Added Autobalance

This commit is contained in:
ChocoTaco 2019-02-03 18:00:24 -05:00
parent 6374178d08
commit d8158b7e76
2 changed files with 88 additions and 10 deletions

View file

@ -0,0 +1,79 @@
//Fire Autobalance
function Autobalance( %game, %client, %respawn )
{
if( $CurrentMissionType !$= "LakRabbit" && $Host::EnableTeamBalanceNotify && $StatsMsgPlayed $= 1 && !$Host::TournamentMode )
{
//Generate random to get random client
%team1random = getRandom(1,$PlayerCount[1]);
%team2random = getRandom(1,$PlayerCount[2]);
%AutobalanceCount[0] = 0;
%AutobalanceCount[1] = 0;
%AutobalanceCount[2] = 0;
for(%i = 0; %i < ClientGroup.getCount(); %i++)
{
%client = ClientGroup.getObject(%i);
//For autobalance
//Pick a random client on a team
if( %client.team == 1 && %team1random == %AutobalanceCount[1] )
%team1canidate = %client;
if( %client.team == 2 && %team2random == %AutobalanceCount[2] )
%team2canidate = %client;
//if(!%client.isAIControlled())
%AutobalanceCount[%client.team]++;
//Safetynet
if( %team1canidate $= "" )
%team1canidate = %client;
if( %team2canidate $= "" )
%team2canidate = %client;
}
if( $Team1Difference == 1 || $Team2Difference == 1 || $PlayerCount[1] == $PlayerCount[2] )
{
$StatsMsgPlayed = 0;
return;
}
//Safetynet
else if( team1canidate $= "" || team2canidate $= "" )
{
schedule(2500, 0, "Autobalance", %game, %client, %respawn);
return;
}
//Team 1
else if( $Team1Difference >= 2 )
{
%client = %team1canidate;
%team = %team1canidate.team;
%otherTeam = ( %team == 1 ) ? 2 : 1;
Game.clientChangeTeam( %client, %otherTeam, 0 );
messageAll('MsgTeamBalanceNotify', '~wfx/powered/vehicle_screen_on.wav');
//Trigger GetCounts
ResetClientChangedTeams();
//Reset Stats.
$StatsMsgPlayed = 0;
return;
}
//Team 2
else if( $Team2Difference >= 2 )
{
%client = %team2canidate;
%team = %team2canidate.team;
%otherTeam = ( %team == 1 ) ? 2 : 1;
Game.clientChangeTeam( %client, %otherTeam, 0 );
messageAll('MsgTeamBalanceNotify', '~wfx/powered/vehicle_screen_on.wav');
//Trigger GetCounts
ResetClientChangedTeams();
//Reset Stats.
$StatsMsgPlayed = 0;
return;
}
}
}

View file

@ -3,9 +3,9 @@
//
//Give the client a notification on the current state of balancing.
//This function is in GetTeamCounts.cs
function TeamBalanceNotify( %game )
function TeamBalanceNotify( %game, %client, %respawn )
{
if( $CurrentMissionType !$= "LakRabbit" && $TotalTeamPlayerCount !$= 0 && $Host::EnableTeamBalanceNotify )
if( $CurrentMissionType !$= "LakRabbit" && $TotalTeamPlayerCount !$= 0 && $Host::EnableTeamBalanceNotify && !$Host::TournamentMode )
{
//echo ("%Team1Difference " @ %Team1Difference);
//echo ("%Team2Difference " @ %Team2Difference);
@ -19,11 +19,10 @@ function TeamBalanceNotify( %game )
{
if( $StatsMsgPlayed !$= 1)
{
messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0%1 vs %2 with %3 observers.', $PlayerCount[1], $PlayerCount[2], $PlayerCount[0] );
//Run once.
$StatsMsgPlayed = 1;
//Start Sound Schedule for 60 secs
schedule(60000, 0, "StatsUnbalanceSound", %game);
schedule(15000, 0, "StatsUnbalanceSound", %game, %client, %respawn );
}
}
}
@ -47,11 +46,11 @@ function ResetTeamBalanceNotifyGameOver()
$StatsMsgPlayed = -1;
}
//Called every 30 seconds
//2 or more difference
function StatsUnbalanceSound( %game )
//Check to see if teams are still unbalanced
//Fire AutoBalance in 30 sec
function StatsUnbalanceSound( %game, %client, %respawn )
{
if( $CurrentMissionType !$= "LakRabbit" && $Host::EnableTeamBalanceNotify && $StatsMsgPlayed $= 1 )
if( $CurrentMissionType !$= "LakRabbit" && $Host::EnableTeamBalanceNotify && $StatsMsgPlayed $= 1 && !$Host::TournamentMode )
{
if( $Team1Difference == 1 || $Team2Difference == 1 || $PlayerCount[1] == $PlayerCount[2] )
{
@ -60,8 +59,8 @@ function StatsUnbalanceSound( %game )
}
else if( $Team1Difference >= 2 || $Team2Difference >= 2 )
{
messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0%1 vs %2 with %3 observers.~wgui/vote_nopass.wav', $PlayerCount[1], $PlayerCount[2], $PlayerCount[0] );
schedule(30000, 0, "StatsUnbalanceSound", %game);
messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0Autobalance Initializing.~wgui/vote_nopass.wav');
schedule(30000, 0, "Autobalance", %game, %client, %respawn);
}
}
}