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* Add preprocessor macros for resolving member field offsets in a standard, easy to read way.
9 lines
129 B
C++
9 lines
129 B
C++
#include <DXAPI/GameBase.h>
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namespace DX
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{
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GameBase::GameBase(unsigned int obj) : SceneObject(obj)
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{
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}
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} // End NameSpace DX
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