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https://github.com/ChocoTaco1/docker-tribesnext-server.git
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72 lines
1.9 KiB
Markdown
72 lines
1.9 KiB
Markdown
# Docker TribesNext
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## Information
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TribesNext dedicated server patched and running within Docker under wine.
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*This is TribesNext RC2a with the wine patches included.*
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The image will pull required files and install them at build time (providing the sources are live).
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Docker image is completely self contained when built; it is currently based off Debian Jessie 32bit. This brings in the server at around 1.6GB once built.
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The server runs as the gameserv user
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## Ports
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Exposed ports are `666`, `28000`, the standard TribesNext ports, these can be mapped to whatever you need when you run the container, see the run_container script for an example of how to execute this.
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## Volumes
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No volumes are used
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## Usage
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**Build the image**
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`docker build . -t tribesnext-server`
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**Run a container**
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NB: the `--rm` arg will destroy the container when stopped.
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```
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docker run -d --rm \
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-p 27999:666/tcp \
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-p 28000:28000/udp \
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--name tribesnext-server \
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tribesnext-server:latest
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```
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**Stop container**
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`docker stop tribesnext-server`
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## Server Customization
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You can customize the server at build time by dropping the appropriate files at the appropriate locations in `_custom/`, these will be copied into the image in the appropriate places overwriting the default files if present.
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Currently supports
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* base
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* Classic
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If you want to add a new mod this will require a new `COPY` instruction added to the `Dockerfile` and an image rebuild, or raise an issue/pull request and we can look at updating the main repo.
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You can override the following defaults at build time
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```
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ARG SRVUSER=gameserv
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ARG SRVUID=1000
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ARG SRVDIR=/tmp/tribes2/
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```
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## Notes
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You can modify the installer script to update the source locations of the required files.
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`tribesnext-server-installer` may also be used in standalone mode to install TribesNext RC2a on the host system under wine but your mileage may vary.
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Testing has been minimal
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## 2do
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* Thinner base OS
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* Reduce duplicate data across scripts
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