Commit graph

974 commits

Author SHA1 Message Date
Mazo 58134e02fa
Merge pull request #392 from pschord/jvmopts
Increase default SBT memory limit for build OOMs
2020-04-23 08:37:46 +01:00
Chord 16fcee84ed Increase default SBT memory limit for build OOMs 2020-04-23 01:31:51 +02:00
Mazo 103c779d83
Merge pull request #391 from Fate-JH/gen-msg-timing
The Facility's Generator Is Currently under Attack!
2020-04-22 18:54:00 +01:00
FateJH 03ecad38a6 the facility's generator is currently under attack 2020-04-22 13:22:50 -04:00
Mazo 140c2ccbc3
Milestone fixes (#376)
* Fix resource silos not showing the correct charge levels after server startup

* Make all continents have broadcast warpgates, disable geowarps, common initialization functions for zones

* Make instant action respect spawn point overrides e.g. z offset

* /warp and /zone restrictions from PTSv3

* Allow players hit by EMPs to disable implants correctly to prevent infinite stamina drain

* Quick fix to stop VehicleRemover from crashing if the target vehicle has no Actor assigned
2020-04-20 18:19:50 -04:00
Fate-JH 484fcbf56d
tying up some quirky cases where the the wrong tools elicited unexpected reactions from amenities (#385) 2020-04-19 20:19:39 -04:00
Fate-JH 2f6af23207
It sucks. (#373)
* a short-term solutiojn to ensure new Player entities have control agencies, that also sucks

* it still sucks, but just a little less
2020-04-18 19:41:05 -04:00
Fate-JH 16fcb2b927
resume hacking and reviving and upgrading after interruption (#375) 2020-04-18 19:40:50 -04:00
Mazo 2800d4da0d
Swap surge into first implant slot and change darklight for audio amp (#374) 2020-04-18 19:40:35 -04:00
Fate-JH 39ae77d6f4
medkits, and med apps, and respawn tubes, oh my (#368) 2020-04-17 18:57:09 -04:00
Fate-JH a23643b240
Instant Action / Recall to Sanctuary (#348)
* refactored ZoneActor for external calls; earliest code for calculating Instant Action placement

* created a building definition so that SOI is no longer indeterminate; gave hot spots projector a longer-lasting backup for purposes of activity retention; instant action ramp-up works

* filled out instant action messages; refactored main method

* packet and initial tests for DroppodFreefallingMessage; drop pod definition, packet converter, and consideration in WSA and InterstellarCluster instant action functionality; droppods now work

* duplicated soi information; modified priority of instant action; assigned cavern status; added reset for instant action failure; implant interrupt condition; wrote comments

* no instant action droppods; added messages for cancelling instant action when certain conditions occur; wilderness instant action request

* made generic the entire instant action process to shoehorn the whole of the sanctuary recall process into it; I hope you're happy

* test fix; vehicle hacking fix; no more artificial NTU drain

* escape case for zoning last chance; descriptive mesages condense similar calls

* something of a merge repair
2020-04-16 21:21:33 -04:00
Fate-JH c80bb2836f
created generic progress messages and moved their creation into the specific control agencies that would utilize them; this moves code out from WSA and restores the original purpose of CommonMessages.Hack (#349) 2020-04-16 18:52:31 -04:00
Mazo b1cc871467
Admin commands (#353)
* Remove !ams

* Admin commands from PTSv3
2020-04-16 18:36:02 -04:00
Mazo a479305e77
Allow EMPs to disable implants & force reinitialization, and fix a load of silly cases of packets going to the wrong clients. (#356) 2020-04-16 18:35:46 -04:00
Fate-JH 7f402ac171
Resource silo test fix (#354)
* isolated test fix from the inst-act branch

* getting rid of the hack for implant terminal mech coordinates
2020-04-16 17:46:00 -04:00
Mazo 9ac1047a9a
Merge pull request #345 from Mazo/feature/implants
First stage of implant work
2020-04-16 22:26:35 +01:00
Mazo 886f5b3787 Add missing match case 2020-04-16 22:25:38 +01:00
Mazo 09a21440f7 Merge branch 'master' into feature/implants 2020-04-16 22:06:19 +01:00
Mazo d2a04f57df
Generator + gen terminal positions, plus implant terminal mech positions (#352) 2020-04-16 17:05:42 -04:00
Mazo 632419dbc3 Revert "Retrigger CI pipeline"
This reverts commit a05cf09c2e.
2020-04-16 17:48:54 +01:00
Mazo a05cf09c2e Retrigger CI pipeline 2020-04-16 17:48:48 +01:00
Mazo d768b3d62c Restore stamina drain on taking health damage via ResolutionCalculations 2020-04-15 21:14:43 +01:00
Mazo a50612dd99 Merge master 2020-04-14 21:54:22 +01:00
Fate-JH c2f6baf551
Destroy and repair (#346)
* bog-standard order_terminal amenities now take damage up to the point of destruction and can be repaired from destruction to functional to the point of being fully repaired; this is mostly proof fo concept

* restored proper destruction to FacilityTurrets; extended proper rrepairs to FacilityTurrets; co-opted terminal hacking into TerminalControl; started to expand on hacking protocol, but chose restraint

* changes made thus that a clear Definition hierarchy is established; all of this is in line with making future changes to repair/destroy variables, and making generic the repair code

* all meaningful facility amenities take damage and can be repaired; spawn tubes can be destroyed and the base will properly lose spawns (and show it on the map); some hack logic has been redistributed into the appropriate control objects, following in the wake of repair/damage logic

* deployables are repairable; the TRAP has been converted into a ComplexDeployable; changed the nature of the Repairable traits

* player bank repair and medapp heal has been moved out from WSA into PlayerControl

* overhaul of Progress callback system and the inclusion of player revival as a Progress activity

* begun relocating functionality for hacking outside of WSA; set up behavoir mixin for cargo operations, in order to move vehicle hack function, but did not yet integrate

* integration of the actor behavior mixin for vehicle cargo operations to support the integration of vehicle hacking finalization

* establishing inheritance/override potential of Damageable activity; Generator and SpawnTube map behavior behavior (currently inactive)

* ImplantTerminalMech objects now have a 'with-coordinates' constructor and a deprecated 'no-coordinates' constructor; implants mechs and interfaces are now damageable and repairable, and their damage state can also block mounting

* generators are destroyed and repaired properly, and even explode, killing a radius-worth of players

* destroy and repair pass on deployables, except for explosive types

* Damageable pass; client synchronization pass

* helpful comments

* some tests for damageable and repairable; refined output and repaired existing tests

* enabled friendly fire check and recovery

* handled friendly fire against allied mines; moved jammer code to common damageable behavior

* tweaks to damageability, infantry heal and repair, and sensor and explosive animations

* animations; framework for future vitals events; closing database connections

* adding some deployable tests; fixing a bunch of other tests; History is back

* testing for basic Damageable functions; removing a log message

* finicky animation stuff

* event messages to the Generator to represent health changes

* damage against BFR's is now only used against mythical creatures

* test fix
2020-04-14 15:17:32 -04:00
Fate-JH 840006dca8
Priority Fixes (20200405) (#347)
* no longer assuming non-empty equipment slot; restructured the equipment CLOB to remove Option.get assumptions

* bundling move item packets
2020-04-13 00:43:17 -04:00
Mazo 95bd865d67 Stop implant activation/deactivation from affecting other players. 2020-03-31 17:33:57 +01:00
Mazo 9d3a163545 Overwrite shortcut slots 2/3/4 with installed implants, and allow active implants to be reactivated 2020-03-29 23:14:16 +01:00
Mazo 4b25205c32 Fixes after rebasing on master - changed implant initialization from milliseconds to seconds and removed now unneeded implant initialization 2020-03-28 17:49:23 +00:00
Mazo e4902a317c Stamina drain on health damage 2020-03-22 15:38:54 +00:00
Mazo 404e2579ef Implant definitions, stamina audit and initialization 2020-03-22 15:38:54 +00:00
Mazo 28960ad24f Enhanced Targeting functionality 2020-03-22 15:30:26 +00:00
Fate-JH 610f0b092f
Test Fixes (#344)
* building guid fixes for zone tests; spawn pad control allocates messaging targets more carefully; additional check for building registration in ZoneActor

* the nature of the amenity/zone interaction changed
2020-02-14 21:11:40 -05:00
Fate-JH 53ecee566a
Persistence (#337)
* constructed service actor to handle persistence of player on server beyond the reaches of WSA from one login to the next; created in PSLogin, interfaced with and updated in WSA

* for what it's worth, players can be completely logged out of the world after 60s of inactivity, alive Infantry only right now;  some code was removed from WSA to make it accessible to other classes but it's incomparable to the new code; broke, fixed, compromised on the code that handles loadouts, server login time, etc.

* moved another common vehicle function into global space; persistence object for players in vehicles during log-out or relogging in a vehicle

* support for relogging when dead/released/unfound; silenced implant slot setup during character select screen

* tested and commented code for managing player avatar persistence

* clarificaion of WSA postStop

* test fixed

* postStop change to account for WSA being cut short during initialization

* clarification of SquadService logout

* player died during setup; probably a relog

* kill the doppelganger WSA; die when you are actually dead

* created manifest to assist with vehicle gating; vehicle gating now accomodates the persistence model much better

* fixed the test

* fixed initial vehicle seat access permissions; moved a subscription to AvatarService to support persistence

* bug fixes: safer GridInventory collision checks, plus specific exceptions; SessionRouter waits for the account intermediary before allowing itself to be started; WSA - match error colution, and MAX without arm now creates the arm it expects

* adjusted insertion and removal code to make inventory management less prone to partoial insertions of removals; inventory integrity checking code writen, but no plans on implementing it yet
2020-02-14 10:54:52 -05:00
Mazo 06ef3a08c5
More caverns work (#335)
* Add functionality for cavern sentry turrets

* Add missing LastDischarge on Tool

* Fix BuildingControl GUID errors on server startup

* Fix instant REK access to terminals in a cavern facility with a hacked CC

* Simplify CC Amenity matching

* Modify warning to match disabled functionality
2020-02-14 10:52:57 -05:00
Mazo 9d67029238 Feature/caverns (#331)
* Typo fix

* Expand building hack info match to include vanu_control_console

* Fix cavern crystal animations by allowing Amenities without an Owner to be ZoneAware, allowing them to direct to the correct Zone's LocalEvents

* Add logging for when an invalid object reference gets deleted from a client

* Show zipline teleporter animation (locally, at least)

Co-authored-by: Fate-JH <Jason_DiDonato@yahoo.com>
2020-01-19 21:55:55 -05:00
Fate-JH e8fd09aad8
Test fix (#332)
* fix AvatarService tests

* updated README section in regards to PSCrypto

* better wording, imho

* modifying the construction of Building entities so to properly register them with the zone GUID system

* fixed tests
2020-01-19 21:32:14 -05:00
Mazo 80af2e84a9 Ziplines, teleporters and caverns (#323)
* GlobalDefinitions for cave objects and a few fixes for cave functionality

* Fixes for Ziplines, and by extension new functionality to allow for zipline teleporters

* Generated map files for caves

* Add SOI radius for cavern facilities

* Make ziplines bi-directional

* Fix useradius on crystals_health_b

* Reduce cavern CC hack time from 15m to 10m

* Fix /fly /speed and /spectator for GM accounts

* GOSM / PSAM Documentation

* Allow players to be in multiple overlapping SOIs

* Add some extra logging to startup procedure

* Fix orders from zone-owned terminals (non-facility buildings in caverns)

* Fix Extinction map checksum

* Add checksums for cave maps (Special thanks to Chord)

* Initialize ZoneMaps in parallel to reduce server startup delay

* Update SphereOfInfluenceActor.scala

Just line breaks spacing the update `foreach`.  That mistake was on me.

Co-authored-by: Fate-JH <Jason_DiDonato@yahoo.com>
2020-01-17 13:36:15 -05:00
Fate-JH 3869785591
Destruction (#330)
* perform no damage if the target is already destroyed; correct destruction timer override on sensor-type deployables

* framing vehicle remover tasks differently; screening for valid objects at some places in WSA; fixed router's internal telepad utility

* corrected issue with unique control agent Actor names for Players; propagated change to all dynamic objects (not those instantiated at server time)

* test fix

* another test fix; this time, Travis is having trouble with it
2020-01-17 13:25:35 -05:00
Fate-JH eebd5174a0
Player Control (#329)
* basic non-mounted avatar damage and death on the control actor

* deferred passenger death to hand off control from mountable control to player control; removed event-focused messaging path from vehicle control to avatar-appropraiet WSA

* extending manipulation of jammering secondary effects, such as stamina and implants
2020-01-17 13:22:14 -05:00
Mazo d0bd823e9e Few more small vehicle related tweaks (#320)
* Revert back to using vehicle GUID for target gone check when jacking, as GUIDs are now retained when an object is removed from the world

* Don't allow dead vehicles to be repaired

* Don't show repair bar on dead vehicles

* Add IsDead flag to Vehicle
2020-01-17 13:20:33 -05:00
Fate-JH db82b9f01f
Generator (#328)
* established foundations for generator object

* established foundations for generator terminal

* sparse comments added
2020-01-17 13:19:07 -05:00
pschord b1be0ffdb3
Upgrade SBT to 1.3.6 (#322) 2020-01-13 17:59:24 -05:00
pschord ab625d15c4
Add link to quick start guide in README 2020-01-12 20:51:24 -05:00
pschord dd8b2d8071
README spelling 2020-01-12 13:14:23 -05:00
pschord 66903691d7
Revamp README 2020-01-12 13:13:46 -05:00
Mazo 3ed84d86b6
Merge pull request #327 from psforever/db-setup-instr
Improve worldserver documentation on DB setup
2020-01-12 17:30:45 +00:00
Chord a63cfb446d Fix readme instructions on DB creation 2020-01-12 18:22:41 +01:00
pschord 1492309bfb
Improve worldserver documentation on DB setup 2020-01-12 11:33:04 -05:00
Fate-JH 58b45a85a9 Better handle database login errors (#321)
* logging errors for database login ops

* clarified types of messages to expect

* TeardownConnection handled
2020-01-10 19:40:15 -05:00
pschord d08911d07c Account and Character Database and Config Improvements (#317)
* Create Account/DB abstraction

* Fix crash when removing boomers from deconstructed player

* Extend config to include database and worldserver info

* Improve ConfigParser tests

* Add database setup documentation

* Add xTriad to THANKS file

**

* Increase bcrypt rounds and fix readme link
2020-01-10 11:13:37 -05:00