mirror of
https://github.com/ChocoTaco1/docker-tribesnext-server.git
synced 2026-01-19 16:14:45 +00:00
Inital commit
This commit is contained in:
parent
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commit
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73
Dockerfile
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73
Dockerfile
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@ -0,0 +1,73 @@
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FROM multiarch/debian-debootstrap:i386-jessie
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MAINTAINER sairuk
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# ENVIRONMENT
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ARG SRVUSER=gameserv
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ARG SRVUID=1000
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ARG SRVDIR=/tmp/tribes2/
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# UPDATE IMAGE
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RUN apt-get -y update && apt-get -y upgrade
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# DEPENDENCIES
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RUN apt-get -y install \
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# -- access
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sudo unzip \
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# -- logging
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rsyslog \
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# -- utilities
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sed less vim file \
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# -- supervisor
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supervisor \
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# --- wine
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wine \
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# -- display
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xvfb
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# CLEAN IMAGE
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RUN apt-get -y clean && apt-get -y autoremove
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# ENV
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# -- shutup installers
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ENV DEBIAN_FRONTEND noninteractive
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# USER
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# -- add the user, expose datastore
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RUN useradd -m -s /bin/bash -u ${SRVUID} ${SRVUSER}
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# -- temporarily steal ownership
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RUN chown -R root: /home/${SRVUSER}
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# SCRIPT - installer
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COPY _scripts/tribesnext-server-installer ${SRVDIR}
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RUN chmod +x ${SRVDIR}/tribesnext-server-installer
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RUN ${SRVDIR}/tribesnext-server-installer
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# SCRIPT - server
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COPY _scripts/start-server /home/${SRVUSER}/start-server
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RUN chmod +x /home/${SRVUSER}/start-server
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# SCRIPT - custom
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COPY _custom/Classic/. /home/${SRVUSER}/.wine/drive_c/Dynamix/Tribes2/GameData/Classic/
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COPY _custom/base/. /home/${SRVUSER}/.wine/drive_c/Dynamix/Tribes2/GameData/base/
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# PERMISSIONS
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RUN chown -R ${SRVUSER}: /home/${SRVUSER}
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# PORTS
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EXPOSE \
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# -- tribes
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666/tcp \
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28000/udp
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COPY supervisord.conf /etc/supervisor/conf.d/supervisord.conf
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CMD ["/usr/bin/supervisord","-c","/etc/supervisor/conf.d/supervisord.conf"]
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73
README.md
73
README.md
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@ -1,2 +1,71 @@
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# docker-tribesnext
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TribesNext RC2a dedicated server running in docker
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# Docker TribesNext
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## Information
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TribesNext dedicated server patched and running within Docker under wine.
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*This is TribesNext RC2a with the wine patches included.*
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The image will pull required files and install them at build time (providing the sources are live).
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Docker image is completely self contained when built; it is currently based off Debian Jessie 32bit. This brings in the server at around 1.6GB once built.
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The server runs as the gameserv user
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## Ports
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Exposed ports are `666`, `28000`, the standard TribesNext ports, these can be mapped to whatever you need when you run the container, see the run_container script for an example of how to execute this.
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## Volumes
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No volumes are used
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## Usage
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**Build the image**
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`docker build . -t tribesnext-server`
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**Run a container**
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NB: the `--rm` arg will destroy the container when stopped.
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```
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docker run -d --rm \
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-p 27999:666/tcp \
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-p 28000:28000/udp \
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--name tribesnext-server \
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tribesnext-server:latest
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```
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**Stop container**
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`docker stop tribesnext-server`
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## Server Customization
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You can customize the server at build time by dropping the appropriate files at the appropriate locations in `_custom/`, these will be copied into the image in the appropriate places overwriting the default files if present.
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Currently supports
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* base
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* Classic
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If you want to add a new mod this will require a new `COPY` instruction added to the `Dockerfile` and an image rebuild, or raise an issue/pull request and we can look at updating the main repo.
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You can override the following defaults at build time
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```
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ARG SRVUSER=gameserv
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ARG SRVUID=1000
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ARG SRVDIR=/tmp/tribes2/
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```
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## Notes
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You can modify the installer script to update the source locations of the required files.
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`tribesnext-server-installer` may also be used in standalone mode to install TribesNext RC2a on the host system under wine but your mileage may vary.
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Testing has been minimal
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## 2do
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* Thinner base OS
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* Reduce duplicate data across scripts
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0
_custom/Classic/prefs/dummy
Normal file
0
_custom/Classic/prefs/dummy
Normal file
0
_custom/Classic/scripts/autoexec/dummy
Normal file
0
_custom/Classic/scripts/autoexec/dummy
Normal file
0
_custom/base/scripts/autoexec/dummy
Normal file
0
_custom/base/scripts/autoexec/dummy
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12
_scripts/start-server
Executable file
12
_scripts/start-server
Executable file
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@ -0,0 +1,12 @@
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#!/bin/bash
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export WINEPREFIX=/home/gameserv/.wine
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BASEDIR=$WINEPREFIX/drive_c/Dynamix/Tribes2/GameData
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find ${BASEDIR} -name \*.dso -execdir /bin/rm {} \;
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cd $WINEPREFIX/drive_c/Dynamix/Tribes2/GameData
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xvfb-run -a -w 5 \
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wine Tribes2.exe -dedicated -mod Classic
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255
_scripts/tribesnext-server-installer
Executable file
255
_scripts/tribesnext-server-installer
Executable file
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@ -0,0 +1,255 @@
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#!/bin/bash
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#
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# -- tribesnext dedicated server installer
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# --- pulls together the wine server, as terrible as that is,
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# --- patch a linux release d00dz
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# -- author: sairuk
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#
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SRVUSER=gameserv
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INSBASE=/home/$SRVUSER/.wine/drive_c/Dynamix/
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export TMPBASE=/tmp/tribes2
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export WINEPREFIX=/home/$SRVUSER/.wine/
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export REQUIREMENTS=(wine Xvfb)
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# -- server requirements
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function check_requirements {
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REQMET=1 # -- pretty optimistic eh?
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for REQ in ${REQUIREMENTS[@]}
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do
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RESULT=$(which $REQ)
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if [ $? != "0" ]
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then
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echo "Executable not found: ${REQ}"
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REQMET=0
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fi
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done
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[ "$REQMET" == "0" ] && echo "Requirements not met, see preceding messages" && exit 1
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}
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# -- download the required the files
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function get_files {
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if [ ! -f "$TMPBASE/$1" ]
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then
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/usr/bin/wget --no-check-certificate -q "$2/$1" -O "$TMPBASE/$1"
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fi
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}
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check_requirements
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# -- make directories
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[ ! -d $TMPBASE ] && mkdir -p $TMPBASE
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if [ ! -d $INSBASE ]
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then
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mkdir -p $INSBASE/Tribes2/Manual
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mkdir -p $INSBASE/Tribes2/GameData/base/{music,lighting,textures,prefs}
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mkdir -p $INSBASE/Tribes2/GameData/Classic/scripts/{turrets,weapons,autoexec,packs,vehicles}
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fi
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# -- download files
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get_files tribes2gsi.exe "https://www.the-construct.net/downloads/tribes2/" "$TMPBASE"
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get_files TribesNext_rc2a.exe "https://www.tribesnext.com/files/" "$TMPBASE"
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get_files TribesNext_RC2_LinuxVersion.zip "https://lutris.net/files/games/tribes-2/" "$TMPBASE"
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# -- some items require an headerless
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export DISPLAY=:99
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[ ! $(pidof Xvfb) ] && Xvfb :99 -screen 0 640x480x8 -nolisten tcp & 2>&1 > /dev/null
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# -- gimme a little time
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sleep 1
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# -- extract the main installer, the silent installer is a lie!
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/usr/bin/wine $TMPBASE/tribes2gsi.exe /x Z:\\tmp\\tribes2\\game
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# -- move all extract files into place
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if [ -f $TMPBASE/game/Tribes2.exe ]
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then
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mv $TMPBASE/game/aaBarrelLarge.cs $INSBASE/Tribes2/GameData/Classic/scripts/turrets/aaBarrelLarge.cs
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mv $TMPBASE/game/aabarrelPack.cs $INSBASE/Tribes2/GameData/Classic/scripts/packs/aabarrelPack.cs
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mv $TMPBASE/game/admin.cs $INSBASE/Tribes2/GameData/Classic/scripts/admin.cs
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mv $TMPBASE/game/aiPracticeCtf.cs $INSBASE/Tribes2/GameData/Classic/scripts/aiPracticeCtf.cs
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mv $TMPBASE/game/AMDW2KCardProfiles.cs $INSBASE/Tribes2/GameData/AMDW2KCardProfiles.cs
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mv $TMPBASE/game/AMDW98CardProfiles.cs $INSBASE/Tribes2/GameData/AMDW98CardProfiles.cs
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mv $TMPBASE/game/AMDW98SECardProfiles.cs $INSBASE/Tribes2/GameData/AMDW98SECardProfiles.cs
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mv $TMPBASE/game/AMDWMECardProfiles.cs $INSBASE/Tribes2/GameData/AMDWMECardProfiles.cs
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mv $TMPBASE/game/audio.vl2 $INSBASE/Tribes2/GameData/base/audio.vl2
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mv $TMPBASE/game/badlands.mp3 $INSBASE/Tribes2/GameData/base/music/badlands.mp3
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mv $TMPBASE/game/badlands.vl2 $INSBASE/Tribes2/GameData/base/badlands.vl2
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mv $TMPBASE/game/base.vl2 $INSBASE/Tribes2/GameData/base/base.vl2
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mv $TMPBASE/game/cameraGrenade.cs $INSBASE/Tribes2/GameData/Classic/scripts/weapons/cameraGrenade.cs
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mv $TMPBASE/game/CardProfiles.cs $INSBASE/Tribes2/GameData/CardProfiles.cs
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mv $TMPBASE/game/chaingun.cs $INSBASE/Tribes2/GameData/Classic/scripts/weapons/chaingun.cs
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mv $TMPBASE/game/chatMenuHud.cs $INSBASE/Tribes2/GameData/Classic/scripts/chatMenuHud.cs
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mv $TMPBASE/game/Classic_dedicated_server.bat $INSBASE/Tribes2/GameData/Classic_dedicated_server.bat
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mv $TMPBASE/game/Classic_LAN.bat $INSBASE/Tribes2/GameData/Classic_LAN.bat
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mv $TMPBASE/game/Classic_maps_v1.vl2 $INSBASE/Tribes2/GameData/base/Classic_maps_v1.vl2
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mv $TMPBASE/game/Classic_online.bat $INSBASE/Tribes2/GameData/Classic_online.bat
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mv $TMPBASE/game/Classic_readme.txt $INSBASE/Tribes2/GameData/Classic/Classic_readme.txt
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mv $TMPBASE/game/Classic_technical.txt $INSBASE/Tribes2/GameData/Classic/Classic_technical.txt
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mv $TMPBASE/game/cloakingpack.cs $INSBASE/Tribes2/GameData/Classic/scripts/packs/cloakingpack.cs
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mv $TMPBASE/game/console_start.cs $INSBASE/Tribes2/GameData/console_start.cs
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mv $TMPBASE/game/creditsText.cs $INSBASE/Tribes2/GameData/Classic/scripts/creditsText.cs
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mv $TMPBASE/game/CTFGame.cs $INSBASE/Tribes2/GameData/Classic/scripts/CTFGame.cs
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mv $TMPBASE/game/damageTypes.cs $INSBASE/Tribes2/GameData/Classic/scripts/damageTypes.cs
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mv $TMPBASE/game/deathMessages.cs $INSBASE/Tribes2/GameData/Classic/scripts/deathMessages.cs
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mv $TMPBASE/game/defaultGame.cs $INSBASE/Tribes2/GameData/Classic/scripts/defaultGame.cs
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mv $TMPBASE/game/deployables.cs $INSBASE/Tribes2/GameData/Classic/scripts/deployables.cs
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mv $TMPBASE/game/desert.mp3 $INSBASE/Tribes2/GameData/base/music/desert.mp3
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mv $TMPBASE/game/desert.vl2 $INSBASE/Tribes2/GameData/base/desert.vl2
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mv $TMPBASE/game/disc.cs $INSBASE/Tribes2/GameData/Classic/scripts/weapons/disc.cs
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mv $TMPBASE/game/DRI-Matrox.cs $INSBASE/Tribes2/GameData/DRI-Matrox.cs
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mv $TMPBASE/game/DRI-Radeon.cs $INSBASE/Tribes2/GameData/DRI-Radeon.cs
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mv $TMPBASE/game/DRI-Rage128.cs $INSBASE/Tribes2/GameData/DRI-Rage128.cs
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mv $TMPBASE/game/DRI-Voodoo3.cs $INSBASE/Tribes2/GameData/DRI-Voodoo3.cs
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mv $TMPBASE/game/DRI-Voodoo5.cs $INSBASE/Tribes2/GameData/DRI-Voodoo5.cs
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mv $TMPBASE/game/ELFBarrelLarge.cs $INSBASE/Tribes2/GameData/Classic/scripts/turrets/ELFBarrelLarge.cs
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mv $TMPBASE/game/ELFbarrelPack.cs $INSBASE/Tribes2/GameData/Classic/scripts/packs/ELFbarrelPack.cs
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mv $TMPBASE/game/ELFGun.cs $INSBASE/Tribes2/GameData/Classic/scripts/weapons/ELFGun.cs
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mv $TMPBASE/game/EULA.txt $INSBASE/Tribes2/GameData/base/EULA.txt
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mv $TMPBASE/game/flashGrenade.cs $INSBASE/Tribes2/GameData/Classic/scripts/weapons/flashGrenade.cs
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mv $TMPBASE/game/French\ Config.cs $INSBASE/Tribes2/GameData/base/prefs/French\ Config.cs
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mv $TMPBASE/game/GameGui.cs $INSBASE/Tribes2/GameData/Classic/scripts/GameGui.cs
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mv $TMPBASE/game/GeForce.cs $INSBASE/Tribes2/GameData/GeForce.cs
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mv $TMPBASE/game/German\ config.cs $INSBASE/Tribes2/GameData/base/prefs/German\ config.cs
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mv $TMPBASE/game/glon32.dr7 $INSBASE/Tribes2/GameData/glon32.dr7
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mv $TMPBASE/game/GLU2D3D.dll $INSBASE/Tribes2/GameData/GLU2D3D.dll
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mv $TMPBASE/game/grenadeLauncher.cs $INSBASE/Tribes2/GameData/Classic/scripts/weapons/grenadeLauncher.cs
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mv $TMPBASE/game/HighProfile.cs $INSBASE/Tribes2/GameData/HighProfile.cs
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mv $TMPBASE/game/hud.cs $INSBASE/Tribes2/GameData/Classic/scripts/hud.cs
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mv $TMPBASE/game/ice.mp3 $INSBASE/Tribes2/GameData/base/music/ice.mp3
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mv $TMPBASE/game/ice.vl2 $INSBASE/Tribes2/GameData/base/ice.vl2
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mv $TMPBASE/game/IFC21.dll $INSBASE/Tribes2/GameData/IFC21.dll
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mv $TMPBASE/game/IFC22.dll $INSBASE/Tribes2/GameData/IFC22.dll
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mv $TMPBASE/game/indoorDeployableBarrel.cs $INSBASE/Tribes2/GameData/Classic/scripts/turrets/indoorDeployableBarrel.cs
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mv $TMPBASE/game/Inside\ Team\ Rabbit\ 2.txt $INSBASE/Tribes2/GameData/Inside\ Team\ Rabbit\ 2.txt
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mv $TMPBASE/game/IntelW2KCardProfiles.cs $INSBASE/Tribes2/GameData/IntelW2KCardProfiles.cs
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mv $TMPBASE/game/IntelW95CardProfiles.cs $INSBASE/Tribes2/GameData/IntelW95CardProfiles.cs
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mv $TMPBASE/game/IntelW98CardProfiles.cs $INSBASE/Tribes2/GameData/IntelW98CardProfiles.cs
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mv $TMPBASE/game/IntelW98SECardProfiles.cs $INSBASE/Tribes2/GameData/IntelW98SECardProfiles.cs
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mv $TMPBASE/game/IntelWMECardProfiles.cs $INSBASE/Tribes2/GameData/IntelWMECardProfiles.cs
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mv $TMPBASE/game/interiors.vl2 $INSBASE/Tribes2/GameData/base/interiors.vl2
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mv $TMPBASE/game/inventory.cs $INSBASE/Tribes2/GameData/Classic/scripts/inventory.cs
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mv $TMPBASE/game/inventoryHud.cs $INSBASE/Tribes2/GameData/Classic/scripts/inventoryHud.cs
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mv $TMPBASE/game/ispawn.exe $INSBASE/Tribes2/GameData/ispawn.exe
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mv $TMPBASE/game/Italian\ Config.cs $INSBASE/Tribes2/GameData/base/prefs/Italian\ Config.cs
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mv $TMPBASE/game/item.cs $INSBASE/Tribes2/GameData/Classic/scripts/item.cs
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mv $TMPBASE/game/kver.pub $INSBASE/Tribes2/GameData/kver.pub
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mv $TMPBASE/game/Kyro.cs $INSBASE/Tribes2/GameData/Kyro.cs
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mv $TMPBASE/game/lava.vl2 $INSBASE/Tribes2/GameData/base/lava.vl2
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mv $TMPBASE/game/LinuxCardProfiles.cs $INSBASE/Tribes2/GameData/LinuxCardProfiles.cs
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mv $TMPBASE/game/loadingGui.cs $INSBASE/Tribes2/GameData/Classic/scripts/loadingGui.cs
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mv $TMPBASE/game/LowProfile.cs $INSBASE/Tribes2/GameData/LowProfile.cs
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mv $TMPBASE/game/lush.mp3 $INSBASE/Tribes2/GameData/base/music/lush.mp3
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mv $TMPBASE/game/lush.vl2 $INSBASE/Tribes2/GameData/base/lush.vl2
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mv $TMPBASE/game/Matrox.cs $INSBASE/Tribes2/GameData/Matrox.cs
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mv $TMPBASE/game/MediumProfile.cs $INSBASE/Tribes2/GameData/MediumProfile.cs
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mv $TMPBASE/game/message.cs $INSBASE/Tribes2/GameData/Classic/scripts/message.cs
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mv $TMPBASE/game/mine.cs $INSBASE/Tribes2/GameData/Classic/scripts/weapons/mine.cs
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mv $TMPBASE/game/minivstationx.cs $INSBASE/Tribes2/GameData/Classic/scripts/autoexec/minivstationx.cs
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mv $TMPBASE/game/missileBarrelLarge.cs $INSBASE/Tribes2/GameData/Classic/scripts/turrets/missileBarrelLarge.cs
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mv $TMPBASE/game/missilebarrelPack.cs $INSBASE/Tribes2/GameData/Classic/scripts/packs/missilebarrelPack.cs
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mv $TMPBASE/game/missileLauncher.cs $INSBASE/Tribes2/GameData/Classic/scripts/weapons/missileLauncher.cs
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mv $TMPBASE/game/missions.vl2 $INSBASE/Tribes2/GameData/base/missions.vl2
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mv $TMPBASE/game/mortarBarrelLarge.cs $INSBASE/Tribes2/GameData/Classic/scripts/turrets/mortarBarrelLarge.cs
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mv $TMPBASE/game/mortarBarrelPack.cs $INSBASE/Tribes2/GameData/Classic/scripts/packs/mortarBarrelPack.cs
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mv $TMPBASE/game/mortar.cs $INSBASE/Tribes2/GameData/Classic/scripts/weapons/mortar.cs
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mv $TMPBASE/game/Mp3dec.asi $INSBASE/Tribes2/GameData/Mp3dec.asi
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mv $TMPBASE/game/mpbTeleporter.cs $INSBASE/Tribes2/GameData/Classic/scripts/mpbTeleporter.cs
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mv $TMPBASE/game/Mss32.dll $INSBASE/Tribes2/GameData/Mss32.dll
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mv $TMPBASE/game/Mssds3dh.m3d $INSBASE/Tribes2/GameData/Mssds3dh.m3d
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mv $TMPBASE/game/Msseax2.m3d $INSBASE/Tribes2/GameData/Msseax2.m3d
|
||||
mv $TMPBASE/game/Msseax.m3d $INSBASE/Tribes2/GameData/Msseax.m3d
|
||||
mv $TMPBASE/game/Mssfast.m3d $INSBASE/Tribes2/GameData/Mssfast.m3d
|
||||
mv $TMPBASE/game/Mssv12.asi $INSBASE/Tribes2/GameData/Mssv12.asi
|
||||
mv $TMPBASE/game/Mssv24.asi $INSBASE/Tribes2/GameData/Mssv24.asi
|
||||
mv $TMPBASE/game/Mssv29.asi $INSBASE/Tribes2/GameData/Mssv29.asi
|
||||
mv $TMPBASE/game/MSVCRT.dll $INSBASE/Tribes2/GameData/MSVCRT.dll
|
||||
mv $TMPBASE/game/OpenGL2D3D.dll $INSBASE/Tribes2/GameData/OpenGL2D3D.dll
|
||||
mv $TMPBASE/game/outdoorDeployableBarrel.cs $INSBASE/Tribes2/GameData/Classic/scripts/turrets/outdoorDeployableBarrel.cs
|
||||
mv $TMPBASE/game/Permedia3.cs $INSBASE/Tribes2/GameData/Permedia3.cs
|
||||
mv $TMPBASE/game/plasmaBarrelLarge.cs $INSBASE/Tribes2/GameData/Classic/scripts/turrets/plasmaBarrelLarge.cs
|
||||
mv $TMPBASE/game/plasmabarrelPack.cs $INSBASE/Tribes2/GameData/Classic/scripts/packs/plasmabarrelPack.cs
|
||||
mv $TMPBASE/game/plasma.cs $INSBASE/Tribes2/GameData/Classic/scripts/weapons/plasma.cs
|
||||
mv $TMPBASE/game/player.cs $INSBASE/Tribes2/GameData/Classic/scripts/player.cs
|
||||
mv $TMPBASE/game/practice.cs $INSBASE/Tribes2/GameData/Classic/scripts/practice.cs
|
||||
mv $TMPBASE/game/PracticeCTFGame.cs $INSBASE/Tribes2/GameData/Classic/scripts/PracticeCTFGame.cs
|
||||
mv $TMPBASE/game/projectiles.cs $INSBASE/Tribes2/GameData/Classic/scripts/projectiles.cs
|
||||
mv $TMPBASE/game/Radeon.cs $INSBASE/Tribes2/GameData/Radeon.cs
|
||||
mv $TMPBASE/game/Rage128.cs $INSBASE/Tribes2/GameData/Rage128.cs
|
||||
mv $TMPBASE/game/Readme.txt $INSBASE/Tribes2/Readme.txt
|
||||
mv $TMPBASE/game/repairpack.cs $INSBASE/Tribes2/GameData/Classic/scripts/packs/repairpack.cs
|
||||
mv $TMPBASE/game/Reverb3.flt $INSBASE/Tribes2/GameData/Reverb3.flt
|
||||
mv $TMPBASE/game/satchelCharge.cs $INSBASE/Tribes2/GameData/Classic/scripts/packs/satchelCharge.cs
|
||||
mv $TMPBASE/game/scripts.vl2 $INSBASE/Tribes2/GameData/base/scripts.vl2
|
||||
mv $TMPBASE/game/sensorjammerpack.cs $INSBASE/Tribes2/GameData/Classic/scripts/packs/sensorjammerpack.cs
|
||||
mv $TMPBASE/game/serverCommanderMap.cs $INSBASE/Tribes2/GameData/Classic/scripts/serverCommanderMap.cs
|
||||
mv $TMPBASE/game/server.cs $INSBASE/Tribes2/GameData/Classic/scripts/server.cs
|
||||
mv $TMPBASE/game/serverDefaults.cs $INSBASE/Tribes2/GameData/Classic/scripts/serverDefaults.cs
|
||||
mv $TMPBASE/game/serverVehicleHud.cs $INSBASE/Tribes2/GameData/Classic/scripts/vehicles/serverVehicleHud.cs
|
||||
mv $TMPBASE/game/shapes.vl2 $INSBASE/Tribes2/GameData/base/shapes.vl2
|
||||
mv $TMPBASE/game/shockLance.cs $INSBASE/Tribes2/GameData/Classic/scripts/weapons/shockLance.cs
|
||||
mv $TMPBASE/game/SiegeGame.cs $INSBASE/Tribes2/GameData/Classic/scripts/SiegeGame.cs
|
||||
mv $TMPBASE/game/SierraPatch.dll $INSBASE/Tribes2/GameData/SierraPatch.dll
|
||||
mv $TMPBASE/game/SierraPt.dll $INSBASE/Tribes2/GameData/SierraPt.dll
|
||||
mv $TMPBASE/game/SierraUp.cfg $INSBASE/Tribes2/GameData/SierraUp.cfg
|
||||
mv $TMPBASE/game/SierraUp.exe $INSBASE/Tribes2/GameData/SierraUp.exe
|
||||
mv $TMPBASE/game/skins.vl2 $INSBASE/Tribes2/GameData/base/skins.vl2
|
||||
mv $TMPBASE/game/Spanish\ Config.cs $INSBASE/Tribes2/GameData/base/prefs/Spanish\ Config.cs
|
||||
mv $TMPBASE/game/staticShape.cs $INSBASE/Tribes2/GameData/Classic/scripts/staticShape.cs
|
||||
mv $TMPBASE/game/station.cs $INSBASE/Tribes2/GameData/Classic/scripts/station.cs
|
||||
mv $TMPBASE/game/SuDE.dll $INSBASE/Tribes2/GameData/SuDE.dll
|
||||
mv $TMPBASE/game/SuES.dll $INSBASE/Tribes2/GameData/SuES.dll
|
||||
mv $TMPBASE/game/SuFR.dll $INSBASE/Tribes2/GameData/SuFR.dll
|
||||
mv $TMPBASE/game/SuIT.dll $INSBASE/Tribes2/GameData/SuIT.dll
|
||||
mv $TMPBASE/game/supportClassic.cs $INSBASE/Tribes2/GameData/Classic/scripts/supportClassic.cs
|
||||
mv $TMPBASE/game/T2IntroC15.avi $INSBASE/Tribes2/GameData/base/textures/T2IntroC15.avi
|
||||
mv $TMPBASE/game/T2Res.dll $INSBASE/Tribes2/GameData/T2Res.dll
|
||||
mv $TMPBASE/game/textures.vl2 $INSBASE/Tribes2/GameData/base/textures.vl2
|
||||
mv $TMPBASE/game/TNT.cs $INSBASE/Tribes2/GameData/TNT.cs
|
||||
mv $TMPBASE/game/TR2final093-extras.vl2 $INSBASE/Tribes2/GameData/base/TR2final093-extras.vl2
|
||||
mv $TMPBASE/game/TR2final105-client.vl2 $INSBASE/Tribes2/GameData/base/TR2final105-client.vl2
|
||||
mv $TMPBASE/game/TR2final105-server.vl2 $INSBASE/Tribes2/GameData/base/TR2final105-server.vl2
|
||||
mv $TMPBASE/game/TR2HudPrefs.cs $INSBASE/Tribes2/GameData/base/prefs/TR2HudPrefs.cs
|
||||
mv $TMPBASE/game/Tribes2.exe $INSBASE/Tribes2/GameData/Tribes2.exe
|
||||
mv "$TMPBASE/game/Tribes2.exe.local" "$INSBASE/Tribes2/GameData/Tribes2.exe.local"
|
||||
mv $TMPBASE/game/Tribes2.ico $INSBASE/Tribes2/GameData/base/Tribes2.ico
|
||||
mv $TMPBASE/game/Tribes\ 2\ Manual.pdf $INSBASE/Tribes2/Manual/Tribes\ 2\ Manual.pdf
|
||||
mv $TMPBASE/game/TribesLogin.exe $INSBASE/Tribes2/GameData/TribesLogin.exe
|
||||
mv $TMPBASE/game/turret.cs $INSBASE/Tribes2/GameData/Classic/scripts/turret.cs
|
||||
mv $TMPBASE/game/UKEULA.txt $INSBASE/Tribes2/GameData/base/UKEULA.txt
|
||||
mv $TMPBASE/game/Unwise.exe $INSBASE/Tribes2/Unwise.exe
|
||||
mv $TMPBASE/game/UpdatePatch.txt $INSBASE/Tribes2/GameData/UpdatePatch.txt
|
||||
mv $TMPBASE/game/V2Profile.cs $INSBASE/Tribes2/GameData/V2Profile.cs
|
||||
mv $TMPBASE/game/vehicle_bomber.cs $INSBASE/Tribes2/GameData/Classic/scripts/vehicles/vehicle_bomber.cs
|
||||
mv $TMPBASE/game/vehicle.cs $INSBASE/Tribes2/GameData/Classic/scripts/vehicles/vehicle.cs
|
||||
mv $TMPBASE/game/vehicle_havoc.cs $INSBASE/Tribes2/GameData/Classic/scripts/vehicles/vehicle_havoc.cs
|
||||
mv $TMPBASE/game/vehicle_mpb.cs $INSBASE/Tribes2/GameData/Classic/scripts/vehicles/vehicle_mpb.cs
|
||||
mv $TMPBASE/game/vehicle_shrike.cs $INSBASE/Tribes2/GameData/Classic/scripts/vehicles/vehicle_shrike.cs
|
||||
mv $TMPBASE/game/vehicle_tank.cs $INSBASE/Tribes2/GameData/Classic/scripts/vehicles/vehicle_tank.cs
|
||||
mv $TMPBASE/game/vehicle_wildcat.cs $INSBASE/Tribes2/GameData/Classic/scripts/vehicles/vehicle_wildcat.cs
|
||||
mv $TMPBASE/game/Viper.cs $INSBASE/Tribes2/GameData/Viper.cs
|
||||
mv $TMPBASE/game/voice.vl2 $INSBASE/Tribes2/GameData/base/voice.vl2
|
||||
mv $TMPBASE/game/volcanic.mp3 $INSBASE/Tribes2/GameData/base/music/volcanic.mp3
|
||||
mv $TMPBASE/game/Voodoo3.cs $INSBASE/Tribes2/GameData/Voodoo3.cs
|
||||
mv $TMPBASE/game/Voodoo5.cs $INSBASE/Tribes2/GameData/Voodoo5.cs
|
||||
mv $TMPBASE/game/WASDConfig.cs $INSBASE/Tribes2/GameData/base/prefs/WASDConfig.cs
|
||||
mv $TMPBASE/game/weapons.cs $INSBASE/Tribes2/GameData/Classic/scripts/weapons.cs
|
||||
mv $TMPBASE/game/weapTurretCode.cs $INSBASE/Tribes2/GameData/Classic/scripts/weapTurretCode.cs
|
||||
mv $TMPBASE/game/zz_Classic_client_v1.vl2 $INSBASE/Tribes2/GameData/base/zz_Classic_client_v1.vl2
|
||||
mv $TMPBASE/game/zz.ini $INSBASE/Tribes2/GameData/zz.ini
|
||||
fi
|
||||
|
||||
# -- install tribesnext silently
|
||||
[ -f $TMPBASE/TribesNext_rc2a.exe ] && /usr/bin/wine $TMPBASE/TribesNext_rc2a.exe /S
|
||||
|
||||
|
||||
# -- extract updated linux version and replace the existing installation
|
||||
[ -f $TMPBASE/TribesNext_RC2_LinuxVersion.zip ] && /usr/bin/unzip -o $TMPBASE/TribesNext_RC2_LinuxVersion.zip -d $INSBASE/Tribes2/GameData 2>&1 > /dev/null
|
||||
|
||||
exit 0
|
||||
5
supervisord.conf
Normal file
5
supervisord.conf
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
[supervisord]
|
||||
nodaemon=true
|
||||
|
||||
[program:tribes2-server]
|
||||
command=/bin/su - gameserv -c /home/gameserv/start-server
|
||||
Loading…
Reference in a new issue