TR MAX mode switch and Anchor mode switch fix; MAX will anchor, display to others as anchored, and properly switch between fire modes in both anchored and normal stances

This commit is contained in:
FateJH 2018-05-18 15:33:39 -04:00
parent e2dcf998e0
commit e14f2817d7
7 changed files with 286 additions and 42 deletions

View file

@ -11,11 +11,11 @@ import net.psforever.types.ExoSuitType
* @param suitType the `Enumeration` corresponding to this exo-suit
*/
class ExoSuitDefinition(private val suitType : ExoSuitType.Value) {
private var permission : Int = 0 //TODO certification type?
private var maxArmor : Int = 0
private val holsters : Array[EquipmentSize.Value] = Array.fill[EquipmentSize.Value](5)(EquipmentSize.Blocked)
private var inventoryScale : InventoryTile = InventoryTile.Tile11 //override with custom InventoryTile
private var inventoryOffset : Int = 0
protected var permission : Int = 0 //TODO certification type?
protected var maxArmor : Int = 0
protected val holsters : Array[EquipmentSize.Value] = Array.fill[EquipmentSize.Value](5)(EquipmentSize.Blocked)
protected var inventoryScale : InventoryTile = InventoryTile.Tile11 //override with custom InventoryTile
protected var inventoryOffset : Int = 0
def SuitType : ExoSuitType.Value = suitType
@ -60,6 +60,45 @@ class ExoSuitDefinition(private val suitType : ExoSuitType.Value) {
EquipmentSize.Blocked
}
}
def Use : ExoSuitDefinition = this
}
class SpecialExoSuitDefinition(private val suitType : ExoSuitType.Value) extends ExoSuitDefinition(suitType) {
private var activatedSpecial : SpecialExoSuitDefinition.Mode.Value = SpecialExoSuitDefinition.Mode.Normal
def UsingSpecial : SpecialExoSuitDefinition.Mode.Value = activatedSpecial
def UsingSpecial_=(state : SpecialExoSuitDefinition.Mode.Value) : SpecialExoSuitDefinition.Mode.Value = {
activatedSpecial = state
UsingSpecial
}
override def Use : ExoSuitDefinition = {
val obj = new SpecialExoSuitDefinition(SuitType)
obj.MaxArmor = MaxArmor
obj.InventoryScale = InventoryScale
obj.InventoryOffset = InventoryOffset
(0 until 5).foreach(index => { obj.Holster(index, Holster(index)) })
obj
}
}
object SpecialExoSuitDefinition {
def apply(suitType : ExoSuitType.Value) : SpecialExoSuitDefinition = {
new SpecialExoSuitDefinition(suitType)
}
object Mode extends Enumeration {
type Type = Value
val
Normal,
Anchored,
Overdrive,
Shielded
= Value
}
}
object ExoSuitDefinition {
@ -99,7 +138,7 @@ object ExoSuitDefinition {
Infiltration.Holster(0, EquipmentSize.Pistol)
Infiltration.Holster(4, EquipmentSize.Melee)
final val MAX = ExoSuitDefinition(ExoSuitType.MAX)
final val MAX = new SpecialExoSuitDefinition(ExoSuitType.MAX)
MAX.permission = 1
MAX.MaxArmor = 650
MAX.InventoryScale = InventoryTile.Tile1612
@ -118,11 +157,11 @@ object ExoSuitDefinition {
*/
def Select(suit : ExoSuitType.Value) : ExoSuitDefinition = {
suit match {
case ExoSuitType.Agile => ExoSuitDefinition.Agile
case ExoSuitType.Infiltration => ExoSuitDefinition.Infiltration
case ExoSuitType.MAX => ExoSuitDefinition.MAX
case ExoSuitType.Reinforced => ExoSuitDefinition.Reinforced
case _ => ExoSuitDefinition.Standard
case ExoSuitType.Agile => ExoSuitDefinition.Agile.Use
case ExoSuitType.Infiltration => ExoSuitDefinition.Infiltration.Use
case ExoSuitType.MAX => ExoSuitDefinition.MAX.Use
case ExoSuitType.Reinforced => ExoSuitDefinition.Reinforced.Use
case _ => ExoSuitDefinition.Standard.Use
}
}
}

View file

@ -278,11 +278,38 @@ object GlobalDefinitions {
val flamethrower = ToolDefinition(ObjectClass.flamethrower)
val trhev_dualcycler = ToolDefinition(ObjectClass.trhev_dualcycler)
val trhev_dualcycler = new ToolDefinition(ObjectClass.trhev_dualcycler) {
override def NextFireModeIndex(index : Int) : Int = index
}
val trhev_pounder = ToolDefinition(ObjectClass.trhev_pounder)
val trhev_pounder = new ToolDefinition(ObjectClass.trhev_pounder) {
override def NextFireModeIndex(index : Int) : Int = {
//TODO other modes
if(index == 0 || index == 3) {
if(index == 0) {
3 //3-second fuse
}
else {
0 //explode on contact
}
}
else if(index == 1 || index == 4) {
if(index == 1) {
4 //3-second fuse, anchored
}
else {
1 //explode on contact, anchored
}
}
else {
index
}
}
}
val trhev_burster = ToolDefinition(ObjectClass.trhev_burster)
val trhev_burster = new ToolDefinition(ObjectClass.trhev_burster) {
override def NextFireModeIndex(index : Int) : Int = index
}
val nchev_scattercannon = ToolDefinition(ObjectClass.nchev_scattercannon)
@ -1672,18 +1699,42 @@ object GlobalDefinitions {
trhev_dualcycler.FireModes.head.AmmoTypeIndices += 0
trhev_dualcycler.FireModes.head.AmmoSlotIndex = 0
trhev_dualcycler.FireModes.head.Magazine = 200
trhev_dualcycler.FireModes += new FireModeDefinition //anchored
trhev_dualcycler.FireModes(1).AmmoTypeIndices += 0
trhev_dualcycler.FireModes(1).AmmoSlotIndex = 0
trhev_dualcycler.FireModes(1).Magazine = 200
trhev_dualcycler.FireModes += new FireModeDefinition //overdrive?
trhev_dualcycler.FireModes(2).AmmoTypeIndices += 0
trhev_dualcycler.FireModes(2).AmmoSlotIndex = 0
trhev_dualcycler.FireModes(2).Magazine = 200
trhev_pounder.Name = "trhev_pounder"
trhev_pounder.Size = EquipmentSize.Max
trhev_pounder.AmmoTypes += pounder_ammo
trhev_pounder.FireModes += new FireModeDefinition
trhev_pounder.FireModes.head.AmmoTypeIndices += 0
trhev_pounder.FireModes.head.AmmoTypeIndices += 0 //explode on contact
trhev_pounder.FireModes.head.AmmoSlotIndex = 0
trhev_pounder.FireModes.head.Magazine = 30
trhev_pounder.FireModes += new FireModeDefinition
trhev_pounder.FireModes += new FireModeDefinition //explode on contact, anchored
trhev_pounder.FireModes(1).AmmoTypeIndices += 0
trhev_pounder.FireModes(1).AmmoSlotIndex = 0
trhev_pounder.FireModes(1).Magazine = 30
trhev_pounder.FireModes += new FireModeDefinition //explode on contact, overdrive?
trhev_pounder.FireModes(2).AmmoTypeIndices += 0
trhev_pounder.FireModes(2).AmmoSlotIndex = 0
trhev_pounder.FireModes(2).Magazine = 30
trhev_pounder.FireModes += new FireModeDefinition //3-second fuse
trhev_pounder.FireModes(3).AmmoTypeIndices += 0
trhev_pounder.FireModes(3).AmmoSlotIndex = 0
trhev_pounder.FireModes(3).Magazine = 30
trhev_pounder.FireModes += new FireModeDefinition //3-second fuse, anchored
trhev_pounder.FireModes(4).AmmoTypeIndices += 0
trhev_pounder.FireModes(4).AmmoSlotIndex = 0
trhev_pounder.FireModes(4).Magazine = 30
trhev_pounder.FireModes += new FireModeDefinition //3-second fuse, overdrive?
trhev_pounder.FireModes(5).AmmoTypeIndices += 0
trhev_pounder.FireModes(5).AmmoSlotIndex = 0
trhev_pounder.FireModes(5).Magazine = 30
trhev_burster.Name = "trhev_burster"
trhev_burster.Size = EquipmentSize.Max

View file

@ -21,7 +21,7 @@ class Player(private val core : Avatar) extends PlanetSideGameObject with Factio
private var maxHealth : Int = 100 //TODO affected by empire benefits, territory benefits, and bops
private var maxStamina : Int = 100 //does anything affect this?
private var exosuit : ExoSuitType.Value = ExoSuitType.Standard
private var exosuit : ExoSuitDefinition = ExoSuitDefinition.Standard
private val freeHand : EquipmentSlot = new OffhandEquipmentSlot(EquipmentSize.Inventory)
private val holsters : Array[EquipmentSlot] = Array.fill[EquipmentSlot](5)(new EquipmentSlot)
private val inventory : GridInventory = GridInventory()
@ -127,9 +127,9 @@ class Player(private val core : Avatar) extends PlanetSideGameObject with Factio
Armor
}
def MaxArmor : Int = ExoSuitDefinition.Select(exosuit).MaxArmor
def MaxArmor : Int = exosuit.MaxArmor
def VisibleSlots : Set[Int] = if(exosuit == ExoSuitType.MAX) { Set(0) } else { Set(0,1,2,3,4) }
def VisibleSlots : Set[Int] = if(exosuit.SuitType == ExoSuitType.MAX) { Set(0) } else { Set(0,1,2,3,4) }
override def Slot(slot : Int) : EquipmentSlot = {
if(inventory.Offset <= slot && slot <= inventory.LastIndex) {
@ -262,10 +262,11 @@ class Player(private val core : Avatar) extends PlanetSideGameObject with Factio
def LastDrawnSlot : Int = lastDrawnSlot
def ExoSuit : ExoSuitType.Value = exosuit
def ExoSuit : ExoSuitType.Value = exosuit.SuitType
def ExoSuit_=(suit : ExoSuitType.Value) : Unit = {
exosuit = suit
exosuit = ExoSuitDefinition.Select(suit)
ChangeSpecialAbility()
}
def LoadLoadout(line : Int) : Option[Loadout] = core.LoadLoadout(line)
@ -322,6 +323,81 @@ class Player(private val core : Avatar) extends PlanetSideGameObject with Factio
Cloaked
}
private var usingSpecial : (SpecialExoSuitDefinition.Mode.Value)=>SpecialExoSuitDefinition.Mode.Value = DefaultUsingSpecial
private var gettingSpecial : ()=>SpecialExoSuitDefinition.Mode.Value = DefaultGettingSpecial
private def ChangeSpecialAbility() : Unit = {
if(ExoSuit == ExoSuitType.MAX) {
gettingSpecial = MAXGettingSpecial
usingSpecial = Faction match {
case PlanetSideEmpire.TR => UsingAnchorsOrOverdrive
case PlanetSideEmpire.NC => UsingShield
case _ => DefaultUsingSpecial
}
}
else {
usingSpecial = DefaultUsingSpecial
gettingSpecial = DefaultGettingSpecial
}
}
def UsingSpecial : SpecialExoSuitDefinition.Mode.Value = { gettingSpecial() }
def UsingSpecial_=(state : SpecialExoSuitDefinition.Mode.Value) : SpecialExoSuitDefinition.Mode.Value = usingSpecial(state)
private def DefaultUsingSpecial(state : SpecialExoSuitDefinition.Mode.Value) : SpecialExoSuitDefinition.Mode.Value = SpecialExoSuitDefinition.Mode.Normal
private def UsingAnchorsOrOverdrive(state : SpecialExoSuitDefinition.Mode.Value) : SpecialExoSuitDefinition.Mode.Value = {
if(ExoSuit == ExoSuitType.MAX && Faction == PlanetSideEmpire.TR) {
val curr = UsingSpecial
val next = if(curr != SpecialExoSuitDefinition.Mode.Normal) {
SpecialExoSuitDefinition.Mode.Normal
}
else if(curr == SpecialExoSuitDefinition.Mode.Normal) {
state
}
else {
SpecialExoSuitDefinition.Mode.Normal
}
MAXUsingSpecial(next)
}
else {
SpecialExoSuitDefinition.Mode.Normal
}
}
private def UsingShield(state : SpecialExoSuitDefinition.Mode.Value) : SpecialExoSuitDefinition.Mode.Value = {
if(ExoSuit == ExoSuitType.MAX && Faction == PlanetSideEmpire.NC) {
MAXUsingSpecial(state)
}
else {
SpecialExoSuitDefinition.Mode.Normal
}
}
private def DefaultGettingSpecial() : SpecialExoSuitDefinition.Mode.Value = SpecialExoSuitDefinition.Mode.Normal
private def MAXUsingSpecial(state : SpecialExoSuitDefinition.Mode.Value) : SpecialExoSuitDefinition.Mode.Value = exosuit match {
case obj : SpecialExoSuitDefinition =>
obj.UsingSpecial = state
case _ =>
SpecialExoSuitDefinition.Mode.Normal
}
private def MAXGettingSpecial() : SpecialExoSuitDefinition.Mode.Value = exosuit match {
case obj : SpecialExoSuitDefinition =>
obj.UsingSpecial
case _ =>
SpecialExoSuitDefinition.Mode.Normal
}
def isAnchored : Boolean = ExoSuit == ExoSuitType.MAX && Faction == PlanetSideEmpire.NC && UsingSpecial == SpecialExoSuitDefinition.Mode.Anchored
def isOverdrived : Boolean = ExoSuit == ExoSuitType.MAX && Faction == PlanetSideEmpire.NC && UsingSpecial == SpecialExoSuitDefinition.Mode.Overdrive
def isShielded : Boolean = ExoSuit == ExoSuitType.MAX && Faction == PlanetSideEmpire.NC && UsingSpecial == SpecialExoSuitDefinition.Mode.Shielded
def AccessingBackpack : Option[PlanetSideGUID] = backpackAccess
def AccessingBackpack_=(guid : PlanetSideGUID) : Option[PlanetSideGUID] = {

View file

@ -32,7 +32,15 @@ class Tool(private val toolDef : ToolDefinition) extends Equipment with FireMode
def FireMode : FireModeDefinition = toolDef.FireModes(fireModeIndex)
def NextFireMode : FireModeDefinition = {
FireModeIndex = FireModeIndex + 1
FireModeIndex = toolDef.NextFireModeIndex(FireModeIndex)
AmmoSlot.Chamber = FireMode.Chamber
FireMode
}
def ToFireMode : Int = toolDef.NextFireModeIndex(FireModeIndex)
def ToFireMode_=(index : Int) : FireModeDefinition = {
FireModeIndex = index
AmmoSlot.Chamber = FireMode.Chamber
FireMode
}

View file

@ -15,6 +15,8 @@ class ToolDefinition(objectId : Int) extends EquipmentDefinition(objectId) {
def AmmoTypes : mutable.ListBuffer[AmmoBoxDefinition] = ammoTypes
def FireModes : mutable.ListBuffer[FireModeDefinition] = fireModes
def NextFireModeIndex(index : Int) : Int = index + 1
}
object ToolDefinition {

View file

@ -700,13 +700,18 @@ class WorldSessionActor extends Actor with MDCContextAware {
order match {
case Terminal.BuyExosuit(exosuit, subtype) => //refresh armor points
if(tplayer.ExoSuit == exosuit) {
if(Loadout.DetermineSubtype(tplayer) != subtype) {
//special case: MAX suit switching to a different MAX suit; we need to change the main weapon
sendResponse(ArmorChangedMessage(tplayer.GUID, exosuit, subtype))
avatarService ! AvatarServiceMessage(player.Continent, AvatarAction.ArmorChanged(tplayer.GUID, exosuit, subtype))
val arms = tplayer.Slot(0).Equipment.get
val putTask = PutEquipmentInSlot(tplayer, Tool(GlobalDefinitions.MAXArms(subtype, tplayer.Faction)), 0)
taskResolver ! DelayedObjectHeld(tplayer, 0, List(TaskResolver.GiveTask(putTask.task, putTask.subs :+ RemoveEquipmentFromSlot(tplayer, arms, 0))))
if(exosuit == ExoSuitType.MAX) {
//special MAX case - clear any special state
player.UsingSpecial = SpecialExoSuitDefinition.Mode.Normal
player.ExoSuit = exosuit
if(Loadout.DetermineSubtype(tplayer) != subtype) {
//special MAX case - suit switching to a different MAX suit; we need to change the main weapon
sendResponse(ArmorChangedMessage(tplayer.GUID, exosuit, subtype))
avatarService ! AvatarServiceMessage(player.Continent, AvatarAction.ArmorChanged(tplayer.GUID, exosuit, subtype))
val arms = tplayer.Slot(0).Equipment.get
val putTask = PutEquipmentInSlot(tplayer, Tool(GlobalDefinitions.MAXArms(subtype, tplayer.Faction)), 0)
taskResolver ! DelayedObjectHeld(tplayer, 0, List(TaskResolver.GiveTask(putTask.task, putTask.subs :+ RemoveEquipmentFromSlot(tplayer, arms, 0))))
}
}
//outside of the MAX condition above, we should seldom reach this point through conventional methods
tplayer.Armor = tplayer.MaxArmor
@ -714,7 +719,8 @@ class WorldSessionActor extends Actor with MDCContextAware {
avatarService ! AvatarServiceMessage(tplayer.Continent, AvatarAction.PlanetsideAttribute(tplayer.GUID, 4, tplayer.Armor))
sendResponse(ItemTransactionResultMessage(msg.terminal_guid, TransactionType.Buy, true))
}
else { //load a complete new exo-suit and shuffle the inventory around
else {
//load a complete new exo-suit and shuffle the inventory around
val originalSuit = tplayer.ExoSuit
//save inventory before it gets cleared (empty holsters)
val dropPred = DropPredicate(tplayer)
@ -749,6 +755,8 @@ class WorldSessionActor extends Actor with MDCContextAware {
normalWeapons
}
else {
tplayer.DrawnSlot = Player.HandsDownSlot
sendResponse(ObjectHeldMessage(tplayer.GUID, Player.HandsDownSlot, true))
avatarService ! AvatarServiceMessage(tplayer.Continent, AvatarAction.ObjectHeld(tplayer.GUID, Player.HandsDownSlot))
beforeHolsters
}
@ -839,6 +847,11 @@ class WorldSessionActor extends Actor with MDCContextAware {
//TODO optimizations against replacing Equipment with the exact same Equipment and potentially for recycling existing Equipment
log.info(s"$tplayer wants to change equipment loadout to their option #${msg.unk1 + 1}")
sendResponse(ItemTransactionResultMessage(msg.terminal_guid, TransactionType.Loadout, true))
//ensure arm is down
tplayer.DrawnSlot = Player.HandsDownSlot
sendResponse(ObjectHeldMessage(tplayer.GUID, Player.HandsDownSlot, true))
avatarService ! AvatarServiceMessage(tplayer.Continent, AvatarAction.ObjectHeld(tplayer.GUID, Player.HandsDownSlot))
//load
val dropPred = DropPredicate(tplayer)
val (dropHolsters, beforeHolsters) = clearHolsters(tplayer.Holsters().iterator).partition(dropPred)
val (dropInventory, beforeInventory) = tplayer.Inventory.Clear().partition(dropPred)
@ -1473,7 +1486,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
//TODO begin temp player character auto-loading; remove later
import net.psforever.objects.GlobalDefinitions._
import net.psforever.types.CertificationType._
avatar = Avatar("TestCharacter"+sessionId.toString, PlanetSideEmpire.VS, CharacterGender.Female, 41, 1)
avatar = Avatar("TestCharacter"+sessionId.toString, PlanetSideEmpire.TR, CharacterGender.Female, 41, 1)
avatar.Certifications += StandardAssault
avatar.Certifications += MediumAssault
avatar.Certifications += StandardExoSuit
@ -1579,6 +1592,9 @@ class WorldSessionActor extends Actor with MDCContextAware {
//load active players in zone
continent.LivePlayers.filterNot(_.GUID == player.GUID).foreach(char => {
sendResponse(ObjectCreateMessage(ObjectClass.avatar, char.GUID, char.Definition.Packet.ConstructorData(char).get))
if(char.UsingSpecial == SpecialExoSuitDefinition.Mode.Anchored) {
sendResponse(PlanetsideAttributeMessage(char.GUID, 19, 1))
}
})
//load corpses in zone
continent.Corpses.foreach { TurnPlayerIntoCorpse }
@ -2132,16 +2148,22 @@ class WorldSessionActor extends Actor with MDCContextAware {
}
case msg @ ObjectHeldMessage(avatar_guid, held_holsters, unk1) =>
log.info("ObjectHeld: " + msg)
log.info(s"ObjectHeld: $msg")
val before = player.DrawnSlot
//TODO remove this kludge; explore how to stop BuyExoSuit(Max) sending a tardy ObjectHeldMessage(me, 255)
if(player.ExoSuit != ExoSuitType.MAX && (player.DrawnSlot = held_holsters) != before) {
avatarService ! AvatarServiceMessage(player.Continent, AvatarAction.ObjectHeld(player.GUID, player.LastDrawnSlot))
if(player.VisibleSlots.contains(held_holsters)) {
usingMedicalTerminal match {
case Some(term_guid) =>
StopUsingProximityUnit(continent.GUID(term_guid).get.asInstanceOf[ProximityTerminal])
case None => ;
if(before != held_holsters) {
if(player.ExoSuit == ExoSuitType.MAX && held_holsters != 0) {
log.info(s"ObjectHeld: $player is denied changing hands to $held_holsters as a MAX")
player.DrawnSlot = 0
sendResponse(ObjectHeldMessage(avatar_guid, 0, true))
}
else if((player.DrawnSlot = held_holsters) != before) {
avatarService ! AvatarServiceMessage(player.Continent, AvatarAction.ObjectHeld(player.GUID, player.LastDrawnSlot))
if(player.VisibleSlots.contains(held_holsters)) {
usingMedicalTerminal match {
case Some(term_guid) =>
StopUsingProximityUnit(continent.GUID(term_guid).get.asInstanceOf[ProximityTerminal])
case None => ;
}
}
}
}
@ -2513,6 +2535,51 @@ class WorldSessionActor extends Actor with MDCContextAware {
case msg @ GenericObjectStateMsg(object_guid, unk1) =>
log.info("GenericObjectState: " + msg)
case msg @ GenericActionMessage(action) =>
log.info(s"GenericAction: $msg")
val (toolOpt, definition) = player.Slot(0).Equipment match {
case Some(tool : Tool) =>
(Some(tool), tool.Definition)
case _ =>
(None, GlobalDefinitions.bullet_9mm)
}
if(action == 15) { //max deployment
log.info(s"GenericObject: $player is anchored")
player.UsingSpecial = SpecialExoSuitDefinition.Mode.Anchored
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.PlanetsideAttribute(player.GUID, 19, 1))
definition match {
case GlobalDefinitions.trhev_dualcycler | GlobalDefinitions.trhev_burster =>
val tool = toolOpt.get
tool.ToFireMode = 1
sendResponse(ChangeFireModeMessage(tool.GUID, 1))
case GlobalDefinitions.trhev_pounder =>
val tool = toolOpt.get
val convertFireModeIndex = if(tool.FireModeIndex == 0) { 1 } else { 4 }
tool.ToFireMode = convertFireModeIndex
sendResponse(ChangeFireModeMessage(tool.GUID, convertFireModeIndex))
case _ =>
log.info(s"GenericObject: $player is MAS with an unexpected weapon - ${definition.Name}")
}
}
else if(action == 16) {
log.info(s"GenericObject: $player has released the anchors")
player.UsingSpecial = SpecialExoSuitDefinition.Mode.Normal
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.PlanetsideAttribute(player.GUID, 19, 0))
definition match {
case GlobalDefinitions.trhev_dualcycler | GlobalDefinitions.trhev_burster =>
val tool = toolOpt.get
tool.ToFireMode = 0
sendResponse(ChangeFireModeMessage(tool.GUID, 0))
case GlobalDefinitions.trhev_pounder =>
val tool = toolOpt.get
val convertFireModeIndex = if(tool.FireModeIndex == 1) { 0 } else { 3 }
tool.ToFireMode = convertFireModeIndex
sendResponse(ChangeFireModeMessage(tool.GUID, convertFireModeIndex))
case _ =>
log.info(s"GenericObject: $player is MAS with an unexpected weapon - ${definition.Name}")
}
}
case msg @ ItemTransactionMessage(terminal_guid, _, _, _, _, _) =>
log.info("ItemTransaction: " + msg)
continent.GUID(terminal_guid) match {
@ -4108,7 +4175,8 @@ class WorldSessionActor extends Actor with MDCContextAware {
* Other players in the same zone must be made aware that the player has stopped as well.<br>
* <br>
* Things whose configuration should not be changed:<br>
* - if the player is seated
* - if the player is seated<br>
* - if anchored
*/
def PlayerActionsToCancel() : Unit = {
progressBarUpdate.cancel

View file

@ -21,7 +21,7 @@ object Zones {
super.Init(context)
import net.psforever.types.PlanetSideEmpire
Building(2).get.Faction = PlanetSideEmpire.VS
Building(2).get.Faction = PlanetSideEmpire.TR
Building(2).get.ModelId = 20
Building(38).get.ModelId = 0
Building(42).get.ModelId = 0