mirror of
https://github.com/psforever/PSF-LoginServer.git
synced 2026-01-20 02:54:46 +00:00
TR MAX mode switch and Anchor mode switch fix; MAX will anchor, display to others as anchored, and properly switch between fire modes in both anchored and normal stances
This commit is contained in:
parent
e2dcf998e0
commit
e14f2817d7
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@ -11,11 +11,11 @@ import net.psforever.types.ExoSuitType
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* @param suitType the `Enumeration` corresponding to this exo-suit
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*/
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class ExoSuitDefinition(private val suitType : ExoSuitType.Value) {
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private var permission : Int = 0 //TODO certification type?
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private var maxArmor : Int = 0
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private val holsters : Array[EquipmentSize.Value] = Array.fill[EquipmentSize.Value](5)(EquipmentSize.Blocked)
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private var inventoryScale : InventoryTile = InventoryTile.Tile11 //override with custom InventoryTile
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private var inventoryOffset : Int = 0
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protected var permission : Int = 0 //TODO certification type?
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protected var maxArmor : Int = 0
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protected val holsters : Array[EquipmentSize.Value] = Array.fill[EquipmentSize.Value](5)(EquipmentSize.Blocked)
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protected var inventoryScale : InventoryTile = InventoryTile.Tile11 //override with custom InventoryTile
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protected var inventoryOffset : Int = 0
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def SuitType : ExoSuitType.Value = suitType
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@ -60,6 +60,45 @@ class ExoSuitDefinition(private val suitType : ExoSuitType.Value) {
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EquipmentSize.Blocked
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}
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}
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def Use : ExoSuitDefinition = this
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}
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class SpecialExoSuitDefinition(private val suitType : ExoSuitType.Value) extends ExoSuitDefinition(suitType) {
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private var activatedSpecial : SpecialExoSuitDefinition.Mode.Value = SpecialExoSuitDefinition.Mode.Normal
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def UsingSpecial : SpecialExoSuitDefinition.Mode.Value = activatedSpecial
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def UsingSpecial_=(state : SpecialExoSuitDefinition.Mode.Value) : SpecialExoSuitDefinition.Mode.Value = {
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activatedSpecial = state
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UsingSpecial
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}
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override def Use : ExoSuitDefinition = {
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val obj = new SpecialExoSuitDefinition(SuitType)
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obj.MaxArmor = MaxArmor
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obj.InventoryScale = InventoryScale
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obj.InventoryOffset = InventoryOffset
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(0 until 5).foreach(index => { obj.Holster(index, Holster(index)) })
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obj
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}
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}
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object SpecialExoSuitDefinition {
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def apply(suitType : ExoSuitType.Value) : SpecialExoSuitDefinition = {
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new SpecialExoSuitDefinition(suitType)
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}
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object Mode extends Enumeration {
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type Type = Value
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val
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Normal,
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Anchored,
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Overdrive,
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Shielded
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= Value
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}
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}
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object ExoSuitDefinition {
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@ -99,7 +138,7 @@ object ExoSuitDefinition {
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Infiltration.Holster(0, EquipmentSize.Pistol)
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Infiltration.Holster(4, EquipmentSize.Melee)
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final val MAX = ExoSuitDefinition(ExoSuitType.MAX)
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final val MAX = new SpecialExoSuitDefinition(ExoSuitType.MAX)
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MAX.permission = 1
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MAX.MaxArmor = 650
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MAX.InventoryScale = InventoryTile.Tile1612
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@ -118,11 +157,11 @@ object ExoSuitDefinition {
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*/
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def Select(suit : ExoSuitType.Value) : ExoSuitDefinition = {
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suit match {
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case ExoSuitType.Agile => ExoSuitDefinition.Agile
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case ExoSuitType.Infiltration => ExoSuitDefinition.Infiltration
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case ExoSuitType.MAX => ExoSuitDefinition.MAX
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case ExoSuitType.Reinforced => ExoSuitDefinition.Reinforced
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case _ => ExoSuitDefinition.Standard
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case ExoSuitType.Agile => ExoSuitDefinition.Agile.Use
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case ExoSuitType.Infiltration => ExoSuitDefinition.Infiltration.Use
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case ExoSuitType.MAX => ExoSuitDefinition.MAX.Use
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case ExoSuitType.Reinforced => ExoSuitDefinition.Reinforced.Use
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case _ => ExoSuitDefinition.Standard.Use
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}
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}
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}
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@ -278,11 +278,38 @@ object GlobalDefinitions {
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val flamethrower = ToolDefinition(ObjectClass.flamethrower)
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val trhev_dualcycler = ToolDefinition(ObjectClass.trhev_dualcycler)
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val trhev_dualcycler = new ToolDefinition(ObjectClass.trhev_dualcycler) {
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override def NextFireModeIndex(index : Int) : Int = index
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}
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val trhev_pounder = ToolDefinition(ObjectClass.trhev_pounder)
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val trhev_pounder = new ToolDefinition(ObjectClass.trhev_pounder) {
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override def NextFireModeIndex(index : Int) : Int = {
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//TODO other modes
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if(index == 0 || index == 3) {
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if(index == 0) {
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3 //3-second fuse
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}
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else {
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0 //explode on contact
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}
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}
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else if(index == 1 || index == 4) {
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if(index == 1) {
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4 //3-second fuse, anchored
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}
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else {
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1 //explode on contact, anchored
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}
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}
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else {
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index
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}
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}
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}
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val trhev_burster = ToolDefinition(ObjectClass.trhev_burster)
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val trhev_burster = new ToolDefinition(ObjectClass.trhev_burster) {
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override def NextFireModeIndex(index : Int) : Int = index
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}
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val nchev_scattercannon = ToolDefinition(ObjectClass.nchev_scattercannon)
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@ -1672,18 +1699,42 @@ object GlobalDefinitions {
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trhev_dualcycler.FireModes.head.AmmoTypeIndices += 0
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trhev_dualcycler.FireModes.head.AmmoSlotIndex = 0
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trhev_dualcycler.FireModes.head.Magazine = 200
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trhev_dualcycler.FireModes += new FireModeDefinition //anchored
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trhev_dualcycler.FireModes(1).AmmoTypeIndices += 0
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trhev_dualcycler.FireModes(1).AmmoSlotIndex = 0
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trhev_dualcycler.FireModes(1).Magazine = 200
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trhev_dualcycler.FireModes += new FireModeDefinition //overdrive?
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trhev_dualcycler.FireModes(2).AmmoTypeIndices += 0
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trhev_dualcycler.FireModes(2).AmmoSlotIndex = 0
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trhev_dualcycler.FireModes(2).Magazine = 200
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trhev_pounder.Name = "trhev_pounder"
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trhev_pounder.Size = EquipmentSize.Max
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trhev_pounder.AmmoTypes += pounder_ammo
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trhev_pounder.FireModes += new FireModeDefinition
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trhev_pounder.FireModes.head.AmmoTypeIndices += 0
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trhev_pounder.FireModes.head.AmmoTypeIndices += 0 //explode on contact
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trhev_pounder.FireModes.head.AmmoSlotIndex = 0
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trhev_pounder.FireModes.head.Magazine = 30
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trhev_pounder.FireModes += new FireModeDefinition
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trhev_pounder.FireModes += new FireModeDefinition //explode on contact, anchored
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trhev_pounder.FireModes(1).AmmoTypeIndices += 0
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trhev_pounder.FireModes(1).AmmoSlotIndex = 0
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trhev_pounder.FireModes(1).Magazine = 30
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trhev_pounder.FireModes += new FireModeDefinition //explode on contact, overdrive?
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trhev_pounder.FireModes(2).AmmoTypeIndices += 0
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trhev_pounder.FireModes(2).AmmoSlotIndex = 0
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trhev_pounder.FireModes(2).Magazine = 30
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trhev_pounder.FireModes += new FireModeDefinition //3-second fuse
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trhev_pounder.FireModes(3).AmmoTypeIndices += 0
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trhev_pounder.FireModes(3).AmmoSlotIndex = 0
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trhev_pounder.FireModes(3).Magazine = 30
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trhev_pounder.FireModes += new FireModeDefinition //3-second fuse, anchored
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trhev_pounder.FireModes(4).AmmoTypeIndices += 0
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trhev_pounder.FireModes(4).AmmoSlotIndex = 0
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trhev_pounder.FireModes(4).Magazine = 30
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trhev_pounder.FireModes += new FireModeDefinition //3-second fuse, overdrive?
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trhev_pounder.FireModes(5).AmmoTypeIndices += 0
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trhev_pounder.FireModes(5).AmmoSlotIndex = 0
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trhev_pounder.FireModes(5).Magazine = 30
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trhev_burster.Name = "trhev_burster"
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trhev_burster.Size = EquipmentSize.Max
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@ -21,7 +21,7 @@ class Player(private val core : Avatar) extends PlanetSideGameObject with Factio
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private var maxHealth : Int = 100 //TODO affected by empire benefits, territory benefits, and bops
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private var maxStamina : Int = 100 //does anything affect this?
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private var exosuit : ExoSuitType.Value = ExoSuitType.Standard
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private var exosuit : ExoSuitDefinition = ExoSuitDefinition.Standard
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private val freeHand : EquipmentSlot = new OffhandEquipmentSlot(EquipmentSize.Inventory)
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private val holsters : Array[EquipmentSlot] = Array.fill[EquipmentSlot](5)(new EquipmentSlot)
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private val inventory : GridInventory = GridInventory()
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@ -127,9 +127,9 @@ class Player(private val core : Avatar) extends PlanetSideGameObject with Factio
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Armor
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}
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def MaxArmor : Int = ExoSuitDefinition.Select(exosuit).MaxArmor
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def MaxArmor : Int = exosuit.MaxArmor
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def VisibleSlots : Set[Int] = if(exosuit == ExoSuitType.MAX) { Set(0) } else { Set(0,1,2,3,4) }
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def VisibleSlots : Set[Int] = if(exosuit.SuitType == ExoSuitType.MAX) { Set(0) } else { Set(0,1,2,3,4) }
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override def Slot(slot : Int) : EquipmentSlot = {
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if(inventory.Offset <= slot && slot <= inventory.LastIndex) {
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@ -262,10 +262,11 @@ class Player(private val core : Avatar) extends PlanetSideGameObject with Factio
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def LastDrawnSlot : Int = lastDrawnSlot
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def ExoSuit : ExoSuitType.Value = exosuit
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def ExoSuit : ExoSuitType.Value = exosuit.SuitType
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def ExoSuit_=(suit : ExoSuitType.Value) : Unit = {
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exosuit = suit
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exosuit = ExoSuitDefinition.Select(suit)
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ChangeSpecialAbility()
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}
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def LoadLoadout(line : Int) : Option[Loadout] = core.LoadLoadout(line)
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@ -322,6 +323,81 @@ class Player(private val core : Avatar) extends PlanetSideGameObject with Factio
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Cloaked
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}
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private var usingSpecial : (SpecialExoSuitDefinition.Mode.Value)=>SpecialExoSuitDefinition.Mode.Value = DefaultUsingSpecial
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private var gettingSpecial : ()=>SpecialExoSuitDefinition.Mode.Value = DefaultGettingSpecial
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private def ChangeSpecialAbility() : Unit = {
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if(ExoSuit == ExoSuitType.MAX) {
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gettingSpecial = MAXGettingSpecial
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usingSpecial = Faction match {
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case PlanetSideEmpire.TR => UsingAnchorsOrOverdrive
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case PlanetSideEmpire.NC => UsingShield
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case _ => DefaultUsingSpecial
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}
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}
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else {
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usingSpecial = DefaultUsingSpecial
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gettingSpecial = DefaultGettingSpecial
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}
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}
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def UsingSpecial : SpecialExoSuitDefinition.Mode.Value = { gettingSpecial() }
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def UsingSpecial_=(state : SpecialExoSuitDefinition.Mode.Value) : SpecialExoSuitDefinition.Mode.Value = usingSpecial(state)
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private def DefaultUsingSpecial(state : SpecialExoSuitDefinition.Mode.Value) : SpecialExoSuitDefinition.Mode.Value = SpecialExoSuitDefinition.Mode.Normal
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private def UsingAnchorsOrOverdrive(state : SpecialExoSuitDefinition.Mode.Value) : SpecialExoSuitDefinition.Mode.Value = {
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if(ExoSuit == ExoSuitType.MAX && Faction == PlanetSideEmpire.TR) {
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val curr = UsingSpecial
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val next = if(curr != SpecialExoSuitDefinition.Mode.Normal) {
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SpecialExoSuitDefinition.Mode.Normal
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}
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else if(curr == SpecialExoSuitDefinition.Mode.Normal) {
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state
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}
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else {
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SpecialExoSuitDefinition.Mode.Normal
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}
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MAXUsingSpecial(next)
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}
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else {
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SpecialExoSuitDefinition.Mode.Normal
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}
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}
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private def UsingShield(state : SpecialExoSuitDefinition.Mode.Value) : SpecialExoSuitDefinition.Mode.Value = {
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if(ExoSuit == ExoSuitType.MAX && Faction == PlanetSideEmpire.NC) {
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MAXUsingSpecial(state)
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}
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else {
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SpecialExoSuitDefinition.Mode.Normal
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}
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}
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private def DefaultGettingSpecial() : SpecialExoSuitDefinition.Mode.Value = SpecialExoSuitDefinition.Mode.Normal
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private def MAXUsingSpecial(state : SpecialExoSuitDefinition.Mode.Value) : SpecialExoSuitDefinition.Mode.Value = exosuit match {
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case obj : SpecialExoSuitDefinition =>
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obj.UsingSpecial = state
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case _ =>
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SpecialExoSuitDefinition.Mode.Normal
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}
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private def MAXGettingSpecial() : SpecialExoSuitDefinition.Mode.Value = exosuit match {
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case obj : SpecialExoSuitDefinition =>
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obj.UsingSpecial
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case _ =>
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SpecialExoSuitDefinition.Mode.Normal
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}
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def isAnchored : Boolean = ExoSuit == ExoSuitType.MAX && Faction == PlanetSideEmpire.NC && UsingSpecial == SpecialExoSuitDefinition.Mode.Anchored
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def isOverdrived : Boolean = ExoSuit == ExoSuitType.MAX && Faction == PlanetSideEmpire.NC && UsingSpecial == SpecialExoSuitDefinition.Mode.Overdrive
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def isShielded : Boolean = ExoSuit == ExoSuitType.MAX && Faction == PlanetSideEmpire.NC && UsingSpecial == SpecialExoSuitDefinition.Mode.Shielded
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def AccessingBackpack : Option[PlanetSideGUID] = backpackAccess
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def AccessingBackpack_=(guid : PlanetSideGUID) : Option[PlanetSideGUID] = {
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@ -32,7 +32,15 @@ class Tool(private val toolDef : ToolDefinition) extends Equipment with FireMode
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def FireMode : FireModeDefinition = toolDef.FireModes(fireModeIndex)
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def NextFireMode : FireModeDefinition = {
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FireModeIndex = FireModeIndex + 1
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FireModeIndex = toolDef.NextFireModeIndex(FireModeIndex)
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AmmoSlot.Chamber = FireMode.Chamber
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FireMode
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}
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def ToFireMode : Int = toolDef.NextFireModeIndex(FireModeIndex)
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def ToFireMode_=(index : Int) : FireModeDefinition = {
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FireModeIndex = index
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AmmoSlot.Chamber = FireMode.Chamber
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FireMode
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}
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@ -15,6 +15,8 @@ class ToolDefinition(objectId : Int) extends EquipmentDefinition(objectId) {
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def AmmoTypes : mutable.ListBuffer[AmmoBoxDefinition] = ammoTypes
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def FireModes : mutable.ListBuffer[FireModeDefinition] = fireModes
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def NextFireModeIndex(index : Int) : Int = index + 1
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}
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object ToolDefinition {
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@ -700,13 +700,18 @@ class WorldSessionActor extends Actor with MDCContextAware {
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order match {
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case Terminal.BuyExosuit(exosuit, subtype) => //refresh armor points
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if(tplayer.ExoSuit == exosuit) {
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if(Loadout.DetermineSubtype(tplayer) != subtype) {
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//special case: MAX suit switching to a different MAX suit; we need to change the main weapon
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sendResponse(ArmorChangedMessage(tplayer.GUID, exosuit, subtype))
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avatarService ! AvatarServiceMessage(player.Continent, AvatarAction.ArmorChanged(tplayer.GUID, exosuit, subtype))
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val arms = tplayer.Slot(0).Equipment.get
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val putTask = PutEquipmentInSlot(tplayer, Tool(GlobalDefinitions.MAXArms(subtype, tplayer.Faction)), 0)
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taskResolver ! DelayedObjectHeld(tplayer, 0, List(TaskResolver.GiveTask(putTask.task, putTask.subs :+ RemoveEquipmentFromSlot(tplayer, arms, 0))))
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if(exosuit == ExoSuitType.MAX) {
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//special MAX case - clear any special state
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player.UsingSpecial = SpecialExoSuitDefinition.Mode.Normal
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player.ExoSuit = exosuit
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if(Loadout.DetermineSubtype(tplayer) != subtype) {
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//special MAX case - suit switching to a different MAX suit; we need to change the main weapon
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sendResponse(ArmorChangedMessage(tplayer.GUID, exosuit, subtype))
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avatarService ! AvatarServiceMessage(player.Continent, AvatarAction.ArmorChanged(tplayer.GUID, exosuit, subtype))
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val arms = tplayer.Slot(0).Equipment.get
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val putTask = PutEquipmentInSlot(tplayer, Tool(GlobalDefinitions.MAXArms(subtype, tplayer.Faction)), 0)
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taskResolver ! DelayedObjectHeld(tplayer, 0, List(TaskResolver.GiveTask(putTask.task, putTask.subs :+ RemoveEquipmentFromSlot(tplayer, arms, 0))))
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}
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}
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//outside of the MAX condition above, we should seldom reach this point through conventional methods
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tplayer.Armor = tplayer.MaxArmor
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@ -714,7 +719,8 @@ class WorldSessionActor extends Actor with MDCContextAware {
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avatarService ! AvatarServiceMessage(tplayer.Continent, AvatarAction.PlanetsideAttribute(tplayer.GUID, 4, tplayer.Armor))
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sendResponse(ItemTransactionResultMessage(msg.terminal_guid, TransactionType.Buy, true))
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}
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else { //load a complete new exo-suit and shuffle the inventory around
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else {
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//load a complete new exo-suit and shuffle the inventory around
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val originalSuit = tplayer.ExoSuit
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//save inventory before it gets cleared (empty holsters)
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val dropPred = DropPredicate(tplayer)
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@ -749,6 +755,8 @@ class WorldSessionActor extends Actor with MDCContextAware {
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normalWeapons
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}
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else {
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tplayer.DrawnSlot = Player.HandsDownSlot
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sendResponse(ObjectHeldMessage(tplayer.GUID, Player.HandsDownSlot, true))
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avatarService ! AvatarServiceMessage(tplayer.Continent, AvatarAction.ObjectHeld(tplayer.GUID, Player.HandsDownSlot))
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beforeHolsters
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}
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@ -839,6 +847,11 @@ class WorldSessionActor extends Actor with MDCContextAware {
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//TODO optimizations against replacing Equipment with the exact same Equipment and potentially for recycling existing Equipment
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log.info(s"$tplayer wants to change equipment loadout to their option #${msg.unk1 + 1}")
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sendResponse(ItemTransactionResultMessage(msg.terminal_guid, TransactionType.Loadout, true))
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//ensure arm is down
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tplayer.DrawnSlot = Player.HandsDownSlot
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sendResponse(ObjectHeldMessage(tplayer.GUID, Player.HandsDownSlot, true))
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avatarService ! AvatarServiceMessage(tplayer.Continent, AvatarAction.ObjectHeld(tplayer.GUID, Player.HandsDownSlot))
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//load
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val dropPred = DropPredicate(tplayer)
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val (dropHolsters, beforeHolsters) = clearHolsters(tplayer.Holsters().iterator).partition(dropPred)
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val (dropInventory, beforeInventory) = tplayer.Inventory.Clear().partition(dropPred)
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@ -1473,7 +1486,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
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//TODO begin temp player character auto-loading; remove later
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import net.psforever.objects.GlobalDefinitions._
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import net.psforever.types.CertificationType._
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avatar = Avatar("TestCharacter"+sessionId.toString, PlanetSideEmpire.VS, CharacterGender.Female, 41, 1)
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avatar = Avatar("TestCharacter"+sessionId.toString, PlanetSideEmpire.TR, CharacterGender.Female, 41, 1)
|
||||
avatar.Certifications += StandardAssault
|
||||
avatar.Certifications += MediumAssault
|
||||
avatar.Certifications += StandardExoSuit
|
||||
|
|
@ -1579,6 +1592,9 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
//load active players in zone
|
||||
continent.LivePlayers.filterNot(_.GUID == player.GUID).foreach(char => {
|
||||
sendResponse(ObjectCreateMessage(ObjectClass.avatar, char.GUID, char.Definition.Packet.ConstructorData(char).get))
|
||||
if(char.UsingSpecial == SpecialExoSuitDefinition.Mode.Anchored) {
|
||||
sendResponse(PlanetsideAttributeMessage(char.GUID, 19, 1))
|
||||
}
|
||||
})
|
||||
//load corpses in zone
|
||||
continent.Corpses.foreach { TurnPlayerIntoCorpse }
|
||||
|
|
@ -2132,16 +2148,22 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
}
|
||||
|
||||
case msg @ ObjectHeldMessage(avatar_guid, held_holsters, unk1) =>
|
||||
log.info("ObjectHeld: " + msg)
|
||||
log.info(s"ObjectHeld: $msg")
|
||||
val before = player.DrawnSlot
|
||||
//TODO remove this kludge; explore how to stop BuyExoSuit(Max) sending a tardy ObjectHeldMessage(me, 255)
|
||||
if(player.ExoSuit != ExoSuitType.MAX && (player.DrawnSlot = held_holsters) != before) {
|
||||
avatarService ! AvatarServiceMessage(player.Continent, AvatarAction.ObjectHeld(player.GUID, player.LastDrawnSlot))
|
||||
if(player.VisibleSlots.contains(held_holsters)) {
|
||||
usingMedicalTerminal match {
|
||||
case Some(term_guid) =>
|
||||
StopUsingProximityUnit(continent.GUID(term_guid).get.asInstanceOf[ProximityTerminal])
|
||||
case None => ;
|
||||
if(before != held_holsters) {
|
||||
if(player.ExoSuit == ExoSuitType.MAX && held_holsters != 0) {
|
||||
log.info(s"ObjectHeld: $player is denied changing hands to $held_holsters as a MAX")
|
||||
player.DrawnSlot = 0
|
||||
sendResponse(ObjectHeldMessage(avatar_guid, 0, true))
|
||||
}
|
||||
else if((player.DrawnSlot = held_holsters) != before) {
|
||||
avatarService ! AvatarServiceMessage(player.Continent, AvatarAction.ObjectHeld(player.GUID, player.LastDrawnSlot))
|
||||
if(player.VisibleSlots.contains(held_holsters)) {
|
||||
usingMedicalTerminal match {
|
||||
case Some(term_guid) =>
|
||||
StopUsingProximityUnit(continent.GUID(term_guid).get.asInstanceOf[ProximityTerminal])
|
||||
case None => ;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2513,6 +2535,51 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
case msg @ GenericObjectStateMsg(object_guid, unk1) =>
|
||||
log.info("GenericObjectState: " + msg)
|
||||
|
||||
case msg @ GenericActionMessage(action) =>
|
||||
log.info(s"GenericAction: $msg")
|
||||
val (toolOpt, definition) = player.Slot(0).Equipment match {
|
||||
case Some(tool : Tool) =>
|
||||
(Some(tool), tool.Definition)
|
||||
case _ =>
|
||||
(None, GlobalDefinitions.bullet_9mm)
|
||||
}
|
||||
if(action == 15) { //max deployment
|
||||
log.info(s"GenericObject: $player is anchored")
|
||||
player.UsingSpecial = SpecialExoSuitDefinition.Mode.Anchored
|
||||
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.PlanetsideAttribute(player.GUID, 19, 1))
|
||||
definition match {
|
||||
case GlobalDefinitions.trhev_dualcycler | GlobalDefinitions.trhev_burster =>
|
||||
val tool = toolOpt.get
|
||||
tool.ToFireMode = 1
|
||||
sendResponse(ChangeFireModeMessage(tool.GUID, 1))
|
||||
case GlobalDefinitions.trhev_pounder =>
|
||||
val tool = toolOpt.get
|
||||
val convertFireModeIndex = if(tool.FireModeIndex == 0) { 1 } else { 4 }
|
||||
tool.ToFireMode = convertFireModeIndex
|
||||
sendResponse(ChangeFireModeMessage(tool.GUID, convertFireModeIndex))
|
||||
case _ =>
|
||||
log.info(s"GenericObject: $player is MAS with an unexpected weapon - ${definition.Name}")
|
||||
}
|
||||
}
|
||||
else if(action == 16) {
|
||||
log.info(s"GenericObject: $player has released the anchors")
|
||||
player.UsingSpecial = SpecialExoSuitDefinition.Mode.Normal
|
||||
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.PlanetsideAttribute(player.GUID, 19, 0))
|
||||
definition match {
|
||||
case GlobalDefinitions.trhev_dualcycler | GlobalDefinitions.trhev_burster =>
|
||||
val tool = toolOpt.get
|
||||
tool.ToFireMode = 0
|
||||
sendResponse(ChangeFireModeMessage(tool.GUID, 0))
|
||||
case GlobalDefinitions.trhev_pounder =>
|
||||
val tool = toolOpt.get
|
||||
val convertFireModeIndex = if(tool.FireModeIndex == 1) { 0 } else { 3 }
|
||||
tool.ToFireMode = convertFireModeIndex
|
||||
sendResponse(ChangeFireModeMessage(tool.GUID, convertFireModeIndex))
|
||||
case _ =>
|
||||
log.info(s"GenericObject: $player is MAS with an unexpected weapon - ${definition.Name}")
|
||||
}
|
||||
}
|
||||
|
||||
case msg @ ItemTransactionMessage(terminal_guid, _, _, _, _, _) =>
|
||||
log.info("ItemTransaction: " + msg)
|
||||
continent.GUID(terminal_guid) match {
|
||||
|
|
@ -4108,7 +4175,8 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
* Other players in the same zone must be made aware that the player has stopped as well.<br>
|
||||
* <br>
|
||||
* Things whose configuration should not be changed:<br>
|
||||
* - if the player is seated
|
||||
* - if the player is seated<br>
|
||||
* - if anchored
|
||||
*/
|
||||
def PlayerActionsToCancel() : Unit = {
|
||||
progressBarUpdate.cancel
|
||||
|
|
|
|||
|
|
@ -21,7 +21,7 @@ object Zones {
|
|||
super.Init(context)
|
||||
|
||||
import net.psforever.types.PlanetSideEmpire
|
||||
Building(2).get.Faction = PlanetSideEmpire.VS
|
||||
Building(2).get.Faction = PlanetSideEmpire.TR
|
||||
Building(2).get.ModelId = 20
|
||||
Building(38).get.ModelId = 0
|
||||
Building(42).get.ModelId = 0
|
||||
|
|
|
|||
Loading…
Reference in a new issue