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2202 commits

Author SHA1 Message Date
Fate-JH c8ab08b2f5 raestored radiator availability; radiator damage restored to value on file (2) rather than makeshift (1); radiator damage (and other cloud-based damage) should not stack; radiator should damage MAX again; vehicle occupant damage may be fixed, but have not tested; most file changes are accounting for two classes moved into their own package 2025-12-08 10:40:49 -05:00
Dethdeath 73c9c5a4a0
Merge pull request #1327 from ScrawnyRonnie/llu-handling
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LLU Handling / Wall Turret to MAX autofire conditions
2025-12-07 22:40:41 +01:00
ScrawnyRonnie fa9dc8e8f0 same for csr 2025-12-06 16:47:46 -05:00
ScrawnyRonnie c4d164e3fb wall turrets ignore walking max 2025-12-06 16:46:34 -05:00
ScrawnyRonnie 354376882a llu handling, report accurate capture data 2025-12-05 17:00:32 -05:00
Fate-JH d00fa6a6bf
Restoring Proxy Damage (#1323)
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* adjusted target selection to account for volumetric geometry, hopefully collecting more targets than before; additionally, utilize previously allocated local sector to reduce the target scope; combined mappings to reduce passing over those same results

* reactivating maelstrom availability; restore damage dealing potential to the maelstrom grenades; changing damage profile to 'no radial degrade'

* reactivating oicw availability; no more discrepancy checks on secondary projectiles; code for maelstrom chain lashing

* might have actually fixed oicw little buddies
2025-12-02 20:14:54 -05:00
2revoemag 4d2639b54d
fix: Prevent phantom strafe bug by clearing player velocity in ObjectCreateDetailedMessage (#1322)
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Players would strafe without input after mode switches (gmtoggle) or zone transitions
when moving during the transition. The client was receiving stale velocity data in
PlacementData, causing it to restore phantom input state.

Fix: Always send None for velocity in player ObjectCreateDetailedMessage packets.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-authored-by: 2revoemag <2revoemag@users.noreply.github.com>
Co-authored-by: Claude <noreply@anthropic.com>
2025-11-30 21:48:50 -05:00
Fate-JH ba8a7caedf
changed conditions so stamina is full upon time-out respawning back at sanctuary (#1319)
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2025-11-26 03:03:18 -05:00
Fate-JH 09e648e953
medical terminals should auto repair properly (#1320) 2025-11-26 03:01:51 -05:00
ScrawnyRonnie feffecb601
ChatMsg - Merge pull request #1317 from ScrawnyRonnie/less-crash
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Hopefully Less Crashes - ChatMsg Bundling
2025-11-24 12:48:34 -05:00
ScrawnyRonnie 15cf5c61a3 isolate chatmsg, disable bfr, fix cc hack logic 2025-11-23 21:13:42 -05:00
ScrawnyRonnie 9646b3f99e
Facility Hack Timer #1314 from ScrawnyRonnie/hack-timer
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Different LLU Facility Hack Timer
2025-11-19 08:35:46 -05:00
ScrawnyRonnie 5d8d55c482 normal length 2025-11-19 08:26:34 -05:00
ScrawnyRonnie de6afa789c no motd 2025-11-19 07:13:53 -05:00
ScrawnyRonnie 79d66bbc19 different llu facility time 2025-11-10 21:03:46 -05:00
ScrawnyRonnie a0ddec6872
Door IFFs Merge pull request #1313 from ScrawnyRonnie/door-iffs
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Mr. Ditkovich gets his rent
2025-11-01 09:39:45 -04:00
ScrawnyRonnie 919e06f72f swap iffs, disable nonfunctional items 2025-10-28 18:55:45 -04:00
ScrawnyRonnie 1282761f5c
PR #1311 When Squad Leader Leaves
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When Squad Leader Leaves...
2025-10-07 10:38:42 -04:00
ScrawnyRonnie d5471e28de don't disband when sl leaves, pause weather 2025-10-06 12:40:56 -04:00
Fate-JH abb71e9f53
No Stamina No Life (#1310)
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* reverse order of protocol so that the avatar state (normal, csr) is checked first and then it calls back up to the specific avatar to perform the action

* reusing prior logic

* changed progress of damage inherit from 4->3->2->1->0 to [4,3,2]->1, 1->0
2025-10-02 01:30:55 -04:00
NickPSF d5db167c35
Merge pull request #1309 from 2revoemag/fix-authentication-hang
Fix authentication hang by removing runLoginTest and simplifying stat…
2025-09-21 20:52:09 -05:00
2revOemaG b78ee8d028 Fix authentication hang by removing runLoginTest and simplifying state transitions
This addresses the 'stuck at authenticating' issue introduced in 662844b845, where runLoginTest() disconnected clients early if the 'PSForever' test account was missing or DB query failed.

Changes:
- Removed runLoginTest() method entirely.
- In beforeLoginBehavior, transition directly to accountLoginBehavior on ReceiveIPAddress.
- Removed context.become(idlingBehavior) calls in handleGamePktDuringLogin to prevent ignoring login packets.

Tested: Login now proceeds reliably without hangs, while preserving 662844b features like token expiration and state-based flow. THIS IS A HEAVILY ASSISTED AI COMMIT.
2025-09-21 21:05:11 -04:00
Fate-JH f88323805a
Login Safety (#1299)
* differentiated between login test idling and post-message-received idling; added a messaging buffer that gets emptied during the transition to normal login behavior

* isolated behavior
2025-09-15 19:36:54 -04:00
ScrawnyRonnie f49804257a
Merge A Few Fixes and Tweaks (CCs and Outfits)
A Few Fixes and Tweaks (CCs and Outfits)
2025-09-13 06:56:03 -04:00
ScrawnyRonnie 617d2532f5 cc hacking and cep, outfit login time 2025-09-11 16:00:54 -04:00
ScrawnyRonnie 0c3c7bcb7f
Merge pull request #1305 from ScrawnyRonnie/capture-hotfix
Capture Hotfix
2025-09-06 20:02:42 -04:00
ScrawnyRonnie 42e21f7c31 allow neutral 2025-09-06 19:39:23 -04:00
Resaec cfb5c0def2
Merge pull request #1304 from psforever/outfit
Outfit packets and handling
2025-09-04 18:57:30 +00:00
ScrawnyRonnie 036d226de1 kicked player leaves outfit chat 2025-09-02 09:19:52 -04:00
ScrawnyRonnie 0ce5e1ab0c ensure different factions and reward changes 2025-09-01 21:21:22 -04:00
ScrawnyRonnie 5a5ed7425c correct points reward 2025-09-01 16:24:56 -04:00
ScrawnyRonnie bf4a911418 check once to not join chat channel again 2025-09-01 11:39:44 -04:00
ScrawnyRonnie 6ae3a71907 ants share exp with squad 2025-09-01 08:18:57 -04:00
Resaec 1556025ce6 added schedule to update materialized view outfitpoint_mv
added concurrently option to query
2025-08-31 23:43:02 +02:00
Resaec 474993a4e2 keep outfit title colorization when receiving Rank action from client 2025-08-31 23:38:52 +02:00
Resaec c0428bd3f6 add outfit (list) window event subscription handling
fix Kicked action send instead of Leaving action when players leave on their own
2025-08-31 23:37:30 +02:00
Resaec c84bf9ae74 evict players from the outfit. no longer shall you spy on our stale info!
update packet types
2025-08-31 03:05:31 +02:00
Resaec 8dcf678045 add Outfit Rank / Title updates 2025-08-31 00:01:58 +02:00
Resaec 446dee8235 Merge branch 'even-more-outfit-packets-2' into outfit 2025-08-30 22:44:18 +02:00
Resaec 25ebda1562 start 2025-08-30 22:43:13 +02:00
ScrawnyRonnie e5909bdac3 gain outfit points 2025-08-30 08:03:40 -04:00
ScrawnyRonnie 16900cd918 outfit persistence and minor fixes 2025-08-29 22:05:40 -04:00
Resaec 18dd426d13 fix outfit rank names not representing DB values
add MOTD handling
renaming OMR packet types with known uses
handling outfit promotions (setrank)
handle outfit owner changes
changing the migration to change to unique index. allows concurrent refresh of MV
2025-08-30 01:35:51 +02:00
ScrawnyRonnie ad52c8076c mostly kick from outfit 2025-08-29 15:31:26 -04:00
Resaec 50f69784c0
Update GitHub Action to fix broken pipeline (#1301)
* update github workflow to fix broken pipeline

* switch to sbtn command, seems like no sbt -> sbtn link is provided anymore
might just work like is...

* nope, not the link is missing, it does not pack sbt at all
does switching to sbt proper work?

* update JVM to latest LTS

* Revert "update JVM to latest LTS"

This reverts commit 75baaa52e8.
2025-08-29 15:15:13 +00:00
ScrawnyRonnie 402259e338 outfit checkpoint 2025-08-28 21:06:19 -04:00
Resaec 57b3fd69ab add Outfit DB structures 2025-08-28 00:16:53 +02:00
Resaec cc16040ec3 Simplified Outfit packet usage
Outfit cleanup
More tests
2025-08-24 16:43:24 +02:00
Resaec 8de797087f OutfitListEvent cleanup 2025-08-24 03:43:50 +02:00
Resaec 72a8a7cd89 OutfitEvent rework
renamed type Unk4 to UpdateOutfitId
2025-08-24 00:24:32 +02:00