mirror of
https://github.com/Ragora/T2-CPP.git
synced 2026-01-19 18:14:44 +00:00
Restructured project structure to use a singular SLN; made the T2API common to all projects; adjusted watchdog timer to 8 seconds
This commit is contained in:
parent
e1c5d1dead
commit
527474ff24
20
CommonAPI/Common.sln
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20
CommonAPI/Common.sln
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|
@ -0,0 +1,20 @@
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|||
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||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual C++ Express 2010
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Common", "Common\Common.vcxproj", "{9B3A3214-400B-4245-85FD-EA12D5F791D4}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
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{9B3A3214-400B-4245-85FD-EA12D5F791D4}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{9B3A3214-400B-4245-85FD-EA12D5F791D4}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{9B3A3214-400B-4245-85FD-EA12D5F791D4}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{9B3A3214-400B-4245-85FD-EA12D5F791D4}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
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GlobalSection(SolutionProperties) = preSolution
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||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
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EndGlobal
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BIN
CommonAPI/Common.suo
Normal file
BIN
CommonAPI/Common.suo
Normal file
Binary file not shown.
124
CommonAPI/Common/Common.vcxproj
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124
CommonAPI/Common/Common.vcxproj
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@ -0,0 +1,124 @@
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|||
<?xml version="1.0" encoding="utf-8"?>
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||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||
<ItemGroup Label="ProjectConfigurations">
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||||
<ProjectConfiguration Include="Debug|Win32">
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||||
<Configuration>Debug</Configuration>
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||||
<Platform>Win32</Platform>
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||||
</ProjectConfiguration>
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||||
<ProjectConfiguration Include="Release|Win32">
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||||
<Configuration>Release</Configuration>
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||||
<Platform>Win32</Platform>
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||||
</ProjectConfiguration>
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||||
</ItemGroup>
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||||
<PropertyGroup Label="Globals">
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||||
<ProjectGuid>{9B3A3214-400B-4245-85FD-EA12D5F791D4}</ProjectGuid>
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||||
<Keyword>Win32Proj</Keyword>
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||||
<RootNamespace>Common</RootNamespace>
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||||
</PropertyGroup>
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||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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||||
<CharacterSet>Unicode</CharacterSet>
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||||
</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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<IncludePath>include;$(IncludePath)</IncludePath>
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<TargetName>Common</TargetName>
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<OutDir>$(SolutionDir)</OutDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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<IncludePath>include;$(IncludePath)</IncludePath>
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<OutDir>$(SolutionDir)</OutDir>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;COMMON_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;COMMON_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="include\DXAPI\DXAPI.h" />
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<ClInclude Include="include\DXAPI\FlyingVehicle.h" />
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<ClInclude Include="include\DXAPI\GameBase.h" />
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<ClInclude Include="include\DXAPI\GameConnection.h" />
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<ClInclude Include="include\DXAPI\GrenadeProjectile.h" />
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<ClInclude Include="include\DXAPI\NetConnection.h" />
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<ClInclude Include="include\DXAPI\NetObject.h" />
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<ClInclude Include="include\DXAPI\Player.h" />
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<ClInclude Include="include\DXAPI\Point3F.h" />
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<ClInclude Include="include\DXAPI\Projectile.h" />
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<ClInclude Include="include\DXAPI\SceneObject.h" />
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<ClInclude Include="include\DXAPI\ScriptObject.h" />
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<ClInclude Include="include\DXAPI\ShapeBase.h" />
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<ClInclude Include="include\DXAPI\SimObject.h" />
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<ClInclude Include="include\DXAPI\StaticShape.h" />
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<ClInclude Include="include\DXAPI\TCPObject.h" />
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<ClInclude Include="include\DXAPI\Vehicle.h" />
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<ClInclude Include="include\LinkerAPI.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="source\DXAPI\DXAPI.cpp" />
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<ClCompile Include="source\DXAPI\FlyingVehicle.cpp" />
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<ClCompile Include="source\DXAPI\GameBase.cpp" />
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<ClCompile Include="source\DXAPI\GameConnection.cpp" />
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<ClCompile Include="source\DXAPI\GrenadeProjectile.cpp" />
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<ClCompile Include="source\DXAPI\NetConnection.cpp" />
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<ClCompile Include="source\DXAPI\NetObject.cpp" />
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<ClCompile Include="source\DXAPI\Player.cpp" />
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<ClCompile Include="source\DXAPI\Point3F.cpp" />
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<ClCompile Include="source\DXAPI\Projectile.cpp" />
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<ClCompile Include="source\DXAPI\SceneObject.cpp" />
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<ClCompile Include="source\DXAPI\ScriptObject.cpp" />
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<ClCompile Include="source\DXAPI\ShapeBase.cpp" />
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<ClCompile Include="source\DXAPI\SimObject.cpp" />
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<ClCompile Include="source\DXAPI\StaticShape.cpp" />
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<ClCompile Include="source\DXAPI\TCPObject.cpp" />
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<ClCompile Include="source\DXAPI\Vehicle.cpp" />
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<ClCompile Include="source\LinkerAPI.cpp" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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||||
</Project>
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129
CommonAPI/Common/Common.vcxproj.filters
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129
CommonAPI/Common/Common.vcxproj.filters
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@ -0,0 +1,129 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||
<ItemGroup>
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||||
<Filter Include="Source Files">
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||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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||||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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||||
</Filter>
|
||||
<Filter Include="Header Files">
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||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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||||
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="include\DXAPI\DXAPI.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="include\DXAPI\FlyingVehicle.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="include\DXAPI\GameBase.h">
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||||
<Filter>Header Files</Filter>
|
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</ClInclude>
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||||
<ClInclude Include="include\DXAPI\GameConnection.h">
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||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
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||||
<ClInclude Include="include\DXAPI\GrenadeProjectile.h">
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||||
<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="include\DXAPI\NetConnection.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="include\DXAPI\NetObject.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="include\DXAPI\Player.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="include\DXAPI\Point3F.h">
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||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
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||||
<ClInclude Include="include\DXAPI\Projectile.h">
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||||
<Filter>Header Files</Filter>
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||||
</ClInclude>
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||||
<ClInclude Include="include\DXAPI\SceneObject.h">
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||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
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||||
<ClInclude Include="include\DXAPI\ScriptObject.h">
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||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
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||||
<ClInclude Include="include\DXAPI\ShapeBase.h">
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||||
<Filter>Header Files</Filter>
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||||
</ClInclude>
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||||
<ClInclude Include="include\DXAPI\SimObject.h">
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||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
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||||
<ClInclude Include="include\DXAPI\StaticShape.h">
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||||
<Filter>Header Files</Filter>
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||||
</ClInclude>
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<ClInclude Include="include\DXAPI\TCPObject.h">
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||||
<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="include\DXAPI\Vehicle.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="include\LinkerAPI.h">
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||||
<Filter>Header Files</Filter>
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</ClInclude>
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||||
</ItemGroup>
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||||
<ItemGroup>
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||||
<ClCompile Include="source\DXAPI\DXAPI.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="source\DXAPI\FlyingVehicle.cpp">
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||||
<Filter>Source Files</Filter>
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</ClCompile>
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||||
<ClCompile Include="source\DXAPI\GameBase.cpp">
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||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="source\DXAPI\GameConnection.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
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||||
<ClCompile Include="source\DXAPI\GrenadeProjectile.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXAPI\NetConnection.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
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||||
<ClCompile Include="source\DXAPI\NetObject.cpp">
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||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
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||||
<ClCompile Include="source\DXAPI\Player.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="source\DXAPI\Point3F.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="source\DXAPI\Projectile.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="source\DXAPI\SceneObject.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="source\DXAPI\ScriptObject.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="source\DXAPI\ShapeBase.cpp">
|
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="source\DXAPI\SimObject.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="source\DXAPI\StaticShape.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="source\DXAPI\TCPObject.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="source\DXAPI\Vehicle.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="source\LinkerAPI.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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56
Everything.sln
Normal file
56
Everything.sln
Normal file
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@ -0,0 +1,56 @@
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Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual C++ Express 2010
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Common", "CommonAPI\Common\Common.vcxproj", "{9B3A3214-400B-4245-85FD-EA12D5F791D4}"
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EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Modloader", "ModLoader\Modloader\Modloader.vcxproj", "{10159605-BFF5-496F-8C23-0A1FB9850E55}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{9B3A3214-400B-4245-85FD-EA12D5F791D4} = {9B3A3214-400B-4245-85FD-EA12D5F791D4}
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||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "RandomMod", "Mod Sources\RandomMod\RandomMod\RandomMod.vcxproj", "{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{9B3A3214-400B-4245-85FD-EA12D5F791D4} = {9B3A3214-400B-4245-85FD-EA12D5F791D4}
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EndProjectSection
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||||
EndProject
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||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TSExtension", "Mod Sources\TSExtension\TSExtension\TSExtension.vcxproj", "{08220905-AEC1-49C9-84E6-78672F9EF5F1}"
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||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{9B3A3214-400B-4245-85FD-EA12D5F791D4} = {9B3A3214-400B-4245-85FD-EA12D5F791D4}
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||||
EndProjectSection
|
||||
EndProject
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||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "WatchDog", "Mod Sources\Watchdog\Watchdog\Watchdog.vcxproj", "{1C8B5AA4-B172-45DD-9D27-55F41B6F1755}"
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||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{9B3A3214-400B-4245-85FD-EA12D5F791D4} = {9B3A3214-400B-4245-85FD-EA12D5F791D4}
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||||
EndProjectSection
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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||||
Debug|Win32 = Debug|Win32
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Release|Win32 = Release|Win32
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||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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||||
{9B3A3214-400B-4245-85FD-EA12D5F791D4}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{9B3A3214-400B-4245-85FD-EA12D5F791D4}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{9B3A3214-400B-4245-85FD-EA12D5F791D4}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{9B3A3214-400B-4245-85FD-EA12D5F791D4}.Release|Win32.Build.0 = Release|Win32
|
||||
{10159605-BFF5-496F-8C23-0A1FB9850E55}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{10159605-BFF5-496F-8C23-0A1FB9850E55}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{10159605-BFF5-496F-8C23-0A1FB9850E55}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{10159605-BFF5-496F-8C23-0A1FB9850E55}.Release|Win32.Build.0 = Release|Win32
|
||||
{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}.Release|Win32.Build.0 = Release|Win32
|
||||
{08220905-AEC1-49C9-84E6-78672F9EF5F1}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{08220905-AEC1-49C9-84E6-78672F9EF5F1}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{08220905-AEC1-49C9-84E6-78672F9EF5F1}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{08220905-AEC1-49C9-84E6-78672F9EF5F1}.Release|Win32.Build.0 = Release|Win32
|
||||
{1C8B5AA4-B172-45DD-9D27-55F41B6F1755}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{1C8B5AA4-B172-45DD-9D27-55F41B6F1755}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{1C8B5AA4-B172-45DD-9D27-55F41B6F1755}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{1C8B5AA4-B172-45DD-9D27-55F41B6F1755}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
BIN
Everything.suo
Normal file
BIN
Everything.suo
Normal file
Binary file not shown.
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|
@ -2,6 +2,11 @@
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Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual C++ Express 2010
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "RandomMod", "RandomMod\RandomMod.vcxproj", "{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{9B3A3214-400B-4245-85FD-EA12D5F791D4} = {9B3A3214-400B-4245-85FD-EA12D5F791D4}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Common", "..\..\CommonAPI\Common\Common.vcxproj", "{9B3A3214-400B-4245-85FD-EA12D5F791D4}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
|
|
@ -13,6 +18,10 @@ Global
|
|||
{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}.Release|Win32.Build.0 = Release|Win32
|
||||
{9B3A3214-400B-4245-85FD-EA12D5F791D4}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{9B3A3214-400B-4245-85FD-EA12D5F791D4}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{9B3A3214-400B-4245-85FD-EA12D5F791D4}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{9B3A3214-400B-4245-85FD-EA12D5F791D4}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
|
|
|||
Binary file not shown.
|
|
@ -15,13 +15,11 @@
|
|||
<ClCompile Include="source\dllmain.cpp" />
|
||||
<ClCompile Include="source\mt.cc" />
|
||||
<ClCompile Include="source\randomCmds.cpp" />
|
||||
<ClCompile Include="source\t2api.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="include\BaseMod.h" />
|
||||
<ClInclude Include="include\mt.h" />
|
||||
<ClInclude Include="include\randomCmds.h" />
|
||||
<ClInclude Include="include\t2api.h" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}</ProjectGuid>
|
||||
|
|
@ -53,11 +51,13 @@
|
|||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<IncludePath>include;$(IncludePath)</IncludePath>
|
||||
<IncludePath>include;..\..\..\CommonAPI\Common\include;$(IncludePath)</IncludePath>
|
||||
<OutDir>$(SolutionDir)\Mods\</OutDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<IncludePath>include;$(IncludePath)</IncludePath>
|
||||
<IncludePath>include;..\..\..\CommonAPI\Common\include;$(IncludePath)</IncludePath>
|
||||
<OutDir>$(SolutionDir)\Mods\</OutDir>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
|
|
@ -69,6 +69,7 @@
|
|||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>$(SolutionDir)\Common.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
|
|
@ -85,6 +86,7 @@
|
|||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>$(SolutionDir)\Common.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
|
|
|
|||
|
|
@ -18,9 +18,6 @@
|
|||
<ClCompile Include="source\BaseMod.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\t2api.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\dllmain.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
|
|
@ -32,9 +29,6 @@
|
|||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="include\t2api.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\BaseMod.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
|
|
|
|||
|
|
@ -1,14 +1,14 @@
|
|||
#include <t2api.h>
|
||||
#include <LinkerAPI.h>
|
||||
|
||||
const char* conGuiTsCtrlProject(SimObject *obj,S32 argc, const char* argv[]);
|
||||
bool conNetObjectSetGhostable(SimObject *obj,S32 argc, const char* argv[]);
|
||||
const char* conGetVariable(SimObject *obj,S32 argc, const char* argv[]);
|
||||
const char* conGuiTsCtrlProject(Linker::SimObject *obj,S32 argc, const char* argv[]);
|
||||
bool conNetObjectSetGhostable(Linker::SimObject *obj,S32 argc, const char* argv[]);
|
||||
const char* conGetVariable(Linker::SimObject *obj,S32 argc, const char* argv[]);
|
||||
|
||||
// Merscenne Random
|
||||
const char *conMRandom(SimObject *obj, S32 argc, const char *argv[]);
|
||||
const char *conMSeed(SimObject *obj, S32 argc, const char *argv[]);
|
||||
const char *conMRandomFloat(SimObject *obj, S32 argc, const char *argv[]);
|
||||
const char *conMRandom(Linker::SimObject *obj, S32 argc, const char *argv[]);
|
||||
const char *conMSeed(Linker::SimObject *obj, S32 argc, const char *argv[]);
|
||||
const char *conMRandomFloat(Linker::SimObject *obj, S32 argc, const char *argv[]);
|
||||
|
||||
// Clock
|
||||
const char*conQPCBegin(SimObject *obj, S32 argc, const char *argv[]);
|
||||
const char*conQPCEnd(SimObject *obj, S32 argc, const char *argv[]);
|
||||
const char*conQPCBegin(Linker::SimObject *obj, S32 argc, const char *argv[]);
|
||||
const char*conQPCEnd(Linker::SimObject *obj, S32 argc, const char *argv[]);
|
||||
|
|
@ -1,111 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
#include <string.h>
|
||||
|
||||
void initT2Api();
|
||||
|
||||
|
||||
//api stuff
|
||||
|
||||
typedef unsigned int U32;
|
||||
typedef int S32;
|
||||
typedef float F32;
|
||||
|
||||
typedef unsigned int dsize_t;
|
||||
|
||||
//for addvariable
|
||||
#define TypeS32 1
|
||||
#define TypeBool 3
|
||||
#define TypeF32 5
|
||||
|
||||
|
||||
//dshit
|
||||
inline dsize_t dStrlen(const char *str)
|
||||
{
|
||||
return (dsize_t)strlen(str);
|
||||
}
|
||||
|
||||
class Namespace {
|
||||
const char* mName;
|
||||
};
|
||||
|
||||
|
||||
|
||||
class SimObject{
|
||||
SimObject* group;
|
||||
const char* objectName; //04h: objectName
|
||||
SimObject* nextNameObject; //8
|
||||
SimObject* nextManagerNameObject; //c
|
||||
SimObject* nextIdObject; //10h: nextIdObject
|
||||
U32 stuff; //14
|
||||
U32 mFlags; //18h
|
||||
U32 mNotifyList; //actually a pointer
|
||||
U32 mId; //20h: mId
|
||||
//more stuff
|
||||
};
|
||||
|
||||
class SimIdDictionary
|
||||
{
|
||||
enum
|
||||
{
|
||||
DefaultTableSize = 4096,
|
||||
TableBitMask = 4095
|
||||
};
|
||||
SimObject *table[DefaultTableSize];
|
||||
};
|
||||
extern SimIdDictionary* gIdDictionary;
|
||||
|
||||
class Point3F
|
||||
{
|
||||
public:
|
||||
F32 x;
|
||||
F32 y;
|
||||
F32 z;
|
||||
};
|
||||
|
||||
|
||||
//GuiTSCtrl
|
||||
class GuiTSCtrl {};
|
||||
class HoverVehicle {};
|
||||
void GuiTSCtrl_project(GuiTSCtrl *obj, const Point3F &pt, Point3F *dest); //fake
|
||||
|
||||
|
||||
namespace Sim {
|
||||
extern SimObject* (*findObject)(U32 id);
|
||||
}
|
||||
|
||||
|
||||
//console
|
||||
|
||||
typedef const char * (*StringCallback)(SimObject *obj, S32 argc, const char *argv[]);
|
||||
typedef S32 (*IntCallback)(SimObject *obj, S32 argc, const char *argv[]);
|
||||
typedef F32 (*FloatCallback)(SimObject *obj, S32 argc, const char *argv[]);
|
||||
typedef void (*VoidCallback)(SimObject *obj, S32 argc, const char *argv[]);
|
||||
typedef bool (*BoolCallback)(SimObject *obj, S32 argc, const char *argv[]);
|
||||
|
||||
|
||||
extern void (*someTest)(void);
|
||||
//functions
|
||||
namespace Con{
|
||||
|
||||
extern char * (*getReturnBuffer)(U32 bufferSize);
|
||||
|
||||
extern void (*addMethodB)(const char *nsName, const char *name, BoolCallback cb, const char *usage, S32 minArgs, S32 maxArgs);
|
||||
extern void (*addMethodS)(const char *nsName, const char *name, StringCallback cb, const char *usage, S32 minArgs, S32 maxArgs);
|
||||
|
||||
extern bool (*addVariable)(const char *name, S32 t, void *dp);
|
||||
|
||||
extern void (*printf)(const char* fmt,...);
|
||||
extern void (*errorf)(U32 type, const char* fmt,...);
|
||||
|
||||
extern const char * (*getVariable)(const char *name);
|
||||
extern const char * (*execute)(S32 argc, const char *argv[]);
|
||||
extern const char * (*executef)(S32 argc, ...);
|
||||
extern const char * (*executem)(SimObject *object, S32 argc, const char *argv[]);
|
||||
extern const char * (*evaluate)(const char* string, bool echo, const char *fileName, bool cf);
|
||||
}
|
||||
|
||||
//d-util
|
||||
extern int (*dSscanf)(const char *buffer, const char *format, ...);
|
||||
extern int (*dSprintf)(char *buffer, dsize_t bufferSize, const char *format, ...);
|
||||
extern bool (*dAtob)(const char *str);
|
||||
|
|
@ -3,7 +3,7 @@
|
|||
|
||||
#include "BaseMod.h"
|
||||
|
||||
#include "t2api.h"
|
||||
#include "LinkerAPI.h"
|
||||
#include "randomCmds.h"
|
||||
|
||||
extern "C"
|
||||
|
|
|
|||
|
|
@ -8,11 +8,11 @@
|
|||
|
||||
#include "mt.h"
|
||||
|
||||
#include "t2api.h"
|
||||
#include "LinkerAPI.h"
|
||||
|
||||
// Merscenne Twister
|
||||
MersenneTwister *mt = NULL;
|
||||
const char *conMRandom(SimObject *obj, S32 argc, const char *argv[])
|
||||
const char *conMRandom(Linker::SimObject *obj, S32 argc, const char *argv[])
|
||||
{
|
||||
if (!mt)
|
||||
{
|
||||
|
|
@ -56,7 +56,7 @@ const char *conMRandom(SimObject *obj, S32 argc, const char *argv[])
|
|||
return mem;
|
||||
}
|
||||
|
||||
const char *conMRandomFloat(SimObject *obj, S32 argc, const char *argv[])
|
||||
const char *conMRandomFloat(Linker::SimObject *obj, S32 argc, const char *argv[])
|
||||
{
|
||||
if (!mt)
|
||||
{
|
||||
|
|
@ -95,7 +95,7 @@ const char *conMRandomFloat(SimObject *obj, S32 argc, const char *argv[])
|
|||
return mem;
|
||||
}
|
||||
|
||||
const char *conMSeed(SimObject *obj, S32 argc, const char *argv[])
|
||||
const char *conMSeed(Linker::SimObject *obj, S32 argc, const char *argv[])
|
||||
{
|
||||
if (!mt)
|
||||
{
|
||||
|
|
@ -125,7 +125,7 @@ static unsigned int CURRENT_STOPWATCH_COUNT = 0;
|
|||
static __int64 QPC_STOPWATCHES[QPC_MAX_STOPWATCHES];
|
||||
|
||||
__int64 STARTING_QPC_TIME;
|
||||
const char*conQPCBegin(SimObject *obj, S32 argc, const char *argv[])
|
||||
const char*conQPCBegin(Linker::SimObject *obj, S32 argc, const char *argv[])
|
||||
{
|
||||
if (!QueryPerformanceCounter((LARGE_INTEGER*)&QPC_STOPWATCHES[CURRENT_STOPWATCH_COUNT]))
|
||||
{
|
||||
|
|
@ -147,7 +147,7 @@ const char*conQPCBegin(SimObject *obj, S32 argc, const char *argv[])
|
|||
return result;
|
||||
}
|
||||
|
||||
const char*conQPCEnd(SimObject *obj, S32 argc, const char *argv[])
|
||||
const char*conQPCEnd(Linker::SimObject *obj, S32 argc, const char *argv[])
|
||||
{
|
||||
__int64 ENDING_QPC_TIME;
|
||||
if (!QueryPerformanceCounter((LARGE_INTEGER*)&ENDING_QPC_TIME))
|
||||
|
|
|
|||
|
|
@ -1,85 +0,0 @@
|
|||
#include "t2api.h"
|
||||
|
||||
SimIdDictionary* gIdDictionary = reinterpret_cast<SimIdDictionary*>(0x009E9194);
|
||||
|
||||
//439550
|
||||
namespace Sim {
|
||||
SimObject* (*findObject)(U32 id) =
|
||||
(SimObject* (_cdecl *)(U32 id) )
|
||||
0x439550;
|
||||
}
|
||||
|
||||
//hackey way to do member functions, ....
|
||||
void GuiTSCtrl_project(GuiTSCtrl *obj, const Point3F &pt, Point3F *dest) {
|
||||
typedef void (__cdecl *projFunc)(const Point3F &pt, Point3F *dest);
|
||||
static projFunc p = (projFunc)0x4d0b40;
|
||||
|
||||
__asm {
|
||||
push dest;
|
||||
push pt;
|
||||
mov ecx,obj;
|
||||
lea eax, p;
|
||||
mov eax, [eax];
|
||||
call eax;
|
||||
}
|
||||
}
|
||||
|
||||
namespace Con {
|
||||
|
||||
char* (*getReturnBuffer)(U32 bufferSize) =
|
||||
(char *(__cdecl *)(U32))
|
||||
0x42caa0;
|
||||
|
||||
void (*addMethodB)(const char *nsName, const char *name, BoolCallback cb, const char *usage, S32 minArgs, S32 maxArgs) =
|
||||
(void (__cdecl *)(const char *, const char *,BoolCallback,const char *,S32,S32))
|
||||
0x426510;
|
||||
|
||||
void (*addMethodS)(const char *, const char *,StringCallback, const char *, S32, S32) =
|
||||
(void (__cdecl *)(const char *,const char *,StringCallback,const char *,S32,S32))
|
||||
0x426410;
|
||||
|
||||
bool (*addVariable)(const char *name, S32 t, void *dp) =
|
||||
(bool (__cdecl *)(const char *name, S32 t, void *dp))
|
||||
0x4263B0;
|
||||
|
||||
const char * (*execute)(S32 argc, const char *argv[]) =
|
||||
(const char * (__cdecl *)(S32 argc, const char *argv[]))
|
||||
0x4267A0;
|
||||
|
||||
const char * (*executef)(S32 argc, ...) =
|
||||
(const char * (__cdecl *)(S32 argc, ...))
|
||||
0x4269E0;
|
||||
|
||||
const char * (*evaluate)(const char* string, bool echo, const char *fileName, bool cf) =
|
||||
(const char * (__cdecl *)(const char* string, bool echo, const char *fileName, bool cf))
|
||||
0x426690;
|
||||
|
||||
const char * (*executem)(SimObject *object, S32 argc, const char *argv[]) =
|
||||
(const char * (__cdecl *)(SimObject *object, S32 argc, const char *argv[]))
|
||||
0x426800;
|
||||
|
||||
const char * (*getVariable)(const char *name) =
|
||||
(const char * (__cdecl *)(const char *name))
|
||||
0x4261F0;
|
||||
|
||||
void (*printf)(const char* fmt,...) =
|
||||
(void (__cdecl *)(const char* fmt,...))
|
||||
0x425F30;
|
||||
|
||||
void (*errorf)(U32 type, const char* fmt,...)=
|
||||
(void (__cdecl *)(U32, const char*,...))
|
||||
0x425FB0;
|
||||
|
||||
}
|
||||
|
||||
int (*dSscanf)(const char *buffer, const char *format, ...) =
|
||||
(int (__cdecl *)(const char *,const char *,...))
|
||||
0x55b640;
|
||||
|
||||
int (*dSprintf)(char *buffer, dsize_t bufferSize, const char *format, ...) =
|
||||
(int (__cdecl *)(char *,dsize_t,const char *,...))
|
||||
0x55b5e0;
|
||||
|
||||
bool (*dAtob)(const char *str) =
|
||||
(bool (__cdecl *)(const char *str))
|
||||
0x55B490;
|
||||
Binary file not shown.
|
|
@ -2,6 +2,11 @@
|
|||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual C++ Express 2010
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TSExtension", "TSExtension\TSExtension.vcxproj", "{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{9B3A3214-400B-4245-85FD-EA12D5F791D4} = {9B3A3214-400B-4245-85FD-EA12D5F791D4}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Common", "..\..\CommonAPI\Common\Common.vcxproj", "{9B3A3214-400B-4245-85FD-EA12D5F791D4}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
|
|
@ -13,6 +18,10 @@ Global
|
|||
{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}.Release|Win32.Build.0 = Release|Win32
|
||||
{9B3A3214-400B-4245-85FD-EA12D5F791D4}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{9B3A3214-400B-4245-85FD-EA12D5F791D4}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{9B3A3214-400B-4245-85FD-EA12D5F791D4}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{9B3A3214-400B-4245-85FD-EA12D5F791D4}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
|
|
|||
Binary file not shown.
|
|
@ -12,51 +12,15 @@
|
|||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="source\dllmain.cpp" />
|
||||
<ClCompile Include="source\DXAPI\DXAPI.cpp" />
|
||||
<ClCompile Include="source\DXAPI\FlyingVehicle.cpp" />
|
||||
<ClCompile Include="source\DXAPI\GameBase.cpp" />
|
||||
<ClCompile Include="source\DXAPI\GameConnection.cpp" />
|
||||
<ClCompile Include="source\DXAPI\GrenadeProjectile.cpp" />
|
||||
<ClCompile Include="source\DXAPI\NetConnection.cpp" />
|
||||
<ClCompile Include="source\DXAPI\NetObject.cpp" />
|
||||
<ClCompile Include="source\DXAPI\Player.cpp" />
|
||||
<ClCompile Include="source\DXAPI\Point3F.cpp" />
|
||||
<ClCompile Include="source\DXAPI\Projectile.cpp" />
|
||||
<ClCompile Include="source\DXAPI\SceneObject.cpp" />
|
||||
<ClCompile Include="source\DXAPI\ScriptObject.cpp" />
|
||||
<ClCompile Include="source\DXAPI\ShapeBase.cpp" />
|
||||
<ClCompile Include="source\DXAPI\SimObject.cpp" />
|
||||
<ClCompile Include="source\DXAPI\StaticShape.cpp" />
|
||||
<ClCompile Include="source\DXAPI\TCPObject.cpp" />
|
||||
<ClCompile Include="source\DXAPI\Vehicle.cpp" />
|
||||
<ClCompile Include="source\DXBinaryObjects.cpp" />
|
||||
<ClCompile Include="source\DXConCmds.cpp" />
|
||||
<ClCompile Include="source\DXTCPObjects.cpp" />
|
||||
<ClCompile Include="source\LinkerAPI.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="include\DXAPI\DXAPI.h" />
|
||||
<ClInclude Include="include\DXAPI\FlyingVehicle.h" />
|
||||
<ClInclude Include="include\DXAPI\GameBase.h" />
|
||||
<ClInclude Include="include\DXAPI\GameConnection.h" />
|
||||
<ClInclude Include="include\DXAPI\GrenadeProjectile.h" />
|
||||
<ClInclude Include="include\DXAPI\NetConnection.h" />
|
||||
<ClInclude Include="include\DXAPI\NetObject.h" />
|
||||
<ClInclude Include="include\DXAPI\Player.h" />
|
||||
<ClInclude Include="include\DXAPI\Point3F.h" />
|
||||
<ClInclude Include="include\DXAPI\Projectile.h" />
|
||||
<ClInclude Include="include\DXAPI\SceneObject.h" />
|
||||
<ClInclude Include="include\DXAPI\ScriptObject.h" />
|
||||
<ClInclude Include="include\DXAPI\ShapeBase.h" />
|
||||
<ClInclude Include="include\DXAPI\SimObject.h" />
|
||||
<ClInclude Include="include\DXAPI\StaticShape.h" />
|
||||
<ClInclude Include="include\DXAPI\TCPObject.h" />
|
||||
<ClInclude Include="include\DXAPI\Vehicle.h" />
|
||||
<ClInclude Include="include\DXConCmds.h" />
|
||||
<ClInclude Include="include\LinkerAPI.h" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}</ProjectGuid>
|
||||
<ProjectGuid>{08220905-AEC1-49C9-84E6-78672F9EF5F1}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>BaseMod</RootNamespace>
|
||||
<ProjectName>TSExtension</ProjectName>
|
||||
|
|
@ -85,11 +49,13 @@
|
|||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<IncludePath>include;$(IncludePath)</IncludePath>
|
||||
<IncludePath>include;..\..\..\CommonAPI\Common\include;$(IncludePath)</IncludePath>
|
||||
<OutDir>$(SolutionDir)\Mods</OutDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<IncludePath>include;$(IncludePath)</IncludePath>
|
||||
<IncludePath>include;..\..\..\CommonAPI\Common\include;$(IncludePath)</IncludePath>
|
||||
<OutDir>$(SolutionDir)\Mods</OutDir>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
|
|
@ -101,7 +67,7 @@
|
|||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>ws2_32.lib;Dnsapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>ws2_32.lib;Dnsapi.lib;$(SolutionDir)\Common.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
|
|
@ -118,7 +84,7 @@
|
|||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>ws2_32.lib;Dnsapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>ws2_32.lib;Dnsapi.lib;$(SolutionDir)\Common.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
|
|
|
|||
|
|
@ -13,138 +13,24 @@
|
|||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files\DXAPI">
|
||||
<UniqueIdentifier>{6d8e53d2-8590-4c42-b4e2-ff67cedefcce}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files\DXAPI">
|
||||
<UniqueIdentifier>{5269716c-2798-40ef-aa8a-2c8e784cf99b}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="source\DXConCmds.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\LinkerAPI.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\dllmain.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXAPI\DXAPI.cpp">
|
||||
<Filter>Source Files\DXAPI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXAPI\Point3F.cpp">
|
||||
<Filter>Source Files\DXAPI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXAPI\FlyingVehicle.cpp">
|
||||
<Filter>Source Files\DXAPI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXAPI\GameBase.cpp">
|
||||
<Filter>Source Files\DXAPI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXAPI\Projectile.cpp">
|
||||
<Filter>Source Files\DXAPI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXAPI\ShapeBase.cpp">
|
||||
<Filter>Source Files\DXAPI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXAPI\GrenadeProjectile.cpp">
|
||||
<Filter>Source Files\DXAPI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXAPI\SceneObject.cpp">
|
||||
<Filter>Source Files\DXAPI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXAPI\NetObject.cpp">
|
||||
<Filter>Source Files\DXAPI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXAPI\StaticShape.cpp">
|
||||
<Filter>Source Files\DXAPI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXAPI\Player.cpp">
|
||||
<Filter>Source Files\DXAPI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXAPI\SimObject.cpp">
|
||||
<Filter>Source Files\DXAPI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXAPI\Vehicle.cpp">
|
||||
<Filter>Source Files\DXAPI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXAPI\NetConnection.cpp">
|
||||
<Filter>Source Files\DXAPI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXAPI\GameConnection.cpp">
|
||||
<Filter>Source Files\DXAPI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXAPI\TCPObject.cpp">
|
||||
<Filter>Source Files\DXAPI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXTCPObjects.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXBinaryObjects.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXAPI\ScriptObject.cpp">
|
||||
<Filter>Source Files\DXAPI</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="include\LinkerAPI.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\DXConCmds.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\DXAPI\Player.h">
|
||||
<Filter>Header Files\DXAPI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\DXAPI\Projectile.h">
|
||||
<Filter>Header Files\DXAPI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\DXAPI\SceneObject.h">
|
||||
<Filter>Header Files\DXAPI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\DXAPI\ShapeBase.h">
|
||||
<Filter>Header Files\DXAPI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\DXAPI\SimObject.h">
|
||||
<Filter>Header Files\DXAPI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\DXAPI\StaticShape.h">
|
||||
<Filter>Header Files\DXAPI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\DXAPI\DXAPI.h">
|
||||
<Filter>Header Files\DXAPI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\DXAPI\GameBase.h">
|
||||
<Filter>Header Files\DXAPI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\DXAPI\NetObject.h">
|
||||
<Filter>Header Files\DXAPI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\DXAPI\Point3F.h">
|
||||
<Filter>Header Files\DXAPI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\DXAPI\FlyingVehicle.h">
|
||||
<Filter>Header Files\DXAPI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\DXAPI\Vehicle.h">
|
||||
<Filter>Header Files\DXAPI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\DXAPI\GrenadeProjectile.h">
|
||||
<Filter>Header Files\DXAPI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\DXAPI\NetConnection.h">
|
||||
<Filter>Header Files\DXAPI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\DXAPI\GameConnection.h">
|
||||
<Filter>Header Files\DXAPI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\DXAPI\TCPObject.h">
|
||||
<Filter>Header Files\DXAPI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\DXAPI\ScriptObject.h">
|
||||
<Filter>Header Files\DXAPI</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
|
@ -23,7 +23,9 @@ bool conShapeBaseSetCloakValue(Linker::SimObject *obj, S32 argc, const char* arg
|
|||
}
|
||||
operand.setMaskBits(0x40);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool conPlayerGetJumpingState(Linker::SimObject *obj, S32 argc, const char* argv[])
|
||||
{
|
||||
DX::Player operand = DX::Player((unsigned int)obj);
|
||||
|
|
@ -155,6 +157,7 @@ bool conclientCmdSetGhostTicks(Linker::SimObject *obj, S32 argc, const char* arg
|
|||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
bool conclientCmdSetProcessTicks(Linker::SimObject *obj, S32 argc, const char* argv[]) {
|
||||
unsigned int result_ptr = 0;
|
||||
unsigned int my_ptr = 0;
|
||||
|
|
@ -186,6 +189,7 @@ bool conclientCmdSetProcessTicks(Linker::SimObject *obj, S32 argc, const char* a
|
|||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
bool conSetProcessTicks(Linker::SimObject *obj, S32 argc, const char* argv[]) {
|
||||
|
||||
unsigned int result_ptr = 0;
|
||||
|
|
|
|||
Binary file not shown.
|
|
@ -1,2 +0,0 @@
|
|||
#v4.0:v100
|
||||
Release|Win32|C:\Users\Robert MacGregor\Documents\T2-CPP\Mod Sources\Watchdog\|
|
||||
|
|
@ -1,7 +1,7 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual C++ Express 2010
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TSExtension", "TSExtension\TSExtension.vcxproj", "{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "WatchDog", "Watchdog\Watchdog.vcxproj", "{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
|
|
|
|||
Binary file not shown.
3
Mod Sources/Watchdog/Watchdog/TSExtension.vcxproj.user
Normal file
3
Mod Sources/Watchdog/Watchdog/TSExtension.vcxproj.user
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
</Project>
|
||||
|
|
@ -14,7 +14,7 @@
|
|||
<ClCompile Include="source\dllmain.cpp" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}</ProjectGuid>
|
||||
<ProjectGuid>{1C8B5AA4-B172-45DD-9D27-55F41B6F1755}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>BaseMod</RootNamespace>
|
||||
<ProjectName>WatchDog</ProjectName>
|
||||
|
|
@ -44,10 +44,12 @@
|
|||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<IncludePath>include;$(IncludePath)</IncludePath>
|
||||
<OutDir>$(SolutionDir)\Mods</OutDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<IncludePath>include;$(IncludePath)</IncludePath>
|
||||
<OutDir>$(SolutionDir)\Mods</OutDir>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
3
Mod Sources/Watchdog/Watchdog/Watchdog.vcxproj.user
Normal file
3
Mod Sources/Watchdog/Watchdog/Watchdog.vcxproj.user
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
</Project>
|
||||
|
|
@ -30,7 +30,7 @@ DWORD WINAPI WatchDogThread(LPVOID lpParam)
|
|||
time_t now = clock();
|
||||
time_t seconds = (now - lastPet) / CLOCKS_PER_SEC;
|
||||
|
||||
if (!sDogPetted && seconds > 2) // Wait 2 seconds to be safe
|
||||
if (!sDogPetted && seconds > 8) // Wait 8 seconds to be safe
|
||||
{
|
||||
CloseHandle(sMainThread);
|
||||
exit(0);
|
||||
|
|
@ -2,6 +2,11 @@
|
|||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual C++ Express 2010
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Modloader", "Modloader\Modloader.vcxproj", "{10159605-BFF5-496F-8C23-0A1FB9850E55}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{9B3A3214-400B-4245-85FD-EA12D5F791D4} = {9B3A3214-400B-4245-85FD-EA12D5F791D4}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Common", "..\CommonAPI\Common\Common.vcxproj", "{9B3A3214-400B-4245-85FD-EA12D5F791D4}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
|
|
@ -13,6 +18,10 @@ Global
|
|||
{10159605-BFF5-496F-8C23-0A1FB9850E55}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{10159605-BFF5-496F-8C23-0A1FB9850E55}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{10159605-BFF5-496F-8C23-0A1FB9850E55}.Release|Win32.Build.0 = Release|Win32
|
||||
{9B3A3214-400B-4245-85FD-EA12D5F791D4}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{9B3A3214-400B-4245-85FD-EA12D5F791D4}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{9B3A3214-400B-4245-85FD-EA12D5F791D4}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{9B3A3214-400B-4245-85FD-EA12D5F791D4}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
|
|
|||
Binary file not shown.
|
|
@ -1,2 +0,0 @@
|
|||
#v4.0:v100
|
||||
Debug|Win32|C:\Users\Robert MacGregor\Documents\T2-CPP\ModLoader\|
|
||||
Binary file not shown.
|
|
@ -39,10 +39,13 @@
|
|||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<IncludePath>include;$(IncludePath)</IncludePath>
|
||||
<IncludePath>include;..\..\CommonAPI\Common\include;$(IncludePath)</IncludePath>
|
||||
<TargetName>IFC22</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<IncludePath>include;..\..\CommonAPI\Common\include;$(IncludePath)</IncludePath>
|
||||
<TargetName>IFC22</TargetName>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
|
|
@ -55,6 +58,7 @@
|
|||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>$(SolutionDir)\Common.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
|
|
@ -72,17 +76,16 @@
|
|||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>$(SolutionDir)\Common.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="source\modLoader.cpp" />
|
||||
<ClCompile Include="source\t2api.cpp" />
|
||||
<ClCompile Include="source\t2dll.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="include\modLoader.h" />
|
||||
<ClInclude Include="include\stdafx.h" />
|
||||
<ClInclude Include="include\t2api.h" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
|
|
|
|||
|
|
@ -18,9 +18,6 @@
|
|||
<ClCompile Include="source\modLoader.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\t2api.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\t2dll.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
|
|
@ -29,9 +26,6 @@
|
|||
<ClInclude Include="include\modLoader.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\t2api.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\stdafx.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
* modLoader.h
|
||||
*/
|
||||
|
||||
#include <t2api.h>
|
||||
#include <LinkerAPI.h>
|
||||
|
||||
// Mod Loader Implementation
|
||||
bool conLoadMod(SimObject *obj,S32 argc, const char* argv[]);
|
||||
bool conLoadMod(Linker::SimObject *obj,S32 argc, const char* argv[]);
|
||||
|
|
@ -1,111 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
#include <string.h>
|
||||
|
||||
void initT2Api();
|
||||
|
||||
|
||||
//api stuff
|
||||
|
||||
typedef unsigned int U32;
|
||||
typedef int S32;
|
||||
typedef float F32;
|
||||
|
||||
typedef unsigned int dsize_t;
|
||||
|
||||
//for addvariable
|
||||
#define TypeS32 1
|
||||
#define TypeBool 3
|
||||
#define TypeF32 5
|
||||
|
||||
|
||||
//dshit
|
||||
inline dsize_t dStrlen(const char *str)
|
||||
{
|
||||
return (dsize_t)strlen(str);
|
||||
}
|
||||
|
||||
class Namespace {
|
||||
const char* mName;
|
||||
};
|
||||
|
||||
|
||||
|
||||
class SimObject{
|
||||
SimObject* group;
|
||||
const char* objectName; //04h: objectName
|
||||
SimObject* nextNameObject; //8
|
||||
SimObject* nextManagerNameObject; //c
|
||||
SimObject* nextIdObject; //10h: nextIdObject
|
||||
U32 stuff; //14
|
||||
U32 mFlags; //18h
|
||||
U32 mNotifyList; //actually a pointer
|
||||
U32 mId; //20h: mId
|
||||
//more stuff
|
||||
};
|
||||
|
||||
class SimIdDictionary
|
||||
{
|
||||
enum
|
||||
{
|
||||
DefaultTableSize = 4096,
|
||||
TableBitMask = 4095
|
||||
};
|
||||
SimObject *table[DefaultTableSize];
|
||||
};
|
||||
extern SimIdDictionary* gIdDictionary;
|
||||
|
||||
class Point3F
|
||||
{
|
||||
public:
|
||||
F32 x;
|
||||
F32 y;
|
||||
F32 z;
|
||||
};
|
||||
|
||||
|
||||
//GuiTSCtrl
|
||||
class GuiTSCtrl {};
|
||||
class HoverVehicle {};
|
||||
void GuiTSCtrl_project(GuiTSCtrl *obj, const Point3F &pt, Point3F *dest); //fake
|
||||
|
||||
|
||||
namespace Sim {
|
||||
extern SimObject* (*findObject)(U32 id);
|
||||
}
|
||||
|
||||
|
||||
//console
|
||||
|
||||
typedef const char * (*StringCallback)(SimObject *obj, S32 argc, const char *argv[]);
|
||||
typedef S32 (*IntCallback)(SimObject *obj, S32 argc, const char *argv[]);
|
||||
typedef F32 (*FloatCallback)(SimObject *obj, S32 argc, const char *argv[]);
|
||||
typedef void (*VoidCallback)(SimObject *obj, S32 argc, const char *argv[]);
|
||||
typedef bool (*BoolCallback)(SimObject *obj, S32 argc, const char *argv[]);
|
||||
|
||||
|
||||
extern void (*someTest)(void);
|
||||
//functions
|
||||
namespace Con{
|
||||
|
||||
extern char * (*getReturnBuffer)(U32 bufferSize);
|
||||
|
||||
extern void (*addMethodB)(const char *nsName, const char *name, BoolCallback cb, const char *usage, S32 minArgs, S32 maxArgs);
|
||||
extern void (*addMethodS)(const char *nsName, const char *name, StringCallback cb, const char *usage, S32 minArgs, S32 maxArgs);
|
||||
|
||||
extern bool (*addVariable)(const char *name, S32 t, void *dp);
|
||||
|
||||
extern void (*printf)(const char* fmt,...);
|
||||
extern void (*errorf)(U32 type, const char* fmt,...);
|
||||
|
||||
extern const char * (*getVariable)(const char *name);
|
||||
extern const char * (*execute)(S32 argc, const char *argv[]);
|
||||
extern const char * (*executef)(S32 argc, ...);
|
||||
extern const char * (*executem)(SimObject *object, S32 argc, const char *argv[]);
|
||||
extern const char * (*evaluate)(const char* string, bool echo, const char *fileName, bool cf);
|
||||
}
|
||||
|
||||
//d-util
|
||||
extern int (*dSscanf)(const char *buffer, const char *format, ...);
|
||||
extern int (*dSprintf)(char *buffer, dsize_t bufferSize, const char *format, ...);
|
||||
extern bool (*dAtob)(const char *str);
|
||||
|
|
@ -3,7 +3,7 @@
|
|||
*/
|
||||
|
||||
#include "stdafx.h"
|
||||
#include <t2api.h>
|
||||
#include <LinkerAPI.h>
|
||||
|
||||
static std::tr1::unordered_set<ServerProcessPointer> sServerProcessResponders;
|
||||
|
||||
|
|
@ -27,7 +27,7 @@ void serverProcessReplacement(unsigned int timeDelta)
|
|||
}
|
||||
|
||||
// Mod Loader Implementation
|
||||
bool conLoadMod(SimObject *obj,S32 argc, const char* argv[])
|
||||
bool conLoadMod(Linker::SimObject *obj,S32 argc, const char* argv[])
|
||||
{
|
||||
typedef void (*LPMODINIT)(void);
|
||||
HINSTANCE hDLL = NULL;
|
||||
|
|
@ -42,7 +42,7 @@ bool conLoadMod(SimObject *obj,S32 argc, const char* argv[])
|
|||
hDLL = LoadLibrary(modification.c_str());
|
||||
if (hDLL == NULL)
|
||||
{
|
||||
Con::errorf(0, "loadMod(): Failed to load DLL '%s'. Does it exist in GameData\mods? (%u)", raw.c_str(), GetLastError());
|
||||
Con::errorf(0, "loadMod(): Failed to load DLL '%s'. Does it exist in GameData\\mods? (%u)", raw.c_str(), GetLastError());
|
||||
return false; // The DLL doesn't exist
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,89 +0,0 @@
|
|||
#include <t2api.h>
|
||||
|
||||
SimIdDictionary* gIdDictionary = reinterpret_cast<SimIdDictionary*>(0x009E9194);
|
||||
|
||||
//439550
|
||||
namespace Sim {
|
||||
SimObject* (*findObject)(U32 id) =
|
||||
(SimObject* (_cdecl *)(U32 id) )
|
||||
0x439550;
|
||||
}
|
||||
|
||||
//hackey way to do member functions, ....
|
||||
void GuiTSCtrl_project(GuiTSCtrl *obj, const Point3F &pt, Point3F *dest) {
|
||||
typedef void (__cdecl *projFunc)(const Point3F &pt, Point3F *dest);
|
||||
static projFunc p = (projFunc)0x4d0b40;
|
||||
|
||||
__asm {
|
||||
push dest;
|
||||
push pt;
|
||||
mov ecx,obj;
|
||||
lea eax, p;
|
||||
mov eax, [eax];
|
||||
call eax;
|
||||
}
|
||||
}
|
||||
|
||||
void (*someTest)(void) =
|
||||
(void (__cdecl *)(void))
|
||||
0x4FD9B3;
|
||||
|
||||
namespace Con {
|
||||
|
||||
char* (*getReturnBuffer)(U32 bufferSize) =
|
||||
(char *(__cdecl *)(U32))
|
||||
0x42caa0;
|
||||
|
||||
void (*addMethodB)(const char *nsName, const char *name, BoolCallback cb, const char *usage, S32 minArgs, S32 maxArgs) =
|
||||
(void (__cdecl *)(const char *, const char *,BoolCallback,const char *,S32,S32))
|
||||
0x426510;
|
||||
|
||||
void (*addMethodS)(const char *, const char *,StringCallback, const char *, S32, S32) =
|
||||
(void (__cdecl *)(const char *,const char *,StringCallback,const char *,S32,S32))
|
||||
0x426410;
|
||||
|
||||
bool (*addVariable)(const char *name, S32 t, void *dp) =
|
||||
(bool (__cdecl *)(const char *name, S32 t, void *dp))
|
||||
0x4263B0;
|
||||
|
||||
const char * (*execute)(S32 argc, const char *argv[]) =
|
||||
(const char * (__cdecl *)(S32 argc, const char *argv[]))
|
||||
0x4267A0;
|
||||
|
||||
const char * (*executef)(S32 argc, ...) =
|
||||
(const char * (__cdecl *)(S32 argc, ...))
|
||||
0x4269E0;
|
||||
|
||||
const char * (*evaluate)(const char* string, bool echo, const char *fileName, bool cf) =
|
||||
(const char * (__cdecl *)(const char* string, bool echo, const char *fileName, bool cf))
|
||||
0x426690;
|
||||
|
||||
const char * (*executem)(SimObject *object, S32 argc, const char *argv[]) =
|
||||
(const char * (__cdecl *)(SimObject *object, S32 argc, const char *argv[]))
|
||||
0x426800;
|
||||
|
||||
const char * (*getVariable)(const char *name) =
|
||||
(const char * (__cdecl *)(const char *name))
|
||||
0x4261F0;
|
||||
|
||||
void (*printf)(const char* fmt,...) =
|
||||
(void (__cdecl *)(const char* fmt,...))
|
||||
0x425F30;
|
||||
|
||||
void (*errorf)(U32 type, const char* fmt,...)=
|
||||
(void (__cdecl *)(U32, const char*,...))
|
||||
0x425FB0;
|
||||
|
||||
}
|
||||
|
||||
int (*dSscanf)(const char *buffer, const char *format, ...) =
|
||||
(int (__cdecl *)(const char *,const char *,...))
|
||||
0x55b640;
|
||||
|
||||
int (*dSprintf)(char *buffer, dsize_t bufferSize, const char *format, ...) =
|
||||
(int (__cdecl *)(char *,dsize_t,const char *,...))
|
||||
0x55b5e0;
|
||||
|
||||
bool (*dAtob)(const char *str) =
|
||||
(bool (__cdecl *)(const char *str))
|
||||
0x55B490;
|
||||
|
|
@ -6,7 +6,7 @@
|
|||
|
||||
#include <stdafx.h>
|
||||
|
||||
#include <t2api.h>
|
||||
#include <LinkerAPI.h>
|
||||
#include <modLoader.h>
|
||||
|
||||
#include <unordered_set>
|
||||
|
|
@ -21,7 +21,7 @@ BOOL APIENTRY DllMain( HMODULE hModule,
|
|||
return true;
|
||||
}
|
||||
|
||||
const char* congetServPAddr(SimObject *obj, S32 argc, const char *argv[])
|
||||
const char* congetServPAddr(Linker::SimObject *obj, S32 argc, const char *argv[])
|
||||
{
|
||||
char test[256] = "";
|
||||
char test2[256]="";
|
||||
|
|
@ -38,33 +38,63 @@ const char* congetServPAddr(SimObject *obj, S32 argc, const char *argv[])
|
|||
test2[8]=0;*/
|
||||
return test2;
|
||||
}
|
||||
|
||||
__declspec(dllexport) void initT2Dll(void)
|
||||
{
|
||||
Con::addVariable("$cpuspeed",TypeS32,reinterpret_cast<void*>(0x8477F8)); //1 - S32, this is so i can set my cpu speed to 31337 or osmething =P
|
||||
Con::addVariable("$GameBase::showBoundingBox",TypeBool,reinterpret_cast<void*>(0x9ECF24));
|
||||
|
||||
// Mod Loader Function
|
||||
Con::addMethodB(NULL, "loadMod", &conLoadMod, "Loads a C++ modification.",2,2);
|
||||
Con::addMethodS(NULL, "getServPAddr",&congetServPAddr,"Gets the memPatch data for ServerProcess",1,1);
|
||||
|
||||
// Load the original TribesNext DLL if available
|
||||
typedef void (*LPINITT2DLL)(void);
|
||||
HINSTANCE hDLL = NULL;
|
||||
LPINITT2DLL lpinitT2DLL = NULL;
|
||||
hDLL = LoadLibrary(L"tribesnext.dll"); // AfxLoadLibrary is probably better.
|
||||
|
||||
if (hDLL == NULL)
|
||||
return; // The DLL doesn't exist
|
||||
else
|
||||
lpinitT2DLL = (LPINITT2DLL)GetProcAddress(hDLL, "_Z9initT2Dllv"); // Attempt to load our entry point
|
||||
|
||||
if (lpinitT2DLL == NULL)
|
||||
return; // Unable to load entry point
|
||||
else
|
||||
lpinitT2DLL(); // The function was loaded, call TribesNext and move on to postTN Startup
|
||||
}
|
||||
|
||||
|
||||
class CImmCompoundEffect
|
||||
{
|
||||
public:
|
||||
_declspec(dllexport) int Start(unsigned long x, unsigned long y) { return 8; }
|
||||
_declspec(dllexport) int Stop() { return 1; }
|
||||
};
|
||||
|
||||
class CImmDevice
|
||||
{
|
||||
public:
|
||||
_declspec(dllexport) static CImmDevice * CreateDevice(HINSTANCE__ *, HWND__ *)
|
||||
{
|
||||
Con::addVariable("$cpuspeed",TypeS32,reinterpret_cast<void*>(0x8477F8)); //1 - S32, this is so i can set my cpu speed to 31337 or osmething =P
|
||||
Con::addVariable("$GameBase::showBoundingBox",TypeBool,reinterpret_cast<void*>(0x9ECF24));
|
||||
|
||||
// Mod Loader Function
|
||||
Con::addMethodB(NULL, "loadMod", &conLoadMod, "Loads a C++ modification.",2,2);
|
||||
Con::addMethodS(NULL, "getServPAddr",&congetServPAddr,"Gets the memPatch data for ServerProcess",1,1);
|
||||
|
||||
// Load the original TribesNext DLL if available
|
||||
typedef void (*LPINITT2DLL)(void);
|
||||
HINSTANCE hDLL = NULL;
|
||||
LPINITT2DLL lpinitT2DLL = NULL;
|
||||
hDLL = LoadLibrary(L"tribesnext.dll"); // AfxLoadLibrary is probably better.
|
||||
|
||||
if (hDLL == NULL)
|
||||
return 0; // The DLL doesn't exist
|
||||
else
|
||||
lpinitT2DLL = (LPINITT2DLL)GetProcAddress(hDLL, "_Z9initT2Dllv"); // Attempt to load our entry point
|
||||
|
||||
if (lpinitT2DLL == NULL)
|
||||
return 0; // Unable to load entry point
|
||||
else
|
||||
lpinitT2DLL(); // The function was loaded, call TribesNext and move on to postTN Startup
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
_declspec(dllexport) int UsesWin32MouseServices(int) { return 4; }
|
||||
};
|
||||
|
||||
class CImmProject
|
||||
{
|
||||
public:
|
||||
_declspec(dllexport) CImmProject() {}
|
||||
_declspec(dllexport) ~CImmProject() {}
|
||||
|
||||
_declspec(dllexport) CImmCompoundEffect *GetCreatedEffect(int) { return 0; }
|
||||
_declspec(dllexport) CImmCompoundEffect *GetCreatedEffect(const char *) { return 0; }
|
||||
_declspec(dllexport) CImmCompoundEffect *CreateEffect(char const *, CImmDevice *, unsigned long) { return 0; }
|
||||
_declspec(dllexport) int Start(char const *, unsigned long, unsigned long, class CImmDevice *) { return 1; }
|
||||
_declspec(dllexport) int Stop(const char *) { return 1; }
|
||||
_declspec(dllexport) int LoadProjectFromMemory(void *, CImmDevice *) { return 1; }
|
||||
};
|
||||
|
||||
#ifdef _MANAGED
|
||||
#pragma managed(pop)
|
||||
#endif
|
||||
|
|
|
|||
Loading…
Reference in a new issue