask(obj)(zone.GUID)
assert(zone.Corpses.isEmpty)
zone.Population ! Zone.Corpse.Add(obj)
expectNoMsg(100 milliseconds) //spacer
expectNoMsg(200 milliseconds) //spacer
assert(zone.Corpses.size == 1)
assert(obj.HasGUID)
val guid = obj.GUID
service ! AvatarServiceMessage("test", AvatarAction.Release(obj, zone)) //3+ minutes!
val reply1 = receiveOne(100 milliseconds)
val reply1 = receiveOne(200 milliseconds)
assert(reply1.isInstanceOf[AvatarServiceResponse])
val reply1msg = reply1.asInstanceOf[AvatarServiceResponse]
assert(reply1msg.toChannel == "/test/Avatar")
@ -384,8 +451,8 @@ class AvatarReleaseEarly1Test extends ActorTest {
assert(reply1msg.replyMessage.isInstanceOf[AvatarResponse.Release])
assert(reply1msg.replyMessage.asInstanceOf[AvatarResponse.Release].player == obj)
service ! AvatarServiceMessage.RemoveSpecificCorpse(List(obj)) //IMPORTANT: ONE ENTRY
val reply2 = receiveOne(100 milliseconds)
service ! AvatarServiceMessage.Corpse(RemoverActor.HurrySpecific(List(obj), zone)) //IMPORTANT: ONE ENTRY
val reply2 = receiveOne(200 milliseconds)
assert(reply2.isInstanceOf[AvatarServiceResponse])
val reply2msg = reply2.asInstanceOf[AvatarServiceResponse]
assert(reply2msg.toChannel.equals("/test/Avatar"))
@ -393,7 +460,7 @@ class AvatarReleaseEarly1Test extends ActorTest {
assert(reply2msg.replyMessage.isInstanceOf[AvatarResponse.ObjectDelete])
assert(reply2msg.replyMessage.asInstanceOf[AvatarResponse.ObjectDelete].item_guid == guid)
expectNoMsg(600 milliseconds)
expectNoMsg(1 seconds)
assert(zone.Corpses.isEmpty)
assert(!obj.HasGUID)
}
@ -420,14 +487,14 @@ class AvatarReleaseEarly2Test extends ActorTest {
taskResolver ! GUIDTask.RegisterObjectTask(obj)(zone.GUID)
assert(zone.Corpses.isEmpty)
zone.Population ! Zone.Corpse.Add(obj)
expectNoMsg(100 milliseconds) //spacer
expectNoMsg(200 milliseconds) //spacer
assert(zone.Corpses.size == 1)
assert(obj.HasGUID)
val guid = obj.GUID
service ! AvatarServiceMessage("test", AvatarAction.Release(obj, zone)) //3+ minutes!
val reply1 = receiveOne(100 milliseconds)
val reply1 = receiveOne(200 milliseconds)
assert(reply1.isInstanceOf[AvatarServiceResponse])
val reply1msg = reply1.asInstanceOf[AvatarServiceResponse]
assert(reply1msg.toChannel == "/test/Avatar")
@ -435,7 +502,7 @@ class AvatarReleaseEarly2Test extends ActorTest {
assert(reply1msg.replyMessage.isInstanceOf[AvatarResponse.Release])
assert(reply1msg.replyMessage.asInstanceOf[AvatarResponse.Release].player == obj)
service ! AvatarServiceMessage.RemoveSpecificCorpse(List(objAlt, obj)) //IMPORTANT: TWO ENTRIES
service ! AvatarServiceMessage.Corpse(RemoverActor.HurrySpecific(List(objAlt, obj), zone)) //IMPORTANT: TWO ENTRIES
val reply2 = receiveOne(100 milliseconds)
assert(reply2.isInstanceOf[AvatarServiceResponse])
val reply2msg = reply2.asInstanceOf[AvatarServiceResponse]
@ -444,7 +511,7 @@ class AvatarReleaseEarly2Test extends ActorTest {
assert(reply2msg.replyMessage.isInstanceOf[AvatarResponse.ObjectDelete])
assert(reply2msg.replyMessage.asInstanceOf[AvatarResponse.ObjectDelete].item_guid == guid)
expectNoMsg(600 milliseconds)
expectNoMsg(1 seconds)
assert(zone.Corpses.isEmpty)
assert(!obj.HasGUID)
}

View file

@ -0,0 +1,537 @@
// Copyright (c) 2017 PSForever
import akka.actor.{ActorRef, Props}
import akka.routing.RandomPool
import akka.testkit.TestProbe
import net.psforever.objects.PlanetSideGameObject
import net.psforever.objects.definition.{EquipmentDefinition, ObjectDefinition}
import net.psforever.objects.equipment.Equipment
import net.psforever.objects.guid.TaskResolver
import net.psforever.objects.zones.{Zone, ZoneMap}
import net.psforever.packet.game.PlanetSideGUID
import services.{RemoverActor, ServiceManager}
import scala.concurrent.duration._
class StandardRemoverActorTest extends ActorTest {
ServiceManager.boot ! ServiceManager.Register(RandomPool(2).props(Props[TaskResolver]), "taskResolver")
"RemoverActor" should {
"handle a simple task" in {
expectNoMsg(500 milliseconds)
val probe = TestProbe()
val remover = system.actorOf(Props(classOf[RemoverActorTest.TestRemover], probe), "test-remover")
remover ! RemoverActor.AddTask(RemoverActorTest.TestObject, Zone.Nowhere)
val reply1 = probe.receiveOne(200 milliseconds)
assert(reply1.isInstanceOf[RemoverActorTest.InclusionTestAlert])
val reply2 = probe.receiveOne(200 milliseconds)
assert(reply2.isInstanceOf[RemoverActorTest.InitialJobAlert])
probe.expectNoMsg(1 seconds) //delay
val reply3 = probe.receiveOne(300 milliseconds)
assert(reply3.isInstanceOf[RemoverActorTest.FirstJobAlert])
val reply4 = probe.receiveOne(300 milliseconds)
assert(reply4.isInstanceOf[RemoverActorTest.ClearanceTestAlert])
val reply5 = probe.receiveOne(300 milliseconds)
assert(reply5.isInstanceOf[RemoverActorTest.SecondJobAlert])
val reply6 = probe.receiveOne(500 milliseconds)
assert(reply6.isInstanceOf[RemoverActorTest.DeletionTaskAlert])
val reply7 = probe.receiveOne(500 milliseconds)
assert(reply7.isInstanceOf[RemoverActorTest.DeletionTaskRunAlert])
}
}
}
class DelayedRemoverActorTest extends ActorTest {
ServiceManager.boot ! ServiceManager.Register(RandomPool(2).props(Props[TaskResolver]), "taskResolver")
"RemoverActor" should {
"handle a simple task (timed)" in {
expectNoMsg(500 milliseconds)
val probe = TestProbe()
val remover = system.actorOf(Props(classOf[RemoverActorTest.TestRemover], probe), "test-remover")
remover ! RemoverActor.AddTask(RemoverActorTest.TestObject, Zone.Nowhere, Some(100 milliseconds))
val reply1 = probe.receiveOne(200 milliseconds)
assert(reply1.isInstanceOf[RemoverActorTest.InclusionTestAlert])
val reply2 = probe.receiveOne(200 milliseconds)
assert(reply2.isInstanceOf[RemoverActorTest.InitialJobAlert])
//no delay
val reply3 = probe.receiveOne(300 milliseconds)
assert(reply3.isInstanceOf[RemoverActorTest.FirstJobAlert])
val reply4 = probe.receiveOne(300 milliseconds)
assert(reply4.isInstanceOf[RemoverActorTest.ClearanceTestAlert])
val reply5 = probe.receiveOne(300 milliseconds)
assert(reply5.isInstanceOf[RemoverActorTest.SecondJobAlert])
val reply6 = probe.receiveOne(300 milliseconds)
assert(reply6.isInstanceOf[RemoverActorTest.DeletionTaskAlert])
val reply7 = probe.receiveOne(300 milliseconds)
assert(reply7.isInstanceOf[RemoverActorTest.DeletionTaskRunAlert])
}
}
}
class ExcludedRemoverActorTest extends ActorTest {
ServiceManager.boot ! ServiceManager.Register(RandomPool(2).props(Props[TaskResolver]), "taskResolver")
val AlternateTestObject = new PlanetSideGameObject() { def Definition = new ObjectDefinition(0) { } }
"RemoverActor" should {
"allow only specific objects" in {
expectNoMsg(500 milliseconds)
val probe = TestProbe()
val remover = system.actorOf(Props(classOf[RemoverActorTest.TestRemover], probe), "test-remover")
remover ! RemoverActor.AddTask(AlternateTestObject, Zone.Nowhere)
val reply1 = probe.receiveOne(200 milliseconds)
assert(reply1.isInstanceOf[RemoverActorTest.InclusionTestAlert])
expectNoMsg(2 seconds)
//RemoverActor is stalled because it received an object that it was not allowed to act upon
}
}
}
class MultipleRemoverActorTest extends ActorTest {
ServiceManager.boot ! ServiceManager.Register(RandomPool(2).props(Props[TaskResolver]), "taskResolver")
final val TestObject2 = new Equipment() { def Definition = new EquipmentDefinition(0) { GUID = PlanetSideGUID(2) } }
"RemoverActor" should {
"work on parallel tasks" in {
expectNoMsg(500 milliseconds)
val probe = TestProbe()
val remover = system.actorOf(Props(classOf[RemoverActorTest.TestRemover], probe), "test-remover")
remover ! RemoverActor.AddTask(RemoverActorTest.TestObject, Zone.Nowhere)
remover ! RemoverActor.AddTask(TestObject2, Zone.Nowhere)
val replies = probe.receiveN(14, 5 seconds)
var ita : Int = 0
var ija : Int = 0
var fja : Int = 0
var cta : Int = 0
var sja : Int = 0
var dta : Int = 0
var dtr : Int = 0
replies.collect {
case RemoverActorTest.InclusionTestAlert() => ita += 1
case RemoverActorTest.InitialJobAlert() => ija += 1
case RemoverActorTest.FirstJobAlert() => fja += 1
case RemoverActorTest.ClearanceTestAlert() => cta += 1
case RemoverActorTest.SecondJobAlert() => sja += 1
case RemoverActorTest.DeletionTaskAlert() => dta += 1
case RemoverActorTest.DeletionTaskRunAlert() => dtr += 1
case msg => assert(false, s"$msg")
}
assert(ita == 2 && ija == 2 && fja == 2 && cta == 2 && sja == 2 && dta == 2 && dtr == 2)
}
}
}
class HurrySpecificRemoverActorTest extends ActorTest {
ServiceManager.boot ! ServiceManager.Register(RandomPool(2).props(Props[TaskResolver]), "taskResolver")
"RemoverActor" should {
"be able to hurry certain tasks" in {
expectNoMsg(500 milliseconds)
val probe = TestProbe()
val remover = system.actorOf(Props(classOf[RemoverActorTest.TestRemover], probe), "test-remover")
remover ! RemoverActor.AddTask(RemoverActorTest.TestObject, Zone.Nowhere, Some(10 minutes)) //TEN MINUTE WAIT
val reply1 = probe.receiveOne(200 milliseconds)
assert(reply1.isInstanceOf[RemoverActorTest.InclusionTestAlert])
val reply2 = probe.receiveOne(200 milliseconds)
assert(reply2.isInstanceOf[RemoverActorTest.InitialJobAlert])
probe.expectNoMsg(3 seconds) //long delay, longer than standard but not yet 10 minutes
remover ! RemoverActor.HurrySpecific(List(RemoverActorTest.TestObject), Zone.Nowhere) //hurried
val reply3 = probe.receiveOne(300 milliseconds)
assert(reply3.isInstanceOf[RemoverActorTest.FirstJobAlert])
val reply4 = probe.receiveOne(300 milliseconds)
assert(reply4.isInstanceOf[RemoverActorTest.ClearanceTestAlert])
val reply5 = probe.receiveOne(300 milliseconds)
assert(reply5.isInstanceOf[RemoverActorTest.SecondJobAlert])
val reply6 = probe.receiveOne(500 milliseconds)
assert(reply6.isInstanceOf[RemoverActorTest.DeletionTaskAlert])
val reply7 = probe.receiveOne(500 milliseconds)
assert(reply7.isInstanceOf[RemoverActorTest.DeletionTaskRunAlert])
}
}
}
class HurrySelectionRemoverActorTest extends ActorTest {
ServiceManager.boot ! ServiceManager.Register(RandomPool(2).props(Props[TaskResolver]), "taskResolver")
final val TestObject2 = new Equipment() { def Definition = new EquipmentDefinition(0) { GUID = PlanetSideGUID(2) } }
"RemoverActor" should {
"be able to hurry certain tasks, but let others finish normally" in {
expectNoMsg(500 milliseconds)
val probe = TestProbe()
val remover = system.actorOf(Props(classOf[RemoverActorTest.TestRemover], probe), "test-remover")
remover ! RemoverActor.AddTask(RemoverActorTest.TestObject, Zone.Nowhere, Some(5 seconds))
remover ! RemoverActor.AddTask(TestObject2, Zone.Nowhere, Some(10 seconds))
val replies = probe.receiveN(4, 5 seconds)
var ita : Int = 0
var ija : Int = 0
replies.collect {
case RemoverActorTest.InclusionTestAlert() => ita += 1
case RemoverActorTest.InitialJobAlert() => ija += 1
case msg => assert(false, s"$msg")
}
assert(ita == 2 && ija == 2)
probe.expectNoMsg(3 seconds) //long delay, longer than standard but not yet 5 seconds
remover ! RemoverActor.HurrySpecific(List(RemoverActorTest.TestObject), Zone.Nowhere) //hurried
//first
val reply3a = probe.receiveOne(300 milliseconds)
assert(reply3a.isInstanceOf[RemoverActorTest.FirstJobAlert])
val reply4a = probe.receiveOne(300 milliseconds)
assert(reply4a.isInstanceOf[RemoverActorTest.ClearanceTestAlert])
val reply5a = probe.receiveOne(300 milliseconds)
assert(reply5a.isInstanceOf[RemoverActorTest.SecondJobAlert])
val reply6a = probe.receiveOne(500 milliseconds)
assert(reply6a.isInstanceOf[RemoverActorTest.DeletionTaskAlert])
val reply7a = probe.receiveOne(500 milliseconds)
assert(reply7a.isInstanceOf[RemoverActorTest.DeletionTaskRunAlert])
//second
remover ! RemoverActor.HurrySpecific(List(TestObject2), Zone.Nowhere) //hurried
val reply3b = probe.receiveOne(300 milliseconds)
assert(reply3b.isInstanceOf[RemoverActorTest.FirstJobAlert])
val reply4b = probe.receiveOne(300 milliseconds)
assert(reply4b.isInstanceOf[RemoverActorTest.ClearanceTestAlert])
val reply5b = probe.receiveOne(300 milliseconds)
assert(reply5b.isInstanceOf[RemoverActorTest.SecondJobAlert])
val reply6b = probe.receiveOne(500 milliseconds)
assert(reply6b.isInstanceOf[RemoverActorTest.DeletionTaskAlert])
val reply7b = probe.receiveOne(500 milliseconds)
assert(reply7b.isInstanceOf[RemoverActorTest.DeletionTaskRunAlert])
}
}
}
class HurryMultipleRemoverActorTest extends ActorTest {
ServiceManager.boot ! ServiceManager.Register(RandomPool(2).props(Props[TaskResolver]), "taskResolver")
final val TestObject2 = new Equipment() { def Definition = new EquipmentDefinition(0) { GUID = PlanetSideGUID(2) } }
final val TestObject3 = new Equipment() { def Definition = new EquipmentDefinition(0) { GUID = PlanetSideGUID(3) } }
"RemoverActor" should {
"be able to hurry certain tasks, but only valid ones" in {
expectNoMsg(500 milliseconds)
val probe = TestProbe()
val remover = system.actorOf(Props(classOf[RemoverActorTest.TestRemover], probe), "test-remover")
remover ! RemoverActor.AddTask(RemoverActorTest.TestObject, Zone.Nowhere, Some(5 seconds))
remover ! RemoverActor.AddTask(TestObject2, Zone.Nowhere, Some(5 seconds))
val replies = probe.receiveN(4, 5 seconds)
var ita : Int = 0
var ija : Int = 0
replies.collect {
case RemoverActorTest.InclusionTestAlert() => ita += 1
case RemoverActorTest.InitialJobAlert() => ija += 1
case msg => assert(false, s"$msg")
}
assert(ita == 2 && ija == 2)
probe.expectNoMsg(3 seconds) //long delay, longer than standard but not yet 5 seconds
remover ! RemoverActor.HurrySpecific(List(RemoverActorTest.TestObject, TestObject3), Zone.Nowhere) //multiple hurried, only one valid
//first
val reply3a = probe.receiveOne(300 milliseconds)
assert(reply3a.isInstanceOf[RemoverActorTest.FirstJobAlert])
val reply4a = probe.receiveOne(300 milliseconds)
assert(reply4a.isInstanceOf[RemoverActorTest.ClearanceTestAlert])
val reply5a = probe.receiveOne(300 milliseconds)
assert(reply5a.isInstanceOf[RemoverActorTest.SecondJobAlert])
val reply6a = probe.receiveOne(500 milliseconds)
assert(reply6a.isInstanceOf[RemoverActorTest.DeletionTaskAlert])
val reply7a = probe.receiveOne(500 milliseconds)
assert(reply7a.isInstanceOf[RemoverActorTest.DeletionTaskRunAlert])
//second
remover ! RemoverActor.HurrySpecific(List(TestObject2), Zone.Nowhere) //hurried
val reply3b = probe.receiveOne(300 milliseconds)
assert(reply3b.isInstanceOf[RemoverActorTest.FirstJobAlert])
val reply4b = probe.receiveOne(300 milliseconds)
assert(reply4b.isInstanceOf[RemoverActorTest.ClearanceTestAlert])
val reply5b = probe.receiveOne(300 milliseconds)
assert(reply5b.isInstanceOf[RemoverActorTest.SecondJobAlert])
val reply6b = probe.receiveOne(500 milliseconds)
assert(reply6b.isInstanceOf[RemoverActorTest.DeletionTaskAlert])
val reply7b = probe.receiveOne(500 milliseconds)
assert(reply7b.isInstanceOf[RemoverActorTest.DeletionTaskRunAlert])
}
}
}
class HurryByZoneRemoverActorTest extends ActorTest {
ServiceManager.boot ! ServiceManager.Register(RandomPool(2).props(Props[TaskResolver]), "taskResolver")
final val TestObject2 = new Equipment() { def Definition = new EquipmentDefinition(0) { GUID = PlanetSideGUID(2) } }
final val TestObject3 = new Equipment() { def Definition = new EquipmentDefinition(0) { GUID = PlanetSideGUID(3) } }
final val zone = new Zone("test", new ZoneMap("test-map"), 11)
"RemoverActor" should {
"be able to hurry certain tasks by their zone" in {
expectNoMsg(500 milliseconds)
val probe = TestProbe()
val remover = system.actorOf(Props(classOf[RemoverActorTest.TestRemover], probe), "test-remover")
remover ! RemoverActor.AddTask(RemoverActorTest.TestObject, Zone.Nowhere, Some(5 seconds))
remover ! RemoverActor.AddTask(TestObject2, zone, Some(5 seconds))
remover ! RemoverActor.AddTask(TestObject3, Zone.Nowhere, Some(5 seconds))
val replies1 = probe.receiveN(6, 5 seconds)
var ita : Int = 0
var ija : Int = 0
replies1.collect {
case RemoverActorTest.InclusionTestAlert() => ita += 1
case RemoverActorTest.InitialJobAlert() => ija += 1
case msg => assert(false, s"$msg")
}
assert(ita == 3 && ija == 3)
probe.expectNoMsg(3 seconds) //long delay, longer than standard but not yet 5 seconds
remover ! RemoverActor.HurrySpecific(List(), Zone.Nowhere) //multiple hurried, only the two entries with Zone.Nowhere
//
val replies2 = probe.receiveN(10, 5 seconds)
var fja : Int = 0
var cta : Int = 0
var sja : Int = 0
var dta : Int = 0
var dtr : Int = 0
replies2.collect {
case RemoverActorTest.InclusionTestAlert() => ita += 1
case RemoverActorTest.InitialJobAlert() => ija += 1
case RemoverActorTest.FirstJobAlert() => fja += 1
case RemoverActorTest.ClearanceTestAlert() => cta += 1
case RemoverActorTest.SecondJobAlert() => sja += 1
case RemoverActorTest.DeletionTaskAlert() => dta += 1
case RemoverActorTest.DeletionTaskRunAlert() => dtr += 1
case msg => assert(false, s"$msg")
}
assert(fja == 2 && cta == 2 && sja == 2 && dta == 2 && dtr == 2)
//final
remover ! RemoverActor.HurrySpecific(List(), zone) //hurried
val reply3b = probe.receiveOne(300 milliseconds)
assert(reply3b.isInstanceOf[RemoverActorTest.FirstJobAlert])
val reply4b = probe.receiveOne(300 milliseconds)
assert(reply4b.isInstanceOf[RemoverActorTest.ClearanceTestAlert])
val reply5b = probe.receiveOne(300 milliseconds)
assert(reply5b.isInstanceOf[RemoverActorTest.SecondJobAlert])
val reply6b = probe.receiveOne(500 milliseconds)
assert(reply6b.isInstanceOf[RemoverActorTest.DeletionTaskAlert])
val reply7b = probe.receiveOne(500 milliseconds)
assert(reply7b.isInstanceOf[RemoverActorTest.DeletionTaskRunAlert])
}
}
}
class HurryAllRemoverActorTest extends ActorTest {
ServiceManager.boot ! ServiceManager.Register(RandomPool(2).props(Props[TaskResolver]), "taskResolver")
final val TestObject2 = new Equipment() { def Definition = new EquipmentDefinition(0) { GUID = PlanetSideGUID(2) } }
final val TestObject3 = new Equipment() { def Definition = new EquipmentDefinition(0) { GUID = PlanetSideGUID(3) } }
"RemoverActor" should {
"be able to hurry all tasks to completion" in {
expectNoMsg(500 milliseconds)
val probe = TestProbe()
val remover = system.actorOf(Props(classOf[RemoverActorTest.TestRemover], probe), "test-remover")
remover ! RemoverActor.AddTask(RemoverActorTest.TestObject, Zone.Nowhere, Some(20 seconds))
remover ! RemoverActor.AddTask(TestObject2, Zone.Nowhere, Some(15 seconds))
remover ! RemoverActor.AddTask(TestObject3, Zone.Nowhere, Some(10 seconds))
val replies1 = probe.receiveN(6, 5 seconds)
var ita : Int = 0
var ija : Int = 0
replies1.collect {
case RemoverActorTest.InclusionTestAlert() => ita += 1
case RemoverActorTest.InitialJobAlert() => ija += 1
case msg => assert(false, s"$msg")
}
assert(ita == 3 && ija == 3)
probe.expectNoMsg(3 seconds) //long delay, longer than standard but not yet longer than any of the tasks
remover ! RemoverActor.HurryAll() //all hurried
//
val replies2 = probe.receiveN(15, 5 seconds)
var fja : Int = 0
var cta : Int = 0
var sja : Int = 0
var dta : Int = 0
var dtr : Int = 0
replies2.collect {
case RemoverActorTest.InclusionTestAlert() => ita += 1
case RemoverActorTest.InitialJobAlert() => ija += 1
case RemoverActorTest.FirstJobAlert() => fja += 1
case RemoverActorTest.ClearanceTestAlert() => cta += 1
case RemoverActorTest.SecondJobAlert() => sja += 1
case RemoverActorTest.DeletionTaskAlert() => dta += 1
case RemoverActorTest.DeletionTaskRunAlert() => dtr += 1
case msg => assert(false, s"$msg")
}
assert(fja == 3 && cta == 3 && sja == 3 && dta == 3 && dtr == 3)
}
}
}
class ClearSelectionRemoverActorTest extends ActorTest {
ServiceManager.boot ! ServiceManager.Register(RandomPool(2).props(Props[TaskResolver]), "taskResolver")
final val TestObject2 = new Equipment() { def Definition = new EquipmentDefinition(0) { GUID = PlanetSideGUID(2) } }
"RemoverActor" should {
"be able to clear certain tasks" in {
expectNoMsg(500 milliseconds)
val probe = TestProbe()
val remover = system.actorOf(Props(classOf[RemoverActorTest.TestRemover], probe), "test-remover")
remover ! RemoverActor.AddTask(RemoverActorTest.TestObject, Zone.Nowhere, Some(5 seconds))
remover ! RemoverActor.AddTask(TestObject2, Zone.Nowhere, Some(5 seconds))
val replies = probe.receiveN(4, 5 seconds)
var ita : Int = 0
var ija : Int = 0
replies.collect {
case RemoverActorTest.InclusionTestAlert() => ita += 1
case RemoverActorTest.InitialJobAlert() => ija += 1
case msg => assert(false, s"$msg")
}
assert(ita == 2 && ija == 2)
probe.expectNoMsg(4 seconds) //long delay, longer than standard but not yet 5 seconds
remover ! RemoverActor.ClearSpecific(List(RemoverActorTest.TestObject), Zone.Nowhere) //cleared
//
val reply3 = probe.receiveOne(2 seconds)
assert(reply3.isInstanceOf[RemoverActorTest.FirstJobAlert])
val reply4 = probe.receiveOne(300 milliseconds)
assert(reply4.isInstanceOf[RemoverActorTest.ClearanceTestAlert])
val reply5 = probe.receiveOne(300 milliseconds)
assert(reply5.isInstanceOf[RemoverActorTest.SecondJobAlert])
val reply6 = probe.receiveOne(500 milliseconds)
assert(reply6.isInstanceOf[RemoverActorTest.DeletionTaskAlert])
val reply7 = probe.receiveOne(500 milliseconds)
assert(reply7.isInstanceOf[RemoverActorTest.DeletionTaskRunAlert])
//wait
probe.expectNoMsg(2 seconds) //nothing more to do
}
}
}
class ClearAllRemoverActorTest extends ActorTest {
ServiceManager.boot ! ServiceManager.Register(RandomPool(2).props(Props[TaskResolver]), "taskResolver")
final val TestObject2 = new Equipment() { def Definition = new EquipmentDefinition(0) { GUID = PlanetSideGUID(2) } }
"RemoverActor" should {
"be able to clear all tasks, with no more work on them" in {
expectNoMsg(500 milliseconds)
val probe = TestProbe()
val remover = system.actorOf(Props(classOf[RemoverActorTest.TestRemover], probe), "test-remover")
remover ! RemoverActor.AddTask(RemoverActorTest.TestObject, Zone.Nowhere, Some(5 seconds))
remover ! RemoverActor.AddTask(TestObject2, Zone.Nowhere, Some(5 seconds))
val replies = probe.receiveN(4, 5 seconds)
var ita : Int = 0
var ija : Int = 0
replies.collect {
case RemoverActorTest.InclusionTestAlert() => ita += 1
case RemoverActorTest.InitialJobAlert() => ija += 1
case msg => assert(false, s"$msg")
}
assert(ita == 2 && ija == 2)
probe.expectNoMsg(4 seconds) //long delay, longer than standard but not yet 5 seconds
remover ! RemoverActor.ClearAll() //cleared
//wait
probe.expectNoMsg(3 seconds) //nothing more to do
}
}
}
class EarlyDeathRemoverActorTest extends ActorTest {
ServiceManager.boot ! ServiceManager.Register(RandomPool(2).props(Props[TaskResolver]), "taskResolver")
final val TestObject2 = new Equipment() { def Definition = new EquipmentDefinition(0) { GUID = PlanetSideGUID(2) } }
"RemoverActor" should {
"be able to hurry certain tasks" in {
expectNoMsg(500 milliseconds)
val probe = TestProbe()
val remover = system.actorOf(Props(classOf[RemoverActorTest.TestRemover], probe), "test-remover")
remover ! RemoverActor.AddTask(RemoverActorTest.TestObject, Zone.Nowhere, Some(5 seconds))
remover ! RemoverActor.AddTask(TestObject2, Zone.Nowhere, Some(5 seconds))
val replies = probe.receiveN(4, 5 seconds)
var ita : Int = 0
var ija : Int = 0
replies.collect {
case RemoverActorTest.InclusionTestAlert() => ita += 1
case RemoverActorTest.InitialJobAlert() => ija += 1
case msg => assert(false, s"$msg")
}
assert(ita == 2 && ija == 2)
probe.expectNoMsg(2 seconds)
remover ! akka.actor.PoisonPill
//
val replies2 = probe.receiveN(8, 5 seconds)
var fja : Int = 0
var cta : Int = 0
var sja : Int = 0
var dta : Int = 0
var dtr : Int = 0
replies2.collect {
case RemoverActorTest.FirstJobAlert() => fja += 1
case RemoverActorTest.ClearanceTestAlert() => cta += 1
case RemoverActorTest.SecondJobAlert() => sja += 1
case RemoverActorTest.DeletionTaskAlert() => dta += 1
case RemoverActorTest.DeletionTaskRunAlert() => dtr += 1
case msg => assert(false, s"$msg")
}
assert(fja == 2 && cta == 0 && sja == 2 && dta == 2 && dtr == 2) //no clearance tests
}
}
}
object RemoverActorTest {
final val TestObject = new Equipment() { def Definition = new EquipmentDefinition(0) { GUID = PlanetSideGUID(1) } }
final case class InclusionTestAlert()
final case class InitialJobAlert()
final case class FirstJobAlert()
final case class SecondJobAlert()
final case class ClearanceTestAlert()
final case class DeletionTaskAlert()
final case class DeletionTaskRunAlert()
class TestRemover(probe : TestProbe) extends RemoverActor {
import net.psforever.objects.guid.{Task, TaskResolver}
val FirstStandardDuration = 1 seconds
val SecondStandardDuration = 100 milliseconds
def InclusionTest(entry : RemoverActor.Entry) : Boolean = {
probe.ref ! InclusionTestAlert()
entry.obj.isInstanceOf[Equipment]
}
def InitialJob(entry : RemoverActor.Entry) : Unit = {
probe.ref ! InitialJobAlert()
}
def FirstJob(entry : RemoverActor.Entry) : Unit = {
probe.ref ! FirstJobAlert()
}
override def SecondJob(entry : RemoverActor.Entry) : Unit = {
probe.ref ! SecondJobAlert()
super.SecondJob(entry)
}
def ClearanceTest(entry : RemoverActor.Entry) : Boolean = {
probe.ref ! ClearanceTestAlert()
true
}
def DeletionTask(entry : RemoverActor.Entry) : TaskResolver.GiveTask = {
probe.ref ! DeletionTaskAlert()
TaskResolver.GiveTask(new Task() {
private val localProbe = probe
override def isComplete = Task.Resolution.Success
def Execute(resolver : ActorRef) : Unit = {
localProbe.ref ! DeletionTaskRunAlert()
resolver ! scala.util.Success(this)
}
})
}
}
}