# Total Warfare Mod 2 ## Tribes 2 ### Release Version: 2.5 #### [[PREV RELEASE]](2.4.md) | [[NEXT RELEASE]](2.6.md) * Gravity Weapons Removed * Players were exploting these too much on PvP maps, and hence I need to remove them from the mod. * Sorry folks... * Patched some particle bugs with Lord Vardison which caused some unhandled exceptions * New Player Class * Shadow * Advanced armor systems developed by Lord Vardison to be used by elite FoV operators * After his defeat, these armor systems were found and adapted for Human use * Special Ability: Shade [JET KEY]: Activate internal light reflectors causing you to fade from view temporarily. * New Weapons: * Note: Originally, I was only going to add two, but I figured I'd give you more to compensate for the removal of the gravity weapons. * M93 * Burst Fire Sidearm * Dominates the close range fights just outside of shotgun range * ALSWP Sniper Rifle * Advanced Harbinger Sniper Rifle developed for Trevor Haliade and then granted to elite operators * Rapid fire platform allows for fast target takedowns for skilled marksmen * Crimson Hawk * Trevor Haliade's Personal Pulse Sidearm * Rapid fire burst pulse weapon * Excellent in medium range engagements * Requires Officer Level 5 * Stinger Missile Launcher * Advanced AV Rocket Platform * Vehicle-Only targeting systems * Proton(Plasma) Torpedo Cannon * Advanced Harbinger Cannon platform derived from the PRG program * Fires a powerful anti-armor pulse blast, but requires a very long cooldown * P90 SMG * High magazine, rapid fire SMG platform * Excells in the range between current SMGs and ARs * Built to match against and counter some PG-700 users * New Killstreak * Satellite Strike Killstreak * 8 Kills * Hack into a FoV Orbital Laser Platform and designate a target for obliteration * Fixed the Harbinger HQ Map (It's Playable Now) * Added More Non-Weapon Challenges * Officer Challenges * Challenges for advanced rank progression * Sabotage Challenges * Challenges related to the Sabotage game mode * Domination Challenges * Challenges related to the Domination game mode * Horde 2 Challenges * Challenges related to the Horde 2 game mode * AC130 and Harbingers Wrath Streaks can now detect incoming missiles, they will fire off flares when missiles are detected. * Added 4 More Officer Levels, bringing the total to 9. * [phantomdev.net] Removed the Second Officer Image, replaced 9 with the PGD Logo * New Perks: * Bomb Shadower (Tier 3): In Sabotage, the WP that shows you holding the bomb will not show when this perk is active (Requires the 3 For 3 Sabotage Challenge) * Double Down (Tier 1): Gain double EXP for every non boss kill (Requires Officer Level 1) * Radar Phantom (Tier 2): Active Ability, Jams Sensors (Requires Commander Rank) * Second Chance (Tier 3): In Horde, you can spend one team revive to respawn (Requires the Army Of 50 Stopped Challenge) * Modified The Following Vehicles: * Modified the AC130 and Harbinger Gunships to both have gunner seats, the pilot switches the turret weapons when there is no gunner. * Combat Helicopter: Added a gunner seat, the gunner controls the turret, otherwise the turret is auto fire. * Gunship Helicopter: See above, pilot can fire a missile pod with the mine key * Apache Helicopter: See above, pilot can fire a flare pod with the mine key * Modified The Following Weapons: * Desert Eagle Pistol: Added a Spread * RP-342 Machine Gun: Damage increased to 0.035 from 0.02