| _custom | ||
| _scripts | ||
| Dockerfile | ||
| LICENSE | ||
| README.md | ||
| supervisord.conf | ||
Docker TribesNext
Information
TribesNext dedicated server patched and running within Docker under wine.
This is TribesNext RC2a with the wine patches included.
The image will pull required files and install them at build time (providing the sources are live).
Docker image is completely self contained when built; it is currently based off Debian Jessie 32bit. This brings in the server at around 1.6GB once built.
The server runs as the gameserv user
Ports
Exposed ports are 666, 28000, the standard TribesNext ports, these can be mapped to whatever you need when you run the container, see the run_container script for an example of how to execute this.
Volumes
No volumes are used
Usage
Build the image
docker build . -t tribesnext-server
Run a container
NB: the --rm arg will destroy the container when stopped.
docker run -d --rm \
-p 27999:666/tcp \
-p 28000:28000/udp \
--name tribesnext-server \
tribesnext-server:latest
Stop container
docker stop tribesnext-server
Server Customization
You can customize the server at build time by dropping the appropriate files at the appropriate locations in _custom/, these will be copied into the image in the appropriate places overwriting the default files if present.
Currently supports
- base
- Classic
If you want to add a new mod this will require a new COPY instruction added to the Dockerfile and an image rebuild, or raise an issue/pull request and we can look at updating the main repo.
You can override the following defaults at build time
ARG SRVUSER=gameserv
ARG SRVUID=1000
ARG SRVDIR=/tmp/tribes2/
Notes
You can modify the installer script to update the source locations of the required files.
tribesnext-server-installer may also be used in standalone mode to install TribesNext RC2a on the host system under wine but your mileage may vary.
Testing has been minimal
2do
- Thinner base OS
- Reduce duplicate data across scripts