docker-tribesnext-server/README.md
2019-02-13 20:41:52 +11:00

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# Docker TribesNext
## Information
TribesNext dedicated server patched and running within Docker under wine.
*This is TribesNext RC2a with the wine patches included.*
The image will pull required files and install them at build time (providing the sources are live).
Docker image is completely self contained when built; it is currently based off Debian Jessie 32bit. This brings in the server at around 1.6GB once built.
The server runs as the gameserv user
## Ports
Exposed ports are `666`, `28000`, the standard TribesNext ports, these can be mapped to whatever you need when you run the container, see the run_container script for an example of how to execute this.
## Volumes
No volumes are used
## Usage
**Build the image**
`docker build . -t tribesnext-server`
**Run a container**
NB: the `--rm` arg will destroy the container when stopped.
```
docker run -d --rm \
-p 27999:666/tcp \
-p 28000:28000/udp \
--name tribesnext-server \
tribesnext-server:latest
```
**Stop container**
`docker stop tribesnext-server`
## Server Customization
You can customize the server at build time by dropping the appropriate files at the appropriate locations in `_custom/`, these will be copied into the image in the appropriate places overwriting the default files if present.
Currently supports
* base
* Classic
If you want to add a new mod this will require a new `COPY` instruction added to the `Dockerfile` and an image rebuild, or raise an issue/pull request and we can look at updating the main repo.
You can override the following defaults at build time
```
ARG SRVUSER=gameserv
ARG SRVUID=1000
ARG SRVDIR=/tmp/tribes2/
```
## Notes
You can modify the installer script to update the source locations of the required files.
`tribesnext-server-installer` may also be used in standalone mode to install TribesNext RC2a on the host system under wine but your mileage may vary.
Testing has been minimal
## 2do
* Thinner base OS
* Reduce duplicate data across scripts