Packet: WeaponFireMessage (#40)

* Add WeaponFireMessage packet

* Add WeaponFireMessage test

* Add WeaponFireMessage handler stub
This commit is contained in:
tfarley 2016-07-26 21:51:11 -07:00 committed by pschord
parent ce5461da66
commit 13a096de60
4 changed files with 79 additions and 1 deletions

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@ -381,7 +381,7 @@ object GamePacketOpcode extends Enumeration {
// OPCODE 50
case SetCurrentAvatarMessage => game.SetCurrentAvatarMessage.decode
case ObjectHeldMessage => game.ObjectHeldMessage.decode
case WeaponFireMessage => noDecoder(opcode)
case WeaponFireMessage => game.WeaponFireMessage.decode
case AvatarJumpMessage => noDecoder(opcode)
case PickupItemMessage => noDecoder(opcode)
case DropItemMessage => game.DropItemMessage.decode

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@ -0,0 +1,45 @@
// Copyright (c) 2016 PSForever.net to present
package net.psforever.packet.game
import net.psforever.packet.{GamePacketOpcode, Marshallable, PacketHelpers, PlanetSideGamePacket}
import net.psforever.types.Vector3
import scodec.Codec
import scodec.codecs._
/** WeaponFireMessage seems to be sent each time a weapon actually shoots.
*
* See [[PlayerStateMessageUpstream]] for explanation of seq_time.
*/
final case class WeaponFireMessage(seq_time : Int,
weapon_guid : PlanetSideGUID,
projectile_guid : PlanetSideGUID,
shot_origin : Vector3,
unk1 : Int,
unk2 : Int,
unk3 : Int,
unk4 : Int,
unk5 : Int,
unk6 : Int,
unk7 : Option[Option[Vector3]])
extends PlanetSideGamePacket {
type Packet = WeaponFireMessage
def opcode = GamePacketOpcode.WeaponFireMessage
def encode = WeaponFireMessage.encode(this)
}
object WeaponFireMessage extends Marshallable[WeaponFireMessage] {
implicit val codec : Codec[WeaponFireMessage] = (
("seq_time" | uintL(10)) ::
("weapon_guid" | PlanetSideGUID.codec) ::
("projectile_guid" | PlanetSideGUID.codec) ::
("shot_origin" | Vector3.codec_pos) ::
("unk1" | uint16L) ::
("unk2" | uint16L) ::
("unk3" | uint16L) ::
("unk4" | uint16L) ::
("unk5" | uint8L) ::
(("unk6" | uintL(3)) >>:~ { unk6_value =>
conditional(unk6_value == 3, ("unk7" | optional(bool, Vector3.codec_vel))).hlist
})
).as[WeaponFireMessage]
}

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@ -601,5 +601,35 @@ class GamePacketTest extends Specification {
pkt mustEqual string
}
}
"WeaponFireMessage" should {
val string = hex"34 44130029272F0B5DFD4D4EC5C00009BEF78172003FC0"
"decode" in {
PacketCoding.DecodePacket(string).require match {
case WeaponFireMessage(seq_time, weapon_guid, projectile_guid, shot_origin, unk1, unk2, unk3, unk4, unk5, unk6, unk7) =>
seq_time mustEqual 68
weapon_guid mustEqual PlanetSideGUID(76)
projectile_guid mustEqual PlanetSideGUID(40100)
shot_origin mustEqual Vector3(3675.4688f, 2726.9922f, 92.921875f)
unk1 mustEqual 0
unk2 mustEqual 64294
unk3 mustEqual 1502
unk4 mustEqual 200
unk5 mustEqual 255
unk6 mustEqual 0
unk7 mustEqual None
case default =>
ko
}
}
"encode" in {
val msg = WeaponFireMessage(68, PlanetSideGUID(76), PlanetSideGUID(40100), Vector3(3675.4688f, 2726.9922f, 92.921875f), 0, 64294, 1502, 200, 255, 0, None)
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
pkt mustEqual string
}
}
}
}

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@ -209,6 +209,9 @@ class WorldSessionActor extends Actor with MDCContextAware {
case msg @ WeaponDelayFireMessage(seq_time, weapon_guid) =>
log.info("WeaponDelayFire: " + msg)
case msg @ WeaponFireMessage(seq_time, weapon_guid, projectile_guid, shot_origin, unk1, unk2, unk3, unk4, unk5, unk6, unk7) =>
log.info("WeaponFire: " + msg)
case default => log.debug(s"Unhandled GamePacket ${pkt}")
}