T2-CPP/CommonAPI/Common/source/DXAPI
2019-07-14 18:20:15 -07:00
..
AIConnection.cpp Begin transition to the new ModLoader paradigm. Begin cleaning up code. 2017-07-21 04:42:22 -04:00
DXAPI.cpp * Minor code cleanup. 2019-07-14 18:20:15 -07:00
FlyingVehicle.cpp Restructured project structure to use a singular SLN; made the T2API common to all projects; adjusted watchdog timer to 8 seconds 2015-06-27 13:36:30 -04:00
GameBase.cpp * Minor cleanups. 2019-07-14 17:00:46 -07:00
GameConnection.cpp Begin transition to the new ModLoader paradigm. Begin cleaning up code. 2017-07-21 04:42:22 -04:00
GrenadeProjectile.cpp Restructured project structure to use a singular SLN; made the T2API common to all projects; adjusted watchdog timer to 8 seconds 2015-06-27 13:36:30 -04:00
Move.cpp Updated to Visual C++ 2015 but kept old vcxproj files 2016-07-06 18:38:32 -07:00
NetConnection.cpp * Minor cleanups. 2019-07-14 17:00:46 -07:00
NetObject.cpp * Minor cleanups. 2019-07-14 17:00:46 -07:00
Player.cpp * Minor cleanups. 2019-07-14 17:00:46 -07:00
Point3F.cpp Restructured project structure to use a singular SLN; made the T2API common to all projects; adjusted watchdog timer to 8 seconds 2015-06-27 13:36:30 -04:00
Projectile.cpp * Minor cleanups. 2019-07-14 17:00:46 -07:00
SceneObject.cpp * Minor cleanups. 2019-07-14 17:00:46 -07:00
ScriptObject.cpp Restructured project structure to use a singular SLN; made the T2API common to all projects; adjusted watchdog timer to 8 seconds 2015-06-27 13:36:30 -04:00
ShapeBase.cpp * Minor cleanups. 2019-07-14 17:00:46 -07:00
SimObject.cpp * Implement type masking. 2019-07-14 17:57:36 -07:00
StaticShape.cpp Restructured project structure to use a singular SLN; made the T2API common to all projects; adjusted watchdog timer to 8 seconds 2015-06-27 13:36:30 -04:00
TCPObject.cpp * Minor cleanups. 2019-07-14 17:00:46 -07:00
Vehicle.cpp Restructured project structure to use a singular SLN; made the T2API common to all projects; adjusted watchdog timer to 8 seconds 2015-06-27 13:36:30 -04:00