TacoServer/Classic/scripts/autoexec/Autobalance.cs

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// Team Autobalance Script
//
// Determines which team needs players and proceeds to find candidates
// Candidates are based on low scores then switches the candidate
//
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// Enable or Disable Autobalance
// $Host::EnableAutobalance = 1;
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// How far behind littleTeam must be to use All Mode.
// Meaning picking from a pool of all players on the bigTeam instead of just the lowest scoring player.
// 400 equals 400 points. 4 caps behind.
$AllModeThreshold = 400;
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// Run from TeamBalanceNotify.cs via UnbalancedSound( %game )
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function Autobalance( %game, %AutobalanceSafetynetTrys )
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{
if(isEventPending($AutoBalanceSchedule))
cancel($AutoBalanceSchedule);
if( $TBNStatus !$= "NOTIFY" ) //If Status has changed to EVEN or anything else (GameOver reset).
return;
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//Debug: Uncomment to enable
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//%AutobalanceDebug = true;
//Difference Variables
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%team1difference = $TeamRank[1, count] - $TeamRank[2, count];
%team2difference = $TeamRank[2, count] - $TeamRank[1, count];
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//If even, stop.
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if( %team1difference == 1 || %team2difference == 1 || $TeamRank[1, count] == $TeamRank[2, count] )
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{
//Reset TBN
ResetTBNStatus();
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return;
}
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//Determine bigTeam
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else if( %team1difference >= 2 )
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%bigTeam = 1;
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else if( %team2difference >= 2 )
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%bigTeam = 2;
%littleTeam = ( %bigTeam == 1 ) ? 2 : 1;
//Toggle for All Mode
//If a team is behind pick anyone, not just a low scoring player
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if( $TeamScore[%bigTeam] > ($TeamScore[%littleTeam] + $AllModeThreshold))
{
%UseAllMode = 1;
%autobalanceRandom = getRandom(1,($PlayerCount[%bigTeam] - 1));
}
//Pick a client for autobalance
for(%i = 0; %i < ClientGroup.getCount(); %i++)
{
%client = ClientGroup.getObject(%i);
%team = %client.team;
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//Holding flag?
if(%client.player.holdingFlag !$= "")
continue;
if(%UseAllMode)
{
//Try to pick any player
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if(%autobalanceRandom == %AllmodeLoop || %lastclient[%team] $= "")
%teamcanidate[%team] = %client;
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%AllmodeLoop++;
}
else
{
//Normal circumstances
//Try to pick a low scoring player
if(%client.score < %lastclient[%team].score || %lastclient[%team] $= "")
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%teamcanidate[%team] = %client;
}
%lastclient[%team] = %client;
}
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//Debug
if( %AutobalanceDebug )
AutobalanceDebug(%teamcanidate1, %teamcanidate2, %team1difference, %team2difference, %bigTeam, %AutobalanceSafetynetTrys, %UseAllMode);
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%client = %teamcanidate[%bigTeam];
%team = %teamcanidate[%bigTeam].team;
%otherTeam = ( %team == 1 ) ? 2 : 1;
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// Fire Autobalance
Game.clientChangeTeam( %client, %otherTeam, 0 );
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messageClient(%client, 'MsgTeamBalanceNotify', "\c0You were switched to the other team for balancing.~wfx/powered/vehicle_screen_on.wav");
messageAllExcept(%client, -1, 'MsgTeamBalanceNotify', "~wfx/powered/vehicle_screen_on.wav");
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//Trigger GetCounts
ResetGetCountsStatus();
//Reset TBN
ResetTBNStatus();
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}
function AutobalanceDebug(%teamcanidate1, %teamcanidate2, %team1difference, %team2difference, %bigTeam, %AutobalanceSafetynetTrys, %UseAllMode)
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{
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if( %teamcanidate[%bigTeam] $= "" )
{
%AutobalanceSafetynetTrys++;
if(%AutobalanceSafetynetTrys $= 3)
return;
if( %teamcanidate1 $= "" && %teamcanidate2 $= "" )
%error = "Both Teams";
else if( %teamcanidate[%bigTeam] $= "" )
%error = "Team " @ %bigTeam;
if( %error !$= "" )
messageAll('MsgTeamBalanceNotify', '\c0Autobalance error: %1', %error );
//Trigger GetCounts
ResetGetCountsStatus();
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//Rerun in 10 secs
schedule(10000, 0, "Autobalance", %game, %AutobalanceSafetynetTrys );
}
if(%UseAllMode)
%mode = "All Mode";
else
%mode = "Low Mode";
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if( %teamcanidate1 $= "" )
%teamcanidate1 = "NULL";
if( %teamcanidate2 $= "" )
%teamcanidate2 = "NULL";
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messageAll('MsgTeamBalanceNotify', '\c0Autobalance stat: %1, %2, %3, %4, %5', %teamcanidate1, %team1difference, %teamcanidate2, %team2difference, %mode );
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return;
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}