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Feature/caverns (#331)
* Typo fix * Expand building hack info match to include vanu_control_console * Fix cavern crystal animations by allowing Amenities without an Owner to be ZoneAware, allowing them to direct to the correct Zone's LocalEvents * Add logging for when an invalid object reference gets deleted from a client * Show zipline teleporter animation (locally, at least) Co-authored-by: Fate-JH <Jason_DiDonato@yahoo.com>
This commit is contained in:
parent
e8fd09aad8
commit
9d67029238
16 changed files with 69 additions and 47 deletions
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@ -30,6 +30,9 @@ import net.psforever.objects.guid.NumberPoolHub
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class ServerObjectBuilder[A <: PlanetSideServerObject](private val id : Int,
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private val constructor : ServerObjectBuilder.ConstructorType[A]
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) {
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def Id : Int = id
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/**
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* Instantiate and configure the given server object.
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* Specific configuration should have been handled by curried parameters into `constructor`, i.e.,
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@ -65,7 +65,7 @@ class VehicleSpawnControl(pad : VehicleSpawnPad) extends VehicleSpawnControlBase
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}
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catch {
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case _ : AssertionError if vehicle.HasGUID => //same as order being dropped
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VehicleSpawnControl.DisposeSpawnedVehicle(vehicle, pad.Owner.Zone)
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VehicleSpawnControl.DisposeSpawnedVehicle(vehicle, pad.Zone)
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case _ : AssertionError => ; //shrug
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case e : Exception => //something unexpected
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e.printStackTrace()
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@ -140,10 +140,10 @@ class VehicleSpawnControl(pad : VehicleSpawnPad) extends VehicleSpawnControlBase
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}) && orders.forall { !_.driver.Name.equals(name) }) {
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//not a second order from an existing order's player
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orders = orders :+ order
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pad.Owner.Zone.VehicleEvents ! VehicleSpawnPad.PeriodicReminder(name, VehicleSpawnPad.Reminders.Queue, Some(orders.length + 1))
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pad.Zone.VehicleEvents ! VehicleSpawnPad.PeriodicReminder(name, VehicleSpawnPad.Reminders.Queue, Some(orders.length + 1))
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}
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else {
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VehicleSpawnControl.DisposeSpawnedVehicle(order, pad.Owner.Zone)
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VehicleSpawnControl.DisposeSpawnedVehicle(order, pad.Zone)
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}
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}
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@ -201,7 +201,7 @@ class VehicleSpawnControl(pad : VehicleSpawnPad) extends VehicleSpawnControlBase
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* @param recipients all of the other customers who will be receiving the message
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*/
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def BlockedReminder(blockedOrder : VehicleSpawnControl.Order, recipients : Seq[VehicleSpawnControl.Order]) : Unit = {
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val relevantRecipients = blockedOrder.vehicle.Seats(0).Occupant.orElse(pad.Owner.Zone.GUID(blockedOrder.vehicle.Owner)) match {
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val relevantRecipients = blockedOrder.vehicle.Seats(0).Occupant.orElse(pad.Zone.GUID(blockedOrder.vehicle.Owner)) match {
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case Some(p : Player) =>
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(VehicleSpawnControl.Order(p, blockedOrder.vehicle) +: recipients).iterator //who took possession of the vehicle
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case _ =>
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@ -223,15 +223,15 @@ class VehicleSpawnControl(pad : VehicleSpawnPad) extends VehicleSpawnControlBase
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def CancelOrder(entry : VehicleSpawnControl.Order)(implicit context : ActorContext) : Unit = {
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val vehicle = entry.vehicle
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if(vehicle.Seats.values.count(_.isOccupied) == 0) {
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VehicleSpawnControl.DisposeSpawnedVehicle(entry, pad.Owner.Zone)
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pad.Owner.Zone.VehicleEvents ! VehicleSpawnPad.PeriodicReminder(entry.driver.Name, VehicleSpawnPad.Reminders.Cancelled)
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VehicleSpawnControl.DisposeSpawnedVehicle(entry, pad.Zone)
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pad.Zone.VehicleEvents ! VehicleSpawnPad.PeriodicReminder(entry.driver.Name, VehicleSpawnPad.Reminders.Cancelled)
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}
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}
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@tailrec private final def recursiveBlockedReminder(iter : Iterator[VehicleSpawnControl.Order], cause : Option[Any]) : Unit = {
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if(iter.hasNext) {
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val recipient = iter.next
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pad.Owner.Zone.VehicleEvents ! VehicleSpawnPad.PeriodicReminder(recipient.driver.Name, VehicleSpawnPad.Reminders.Blocked, cause)
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pad.Zone.VehicleEvents ! VehicleSpawnPad.PeriodicReminder(recipient.driver.Name, VehicleSpawnPad.Reminders.Blocked, cause)
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recursiveBlockedReminder(iter, cause)
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}
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}
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@ -239,7 +239,7 @@ class VehicleSpawnControl(pad : VehicleSpawnPad) extends VehicleSpawnControlBase
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@tailrec private final def recursiveOrderReminder(iter : Iterator[VehicleSpawnControl.Order], position : Int = 2) : Unit = {
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if(iter.hasNext) {
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val recipient = iter.next
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pad.Owner.Zone.VehicleEvents ! VehicleSpawnPad.PeriodicReminder(recipient.driver.Name, VehicleSpawnPad.Reminders.Queue, Some(position))
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pad.Zone.VehicleEvents ! VehicleSpawnPad.PeriodicReminder(recipient.driver.Name, VehicleSpawnPad.Reminders.Queue, Some(position))
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recursiveOrderReminder(iter, position + 1)
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}
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}
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@ -25,7 +25,7 @@ abstract class VehicleSpawnControlBase(pad : VehicleSpawnPad) extends Actor {
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*/
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private def GetLogger(logid : String) : Logger = baseLogger match {
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case None =>
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if(!pad.HasGUID || pad.Owner.Zone == Zone.Nowhere) {
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if(!pad.HasGUID || pad.Zone == Zone.Nowhere) {
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org.log4s.getLogger(s"uninitialized_${pad.Definition.Name}$logid")
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}
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else {
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@ -28,12 +28,12 @@ class VehicleSpawnControlConcealPlayer(pad : VehicleSpawnPad) extends VehicleSpa
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//TODO how far can the driver stray from the Terminal before his order is cancelled?
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if(driver.Continent == pad.Continent && driver.VehicleSeated.isEmpty) {
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trace(s"hiding ${driver.Name}")
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pad.Owner.Zone.VehicleEvents ! VehicleSpawnPad.ConcealPlayer(driver.GUID)
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pad.Zone.VehicleEvents ! VehicleSpawnPad.ConcealPlayer(driver.GUID)
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context.system.scheduler.scheduleOnce(2000 milliseconds, loadVehicle, order)
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}
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else {
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trace(s"integral component lost; abort order fulfillment")
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VehicleSpawnControl.DisposeSpawnedVehicle(order.vehicle, pad.Owner.Zone)
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VehicleSpawnControl.DisposeSpawnedVehicle(order.vehicle, pad.Zone)
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context.parent ! VehicleSpawnControl.ProcessControl.GetNewOrder
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}
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@ -26,7 +26,7 @@ class VehicleSpawnControlDriverControl(pad : VehicleSpawnPad) extends VehicleSpa
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}
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if(vehicle.PassengerInSeat(driver).contains(0)) {
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trace(s"returning control of ${vehicle.Definition.Name} to ${driver.Name}")
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pad.Owner.Zone.VehicleEvents ! VehicleSpawnPad.ServerVehicleOverrideEnd(driver.Name, vehicle, pad)
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pad.Zone.VehicleEvents ! VehicleSpawnPad.ServerVehicleOverrideEnd(driver.Name, vehicle, pad)
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}
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else {
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trace(s"${driver.Name} is not seated in ${vehicle.Definition.Name}; vehicle controls have been locked")
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@ -28,7 +28,7 @@ class VehicleSpawnControlFinalClearance(pad : VehicleSpawnPad) extends VehicleSp
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//ensure the vacant vehicle is above the trench and doors
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vehicle.Position = pad.Position + Vector3.z(pad.Definition.VehicleCreationZOffset)
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val definition = vehicle.Definition
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pad.Owner.Zone.VehicleEvents ! VehicleServiceMessage(s"${pad.Continent}", VehicleAction.LoadVehicle(PlanetSideGUID(0), vehicle, definition.ObjectId, vehicle.GUID, definition.Packet.ConstructorData(vehicle).get))
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pad.Zone.VehicleEvents ! VehicleServiceMessage(s"${pad.Continent}", VehicleAction.LoadVehicle(PlanetSideGUID(0), vehicle, definition.ObjectId, vehicle.GUID, definition.Packet.ConstructorData(vehicle).get))
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}
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context.parent ! VehicleSpawnControl.ProcessControl.Reminder
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self ! VehicleSpawnControlFinalClearance.Test(order)
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@ -36,7 +36,7 @@ class VehicleSpawnControlFinalClearance(pad : VehicleSpawnPad) extends VehicleSp
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case test @ VehicleSpawnControlFinalClearance.Test(entry) =>
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if(Vector3.DistanceSquared(entry.vehicle.Position, pad.Position) > 100.0f) { //10m away from pad
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trace("pad cleared")
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pad.Owner.Zone.VehicleEvents ! VehicleSpawnPad.ResetSpawnPad(pad)
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pad.Zone.VehicleEvents ! VehicleSpawnPad.ResetSpawnPad(pad)
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context.parent ! VehicleSpawnControl.ProcessControl.GetNewOrder
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}
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else {
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@ -16,7 +16,7 @@ import scala.concurrent.duration._
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* <br>
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* This object introduces the vehicle into the game environment.
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* The vehicle must be added to the `Zone` object, loaded onto other players' clients, and given an initial timed deconstruction event.
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* For actual details on this process, please refer to the external source represented by `pad.Owner.Zone.VehicleEvents`.
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* For actual details on this process, please refer to the external source represented by `pad.Zone.VehicleEvents`.
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* It has failure cases should the driver be in an incorrect state.
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* @param pad the `VehicleSpawnPad` object being governed
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*/
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@ -31,12 +31,12 @@ class VehicleSpawnControlLoadVehicle(pad : VehicleSpawnPad) extends VehicleSpawn
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trace(s"loading the ${vehicle.Definition.Name}")
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vehicle.Position = vehicle.Position - Vector3.z(if(GlobalDefinitions.isFlightVehicle(vehicle.Definition)) 9 else 5) //appear below the trench and doors
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vehicle.Cloaked = vehicle.Definition.CanCloak && driver.Cloaked
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pad.Owner.Zone.VehicleEvents ! VehicleSpawnPad.LoadVehicle(vehicle)
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pad.Zone.VehicleEvents ! VehicleSpawnPad.LoadVehicle(vehicle)
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context.system.scheduler.scheduleOnce(100 milliseconds, railJack, order)
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}
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else {
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trace("owner lost or vehicle in poor condition; abort order fulfillment")
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VehicleSpawnControl.DisposeSpawnedVehicle(order, pad.Owner.Zone)
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VehicleSpawnControl.DisposeSpawnedVehicle(order, pad.Zone)
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context.parent ! VehicleSpawnControl.ProcessControl.GetNewOrder
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}
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@ -26,7 +26,7 @@ class VehicleSpawnControlRailJack(pad : VehicleSpawnPad) extends VehicleSpawnCon
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def receive : Receive = {
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case order @ VehicleSpawnControl.Order(_, vehicle) =>
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pad.Owner.Zone.VehicleEvents ! VehicleSpawnPad.AttachToRails(vehicle, pad)
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pad.Zone.VehicleEvents ! VehicleSpawnPad.AttachToRails(vehicle, pad)
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context.system.scheduler.scheduleOnce(10 milliseconds, seatDriver, order)
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case msg @ (VehicleSpawnControl.ProcessControl.Reminder | VehicleSpawnControl.ProcessControl.GetNewOrder) =>
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@ -40,7 +40,7 @@ class VehicleSpawnControlSeatDriver(pad : VehicleSpawnPad) extends VehicleSpawnC
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val driver = entry.driver
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if(entry.vehicle.Health > 0 && driver.isAlive && driver.Continent == pad.Continent && driver.VehicleSeated.isEmpty) {
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trace("driver to be made seated in vehicle")
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pad.Owner.Zone.VehicleEvents ! VehicleSpawnPad.StartPlayerSeatedInVehicle(entry.driver.Name, entry.vehicle, pad)
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pad.Zone.VehicleEvents ! VehicleSpawnPad.StartPlayerSeatedInVehicle(entry.driver.Name, entry.vehicle, pad)
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}
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else{
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trace("driver lost; vehicle stranded on pad")
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@ -50,7 +50,7 @@ class VehicleSpawnControlSeatDriver(pad : VehicleSpawnPad) extends VehicleSpawnC
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case VehicleSpawnControlSeatDriver.DriverInSeat(entry) =>
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if(entry.driver.isAlive && entry.vehicle.PassengerInSeat(entry.driver).contains(0)) {
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trace(s"driver ${entry.driver.Name} has taken the wheel")
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pad.Owner.Zone.VehicleEvents ! VehicleSpawnPad.PlayerSeatedInVehicle(entry.driver.Name, entry.vehicle, pad)
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pad.Zone.VehicleEvents ! VehicleSpawnPad.PlayerSeatedInVehicle(entry.driver.Name, entry.vehicle, pad)
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}
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else {
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trace("driver lost, but operations can continue")
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@ -28,7 +28,7 @@ class VehicleSpawnControlServerVehicleOverride(pad : VehicleSpawnPad) extends Ve
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case order @ VehicleSpawnControl.Order(driver, vehicle) =>
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val vehicleFailState = vehicle.Health == 0 || vehicle.Position == Vector3.Zero
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val driverFailState = !driver.isAlive || driver.Continent != pad.Continent || !vehicle.PassengerInSeat(driver).contains(0)
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pad.Owner.Zone.VehicleEvents ! VehicleSpawnPad.DetachFromRails(vehicle, pad)
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pad.Zone.VehicleEvents ! VehicleSpawnPad.DetachFromRails(vehicle, pad)
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if(vehicleFailState || driverFailState) {
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if(vehicleFailState) {
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trace(s"vehicle was already destroyed")
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@ -36,12 +36,12 @@ class VehicleSpawnControlServerVehicleOverride(pad : VehicleSpawnPad) extends Ve
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else {
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trace(s"driver is not ready")
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}
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pad.Owner.Zone.VehicleEvents ! VehicleSpawnPad.RevealPlayer(order.DriverGUID)
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pad.Zone.VehicleEvents ! VehicleSpawnPad.RevealPlayer(order.DriverGUID)
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driverControl ! order
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}
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else {
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trace(s"telling ${driver.Name} that the server is assuming control of the ${vehicle.Definition.Name}")
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pad.Owner.Zone.VehicleEvents ! VehicleSpawnPad.ServerVehicleOverrideStart(driver.Name, vehicle, pad)
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pad.Zone.VehicleEvents ! VehicleSpawnPad.ServerVehicleOverrideStart(driver.Name, vehicle, pad)
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context.system.scheduler.scheduleOnce(4000 milliseconds, driverControl, order)
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}
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@ -55,7 +55,7 @@ class PainboxControl(painbox: Painbox) extends Actor {
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val owner = painbox.Owner.asInstanceOf[Building]
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val faction = owner.Faction
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if(faction != PlanetSideEmpire.NEUTRAL && (nearestDoor match { case Some(door) => door.Open.nonEmpty; case _ => true })) {
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val events = owner.Zone.AvatarEvents
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val events = painbox.Zone.AvatarEvents
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val damage = painbox.Definition.Damage
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val radius = painbox.Definition.Radius * painbox.Definition.Radius
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val position = painbox.Position
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@ -2,8 +2,9 @@
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package net.psforever.objects.serverobject.structures
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import net.psforever.objects.serverobject.PlanetSideServerObject
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import net.psforever.objects.zones.Zone
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import net.psforever.objects.zones.{Zone, ZoneAware}
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import net.psforever.types.{PlanetSideEmpire, Vector3}
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import net.psforever.objects.zones.{ Zone => World }
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/**
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* Amenities are elements of the game that belong to other elements of the game.<br>
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@ -15,7 +16,8 @@ import net.psforever.types.{PlanetSideEmpire, Vector3}
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* the `Amenity` objects look to its `Owner` object for some of its properties.
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* @see `FactionAffinity`
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*/
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abstract class Amenity extends PlanetSideServerObject {
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abstract class Amenity extends PlanetSideServerObject with ZoneAware {
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private[this] val log = org.log4s.getLogger("Amenity")
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/** what other entity has authority over this amenity; usually either a building or a vehicle */
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private var owner : AmenityOwner = Building.NoBuilding
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/** if the entity exists at a specific position relative to the owner's position */
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@ -27,7 +29,12 @@ abstract class Amenity extends PlanetSideServerObject {
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* Reference the object that is in direct association with (is superior to) this one.
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* @return the object associated as this object's "owner"
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*/
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def Owner : AmenityOwner = owner
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def Owner : AmenityOwner = {
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if(owner == Building.NoBuilding) {
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log.warn(s"Amenity $GUID in zone $Zone tried to access owner, but doesn't have one.")
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}
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owner
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}
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/**
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* Set an object to have a direct association with (be superior to) this one.
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@ -40,6 +47,17 @@ abstract class Amenity extends PlanetSideServerObject {
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Owner
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}
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override def Zone : Zone = {
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if(super.Zone != World.Nowhere) {
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super.Zone
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} else if(Owner.Zone != World.Nowhere) {
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Owner.Zone
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} else {
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log.warn(s"Amenity $GUID tried to access it's Zone, but doesn't have one.")
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World.Nowhere
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}
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}
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def LocationOffset : Vector3 = offset.getOrElse(Vector3.Zero)
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def LocationOffset_=(off : Vector3) : Vector3 = LocationOffset_=(Some(off))
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@ -53,12 +71,4 @@ abstract class Amenity extends PlanetSideServerObject {
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}
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LocationOffset
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}
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override def Zone : Zone = Owner.Zone
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override def Zone_=(zone : Zone) = Owner.Zone
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override def Continent : String = Owner.Continent
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override def Continent_=(str : String) : String = Owner.Continent
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}
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@ -174,7 +174,7 @@ class Building(private val name: String,
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) = {
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val ntuLevel : Int = NtuLevel
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//if we have a capture terminal, get the hack status & time (in milliseconds) from control console if it exists
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val (hacking, hackingFaction, hackTime) : (Boolean, PlanetSideEmpire.Value, Long) = Amenities.find(_.Definition == GlobalDefinitions.capture_terminal) match {
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val (hacking, hackingFaction, hackTime) : (Boolean, PlanetSideEmpire.Value, Long) = Amenities.find(x => x.Definition == GlobalDefinitions.capture_terminal || x.Definition == GlobalDefinitions.vanu_control_console) match {
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case Some(obj: CaptureTerminal with Hackable) =>
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obj.HackedBy match {
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case Some(Hackable.HackInfo(_, _, hfaction, _, start, length)) =>
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@ -187,7 +187,7 @@ class Building(private val name: String,
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(false, PlanetSideEmpire.NEUTRAL, 0L)
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}
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//TODO if we have a generator, get the current repair state
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val (generatorState, bootGeneratorPain) = (PlanetSideGeneratorState.Normal, false)
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val (generatorState, boostGeneratorPain) = (PlanetSideGeneratorState.Normal, false) // todo: poll pain field strength
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//if we have spawn tubes, determine if any of them are active
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val (spawnTubesNormal, boostSpawnPain) : (Boolean, Boolean) = {
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val o = Amenities.collect({ case _ : SpawnTube => true }) ///TODO obj.Health > 0
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@ -252,13 +252,13 @@ class Building(private val name: String,
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ForceDomeActive,
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latticeBenefit,
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0, //cavern_benefit; !! Field > 0 will cause malformed packet. See class def.
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Nil,
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0,
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false,
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8, //!! Field != 8 will cause malformed packet. See class def.
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None,
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Nil, //unk4
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0, //unk5
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false, //unk6
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8, //!! unk7 Field != 8 will cause malformed packet. See class def.
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None, //unk7x
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boostSpawnPain, //boost_spawn_pain
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bootGeneratorPain //boost_generator_pain
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boostGeneratorPain //boost_generator_pain
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)
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}
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@ -84,7 +84,7 @@ class ProximityTerminalControl(term : Terminal with ProximityUnit) extends Actor
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import scala.concurrent.ExecutionContext.Implicits.global
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terminalAction.cancel
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terminalAction = context.system.scheduler.schedule(500 milliseconds, medDef.Interval, self, ProximityTerminalControl.TerminalAction())
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TerminalObject.Owner.Zone.LocalEvents ! Terminal.StartProximityEffect(term)
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TerminalObject.Zone.LocalEvents ! Terminal.StartProximityEffect(term)
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}
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}
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else {
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@ -103,7 +103,7 @@ class ProximityTerminalControl(term : Terminal with ProximityUnit) extends Actor
|
|||
//de-activation (global / local)
|
||||
if(term.NumberUsers == 0 && hadUsers) {
|
||||
terminalAction.cancel
|
||||
TerminalObject.Owner.Zone.LocalEvents ! Terminal.StopProximityEffect(term)
|
||||
TerminalObject.Zone.LocalEvents ! Terminal.StopProximityEffect(term)
|
||||
}
|
||||
}
|
||||
else {
|
||||
|
|
|
|||
|
|
@ -362,7 +362,14 @@ class Zone(private val zoneId : String, zoneMap : ZoneMap, zoneNumber : Int) {
|
|||
}
|
||||
|
||||
private def BuildLocalObjects(implicit context : ActorContext, guid : NumberPoolHub) : Unit = {
|
||||
Map.LocalObjects.foreach({ builderObject => builderObject.Build })
|
||||
Map.LocalObjects.foreach({ builderObject =>
|
||||
builderObject.Build
|
||||
|
||||
val obj = guid(builderObject.Id)
|
||||
obj collect {
|
||||
case el : ZoneAware => el.Zone = this
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
private def BuildSupportObjects() : Unit = {
|
||||
|
|
|
|||
|
|
@ -339,7 +339,8 @@ class WorldSessionActor extends Actor
|
|||
case out @ Some(obj) if obj.HasGUID =>
|
||||
out
|
||||
case None if id.nonEmpty =>
|
||||
//delete stale entity reference from client (deferred until later)
|
||||
//delete stale entity reference from client
|
||||
log.warn(s"Player ${player.Name} has an invalid reference to GUID ${id.get} in zone ${continent.Id}. Delete object on client.")
|
||||
//sendResponse(ObjectDeleteMessage(id.get, 0))
|
||||
None
|
||||
case _ =>
|
||||
|
|
@ -4554,6 +4555,7 @@ class WorldSessionActor extends Actor
|
|||
|
||||
if(isTeleporter) {
|
||||
val endPoint = path.get.ZipLinePoints.last
|
||||
sendResponse(ZipLineMessage(PlanetSideGUID(0), forwards, 0, path_id, pos)) // todo: send to zone to show teleport animation to all clients
|
||||
sendResponse(PlayerStateShiftMessage(ShiftState(0, endPoint, player.Orientation.z, None)))
|
||||
} else {
|
||||
action match {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue