Commit graph

550 commits

Author SHA1 Message Date
Fate-JH
8c02f8d519
Merge pull request #185 from Fate-JH/escape-plan
Doors Open from Inside
2018-02-02 20:59:20 -05:00
FateJH
5c8e8afc76 three of the four tower doors previously had the same x,y coordinates; the upper south-facing door was incorrect 2018-01-26 19:25:19 -05:00
FateJH
f4b913a5d9 Vector3 normal vector functions; locked door opening from inside mechanics; correction to item/equipment identification in WSA; quick solution to stop door from closing on player who opened it if that player is still standing within sqrt(15)m from it 2018-01-24 20:44:30 -05:00
Fate-JH
c5246d5f10
Merge pull request #184 from Fate-JH/locker
Lockers
2018-01-24 19:22:40 -05:00
FateJH
f5182030da added support for Lockers and access to Locker contents; modified RequestDelete to handle Locker, as well as previously neglected vehicle trunk contents; added Lockers to Hart C shuttle observation room 2018-01-22 20:45:05 -05:00
Fate-JH
af796167b5
Merge pull request #183 from Fate-JH/pewpews
Pew Pew
2018-01-21 12:41:41 -05:00
FateJH
c2bcb63725 corrections for the shared magazine fire modes of the Aurora; conditions for character rendering when in a vehicle; WeaponJammedMessage -> WeaponDryFireMessage 2018-01-20 15:11:11 -05:00
FateJH
4059d50e72 shotgun pellet fire modes; fire mode for melee weapons; cleanup code for phoenix (decimator) and handling last phoneix rocket fire; temporary cleanup of grenades 2018-01-17 07:51:42 -05:00
FateJH
53c5902512 suspend fire state change when ammo in weapon is zero 2018-01-15 19:19:15 -05:00
FateJH
065cd0c885 adding a variety of Punisher ammo for testing 2018-01-15 09:23:51 -05:00
FateJH
1f04c840d2 synchronized change fire mode; addsupport for fire mode in DetailedWeaponData; corrected bug with LastDrawnSlot/ObjectHeldMessage 2018-01-15 08:15:18 -05:00
FateJH
9e51e33246 synchronizing change ammo 2018-01-15 08:14:17 -05:00
FateJH
b292739b54 synchronized weapon fire, weapon dry fire, reload cycle, and reload of ammunition from inventory contents 2018-01-15 08:14:16 -05:00
Fate-JH
642f28e162
Merge pull request #182 from Fate-JH/vsubstate
Packet: VehicleSubStateMessage
2018-01-15 07:58:53 -05:00
FateJH
26d388d7ff initial VehicleSUbStateMessage packet and test; borrowing angle codec from VehicleStateMessage 2018-01-03 15:31:11 -05:00
Fate-JH
3ed695d31b
Merge pull request #181 from Fate-JH/exo-suits
MAX and Infiltration Suit
2018-01-03 15:19:13 -05:00
FateJH
35a028d551 quick fix for stopping drawn slot from changing by client after exo-suit change 2017-12-31 16:04:35 -05:00
FateJH
335b40cdfc correction for LoadoutTest 2017-12-30 21:44:10 -05:00
FateJH
524d6678e6 added Infiltration Suit and Mechanized Exo-Suit to the spawnable exo-suit options for all factions; also works correctly with InfantryLoadouts; better support to dropped items; fixed an issue with Terminal.BuyVehicle from the last merge 2017-12-30 20:51:01 -05:00
Fate-JH
abbd5c35ed
Merge pull request #180 from Fate-JH/all-zones
All Zones
2017-12-28 19:04:52 -05:00
Fate-JH
86fc5e44d0
Merge pull request #179 from Fate-JH/vehicle-loadout
Vehicle Loadouts
2017-12-28 19:04:06 -05:00
FateJH
17a8b8bf38 Zones:
Added continent stubs to InterstellarCluster init list.  All Maps and Zones are defined in temporary objects that may be subdivided further as they grow.

Builder:

Replaced trait ServerObjectBuilder[A] with class ServerObjectBuilder[A] that allows for much greater power.  In ZoneMap.Init override, LocalObject invocations that were previously 'LocalBuilder(FooObjectBuilder(ObjectDefintion, Int))` have been transformed into `LocalObject(ServerObjectBuilder(Int, (Int=>Foo))` where `Foo` is the type of object to be created by the curried function `(Int)=>Foo`.  The examples with Terminals and the VehicleSpawnPad should demonstrate what kind of power this syntax possesses in isolating constant (or at least initial) configuration settings.  At least five files, and some files not yet written, have been rendered obsolete and have been eliminated from the sim pertaining to these created objects.
2017-12-25 17:01:53 -05:00
FateJH
8fbbd31967 modified how subscriptions can subscribe and unsubscribe from specific channels (works now); vehicles now come with default loadouts at time of spawn; MoveItem is now a much more generic process that handles all Container objects; alternate fire modes now have correct ammunition values, but still do not change ammunition type properly; terminals are now distinctively split a bit more; LootItemMessage packet 2017-12-23 01:29:48 -05:00
Fate-JH
01c5d37aef
Merge pull request #178 from Fate-JH/codecov
Code Coverage
2017-12-22 09:06:39 -05:00
FateJH
36d4ee0895 implant adjustments; case for Infiltration Suit which has 0 armor 2017-12-11 20:01:18 -05:00
FateJH
1931ae3a7b fixing cosmetics issue that was blocking seeing the inventory for other players BR25+ 2017-12-06 23:33:17 -05:00
FateJH
3aee0ab4e8 added and expanded tests in hopes of increasing code coverage score
added tests for AvatarService and PacketCodingActor; especially PCA tests
2017-12-06 19:51:43 -05:00
Fate-JH
0e5afe6cfd
Merge pull request #177 from Fate-JH/implant-terminal
Implant Terminal
2017-12-06 19:50:03 -05:00
FateJH
f9beb47073 Implant Terminals:
Implant terminals (mech) are now properly mountable and implant terminals (interface) are also properly interactive.  Player can select to equip or to remove implants properly.

Mountable:

Vehicles and implant terminal mechs now use common Mountable logic.

home3 Hart C:

All doors, save for those to the shuttle, and all implant terminals in this building are now rigged to operate.
2017-12-03 21:00:58 -05:00
Fate-JH
47a0aa3e0c
Merge pull request #176 from Fate-JH/vehicle-terminal
Vehicle Terminals
2017-11-29 07:57:48 -05:00
FateJH
e62adc4bc1 broke up GUIDTask tests into separate files; attempting to increase code coverage by modifying the first registering test 2017-11-28 22:58:54 -05:00
FateJH
ab2e2959b5 modified dismount vehicle conditions 2017-11-28 19:33:52 -05:00
FateJH
c3b3e8a6e6 spawn pad livelock due to client crash 2017-11-27 19:17:58 -05:00
FateJH
658b4f3b07 an attempt to shrink the size of the init function in GlobalDefinitions and not offend Travis-CI 2017-11-26 00:00:41 -05:00
FateJH
5428bbbfbf Operational vehicle terminals:
Vehicles can now be pulled from assigned and initialized terminals.  The vehicle's chosen spawn pad controls (or paces) all aspects of the spawning process.  Support Actors ensure that a fully-realized Vehicle will be unloaded and unregistered if left alone, either right after spawning on the pad or after an extended period of time.  The latter half of the procedure used for spawning vehicles is a temporary workaround until future analysis and functionality of the server vehicle override packet is incorporated.

Weapons:

Weapons will now construct their own default magazines thanks to a switch from Ammo.Value to AmmoBoxDefinition in the ToolDefinition.

GenericObjectActionMessage :

The only thing this packet does, at the moment, is obscure the player when he is being promoted into the owner of a vehicle.
2017-11-25 20:55:12 -05:00
Fate-JH
f88543c77e
Merge pull request #175 from Fate-JH/vehicle-sync
Vehicle Sync
2017-11-10 19:21:40 -05:00
FateJH
73d0553b2c added error messaging for vehicle-decon Actor, should something go wrong with the unregistering process 2017-11-06 18:16:23 -05:00
FateJH
f24911cde8 tests for a variety of objects and scripts (currently 810); minor changes to align with proper object behavior 2017-11-06 10:24:36 -05:00
FateJH
8f658aa688 test Harasser to demonstrate synched vehicle actions: mounting, disembarking, driving, gunning, changing access permissions, changing ownership, kicking passengers, deconstructing 2017-11-04 01:11:28 -04:00
FateJH
211eb838aa standardizing VehicleData Codec; clarifying field data for CommonFieldData; added various Vehicles that were not part of the earlier updates, leaving only the BFRs untouched; fixing PacketConverters for Vehicles; cleaning-up ObjectClass 2017-11-04 01:10:22 -04:00
Fate-JH
ab56a9f11b
Merge pull request #174 from Fate-JH/quick-fix2
Quick Fixes
2017-10-30 20:15:39 -04:00
Fate-JH
516c8c3f29
Merge pull request #166 from SouNourS/AvatarImplantMessage
Packet: AvatarImplantMessage changes
2017-10-30 20:14:47 -04:00
FateJH
b06fa6d23e Merge branch 'quick-fix2' of https://github.com/Fate-JH/PSF-LoginServer into quick-fix2 2017-10-26 19:36:03 -04:00
FateJH
14213affe0 changed logic in aroundPostStop in regards to onSuccess 2017-10-26 19:33:04 -04:00
Fate-JH
ea0dac8349 Poor wording in comment
Changed "all" to "tardy."
2017-10-26 19:25:22 -04:00
FateJH
33403c24dd resolving cherry-pick of commit 2017-10-26 17:21:58 -04:00
SouNourS
9c1a8eb6d8 more search 2017-10-24 13:32:19 +02:00
SouNourS
cbe4689d42 Merge remote-tracking branch 'refs/remotes/psforever/master' into AvatarImplantMessage 2017-10-24 09:50:50 +02:00
Fate-JH
3bb878ac10 Merge pull request #172 from Fate-JH/doors
Doors and Door Hacking
2017-10-18 18:45:21 -04:00
Fate-JH
b7fa5fa65c Merge pull request #173 from Fate-JH/char-fix
Character Select Screen Fix
2017-10-18 18:43:39 -04:00