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resume hacking and reviving and upgrading after interruption (#375)
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2800d4da0d
commit
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@ -4198,7 +4198,6 @@ class WorldSessionActor extends Actor
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continent.Population ! Zone.Population.Release(avatar)
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player.VehicleSeated match {
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case None =>
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log.info("not in vehicle")
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PrepareToTurnPlayerIntoCorpse(player, continent)
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case Some(_) =>
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@ -4852,7 +4851,8 @@ class WorldSessionActor extends Actor
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trigger.Companion = None
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case _ => ;
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}
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progressBarUpdate.cancel //TODO independent action?
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progressBarUpdate.cancel
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progressBarValue = None
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case msg@EmoteMsg(avatar_guid, emote) =>
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log.info("Emote: " + msg)
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@ -6195,6 +6195,8 @@ class WorldSessionActor extends Actor
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sendResponse(TargetingInfoMessage(targetInfo))
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case msg @ ActionCancelMessage(u1, u2, u3) =>
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log.info("Cancelled: "+msg)
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progressBarUpdate.cancel
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progressBarValue = None
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case default => log.error(s"Unhandled GamePacket $pkt")
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}
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