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SouNourS 2017-10-24 13:32:19 +02:00 committed by GitHub
parent cbe4689d42
commit 9c1a8eb6d8

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@ -12,9 +12,26 @@ import scodec.codecs._
* The implant Second Wind is technically an invalid `ImplantType` for this packet.
* This owes to the unique activation trigger for that implant - a near-death experience of ~0HP.
* @param player_guid the player
* @param action 2 to init, 3 to activate
* @param implantSlot na
* @param status 0 to uninit or unactivate, 1 to init or activate
* @param action
* 0 : add implant
* with status = 0 to 9 (from ImplantType)
* 1 : remove implant
* seems work with any value in status
* 2 : init implant
* status : 0 to "uninit"
* status : 1 to init
* 3 : activate implant
* status : 0 to desactivate
* status : 1 to activate
* 4 : number of implant slots unlocked
* status : 0 = no implant slot
* status : 1 = first implant slot + "implant message"
* status : 2 or 3 = unlock second & third slots
* 5 : out of stamina message
* status : 0 to stop the lock
* status : 1 to active the lock
* @param implantSlot : from 0 to 2
* @param status : see action
*/
final case class AvatarImplantMessage(player_guid : PlanetSideGUID,
action : Int,