Chord
ccad92a555
Increase client keep alive interval, add dynamic log files
2016-08-05 18:12:51 -04:00
tfarley
c50f78948a
Add and fill out proper ChatMessageTypes ( #48 )
2016-08-03 23:19:56 -04:00
Chord
ae6687c38f
Create advance session management and reaping
2016-07-30 21:08:40 -04:00
Chord
c1257cb1ec
Fix MDC sessionId passing, annotate ping message
2016-07-30 17:01:43 -04:00
Fate-JH
261d665195
Packet: BroadcastWarpgateUpdateMessage ( #46 )
2016-07-29 21:28:54 -04:00
tfarley
44c5f65796
Packet: HitMessage ( #45 )
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* Add HitMessage packet
* Add HitMessage test
* Add HitMessage handler stub
2016-07-29 02:35:50 -04:00
Fate-JH
c92e1c7d84
Packet: ContinentalLockUpdateMessage ( #44 )
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* added ContinentalLockUpdateMessage packet
* adjustment to ContinentalLockUpdateMessage scaladoc
* changing the type of empire in ContinentalLockUpdateMessage to a PlanetSideEmpire value called NEUTRAL
2016-07-28 22:25:51 -04:00
tfarley
fc2ef50be6
Various fixes to ChatMsg ( #43 )
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* Add BinaryChoiceCodec
* Proper ChatMsg structuring
2016-07-28 22:23:38 -04:00
Fate-JH
29cf96bafb
Packet: AvatarJumpMessage ( #41 )
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* added AvatarJumpMessage packet
* I was advised to commit these chanegs first
2016-07-27 01:08:54 -04:00
tfarley
13a096de60
Packet: WeaponFireMessage ( #40 )
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* Add WeaponFireMessage packet
* Add WeaponFireMessage test
* Add WeaponFireMessage handler stub
2016-07-27 00:51:11 -04:00
tfarley
c77928b915
Packet: WeaponDelayFireMessage ( #39 )
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* Add WeaponDelayFireMessage packet
* Add WeaponDelayFireMessage test
* Add WeaponDelayFireMessage handler stub
2016-07-26 02:43:16 -04:00
tfarley
7b444ac6aa
Packet: Rename unk3 to seq_time in PlayerStateUpstream ( #38 )
2016-07-26 01:34:01 -04:00
tfarley
49e7ab2c53
Packet: ItemTransactionMessage ( #37 )
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* Add TransactionType
* Add ItemTransactionMessage packet
* Add ItemTransactionMessage test
* Add ItemTransactionMessage handler stub
2016-07-26 00:36:22 -04:00
tfarley
d496fc1c2e
Packet: GenericObjectStateMsg ( #36 )
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* Add GenericObjectStateMsg packet
* Add GenericObjectStateMsg test
* Add GenericObjectStateMsg handler stub
2016-07-25 22:20:58 -04:00
tfarley
5b5bf28c52
Packet: UseItemMessage ( #35 )
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* Add UseItemMessage packet
* Add UseItemMessage test
* Add UseItemMessage handler stub
2016-07-25 21:30:50 -04:00
tfarley
3fca8b1a95
Packet: PlayerStateMessageUpstream ( #34 )
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* Fill out PlayerStateMessageUpstream packet
* Add PlayerStateMessageUpstream test
2016-07-25 20:20:35 -04:00
tfarley
4a4f0b4466
Create EmoteType enum for EmoteMsg
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There is one field (number 16) that appears to be unknown.
2016-07-24 03:31:31 -04:00
tfarley
2070f77443
Packet: ChangeAmmoMessage
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* Add ChangeAmmoMessage packet
* Add ChangeAmmoMessage test
* Add ChangeAmmoMessage handler stub
2016-07-24 03:06:23 -04:00
tfarley
8ffb455b5d
Packet: MoveItemMessage
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* Add MoveItemMessage packet
* Add MoveItemMessage test
* Add MoveItemMessage handler stub
2016-07-24 02:53:35 -04:00
tfarley
dc6488edfc
Packet: ObjectDeleteMessage
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* Add ObjectDeleteMessage packet
* Add ObjectDeleteMessage test
* Add ObjectDeleteMessage handler stub
2016-07-24 02:25:51 -04:00
tfarley
427429b34c
Packet: RequestDestroyMessage
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* Add RequestDestroyMessage packet
* Add RequestDestroyMessage test
* Add RequestDestroyMessage handler stub
2016-07-24 02:00:46 -04:00
tfarley
7ecbe203f8
WorldSessionActor: Hardcode unlocked weapons
2016-07-24 01:50:39 -04:00
tfarley
44a4d9b5f9
Packet: ObjectHeldMessage
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* Add ObjectHeldMessage packet
* Add ObjectHeldMessage test
* Add ObjectHeldMessage handler stub
2016-07-24 01:49:51 -04:00
tfarley
60e7a76de5
Packet: ReloadMessage
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* Add ReloadMessage packet
* Add ReloadMessage test
* Add ReloadMessage handler stub
2016-07-24 00:58:38 -04:00
tfarley
47bef6e83b
Packet: DropItemMessage
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* Add DropItemMessage packet
* Add DropItemMessage test
* Add DropItemMessage handler stub
2016-07-23 21:40:59 -04:00
tfarley
3e980bbe15
Packet: EmoteMsg
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Still need an Enum for emote messages.
* Add EmoteMsg packet
* Add EmoteMsg test
* Add EmoteMsg handler stub
2016-07-23 21:10:40 -04:00
tfarley
4c4f1341be
Packet: ChangeFireStateMessage
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* Add ChangeFireStateMessage packets
* Add ChangeFireStateMessage tests
* Add ChangeFireStateMessage handler stubs
2016-07-23 21:00:43 -04:00
tfarley
f11b3d17c0
Packet: ChangeFireModeMessage
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* Add ChangeFireModeMessage packet
* Add ChangeFireModeMessage test
* Add ChangeFireModeMessage handler stub
2016-07-23 20:07:44 -04:00
Chord
8d1199e473
Change hardcoded LoadMap to VS Sanc
2016-07-19 02:19:15 -04:00
tfarley
8411af17d3
fixup: Addressed comments
2016-07-17 23:35:17 -07:00
tfarley
aa45ea8e84
Add ChatMsg decoder and stubbed handler
2016-07-17 21:13:50 -07:00
Chord
3729c2af52
Stub out PlayerStateMessageUpstream to prevent spam
2016-07-15 02:52:26 -04:00
Chord
5fa0610208
Working login to TR Sancuary!
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Packet: SetCurrentAvatarMessage
Lots of hacks to get here, but wow, what a milestone.
2016-07-15 01:45:10 -04:00
Chord
c83132f21b
Improve packet CharacterInfoMessage and char select
2016-06-04 13:23:59 -04:00
Chord
7b82491d0e
Packet: MultiPacketEx, CharacterRequestMessage
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Rename AggregatePacket -> MultiPacketEx as it makes more sense
2016-06-03 20:25:20 -04:00
Chord
eb03372db7
Enable WorldSession to get to login screen using replay
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A nasty hack, but it works and looks cool.
2016-05-19 03:13:58 -04:00
Chord
e8031f0109
Packet: KeepAliveMessage and add all game packet opcodes
2016-05-19 01:54:51 -04:00
Chord
d27bd7988c
Made some hacks to get to 100% on the World login
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Literally sending raw bytes instead of actual packets. No fks given
2016-05-17 20:34:21 -04:00