Test Fixes (#344)

* building guid fixes for zone tests; spawn pad control allocates messaging targets more carefully; additional check for building registration in ZoneActor

* the nature of the amenity/zone interaction changed
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Fate-JH 2020-02-14 21:11:40 -05:00 committed by GitHub
parent 53ecee566a
commit 610f0b092f
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8 changed files with 77 additions and 71 deletions

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@ -201,11 +201,18 @@ class VehicleSpawnControl(pad : VehicleSpawnPad) extends VehicleSpawnControlBase
* @param recipients all of the other customers who will be receiving the message
*/
def BlockedReminder(blockedOrder : VehicleSpawnControl.Order, recipients : Seq[VehicleSpawnControl.Order]) : Unit = {
val relevantRecipients = blockedOrder.vehicle.Seats(0).Occupant.orElse(pad.Zone.GUID(blockedOrder.vehicle.Owner)) match {
val user = blockedOrder.vehicle.Seats(0).Occupant
.orElse(pad.Zone.GUID(blockedOrder.vehicle.Owner))
.orElse(pad.Zone.GUID(blockedOrder.DriverGUID))
val relevantRecipients = user match {
case Some(p : Player) if !p.HasGUID =>
recipients.iterator
case Some(p : Player) if blockedOrder.driver == p =>
(blockedOrder +: recipients).iterator
case Some(p : Player) =>
(VehicleSpawnControl.Order(p, blockedOrder.vehicle) +: recipients).iterator //who took possession of the vehicle
case _ =>
(blockedOrder +: recipients).iterator //who ordered the vehicle
recipients.iterator
}
recursiveBlockedReminder(relevantRecipients,
if(blockedOrder.vehicle.Health == 0)

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@ -13,12 +13,13 @@ import net.psforever.objects.serverobject.terminals.CaptureTerminal
import net.psforever.objects.serverobject.tube.SpawnTube
import net.psforever.objects.zones.Zone
import net.psforever.packet.game._
import net.psforever.types.{PlanetSideEmpire, Vector3}
import net.psforever.types.{PlanetSideEmpire, PlanetSideGUID, Vector3}
import scalax.collection.{Graph, GraphEdge}
import services.Service
import services.local.{LocalAction, LocalServiceMessage}
class Building(private val name: String,
private val building_guid : Int,
private val map_id : Int,
private val zone : Zone,
private val buildingType : StructureType.Value,
@ -32,13 +33,8 @@ class Building(private val name: String,
private val capitols = List("Thoth", "Voltan", "Neit", "Anguta", "Eisa", "Verica")
private var forceDomeActive : Boolean = false
super.Zone_=(zone)
/**
* An overloaded constructor used for phasing out the need to define the building_guid parameter
*/
def this(name: String, building_guid : Int, map_id : Int, zone : Zone, buildingType : StructureType.Value, buildingDefinition : ObjectDefinition) = {
this(name, map_id, zone, buildingType, buildingDefinition)
}
super.GUID_=(PlanetSideGUID(building_guid)) //set
Invalidate() //unset; guid can be used during setup, but does not stop being registered properly later
override def toString = name
@ -274,19 +270,19 @@ class Building(private val name: String,
}
object Building {
final val NoBuilding : Building = new Building(name = "", map_id = 0, Zone.Nowhere, StructureType.Platform, GlobalDefinitions.building) {
final val NoBuilding : Building = new Building(name = "", 0, map_id = 0, Zone.Nowhere, StructureType.Platform, GlobalDefinitions.building) {
override def Faction_=(faction : PlanetSideEmpire.Value) : PlanetSideEmpire.Value = PlanetSideEmpire.NEUTRAL
override def Amenities_=(obj : Amenity) : List[Amenity] = Nil
GUID = net.psforever.types.PlanetSideGUID(0)
}
def apply(name : String, guid : Int, map_id : Int, zone : Zone, buildingType : StructureType.Value) : Building = {
new Building(name, map_id, zone, buildingType, GlobalDefinitions.building)
new Building(name, guid, map_id, zone, buildingType, GlobalDefinitions.building)
}
def Structure(buildingType : StructureType.Value, location : Vector3, definition: ObjectDefinition)(name : String, guid : Int, map_id : Int, zone : Zone, context : ActorContext) : Building = {
import akka.actor.Props
val obj = new Building(name, map_id, zone, buildingType, definition)
val obj = new Building(name, guid, map_id, zone, buildingType, definition)
obj.Position = location
obj.Actor = context.actorOf(Props(classOf[BuildingControl], obj), s"$map_id-$buildingType-building")
obj
@ -295,7 +291,7 @@ object Building {
def Structure(buildingType : StructureType.Value, location : Vector3)(name : String, guid : Int, map_id : Int, zone : Zone, context : ActorContext) : Building = {
import akka.actor.Props
val obj = new Building(name, map_id, zone, buildingType, GlobalDefinitions.building)
val obj = new Building(name, guid, map_id, zone, buildingType, GlobalDefinitions.building)
obj.Position = location
obj.Actor = context.actorOf(Props(classOf[BuildingControl], obj), s"$map_id-$buildingType-building")
obj
@ -303,14 +299,14 @@ object Building {
def Structure(buildingType : StructureType.Value)(name : String, guid: Int, map_id : Int, zone : Zone, context : ActorContext) : Building = {
import akka.actor.Props
val obj = new Building(name, map_id, zone, buildingType, GlobalDefinitions.building)
val obj = new Building(name, guid, map_id, zone, buildingType, GlobalDefinitions.building)
obj.Actor = context.actorOf(Props(classOf[BuildingControl], obj), s"$map_id-$buildingType-building")
obj
}
def Structure(buildingType : StructureType.Value, buildingDefinition : ObjectDefinition, location : Vector3)(name: String, guid: Int, id : Int, zone : Zone, context : ActorContext) : Building = {
import akka.actor.Props
val obj = new Building(name, id, zone, buildingType, buildingDefinition)
val obj = new Building(name, guid, id, zone, buildingType, buildingDefinition)
obj.Position = location
obj.Actor = context.actorOf(Props(classOf[BuildingControl], obj), s"$id-$buildingType-building")
obj

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@ -31,8 +31,6 @@ import scalax.collection.Graph
import scalax.collection.GraphPredef._
import scalax.collection.GraphEdge._
import scala.util.Success
/**
* A server object representing the one-landmass planets as well as the individual subterranean caverns.<br>
* <br>
@ -408,14 +406,15 @@ class Zone(private val zoneId : String, zoneMap : ZoneMap, zoneNumber : Int) {
private def MakeBuildings(implicit context : ActorContext) : PairMap[Int, Building] = {
val buildingList = Map.LocalBuildings
val registrationKeys = buildingList.map {
case ((_, building_guid, _), _) =>
building_guid -> guid.register(building_guid)
}
buildings = buildingList.map({
case((name, building_guid, map_id), constructor) =>
guid.register(building_guid) match {
case Success(registeredGuid) =>
val building = constructor.Build(name, building_guid, map_id, this)
registeredGuid.Object = building
building_guid -> building
}
case((name, building_guid, map_id), constructor) if registrationKeys(building_guid).isSuccess =>
val building = constructor.Build(name, building_guid, map_id, this)
registrationKeys(building_guid).get.Object = building
building_guid -> building
})
buildings
}

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@ -214,12 +214,17 @@ class ZoneActor(zone : Zone) extends Actor {
val validateObject : (Int, PlanetSideGameObject=>Boolean, String) => Boolean = ValidateObject(guid, slog, errors)
//check bases
map.ObjectToBuilding.values.toSet[Int].foreach(building_id =>
if(zone.Building(building_id).isEmpty) {
map.ObjectToBuilding.values.toSet[Int].foreach(building_id => {
val target = zone.Building(building_id)
if(target.isEmpty) {
slog.error(s"expected a building for id #$building_id")
errors.incrementAndGet()
}
)
else if(!target.get.HasGUID) {
slog.error(s"building #$building_id was not registered")
errors.incrementAndGet()
}
})
//check base to object associations
map.ObjectToBuilding.keys.foreach(object_guid =>

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@ -143,7 +143,7 @@ class UtilityTerminalATest extends ActorTest {
assert(obj().Actor == ActorRef.noSender)
system.actorOf(Props(classOf[UtilityTest.SetupControl], obj), "test") ! ""
receiveOne(Duration.create(100, "ms")) //consume and discard
receiveOne(Duration.create(500, "ms")) //consume and discard
assert(obj().Actor != ActorRef.noSender)
}
}
@ -157,7 +157,7 @@ class UtilityTerminalBTest extends ActorTest {
assert(obj().Actor == ActorRef.noSender)
system.actorOf(Props(classOf[UtilityTest.SetupControl], obj), "test") ! ""
receiveOne(Duration.create(100, "ms")) //consume and discard
receiveOne(Duration.create(500, "ms")) //consume and discard
assert(obj().Actor != ActorRef.noSender)
}
}
@ -171,7 +171,7 @@ class UtilityTerminalCTest extends ActorTest {
assert(obj().Actor == ActorRef.noSender)
system.actorOf(Props(classOf[UtilityTest.SetupControl], obj), "test") ! ""
receiveOne(Duration.create(100, "ms")) //consume and discard
receiveOne(Duration.create(500, "ms")) //consume and discard
assert(obj().Actor != ActorRef.noSender)
}
}
@ -185,7 +185,7 @@ class UtilityRespawnTubeTest extends ActorTest {
assert(obj().Actor == ActorRef.noSender)
system.actorOf(Props(classOf[UtilityTest.SetupControl], obj), "test") ! ""
receiveOne(Duration.create(100, "ms")) //consume and discard
receiveOne(Duration.create(500, "ms")) //consume and discard
assert(obj().Actor != ActorRef.noSender)
}
}
@ -199,7 +199,7 @@ class UtilityTelepadTerminalTest extends ActorTest {
assert(obj().Actor == ActorRef.noSender)
system.actorOf(Props(classOf[UtilityTest.SetupControl], obj), "test") ! ""
receiveOne(Duration.create(100, "ms")) //consume and discard
receiveOne(Duration.create(500, "ms")) //consume and discard
assert(obj().Actor != ActorRef.noSender)
}
}
@ -216,7 +216,7 @@ class UtilityInternalTelepadTest extends ActorTest {
assert(obj().asInstanceOf[Utility.InternalTelepad].Router.contains(veh.GUID))
system.actorOf(Props(classOf[UtilityTest.SetupControl], obj), "test") ! ""
receiveOne(Duration.create(100, "ms")) //consume and discard
receiveOne(Duration.create(500, "ms")) //consume and discard
assert(obj().Actor != ActorRef.noSender)
assert(obj().asInstanceOf[Utility.InternalTelepad].Router.contains(veh.GUID))
}

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@ -111,7 +111,7 @@ class ZoneTest extends Specification {
val obj = new TestObject()
guid1.register(obj, "pool2").isSuccess mustEqual true
guid1.WhichPool(obj) mustEqual Some("pool2")
guid1.WhichPool(obj).contains("pool2") mustEqual true
zone.GUID(new NumberPoolHub(new LimitedNumberSource(150))) mustEqual false
}
@ -172,29 +172,29 @@ class ZoneActorTest extends ActorTest {
"set up spawn groups based on buildings" in {
val map6 = new ZoneMap("map6") {
LocalBuilding("Building", building_guid = 1, map_id = 1, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1,1,1))))
LocalObject(1, SpawnTube.Constructor(Vector3.Zero, Vector3.Zero))
LocalObject(2, Terminal.Constructor(Vector3.Zero, GlobalDefinitions.dropship_vehicle_terminal))
LocalObject(3, SpawnTube.Constructor(Vector3.Zero, Vector3.Zero))
ObjectToBuilding(1, 1)
LocalObject(2, SpawnTube.Constructor(Vector3(1,0,0), Vector3.Zero))
LocalObject(3, Terminal.Constructor(Vector3.Zero, GlobalDefinitions.dropship_vehicle_terminal))
LocalObject(4, SpawnTube.Constructor(Vector3(1,0,0), Vector3.Zero))
ObjectToBuilding(2, 1)
ObjectToBuilding(3, 1)
ObjectToBuilding(4, 1)
LocalBuilding("Building", building_guid = 2, map_id = 2, FoundationBuilder(Building.Structure(StructureType.Building)))
LocalObject(7, SpawnTube.Constructor(Vector3.Zero, Vector3.Zero))
ObjectToBuilding(7, 2)
LocalBuilding("Building", building_guid = 5, map_id = 2, FoundationBuilder(Building.Structure(StructureType.Building)))
LocalObject(6, SpawnTube.Constructor(Vector3.Zero, Vector3.Zero))
ObjectToBuilding(6, 5)
LocalBuilding("Building", building_guid = 3, map_id = 3, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1,1,1))))
LocalObject(4, Terminal.Constructor(Vector3.Zero, GlobalDefinitions.dropship_vehicle_terminal))
LocalObject(5, SpawnTube.Constructor(Vector3.Zero, Vector3.Zero))
LocalObject(6, Terminal.Constructor(Vector3.Zero, GlobalDefinitions.dropship_vehicle_terminal))
ObjectToBuilding(4, 3)
ObjectToBuilding(5, 3)
ObjectToBuilding(6, 3)
LocalBuilding("Building", building_guid = 7, map_id = 3, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1,1,1))))
LocalObject(8, Terminal.Constructor(Vector3.Zero, GlobalDefinitions.dropship_vehicle_terminal))
LocalObject(9, SpawnTube.Constructor(Vector3(1,0,0), Vector3.Zero))
LocalObject(10, Terminal.Constructor(Vector3.Zero, GlobalDefinitions.dropship_vehicle_terminal))
ObjectToBuilding(8, 7)
ObjectToBuilding(9, 7)
ObjectToBuilding(10, 7)
}
val zone = new Zone("test", map6, 1) { override def SetupNumberPools() = { } }
zone.Actor = system.actorOf(Props(classOf[ZoneActor], zone), "test-init")
zone.Actor ! Zone.Init()
expectNoMsg(Duration.create(300, "ms"))
expectNoMsg(Duration.create(1, "seconds"))
val groups = zone.SpawnGroups()
assert(groups.size == 2)
@ -203,15 +203,15 @@ class ZoneActorTest extends ActorTest {
val building1 = zone.SpawnGroups(building)
assert(tubes.length == 2)
assert(tubes.head == building1.head)
assert(tubes.head.GUID == PlanetSideGUID(1))
assert(tubes.head.GUID == PlanetSideGUID(2))
assert(tubes(1) == building1(1))
assert(tubes(1).GUID == PlanetSideGUID(3))
assert(tubes(1).GUID == PlanetSideGUID(4))
}
else if(building.MapId == 3) {
val building2 = zone.SpawnGroups(building)
assert(tubes.length == 1)
assert(tubes.head == building2.head)
assert(tubes.head.GUID == PlanetSideGUID(5))
assert(tubes.head.GUID == PlanetSideGUID(9))
}
else {
assert(false)
@ -222,17 +222,17 @@ class ZoneActorTest extends ActorTest {
"select spawn points based on the position of the player in reference to buildings" in {
val map6 = new ZoneMap("map6") {
LocalBuilding("Building", building_guid = 1, map_id = 1, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1,1,1))))
LocalObject(1, SpawnTube.Constructor(Vector3.Zero, Vector3.Zero))
ObjectToBuilding(1, 1)
LocalObject(2, SpawnTube.Constructor(Vector3(1,0,0), Vector3.Zero))
ObjectToBuilding(2, 1)
LocalBuilding("Building", building_guid = 3, map_id = 3, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(4,4,4))))
LocalObject(5, SpawnTube.Constructor(Vector3.Zero, Vector3.Zero))
ObjectToBuilding(5, 3)
LocalObject(4, SpawnTube.Constructor(Vector3(1,0,0), Vector3.Zero))
ObjectToBuilding(4, 3)
}
val zone = new Zone("test", map6, 1) { override def SetupNumberPools() = { } }
zone.Actor = system.actorOf(Props(classOf[ZoneActor], zone), "test-spawn")
zone.Actor ! Zone.Init()
expectNoMsg(Duration.create(300, "ms"))
expectNoMsg(Duration.create(1, "seconds"))
val player = Player(Avatar("Chord", PlanetSideEmpire.NEUTRAL, CharacterGender.Male, 0, CharacterVoice.Voice5))
val bldg1 = zone.Building(1).get
@ -371,7 +371,7 @@ class ZonePopulationTest extends ActorTest {
assert(zone.LivePlayers.size == 1)
assert(zone.LivePlayers.head == player)
zone.Population ! Zone.Population.Leave(avatar)
val reply = receiveOne(Duration.create(100, "ms"))
val reply = receiveOne(Duration.create(500, "ms"))
assert(zone.Players.isEmpty)
assert(zone.LivePlayers.isEmpty)
assert(reply.isInstanceOf[Zone.Population.PlayerHasLeft])

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@ -2074,7 +2074,7 @@ class WorldSessionActor extends Actor
case Mountable.CanMount(obj : FacilityTurret, seat_num) =>
if(!obj.isUpgrading) {
if(obj.Definition == vanu_sentry_turret) {
if(obj.Definition == GlobalDefinitions.vanu_sentry_turret) {
obj.Zone.LocalEvents ! LocalServiceMessage(obj.Zone.Id, LocalAction.SetEmpire(obj.GUID, player.Faction))
}
sendResponse(PlanetsideAttributeMessage(obj.GUID, 0, obj.Health))

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@ -210,17 +210,15 @@ object VehicleSpawnPadControlTest {
val vehicle = Vehicle(GlobalDefinitions.two_man_assault_buggy)
val weapon = vehicle.WeaponControlledFromSeat(1).get.asInstanceOf[Tool]
val guid : NumberPoolHub = new NumberPoolHub(LimitedNumberSource(5))
guid.AddPool("test-pool", (0 to 3).toList)
guid.register(vehicle, "test-pool")
guid.register(weapon, "test-pool")
guid.register(weapon.AmmoSlot.Box, "test-pool")
val zone = new Zone("test-zone", map, 0) {
override def SetupNumberPools() = {
val guid : NumberPoolHub = new NumberPoolHub(LimitedNumberSource(5))
guid.AddPool("test-pool", (0 to 2).toList)
//do not do this under normal conditions
guid.register(vehicle, "test-pool")
guid.register(weapon, "test-pool")
guid.register(weapon.AmmoSlot.Box, "test-pool")
GUID(guid)
}
override def SetupNumberPools() : Unit = { }
}
zone.GUID(guid)
zone.Actor = system.actorOf(Props(classOf[ZoneActor], zone), s"test-zone-${System.nanoTime()}")
zone.Actor ! Zone.Init()
@ -235,9 +233,10 @@ object VehicleSpawnPadControlTest {
pad.Actor = system.actorOf(Props(classOf[VehicleSpawnControl], pad), s"test-pad-${System.nanoTime()}")
pad.Owner = new Building("Building", building_guid = 0, map_id = 0, zone, StructureType.Building, GlobalDefinitions.building)
pad.Owner.Faction = faction
pad.Zone = zone
val player = Player(Avatar("test", faction, CharacterGender.Male, 0, CharacterVoice.Mute))
player.GUID = PlanetSideGUID(10)
player.Continent = zone.Id
guid.register(player, "test-pool")
player.Zone = zone
player.Spawn
//note: pad and vehicle are both at Vector3(1,0,0) so they count as blocking
pad.Position = Vector3(1,0,0)