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Moved all legacy changelogs into individual files, and into their own directory for easier navigation.
3.5 KiB
3.5 KiB
Total Warfare Mod 2
Tribes 2
Release Version: 2.5
[PREV RELEASE] | [NEXT RELEASE]
- Gravity Weapons Removed
- Players were exploting these too much on PvP maps, and hence I need to remove them from the mod.
- Sorry folks...
- Patched some particle bugs with Lord Vardison which caused some unhandled exceptions
- New Player Class
- Shadow
- Advanced armor systems developed by Lord Vardison to be used by elite FoV operators
- After his defeat, these armor systems were found and adapted for Human use
- Special Ability: Shade [JET KEY]: Activate internal light reflectors causing you to fade from view temporarily.
- Shadow
- New Weapons:
- Note: Originally, I was only going to add two, but I figured I'd give you more to compensate for the removal of the gravity weapons.
- M93
- Burst Fire Sidearm
- Dominates the close range fights just outside of shotgun range
- ALSWP Sniper Rifle
- Advanced Harbinger Sniper Rifle developed for Trevor Haliade and then granted to elite operators
- Rapid fire platform allows for fast target takedowns for skilled marksmen
- Crimson Hawk
- Trevor Haliade's Personal Pulse Sidearm
- Rapid fire burst pulse weapon
- Excellent in medium range engagements
- Requires Officer Level 5
- Stinger Missile Launcher
- Advanced AV Rocket Platform
- Vehicle-Only targeting systems
- Proton(Plasma) Torpedo Cannon
- Advanced Harbinger Cannon platform derived from the PRG program
- Fires a powerful anti-armor pulse blast, but requires a very long cooldown
- P90 SMG
- High magazine, rapid fire SMG platform
- Excells in the range between current SMGs and ARs
- Built to match against and counter some PG-700 users
- New Killstreak
- Satellite Strike Killstreak
- 8 Kills
- Hack into a FoV Orbital Laser Platform and designate a target for obliteration
- Satellite Strike Killstreak
- Fixed the Harbinger HQ Map (It's Playable Now)
- Added More Non-Weapon Challenges
- Officer Challenges
- Challenges for advanced rank progression
- Sabotage Challenges
- Challenges related to the Sabotage game mode
- Domination Challenges
- Challenges related to the Domination game mode
- Horde 2 Challenges
- Challenges related to the Horde 2 game mode
- Officer Challenges
- AC130 and Harbingers Wrath Streaks can now detect incoming missiles, they will fire off flares when missiles are detected.
- Added 4 More Officer Levels, bringing the total to 9.
- [phantomdev.net] Removed the Second Officer Image, replaced 9 with the PGD Logo
- New Perks:
- Bomb Shadower (Tier 3): In Sabotage, the WP that shows you holding the bomb will not show when this perk is active (Requires the 3 For 3 Sabotage Challenge)
- Double Down (Tier 1): Gain double EXP for every non boss kill (Requires Officer Level 1)
- Radar Phantom (Tier 2): Active Ability, Jams Sensors (Requires Commander Rank)
- Second Chance (Tier 3): In Horde, you can spend one team revive to respawn (Requires the Army Of 50 Stopped Challenge)
- Modified The Following Vehicles:
- Modified the AC130 and Harbinger Gunships to both have gunner seats, the pilot switches the turret weapons when there is no gunner.
- Combat Helicopter: Added a gunner seat, the gunner controls the turret, otherwise the turret is auto fire.
- Gunship Helicopter: See above, pilot can fire a missile pod with the mine key
- Apache Helicopter: See above, pilot can fire a flare pod with the mine key
- Modified The Following Weapons:
- Desert Eagle Pistol: Added a Spread
- RP-342 Machine Gun: Damage increased to 0.035 from 0.02