Stub out PlayerStateMessageUpstream to prevent spam

This commit is contained in:
Chord 2016-07-15 02:51:36 -04:00
parent 5fa0610208
commit 3729c2af52
3 changed files with 20 additions and 1 deletions

View file

@ -544,7 +544,7 @@ object GamePacketOpcode extends Enumeration {
case KeepAliveMessage => game.KeepAliveMessage.decode
case MapObjectStateBlockMessage => noDecoder(opcode)
case SnoopMsg => noDecoder(opcode)
case PlayerStateMessageUpstream => noDecoder(opcode)
case PlayerStateMessageUpstream => game.PlayerStateMessageUpstream.decode
// OPCODE 190
case PlayerStateShiftMessage => noDecoder(opcode)

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@ -0,0 +1,16 @@
// Copyright (c) 2016 PSForever.net to present
package net.psforever.packet.game
import net.psforever.packet.{GamePacketOpcode, Marshallable, PacketHelpers, PlanetSideGamePacket}
import scodec.Codec
import scodec.codecs._
final case class PlayerStateMessageUpstream(some_field : Int) extends PlanetSideGamePacket {
type Packet = PlayerStateMessageUpstream
def opcode = GamePacketOpcode.PlayerStateMessageUpstream
def encode = PlayerStateMessageUpstream.encode(this)
}
object PlayerStateMessageUpstream extends Marshallable[PlayerStateMessageUpstream] {
implicit val codec : Codec[PlayerStateMessageUpstream] = ("some_field" | uint8L).as[PlayerStateMessageUpstream]
}

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@ -144,6 +144,9 @@ class WorldSessionActor extends Actor with MDCContextAware {
case KeepAliveMessage(code) =>
sendResponse(PacketCoding.CreateGamePacket(0, KeepAliveMessage(0)))
case PlayerStateMessageUpstream(_) =>
case default => log.debug(s"Unhandled GamePacket ${pkt}")
}