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Added Autobalance
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79
Classic/scripts/autoexec/Autobalance.cs
Normal file
79
Classic/scripts/autoexec/Autobalance.cs
Normal file
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@ -0,0 +1,79 @@
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//Fire Autobalance
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function Autobalance( %game, %client, %respawn )
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{
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if( $CurrentMissionType !$= "LakRabbit" && $Host::EnableTeamBalanceNotify && $StatsMsgPlayed $= 1 && !$Host::TournamentMode )
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{
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//Generate random to get random client
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%team1random = getRandom(1,$PlayerCount[1]);
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%team2random = getRandom(1,$PlayerCount[2]);
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%AutobalanceCount[0] = 0;
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%AutobalanceCount[1] = 0;
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%AutobalanceCount[2] = 0;
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for(%i = 0; %i < ClientGroup.getCount(); %i++)
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{
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%client = ClientGroup.getObject(%i);
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//For autobalance
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//Pick a random client on a team
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if( %client.team == 1 && %team1random == %AutobalanceCount[1] )
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%team1canidate = %client;
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if( %client.team == 2 && %team2random == %AutobalanceCount[2] )
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%team2canidate = %client;
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//if(!%client.isAIControlled())
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%AutobalanceCount[%client.team]++;
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//Safetynet
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if( %team1canidate $= "" )
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%team1canidate = %client;
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if( %team2canidate $= "" )
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%team2canidate = %client;
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}
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if( $Team1Difference == 1 || $Team2Difference == 1 || $PlayerCount[1] == $PlayerCount[2] )
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{
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$StatsMsgPlayed = 0;
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return;
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}
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//Safetynet
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else if( team1canidate $= "" || team2canidate $= "" )
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{
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schedule(2500, 0, "Autobalance", %game, %client, %respawn);
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return;
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}
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//Team 1
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else if( $Team1Difference >= 2 )
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{
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%client = %team1canidate;
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%team = %team1canidate.team;
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%otherTeam = ( %team == 1 ) ? 2 : 1;
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Game.clientChangeTeam( %client, %otherTeam, 0 );
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messageAll('MsgTeamBalanceNotify', '~wfx/powered/vehicle_screen_on.wav');
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//Trigger GetCounts
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ResetClientChangedTeams();
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//Reset Stats.
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$StatsMsgPlayed = 0;
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return;
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}
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//Team 2
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else if( $Team2Difference >= 2 )
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{
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%client = %team2canidate;
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%team = %team2canidate.team;
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%otherTeam = ( %team == 1 ) ? 2 : 1;
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Game.clientChangeTeam( %client, %otherTeam, 0 );
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messageAll('MsgTeamBalanceNotify', '~wfx/powered/vehicle_screen_on.wav');
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//Trigger GetCounts
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ResetClientChangedTeams();
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//Reset Stats.
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$StatsMsgPlayed = 0;
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return;
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}
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}
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}
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@ -3,9 +3,9 @@
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//
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//Give the client a notification on the current state of balancing.
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//This function is in GetTeamCounts.cs
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function TeamBalanceNotify( %game )
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function TeamBalanceNotify( %game, %client, %respawn )
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{
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if( $CurrentMissionType !$= "LakRabbit" && $TotalTeamPlayerCount !$= 0 && $Host::EnableTeamBalanceNotify )
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if( $CurrentMissionType !$= "LakRabbit" && $TotalTeamPlayerCount !$= 0 && $Host::EnableTeamBalanceNotify && !$Host::TournamentMode )
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{
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//echo ("%Team1Difference " @ %Team1Difference);
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//echo ("%Team2Difference " @ %Team2Difference);
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@ -19,11 +19,10 @@ function TeamBalanceNotify( %game )
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{
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if( $StatsMsgPlayed !$= 1)
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{
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messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0%1 vs %2 with %3 observers.', $PlayerCount[1], $PlayerCount[2], $PlayerCount[0] );
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//Run once.
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$StatsMsgPlayed = 1;
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//Start Sound Schedule for 60 secs
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schedule(60000, 0, "StatsUnbalanceSound", %game);
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schedule(15000, 0, "StatsUnbalanceSound", %game, %client, %respawn );
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}
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}
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}
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@ -47,11 +46,11 @@ function ResetTeamBalanceNotifyGameOver()
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$StatsMsgPlayed = -1;
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}
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//Called every 30 seconds
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//2 or more difference
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function StatsUnbalanceSound( %game )
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//Check to see if teams are still unbalanced
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//Fire AutoBalance in 30 sec
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function StatsUnbalanceSound( %game, %client, %respawn )
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{
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if( $CurrentMissionType !$= "LakRabbit" && $Host::EnableTeamBalanceNotify && $StatsMsgPlayed $= 1 )
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if( $CurrentMissionType !$= "LakRabbit" && $Host::EnableTeamBalanceNotify && $StatsMsgPlayed $= 1 && !$Host::TournamentMode )
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{
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if( $Team1Difference == 1 || $Team2Difference == 1 || $PlayerCount[1] == $PlayerCount[2] )
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{
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@ -60,8 +59,8 @@ function StatsUnbalanceSound( %game )
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}
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else if( $Team1Difference >= 2 || $Team2Difference >= 2 )
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{
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messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0%1 vs %2 with %3 observers.~wgui/vote_nopass.wav', $PlayerCount[1], $PlayerCount[2], $PlayerCount[0] );
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schedule(30000, 0, "StatsUnbalanceSound", %game);
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messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0Autobalance Initializing.~wgui/vote_nopass.wav');
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schedule(30000, 0, "Autobalance", %game, %client, %respawn);
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}
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}
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}
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