Mazo
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fc71bbfd2a
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Shut down base power if NTU runs out, and restore it once refilled.
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2018-05-26 17:13:24 +01:00 |
|
Mazo
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0ecceebf34
|
Change/remove debug logging
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2018-05-26 16:41:53 +01:00 |
|
Mazo
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a4c2085fb7
|
Sync silo NTU level on map with all clients when it changes
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2018-05-26 16:39:12 +01:00 |
|
Mazo
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b326cdf530
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Add functionality for BuildingControl to send map updates to all clients via GalaxyService
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2018-05-26 16:38:49 +01:00 |
|
Mazo
|
86bb83dc09
|
Rename existing galaxy service to cluster and add GalaxyService to send map updates to all connected clients
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2018-05-26 16:37:42 +01:00 |
|
Mazo
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2933811ac6
|
Add ResourceSilo definition with basic functionality for charging/discharging
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2018-05-26 12:52:03 +01:00 |
|
Mazo
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2d2788383c
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Add capacitor / max capacitor values to vehicles
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2018-05-26 12:49:50 +01:00 |
|
Mazo
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8a2896f434
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Move services to common to allow server objects to send messages
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2018-05-26 09:17:35 +01:00 |
|
Mazo
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1b0b84e53e
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Improvements/fixes to some javadoc / comments
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2018-05-26 07:57:51 +01:00 |
|
Mazo
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cd3e6d2f63
|
Add missing deployment time to ANT definition
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2018-05-26 07:51:18 +01:00 |
|
FateJH
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e00202e8fb
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Tuned positioning on player spawned at an AMS; fixed 'AMS' label draw and clear issue by expanding deployment options; modifications to BattlePlanMessage packet
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2018-05-21 10:58:18 -04:00 |
|
FateJH
|
cd91080c9a
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Worked ams spawning rules into normal SpawnRequestMessage workflow using the (reliable) spawn group number of 2
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2018-05-21 10:58:18 -04:00 |
|
FateJH
|
cc3e1dde86
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packets RespawnAMSInfoMessage and SquadWaypointEvent, the latter with tests; system of keeping track of deployed AMS vehicles and displaying their data to interested users added through the VehicleService path
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2018-05-21 10:54:32 -04:00 |
|
FateJH
|
848929fd01
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test fix
|
2018-05-21 10:48:32 -04:00 |
|
FateJH
|
a3f50cc8a4
|
fixing Infiltration Suit issues as well as streamlining the process of exo-suit switching
|
2018-05-21 10:16:20 -04:00 |
|
FateJH
|
cf3bf19d4d
|
tests for prior MAX changes; correcting a 13mm problem with the Lightning's chaingun ammunition type
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2018-05-21 10:16:20 -04:00 |
|
FateJH
|
e14f2817d7
|
TR MAX mode switch and Anchor mode switch fix; MAX will anchor, display to others as anchored, and properly switch between fire modes in both anchored and normal stances
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2018-05-21 10:16:20 -04:00 |
|
FateJH
|
e2dcf998e0
|
in an attempt to decipher the pickup sound, it seems every item pickup comes with a 'congratulations' packet
|
2018-05-21 10:15:05 -04:00 |
|
FateJH
|
c838ff3168
|
splitting too big ammo boxes upon changing ammo; also, properly dropping too much ammo after same action
|
2018-05-21 10:15:05 -04:00 |
|
Fate-JH
|
1d732196f0
|
Update DismountVehicleMsgTest.scala
0 -> BailType.Normal
Should have caught this in the prior merge.
|
2018-05-21 08:48:14 -04:00 |
|
Fate-JH
|
12443c6aa5
|
Merge branch 'master' into feature/VehicleDismountImprovements
|
2018-05-21 08:34:29 -04:00 |
|
FateJH
|
26d42e9f37
|
fixing incorrect documentation
|
2018-05-21 07:29:09 -04:00 |
|
Mazo
|
6f65603942
|
Add BailType enumeration and update parameters for vehicle dismounting with correct naming and type
|
2018-05-21 06:47:21 +01:00 |
|
FateJH
|
e368c8b5be
|
added silos and air pads on z6 and on home3; undid temp lattice benefits and temp vehicle damage
|
2018-05-16 20:35:33 -04:00 |
|
FateJH
|
e9aac5514a
|
more tests for the proximity amenities; added the other silo in Anguta, Ceryshen and the terminal-facing silo in home3; initial work on FacilityBenefitShieldCharge packet and tests
|
2018-05-16 19:24:50 -04:00 |
|
FateJH
|
a513f4996e
|
working vehicle loadouts from repair/rearm silos; code documentation and expanded tests
|
2018-05-16 00:27:25 -04:00 |
|
FateJH
|
2a4fe4865e
|
partially-working vehicle favorites system; modifications to existing favorites system, identification of packet parameters
|
2018-05-15 08:05:33 -04:00 |
|
FateJH
|
9d7d1b0456
|
split previous Loadout into separate InfantryLoadout and VehicleLoadout classes; moved new Loadout code into its own package and corrected import statements; corrected Terminal code and tests
|
2018-05-13 23:06:01 -04:00 |
|
FateJH
|
7673c8941b
|
begun work on repair and rearm silos by dividing up proximity terminal behavior; terminals at Anguta wired
|
2018-05-13 21:57:14 -04:00 |
|
FateJH
|
34210fe581
|
LootItwemMessage documentation
|
2018-05-10 23:11:52 -04:00 |
|
FateJH
|
1d956c834c
|
improved object name exposure for log messages; removed 'init with GUID' constructors that were no longer necessary
|
2018-05-10 23:03:34 -04:00 |
|
FateJH
|
65c8de0790
|
expanding Container functionality to include Fit tests; handling LootItemMessage packets
|
2018-05-10 19:46:19 -04:00 |
|
Fate-JH
|
0590b575d0
|
Merge pull request #204 from Fate-JH/destroy-v-term
Destroy the Vehicle Terminal
|
2018-05-10 19:42:27 -04:00 |
|
FateJH
|
4f1e4381a4
|
added feature to reset the vehicle terminal if it should get stuck while fulfilling an order
|
2018-05-09 21:28:16 -04:00 |
|
FateJH
|
526ab7d5ec
|
Removed duplicate code by moving the logic of Container around; removed duplicate code by producing a functional inventory search algorithm that handles both ammunition and weapon magazine options; corrected tests
|
2018-05-09 16:26:33 -04:00 |
|
FateJH
|
ba49b5859e
|
replenishing supply of thrown grenades from player inventory; pulled in locker search for Player.Find to avoid wrongful indexing
|
2018-05-08 23:55:01 -04:00 |
|
FateJH
|
e61f1dbdfc
|
changes to how MoveItemMessage is handled; AvatarService messages for MoveItem purposes; stop shooting and put away weapon when sitting down
|
2018-05-08 00:07:11 -04:00 |
|
FateJH
|
deb0e670ba
|
moving management of ServerVehicleOverride state to WSA from Vehicle
|
2018-05-05 21:36:45 -04:00 |
|
FateJH
|
f4343bbf0d
|
fixing import duplicity and order; accommodations for air vehicles and their spawn pads
|
2018-04-29 01:03:54 -04:00 |
|
FateJH
|
6047b9e054
|
adjust to vehicle spawn timing, placement of spawn pad, and a quick override packet
|
2018-04-29 00:18:14 -04:00 |
|
FateJH
|
68422401e5
|
Another revamp to vehicle spawn process. Wrote tests.
|
2018-04-29 00:16:55 -04:00 |
|
FateJH
|
5d5c609a2f
|
Reorganized vehicle spawning process and wrote tests for process.
|
2018-04-29 00:13:15 -04:00 |
|
FateJH
|
c87273c351
|
originally just implemented drive-away speeds and timings for boarding vehicles manually; then attempted a trick where vehicles would be moved up out of the trench manually; finally, discovered how spawn platform rails work and how to find their guids easily and incorporated a nearly fully-functional vehicle spawn system(!); added examples of the 'railless' spawn pads to the East and Southeast of home3 HART C
|
2018-04-29 00:13:15 -04:00 |
|
FateJH
|
fde49773cd
|
Splitting single vehicle spawn control process into several subtasks. Vehicle event bus attached to zone objects, especially for interacting with VehicleSpawnControl. Importing SouNourS copy of ServerVehicleOverrideMessage packet and tests.
|
2018-04-29 00:13:15 -04:00 |
|
FateJH
|
a31207322b
|
accomodations for tests; adjusting conditions for proximity terminal operations; adding the medical terminals in Anguta
|
2018-04-19 19:51:04 -04:00 |
|
FateJH
|
35ed000ccc
|
code documentation and tests
|
2018-04-19 08:03:06 -04:00 |
|
FateJH
|
29cf59775a
|
working medical terminal and stubs for other proximity-based terminal operations
|
2018-04-19 08:01:13 -04:00 |
|
Fate-JH
|
d8fe6bab28
|
Merge pull request #196 from Fate-JH/spawn-tube
The Real Resurrection Update
|
2018-04-19 07:45:47 -04:00 |
|
FateJH
|
82c68ebedb
|
Modifying AvatarDeadStateMessage to manipulate visible respawn points on deployment mpa; improving postStop conditions on WSA to consider player in different situations; added basic Zone.Population.(message) case statements
|
2018-04-09 19:12:23 -04:00 |
|
Fate-JH
|
fc3837268c
|
Merge pull request #194 from Fate-JH/pca
Packet Splitting, Bundling
|
2018-04-02 09:39:55 -04:00 |
|