TWM2/version_history/2.5.md
Robert Fritzen 1e9d2bf1b5 Legacy Change Updates
Moved all legacy changelogs into individual files, and into their own
directory for easier navigation.
2017-10-16 20:20:42 -05:00

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# Total Warfare Mod 2
## Tribes 2
### Release Version: 2.5
#### [[PREV RELEASE]](2.4.md) | [[NEXT RELEASE]](2.6.md)
* Gravity Weapons Removed
* Players were exploting these too much on PvP maps, and hence I need to remove them from the mod.
* Sorry folks...
* Patched some particle bugs with Lord Vardison which caused some unhandled exceptions
* New Player Class
* Shadow
* Advanced armor systems developed by Lord Vardison to be used by elite FoV operators
* After his defeat, these armor systems were found and adapted for Human use
* Special Ability: Shade [JET KEY]: Activate internal light reflectors causing you to fade from view temporarily.
* New Weapons:
* Note: Originally, I was only going to add two, but I figured I'd give you more to compensate for the removal of the gravity weapons.
* M93
* Burst Fire Sidearm
* Dominates the close range fights just outside of shotgun range
* ALSWP Sniper Rifle
* Advanced Harbinger Sniper Rifle developed for Trevor Haliade and then granted to elite operators
* Rapid fire platform allows for fast target takedowns for skilled marksmen
* Crimson Hawk
* Trevor Haliade's Personal Pulse Sidearm
* Rapid fire burst pulse weapon
* Excellent in medium range engagements
* Requires Officer Level 5
* Stinger Missile Launcher
* Advanced AV Rocket Platform
* Vehicle-Only targeting systems
* Proton(Plasma) Torpedo Cannon
* Advanced Harbinger Cannon platform derived from the PRG program
* Fires a powerful anti-armor pulse blast, but requires a very long cooldown
* P90 SMG
* High magazine, rapid fire SMG platform
* Excells in the range between current SMGs and ARs
* Built to match against and counter some PG-700 users
* New Killstreak
* Satellite Strike Killstreak
* 8 Kills
* Hack into a FoV Orbital Laser Platform and designate a target for obliteration
* Fixed the Harbinger HQ Map (It's Playable Now)
* Added More Non-Weapon Challenges
* Officer Challenges
* Challenges for advanced rank progression
* Sabotage Challenges
* Challenges related to the Sabotage game mode
* Domination Challenges
* Challenges related to the Domination game mode
* Horde 2 Challenges
* Challenges related to the Horde 2 game mode
* AC130 and Harbingers Wrath Streaks can now detect incoming missiles, they will fire off flares when missiles are detected.
* Added 4 More Officer Levels, bringing the total to 9.
* [phantomdev.net] Removed the Second Officer Image, replaced 9 with the PGD Logo
* New Perks:
* Bomb Shadower (Tier 3): In Sabotage, the WP that shows you holding the bomb will not show when this perk is active (Requires the 3 For 3 Sabotage Challenge)
* Double Down (Tier 1): Gain double EXP for every non boss kill (Requires Officer Level 1)
* Radar Phantom (Tier 2): Active Ability, Jams Sensors (Requires Commander Rank)
* Second Chance (Tier 3): In Horde, you can spend one team revive to respawn (Requires the Army Of 50 Stopped Challenge)
* Modified The Following Vehicles:
* Modified the AC130 and Harbinger Gunships to both have gunner seats, the pilot switches the turret weapons when there is no gunner.
* Combat Helicopter: Added a gunner seat, the gunner controls the turret, otherwise the turret is auto fire.
* Gunship Helicopter: See above, pilot can fire a missile pod with the mine key
* Apache Helicopter: See above, pilot can fire a flare pod with the mine key
* Modified The Following Weapons:
* Desert Eagle Pistol: Added a Spread
* RP-342 Machine Gun: Damage increased to 0.035 from 0.02