mirror of
https://github.com/psforever/PSF-LoginServer.git
synced 2026-01-19 18:44:45 +00:00
standardizing VehicleData Codec; clarifying field data for CommonFieldData; added various Vehicles that were not part of the earlier updates, leaving only the BFRs untouched; fixing PacketConverters for Vehicles; cleaning-up ObjectClass
This commit is contained in:
parent
ab56a9f11b
commit
211eb838aa
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@ -1,44 +0,0 @@
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// Copyright (c) 2017 PSForever
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package net.psforever.objects.definition.converter
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import net.psforever.objects.Vehicle
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import net.psforever.packet.game.PlanetSideGUID
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import net.psforever.packet.game.objectcreate.{AMSData, CommonFieldData, ObjectClass, PlacementData}
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import scala.util.{Success, Try}
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class AMSConverter extends ObjectCreateConverter[Vehicle] {
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/* Vehicles do not have a conversion for `0x18` packet data. */
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override def ConstructorData(obj : Vehicle) : Try[AMSData] = {
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Success(
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AMSData(
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CommonFieldData(
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PlacementData(obj.Position, obj.Orientation, obj.Velocity),
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obj.Faction,
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0,
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if(obj.Owner.isDefined) { obj.Owner.get } else { PlanetSideGUID(0) } //this is the owner field, right?
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),
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0,
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obj.Health,
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0,
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obj.Configuration,
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0,
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ReferenceUtility(obj, ObjectClass.matrix_terminalc),
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ReferenceUtility(obj, ObjectClass.ams_respawn_tube),
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ReferenceUtility(obj, ObjectClass.order_terminala),
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ReferenceUtility(obj, ObjectClass.order_terminalb)
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)
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)
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}
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/**
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* For an object with a list of utilities, find a specific kind of utility.
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* @param obj the game object
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* @param objectId the utility being sought
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* @return the global unique identifier of the utility
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*/
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private def ReferenceUtility(obj : Vehicle, objectId : Int) : PlanetSideGUID = {
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obj.Utilities.find(util => util.objectId == objectId).head.GUID
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}
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}
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@ -1,29 +0,0 @@
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// Copyright (c) 2017 PSForever
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package net.psforever.objects.definition.converter
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import net.psforever.objects.Vehicle
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import net.psforever.packet.game.PlanetSideGUID
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import net.psforever.packet.game.objectcreate.{ANTData, CommonFieldData, PlacementData}
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import scala.util.{Success, Try}
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class ANTConverter extends ObjectCreateConverter[Vehicle] {
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/* Vehicles do not have a conversion for `0x18` packet data. */
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override def ConstructorData(obj : Vehicle) : Try[ANTData] = {
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Success(
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ANTData(
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CommonFieldData(
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PlacementData(obj.Position, obj.Orientation,obj.Velocity),
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obj.Faction,
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0,
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if(obj.Owner.isDefined) { obj.Owner.get } else { PlanetSideGUID(0) } //this is the owner field, right?
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),
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0,
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obj.Health,
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0,
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obj.Configuration
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)
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)
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}
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}
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@ -17,44 +17,6 @@ sealed trait PacketConverter
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* @tparam A the type of game object
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*/
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abstract class ObjectCreateConverter[A <: PlanetSideGameObject] extends PacketConverter {
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// def ObjectCreate(obj : A) : Try[ObjectCreateMessage] = {
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// Success(
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// ObjectCreateMessage(obj.Definition.ObjectId, obj.GUID,
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// DroppedItemData(
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// PlacementData(obj.Position, obj.Orientation.x.toInt, obj.Orientation.y.toInt, obj.Orientation.z.toInt, Some(obj.Velocity)),
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// ConstructorData(obj).get
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// )
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// )
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// )
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// }
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//
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// def ObjectCreate(obj : A, info : PlacementData) : Try[ObjectCreateMessage] = {
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// Success(ObjectCreateMessage(obj.Definition.ObjectId, obj.GUID, DroppedItemData(info, ConstructorData(obj).get)))
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// }
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//
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// def ObjectCreate(obj : A, info : ObjectCreateMessageParent) : Try[ObjectCreateMessage] = {
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// Success(ObjectCreateMessage(obj.Definition.ObjectId, obj.GUID, info, ConstructorData(obj).get))
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// }
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//
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// def ObjectCreateDetailed(obj : A) : Try[ObjectCreateDetailedMessage] = {
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// Success(
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// ObjectCreateDetailedMessage(obj.Definition.ObjectId, obj.GUID,
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// DroppedItemData(
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// PlacementData(obj.Position, obj.Orientation.x.toInt, obj.Orientation.y.toInt, obj.Orientation.z.toInt, Some(obj.Velocity)),
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// DetailedConstructorData(obj).get
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// )
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// )
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// )
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// }
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//
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// def ObjectCreateDetailed(obj : A, info : PlacementData) : Try[ObjectCreateDetailedMessage] = {
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// Success(ObjectCreateDetailedMessage(obj.Definition.ObjectId, obj.GUID, DroppedItemData(info, DetailedConstructorData(obj).get)))
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// }
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//
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// def ObjectCreateDetailed(obj : A, info : ObjectCreateMessageParent) : Try[ObjectCreateDetailedMessage] = {
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// Success(ObjectCreateDetailedMessage(obj.Definition.ObjectId, obj.GUID, info, DetailedConstructorData(obj).get))
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// }
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/**
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* Take a game object and transform it into its equivalent data for an `0x17` packet.
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* @param obj the game object
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@ -0,0 +1,11 @@
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// Copyright (c) 2017 PSForever
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package net.psforever.objects.definition.converter
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import net.psforever.objects.Vehicle
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import net.psforever.packet.game.objectcreate.{UtilityVehicleData, VehicleFormat}
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class UtilityVehicleConverter extends VehicleConverter {
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override protected def SpecificFormatModifier : VehicleFormat.Value = VehicleFormat.Utility
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override protected def SpecificFormatData(obj : Vehicle) = Some(UtilityVehicleData(0))
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}
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@ -0,0 +1,11 @@
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// Copyright (c) 2017 PSForever
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package net.psforever.objects.definition.converter
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import net.psforever.objects.Vehicle
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import net.psforever.packet.game.objectcreate.{VariantVehicleData, VehicleFormat}
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class VariantVehicleConverter extends VehicleConverter {
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override protected def SpecificFormatModifier : VehicleFormat.Value = VehicleFormat.Variant
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override protected def SpecificFormatData(obj : Vehicle) = Some(VariantVehicleData(0))
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}
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@ -4,14 +4,13 @@ package net.psforever.objects.definition.converter
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import net.psforever.objects.equipment.Equipment
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import net.psforever.objects.{EquipmentSlot, Vehicle}
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import net.psforever.packet.game.PlanetSideGUID
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import net.psforever.packet.game.objectcreate.MountItem.MountItem
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import net.psforever.packet.game.objectcreate.{CommonFieldData, DriveState, MountItem, PlacementData, VehicleData}
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import net.psforever.packet.game.objectcreate.{InventoryItemData, _}
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import scala.annotation.tailrec
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import scala.util.{Success, Try}
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import scala.util.{Failure, Success, Try}
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class VehicleConverter extends ObjectCreateConverter[Vehicle]() {
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/* Vehicles do not have a conversion for `0x18` packet data. */
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override def DetailedConstructorData(obj : Vehicle) : Try[VehicleData] = Failure(new Exception("VehicleConverter should not be used to generate detailed VehicleData"))
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override def ConstructorData(obj : Vehicle) : Try[VehicleData] = {
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Success(
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@ -24,14 +23,15 @@ class VehicleConverter extends ObjectCreateConverter[Vehicle]() {
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),
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0,
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obj.Health / obj.MaxHealth * 255, //TODO not precise
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0,
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false, false,
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DriveState.Mobile,
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false,
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0,
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Some(MakeMountings(obj).sortBy(_.parentSlot))
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)
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false,
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false,
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SpecificFormatData(obj),
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Some(InventoryData(MakeMountings(obj).sortBy(_.parentSlot)))
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)(SpecificFormatModifier)
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)
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//TODO work utilities into this mess?
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}
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/**
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@ -39,9 +39,9 @@ class VehicleConverter extends ObjectCreateConverter[Vehicle]() {
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* @param obj the Vehicle game object
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* @return the converted data
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*/
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private def MakeMountings(obj : Vehicle) : List[MountItem] = recursiveMakeMountings(obj.Weapons.iterator)
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private def MakeMountings(obj : Vehicle) : List[InventoryItemData.InventoryItem] = recursiveMakeMountings(obj.Weapons.iterator)
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@tailrec private def recursiveMakeMountings(iter : Iterator[(Int,EquipmentSlot)], list : List[MountItem] = Nil) : List[MountItem] = {
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@tailrec private def recursiveMakeMountings(iter : Iterator[(Int,EquipmentSlot)], list : List[InventoryItemData.InventoryItem] = Nil) : List[InventoryItemData.InventoryItem] = {
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if(!iter.hasNext) {
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list
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}
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@ -51,7 +51,7 @@ class VehicleConverter extends ObjectCreateConverter[Vehicle]() {
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val equip : Equipment = slot.Equipment.get
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recursiveMakeMountings(
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iter,
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list :+ MountItem(equip.Definition.ObjectId, equip.GUID, index, equip.Definition.Packet.ConstructorData(equip).get)
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list :+ InventoryItemData(equip.Definition.ObjectId, equip.GUID, index, equip.Definition.Packet.ConstructorData(equip).get)
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)
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}
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else {
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@ -59,4 +59,8 @@ class VehicleConverter extends ObjectCreateConverter[Vehicle]() {
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}
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}
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}
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protected def SpecificFormatModifier : VehicleFormat.Value = VehicleFormat.Normal
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protected def SpecificFormatData(obj : Vehicle) : Option[SpecificVehicleData] = None
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}
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@ -1,99 +0,0 @@
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// Copyright (c) 2017 PSForever
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package net.psforever.packet.game.objectcreate
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import net.psforever.packet.Marshallable
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import net.psforever.packet.game.PlanetSideGUID
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import net.psforever.types.PlanetSideEmpire
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import scodec.codecs._
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import scodec.{Attempt, Codec, Err}
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import shapeless.{::, HNil}
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/**
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* A representation of a vehicle called the Advanced Mobile Station (AMS).<br>
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* <br>
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* The AMS has four utilities associated with its `Deployed` mode.
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* It has two flanking equipment terminals, a front matrix panel, and a rear deconstruction terminal.
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* This is consistent from AMS to AMS, regardless of the faction that spawned the vehicle originally.
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* For that reason, the only thing that changes between different AMS's are the GUIDs used for each terminal.
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* @param basic data common to objects
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* @param unk1 na
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* @param health the amount of health the object has, as a percentage of a filled bar
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* @param unk2 na
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* @param driveState the drivable condition
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* @param unk3 na;
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* common values are 0 or 63;
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* usually in a non-`Mobile` state when non-zero
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* @param matrix_guid the GUID for the spawn matrix panel on the front
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* @param respawn_guid the GUID for the respawn apparatus on the rear
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* @param term_a_guid the GUID for the equipment terminal on the AMS on the left side
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* @param term_b_guid the GUID for the equipment on the AMS on the right side
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*/
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final case class AMSData(basic : CommonFieldData,
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unk1 : Int,
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health : Int,
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unk2 : Int,
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driveState : DriveState.Value,
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unk3 : Int,
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matrix_guid : PlanetSideGUID,
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respawn_guid : PlanetSideGUID,
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term_a_guid : PlanetSideGUID,
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term_b_guid : PlanetSideGUID
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) extends ConstructorData {
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override def bitsize : Long = {
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val basicSize = basic.bitsize
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val vehicleSize : Long = VehicleData.baseVehicleSize
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//the four utilities should all be the same size
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val utilitySize : Long = 4 * InternalSlot(ObjectClass.matrix_terminalc, matrix_guid, 1, CommonTerminalData(basic.faction)).bitsize
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19L + basicSize + vehicleSize + utilitySize
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}
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}
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object AMSData extends Marshallable[AMSData] {
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/**
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* Overloaded constructor that ignores all of the unknown fields.
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* @param basic data common to objects
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* @param health the amount of health the object has, as a percentage of a filled bar
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* @param driveState the drivable condition
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* @param matrix_guid the GUID for the spawn matrix panel on the front
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* @param respawn_guid the GUID for the respawn apparatus on the rear
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* @param term_a_guid the GUID for the equipment terminal on the AMS on the left side
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* @param term_b_guid the GUID for the equipment on the AMS on the right side
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* @return an `AMSData` object
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*/
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def apply(basic : CommonFieldData, health : Int, driveState : DriveState.Value, matrix_guid : PlanetSideGUID, respawn_guid : PlanetSideGUID, term_a_guid : PlanetSideGUID, term_b_guid : PlanetSideGUID) : AMSData =
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new AMSData(basic, 0, health, 0, driveState, 0, matrix_guid, respawn_guid, term_a_guid, term_b_guid)
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implicit val codec : Codec[AMSData] = (
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VehicleData.basic_vehicle_codec :+
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uintL(6) :+
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bool :+
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uintL(12) :+
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InternalSlot.codec :+
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InternalSlot.codec :+
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InternalSlot.codec :+
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InternalSlot.codec
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).exmap[AMSData] (
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{
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case basic :: unk1 :: health :: unk2 :: driveState :: false :: unk3 :: false :: 0x41 ::
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InternalSlot(ObjectClass.matrix_terminalc, matrix_guid, 1, CommonTerminalData(_, _)) ::
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InternalSlot(ObjectClass.ams_respawn_tube, respawn_guid,2, CommonTerminalData(_, _)) ::
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InternalSlot(ObjectClass.order_terminala, terma_guid, 3, CommonTerminalData(_, _)) ::
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InternalSlot(ObjectClass.order_terminalb, termb_guid, 4, CommonTerminalData(_, _)) :: HNil =>
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Attempt.successful(AMSData(basic, unk1, health, unk2, driveState, unk3, matrix_guid, respawn_guid, terma_guid, termb_guid))
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case _ =>
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Attempt.failure(Err("invalid AMS data"))
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},
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{
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case AMSData(basic, unk1, health, unk2, driveState, unk3, matrix_guid, respawn_guid, terma_guid, termb_guid) =>
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val faction : PlanetSideEmpire.Value = basic.faction
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Attempt.successful(
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basic :: unk1 :: health :: unk2 :: driveState :: false :: unk3 :: false :: 0x41 ::
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InternalSlot(ObjectClass.matrix_terminalc, matrix_guid, 1, CommonTerminalData(faction)) ::
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InternalSlot(ObjectClass.ams_respawn_tube, respawn_guid,2, CommonTerminalData(faction)) ::
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InternalSlot(ObjectClass.order_terminala, terma_guid, 3, CommonTerminalData(faction)) ::
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InternalSlot(ObjectClass.order_terminalb, termb_guid, 4, CommonTerminalData(faction)) :: HNil
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)
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}
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)
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}
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@ -1,62 +0,0 @@
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// Copyright (c) 2017 PSForever
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package net.psforever.packet.game.objectcreate
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import net.psforever.packet.Marshallable
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import scodec.codecs._
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import scodec.{Attempt, Codec, Err}
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import shapeless.{::, HNil}
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/**
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* A representation of a vehicle called the Advanced Nanite Transport (ANT).
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* @param basic data common to objects
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* @param unk1 na
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* @param health the amount of health the object has, as a percentage of a filled bar
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* @param unk2 na
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* @param driveState the drivable condition;
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* defaults to `Mobile`
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* @param unk3 na;
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* defaults to 0
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*/
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final case class ANTData(basic : CommonFieldData,
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unk1 : Int,
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health : Int,
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unk2 : Int,
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driveState : DriveState.Value = DriveState.Mobile,
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unk3 : Int = 0
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) extends ConstructorData {
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override def bitsize : Long = {
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val basicSize = basic.bitsize
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val vehicleBasicSize : Long = VehicleData.baseVehicleSize
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9L + basicSize + vehicleBasicSize
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}
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}
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object ANTData extends Marshallable[ANTData] {
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/**
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* Overloaded constructor.
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* @param basic data common to objects
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* @param health the amount of health the object has, as a percentage of a filled bar
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* @param driveState the drivable condition
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* @return an `ANTData` object
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*/
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def apply(basic : CommonFieldData, health : Int, driveState : DriveState.Value) : ANTData =
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new ANTData(basic, 0, health, 0, driveState, 0)
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implicit val codec : Codec[ANTData] = (
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VehicleData.basic_vehicle_codec :+
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uint8L :+
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bool //false for vehicle driving control; ditto u4 from above
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).exmap[ANTData] (
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{
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case basic :: unk1 :: health :: unk2 :: driveState :: false :: unk3 :: false :: HNil =>
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Attempt.successful(ANTData(basic, unk1, health, unk2, driveState, unk3))
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case _ =>
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Attempt.failure(Err("invalid ant data format"))
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},
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{
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case ANTData(basic, unk1, health, unk2, driveState, unk3) =>
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Attempt.successful(basic :: unk1 :: health :: unk2 :: driveState :: false :: unk3 :: false :: HNil)
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}
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)
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}
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@ -17,7 +17,10 @@ import shapeless.{::, HNil}
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*/
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final case class CommonFieldData(pos : PlacementData,
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faction : PlanetSideEmpire.Value,
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bops : Boolean,
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destroyed : Boolean,
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unk : Int,
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jammered : Boolean,
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player_guid : PlanetSideGUID
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) extends StreamBitSize {
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override def bitsize : Long = 23L + pos.bitsize
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@ -34,7 +37,16 @@ object CommonFieldData extends Marshallable[CommonFieldData] {
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* @return a `CommonFieldData` object
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*/
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def apply(pos : PlacementData, faction : PlanetSideEmpire.Value, unk : Int) : CommonFieldData =
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CommonFieldData(pos, faction, unk, PlanetSideGUID(0))
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CommonFieldData(pos, faction, false, false, unk, false, PlanetSideGUID(0))
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def apply(pos : PlacementData, faction : PlanetSideEmpire.Value, unk : Int, player_guid : PlanetSideGUID) : CommonFieldData =
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CommonFieldData(pos, faction, false, false, unk, false, player_guid)
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def apply(pos : PlacementData, faction : PlanetSideEmpire.Value, destroyed : Boolean, unk : Int) : CommonFieldData =
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CommonFieldData(pos, faction, false, destroyed, unk, false, PlanetSideGUID(0))
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def apply(pos : PlacementData, faction : PlanetSideEmpire.Value, destroyed : Boolean, unk : Int, player_guid : PlanetSideGUID) : CommonFieldData =
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CommonFieldData(pos, faction, false, destroyed, unk, false, player_guid)
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/**
|
||||
* `Codec` for transforming reliable `WeaponData` from the internal structure of the turret when it is defined.
|
||||
|
|
@ -73,19 +85,19 @@ object CommonFieldData extends Marshallable[CommonFieldData] {
|
|||
implicit val codec : Codec[CommonFieldData] = (
|
||||
("pos" | PlacementData.codec) ::
|
||||
("faction" | PlanetSideEmpire.codec) ::
|
||||
("unk" | uint(5)) ::
|
||||
("bops" | bool) ::
|
||||
("destroyed" | bool) ::
|
||||
("unk" | uint2L) :: //3 - na, 2 - common, 1 - na, 0 - common?
|
||||
("jammered" | bool) ::
|
||||
("player_guid" | PlanetSideGUID.codec)
|
||||
).exmap[CommonFieldData] (
|
||||
{
|
||||
case pos :: fac :: unk :: player :: HNil =>
|
||||
Attempt.successful(CommonFieldData(pos, fac, unk, player))
|
||||
|
||||
case _ =>
|
||||
Attempt.failure(Err("invalid deployable data format"))
|
||||
case pos :: fac :: bops :: wrecked :: unk :: jammered :: player :: HNil =>
|
||||
Attempt.successful(CommonFieldData(pos, fac, bops, wrecked, unk,jammered, player))
|
||||
},
|
||||
{
|
||||
case CommonFieldData(pos, fac, unk, player) =>
|
||||
Attempt.successful(pos :: fac :: unk :: player :: HNil)
|
||||
case CommonFieldData(pos, fac, bops, wrecked, unk, jammered, player) =>
|
||||
Attempt.successful(pos :: fac :: bops :: wrecked :: unk :: jammered :: player :: HNil)
|
||||
}
|
||||
)
|
||||
}
|
||||
|
|
|
|||
|
|
@ -41,7 +41,7 @@ object CommonTerminalData extends Marshallable[CommonTerminalData] {
|
|||
{
|
||||
case fac :: 0 :: unk :: 0 :: HNil =>
|
||||
Attempt.successful(CommonTerminalData(fac, unk))
|
||||
case _ :: _ :: _ :: _ :: HNil =>
|
||||
case _ =>
|
||||
Attempt.failure(Err("invalid terminal data format"))
|
||||
},
|
||||
{
|
||||
|
|
|
|||
|
|
@ -300,6 +300,10 @@ object ObjectClass {
|
|||
final val starfire_projectile = 831
|
||||
final val striker_missile_targeting_projectile = 841
|
||||
//vehicles
|
||||
final val apc_destroyed = 65
|
||||
final val apc_tr = 67 //juggernaut
|
||||
final val apc_nc = 66 //vindicator
|
||||
final val apc_vs = 68 //leviathan
|
||||
final val ams = 46
|
||||
final val ams_destroyed = 47
|
||||
final val ant = 60
|
||||
|
|
@ -311,24 +315,38 @@ object ObjectClass {
|
|||
final val colossus_flight = 199
|
||||
final val colossus_gunner = 200
|
||||
final val droppod = 258
|
||||
final val dropship = 259
|
||||
final val dropship_destroyed = 260
|
||||
final val flail = 294
|
||||
final val flail_destroyed = 295
|
||||
final val fury = 335
|
||||
final val galaxy_gunship = 338
|
||||
final val liberator = 432
|
||||
final val liberator_destroyed = 439
|
||||
final val lightgunship = 441
|
||||
final val lightgunship_destroyed = 442
|
||||
final val lightning = 446
|
||||
final val lightning_destroyed = 447
|
||||
final val lodestar = 459
|
||||
final val lodestar_destroyed = 460
|
||||
final val magrider = 470
|
||||
final val magrider_destroyed = 471
|
||||
final val mosquito = 572
|
||||
final val mosquito_destroyed = 573
|
||||
final val mediumtransport = 532
|
||||
final val mediumtransport_destroyed = 533
|
||||
final val orbital_shuttle = 608
|
||||
final val peregrine_flight = 642
|
||||
final val peregrine_gunner = 643
|
||||
final val phantasm = 671
|
||||
final val prowler = 697
|
||||
final val prowler_destroyed = 698
|
||||
final val quadassault = 707
|
||||
final val quadassault_destroyed = 708
|
||||
final val quadstealth = 710
|
||||
final val quadstealth_destroyed = 711
|
||||
final val router = 741
|
||||
final val router_destroyed = 742
|
||||
final val switchblade = 847
|
||||
final val switchblade_destroyed = 848
|
||||
final val threemanheavybuggy = 862 //marauder
|
||||
|
|
@ -341,19 +359,26 @@ object ObjectClass {
|
|||
final val twomanhoverbuggy = 900 //thresher
|
||||
final val twomanhoverbuggy_destroyed = 901
|
||||
final val vanguard = 923
|
||||
final val vanguard_destroyed = 924
|
||||
final val vulture = 986
|
||||
final val wasp = 997
|
||||
//other
|
||||
final val ams_respawn_tube = 49
|
||||
final val avatar = 121
|
||||
final val bfr_rearm_terminal = 142
|
||||
final val capture_flag = 157
|
||||
final val implant_terminal_interface = 409
|
||||
final val locker_container = 456
|
||||
final val lodestar_repair_terminal = 461
|
||||
final val matrix_terminala = 517
|
||||
final val matrix_terminalb = 518
|
||||
final val matrix_terminalc = 519
|
||||
final val multivehicle_rearm_terminal = 576
|
||||
final val order_terminal = 612
|
||||
final val order_terminala = 613
|
||||
final val order_terminalb = 614
|
||||
final val targeting_laser_dispenser = 851
|
||||
final val teleportpad_terminal = 853
|
||||
|
||||
//TODO refactor the following functions into another object later
|
||||
/**
|
||||
|
|
@ -455,168 +480,169 @@ object ObjectClass {
|
|||
case ObjectClass.winchester_ammo => ConstructorData.genericCodec(DetailedAmmoBoxData.codec, "ammo box")
|
||||
//weapons
|
||||
case ObjectClass.beamer => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.chaingun_12mm => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.chaingun_15mm => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.cannon_20mm => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.cannon_deliverer_20mm => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.cannon_dropship_20mm => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.cannon_dropship_l_20mm => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.cannon_75mm => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.lightning_75mm => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.ace_deployable => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.advanced_missile_launcher_t => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.cannon_dropship_20mm => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.anniversary_gun => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.anniversary_guna => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.anniversary_gunb => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.apc_ballgun_l => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.apc_ballgun_r => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.apc_weapon_systema => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.apc_weapon_systemb => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.apc_weapon_systemc => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.apc_weapon_systemc_nc => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.apc_weapon_systemc_tr => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.apc_weapon_systemc_vs => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.apc_weapon_systemd => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.apc_weapon_systemd_nc => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.apc_weapon_systemd_tr => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.apc_weapon_systemd_vs => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.aphelion_immolation_cannon => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.aphelion_laser => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.aphelion_laser_left => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.aphelion_laser_right => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.aphelion_plasma_rocket_pod => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.aphelion_ppa => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.aphelion_ppa_left => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.aphelion_ppa_right => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.aphelion_starfire => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.aphelion_starfire_left => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.aphelion_starfire_right => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.aurora_weapon_systema => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.aurora_weapon_systemb => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.battlewagon_weapon_systema => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.battlewagon_weapon_systemb => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.battlewagon_weapon_systemc => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.battlewagon_weapon_systemd => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.apc_ballgun_l => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.apc_ballgun_r => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.apc_weapon_systema => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.apc_weapon_systemb => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.apc_weapon_systemc => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.apc_weapon_systemc_nc => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.apc_weapon_systemc_tr => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.apc_weapon_systemc_vs => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.apc_weapon_systemd => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.apc_weapon_systemd_nc => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.apc_weapon_systemd_tr => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.apc_weapon_systemd_vs => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.aphelion_immolation_cannon => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.aphelion_laser => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.aphelion_laser_left => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.aphelion_laser_right => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.aphelion_plasma_rocket_pod => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.aphelion_ppa => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.aphelion_ppa_left => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.aphelion_ppa_right => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.aphelion_starfire => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.aphelion_starfire_left => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.aphelion_starfire_right => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.aurora_weapon_systema => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.aurora_weapon_systemb => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.battlewagon_weapon_systema => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.battlewagon_weapon_systemb => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.battlewagon_weapon_systemc => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.battlewagon_weapon_systemd => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.bolt_driver => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.chainblade => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.chaingun_p => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.colossus_burster => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.colossus_burster_left => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.colossus_burster_right => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.colossus_chaingun => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.colossus_chaingun_left => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.colossus_chaingun_right => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.colossus_cluster_bomb_pod => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.colossus_dual_100mm_cannons => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.colossus_tank_cannon => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.colossus_tank_cannon_left => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.colossus_tank_cannon_right => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.colossus_burster => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.colossus_burster_left => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.colossus_burster_right => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.colossus_chaingun => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.colossus_chaingun_left => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.colossus_chaingun_right => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.colossus_cluster_bomb_pod => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.colossus_dual_100mm_cannons => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.colossus_tank_cannon => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.colossus_tank_cannon_left => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.colossus_tank_cannon_right => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.cycler => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.cycler_v2 => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.cycler_v3 => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.cycler_v4 => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.dropship_rear_turret => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.energy_gun => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.energy_gun_nc => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.energy_gun_tr => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.energy_gun_vs => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.flail_weapon => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.dropship_rear_turret => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.energy_gun => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.energy_gun_nc => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.energy_gun_tr => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.energy_gun_vs => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.flail_weapon => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.flamethrower => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.flechette => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.flux_cannon_thresher => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.fluxpod => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.flux_cannon_thresher => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.fluxpod => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.forceblade => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.fragmentation_grenade => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.fury_weapon_systema => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.galaxy_gunship_cannon => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.galaxy_gunship_gun => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.galaxy_gunship_tailgun => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.fury_weapon_systema => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.galaxy_gunship_cannon => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.galaxy_gunship_gun => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.galaxy_gunship_tailgun => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.gauss => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.gauss_cannon => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.grenade_launcher_marauder => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.heavy_rail_beam_magrider => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.gauss_cannon => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.grenade_launcher_marauder => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.heavy_rail_beam_magrider => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.heavy_sniper => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.hellfire => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.hunterseeker => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.ilc9 => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.isp => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.jammer_grenade => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.katana => ConstructorData.genericCodec(DetailedWeaponData.codec(2), "weapon")
|
||||
case ObjectClass.lancer => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.lasher => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.liberator_25mm_cannon => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.liberator_bomb_bay => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.liberator_weapon_system => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.lightgunship_weapon_system => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.lightning_weapon_system => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.liberator_25mm_cannon => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.liberator_bomb_bay => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.liberator_weapon_system => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.lightgunship_weapon_system => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.lightning_weapon_system => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.maelstrom => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.magcutter => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.mediumtransport_weapon_systemA => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.mediumtransport_weapon_systemB => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.mediumtransport_weapon_systemA => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.mediumtransport_weapon_systemB => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.mini_chaingun => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.oicw => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.nchev_falcon => ConstructorData.genericCodec(DetailedWeaponData.codec(-1), "weapon")
|
||||
case ObjectClass.nchev_scattercannon => ConstructorData.genericCodec(DetailedWeaponData.codec(-1), "weapon")
|
||||
case ObjectClass.nchev_sparrow => ConstructorData.genericCodec(DetailedWeaponData.codec(-1), "weapon")
|
||||
case ObjectClass.particle_beam_magrider => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.pellet_gun => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.peregrine_dual_machine_gun => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.peregrine_dual_machine_gun_left => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.peregrine_dual_machine_gun_right => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.peregrine_dual_rocket_pods => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.peregrine_mechhammer => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.peregrine_mechhammer_left => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.peregrine_mechhammer_right => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.peregrine_particle_cannon => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.peregrine_sparrow => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.peregrine_sparrow_left => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.peregrine_sparrow_right => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.phalanx_avcombo => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.phalanx_flakcombo => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.phalanx_sgl_hevgatcan => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.phantasm_12mm_machinegun => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.particle_beam_magrider => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.peregrine_dual_machine_gun => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.peregrine_dual_machine_gun_left => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.peregrine_dual_machine_gun_right => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.peregrine_dual_rocket_pods => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.peregrine_mechhammer => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.peregrine_mechhammer_left => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.peregrine_mechhammer_right => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.peregrine_particle_cannon => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.peregrine_sparrow => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.peregrine_sparrow_left => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.peregrine_sparrow_right => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.phalanx_avcombo => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.phalanx_flakcombo => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.phalanx_sgl_hevgatcan => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.phoenix => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.prowler_weapon_systemA => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.prowler_weapon_systemB => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.prowler_weapon_systemA => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.prowler_weapon_systemB => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.plasma_grenade => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.pulsar => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.pulsed_particle_accelerator => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.pulsed_particle_accelerator => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.punisher => ConstructorData.genericCodec(DetailedWeaponData.codec(2), "weapon")
|
||||
case ObjectClass.quadassault_weapon_system => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.quadassault_weapon_system => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.r_shotgun => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.radiator => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.repeater => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.rocklet => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.rotarychaingun_mosquito => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.router_telepad => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.rotarychaingun_mosquito => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.router_telepad => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon") //TODO belongs here?
|
||||
case ObjectClass.scythe => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.six_shooter => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.skyguard_weapon_system => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.skyguard_weapon_system => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.spiker => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.spitfire_aa_weapon => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.spitfire_weapon => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.spitfire_aa_weapon => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.spitfire_weapon => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.striker => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.suppressor => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.thumper => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.thunderer_weapon_systema => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.thunderer_weapon_systemb => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.thunderer_weapon_systema => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.thunderer_weapon_systemb => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.trhev_burster => ConstructorData.genericCodec(DetailedWeaponData.codec(-1), "weapon")
|
||||
case ObjectClass.trhev_dualcycler => ConstructorData.genericCodec(DetailedWeaponData.codec(-1), "weapon")
|
||||
case ObjectClass.trhev_pounder => ConstructorData.genericCodec(DetailedWeaponData.codec(-1), "weapon")
|
||||
case ObjectClass.vanguard_weapon_system => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.vanu_sentry_turret_weapon => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.vanguard_weapon_system => ConstructorData.genericCodec(DetailedWeaponData.codec(2), "weapon")
|
||||
// case ObjectClass.vanu_sentry_turret_weapon => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.vshev_comet => ConstructorData.genericCodec(DetailedWeaponData.codec(-1), "weapon")
|
||||
case ObjectClass.vshev_starfire => ConstructorData.genericCodec(DetailedWeaponData.codec(-1), "weapon")
|
||||
case ObjectClass.vshev_quasar => ConstructorData.genericCodec(DetailedWeaponData.codec(-1), "weapon")
|
||||
case ObjectClass.vulture_bomb_bay => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.vulture_nose_weapon_system => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.vulture_tail_cannon => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.wasp_weapon_system => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.winchester => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.vulture_bomb_bay => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.vulture_nose_weapon_system => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.vulture_tail_cannon => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.wasp_weapon_system => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
//other weapons
|
||||
case ObjectClass.ace_deployable => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.advanced_missile_launcher_t => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.cannon_20mm => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.cannon_75mm => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.cannon_deliverer_20mm => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.cannon_dropship_l_20mm => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.chaingun_12mm => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.chaingun_15mm => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.chaingun_p => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.cycler_v2 => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.cycler_v3 => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.cycler_v4 => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.dynomite => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.frag_grenade => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.generic_grenade => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.jammer_grenade => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.lightning_75mm => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.mine_sweeper => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.plasma_grenade => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.pellet_gun => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.phantasm_12mm_machinegun => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.six_shooter => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.winchester => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
//medkits
|
||||
case ObjectClass.medkit => ConstructorData.genericCodec(DetailedAmmoBoxData.codec, "ammo box")
|
||||
case ObjectClass.super_armorkit => ConstructorData.genericCodec(DetailedAmmoBoxData.codec, "ammo box")
|
||||
|
|
@ -743,16 +769,6 @@ object ObjectClass {
|
|||
case ObjectClass.winchester_ammo => ConstructorData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
//weapons
|
||||
case ObjectClass.beamer => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.chaingun_12mm => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.chaingun_15mm => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.cannon_20mm => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.cannon_deliverer_20mm => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.cannon_dropship_20mm => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.cannon_dropship_l_20mm => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.cannon_75mm => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.lightning_75mm => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.ace_deployable => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.advanced_missile_launcher_t => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.anniversary_gun => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.anniversary_guna => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.anniversary_gunb => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
|
|
@ -787,7 +803,6 @@ object ObjectClass {
|
|||
case ObjectClass.battlewagon_weapon_systemd => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.bolt_driver => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.chainblade => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.chaingun_p => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.colossus_burster => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.colossus_burster_left => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.colossus_burster_right => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
|
|
@ -800,11 +815,7 @@ object ObjectClass {
|
|||
case ObjectClass.colossus_tank_cannon_left => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.colossus_tank_cannon_right => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.cycler => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.cycler_v2 => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.cycler_v3 => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.cycler_v4 => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.dropship_rear_turret => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.energy_gun => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.energy_gun_nc => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.energy_gun_tr => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.energy_gun_vs => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
|
|
@ -828,13 +839,14 @@ object ObjectClass {
|
|||
case ObjectClass.hunterseeker => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.ilc9 => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.isp => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.jammer_grenade => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.katana => ConstructorData.genericCodec(WeaponData.codec(2), "weapon")
|
||||
case ObjectClass.lancer => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.lasher => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.liberator_25mm_cannon => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.liberator_bomb_bay => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.liberator_bomb_bay => ConstructorData.genericCodec(WeaponData.codec(2), "weapon")
|
||||
case ObjectClass.liberator_weapon_system => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.lightgunship_weapon_system => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.lightgunship_weapon_system => ConstructorData.genericCodec(WeaponData.codec(2), "weapon")
|
||||
case ObjectClass.lightning_weapon_system => ConstructorData.genericCodec(WeaponData.codec(2), "weapon")
|
||||
case ObjectClass.maelstrom => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.magcutter => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
|
|
@ -861,8 +873,8 @@ object ObjectClass {
|
|||
case ObjectClass.phalanx_avcombo => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.phalanx_flakcombo => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.phalanx_sgl_hevgatcan => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.phantasm_12mm_machinegun => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.phoenix => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.plasma_grenade => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.prowler_weapon_systemA => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.prowler_weapon_systemB => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.pulsar => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
|
|
@ -875,7 +887,6 @@ object ObjectClass {
|
|||
case ObjectClass.rocklet => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.rotarychaingun_mosquito => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.scythe => ConstructorData.genericCodec(WeaponData.codec(2), "weapon")
|
||||
case ObjectClass.six_shooter => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.skyguard_weapon_system => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.spiker => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.spitfire_aa_weapon => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
|
|
@ -888,7 +899,7 @@ object ObjectClass {
|
|||
case ObjectClass.trhev_burster => ConstructorData.genericCodec(WeaponData.codec(-1), "weapon")
|
||||
case ObjectClass.trhev_dualcycler => ConstructorData.genericCodec(WeaponData.codec(-1), "weapon")
|
||||
case ObjectClass.trhev_pounder => ConstructorData.genericCodec(WeaponData.codec(-1), "weapon")
|
||||
case ObjectClass.vanguard_weapon_system => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.vanguard_weapon_system => ConstructorData.genericCodec(WeaponData.codec(2), "weapon")
|
||||
case ObjectClass.vanu_sentry_turret_weapon => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.vshev_comet => ConstructorData.genericCodec(WeaponData.codec(-1), "weapon")
|
||||
case ObjectClass.vshev_quasar => ConstructorData.genericCodec(WeaponData.codec(-1), "weapon")
|
||||
|
|
@ -896,14 +907,30 @@ object ObjectClass {
|
|||
case ObjectClass.vulture_bomb_bay => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.vulture_nose_weapon_system => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.vulture_tail_cannon => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.wasp_weapon_system => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.winchester => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.wasp_weapon_system => ConstructorData.genericCodec(WeaponData.codec(2), "weapon")
|
||||
//other weapons
|
||||
case ObjectClass.ace_deployable => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.advanced_missile_launcher_t => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.cannon_20mm => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.cannon_75mm => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.cannon_deliverer_20mm => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.cannon_dropship_l_20mm => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.cannon_dropship_20mm => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.chaingun_12mm => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.chaingun_15mm => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.chaingun_p => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.cycler_v2 => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.cycler_v3 => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.cycler_v4 => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.dynomite => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.energy_gun => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.frag_grenade => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.generic_grenade => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.jammer_grenade => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.lightning_75mm => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.mine_sweeper => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.plasma_grenade => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.phantasm_12mm_machinegun => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.six_shooter => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.winchester => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
//tools
|
||||
case ObjectClass.applicator => ConstructorData.genericCodec(WeaponData.codec, "tool")
|
||||
case ObjectClass.bank => ConstructorData.genericCodec(WeaponData.codec, "tool")
|
||||
|
|
@ -922,13 +949,18 @@ object ObjectClass {
|
|||
case ObjectClass.orbital_shuttle => ConstructorData.genericCodec(OrbitalShuttleData.codec, "HART")
|
||||
//other
|
||||
case ObjectClass.ams_respawn_tube => ConstructorData.genericCodec(CommonTerminalData.codec, "terminal")
|
||||
case ObjectClass.bfr_rearm_terminal => ConstructorData.genericCodec(CommonTerminalData.codec, "terminal")
|
||||
case ObjectClass.implant_terminal_interface => ConstructorData.genericCodec(CommonTerminalData.codec, "implant terminal")
|
||||
case ObjectClass.lodestar_repair_terminal => ConstructorData.genericCodec(CommonTerminalData.codec, "terminal")
|
||||
case ObjectClass.matrix_terminala => ConstructorData.genericCodec(CommonTerminalData.codec, "terminal")
|
||||
case ObjectClass.matrix_terminalb => ConstructorData.genericCodec(CommonTerminalData.codec, "terminal")
|
||||
case ObjectClass.matrix_terminalc => ConstructorData.genericCodec(CommonTerminalData.codec, "terminal")
|
||||
case ObjectClass.multivehicle_rearm_terminal => ConstructorData.genericCodec(CommonTerminalData.codec, "terminal")
|
||||
case ObjectClass.order_terminal => ConstructorData.genericCodec(CommonTerminalData.codec, "terminal")
|
||||
case ObjectClass.order_terminala => ConstructorData.genericCodec(CommonTerminalData.codec, "terminal")
|
||||
case ObjectClass.order_terminalb => ConstructorData.genericCodec(CommonTerminalData.codec, "terminal")
|
||||
case ObjectClass.targeting_laser_dispenser => ConstructorData.genericCodec(CommonTerminalData.codec, "terminal")
|
||||
case ObjectClass.teleportpad_terminal => ConstructorData.genericCodec(CommonTerminalData.codec, "terminal")
|
||||
//failure case
|
||||
case _ => defaultFailureCodec(objClass)
|
||||
}
|
||||
|
|
@ -982,7 +1014,7 @@ object ObjectClass {
|
|||
case ObjectClass.flux_cannon_thresher_battery => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
case ObjectClass.fluxpod_ammo => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
case ObjectClass.frag_cartridge => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
case ObjectClass.frag_grenade_ammo => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
// case ObjectClass.frag_grenade_ammo => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
case ObjectClass.gauss_cannon_ammo => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
case ObjectClass.grenade => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
case ObjectClass.health_canister => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
|
|
@ -991,7 +1023,7 @@ object ObjectClass {
|
|||
case ObjectClass.hellfire_ammo => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
case ObjectClass.hunter_seeker_missile => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
case ObjectClass.jammer_cartridge => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
case ObjectClass.jammer_grenade_ammo => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
// case ObjectClass.jammer_grenade_ammo => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
case ObjectClass.lancer_cartridge => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
case ObjectClass.liberator_bomb => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
case ObjectClass.maelstrom_ammo => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
|
|
@ -1009,7 +1041,7 @@ object ObjectClass {
|
|||
case ObjectClass.phalanx_ammo => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
case ObjectClass.phoenix_missile => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
case ObjectClass.plasma_cartridge => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
case ObjectClass.plasma_grenade_ammo => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
// case ObjectClass.plasma_grenade_ammo => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
case ObjectClass.pounder_ammo => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
case ObjectClass.pulse_battery => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
case ObjectClass.quasar_ammo => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
|
|
@ -1025,63 +1057,56 @@ object ObjectClass {
|
|||
case ObjectClass.spitfire_ammo => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
case ObjectClass.starfire_ammo => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
case ObjectClass.striker_missile_ammo => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
case ObjectClass.trek_ammo => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
// case ObjectClass.trek_ammo => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
case ObjectClass.upgrade_canister => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
case ObjectClass.wasp_gun_ammo => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
case ObjectClass.wasp_rocket_ammo => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
case ObjectClass.winchester_ammo => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
//weapons
|
||||
case ObjectClass.beamer => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.chaingun_12mm => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.chaingun_15mm => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.ace_deployable => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.advanced_missile_launcher_t => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.anniversary_gun => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.anniversary_guna => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.anniversary_gunb => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.aphelion_immolation_cannon => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.aphelion_laser => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.aphelion_laser_left => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.aphelion_laser_right => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.aphelion_plasma_rocket_pod => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.aphelion_ppa => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.aphelion_ppa_left => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.aphelion_ppa_right => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.aphelion_starfire => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.aphelion_starfire_left => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.aphelion_starfire_right => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.aphelion_immolation_cannon => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.aphelion_laser => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.aphelion_laser_left => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.aphelion_laser_right => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.aphelion_plasma_rocket_pod => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.aphelion_ppa => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.aphelion_ppa_left => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.aphelion_ppa_right => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.aphelion_starfire => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.aphelion_starfire_left => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.aphelion_starfire_right => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.bolt_driver => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.chainblade => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.chaingun_p => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.colossus_burster => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.colossus_burster_left => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.colossus_burster_right => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.colossus_chaingun => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.colossus_chaingun_left => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.colossus_chaingun_right => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.colossus_cluster_bomb_pod => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.colossus_dual_100mm_cannons => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.colossus_tank_cannon => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.colossus_tank_cannon_left => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.colossus_tank_cannon_right => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.colossus_burster => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.colossus_burster_left => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.colossus_burster_right => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.colossus_chaingun => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.colossus_chaingun_left => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.colossus_chaingun_right => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.colossus_cluster_bomb_pod => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.colossus_dual_100mm_cannons => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.colossus_tank_cannon => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.colossus_tank_cannon_left => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.colossus_tank_cannon_right => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.cycler => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.cycler_v2 => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.cycler_v3 => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.cycler_v4 => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.energy_gun => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.energy_gun_nc => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.energy_gun_tr => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.energy_gun_vs => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.energy_gun => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.energy_gun_nc => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.energy_gun_tr => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.energy_gun_vs => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.flamethrower => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.flechette => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.forceblade => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.fragmentation_grenade => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.gauss => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.heavy_sniper => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.hellfire => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.hellfire => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.hunterseeker => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.ilc9 => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.isp => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.jammer_grenade => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.katana => DroppedItemData.genericCodec(WeaponData.codec(2), "weapon")
|
||||
case ObjectClass.lancer => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.lasher => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
|
|
@ -1089,39 +1114,47 @@ object ObjectClass {
|
|||
case ObjectClass.magcutter => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.mini_chaingun => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.oicw => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.pellet_gun => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.peregrine_dual_machine_gun => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.peregrine_dual_machine_gun_left => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.peregrine_dual_machine_gun_right => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.peregrine_dual_rocket_pods => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.peregrine_mechhammer => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.peregrine_mechhammer_left => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.peregrine_mechhammer_right => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.peregrine_particle_cannon => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.peregrine_sparrow => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.peregrine_sparrow_left => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.peregrine_sparrow_right => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.peregrine_dual_machine_gun => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.peregrine_dual_machine_gun_left => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.peregrine_dual_machine_gun_right => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.peregrine_dual_rocket_pods => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.peregrine_mechhammer => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.peregrine_mechhammer_left => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.peregrine_mechhammer_right => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.peregrine_particle_cannon => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.peregrine_sparrow => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.peregrine_sparrow_left => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.peregrine_sparrow_right => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.phoenix => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.pulsar => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.plasma_grenade => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.punisher => DroppedItemData.genericCodec(WeaponData.codec(2), "weapon")
|
||||
case ObjectClass.r_shotgun => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.radiator => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.repeater => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.rocklet => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.six_shooter => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.spiker => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.spitfire_aa_weapon => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.spitfire_weapon => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.spitfire_aa_weapon => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.spitfire_weapon => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.striker => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.suppressor => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.thumper => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.winchester => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
//other weapons
|
||||
case ObjectClass.ace_deployable => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.advanced_missile_launcher_t => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.chaingun_12mm => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.chaingun_15mm => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.chaingun_p => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.cycler_v2 => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.cycler_v3 => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.cycler_v4 => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.dynomite => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.frag_grenade => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.generic_grenade => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.jammer_grenade => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.mine_sweeper => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.plasma_grenade => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.pellet_gun => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.six_shooter => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.winchester => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
//medkits
|
||||
case ObjectClass.medkit => DroppedItemData.genericCodec(AmmoBoxData.codec, "medkit")
|
||||
case ObjectClass.super_armorkit => DroppedItemData.genericCodec(AmmoBoxData.codec, "repair kit")
|
||||
|
|
@ -1161,34 +1194,72 @@ object ObjectClass {
|
|||
case ObjectClass.starfire_projectile => ConstructorData.genericCodec(TrackedProjectileData.codec, "projectile")
|
||||
case ObjectClass.striker_missile_targeting_projectile => ConstructorData.genericCodec(TrackedProjectileData.codec, "projectile")
|
||||
//vehicles
|
||||
case ObjectClass.ams => ConstructorData.genericCodec(AMSData.codec, "ams")
|
||||
case ObjectClass.ams => ConstructorData.genericCodec(VehicleData.codec(VehicleFormat.Utility), "ams")
|
||||
case ObjectClass.ams_destroyed => ConstructorData.genericCodec(DestroyedVehicleData.codec, "wreckage")
|
||||
case ObjectClass.ant => ConstructorData.genericCodec(ANTData.codec, "ant")
|
||||
case ObjectClass.ant => ConstructorData.genericCodec(VehicleData.codec(VehicleFormat.Utility), "ant")
|
||||
case ObjectClass.ant_destroyed => ConstructorData.genericCodec(DestroyedVehicleData.codec, "wreckage")
|
||||
case ObjectClass.aurora => ConstructorData.genericCodec(VehicleData.codec(2)(), "vehicle")
|
||||
case ObjectClass.battlewagon => ConstructorData.genericCodec(VehicleData.codec(4)(), "vehicle")
|
||||
case ObjectClass.apc_destroyed => ConstructorData.genericCodec(DestroyedVehicleData.codec, "wreckage")
|
||||
case ObjectClass.apc_nc => ConstructorData.genericCodec(VehicleData.codec, "vehicle")
|
||||
case ObjectClass.apc_tr => ConstructorData.genericCodec(VehicleData.codec, "vehicle")
|
||||
case ObjectClass.apc_vs => ConstructorData.genericCodec(VehicleData.codec, "vehicle")
|
||||
//case ObjectClass.aphelion_destroyed => normal @ 0 health
|
||||
case ObjectClass.aphelion_flight => ConstructorData.genericCodec(VehicleData.codec(VehicleFormat.Battleframe), "vehicle")
|
||||
case ObjectClass.aphelion_gunner => ConstructorData.genericCodec(VehicleData.codec(VehicleFormat.Battleframe), "vehicle")
|
||||
case ObjectClass.aurora => ConstructorData.genericCodec(VehicleData.codec, "vehicle")
|
||||
case ObjectClass.battlewagon => ConstructorData.genericCodec(VehicleData.codec, "vehicle")
|
||||
//case ObjectClass.colossus_destroyed => normal @ 0 health
|
||||
case ObjectClass.colossus_flight => ConstructorData.genericCodec(VehicleData.codec(VehicleFormat.Battleframe), "vehicle")
|
||||
case ObjectClass.colossus_gunner => ConstructorData.genericCodec(VehicleData.codec(VehicleFormat.Battleframe), "vehicle")
|
||||
case ObjectClass.droppod => ConstructorData.genericCodec(DroppodData.codec, "droppod")
|
||||
case ObjectClass.dropship => ConstructorData.genericCodec(VehicleData.codec(VehicleFormat.Variant), "vehicle")
|
||||
case ObjectClass.dropship_destroyed => ConstructorData.genericCodec(DestroyedVehicleData.codec, "wreckage")
|
||||
case ObjectClass.flail => ConstructorData.genericCodec(VehicleData.codec(VehicleFormat.Variant), "vehicle")
|
||||
case ObjectClass.flail_destroyed => ConstructorData.genericCodec(DestroyedVehicleData.codec, "wreckage")
|
||||
case ObjectClass.fury => ConstructorData.genericCodec(VehicleData.codec, "vehicle")
|
||||
case ObjectClass.galaxy_gunship => ConstructorData.genericCodec(VehicleData.codec(VehicleFormat.Variant), "vehicle")
|
||||
case ObjectClass.liberator => ConstructorData.genericCodec(VehicleData.codec(VehicleFormat.Variant), "vehicle")
|
||||
case ObjectClass.liberator_destroyed => ConstructorData.genericCodec(DestroyedVehicleData.codec, "wreckage")
|
||||
case ObjectClass.lightgunship => ConstructorData.genericCodec(VehicleData.codec(VehicleFormat.Variant), "vehicle")
|
||||
case ObjectClass.lightgunship_destroyed => ConstructorData.genericCodec(DestroyedVehicleData.codec, "wreckage")
|
||||
case ObjectClass.lightning => ConstructorData.genericCodec(VehicleData.codec, "vehicle")
|
||||
case ObjectClass.lightning_destroyed => ConstructorData.genericCodec(DestroyedVehicleData.codec, "wreckage")
|
||||
case ObjectClass.mediumtransport => ConstructorData.genericCodec(VehicleData.codec(2)(), "vehicle")
|
||||
case ObjectClass.lodestar => ConstructorData.genericCodec(VehicleData.codec(VehicleFormat.Variant), "vehicle")
|
||||
case ObjectClass.lodestar_destroyed => ConstructorData.genericCodec(DestroyedVehicleData.codec, "wreckage")
|
||||
case ObjectClass.magrider => ConstructorData.genericCodec(VehicleData.codec, "vehicle")
|
||||
case ObjectClass.magrider_destroyed => ConstructorData.genericCodec(DestroyedVehicleData.codec, "wreckage")
|
||||
case ObjectClass.mediumtransport => ConstructorData.genericCodec(VehicleData.codec, "vehicle")
|
||||
case ObjectClass.mediumtransport_destroyed => ConstructorData.genericCodec(DestroyedVehicleData.codec, "wreckage")
|
||||
case ObjectClass.mosquito => ConstructorData.genericCodec(VehicleData.codec(VehicleFormat.Variant), "vehicle")
|
||||
case ObjectClass.mosquito_destroyed => ConstructorData.genericCodec(DestroyedVehicleData.codec, "wreckage")
|
||||
case ObjectClass.orbital_shuttle => ConstructorData.genericCodec(OrbitalShuttleData.codec_pos, "HART")
|
||||
//case ObjectClass.peregrine_destroyed => normal @ 0 health
|
||||
case ObjectClass.peregrine_flight => ConstructorData.genericCodec(VehicleData.codec(VehicleFormat.Battleframe), "vehicle")
|
||||
case ObjectClass.peregrine_gunner => ConstructorData.genericCodec(VehicleData.codec(VehicleFormat.Battleframe), "vehicle")
|
||||
case ObjectClass.phantasm => ConstructorData.genericCodec(VehicleData.codec(VehicleFormat.Variant), "vehicle")
|
||||
//case ObjectClass.phantasm_destroyed => normal @ 0 health
|
||||
case ObjectClass.prowler => ConstructorData.genericCodec(VehicleData.codec, "vehicle")
|
||||
case ObjectClass.prowler_destroyed => ConstructorData.genericCodec(DestroyedVehicleData.codec, "wreckage")
|
||||
case ObjectClass.quadassault => ConstructorData.genericCodec(VehicleData.codec, "vehicle")
|
||||
case ObjectClass.quadassault_destroyed => ConstructorData.genericCodec(DestroyedVehicleData.codec, "wreckage")
|
||||
case ObjectClass.quadstealth => ConstructorData.genericCodec(VehicleData.codec(0)(), "vehicle")
|
||||
case ObjectClass.quadstealth => ConstructorData.genericCodec(VehicleData.codec, "vehicle")
|
||||
case ObjectClass.quadstealth_destroyed => ConstructorData.genericCodec(DestroyedVehicleData.codec, "wreckage")
|
||||
case ObjectClass.switchblade => ConstructorData.genericCodec(Vehicle2Data.codec, "vehicle")
|
||||
case ObjectClass.router => ConstructorData.genericCodec(VehicleData.codec(VehicleFormat.Variant), "vehicle")
|
||||
case ObjectClass.router_destroyed => ConstructorData.genericCodec(DestroyedVehicleData.codec, "wreckage")
|
||||
case ObjectClass.switchblade => ConstructorData.genericCodec(VehicleData.codec(VehicleFormat.Variant), "vehicle")
|
||||
case ObjectClass.switchblade_destroyed => ConstructorData.genericCodec(DestroyedVehicleData.codec, "wreckage")
|
||||
case ObjectClass.threemanheavybuggy => ConstructorData.genericCodec(VehicleData.codec(2)(), "vehicle")
|
||||
case ObjectClass.threemanheavybuggy => ConstructorData.genericCodec(VehicleData.codec, "vehicle")
|
||||
case ObjectClass.threemanheavybuggy_destroyed => ConstructorData.genericCodec(DestroyedVehicleData.codec, "wreckage")
|
||||
case ObjectClass.thunderer => ConstructorData.genericCodec(VehicleData.codec(2)(), "vehicle")
|
||||
case ObjectClass.thunderer => ConstructorData.genericCodec(VehicleData.codec, "vehicle")
|
||||
case ObjectClass.two_man_assault_buggy => ConstructorData.genericCodec(VehicleData.codec, "vehicle")
|
||||
case ObjectClass.two_man_assault_buggy_destroyed => ConstructorData.genericCodec(DestroyedVehicleData.codec, "wreckage")
|
||||
case ObjectClass.twomanheavybuggy => ConstructorData.genericCodec(VehicleData.codec, "vehicle")
|
||||
case ObjectClass.twomanheavybuggy_destroyed => ConstructorData.genericCodec(DestroyedVehicleData.codec, "wreckage")
|
||||
case ObjectClass.twomanhoverbuggy => ConstructorData.genericCodec(VehicleData.codec, "vehicle")
|
||||
case ObjectClass.twomanhoverbuggy_destroyed => ConstructorData.genericCodec(DestroyedVehicleData.codec, "wreckage")
|
||||
case ObjectClass.vanguard => ConstructorData.genericCodec(VehicleData.codec, "vehicle")
|
||||
case ObjectClass.vanguard_destroyed => ConstructorData.genericCodec(DestroyedVehicleData.codec, "wreckage")
|
||||
case ObjectClass.vulture => ConstructorData.genericCodec(VehicleData.codec(VehicleFormat.Variant), "vehicle")
|
||||
case ObjectClass.wasp => ConstructorData.genericCodec(VehicleData.codec(VehicleFormat.Variant), "vehicle")
|
||||
//other
|
||||
case ObjectClass.ams_respawn_tube => DroppedItemData.genericCodec(CommonTerminalData.codec, "terminal")
|
||||
case ObjectClass.avatar => ConstructorData.genericCodec(CharacterData.codec, "avatar")
|
||||
|
|
|
|||
|
|
@ -1,153 +1,422 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package net.psforever.packet.game.objectcreate
|
||||
|
||||
import net.psforever.packet.game.PlanetSideGUID
|
||||
import net.psforever.types.PlanetSideEmpire
|
||||
|
||||
/**
|
||||
* A compilation of the common `*Data` objects that would be used for stock game objects.
|
||||
* Each function is named after the `ObjectClass` name (internal name) it creates.
|
||||
* No `Prefab` assumes empire allegiance or initial health.
|
||||
* This file is more useful for reference, rather than application.
|
||||
*/
|
||||
object Prefab {
|
||||
import net.psforever.packet.game.PlanetSideGUID
|
||||
import net.psforever.types.PlanetSideEmpire
|
||||
|
||||
object Vehicle {
|
||||
def ams(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, driveState : DriveState.Value, matrix_guid : PlanetSideGUID, respawn_guid : PlanetSideGUID, term_a_guid : PlanetSideGUID, term_b_guid : PlanetSideGUID) : AMSData = {
|
||||
AMSData(CommonFieldData(loc, faction, 0), health, driveState, matrix_guid, respawn_guid, term_a_guid, term_b_guid)
|
||||
def ams(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, driveState : DriveState.Value, matrix_guid : PlanetSideGUID, respawn_guid : PlanetSideGUID, term_a_guid : PlanetSideGUID, term_b_guid : PlanetSideGUID) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 0), 0, health, false, false, driveState, false, false, false, Some(UtilityVehicleData(0)),
|
||||
Some(InventoryData(List(
|
||||
InternalSlot(ObjectClass.matrix_terminalc, matrix_guid, 1, CommonTerminalData(faction)),
|
||||
InternalSlot(ObjectClass.ams_respawn_tube, respawn_guid, 2, CommonTerminalData(faction)),
|
||||
InternalSlot(ObjectClass.order_terminala, term_a_guid, 3, CommonTerminalData(faction)),
|
||||
InternalSlot(ObjectClass.order_terminalb, term_b_guid, 4, CommonTerminalData(faction))
|
||||
)))
|
||||
)(VehicleFormat.Utility)
|
||||
}
|
||||
|
||||
def ant(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, driveState : DriveState.Value) : ANTData = {
|
||||
ANTData(CommonFieldData(loc, faction, 0), health, driveState)
|
||||
def ant(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, driveState : DriveState.Value) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 0), 0, health, false, false, driveState, false, false, false, Some(UtilityVehicleData(0)), None)(VehicleFormat.Utility)
|
||||
}
|
||||
|
||||
def aurora(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, weapon1_guid : PlanetSideGUID, ammo11_guid : PlanetSideGUID, ammo12_guid : PlanetSideGUID, weapon2_guid : PlanetSideGUID, ammo21_guid : PlanetSideGUID, ammo22_guid : PlanetSideGUID) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 0), 0, health, 0, DriveState.State7, true, 0,
|
||||
Some(
|
||||
MountItem(ObjectClass.aurora_weapon_systema, weapon1_guid, 5,
|
||||
VehicleData(CommonFieldData(loc, faction, 0), 0, health, false, false, DriveState.State7, true, false, false, None,
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.aurora_weapon_systema, weapon1_guid, 5,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.fluxpod_ammo, ammo11_guid, 0, AmmoBoxData(0x8), ObjectClass.fluxpod_ammo, ammo12_guid, 1, AmmoBoxData(0x8))
|
||||
) ::
|
||||
MountItem(ObjectClass.aurora_weapon_systemb, weapon2_guid, 6,
|
||||
InventoryItemData(ObjectClass.aurora_weapon_systemb, weapon2_guid, 6,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.fluxpod_ammo, ammo21_guid, 0, AmmoBoxData(0x8), ObjectClass.fluxpod_ammo, ammo22_guid, 1, AmmoBoxData(0x8))
|
||||
) :: Nil
|
||||
)
|
||||
)(2)
|
||||
))
|
||||
)(VehicleFormat.Normal)
|
||||
}
|
||||
|
||||
def battlewagon(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, weapon1_guid : PlanetSideGUID, ammo1_guid : PlanetSideGUID, weapon2_guid : PlanetSideGUID, ammo2_guid : PlanetSideGUID, weapon3_guid : PlanetSideGUID, ammo3_guid : PlanetSideGUID, weapon4_guid : PlanetSideGUID, ammo4_guid : PlanetSideGUID) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 0), 0, health, 0, DriveState.State7, true, 0,
|
||||
Some(
|
||||
MountItem(ObjectClass.battlewagon_weapon_systema, weapon1_guid, 5,
|
||||
VehicleData(CommonFieldData(loc, faction, 0), 0, health, false, false, DriveState.State7, true, false, false, None,
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.battlewagon_weapon_systema, weapon1_guid, 5,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_15mm, ammo1_guid, 0, AmmoBoxData(0x8))
|
||||
) ::
|
||||
MountItem(ObjectClass.battlewagon_weapon_systemb, weapon2_guid, 6,
|
||||
InventoryItemData(ObjectClass.battlewagon_weapon_systemb, weapon2_guid, 6,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_15mm, ammo2_guid, 0, AmmoBoxData(0x8))
|
||||
) ::
|
||||
MountItem(ObjectClass.battlewagon_weapon_systemc, weapon3_guid, 7,
|
||||
InventoryItemData(ObjectClass.battlewagon_weapon_systemc, weapon3_guid, 7,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_15mm, ammo3_guid, 0, AmmoBoxData(0x8))
|
||||
) ::
|
||||
MountItem(ObjectClass.battlewagon_weapon_systemd, weapon4_guid, 8,
|
||||
InventoryItemData(ObjectClass.battlewagon_weapon_systemd, weapon4_guid, 8,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_15mm, ammo4_guid, 0, AmmoBoxData(0x8))
|
||||
) :: Nil
|
||||
)
|
||||
)(4)
|
||||
))
|
||||
)(VehicleFormat.Normal)
|
||||
}
|
||||
|
||||
def dropship(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, weapon1_guid : PlanetSideGUID, ammo1_guid : PlanetSideGUID, weapon2_guid : PlanetSideGUID, ammo2_guid : PlanetSideGUID, weapon3_guid : PlanetSideGUID, ammo3_guid : PlanetSideGUID) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 2), 0, health, false, false, DriveState.State7, true, false, false, Some(VariantVehicleData(0)),
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.cannon_dropship_20mm, weapon1_guid, 12,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_20mm, ammo1_guid, 0, AmmoBoxData(8))
|
||||
) ::
|
||||
InventoryItemData(ObjectClass.cannon_dropship_20mm, weapon2_guid, 13,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_20mm, ammo2_guid, 0, AmmoBoxData(8))
|
||||
) ::
|
||||
InventoryItemData(ObjectClass.dropship_rear_turret, weapon3_guid, 14,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_20mm, ammo3_guid, 0, AmmoBoxData(8))
|
||||
) :: Nil
|
||||
))
|
||||
)(VehicleFormat.Variant)
|
||||
}
|
||||
|
||||
def flail(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, weapon_guid : PlanetSideGUID, ammo_guid : PlanetSideGUID, terminal_guid : PlanetSideGUID) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 2), 0, health, false, false, DriveState.Mobile, false, false, false, Some(VariantVehicleData(0)),
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.flail_weapon, weapon_guid, 1,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.ancient_ammo_vehicle, ammo_guid, 0, AmmoBoxData(8))
|
||||
) ::
|
||||
InventoryItemData(ObjectClass.targeting_laser_dispenser, terminal_guid, 2, CommonTerminalData(faction, 2)) :: Nil
|
||||
))
|
||||
)(VehicleFormat.Variant)
|
||||
}
|
||||
|
||||
def fury(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, weapon_guid : PlanetSideGUID, ammo_guid : PlanetSideGUID) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 0), health,
|
||||
MountItem(ObjectClass.fury_weapon_systema, weapon_guid, 1,
|
||||
WeaponData(0x4, 0x8, ObjectClass.hellfire_ammo, ammo_guid, 0, AmmoBoxData(0x8))
|
||||
)
|
||||
)
|
||||
VehicleData(CommonFieldData(loc, faction, 0), 0, health, false, false, DriveState.State7, true, false, false, None,
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.fury_weapon_systema, weapon_guid, 1,
|
||||
WeaponData(0x4, 0x8, ObjectClass.hellfire_ammo, ammo_guid, 0, AmmoBoxData(0x8))
|
||||
) :: Nil
|
||||
))
|
||||
)(VehicleFormat.Normal)
|
||||
}
|
||||
|
||||
def galaxy_gunship(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, weapon1_guid : PlanetSideGUID, ammo1_guid : PlanetSideGUID, weapon2_guid : PlanetSideGUID, ammo2_guid : PlanetSideGUID, weapon3_guid : PlanetSideGUID, ammo3_guid : PlanetSideGUID, weapon4_guid : PlanetSideGUID, ammo4_guid : PlanetSideGUID, weapon5_guid : PlanetSideGUID, ammo5_guid : PlanetSideGUID) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 2), 0, health, false, false, DriveState.State7, true, false, false, Some(VariantVehicleData(0)),
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.galaxy_gunship_cannon, weapon1_guid, 6,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.heavy_grenade_mortar, ammo1_guid, 0, AmmoBoxData(8))
|
||||
) ::
|
||||
InventoryItemData(ObjectClass.galaxy_gunship_cannon, weapon2_guid, 7,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.heavy_grenade_mortar, ammo2_guid, 0, AmmoBoxData(8))
|
||||
) ::
|
||||
InventoryItemData(ObjectClass.galaxy_gunship_tailgun, weapon3_guid, 8,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_35mm, ammo3_guid, 0, AmmoBoxData(8))
|
||||
) ::
|
||||
InventoryItemData(ObjectClass.galaxy_gunship_gun, weapon4_guid, 9,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_35mm, ammo4_guid, 0, AmmoBoxData(8))
|
||||
) ::
|
||||
InventoryItemData(ObjectClass.galaxy_gunship_gun, weapon5_guid, 10,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_35mm, ammo5_guid, 0, AmmoBoxData(8))
|
||||
) :: Nil
|
||||
))
|
||||
)(VehicleFormat.Variant)
|
||||
}
|
||||
|
||||
def juggernaut(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, weapon1_guid : PlanetSideGUID, ammo1_guid : PlanetSideGUID, weapon2_guid : PlanetSideGUID, ammo2_guid : PlanetSideGUID, weapon3_guid : PlanetSideGUID, ammo3_guid : PlanetSideGUID, weapon4_guid : PlanetSideGUID, ammo4_guid : PlanetSideGUID, weapon5_guid : PlanetSideGUID, ammo5_guid : PlanetSideGUID, weapon6_guid : PlanetSideGUID, ammo6_guid : PlanetSideGUID) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 2), 0, health, false, false, DriveState.State7, true, false, false, None,
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.apc_weapon_systemc_tr, weapon1_guid, 11,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_15mm, ammo1_guid, 0, AmmoBoxData(8))
|
||||
) ::
|
||||
InventoryItemData(ObjectClass.apc_weapon_systemb, weapon2_guid, 12,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_75mm, ammo2_guid, 0, AmmoBoxData(8))
|
||||
) ::
|
||||
InventoryItemData(ObjectClass.apc_weapon_systema, weapon3_guid, 13,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_75mm, ammo3_guid, 0, AmmoBoxData(8))
|
||||
) ::
|
||||
InventoryItemData(ObjectClass.apc_weapon_systemd_tr, weapon4_guid, 14,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_15mm, ammo4_guid, 0, AmmoBoxData(8))
|
||||
) ::
|
||||
InventoryItemData(ObjectClass.apc_ballgun_r, weapon5_guid, 15,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_12mm, ammo5_guid, 0, AmmoBoxData(8))
|
||||
) ::
|
||||
InventoryItemData(ObjectClass.apc_ballgun_l, weapon6_guid, 16,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_12mm, ammo6_guid, 0, AmmoBoxData(8))
|
||||
) :: Nil
|
||||
))
|
||||
)(VehicleFormat.Normal)
|
||||
}
|
||||
|
||||
def leviathan(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, weapon1_guid : PlanetSideGUID, ammo1_guid : PlanetSideGUID, weapon2_guid : PlanetSideGUID, ammo2_guid : PlanetSideGUID, weapon3_guid : PlanetSideGUID, ammo3_guid : PlanetSideGUID, weapon4_guid : PlanetSideGUID, ammo4_guid : PlanetSideGUID, weapon5_guid : PlanetSideGUID, ammo5_guid : PlanetSideGUID, weapon6_guid : PlanetSideGUID, ammo6_guid : PlanetSideGUID) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 2), 0, health, false, false, DriveState.State7, true, false, false, None,
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.apc_weapon_systemc_vs, weapon1_guid, 11,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.flux_cannon_thresher_battery, ammo1_guid, 0, AmmoBoxData(8))
|
||||
) ::
|
||||
InventoryItemData(ObjectClass.apc_weapon_systemb, weapon2_guid, 12,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_75mm, ammo2_guid, 0, AmmoBoxData(8))
|
||||
) ::
|
||||
InventoryItemData(ObjectClass.apc_weapon_systema, weapon3_guid, 13,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_75mm, ammo3_guid, 0, AmmoBoxData(8))
|
||||
) ::
|
||||
InventoryItemData(ObjectClass.apc_weapon_systemd_vs, weapon4_guid, 14,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.flux_cannon_thresher_battery, ammo4_guid, 0, AmmoBoxData(8))
|
||||
) ::
|
||||
InventoryItemData(ObjectClass.apc_ballgun_r, weapon5_guid, 15,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_12mm, ammo5_guid, 0, AmmoBoxData(8))
|
||||
) ::
|
||||
InventoryItemData(ObjectClass.apc_ballgun_l, weapon6_guid, 16,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_12mm, ammo6_guid, 0, AmmoBoxData(8))
|
||||
) :: Nil
|
||||
))
|
||||
)(VehicleFormat.Normal)
|
||||
}
|
||||
|
||||
def liberator(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, weapon1_guid : PlanetSideGUID, ammo1_guid : PlanetSideGUID, weapon2_guid : PlanetSideGUID, ammo2_guid : PlanetSideGUID, ammo3_guid : PlanetSideGUID, weapon3_guid : PlanetSideGUID, ammo4_guid : PlanetSideGUID) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 2), 0, health, false, false, DriveState.State7, true, false, false, Some(VariantVehicleData(0)),
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.liberator_weapon_system, weapon1_guid, 3,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_35mm, ammo1_guid, 0, AmmoBoxData(8))
|
||||
) ::
|
||||
InventoryItemData(ObjectClass.liberator_bomb_bay, weapon2_guid, 4,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.liberator_bomb, ammo2_guid, 0, AmmoBoxData(8), ObjectClass.liberator_bomb, ammo3_guid, 1, AmmoBoxData(8))
|
||||
) ::
|
||||
InventoryItemData(ObjectClass.liberator_25mm_cannon, weapon3_guid, 5,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_25mm, ammo4_guid, 0 ,AmmoBoxData(8))
|
||||
) :: Nil
|
||||
))
|
||||
)(VehicleFormat.Variant)
|
||||
}
|
||||
|
||||
def lightgunship(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, weapon_guid : PlanetSideGUID, ammo1_guid : PlanetSideGUID, ammo2_guid : PlanetSideGUID) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 2), 0, health, false, false, DriveState.Mobile, false, false, false, Some(VariantVehicleData(0)),
|
||||
Some(InventoryData(
|
||||
InventoryItemData(445, weapon_guid, 1,
|
||||
WeaponData(0x6, 0x8, 0, 16, ammo1_guid, 0, AmmoBoxData(8), 722, ammo2_guid,1, AmmoBoxData(8))
|
||||
) :: Nil
|
||||
))
|
||||
)(VehicleFormat.Variant)
|
||||
}
|
||||
|
||||
def lightning(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, weapon_guid : PlanetSideGUID, ammo1_guid : PlanetSideGUID, ammo2_guid : PlanetSideGUID) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 0), health,
|
||||
MountItem(ObjectClass.lightning_weapon_system, weapon_guid, 1,
|
||||
WeaponData(0x4, 0x8, 0, ObjectClass.bullet_75mm, ammo1_guid, 0, AmmoBoxData(0x0), ObjectClass.bullet_25mm, ammo2_guid, 1, AmmoBoxData(0x0))
|
||||
VehicleData(CommonFieldData(loc, faction, 0), 0, health, false, false, DriveState.State7, true, false, false, None,
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.lightning_weapon_system, weapon_guid, 1,
|
||||
WeaponData(0x4, 0x8, 0, ObjectClass.bullet_75mm, ammo1_guid, 0, AmmoBoxData(0x0), ObjectClass.bullet_25mm, ammo2_guid, 1, AmmoBoxData(0x0))
|
||||
) :: Nil)
|
||||
)
|
||||
)
|
||||
)(VehicleFormat.Normal)
|
||||
}
|
||||
|
||||
def lodestar(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, repair1_guid : PlanetSideGUID, repair2_guid : PlanetSideGUID, veh_rearm1_guid : PlanetSideGUID, veh_rearm2_guid : PlanetSideGUID, bfr_rearm1_guid : PlanetSideGUID, bfr_rearm2_guid : PlanetSideGUID) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 2), 0, health, false, false, DriveState.State7, true, false, false, Some(VariantVehicleData(0)),
|
||||
Some(InventoryData(List(
|
||||
InternalSlot(ObjectClass.lodestar_repair_terminal, repair1_guid, 2, CommonTerminalData(faction, 2)),
|
||||
InternalSlot(ObjectClass.lodestar_repair_terminal, repair2_guid, 3, CommonTerminalData(faction, 2)),
|
||||
InternalSlot(ObjectClass.multivehicle_rearm_terminal, veh_rearm1_guid, 4, CommonTerminalData(faction, 2)),
|
||||
InternalSlot(ObjectClass.multivehicle_rearm_terminal, veh_rearm2_guid, 5, CommonTerminalData(faction, 2)),
|
||||
InternalSlot(ObjectClass.bfr_rearm_terminal, bfr_rearm1_guid, 6, CommonTerminalData(faction, 2)),
|
||||
InternalSlot(ObjectClass.bfr_rearm_terminal, bfr_rearm2_guid, 7, CommonTerminalData(faction, 2))
|
||||
)))
|
||||
)(VehicleFormat.Variant)
|
||||
}
|
||||
|
||||
def magrider(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, weapon1_guid : PlanetSideGUID, ammo1_guid : PlanetSideGUID, weapon2_guid : PlanetSideGUID, ammo2_guid : PlanetSideGUID) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 2), 0, health, false, false, DriveState.State7, true, false, false, None,
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.particle_beam_magrider, weapon1_guid, 2,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.pulse_battery, ammo1_guid, 0, AmmoBoxData(8))
|
||||
) ::
|
||||
InventoryItemData(ObjectClass.heavy_rail_beam_magrider, weapon2_guid, 3,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.heavy_rail_beam_battery, ammo2_guid, 0, AmmoBoxData(8))
|
||||
) :: Nil
|
||||
))
|
||||
)(VehicleFormat.Normal)
|
||||
}
|
||||
|
||||
def mediumtransport(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, weapon1_guid : PlanetSideGUID, ammo1_guid : PlanetSideGUID, weapon2_guid : PlanetSideGUID, ammo2_guid : PlanetSideGUID): VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 0), 0, health, 0, DriveState.State7, true, 0,
|
||||
Some(
|
||||
MountItem(ObjectClass.mediumtransport_weapon_systemA, weapon1_guid, 5,
|
||||
VehicleData(CommonFieldData(loc, faction, 0), 0, health, false, false, DriveState.State7, true, false, false, None,
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.mediumtransport_weapon_systemA, weapon1_guid, 5,
|
||||
WeaponData(0x6, 0x8, ObjectClass.bullet_20mm, ammo1_guid, 0, AmmoBoxData(0x8))
|
||||
) ::
|
||||
MountItem(ObjectClass.mediumtransport_weapon_systemB, weapon2_guid, 6,
|
||||
InventoryItemData(ObjectClass.mediumtransport_weapon_systemB, weapon2_guid, 6,
|
||||
WeaponData(0x6, 0x8, ObjectClass.bullet_20mm, ammo2_guid, 0, AmmoBoxData(0x8))
|
||||
) :: Nil
|
||||
)
|
||||
)(2)
|
||||
))
|
||||
)(VehicleFormat.Normal)
|
||||
}
|
||||
|
||||
def mosquito(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, weapon_guid : PlanetSideGUID, ammo_guid : PlanetSideGUID) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 0), 0, health, false, false, DriveState.State7, true, false, false, Some(VariantVehicleData(0)),
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.rotarychaingun_mosquito, weapon_guid, 1,
|
||||
WeaponData(0x6, 0x8, ObjectClass.bullet_12mm, ammo_guid, 0, AmmoBoxData(8))
|
||||
) :: Nil
|
||||
))
|
||||
)(VehicleFormat.Variant)
|
||||
}
|
||||
|
||||
def phantasm(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 2), 0, health, false, false, DriveState.State7, true, false, false, Some(VariantVehicleData(0)), None)(VehicleFormat.Variant)
|
||||
}
|
||||
|
||||
def prowler(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, weapon1_guid : PlanetSideGUID, ammo1_guid : PlanetSideGUID, weapon2_guid : PlanetSideGUID, ammo2_guid : PlanetSideGUID) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 2), 0, health, false, false, DriveState.State7, true, false, false, None,
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.prowler_weapon_systemA, weapon1_guid, 3,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_105mm, ammo1_guid, 0, AmmoBoxData(8))
|
||||
) ::
|
||||
InventoryItemData(ObjectClass.prowler_weapon_systemB, weapon2_guid, 4,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_15mm, ammo2_guid, 0, AmmoBoxData(8))
|
||||
) :: Nil
|
||||
))
|
||||
)(VehicleFormat.Normal)
|
||||
}
|
||||
|
||||
def router(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, terminal_guid : PlanetSideGUID) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 2), 0, health, false, false, DriveState.Mobile, false, false, false, Some(VariantVehicleData(0)),
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.teleportpad_terminal, terminal_guid, 1, CommonTerminalData(faction, 2)) :: Nil
|
||||
))
|
||||
)(VehicleFormat.Variant)
|
||||
}
|
||||
|
||||
def quadassault(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, weapon_guid : PlanetSideGUID, ammo_guid : PlanetSideGUID) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 0), health,
|
||||
MountItem(ObjectClass.quadassault_weapon_system, weapon_guid, 1,
|
||||
WeaponData(0x6, 0x8, ObjectClass.bullet_12mm, ammo_guid, 0, AmmoBoxData(0x8))
|
||||
)
|
||||
)
|
||||
VehicleData(CommonFieldData(loc, faction, 0), 0, health, false, false, DriveState.State7, true, false, false, None,
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.quadassault_weapon_system, weapon_guid, 1,
|
||||
WeaponData(0x6, 0x8, ObjectClass.bullet_12mm, ammo_guid, 0, AmmoBoxData(0x8))
|
||||
) :: Nil
|
||||
))
|
||||
)(VehicleFormat.Normal)
|
||||
}
|
||||
|
||||
def quadstealth(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 0), 0, health, 0, DriveState.State7, false, 0)(0)
|
||||
VehicleData(CommonFieldData(loc, faction, 0), 0, health, false, false, DriveState.State7, false, false, false, None, None)(VehicleFormat.Normal)
|
||||
}
|
||||
|
||||
def switchblade(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, driveState : DriveState.Value, weapon_guid : PlanetSideGUID, ammo1_guid : PlanetSideGUID, ammo2_guid : PlanetSideGUID) : Vehicle2Data = {
|
||||
Vehicle2Data(CommonFieldData(loc, faction, 0), health, driveState,
|
||||
MountItem(ObjectClass.scythe, weapon_guid, 1,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.ancient_ammo_vehicle, ammo1_guid, 0, AmmoBoxData(0x8), ObjectClass.ancient_ammo_vehicle, ammo2_guid, 1, AmmoBoxData(0x8))
|
||||
)
|
||||
)
|
||||
def switchblade(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, driveState : DriveState.Value, weapon_guid : PlanetSideGUID, ammo1_guid : PlanetSideGUID, ammo2_guid : PlanetSideGUID) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 0), 0, health, false, false, DriveState.State7, true, false, false, Some(VariantVehicleData(0)),
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.scythe, weapon_guid, 1,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.ancient_ammo_vehicle, ammo1_guid, 0, AmmoBoxData(0x8), ObjectClass.ancient_ammo_vehicle, ammo2_guid, 1, AmmoBoxData(0x8))
|
||||
) :: Nil
|
||||
))
|
||||
)(VehicleFormat.Variant)
|
||||
}
|
||||
|
||||
def threemanheavybuggy(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, weapon1_guid : PlanetSideGUID, ammo1_guid : PlanetSideGUID, weapon2_guid : PlanetSideGUID, ammo2_guid : PlanetSideGUID) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 0), 0, health, 0, DriveState.State7, true, 0,
|
||||
Some(
|
||||
MountItem(ObjectClass.chaingun_p, weapon1_guid, 3,
|
||||
VehicleData(CommonFieldData(loc, faction, 0), 0, health, false, false, DriveState.State7, true, false, false, None,
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.chaingun_p, weapon1_guid, 3,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_12mm, ammo1_guid, 0, AmmoBoxData(0x8))
|
||||
) ::
|
||||
MountItem(ObjectClass.grenade_launcher_marauder, weapon2_guid, 4,
|
||||
InventoryItemData(ObjectClass.grenade_launcher_marauder, weapon2_guid, 4,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.heavy_grenade_mortar, ammo2_guid, 0, AmmoBoxData(0x8))
|
||||
) :: Nil
|
||||
)
|
||||
)(2)
|
||||
))
|
||||
)(VehicleFormat.Normal)
|
||||
}
|
||||
|
||||
def thunderer(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, weapon1_guid : PlanetSideGUID, ammo1_guid : PlanetSideGUID, weapon2_guid : PlanetSideGUID, ammo2_guid : PlanetSideGUID) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 0), 0, health, 0, DriveState.State7, true, 0,
|
||||
Some(
|
||||
MountItem(ObjectClass.thunderer_weapon_systema, weapon1_guid, 5,
|
||||
VehicleData(CommonFieldData(loc, faction, 0), 0, health, false, false, DriveState.State7, true, false, false, None,
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.thunderer_weapon_systema, weapon1_guid, 5,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.gauss_cannon_ammo, ammo1_guid, 0, AmmoBoxData(0x8))
|
||||
) ::
|
||||
MountItem(ObjectClass.thunderer_weapon_systemb, weapon2_guid, 6,
|
||||
InventoryItemData(ObjectClass.thunderer_weapon_systemb, weapon2_guid, 6,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.gauss_cannon_ammo, ammo2_guid, 0, AmmoBoxData(0x8))
|
||||
) :: Nil
|
||||
)
|
||||
)(2)
|
||||
))
|
||||
)(VehicleFormat.Normal)
|
||||
}
|
||||
|
||||
def two_man_assault_buggy(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, weapon_guid : PlanetSideGUID, ammo_guid : PlanetSideGUID) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 0), health,
|
||||
MountItem(ObjectClass.chaingun_p, weapon_guid, 2,
|
||||
WeaponData(0x6, 0x8, ObjectClass.bullet_12mm, ammo_guid, 0, AmmoBoxData(0x8))
|
||||
)
|
||||
)
|
||||
VehicleData(CommonFieldData(loc, faction, 0), 0, health, false, false, DriveState.State7, true, false, false, None,
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.chaingun_p, weapon_guid, 2,
|
||||
WeaponData(0x6, 0x8, ObjectClass.bullet_12mm, ammo_guid, 0, AmmoBoxData(0x8))
|
||||
) :: Nil
|
||||
))
|
||||
)(VehicleFormat.Normal)
|
||||
}
|
||||
|
||||
def twomanheavybuggy(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, weapon_guid : PlanetSideGUID, ammo_guid : PlanetSideGUID) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 0), health,
|
||||
MountItem(ObjectClass.advanced_missile_launcher_t, weapon_guid, 2,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.firebird_missile, ammo_guid, 0, AmmoBoxData(0x8))
|
||||
)
|
||||
)
|
||||
VehicleData(CommonFieldData(loc, faction, 0), 0, health, false, false, DriveState.State7, true, false, false, None,
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.advanced_missile_launcher_t, weapon_guid, 2,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.firebird_missile, ammo_guid, 0, AmmoBoxData(0x8))
|
||||
) :: Nil
|
||||
))
|
||||
)(VehicleFormat.Normal)
|
||||
}
|
||||
|
||||
def twomanhoverbuggy(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, weapon_guid : PlanetSideGUID, ammo_guid : PlanetSideGUID) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 0), health,
|
||||
MountItem(ObjectClass.flux_cannon_thresher, weapon_guid, 2,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.flux_cannon_thresher_battery, ammo_guid, 0, AmmoBoxData(0x8))
|
||||
)
|
||||
)
|
||||
VehicleData(CommonFieldData(loc, faction, 0), 0, health, false, false, DriveState.State7, true, false, false, None,
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.flux_cannon_thresher, weapon_guid, 2,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.flux_cannon_thresher_battery, ammo_guid, 0, AmmoBoxData(0x8))
|
||||
) :: Nil
|
||||
))
|
||||
)(VehicleFormat.Normal)
|
||||
}
|
||||
|
||||
def vanguard(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, weapon_guid : PlanetSideGUID, ammo1_guid : PlanetSideGUID, ammo2_guid : PlanetSideGUID) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 2), 0, health, false, false, DriveState.State7, true, false, false, None,
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.vanguard_weapon_system, weapon_guid, 2,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_150mm, ammo1_guid, 0, AmmoBoxData(8), ObjectClass.bullet_20mm, ammo2_guid, 1, AmmoBoxData(8))
|
||||
) :: Nil
|
||||
))
|
||||
)(VehicleFormat.Normal)
|
||||
}
|
||||
|
||||
def vindicator(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, weapon1_guid : PlanetSideGUID, ammo1_guid : PlanetSideGUID, weapon2_guid : PlanetSideGUID, ammo2_guid : PlanetSideGUID, weapon3_guid : PlanetSideGUID, ammo3_guid : PlanetSideGUID, weapon4_guid : PlanetSideGUID, ammo4_guid : PlanetSideGUID, weapon5_guid : PlanetSideGUID, ammo5_guid : PlanetSideGUID, weapon6_guid : PlanetSideGUID, ammo6_guid : PlanetSideGUID) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 2), 0, health, false, false, DriveState.State7, true, false, false, None,
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.apc_weapon_systemc_nc, weapon1_guid, 11,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_20mm, ammo1_guid, 0, AmmoBoxData(8))
|
||||
) ::
|
||||
InventoryItemData(ObjectClass.apc_weapon_systemb, weapon2_guid, 12,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_75mm, ammo2_guid, 0, AmmoBoxData(8))
|
||||
) ::
|
||||
InventoryItemData(ObjectClass.apc_weapon_systema, weapon3_guid, 13,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_75mm, ammo3_guid, 0, AmmoBoxData(8))
|
||||
) ::
|
||||
InventoryItemData(ObjectClass.apc_weapon_systemd_nc, weapon4_guid, 14,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_20mm, ammo4_guid, 0, AmmoBoxData(8))
|
||||
) ::
|
||||
InventoryItemData(ObjectClass.apc_ballgun_r, weapon5_guid, 15,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_12mm, ammo5_guid, 0, AmmoBoxData(8))
|
||||
) ::
|
||||
InventoryItemData(ObjectClass.apc_ballgun_l, weapon6_guid, 16,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_12mm, ammo6_guid, 0, AmmoBoxData(8))
|
||||
) :: Nil
|
||||
))
|
||||
)(VehicleFormat.Normal)
|
||||
}
|
||||
|
||||
def vulture(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, weapon1_guid : PlanetSideGUID, ammo1_guid : PlanetSideGUID, weapon2_guid : PlanetSideGUID, ammo2_guid : PlanetSideGUID, weapon3_guid : PlanetSideGUID, ammo3_guid : PlanetSideGUID) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 2), 0, health, false, false, DriveState.State7, true, false, false, Some(VariantVehicleData(0)),
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.vulture_nose_weapon_system, weapon1_guid, 3,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_35mm, ammo1_guid, 0, AmmoBoxData(8))
|
||||
) ::
|
||||
InventoryItemData(ObjectClass.vulture_bomb_bay, weapon2_guid, 4,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.liberator_bomb, ammo2_guid, 0, AmmoBoxData(8))
|
||||
) ::
|
||||
InventoryItemData(ObjectClass.vulture_tail_cannon, weapon3_guid, 5,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_25mm, ammo3_guid, 0, AmmoBoxData(8))
|
||||
) :: Nil
|
||||
))
|
||||
)(VehicleFormat.Variant)
|
||||
}
|
||||
|
||||
def wasp(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, weapon_guid : PlanetSideGUID, ammo1_guid : PlanetSideGUID, ammo2_guid : PlanetSideGUID) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 0), 0, health, false, false, DriveState.Mobile, false, false, false, Some(VariantVehicleData(0)),
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.wasp_weapon_system, weapon_guid, 1,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.wasp_gun_ammo, ammo1_guid, 0, AmmoBoxData(8), ObjectClass.wasp_rocket_ammo, ammo2_guid, 0, AmmoBoxData(8))
|
||||
) :: Nil
|
||||
))
|
||||
)(VehicleFormat.Variant)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,129 +0,0 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package net.psforever.packet.game.objectcreate
|
||||
|
||||
import net.psforever.packet.Marshallable
|
||||
import net.psforever.packet.game.objectcreate.MountItem.MountItem
|
||||
import scodec.codecs._
|
||||
import scodec.{Attempt, Codec, Err}
|
||||
import shapeless.{::, HNil}
|
||||
|
||||
/**
|
||||
* A representation of a generic vehicle, with optional mounted weapons.
|
||||
* This data will help construct vehicular options such as the Switchblade and the Mosquito.
|
||||
* @param basic data common to objects
|
||||
* @param unk1 na
|
||||
* @param health the amount of health the vehicle has, as a percentage of a filled bar
|
||||
* @param unk2 na
|
||||
* @param driveState the drivable condition
|
||||
* @param unk4 na
|
||||
* @param unk5 na
|
||||
* @param mountings data regarding the mounted utilities, usually weapons
|
||||
* @param mount_capacity implicit;
|
||||
* the total number of mounted utilities allowed on this vehicle;
|
||||
* defaults to 1;
|
||||
* -1 or less ignores the imposed checks
|
||||
* @see `VehicleData`
|
||||
*/
|
||||
final case class Vehicle2Data(basic : CommonFieldData,
|
||||
unk1 : Int,
|
||||
health : Int,
|
||||
unk2 : Int,
|
||||
driveState : DriveState.Value,
|
||||
unk4 : Boolean,
|
||||
unk5 : Int,
|
||||
unk6 : Int,
|
||||
mountings : Option[List[MountItem]] = None
|
||||
)(implicit val mount_capacity : Int = 1) extends ConstructorData {
|
||||
override def bitsize : Long = {
|
||||
val basicSize = basic.bitsize
|
||||
val mountSize = if(mountings.isDefined) {
|
||||
var bSize : Long = 0L
|
||||
for(item <- mountings.get) {
|
||||
bSize += item.bitsize
|
||||
}
|
||||
10 + bSize
|
||||
}
|
||||
else {
|
||||
0L
|
||||
}
|
||||
11L + VehicleData.baseVehicleSize + basicSize + mountSize
|
||||
}
|
||||
}
|
||||
|
||||
object Vehicle2Data extends Marshallable[Vehicle2Data] {
|
||||
/**
|
||||
* Overloaded constructor that mandates information about a single weapon mount.
|
||||
* @param basic data common to objects
|
||||
* @param health the amount of health the object has, as a percentage of a filled bar
|
||||
* @param mount data regarding the mounted weapon
|
||||
* @return a `Vehicle2Data` object
|
||||
*/
|
||||
def apply(basic : CommonFieldData, health : Int, mount : MountItem) : Vehicle2Data =
|
||||
Vehicle2Data(basic, 0, health, 0, DriveState.Mobile, false, 0, 0, Some(mount :: Nil))
|
||||
|
||||
/**
|
||||
* Overloaded constructor that mandates information about a single weapon mount and deployment state.
|
||||
* @param basic data common to objects
|
||||
* @param health the amount of health the object has, as a percentage of a filled bar
|
||||
* @param driveState the drivable condition
|
||||
* @param mount data regarding the mounted weapon
|
||||
* @return a `Vehicle2Data` object
|
||||
*/
|
||||
def apply(basic : CommonFieldData, health : Int, driveState : DriveState.Value, mount : MountItem) : Vehicle2Data =
|
||||
Vehicle2Data(basic, 0, health, 0, driveState, false, 0, 0, Some(mount :: Nil))
|
||||
|
||||
/**
|
||||
* A `Codec` for `Vehicle2Data`.
|
||||
* @param mount_capacity the total number of mounted weapons that are attached to this vehicle;
|
||||
* defaults to 1
|
||||
* @param mountCheck implicit;
|
||||
* an evaluation of the provided `List` of objects;
|
||||
* a function that takes an object and returns `true` if the object passed its defined test;
|
||||
* defaults to `onlyWeapons`
|
||||
* @return a `VehicleData` object or a `BitVector`
|
||||
*/
|
||||
def codec(mount_capacity : Int = 1)(implicit mountCheck : (List[MountItem]) => Boolean = VehicleData.onlyWeapons) : Codec[Vehicle2Data] = (
|
||||
VehicleData.basic_vehicle_codec :+
|
||||
uint8L :+
|
||||
uint2L :+
|
||||
optional(bool, "mountings" | VehicleData.mountedUtilitiesCodec(mountCheck))
|
||||
).exmap[Vehicle2Data] (
|
||||
{
|
||||
case basic :: u1 :: health :: u2 :: driveState :: u4 :: u5 :: u6 :: mountings :: HNil =>
|
||||
val onboardMountCount : Int = if(mountings.isDefined) { mountings.get.size } else { 0 }
|
||||
if(mount_capacity > -1 && mount_capacity != onboardMountCount) {
|
||||
Attempt.failure(Err(s"vehicle decodes wrong number of mounts - actual $onboardMountCount, expected $mount_capacity"))
|
||||
}
|
||||
else {
|
||||
Attempt.successful(Vehicle2Data(basic, u1, health, u2, driveState, u4, u5, u6, mountings)(onboardMountCount))
|
||||
}
|
||||
|
||||
case _ =>
|
||||
Attempt.failure(Err("invalid vehicle data format"))
|
||||
},
|
||||
{
|
||||
case obj @ Vehicle2Data(basic, u1, health, u2, driveState, u4, u5, u6, mountings) =>
|
||||
val objMountCapacity = obj.mount_capacity
|
||||
if(objMountCapacity < 0 || mount_capacity < 0) {
|
||||
Attempt.successful(basic :: u1 :: health :: u2 :: driveState :: u4 :: u5 :: u6 :: mountings :: HNil)
|
||||
}
|
||||
else {
|
||||
val onboardMountCount : Int = if(mountings.isDefined) { mountings.get.size } else { 0 }
|
||||
if(mount_capacity != objMountCapacity) {
|
||||
Attempt.failure(Err(s"different encoding expectations for amount of mounts - actual $objMountCapacity, expected $mount_capacity"))
|
||||
}
|
||||
else if(mount_capacity != onboardMountCount) {
|
||||
Attempt.failure(Err(s"vehicle encodes wrong number of mounts - actual $onboardMountCount, expected $mount_capacity"))
|
||||
}
|
||||
else {
|
||||
Attempt.successful(basic :: u1 :: health :: u2 :: driveState :: u4 :: u5 :: u6 :: mountings :: HNil)
|
||||
}
|
||||
}
|
||||
|
||||
case _ =>
|
||||
Attempt.failure(Err("invalid vehicle data format"))
|
||||
}
|
||||
)
|
||||
|
||||
implicit val codec : Codec[Vehicle2Data] = codec()
|
||||
}
|
||||
|
|
@ -1,15 +1,51 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package net.psforever.packet.game.objectcreate
|
||||
|
||||
import net.psforever.packet.Marshallable
|
||||
import net.psforever.packet.game.objectcreate.MountItem.MountItem
|
||||
import scodec.codecs._
|
||||
import scodec.Attempt.{Failure, Successful}
|
||||
import scodec.{Attempt, Codec, Err}
|
||||
import scodec.codecs._
|
||||
import shapeless.{::, HNil}
|
||||
|
||||
/**
|
||||
* A representation of a generic vehicle, with optional mounted weapons.
|
||||
* This data will help construct most of the game's vehicular options such as the Lightning and the Harasser.<br>
|
||||
* An `Enumeration` of the various formats that known structures that the stream of bits for `VehicleData` can assume.
|
||||
*/
|
||||
object VehicleFormat extends Enumeration {
|
||||
type Type = Value
|
||||
|
||||
val
|
||||
Battleframe, //future expansion?
|
||||
Normal,
|
||||
Utility,
|
||||
Variant = Value
|
||||
}
|
||||
|
||||
/**
|
||||
* A basic `Trait` connecting all of the vehicle data formats (excepting `Normal`/`None`).
|
||||
*/
|
||||
sealed trait SpecificVehicleData extends StreamBitSize
|
||||
|
||||
/**
|
||||
* The format of vehicle data for the type of vehicles that are considered "utility."
|
||||
* The vehicles in this category are two:
|
||||
* the advanced nanite transport, and
|
||||
* the advanced mobile station.
|
||||
* @param unk na
|
||||
*/
|
||||
final case class UtilityVehicleData(unk : Int) extends SpecificVehicleData {
|
||||
override def bitsize : Long = 6L
|
||||
}
|
||||
|
||||
/**
|
||||
* A common format variant of vehicle data.
|
||||
* This category includes all flying vehicles and the ancient cavern vehicles.
|
||||
* @param unk na
|
||||
*/
|
||||
final case class VariantVehicleData(unk : Int) extends SpecificVehicleData {
|
||||
override def bitsize : Long = 8L
|
||||
}
|
||||
|
||||
/**
|
||||
* A representation of a generic vehicle.<br>
|
||||
* <br>
|
||||
* Vehicles utilize their own packet to communicate position to the server, known as `VehicleStateMessage`.
|
||||
* This takes the place of `PlayerStateMessageUpstream` when the player avatar is in control;
|
||||
|
|
@ -17,186 +53,174 @@ import shapeless.{::, HNil}
|
|||
* If the vehicle is sufficiently complicated, a `ChildObjectStateMessage` will be used.
|
||||
* This packet will control any turret(s) on the vehicle.
|
||||
* For very complicated vehicles, the packets `FrameVehicleStateMessage` and `VehicleSubStateMessage` will also be employed.
|
||||
* The tasks that these packets perform are different based on the vehicle that responds or generates them.<br>
|
||||
* <br>
|
||||
* Vehicles have a variety of features.
|
||||
* They have their own inventory space, seating space for driver and passengers, Infantry mounting positions for the former two, and weapon mounting positions.
|
||||
* Specialized vehicles also have terminals attached to them.
|
||||
* The trunk is little different from player character inventories save for capacity and that it must be manually accessed.
|
||||
* It is usually on the rear of the vehicle if that vehicle has a trunk at all.
|
||||
* Weapons and infantry are allocated mounting slots from the same list.
|
||||
* Weapons are constructed in their given slot with the vehicle itself and Infantry sit aside the weapons.
|
||||
* Certain slots ("seats") allow control of one of the weapons in another slot ("weapon mounting").
|
||||
* ("Seat" and "weapon mounting" do not coincide numerically.)
|
||||
* For trunk and for Infantry slots, various glyphs are projected onto the ground, called "mounting positions."
|
||||
* Standing nearly on top of the glyph and facing the vehicle allows access or seat-taking.
|
||||
* ("Seat" and "mounting positions" will not necessarily coincide numerically either.)<br>
|
||||
* <br>
|
||||
* Outside of managing mounted weaponry, any vehicle with special "utilities" must be handled as a special case.
|
||||
* Utilities are plastered onto the chassis and carried around with the vehicle.
|
||||
* Some vehicles have to go through a sessile physical conversion known as "deploying" to get access to their utilities.<br>
|
||||
* <br>
|
||||
* An "expected" number of mounting data can be passed into the class for the purposes of validating input.
|
||||
* The tasks that these packets perform are different based on the vehicle that responds or generates them.
|
||||
* @param basic data common to objects
|
||||
* @param unk1 na
|
||||
* @param health the amount of health the vehicle has, as a percentage of a filled bar
|
||||
* @param health the amount of health the vehicle has, as a percentage of a filled bar (255)
|
||||
* @param unk2 na
|
||||
* @param driveState the drivable condition
|
||||
* @param no_mount_points do not display entry points for the seats
|
||||
* @param driveState a representation for the current mobility state;
|
||||
* various vehicles also use this field to indicate "deployment," e.g., AMS
|
||||
* @param unk3 na
|
||||
* @param unk5 na
|
||||
* @param cloak if a cloakable vehicle is cloaked
|
||||
* @param unk4 na
|
||||
* @param unk5 na;
|
||||
* 1 causes the `quadstealth` (Wraith) to cloak
|
||||
* @param mountings data regarding the mounted utilities, usually weapons
|
||||
* @param mount_capacity implicit;
|
||||
* the total number of mounted utilities allowed on this vehicle;
|
||||
* defaults to 1;
|
||||
* -1 or less ignores the imposed checks
|
||||
* @see `Vehicle2Data`
|
||||
* @param inventory the seats, mounted weapons, and utilities (such as terminals) that are currently included;
|
||||
* will also include trunk contents
|
||||
* @param vehicle_type a modifier for parsing the vehicle data format differently;
|
||||
* defaults to `Normal`
|
||||
*/
|
||||
final case class VehicleData(basic : CommonFieldData,
|
||||
unk1 : Int,
|
||||
health : Int,
|
||||
unk2 : Int,
|
||||
unk2 : Boolean,
|
||||
no_mount_points : Boolean,
|
||||
driveState : DriveState.Value,
|
||||
unk4 : Boolean,
|
||||
unk5 : Int,
|
||||
mountings : Option[List[MountItem]] = None
|
||||
)(implicit val mount_capacity : Int = 1) extends ConstructorData {
|
||||
unk3 : Boolean,
|
||||
unk5 : Boolean,
|
||||
cloak : Boolean,
|
||||
unk4 : Option[SpecificVehicleData],
|
||||
inventory : Option[InventoryData] = None
|
||||
)(val vehicle_type : VehicleFormat.Value = VehicleFormat.Normal) extends ConstructorData {
|
||||
override def bitsize : Long = {
|
||||
val basicSize = basic.bitsize
|
||||
val mountSize = if(mountings.isDefined) {
|
||||
var bSize : Long = 0L
|
||||
for(item <- mountings.get) {
|
||||
bSize += item.bitsize
|
||||
}
|
||||
10 + bSize
|
||||
}
|
||||
else {
|
||||
0L
|
||||
}
|
||||
3L + VehicleData.baseVehicleSize + basicSize + mountSize
|
||||
val extraBitsSize : Long = if(unk4.isDefined) { unk4.get.bitsize } else { 0L }
|
||||
val inventorySize = if(inventory.isDefined) { inventory.get.bitsize } else { 0L }
|
||||
24L + basicSize + extraBitsSize + inventorySize
|
||||
}
|
||||
}
|
||||
|
||||
object VehicleData extends Marshallable[VehicleData] {
|
||||
val baseVehicleSize : Long = 21L //2u + 8u + 2u + 8u + 1u
|
||||
|
||||
/**
|
||||
* Overloaded constructor that mandates information about a single weapon mount.
|
||||
* Overloaded constructor for specifically handling `Normal` vehicle format.
|
||||
* @param basic data common to objects
|
||||
* @param health the amount of health the object has, as a percentage of a filled bar
|
||||
* @param mount data regarding the mounted weapon
|
||||
* @param unk1 na
|
||||
* @param health the amount of health the vehicle has, as a percentage of a filled bar (255)
|
||||
* @param unk2 na
|
||||
* @param driveState a representation for the current mobility state;
|
||||
* @param unk3 na
|
||||
* @param unk4 na
|
||||
* @param inventory the seats, mounted weapons, and utilities (such as terminals) that are currently included
|
||||
* @return a `VehicleData` object
|
||||
*/
|
||||
def apply(basic : CommonFieldData, health : Int, mount : MountItem) : VehicleData =
|
||||
VehicleData(basic, 0, health, 0, DriveState.Mobile, false, 0, Some(mount :: Nil))
|
||||
def apply(basic : CommonFieldData, unk1 : Int, health : Int, unk2 : Int, driveState : DriveState.Value, unk3 : Boolean, unk4 : Int, inventory : Option[InventoryData]) : VehicleData = {
|
||||
new VehicleData(basic, unk1, health, unk2>0, false, driveState, unk3, unk4>0, false, None, inventory)(VehicleFormat.Normal)
|
||||
}
|
||||
|
||||
/**
|
||||
* Overloaded constructor that mandates information about a single weapon mount and deployment state.
|
||||
* Overloaded constructor for specifically handling `Utility` vehicle format.
|
||||
* @param basic data common to objects
|
||||
* @param health the amount of health the object has, as a percentage of a filled bar
|
||||
* @param driveState the drivable condition
|
||||
* @param mount data regarding the mounted weapon
|
||||
* @return a `Vehicle2Data` object
|
||||
* @param unk1 na
|
||||
* @param health the amount of health the vehicle has, as a percentage of a filled bar (255)
|
||||
* @param unk2 na
|
||||
* @param driveState a representation for the current mobility state;
|
||||
* @param unk3 na
|
||||
* @param unk4 utility-specific field
|
||||
* @param unk5 na
|
||||
* @param inventory the seats, mounted weapons, and utilities (such as terminals) that are currently included
|
||||
* @return a `VehicleData` object
|
||||
*/
|
||||
def apply(basic : CommonFieldData, health : Int, driveState : DriveState.Value, mount : MountItem) : VehicleData =
|
||||
VehicleData(basic, 0, health, 0, driveState, false, 0, Some(mount :: Nil))
|
||||
def apply(basic : CommonFieldData, unk1 : Int, health : Int, unk2 : Int, driveState : DriveState.Value, unk3 : Boolean, unk4 : UtilityVehicleData, unk5 : Int, inventory : Option[InventoryData]) : VehicleData = {
|
||||
new VehicleData(basic, unk1, health, unk2>0, false, driveState, unk3, unk5>0, false, Some(unk4), inventory)(VehicleFormat.Utility)
|
||||
}
|
||||
|
||||
/**
|
||||
* A `Codec` for mounted utilities, generally weapons (as `WeaponData`).
|
||||
* @param mountCheck a function that takes a `List` of `InternalSlot` objects and returns `true` if those objects passed its test
|
||||
* @return a `List` of mounted objects or a `BitVector` of the same
|
||||
* @see `InventoryData`
|
||||
* Overloaded constructor for specifically handling `Variant` vehicle format.
|
||||
* @param basic data common to objects
|
||||
* @param unk1 na
|
||||
* @param health the amount of health the vehicle has, as a percentage of a filled bar (255)
|
||||
* @param unk2 na
|
||||
* @param driveState a representation for the current mobility state;
|
||||
* @param unk3 na
|
||||
* @param unk4 variant-specific field
|
||||
* @param unk5 na
|
||||
* @param inventory the seats, mounted weapons, and utilities (such as terminals) that are currently included
|
||||
* @return a `VehicleData` object
|
||||
*/
|
||||
def mountedUtilitiesCodec(mountCheck : (List[MountItem]) => Boolean) : Codec[List[MountItem]] =
|
||||
InventoryData.codec(MountItem.codec).exmap[List[MountItem]] (
|
||||
{
|
||||
case InventoryData(list) =>
|
||||
if(!mountCheck(list)) {
|
||||
Attempt.failure(Err("vehicle mount decoding is disallowed by test failure"))
|
||||
}
|
||||
else {
|
||||
Attempt.successful(list)
|
||||
}
|
||||
|
||||
case _ =>
|
||||
Attempt.failure(Err("invalid mounting data format"))
|
||||
},
|
||||
{
|
||||
case list =>
|
||||
if(list.size > 255) {
|
||||
Attempt.failure(Err("vehicle encodes too many weapon mountings (255+ objects!)"))
|
||||
}
|
||||
else if(!mountCheck(list)) {
|
||||
Attempt.failure(Err("vehicle mount encoding is disallowed by test failure"))
|
||||
}
|
||||
else {
|
||||
Attempt.successful(InventoryData(list))
|
||||
}
|
||||
}
|
||||
)
|
||||
def apply(basic : CommonFieldData, unk1 : Int, health : Int, unk2 : Int, driveState : DriveState.Value, unk3 : Boolean, unk4 : VariantVehicleData, unk5 : Int, inventory : Option[InventoryData]) : VehicleData = {
|
||||
new VehicleData(basic, unk1, health, unk2>0, false, driveState, unk3, unk5>0, false, Some(unk4), inventory)(VehicleFormat.Variant)
|
||||
}
|
||||
|
||||
/**
|
||||
* These values are parsed by all vehicles.
|
||||
* Comments about the fields are provided where helpful.
|
||||
* `Codec` for the "utility" format.
|
||||
*/
|
||||
val basic_vehicle_codec : Codec[CommonFieldData :: Int :: Int :: Int :: DriveState.Value :: Boolean :: HNil] = (
|
||||
CommonFieldData.codec :: //not certain if player_guid is valid
|
||||
uint2L :: //often paired with the assumed 16u field in previous?
|
||||
uint8L :: //usually "health"
|
||||
uint2L :: //usually 0; second bit turns off vehicle seat entry points
|
||||
DriveState.codec :: //special field (AMS and ANT use for deploy state)
|
||||
bool //unknown but generally false; can cause stream misalignment if set when unexpected
|
||||
).as[CommonFieldData :: Int :: Int :: Int :: DriveState.Value :: Boolean :: HNil]
|
||||
|
||||
/**
|
||||
* Perform an evaluation of the provided object.
|
||||
* @param list a List of objects to be compared against some criteria
|
||||
* @return `true`, if the objects pass this test; false, otherwise
|
||||
*/
|
||||
def onlyWeapons(list : List[MountItem]) : Boolean = !list.exists(!_.obj.isInstanceOf[WeaponData])
|
||||
|
||||
/**
|
||||
* A `Codec` for `VehicleData`.
|
||||
* @param mount_capacity the total number of mounted weapons that are attached to this vehicle;
|
||||
* defaults to 1
|
||||
* @param mountCheck implicit;
|
||||
* an evaluation of the provided `List` of objects;
|
||||
* a function that takes an object and returns `true` if the object passed its defined test;
|
||||
* defaults to `onlyWeapons`
|
||||
* @return a `VehicleData` object or a `BitVector`
|
||||
*/
|
||||
def codec(mount_capacity : Int = 1)(implicit mountCheck : (List[MountItem]) => Boolean = onlyWeapons) : Codec[VehicleData] = (
|
||||
basic_vehicle_codec :+
|
||||
uint2L :+
|
||||
optional(bool, "mountings" | mountedUtilitiesCodec(mountCheck))
|
||||
).exmap[VehicleData] (
|
||||
private val utility_data_codec : Codec[SpecificVehicleData] = uintL(6).hlist.exmap[SpecificVehicleData] (
|
||||
{
|
||||
case basic :: u1 :: health :: u2 :: driveState :: u4 :: u5 :: mountings :: HNil =>
|
||||
val onboardMountCount : Int = if(mountings.isDefined) { mountings.get.size } else { 0 }
|
||||
if(mount_capacity > -1 && mount_capacity != onboardMountCount) {
|
||||
Attempt.failure(Err(s"vehicle decodes wrong number of mounts - actual $onboardMountCount, expected $mount_capacity"))
|
||||
}
|
||||
else {
|
||||
Attempt.successful(VehicleData(basic, u1, health, u2, driveState, u4, u5, mountings)(onboardMountCount))
|
||||
}
|
||||
case n :: HNil =>
|
||||
Successful(UtilityVehicleData(n).asInstanceOf[SpecificVehicleData])
|
||||
},
|
||||
{
|
||||
case obj @ VehicleData(basic, u1, health, u2, driveState, u4, u5, mountings) =>
|
||||
val objMountCapacity = obj.mount_capacity
|
||||
if(objMountCapacity < 0 || mount_capacity < 0) {
|
||||
Attempt.successful(basic :: u1 :: health :: u2 :: driveState :: u4 :: u5 :: mountings :: HNil)
|
||||
case UtilityVehicleData(n) =>
|
||||
Successful(n :: HNil)
|
||||
case _ =>
|
||||
Failure(Err("wrong kind of vehicle data object (wants 'Utility')"))
|
||||
}
|
||||
)
|
||||
/**
|
||||
* `Codec` for the "variant" format.
|
||||
*/
|
||||
private val variant_data_codec : Codec[SpecificVehicleData] = uint8L.hlist.exmap[SpecificVehicleData] (
|
||||
{
|
||||
case n :: HNil =>
|
||||
Successful(VariantVehicleData(n).asInstanceOf[SpecificVehicleData])
|
||||
},
|
||||
{
|
||||
case VariantVehicleData(n) =>
|
||||
Successful(n :: HNil)
|
||||
case _ =>
|
||||
Failure(Err("wrong kind of vehicle data object (wants 'Variant')"))
|
||||
}
|
||||
)
|
||||
|
||||
/**
|
||||
* Select an appropriate `Codec` in response to the requested stream format
|
||||
* @param vehicleFormat the requested format
|
||||
* @return the appropriate `Codec` for parsing that format
|
||||
*/
|
||||
private def selectFormatReader(vehicleFormat : VehicleFormat.Value) : Codec[SpecificVehicleData] = vehicleFormat match {
|
||||
case VehicleFormat.Utility =>
|
||||
utility_data_codec
|
||||
case VehicleFormat.Variant =>
|
||||
variant_data_codec
|
||||
case _ =>
|
||||
Failure(Err(s"$vehicleFormat is not a valid vehicle format for parsing data")).asInstanceOf[Codec[SpecificVehicleData]]
|
||||
}
|
||||
|
||||
def codec(vehicle_type : VehicleFormat.Value) : Codec[VehicleData] = (
|
||||
("basic" | CommonFieldData.codec) ::
|
||||
("unk1" | uint2L) ::
|
||||
("health" | uint8L) ::
|
||||
("unk2" | bool) :: //usually 0
|
||||
("no_mount_points" | bool) ::
|
||||
("driveState" | DriveState.codec) :: //used for deploy state
|
||||
("unk3" | bool) :: //unknown but generally false; can cause stream misalignment if set when unexpectedly
|
||||
("unk4" | bool) ::
|
||||
("cloak" | bool) :: //cloak as wraith, phantasm
|
||||
conditional(vehicle_type != VehicleFormat.Normal, "unk5" | selectFormatReader(vehicle_type)) :: //padding?
|
||||
optional(bool, "inventory" | InventoryData.codec)
|
||||
).exmap[VehicleData] (
|
||||
{
|
||||
case basic :: u1 :: health :: u2 :: no_mount :: driveState :: u3 :: u4 :: u5 :: cloak :: inv :: HNil =>
|
||||
Attempt.successful(new VehicleData(basic, u1, health, u2, no_mount, driveState, u3, u4, u5, cloak, inv)(vehicle_type))
|
||||
|
||||
case _ =>
|
||||
Attempt.failure(Err("invalid vehicle data format"))
|
||||
},
|
||||
{
|
||||
case obj @ VehicleData(basic, u1, health, u2, no_mount, driveState, u3, u4, cloak, Some(u5), inv) =>
|
||||
if(obj.vehicle_type == VehicleFormat.Normal) {
|
||||
Attempt.failure(Err("invalid vehicle data format; variable bits not expected; will ignore ..."))
|
||||
}
|
||||
else {
|
||||
val onboardMountCount : Int = if(mountings.isDefined) { mountings.get.size } else { 0 }
|
||||
if(mount_capacity != objMountCapacity) {
|
||||
Attempt.failure(Err(s"different encoding expectations for amount of mounts - actual $objMountCapacity, expected $mount_capacity"))
|
||||
}
|
||||
else if(mount_capacity != onboardMountCount) {
|
||||
Attempt.failure(Err(s"vehicle encodes wrong number of mounts - actual $onboardMountCount, expected $mount_capacity"))
|
||||
}
|
||||
else {
|
||||
Attempt.successful(basic :: u1 :: health :: u2 :: driveState :: u4 :: u5 :: mountings :: HNil)
|
||||
}
|
||||
Attempt.successful(basic :: u1 :: health :: u2 :: no_mount :: driveState :: u3 :: u4 :: cloak :: Some(u5) :: inv :: HNil)
|
||||
}
|
||||
|
||||
case obj @ VehicleData(basic, u1, health, u2, no_mount, driveState, u3, u4, cloak, None, inv) =>
|
||||
if(obj.vehicle_type != VehicleFormat.Normal) {
|
||||
Attempt.failure(Err("invalid vehicle data format; variable bits expected"))
|
||||
}
|
||||
else {
|
||||
Attempt.successful(basic :: u1 :: health :: u2 :: no_mount :: driveState :: u3 :: u4 :: cloak :: None :: inv :: HNil)
|
||||
}
|
||||
|
||||
case _ =>
|
||||
|
|
@ -204,5 +228,5 @@ object VehicleData extends Marshallable[VehicleData] {
|
|||
}
|
||||
)
|
||||
|
||||
implicit val codec : Codec[VehicleData] = codec()
|
||||
implicit val codec : Codec[VehicleData] = codec(VehicleFormat.Normal)
|
||||
}
|
||||
|
|
|
|||
|
|
@ -470,7 +470,8 @@ class ObjectCreateMessageTest extends Specification {
|
|||
turret.deploy.pos.orient.y mustEqual 2.8125f
|
||||
turret.deploy.pos.orient.z mustEqual 264.375f
|
||||
turret.deploy.faction mustEqual PlanetSideEmpire.NC
|
||||
turret.deploy.unk mustEqual 12
|
||||
turret.deploy.destroyed mustEqual true
|
||||
turret.deploy.unk mustEqual 2
|
||||
turret.deploy.player_guid mustEqual PlanetSideGUID(3871)
|
||||
turret.health mustEqual 0
|
||||
turret.internals.isDefined mustEqual false
|
||||
|
|
@ -496,7 +497,7 @@ class ObjectCreateMessageTest extends Specification {
|
|||
turret.deploy.pos.orient.y mustEqual 0f
|
||||
turret.deploy.pos.orient.z mustEqual 154.6875f
|
||||
turret.deploy.faction mustEqual PlanetSideEmpire.VS
|
||||
turret.deploy.unk mustEqual 4
|
||||
turret.deploy.unk mustEqual 2
|
||||
turret.deploy.player_guid mustEqual PlanetSideGUID(4232)
|
||||
turret.health mustEqual 255
|
||||
turret.internals.isDefined mustEqual true
|
||||
|
|
@ -537,7 +538,7 @@ class ObjectCreateMessageTest extends Specification {
|
|||
trap.deploy.pos.orient.y mustEqual 0f
|
||||
trap.deploy.pos.orient.z mustEqual 90.0f
|
||||
trap.deploy.faction mustEqual PlanetSideEmpire.VS
|
||||
trap.deploy.unk mustEqual 4
|
||||
trap.deploy.unk mustEqual 2
|
||||
trap.health mustEqual 255
|
||||
trap.deploy.player_guid mustEqual PlanetSideGUID(2502)
|
||||
case _ =>
|
||||
|
|
@ -562,7 +563,7 @@ class ObjectCreateMessageTest extends Specification {
|
|||
aegis.deploy.pos.orient.y mustEqual 0f
|
||||
aegis.deploy.pos.orient.z mustEqual 90.0f
|
||||
aegis.deploy.faction mustEqual PlanetSideEmpire.VS
|
||||
aegis.deploy.unk mustEqual 4
|
||||
aegis.deploy.unk mustEqual 2
|
||||
aegis.health mustEqual 255
|
||||
aegis.deploy.player_guid mustEqual PlanetSideGUID(2366)
|
||||
case _ =>
|
||||
|
|
@ -587,7 +588,7 @@ class ObjectCreateMessageTest extends Specification {
|
|||
omft.deploy.pos.orient.y mustEqual 0f
|
||||
omft.deploy.pos.orient.z mustEqual 185.625f
|
||||
omft.deploy.faction mustEqual PlanetSideEmpire.VS
|
||||
omft.deploy.unk mustEqual 4
|
||||
omft.deploy.unk mustEqual 2
|
||||
omft.deploy.player_guid mustEqual PlanetSideGUID(2502)
|
||||
omft.health mustEqual 255
|
||||
omft.internals.isDefined mustEqual true
|
||||
|
|
@ -989,7 +990,7 @@ class ObjectCreateMessageTest extends Specification {
|
|||
val obj = SmallTurretData(
|
||||
CommonFieldData(
|
||||
PlacementData(4577.7812f, 5624.828f, 72.046875f, 0f, 2.8125f, 264.375f),
|
||||
PlanetSideEmpire.NC, 12, PlanetSideGUID(3871)
|
||||
PlanetSideEmpire.NC, true, 2, PlanetSideGUID(3871)
|
||||
),
|
||||
255 //sets to 0
|
||||
)
|
||||
|
|
@ -1007,7 +1008,7 @@ class ObjectCreateMessageTest extends Specification {
|
|||
val obj = SmallTurretData(
|
||||
CommonFieldData(
|
||||
PlacementData(4527.633f, 6271.3594f, 70.265625f, 0f, 0f, 154.6875f),
|
||||
PlanetSideEmpire.VS, 4, PlanetSideGUID(4232)
|
||||
PlanetSideEmpire.VS, 2, PlanetSideGUID(4232)
|
||||
),
|
||||
255,
|
||||
SmallTurretData.spitfire(PlanetSideGUID(3064), 0x6, 0x8, PlanetSideGUID(3694), 8)
|
||||
|
|
@ -1026,7 +1027,7 @@ class ObjectCreateMessageTest extends Specification {
|
|||
val obj = TRAPData(
|
||||
CommonFieldData(
|
||||
PlacementData(3572.4453f, 3277.9766f, 114.0f, 0f, 0f, 90.0f),
|
||||
PlanetSideEmpire.VS, 4, PlanetSideGUID(2502)
|
||||
PlanetSideEmpire.VS, 2, PlanetSideGUID(2502)
|
||||
),
|
||||
255
|
||||
)
|
||||
|
|
@ -1044,7 +1045,7 @@ class ObjectCreateMessageTest extends Specification {
|
|||
val obj = AegisShieldGeneratorData(
|
||||
CommonFieldData(
|
||||
PlacementData(3571.2266f, 3278.0938f, 114.0f, 0f, 0f, 90.0f),
|
||||
PlanetSideEmpire.VS, 4, PlanetSideGUID(2366)
|
||||
PlanetSideEmpire.VS, 2, PlanetSideGUID(2366)
|
||||
),
|
||||
255
|
||||
)
|
||||
|
|
@ -1058,7 +1059,7 @@ class ObjectCreateMessageTest extends Specification {
|
|||
val obj = OneMannedFieldTurretData(
|
||||
CommonFieldData(
|
||||
PlacementData(3567.1406f, 2988.0078f, 71.84375f, 0f, 0f, 185.625f),
|
||||
PlanetSideEmpire.VS, 4, PlanetSideGUID(2502)
|
||||
PlanetSideEmpire.VS, 2, PlanetSideGUID(2502)
|
||||
),
|
||||
255,
|
||||
OneMannedFieldTurretData.orion(PlanetSideGUID(2615), 0x6, 0x8, PlanetSideGUID(2510), 8)
|
||||
|
|
|
|||
|
|
@ -38,13 +38,13 @@ class ObjectCreateMessageVehiclesTest extends Specification {
|
|||
fury.basic.pos.orient.z mustEqual 357.1875f
|
||||
fury.basic.pos.vel.isDefined mustEqual false
|
||||
fury.basic.faction mustEqual PlanetSideEmpire.VS
|
||||
fury.basic.unk mustEqual 4
|
||||
fury.basic.unk mustEqual 2
|
||||
fury.basic.player_guid mustEqual PlanetSideGUID(0)
|
||||
fury.health mustEqual 255
|
||||
//
|
||||
fury.mountings.isDefined mustEqual true
|
||||
fury.mountings.get.size mustEqual 1
|
||||
val mounting = fury.mountings.get.head
|
||||
fury.inventory.isDefined mustEqual true
|
||||
fury.inventory.get.contents.size mustEqual 1
|
||||
val mounting = fury.inventory.get.contents.head
|
||||
mounting.objectClass mustEqual ObjectClass.fury_weapon_systema
|
||||
mounting.guid mustEqual PlanetSideGUID(400)
|
||||
mounting.parentSlot mustEqual 1
|
||||
|
|
@ -73,8 +73,8 @@ class ObjectCreateMessageVehiclesTest extends Specification {
|
|||
guid mustEqual PlanetSideGUID(380)
|
||||
parent.isDefined mustEqual false
|
||||
data.isDefined mustEqual true
|
||||
data.get.isInstanceOf[ANTData] mustEqual true
|
||||
val ant = data.get.asInstanceOf[ANTData]
|
||||
data.get.isInstanceOf[VehicleData] mustEqual true
|
||||
val ant = data.get.asInstanceOf[VehicleData]
|
||||
ant.basic.pos.coord.x mustEqual 3674.8438f
|
||||
ant.basic.pos.coord.y mustEqual 2726.789f
|
||||
ant.basic.pos.coord.z mustEqual 91.15625f
|
||||
|
|
@ -82,7 +82,7 @@ class ObjectCreateMessageVehiclesTest extends Specification {
|
|||
ant.basic.pos.orient.y mustEqual 0f
|
||||
ant.basic.pos.orient.z mustEqual 90.0f
|
||||
ant.basic.faction mustEqual PlanetSideEmpire.VS
|
||||
ant.basic.unk mustEqual 4
|
||||
ant.basic.unk mustEqual 2
|
||||
ant.basic.player_guid mustEqual PlanetSideGUID(0)
|
||||
ant.health mustEqual 255
|
||||
ant.driveState mustEqual DriveState.Mobile
|
||||
|
|
@ -108,12 +108,12 @@ class ObjectCreateMessageVehiclesTest extends Specification {
|
|||
lightning.basic.pos.orient.y mustEqual 0f
|
||||
lightning.basic.pos.orient.z mustEqual 90.0f
|
||||
lightning.basic.faction mustEqual PlanetSideEmpire.VS
|
||||
lightning.basic.unk mustEqual 4
|
||||
lightning.basic.unk mustEqual 2
|
||||
lightning.basic.player_guid mustEqual PlanetSideGUID(0)
|
||||
lightning.health mustEqual 255
|
||||
lightning.mountings.isDefined mustEqual true
|
||||
lightning.mountings.get.size mustEqual 1
|
||||
val mounting = lightning.mountings.get.head
|
||||
lightning.inventory.isDefined mustEqual true
|
||||
lightning.inventory.get.contents.size mustEqual 1
|
||||
val mounting = lightning.inventory.get.contents.head
|
||||
mounting.objectClass mustEqual ObjectClass.lightning_weapon_system
|
||||
mounting.guid mustEqual PlanetSideGUID(91)
|
||||
mounting.parentSlot mustEqual 1
|
||||
|
|
@ -159,18 +159,19 @@ class ObjectCreateMessageVehiclesTest extends Specification {
|
|||
deliverer.basic.pos.orient.y mustEqual 0f
|
||||
deliverer.basic.pos.orient.z mustEqual 357.1875f
|
||||
deliverer.basic.faction mustEqual PlanetSideEmpire.NC
|
||||
deliverer.basic.unk mustEqual 4
|
||||
deliverer.basic.unk mustEqual 2
|
||||
deliverer.basic.player_guid mustEqual PlanetSideGUID(0)
|
||||
deliverer.unk1 mustEqual 0
|
||||
deliverer.health mustEqual 255
|
||||
deliverer.unk2 mustEqual 0
|
||||
deliverer.unk2 mustEqual false
|
||||
deliverer.driveState mustEqual DriveState.State7
|
||||
deliverer.unk4 mustEqual true
|
||||
deliverer.unk5 mustEqual 0
|
||||
deliverer.mountings.isDefined mustEqual true
|
||||
deliverer.mountings.get.size mustEqual 2
|
||||
deliverer.unk3 mustEqual true
|
||||
deliverer.unk4 mustEqual None
|
||||
deliverer.unk5 mustEqual false
|
||||
deliverer.inventory.isDefined mustEqual true
|
||||
deliverer.inventory.get.contents.size mustEqual 2
|
||||
//0
|
||||
var mounting = deliverer.mountings.get.head
|
||||
var mounting = deliverer.inventory.get.contents.head
|
||||
mounting.objectClass mustEqual ObjectClass.mediumtransport_weapon_systemA
|
||||
mounting.guid mustEqual PlanetSideGUID(383)
|
||||
mounting.parentSlot mustEqual 5
|
||||
|
|
@ -187,7 +188,7 @@ class ObjectCreateMessageVehiclesTest extends Specification {
|
|||
ammo.obj.isInstanceOf[AmmoBoxData] mustEqual true
|
||||
ammo.obj.asInstanceOf[AmmoBoxData].unk mustEqual 0x8
|
||||
//1
|
||||
mounting = deliverer.mountings.get(1)
|
||||
mounting = deliverer.inventory.get.contents(1)
|
||||
mounting.objectClass mustEqual ObjectClass.mediumtransport_weapon_systemB
|
||||
mounting.guid mustEqual PlanetSideGUID(556)
|
||||
mounting.parentSlot mustEqual 6
|
||||
|
|
@ -216,8 +217,8 @@ class ObjectCreateMessageVehiclesTest extends Specification {
|
|||
guid mustEqual PlanetSideGUID(4157)
|
||||
parent.isDefined mustEqual false
|
||||
data.isDefined mustEqual true
|
||||
data.get.isInstanceOf[AMSData] mustEqual true
|
||||
val ams = data.get.asInstanceOf[AMSData]
|
||||
data.get.isInstanceOf[VehicleData] mustEqual true
|
||||
val ams = data.get.asInstanceOf[VehicleData]
|
||||
ams.basic.pos.coord.x mustEqual 3674.0f
|
||||
ams.basic.pos.coord.y mustEqual 2726.789f
|
||||
ams.basic.pos.coord.z mustEqual 91.15625f
|
||||
|
|
@ -229,12 +230,27 @@ class ObjectCreateMessageVehiclesTest extends Specification {
|
|||
ams.basic.player_guid mustEqual PlanetSideGUID(34082)
|
||||
ams.unk1 mustEqual 2
|
||||
ams.health mustEqual 236
|
||||
ams.unk2 mustEqual 0
|
||||
ams.unk2 mustEqual false
|
||||
ams.driveState mustEqual DriveState.Deployed
|
||||
ams.matrix_guid mustEqual PlanetSideGUID(3663)
|
||||
ams.respawn_guid mustEqual PlanetSideGUID(3638)
|
||||
ams.term_a_guid mustEqual PlanetSideGUID(3827)
|
||||
ams.term_b_guid mustEqual PlanetSideGUID(3556)
|
||||
|
||||
ams.inventory.isDefined mustEqual true
|
||||
val inv = ams.inventory.get.contents
|
||||
inv.head.objectClass mustEqual ObjectClass.matrix_terminalc
|
||||
inv.head.guid mustEqual PlanetSideGUID(3663)
|
||||
inv.head.parentSlot mustEqual 1
|
||||
inv.head.obj.isInstanceOf[CommonTerminalData] mustEqual true
|
||||
inv(1).objectClass mustEqual ObjectClass.ams_respawn_tube
|
||||
inv(1).guid mustEqual PlanetSideGUID(3638)
|
||||
inv(1).parentSlot mustEqual 2
|
||||
inv(1).obj.isInstanceOf[CommonTerminalData] mustEqual true
|
||||
inv(2).objectClass mustEqual ObjectClass.order_terminala
|
||||
inv(2).guid mustEqual PlanetSideGUID(3827)
|
||||
inv(2).parentSlot mustEqual 3
|
||||
inv(2).obj.isInstanceOf[CommonTerminalData] mustEqual true
|
||||
inv(3).objectClass mustEqual ObjectClass.order_terminalb
|
||||
inv(3).guid mustEqual PlanetSideGUID(3556)
|
||||
inv(3).parentSlot mustEqual 4
|
||||
inv(3).obj.isInstanceOf[CommonTerminalData] mustEqual true
|
||||
case _ =>
|
||||
ko
|
||||
}
|
||||
|
|
@ -269,8 +285,8 @@ class ObjectCreateMessageVehiclesTest extends Specification {
|
|||
guid mustEqual PlanetSideGUID(418)
|
||||
parent.isDefined mustEqual false
|
||||
data.isDefined mustEqual true
|
||||
data.get.isInstanceOf[Vehicle2Data] mustEqual true
|
||||
val switchblade = data.get.asInstanceOf[Vehicle2Data]
|
||||
data.get.isInstanceOf[VehicleData] mustEqual true
|
||||
val switchblade = data.get.asInstanceOf[VehicleData]
|
||||
switchblade.basic.pos.coord.x mustEqual 6531.961f
|
||||
switchblade.basic.pos.coord.y mustEqual 1872.1406f
|
||||
switchblade.basic.pos.coord.z mustEqual 24.734375f
|
||||
|
|
@ -278,13 +294,13 @@ class ObjectCreateMessageVehiclesTest extends Specification {
|
|||
switchblade.basic.pos.orient.y mustEqual 0f
|
||||
switchblade.basic.pos.orient.z mustEqual 357.1875f
|
||||
switchblade.basic.faction mustEqual PlanetSideEmpire.VS
|
||||
switchblade.basic.unk mustEqual 4
|
||||
switchblade.basic.unk mustEqual 2
|
||||
switchblade.health mustEqual 255
|
||||
switchblade.driveState mustEqual DriveState.Mobile
|
||||
switchblade.mountings.isDefined mustEqual true
|
||||
switchblade.mountings.get.size mustEqual 1
|
||||
switchblade.inventory.isDefined mustEqual true
|
||||
switchblade.inventory.get.contents.size mustEqual 1
|
||||
//0
|
||||
val weapon = switchblade.mountings.get.head
|
||||
val weapon = switchblade.inventory.get.contents.head
|
||||
weapon.objectClass mustEqual ObjectClass.scythe
|
||||
weapon.guid mustEqual PlanetSideGUID(355)
|
||||
weapon.parentSlot mustEqual 1
|
||||
|
|
@ -324,7 +340,7 @@ class ObjectCreateMessageVehiclesTest extends Specification {
|
|||
droppod.basic.pos.orient.x mustEqual 0f
|
||||
droppod.basic.pos.orient.y mustEqual 0f
|
||||
droppod.basic.pos.orient.z mustEqual 90.0f
|
||||
droppod.basic.unk mustEqual 4
|
||||
droppod.basic.unk mustEqual 2
|
||||
droppod.basic.player_guid mustEqual PlanetSideGUID(0)
|
||||
droppod.burn mustEqual false
|
||||
droppod.health mustEqual 255
|
||||
|
|
@ -378,13 +394,20 @@ class ObjectCreateMessageVehiclesTest extends Specification {
|
|||
val obj = VehicleData(
|
||||
CommonFieldData(
|
||||
PlacementData(6531.961f, 1872.1406f, 24.734375f, 0f, 0f, 357.1875f),
|
||||
PlanetSideEmpire.VS, 4
|
||||
PlanetSideEmpire.VS, 2
|
||||
),
|
||||
0,
|
||||
255,
|
||||
MountItem(ObjectClass.fury_weapon_systema, PlanetSideGUID(400), 1,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.hellfire_ammo, PlanetSideGUID(432), 0, AmmoBoxData(0x8))
|
||||
)
|
||||
)
|
||||
false, false,
|
||||
DriveState.Mobile,
|
||||
false, false, false,
|
||||
None,
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.fury_weapon_systema, PlanetSideGUID(400), 1,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.hellfire_ammo, PlanetSideGUID(432), 0, AmmoBoxData(0x8))
|
||||
) :: Nil
|
||||
))
|
||||
)(VehicleFormat.Normal)
|
||||
val msg = ObjectCreateMessage(ObjectClass.fury, PlanetSideGUID(413), obj)
|
||||
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
|
||||
|
||||
|
|
@ -392,14 +415,19 @@ class ObjectCreateMessageVehiclesTest extends Specification {
|
|||
}
|
||||
|
||||
"encode (ant)" in {
|
||||
val obj = ANTData(
|
||||
val obj = VehicleData(
|
||||
CommonFieldData(
|
||||
PlacementData(3674.8438f, 2726.789f, 91.15625f, 0f, 0f, 90.0f),
|
||||
PlanetSideEmpire.VS, 4
|
||||
PlanetSideEmpire.VS, 2
|
||||
),
|
||||
0,
|
||||
255,
|
||||
DriveState.Mobile
|
||||
)
|
||||
false, false,
|
||||
DriveState.Mobile,
|
||||
false, false, false,
|
||||
Some(UtilityVehicleData(0)),
|
||||
None
|
||||
)(VehicleFormat.Utility)
|
||||
val msg = ObjectCreateMessage(ObjectClass.ant, PlanetSideGUID(380), obj)
|
||||
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
|
||||
|
||||
|
|
@ -410,13 +438,20 @@ class ObjectCreateMessageVehiclesTest extends Specification {
|
|||
val obj = VehicleData(
|
||||
CommonFieldData(
|
||||
PlacementData(3674.8438f, 2726.789f, 91.15625f, 0f, 0f, 90.0f),
|
||||
PlanetSideEmpire.VS, 4
|
||||
PlanetSideEmpire.VS, 2
|
||||
),
|
||||
0,
|
||||
255,
|
||||
MountItem(ObjectClass.lightning_weapon_system, PlanetSideGUID(91), 1,
|
||||
WeaponData(4, 8, 0, ObjectClass.bullet_75mm, PlanetSideGUID(92), 0, AmmoBoxData(), ObjectClass.bullet_25mm, PlanetSideGUID(93), 1, AmmoBoxData())
|
||||
)
|
||||
)
|
||||
false, false,
|
||||
DriveState.Mobile,
|
||||
false, false, false,
|
||||
None,
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.lightning_weapon_system, PlanetSideGUID(91), 1,
|
||||
WeaponData(4, 8, 0, ObjectClass.bullet_75mm, PlanetSideGUID(92), 0, AmmoBoxData(), ObjectClass.bullet_25mm, PlanetSideGUID(93), 1, AmmoBoxData())
|
||||
) :: Nil
|
||||
))
|
||||
)(VehicleFormat.Normal)
|
||||
val msg = ObjectCreateMessage(ObjectClass.lightning, PlanetSideGUID(90), obj)
|
||||
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
|
||||
|
||||
|
|
@ -427,26 +462,23 @@ class ObjectCreateMessageVehiclesTest extends Specification {
|
|||
val obj = VehicleData(
|
||||
CommonFieldData(
|
||||
PlacementData(6531.961f, 1872.1406f, 24.734375f, 0f, 0f, 357.1875f),
|
||||
PlanetSideEmpire.NC, 4
|
||||
PlanetSideEmpire.NC, 2
|
||||
),
|
||||
0,
|
||||
255,
|
||||
0,
|
||||
false, false,
|
||||
DriveState.State7,
|
||||
true,
|
||||
0,
|
||||
Some(
|
||||
MountItem(
|
||||
ObjectClass.mediumtransport_weapon_systemA, PlanetSideGUID(383), 5,
|
||||
true, false, false,
|
||||
None,
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.mediumtransport_weapon_systemA, PlanetSideGUID(383), 5,
|
||||
WeaponData(6, 8, ObjectClass.bullet_20mm, PlanetSideGUID(420), 0, AmmoBoxData(8))
|
||||
) ::
|
||||
MountItem(
|
||||
ObjectClass.mediumtransport_weapon_systemB, PlanetSideGUID(556), 6,
|
||||
InventoryItemData(ObjectClass.mediumtransport_weapon_systemB, PlanetSideGUID(556), 6,
|
||||
WeaponData(6, 8, ObjectClass.bullet_20mm, PlanetSideGUID(575), 0, AmmoBoxData(8))
|
||||
) ::
|
||||
Nil
|
||||
)
|
||||
)(2)
|
||||
) :: Nil
|
||||
))
|
||||
)(VehicleFormat.Normal)
|
||||
val msg = ObjectCreateMessage(ObjectClass.mediumtransport, PlanetSideGUID(387), obj)
|
||||
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
|
||||
|
||||
|
|
@ -454,7 +486,7 @@ class ObjectCreateMessageVehiclesTest extends Specification {
|
|||
}
|
||||
|
||||
"encode (ams)" in {
|
||||
val obj = AMSData(
|
||||
val obj = VehicleData(
|
||||
CommonFieldData(
|
||||
PlacementData(3674.0f, 2726.789f, 91.15625f, 0f, 0f, 90.0f),
|
||||
PlanetSideEmpire.VS, 0,
|
||||
|
|
@ -462,14 +494,17 @@ class ObjectCreateMessageVehiclesTest extends Specification {
|
|||
),
|
||||
2,
|
||||
236,
|
||||
0,
|
||||
false, false,
|
||||
DriveState.Deployed,
|
||||
63,
|
||||
PlanetSideGUID(3663),
|
||||
PlanetSideGUID(3638),
|
||||
PlanetSideGUID(3827),
|
||||
PlanetSideGUID(3556)
|
||||
)
|
||||
false, true, true,
|
||||
Some(UtilityVehicleData(60)), //what does this mean?
|
||||
Some(InventoryData(List(
|
||||
InternalSlot(ObjectClass.matrix_terminalc, PlanetSideGUID(3663), 1, CommonTerminalData(PlanetSideEmpire.VS)),
|
||||
InternalSlot(ObjectClass.ams_respawn_tube, PlanetSideGUID(3638), 2, CommonTerminalData(PlanetSideEmpire.VS)),
|
||||
InternalSlot(ObjectClass.order_terminala, PlanetSideGUID(3827), 3, CommonTerminalData(PlanetSideEmpire.VS)),
|
||||
InternalSlot(ObjectClass.order_terminalb, PlanetSideGUID(3556), 4, CommonTerminalData(PlanetSideEmpire.VS))
|
||||
)))
|
||||
)(VehicleFormat.Utility)
|
||||
val msg = ObjectCreateMessage(ObjectClass.ams, PlanetSideGUID(4157), obj)
|
||||
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
|
||||
|
||||
|
|
@ -485,18 +520,24 @@ class ObjectCreateMessageVehiclesTest extends Specification {
|
|||
}
|
||||
|
||||
"encode (switchblade)" in {
|
||||
val obj = Vehicle2Data(
|
||||
val obj = VehicleData(
|
||||
CommonFieldData(
|
||||
PlacementData(6531.961f, 1872.1406f, 24.734375f, 0f, 0f, 357.1875f),
|
||||
PlanetSideEmpire.VS,
|
||||
4
|
||||
2
|
||||
),
|
||||
0,
|
||||
255,
|
||||
false, false,
|
||||
DriveState.Mobile,
|
||||
MountItem(ObjectClass.scythe, PlanetSideGUID(355), 1,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.ancient_ammo_vehicle, PlanetSideGUID(366), 0, AmmoBoxData(0x8), ObjectClass.ancient_ammo_vehicle, PlanetSideGUID(385), 1, AmmoBoxData(0x8))
|
||||
)
|
||||
)
|
||||
false, false, false,
|
||||
Some(VariantVehicleData(0)),
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.scythe, PlanetSideGUID(355), 1,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.ancient_ammo_vehicle, PlanetSideGUID(366), 0, AmmoBoxData(0x8), ObjectClass.ancient_ammo_vehicle, PlanetSideGUID(385), 1, AmmoBoxData(0x8))
|
||||
) :: Nil
|
||||
))
|
||||
)(VehicleFormat.Variant)
|
||||
val msg = ObjectCreateMessage(ObjectClass.switchblade, PlanetSideGUID(418), obj)
|
||||
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
|
||||
|
||||
|
|
@ -508,7 +549,7 @@ class ObjectCreateMessageVehiclesTest extends Specification {
|
|||
CommonFieldData(
|
||||
PlacementData(5108.0f, 6164.0f, 1023.9844f, 0f, 0f, 90.0f),
|
||||
PlanetSideEmpire.VS,
|
||||
4
|
||||
2
|
||||
)
|
||||
)
|
||||
val msg = ObjectCreateMessage(ObjectClass.droppod, PlanetSideGUID(3595), obj)
|
||||
|
|
|
|||
|
|
@ -799,7 +799,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
|
|||
)
|
||||
)
|
||||
})
|
||||
|
||||
avatarService ! Service.Join(player.Continent)
|
||||
localService ! Service.Join(player.Continent)
|
||||
self ! SetCurrentAvatar(player)
|
||||
|
|
|
|||
Loading…
Reference in a new issue