TWM2/version_history/2.5.md
Robert Fritzen 1e9d2bf1b5 Legacy Change Updates
Moved all legacy changelogs into individual files, and into their own
directory for easier navigation.
2017-10-16 20:20:42 -05:00

3.5 KiB

Total Warfare Mod 2

Tribes 2

Release Version: 2.5

[PREV RELEASE] | [NEXT RELEASE]

  • Gravity Weapons Removed
    • Players were exploting these too much on PvP maps, and hence I need to remove them from the mod.
    • Sorry folks...
  • Patched some particle bugs with Lord Vardison which caused some unhandled exceptions
  • New Player Class
    • Shadow
      • Advanced armor systems developed by Lord Vardison to be used by elite FoV operators
      • After his defeat, these armor systems were found and adapted for Human use
      • Special Ability: Shade [JET KEY]: Activate internal light reflectors causing you to fade from view temporarily.
  • New Weapons:
    • Note: Originally, I was only going to add two, but I figured I'd give you more to compensate for the removal of the gravity weapons.
    • M93
      • Burst Fire Sidearm
      • Dominates the close range fights just outside of shotgun range
    • ALSWP Sniper Rifle
      • Advanced Harbinger Sniper Rifle developed for Trevor Haliade and then granted to elite operators
      • Rapid fire platform allows for fast target takedowns for skilled marksmen
    • Crimson Hawk
      • Trevor Haliade's Personal Pulse Sidearm
      • Rapid fire burst pulse weapon
      • Excellent in medium range engagements
      • Requires Officer Level 5
    • Stinger Missile Launcher
      • Advanced AV Rocket Platform
      • Vehicle-Only targeting systems
    • Proton(Plasma) Torpedo Cannon
      • Advanced Harbinger Cannon platform derived from the PRG program
      • Fires a powerful anti-armor pulse blast, but requires a very long cooldown
    • P90 SMG
      • High magazine, rapid fire SMG platform
      • Excells in the range between current SMGs and ARs
      • Built to match against and counter some PG-700 users
  • New Killstreak
    • Satellite Strike Killstreak
      • 8 Kills
      • Hack into a FoV Orbital Laser Platform and designate a target for obliteration
  • Fixed the Harbinger HQ Map (It's Playable Now)
  • Added More Non-Weapon Challenges
    • Officer Challenges
      • Challenges for advanced rank progression
    • Sabotage Challenges
      • Challenges related to the Sabotage game mode
    • Domination Challenges
      • Challenges related to the Domination game mode
    • Horde 2 Challenges
      • Challenges related to the Horde 2 game mode
  • AC130 and Harbingers Wrath Streaks can now detect incoming missiles, they will fire off flares when missiles are detected.
  • Added 4 More Officer Levels, bringing the total to 9.
    • [phantomdev.net] Removed the Second Officer Image, replaced 9 with the PGD Logo
  • New Perks:
    • Bomb Shadower (Tier 3): In Sabotage, the WP that shows you holding the bomb will not show when this perk is active (Requires the 3 For 3 Sabotage Challenge)
    • Double Down (Tier 1): Gain double EXP for every non boss kill (Requires Officer Level 1)
    • Radar Phantom (Tier 2): Active Ability, Jams Sensors (Requires Commander Rank)
    • Second Chance (Tier 3): In Horde, you can spend one team revive to respawn (Requires the Army Of 50 Stopped Challenge)
  • Modified The Following Vehicles:
    • Modified the AC130 and Harbinger Gunships to both have gunner seats, the pilot switches the turret weapons when there is no gunner.
    • Combat Helicopter: Added a gunner seat, the gunner controls the turret, otherwise the turret is auto fire.
    • Gunship Helicopter: See above, pilot can fire a missile pod with the mine key
    • Apache Helicopter: See above, pilot can fire a flare pod with the mine key
  • Modified The Following Weapons:
    • Desert Eagle Pistol: Added a Spread
    • RP-342 Machine Gun: Damage increased to 0.035 from 0.02