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Packet: WeaponDelayFireMessage (#39)
* Add WeaponDelayFireMessage packet * Add WeaponDelayFireMessage test * Add WeaponDelayFireMessage handler stub
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parent
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commit
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@ -481,7 +481,7 @@ object GamePacketOpcode extends Enumeration {
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case OffshoreVehicleMessage => noDecoder(opcode)
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case ObjectDeployedMessage => noDecoder(opcode)
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case ObjectDeployedCountMessage => noDecoder(opcode)
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case WeaponDelayFireMessage => noDecoder(opcode)
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case WeaponDelayFireMessage => game.WeaponDelayFireMessage.decode
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case BugReportMessage => noDecoder(opcode)
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case PlayerStasisMessage => noDecoder(opcode)
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case UnknownMessage139 => noDecoder(opcode)
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@ -0,0 +1,25 @@
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// Copyright (c) 2016 PSForever.net to present
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package net.psforever.packet.game
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import net.psforever.packet.{GamePacketOpcode, Marshallable, PacketHelpers, PlanetSideGamePacket}
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import scodec.Codec
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import scodec.codecs._
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/** WeaponDelayFireMessage seems to be sent when a weapon has a delayed projectile after firing, such as the knife.
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*
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* See [[PlayerStateMessageUpstream]] for explanation of seq_time.
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*/
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final case class WeaponDelayFireMessage(seq_time : Int,
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weapon_guid : PlanetSideGUID)
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extends PlanetSideGamePacket {
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type Packet = WeaponDelayFireMessage
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def opcode = GamePacketOpcode.WeaponDelayFireMessage
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def encode = WeaponDelayFireMessage.encode(this)
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}
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object WeaponDelayFireMessage extends Marshallable[WeaponDelayFireMessage] {
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implicit val codec : Codec[WeaponDelayFireMessage] = (
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("seq_time" | uintL(10)) ::
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("weapon_guid" | PlanetSideGUID.codec)
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).as[WeaponDelayFireMessage]
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}
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@ -580,5 +580,26 @@ class GamePacketTest extends Specification {
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pkt_forget mustEqual string_forget
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}
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}
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"WeaponDelayFireMessage" should {
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val string = hex"88 A3140000"
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"decode" in {
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PacketCoding.DecodePacket(string).require match {
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case WeaponDelayFireMessage(seq_time, weapon_guid) =>
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seq_time mustEqual 163
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weapon_guid mustEqual PlanetSideGUID(80)
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case default =>
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ko
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}
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}
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"encode" in {
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val msg = WeaponDelayFireMessage(163, PlanetSideGUID(80))
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val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
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pkt mustEqual string
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}
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}
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}
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}
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@ -206,6 +206,9 @@ class WorldSessionActor extends Actor with MDCContextAware {
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case msg @ ItemTransactionMessage(terminal_guid, transaction_type, item_page, item_name, unk1, item_guid) =>
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log.info("ItemTransaction: " + msg)
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case msg @ WeaponDelayFireMessage(seq_time, weapon_guid) =>
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log.info("WeaponDelayFire: " + msg)
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case default => log.debug(s"Unhandled GamePacket ${pkt}")
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}
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