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* initial spiker logic for charging mechanic; it's functional but doesn't work exactly by the numbers say it should * no damage degrade for radial damage; charge mode features, including damage on the projectile and fire mode on the weapon; the Spiker's damage output is pretty close to accurate * ammunition drain timer works correctly; no need for the progress completion function; new formatting sucks * dial back on fire mode changes; stop excessive weapon discharge case; comments * master merge; test fix (when did it change?) * test repair; fixed unintentional side-effect of instantiation of StanDamProf |
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