Commit graph

37 commits

Author SHA1 Message Date
Fate-JH 7626c8e6c9
Lightweight Locker (#578)
* object registration adjustments for players and avatars and lockers (especially lockers)

* refactored locker container

* modifications to fields and method names for guid-related files; SpecificNumberSource created

* locker item display; proper item insertion into locker-space and searchability of that locker-space

* proper item removal from locker-space, including swap-items on other insertion tasks

* comments and tests; adjusted avatar/player registrations; allowed for restriction in the SpecificNumberSource; renamed CataloguedInventory to LocallyRegisteredInventory, and made internal object registration work

* accommodations for RequestDestroy, to allow the locker's Clear button to work; modification of expectation for resolving projectiles through ValidObject
2020-09-15 19:46:56 -04:00
FateJH e22d546965 restore default slot loadout 2020-09-05 09:16:40 -04:00
Fate-JH 78f970a4ac
Spud Gun (#572)
* initial spiker logic for charging mechanic; it's functional but doesn't work exactly by the numbers say it should

* no damage degrade for radial damage; charge mode features, including damage on the projectile and fire mode on the weapon; the Spiker's damage output is pretty close to accurate

* ammunition drain timer works correctly; no need for the progress completion function; new formatting sucks

* dial back on fire mode changes; stop excessive weapon discharge case; comments

* master merge; test fix (when did it change?)

* test repair; fixed unintentional side-effect of instantiation of StanDamProf
2020-09-05 09:08:18 -04:00
Jakob Gillich 8d332500c6 Fix lattice 2020-08-28 19:18:21 +02:00
Fate-JH de87845bfe
Aggravation (#529)
* introduction of aggravated damage properties and modification of damage pathways such that 'aggravated' is treated as a unique damage type

* initial work and tests for AggravatedDamageMessage

* wrote aggravated damage properties into the definitions of projectiles that convey them; basic workflow for aggravation from projectile damage is in place, but not tested

* merge rebase resolutions

* grenade projectile flag on projectile definition; better timing control on aura behavior and integration with player control

* timing and damage tuning around: standard, reinforced, max; plasma grenades, dragon

* work on starfire damage profile; moved aura behavior into own folder and creates an aura container object; extended aura behavior to vehicles; applied target-control to aggravation effect

* woring Starfire damage calculations; projectiles have open-ended quality modifier

* working comet calculations

* separated aggravation behavior and uara management behavior; moved files into packages and deleted old files

* moved aggravation damage into damage implementations of turrets and vehicles, rather than directly into ther immediate control agencies; revamp projectile quality modifiers; comet now does initial damage and one less tick of aggravation; the implementation progression of damageable entities is different now

* eliminated multiple timers for a single aura effect; added comments; added tests; fixed tests

* aura effects that will run for longer will not get replaced by aura effects that would end sooner

* merge rebase; accommodation for suppressing aura where no aura should be displayed; new radial degrade calculations

* test repairs

* merge rebase hell

* dragon fireball burn damage modification

* fireball burn effect should always be 1 as long as it does damage, despite radial degrade
2020-08-28 00:32:45 -04:00
FateJH 2b6ec727f2 revert radial damage calculations 2020-08-28 00:30:23 -04:00
Jakob Gillich c0e3363fe4 Set warp gate factions 2020-08-28 06:16:32 +02:00
Jakob Gillich 08eed0f331 More fixes
* Fix !list not distinguishing between players and corpses
* Fix /worldkick not working
* /silence no longer responds with a message window
* Fix 96-99 zone map files
* Fix implants not resetting after being jammend
* Fix MAXes requiring the wrong certs
2020-08-28 06:16:32 +02:00
Jakob Gillich 8a0a7d8539 Make tells case insensitive 2020-08-27 16:45:43 +02:00
Jakob Gillich e34f96ce18 Fixes
* RefreshLoadouts no longer queries loadoads from the database
* /gmtell no longer sends to self
* Set AMS spawn timer to 10 seconds
* Fix medkit cooldown display
* Fix wrong max type being purchased
* Fix implants not being locked when fatigued
* Fix implants progress bar
* Make tells case insensitive
2020-08-27 07:58:05 +02:00
FateJH 37af460a89 fireball burn effect should always be 1 as long as it does damage, despite radial degrade 2020-08-26 22:42:07 -04:00
FateJH 285d5c94ae dragon fireball burn damage modification 2020-08-26 19:10:43 -04:00
Jakob Gillich 63dea5af05 Eliminate return from AvatarActor 2020-08-26 22:56:12 +02:00
Jakob Gillich 20011691f0 Fix period conversion exception
"Cannot convert to Seconds as this period contains months and months vary in length" during login
2020-08-26 21:13:26 +02:00
FateJH 89a7f180dd merge rebase hell 2020-08-26 14:40:16 -04:00
Jakob Gillich 06e63dd960 Fix psadmin, artifact upload 2020-08-26 20:04:00 +02:00
FateJH bb3c0f5d91 test repairs 2020-08-26 11:59:37 -04:00
FateJH e27e827552 merge rebase; accommodation for suppressing aura where no aura should be displayed; new radial degrade calculations 2020-08-26 11:59:37 -04:00
FateJH f627571f0e eliminated multiple timers for a single aura effect; added comments; added tests; fixed tests 2020-08-26 11:48:42 -04:00
FateJH fc89355acf moved aggravation damage into damage implementations of turrets and vehicles, rather than directly into ther immediate control agencies; revamp projectile quality modifiers; comet now does initial damage and one less tick of aggravation; the implementation progression of damageable entities is different now 2020-08-26 11:48:41 -04:00
FateJH 89d7aea633 separated aggravation behavior and uara management behavior; moved files into packages and deleted old files 2020-08-26 11:45:07 -04:00
FateJH a79fc6bd2f working comet calculations 2020-08-26 11:45:05 -04:00
FateJH 80c1a34fb0 woring Starfire damage calculations; projectiles have open-ended quality modifier 2020-08-26 11:45:05 -04:00
FateJH 66eb3b5b95 work on starfire damage profile; moved aura behavior into own folder and creates an aura container object; extended aura behavior to vehicles; applied target-control to aggravation effect 2020-08-26 11:45:03 -04:00
FateJH 97e64d5edc timing and damage tuning around: standard, reinforced, max; plasma grenades, dragon 2020-08-26 11:45:02 -04:00
FateJH d149e07e89 grenade projectile flag on projectile definition; better timing control on aura behavior and integration with player control 2020-08-26 11:45:00 -04:00
FateJH 2054586a0d merge rebase resolutions 2020-08-26 11:44:59 -04:00
FateJH 811c7b09b5 wrote aggravated damage properties into the definitions of projectiles that convey them; basic workflow for aggravation from projectile damage is in place, but not tested 2020-08-26 11:44:58 -04:00
FateJH e5d0690c42 introduction of aggravated damage properties and modification of damage pathways such that 'aggravated' is treated as a unique damage type 2020-08-26 11:44:57 -04:00
Jakob Gillich cf9e4ea194 Fix MAX subtype numbers 2020-08-26 06:19:00 +02:00
Jakob Gillich 51d71ed732 Weapon-based MAX cooldowns 2020-08-26 06:19:00 +02:00
Jakob Gillich 8ea2ffad0f Fix loadouts not being deleted 2020-08-26 06:19:00 +02:00
Jakob Gillich cc38ee3f3f Bug fixes
* /certadd retains zero-cost certs
* Fix squad chat
* Fix tells showing wrong name
* Add workaround for premature resecure messages
2020-08-26 06:19:00 +02:00
Jakob Gillich eeae2073ac Fix deployables not working when cert is attained after login 2020-08-26 06:19:00 +02:00
Jakob Gillich 0fdd3a0133 Add unprivileged-gm-commands config option
Also replaced !kick with /worldkick (CMT_KICK)
2020-08-26 06:19:00 +02:00
Jakob Gillich 0429003863 Auto publish docs 2020-08-26 06:19:00 +02:00
Jakob Gillich f4fd78fc5d Restructure repository
* Move /common/src to /src
* Move services to net.psforever package
* Move /pslogin to /server
2020-08-26 06:19:00 +02:00