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Moved all legacy changelogs into individual files, and into their own directory for easier navigation.
66 lines
3.5 KiB
Markdown
66 lines
3.5 KiB
Markdown
# Total Warfare Mod 2
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## Tribes 2
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### Release Version: 2.5
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#### [[PREV RELEASE]](2.4.md) | [[NEXT RELEASE]](2.6.md)
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* Gravity Weapons Removed
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* Players were exploting these too much on PvP maps, and hence I need to remove them from the mod.
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* Sorry folks...
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* Patched some particle bugs with Lord Vardison which caused some unhandled exceptions
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* New Player Class
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* Shadow
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* Advanced armor systems developed by Lord Vardison to be used by elite FoV operators
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* After his defeat, these armor systems were found and adapted for Human use
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* Special Ability: Shade [JET KEY]: Activate internal light reflectors causing you to fade from view temporarily.
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* New Weapons:
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* Note: Originally, I was only going to add two, but I figured I'd give you more to compensate for the removal of the gravity weapons.
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* M93
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* Burst Fire Sidearm
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* Dominates the close range fights just outside of shotgun range
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* ALSWP Sniper Rifle
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* Advanced Harbinger Sniper Rifle developed for Trevor Haliade and then granted to elite operators
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* Rapid fire platform allows for fast target takedowns for skilled marksmen
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* Crimson Hawk
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* Trevor Haliade's Personal Pulse Sidearm
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* Rapid fire burst pulse weapon
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* Excellent in medium range engagements
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* Requires Officer Level 5
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* Stinger Missile Launcher
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* Advanced AV Rocket Platform
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* Vehicle-Only targeting systems
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* Proton(Plasma) Torpedo Cannon
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* Advanced Harbinger Cannon platform derived from the PRG program
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* Fires a powerful anti-armor pulse blast, but requires a very long cooldown
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* P90 SMG
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* High magazine, rapid fire SMG platform
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* Excells in the range between current SMGs and ARs
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* Built to match against and counter some PG-700 users
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* New Killstreak
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* Satellite Strike Killstreak
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* 8 Kills
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* Hack into a FoV Orbital Laser Platform and designate a target for obliteration
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* Fixed the Harbinger HQ Map (It's Playable Now)
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* Added More Non-Weapon Challenges
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* Officer Challenges
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* Challenges for advanced rank progression
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* Sabotage Challenges
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* Challenges related to the Sabotage game mode
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* Domination Challenges
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* Challenges related to the Domination game mode
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* Horde 2 Challenges
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* Challenges related to the Horde 2 game mode
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* AC130 and Harbingers Wrath Streaks can now detect incoming missiles, they will fire off flares when missiles are detected.
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* Added 4 More Officer Levels, bringing the total to 9.
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* [phantomdev.net] Removed the Second Officer Image, replaced 9 with the PGD Logo
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* New Perks:
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* Bomb Shadower (Tier 3): In Sabotage, the WP that shows you holding the bomb will not show when this perk is active (Requires the 3 For 3 Sabotage Challenge)
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* Double Down (Tier 1): Gain double EXP for every non boss kill (Requires Officer Level 1)
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* Radar Phantom (Tier 2): Active Ability, Jams Sensors (Requires Commander Rank)
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* Second Chance (Tier 3): In Horde, you can spend one team revive to respawn (Requires the Army Of 50 Stopped Challenge)
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* Modified The Following Vehicles:
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* Modified the AC130 and Harbinger Gunships to both have gunner seats, the pilot switches the turret weapons when there is no gunner.
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* Combat Helicopter: Added a gunner seat, the gunner controls the turret, otherwise the turret is auto fire.
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* Gunship Helicopter: See above, pilot can fire a missile pod with the mine key
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* Apache Helicopter: See above, pilot can fire a flare pod with the mine key
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* Modified The Following Weapons:
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* Desert Eagle Pistol: Added a Spread
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* RP-342 Machine Gun: Damage increased to 0.035 from 0.02
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