mirror of
https://github.com/Ragora/T2-CPP.git
synced 2026-01-19 18:14:44 +00:00
Begin transition to the new ModLoader paradigm. Begin cleaning up code.
This commit is contained in:
parent
015a9f4dc8
commit
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||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files\DXAPI">
|
||||
<UniqueIdentifier>{4e8c3150-9f1d-4cbf-84f2-8dc65b11689f}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files\DXAPI">
|
||||
<UniqueIdentifier>{cbe0f5ac-7a8c-42ef-872a-f792f27a0cbb}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Header Files\ModLoader">
|
||||
<UniqueIdentifier>{dac4c4a7-1792-4304-bbc5-7254e1795b10}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="include\LinkerAPI.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\DXAPI\AIConnection.h">
|
||||
<Filter>Header Files\DXAPI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\DXAPI\GrenadeProjectile.h">
|
||||
<Filter>Header Files\DXAPI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\DXAPI\DXAPI.h">
|
||||
<Filter>Header Files\DXAPI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\DXAPI\FlyingVehicle.h">
|
||||
<Filter>Header Files\DXAPI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\DXAPI\GameBase.h">
|
||||
<Filter>Header Files\DXAPI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\DXAPI\GameConnection.h">
|
||||
<Filter>Header Files\DXAPI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\DXAPI\Move.h">
|
||||
<Filter>Header Files\DXAPI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\DXAPI\Vehicle.h">
|
||||
<Filter>Header Files\DXAPI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\DXAPI\NetConnection.h">
|
||||
<Filter>Header Files\DXAPI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\DXAPI\NetObject.h">
|
||||
<Filter>Header Files\DXAPI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\DXAPI\Player.h">
|
||||
<Filter>Header Files\DXAPI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\DXAPI\Point3F.h">
|
||||
<Filter>Header Files\DXAPI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\DXAPI\Projectile.h">
|
||||
<Filter>Header Files\DXAPI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\DXAPI\SceneObject.h">
|
||||
<Filter>Header Files\DXAPI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\DXAPI\ScriptObject.h">
|
||||
<Filter>Header Files\DXAPI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\DXAPI\ShapeBase.h">
|
||||
<Filter>Header Files\DXAPI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\DXAPI\SimObject.h">
|
||||
<Filter>Header Files\DXAPI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\DXAPI\StaticShape.h">
|
||||
<Filter>Header Files\DXAPI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\DXAPI\TCPObject.h">
|
||||
<Filter>Header Files\DXAPI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\ModLoader\ModLoader.h">
|
||||
<Filter>Header Files\ModLoader</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="source\LinkerAPI.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXAPI\AIConnection.cpp">
|
||||
<Filter>Source Files\DXAPI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXAPI\GrenadeProjectile.cpp">
|
||||
<Filter>Source Files\DXAPI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXAPI\DXAPI.cpp">
|
||||
<Filter>Source Files\DXAPI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXAPI\FlyingVehicle.cpp">
|
||||
<Filter>Source Files\DXAPI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXAPI\GameBase.cpp">
|
||||
<Filter>Source Files\DXAPI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXAPI\GameConnection.cpp">
|
||||
<Filter>Source Files\DXAPI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXAPI\Move.cpp">
|
||||
<Filter>Source Files\DXAPI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXAPI\Vehicle.cpp">
|
||||
<Filter>Source Files\DXAPI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXAPI\NetConnection.cpp">
|
||||
<Filter>Source Files\DXAPI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXAPI\NetObject.cpp">
|
||||
<Filter>Source Files\DXAPI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXAPI\Player.cpp">
|
||||
<Filter>Source Files\DXAPI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXAPI\Point3F.cpp">
|
||||
<Filter>Source Files\DXAPI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXAPI\Projectile.cpp">
|
||||
<Filter>Source Files\DXAPI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXAPI\SceneObject.cpp">
|
||||
<Filter>Source Files\DXAPI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXAPI\ScriptObject.cpp">
|
||||
<Filter>Source Files\DXAPI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXAPI\ShapeBase.cpp">
|
||||
<Filter>Source Files\DXAPI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXAPI\SimObject.cpp">
|
||||
<Filter>Source Files\DXAPI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXAPI\StaticShape.cpp">
|
||||
<Filter>Source Files\DXAPI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXAPI\TCPObject.cpp">
|
||||
<Filter>Source Files\DXAPI</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
|
@ -1,2 +1,2 @@
|
|||
#v4.0:v100
|
||||
Release|Win32|C:\t2cpp\T2-CPP-master\|
|
||||
#v4.0:v100
|
||||
Release|Win32|C:\Documents and Settings\NobodyBla\Desktop\T2AI\T2-CPP-master\|
|
||||
|
|
|
|||
24
CommonAPI/Common/include/DXAPI/AIConnection.h
Normal file
24
CommonAPI/Common/include/DXAPI/AIConnection.h
Normal file
|
|
@ -0,0 +1,24 @@
|
|||
#pragma once
|
||||
|
||||
#include <DXAPI/Move.h>
|
||||
#include <DXAPI/GameConnection.h>
|
||||
|
||||
namespace DX
|
||||
{
|
||||
class AIConnection : public GameConnection
|
||||
{
|
||||
public:
|
||||
AIConnection(unsigned int obj);
|
||||
|
||||
//! Whether or not this bot should use custom moves.
|
||||
bool mUseCustomMoves;
|
||||
|
||||
//! The custom move for this bot.
|
||||
Move mCustomMove;
|
||||
|
||||
/**
|
||||
* @brief Computes the current move for this bot.
|
||||
*/
|
||||
void generateMove(void);
|
||||
};
|
||||
} // End NameSpace DX
|
||||
|
|
@ -38,13 +38,25 @@ namespace DX
|
|||
typedef void* UnresolvedObject;
|
||||
|
||||
const char *GetModPaths(void);
|
||||
|
||||
bool IsFile(const char *filename);
|
||||
const char * StringTableInsert(const char * str,bool casesensitive) ;
|
||||
|
||||
const char * StringTableInsert(const char * str,bool casesensitive);
|
||||
|
||||
bool GetRelativePath(const char *filename, char *ret, int buffer_length);
|
||||
|
||||
bool GetRunningMod(char *ret, int buffer_length);
|
||||
|
||||
bool memPatch(unsigned int addr, unsigned char * data, unsigned int size);
|
||||
|
||||
bool memToHex(unsigned int addr, char * dst, int size, bool spaces);
|
||||
|
||||
unsigned int memToUInt(unsigned int addr);
|
||||
|
||||
float memToFloat(unsigned int addr);
|
||||
|
||||
bool SanitizeFileName(char *ret, int buffer_length);
|
||||
|
||||
//! Initializes all hooks for the engine.
|
||||
void initializeHooks(void);
|
||||
} // End NameSpace DX
|
||||
|
|
@ -7,12 +7,18 @@
|
|||
|
||||
namespace DX
|
||||
{
|
||||
/**
|
||||
* @brief A class representing an incoming connection to the Tribes 2 server.
|
||||
*/
|
||||
class GameConnection : public NetConnection
|
||||
{
|
||||
public:
|
||||
GameConnection(unsigned int obj);
|
||||
public:
|
||||
GameConnection(unsigned int obj);
|
||||
|
||||
ShapeBase getControlObject(void);
|
||||
|
||||
/**
|
||||
* @brief Gets the control object this game connection is controlling.
|
||||
* @return The shapebase instance being controlled.
|
||||
*/
|
||||
ShapeBase getControlObject(void);
|
||||
};
|
||||
} // End NameSpace DX
|
||||
|
|
|
|||
|
|
@ -6,7 +6,9 @@
|
|||
#include <LinkerAPI.h>
|
||||
namespace DX
|
||||
{
|
||||
|
||||
/**
|
||||
* @brief Move structure.
|
||||
*/
|
||||
struct Move {
|
||||
int px;
|
||||
int py;
|
||||
|
|
@ -26,13 +28,14 @@ namespace DX
|
|||
bool triggers[6];
|
||||
|
||||
};
|
||||
|
||||
struct AIMove {
|
||||
unsigned int id;
|
||||
Move move;
|
||||
bool used;
|
||||
};
|
||||
|
||||
float clampFloat(float in);
|
||||
float clampMove(float in);
|
||||
void generateNullMove(Move * ret);
|
||||
|
||||
};
|
||||
|
|
@ -15,5 +15,7 @@ namespace DX
|
|||
const unsigned int &identifier;
|
||||
const unsigned int base_pointer_value;
|
||||
const unsigned int &dataBlock;
|
||||
|
||||
char& mName;
|
||||
};
|
||||
} // End NameSpace DX
|
||||
39
CommonAPI/Common/include/ModLoader/ModLoader.h
Normal file
39
CommonAPI/Common/include/ModLoader/ModLoader.h
Normal file
|
|
@ -0,0 +1,39 @@
|
|||
/**
|
||||
* @brief ModLoader main include file.
|
||||
*/
|
||||
|
||||
namespace ModLoader
|
||||
{
|
||||
//! A pointer type for a server process function.
|
||||
typedef void (*ServerProcessPointer)(unsigned int);
|
||||
|
||||
typedef void (*InitializeModPointer)();
|
||||
|
||||
typedef void (*DeinitializeModPointer)();
|
||||
|
||||
typedef const char* (*GetManagementNamePointer)();
|
||||
|
||||
//! A pointer type for reading the supported mod loader version for this mod.
|
||||
typedef unsigned int (*GetModLoaderVersionPointer)();
|
||||
|
||||
class ModLoaderCallables
|
||||
{
|
||||
public:
|
||||
//! Hook function that is called when the mod is loaded.
|
||||
InitializeModPointer mInitializeModPointer;
|
||||
|
||||
//! Hook function that is called when the mod is unloaded.
|
||||
DeinitializeModPointer mDeinitializeModPointer;
|
||||
|
||||
//! Hook function for the server update loop.
|
||||
ServerProcessPointer mServerProcessPointer;
|
||||
|
||||
//! Function called to get the name of the script object to use for registering mod management functions.
|
||||
GetManagementNamePointer mGetManagementName;
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Returns the hook information from the loaded mod.
|
||||
*/
|
||||
typedef ModLoaderCallables* (*GetModCallablesPointer)();
|
||||
}
|
||||
13
CommonAPI/Common/source/DXAPI/AIConnection.cpp
Normal file
13
CommonAPI/Common/source/DXAPI/AIConnection.cpp
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
#include <DXAPI/AIConnection.h>
|
||||
|
||||
namespace DX
|
||||
{
|
||||
AIConnection::AIConnection(unsigned int obj) : mUseCustomMoves(false), GameConnection(obj)
|
||||
{
|
||||
}
|
||||
|
||||
void AIConnection::generateMove(void)
|
||||
{
|
||||
|
||||
}
|
||||
} // End NameSpace DX
|
||||
|
|
@ -33,6 +33,7 @@ namespace DX
|
|||
}
|
||||
return retval;
|
||||
}
|
||||
|
||||
bool memPatch(unsigned int addr, unsigned char * data, unsigned int size){
|
||||
DWORD oldprotect=0;
|
||||
DWORD oldnewprotect=0;
|
||||
|
|
@ -41,6 +42,7 @@ namespace DX
|
|||
VirtualProtect((void *)addr,size,oldprotect,&oldnewprotect);
|
||||
return true;
|
||||
}
|
||||
|
||||
float memToFloat(unsigned int addr){
|
||||
DWORD oldprotect=0;
|
||||
DWORD oldnewprotect=0;
|
||||
|
|
@ -51,6 +53,7 @@ namespace DX
|
|||
VirtualProtect((void *)addr,4,oldprotect,&oldnewprotect);
|
||||
return true;
|
||||
}
|
||||
|
||||
unsigned int memToUInt(unsigned int addr){
|
||||
DWORD oldprotect=0;
|
||||
DWORD oldnewprotect=0;
|
||||
|
|
@ -61,6 +64,7 @@ namespace DX
|
|||
VirtualProtect((void *)addr,4,oldprotect,&oldnewprotect);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool memToHex(unsigned int addr, char * dst, int size, bool spaces=false){
|
||||
DWORD oldprotect=0;
|
||||
DWORD oldnewprotect=0;
|
||||
|
|
@ -80,6 +84,7 @@ namespace DX
|
|||
strncpy(dst,outstr,255);
|
||||
return true;
|
||||
}
|
||||
|
||||
const char *GetModPaths(void)
|
||||
{
|
||||
int pointer = *(int*)0x9E8690;
|
||||
|
|
@ -183,4 +188,9 @@ namespace DX
|
|||
|
||||
return was_dirty;
|
||||
}
|
||||
|
||||
void initializeHooks(void)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
|
@ -13,19 +13,19 @@ namespace DX
|
|||
__asm
|
||||
{
|
||||
mov ecx, my_ptr;
|
||||
add ecx, 3404928;
|
||||
add ecx, 0x33f480;
|
||||
|
||||
test ecx, ecx;
|
||||
mov edx, ecx;
|
||||
jz loc_5FDA60_sim;
|
||||
add edx, 4294967136;
|
||||
|
||||
loc_5FDA60_sim:
|
||||
mov eax, [edx + 33372];
|
||||
loc_5FDA60_sim:
|
||||
mov eax, [edx + 0x825c];
|
||||
test eax, eax;
|
||||
jnz got_valid_ptr;
|
||||
|
||||
got_valid_ptr:
|
||||
got_valid_ptr:
|
||||
mov result_ptr, eax;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@
|
|||
namespace DX
|
||||
{
|
||||
SimObject::SimObject(unsigned int obj) : identifier(*(unsigned int*)(obj + 32)), fieldDictionary(*(unsigned int*)(obj + 0x2C)), dataBlock(*(unsigned int*)(obj + 0x248)),
|
||||
base_pointer_value(obj)
|
||||
base_pointer_value(obj), mName(*(char*)(obj + 4))
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -45,6 +45,7 @@ namespace DX
|
|||
|
||||
return result;
|
||||
}
|
||||
|
||||
const char *SimObject::getFieldValue(const char *slotname)
|
||||
{
|
||||
void * getfieldvalueptr=(void *)0x435210;
|
||||
|
|
|
|||
118
Everything.sln
118
Everything.sln
|
|
@ -1,56 +1,62 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual C++ Express 2010
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Common", "CommonAPI\Common\Common.vcxproj", "{9B3A3214-400B-4245-85FD-EA12D5F791D4}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Modloader", "ModLoader\Modloader\Modloader.vcxproj", "{10159605-BFF5-496F-8C23-0A1FB9850E55}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{9B3A3214-400B-4245-85FD-EA12D5F791D4} = {9B3A3214-400B-4245-85FD-EA12D5F791D4}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "RandomMod", "Mod Sources\RandomMod\RandomMod\RandomMod.vcxproj", "{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{9B3A3214-400B-4245-85FD-EA12D5F791D4} = {9B3A3214-400B-4245-85FD-EA12D5F791D4}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TSExtension", "Mod Sources\TSExtension\TSExtension\TSExtension.vcxproj", "{08220905-AEC1-49C9-84E6-78672F9EF5F1}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{9B3A3214-400B-4245-85FD-EA12D5F791D4} = {9B3A3214-400B-4245-85FD-EA12D5F791D4}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "WatchDog", "Mod Sources\Watchdog\Watchdog\Watchdog.vcxproj", "{1C8B5AA4-B172-45DD-9D27-55F41B6F1755}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{9B3A3214-400B-4245-85FD-EA12D5F791D4} = {9B3A3214-400B-4245-85FD-EA12D5F791D4}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{9B3A3214-400B-4245-85FD-EA12D5F791D4}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{9B3A3214-400B-4245-85FD-EA12D5F791D4}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{9B3A3214-400B-4245-85FD-EA12D5F791D4}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{9B3A3214-400B-4245-85FD-EA12D5F791D4}.Release|Win32.Build.0 = Release|Win32
|
||||
{10159605-BFF5-496F-8C23-0A1FB9850E55}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{10159605-BFF5-496F-8C23-0A1FB9850E55}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{10159605-BFF5-496F-8C23-0A1FB9850E55}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{10159605-BFF5-496F-8C23-0A1FB9850E55}.Release|Win32.Build.0 = Release|Win32
|
||||
{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}.Release|Win32.Build.0 = Release|Win32
|
||||
{08220905-AEC1-49C9-84E6-78672F9EF5F1}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{08220905-AEC1-49C9-84E6-78672F9EF5F1}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{08220905-AEC1-49C9-84E6-78672F9EF5F1}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{08220905-AEC1-49C9-84E6-78672F9EF5F1}.Release|Win32.Build.0 = Release|Win32
|
||||
{1C8B5AA4-B172-45DD-9D27-55F41B6F1755}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{1C8B5AA4-B172-45DD-9D27-55F41B6F1755}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{1C8B5AA4-B172-45DD-9D27-55F41B6F1755}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{1C8B5AA4-B172-45DD-9D27-55F41B6F1755}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual C++ Express 2010
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Common", "CommonAPI\Common\Common.vcxproj", "{9B3A3214-400B-4245-85FD-EA12D5F791D4}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Modloader", "ModLoader\Modloader\Modloader.vcxproj", "{10159605-BFF5-496F-8C23-0A1FB9850E55}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{9B3A3214-400B-4245-85FD-EA12D5F791D4} = {9B3A3214-400B-4245-85FD-EA12D5F791D4}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "RandomMod", "Mod Sources\RandomMod\RandomMod\RandomMod.vcxproj", "{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{9B3A3214-400B-4245-85FD-EA12D5F791D4} = {9B3A3214-400B-4245-85FD-EA12D5F791D4}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TSExtension", "Mod Sources\TSExtension\TSExtension\TSExtension.vcxproj", "{08220905-AEC1-49C9-84E6-78672F9EF5F1}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{9B3A3214-400B-4245-85FD-EA12D5F791D4} = {9B3A3214-400B-4245-85FD-EA12D5F791D4}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "WatchDog", "Mod Sources\Watchdog\Watchdog\Watchdog.vcxproj", "{1C8B5AA4-B172-45DD-9D27-55F41B6F1755}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{9B3A3214-400B-4245-85FD-EA12D5F791D4} = {9B3A3214-400B-4245-85FD-EA12D5F791D4}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PythonMod", "Mod Sources\PythonMod\PythonMod\PythonMod.vcxproj", "{2BF01D65-C8F6-4565-AB0A-9F73B2E3D6E3}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{9B3A3214-400B-4245-85FD-EA12D5F791D4}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{9B3A3214-400B-4245-85FD-EA12D5F791D4}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{9B3A3214-400B-4245-85FD-EA12D5F791D4}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{9B3A3214-400B-4245-85FD-EA12D5F791D4}.Release|Win32.Build.0 = Release|Win32
|
||||
{10159605-BFF5-496F-8C23-0A1FB9850E55}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{10159605-BFF5-496F-8C23-0A1FB9850E55}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{10159605-BFF5-496F-8C23-0A1FB9850E55}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{10159605-BFF5-496F-8C23-0A1FB9850E55}.Release|Win32.Build.0 = Release|Win32
|
||||
{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}.Release|Win32.Build.0 = Release|Win32
|
||||
{08220905-AEC1-49C9-84E6-78672F9EF5F1}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{08220905-AEC1-49C9-84E6-78672F9EF5F1}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{08220905-AEC1-49C9-84E6-78672F9EF5F1}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{08220905-AEC1-49C9-84E6-78672F9EF5F1}.Release|Win32.Build.0 = Release|Win32
|
||||
{1C8B5AA4-B172-45DD-9D27-55F41B6F1755}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{1C8B5AA4-B172-45DD-9D27-55F41B6F1755}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{1C8B5AA4-B172-45DD-9D27-55F41B6F1755}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{1C8B5AA4-B172-45DD-9D27-55F41B6F1755}.Release|Win32.Build.0 = Release|Win32
|
||||
{2BF01D65-C8F6-4565-AB0A-9F73B2E3D6E3}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{2BF01D65-C8F6-4565-AB0A-9F73B2E3D6E3}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{2BF01D65-C8F6-4565-AB0A-9F73B2E3D6E3}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{2BF01D65-C8F6-4565-AB0A-9F73B2E3D6E3}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
|
|
|||
BIN
Everything.suo
BIN
Everything.suo
Binary file not shown.
Binary file not shown.
|
|
@ -14,6 +14,7 @@
|
|||
<ProjectGuid>{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>BaseMod</RootNamespace>
|
||||
<ProjectName>BaseMod</ProjectName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
|
|
|
|||
Binary file not shown.
20
Mod Sources/PythonMod/PythonMod.sln
Normal file
20
Mod Sources/PythonMod/PythonMod.sln
Normal file
|
|
@ -0,0 +1,20 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual C++ Express 2010
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PythonMod", "PythonMod\PythonMod.vcxproj", "{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{2A498B2D-84B2-4BBF-9532-EA17E5BA51BB}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
Binary file not shown.
BIN
Mod Sources/PythonMod/PythonMod/Debug/PythonMod_manifest.rc
Normal file
BIN
Mod Sources/PythonMod/PythonMod/Debug/PythonMod_manifest.rc
Normal file
Binary file not shown.
88
Mod Sources/PythonMod/PythonMod/PythonMod.vcxproj
Normal file
88
Mod Sources/PythonMod/PythonMod/PythonMod.vcxproj
Normal file
|
|
@ -0,0 +1,88 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{2BF01D65-C8F6-4565-AB0A-9F73B2E3D6E3}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>BaseMod</RootNamespace>
|
||||
<ProjectName>PythonMod</ProjectName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<IncludePath>include;$(IncludePath)</IncludePath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<IncludePath>include;..\..\..\CommonAPI\Common\include;$(IncludePath)</IncludePath>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;BASEMOD_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>C:\Python27\include</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>C:\Python27\libs\python27.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;BASEMOD_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>C:\Python27\include</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>C:\Python27\libs\python27.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="source\BaseMod.cpp" />
|
||||
<ClCompile Include="source\dllmain.cpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
3
Mod Sources/PythonMod/PythonMod/PythonMod.vcxproj.user
Normal file
3
Mod Sources/PythonMod/PythonMod/PythonMod.vcxproj.user
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
</Project>
|
||||
7
Mod Sources/PythonMod/PythonMod/source/BaseMod.cpp
Normal file
7
Mod Sources/PythonMod/PythonMod/source/BaseMod.cpp
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
// BaseMod.cpp : Defines the exported functions for the DLL application.
|
||||
//
|
||||
|
||||
extern "C"
|
||||
{
|
||||
|
||||
}
|
||||
282
Mod Sources/PythonMod/PythonMod/source/dllmain.cpp
Normal file
282
Mod Sources/PythonMod/PythonMod/source/dllmain.cpp
Normal file
|
|
@ -0,0 +1,282 @@
|
|||
// dllmain.cpp : Defines the entry point for the DLL application.
|
||||
|
||||
#include <SDKDDKVer.h>
|
||||
#include <Windows.h>
|
||||
#include <string>
|
||||
|
||||
#include <DXAPI/DXAPI.h>
|
||||
#include <LinkerAPI.h>
|
||||
|
||||
#include <Python.h>
|
||||
|
||||
|
||||
static int aienabled=0;
|
||||
unsigned int oldaiaddr=0x0;
|
||||
static unsigned int tmpobjptr=0;
|
||||
static DX::Move curmove;
|
||||
|
||||
|
||||
static char test[100];
|
||||
static DX::Move *mechchangedmove;
|
||||
static char test2[100];
|
||||
static void * moveptrmech;
|
||||
unsigned int updatemoveretptr=0x5d2d7c;
|
||||
float maxrot=2.9f;
|
||||
float minrot=-2.9f;
|
||||
static unsigned int playerptr=0x0;
|
||||
static float newTurn = 0.1f;
|
||||
static float turnStrength = 1.0f;
|
||||
|
||||
float MECH_TURNING_SPEED=0.4f;
|
||||
static unsigned int playerptr2;
|
||||
|
||||
extern "C"
|
||||
{
|
||||
static DX::AIMove aimoves[1024];
|
||||
}
|
||||
|
||||
__declspec(naked) void updateMoveHook()
|
||||
{
|
||||
// this gets run from 0x5D2D6E
|
||||
|
||||
__asm {
|
||||
mov playerptr,ebx
|
||||
mov eax,[ebp+0x8]
|
||||
mov moveptrmech,eax
|
||||
pusha
|
||||
};
|
||||
|
||||
MECH_TURNING_SPEED=0.4f;
|
||||
|
||||
if (playerptr!=0) {
|
||||
playervar=&DX::Player(playerptr);
|
||||
mechchangedmove=(DX::Move*) moveptrmech;
|
||||
//_snprintf (command,255,"return(%d.getDataBlock());",playervar->identifier);
|
||||
//strncpy(buf,Con::evaluate(command,false,NULL,true),255);
|
||||
if (playervar->dataBlock!=NULL) {
|
||||
|
||||
playerdatavar = &DX::SimObject(playervar->dataBlock);
|
||||
//Con::printf("Datablock is %s\n",buf);
|
||||
if (playerdatavar->base_pointer_value!=0)
|
||||
{
|
||||
strcpy_s<256>(buf,playerdatavar->getFieldValue(DX::StringTableInsert("mechControlEnabled",false)));
|
||||
Con::printf("mechControlEnabled: %s",buf);
|
||||
|
||||
if ((mechchangedmove)->freelook && ((mechchangedmove)->y>0.0) && dAtob(buf))
|
||||
{
|
||||
//sprintf (command,"return (%d.getDataBlock().mechTurnSpeed);",playervar->identifier);
|
||||
strcpy_s<256>(buf,playerdatavar->getFieldValue(DX::StringTableInsert("mechTurnSpeed",false)));
|
||||
Con::printf("mechTurnSpeed: %s",buf);
|
||||
MECH_TURNING_SPEED=atof(buf);
|
||||
|
||||
// FIXME: The 3 here should reference the datablock's maximum turning angle -- we're essentially normalizing our rotation here.
|
||||
float turnStrength = playervar->headRotationZ / 3;
|
||||
// Use whatever is leftover in our forward movement
|
||||
float forwardStrength = 1 - fabs(turnStrength);
|
||||
// Calculate a new turn value that we use for both the main body and the head.
|
||||
float newTurn = turnStrength * MECH_TURNING_SPEED;
|
||||
float newHeadTurn = turnStrength * (MECH_TURNING_SPEED/20);
|
||||
|
||||
(mechchangedmove)->y = forwardStrength;
|
||||
(mechchangedmove)->x += turnStrength;
|
||||
|
||||
// FIXME: Is the yaw value definitely in radians?
|
||||
playervar->mRotZ += newTurn + (mechchangedmove)->yaw;
|
||||
|
||||
// Now, we must translate the turning strength into an appropriate subtraction for our
|
||||
// head rotation.
|
||||
playervar->headRotationZ += -newTurn;
|
||||
|
||||
(mechchangedmove)->pitch = 0;
|
||||
(mechchangedmove)->yaw = 0;
|
||||
(mechchangedmove)->roll = 0;
|
||||
(mechchangedmove)->freelook = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
__asm
|
||||
{
|
||||
popa
|
||||
mov ebx,playerptr
|
||||
mov eax,[ebp+8]
|
||||
mov edx,[eax]
|
||||
mov [ebx+0x894],edx
|
||||
mov eax,[eax+4]
|
||||
jmp [updatemoveretptr]
|
||||
};
|
||||
}
|
||||
|
||||
/* Return the number of arguments of the application command line */
|
||||
static PyObject*
|
||||
ts_tseval(PyObject *self, PyObject *args)
|
||||
{
|
||||
char *input;
|
||||
if(!PyArg_ParseTuple(args, "s:tseval",&input))
|
||||
return NULL;
|
||||
std::string inputstr=std::string(input);
|
||||
//Con::printf(inputstr.c_str());
|
||||
return Py_BuildValue("s",Con::evaluate(inputstr.c_str(),false,NULL,false));
|
||||
}
|
||||
|
||||
|
||||
static PyMethodDef TSMethods[] = {
|
||||
{"tseval", ts_tseval, METH_VARARGS,
|
||||
"Evaluates TorqueScript."},
|
||||
{NULL, NULL, 0, NULL}
|
||||
};
|
||||
|
||||
DX::AIMove * getAIMovePtr(unsigned int id) {
|
||||
int moveindex=0;
|
||||
bool foundindex=false;
|
||||
for (int x=0; x<1024; x++) {
|
||||
if (aimoves[x].id==id && aimoves[x].used==true) {
|
||||
moveindex=x;
|
||||
foundindex=true;
|
||||
break;
|
||||
}
|
||||
if (aimoves[x].used==false) {
|
||||
moveindex=x;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (foundindex==true) {
|
||||
return &aimoves[moveindex];
|
||||
} else {
|
||||
aimoves[moveindex].id=id;
|
||||
aimoves[moveindex].used=true;
|
||||
DX::generateNullMove(&(aimoves[moveindex].move));
|
||||
return &aimoves[moveindex];
|
||||
}
|
||||
}
|
||||
|
||||
static unsigned int updatemovehookptr = (unsigned int)updateMoveHook;
|
||||
|
||||
DX::Move tmpmove;
|
||||
|
||||
bool consetMove(Linker::SimObject *obj, S32 argc, const char *argv[]) {
|
||||
// setMove(%aicon, x, y, z, yaw, pitch, roll);
|
||||
unsigned int aiconid = atoi(argv[1]);
|
||||
DX::AIMove * aimove = getAIMovePtr(aiconid);
|
||||
aimove->move.x=DX::clampFloat(std::stof(argv[2]));
|
||||
aimove->move.y=DX::clampFloat(std::stof(argv[3]));
|
||||
aimove->move.z=DX::clampFloat(std::stof(argv[4]));
|
||||
aimove->move.yaw=DX::clampMove(std::stof(argv[5]));
|
||||
aimove->move.pitch=DX::clampMove(std::stof(argv[6]));
|
||||
aimove->move.roll=DX::clampMove(std::stof(argv[7]));
|
||||
//Con::printf ("Set move variables for %d to x:%f y:%f z:%f yaw:%f pitch:%f roll:%f\n",aimove->id,aimove->move.x,aimove->move.y,aimove->move.z,aimove->move.yaw,aimove->move.pitch,aimove->move.roll);
|
||||
return true;
|
||||
}
|
||||
|
||||
newAIMoveListGeneratorPtr gen;
|
||||
|
||||
|
||||
typedef void (__thiscall *newAIMoveListGeneratorPtr)(void*, DX::Move** moves, unsigned int * moveCount);
|
||||
|
||||
bool consetTrigger(Linker::SimObject *obj, S32 argc, const char *argv[]) {
|
||||
unsigned int aiconid = atoi(argv[1]);
|
||||
unsigned int index = atoi(argv[2]);
|
||||
if (index < 6) {
|
||||
DX::AIMove * aimove = getAIMovePtr(aiconid);
|
||||
bool value = dAtob(argv[3]);
|
||||
aimove->move.triggers[index]=value;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
bool conDisableNewAI(Linker::SimObject *obj, S32 argc, const char *argv[])
|
||||
{
|
||||
if (aienabled==1) {
|
||||
Py_Finalize();
|
||||
(*((unsigned int *)0x75e360))=(unsigned int)oldaiaddr;
|
||||
aienabled=0;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
bool conEnableNewAI(Linker::SimObject *obj, S32 argc, const char *argv[])
|
||||
{
|
||||
if (aienabled==0) {
|
||||
Py_Initialize();
|
||||
Py_InitModule("ts", TSMethods);
|
||||
oldaiaddr=(*((unsigned int *)0x75e360));
|
||||
gen=(newAIMoveListGeneratorPtr)newAIMoveListGenerator;
|
||||
(*((unsigned int *)0x75e360))=(unsigned int)(gen);
|
||||
aienabled=1;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
__declspec(dllexport) void __fastcall newAIMoveListGenerator(void* This, void* notUsed, DX::Move** moves, unsigned int* moveCount) {
|
||||
tmpobjptr=(unsigned int)This;
|
||||
|
||||
unsigned int * origobjptr;
|
||||
origobjptr=(unsigned int *) tmpobjptr;
|
||||
DX::AIMove * aimove;
|
||||
DX::GameConnection * aiconn;
|
||||
|
||||
//Con::printf ("Possible offsets for ID starting at 0x4\n");
|
||||
if (origobjptr !=0 )
|
||||
{
|
||||
//unsigned int * idptr;
|
||||
//unsigned int offset=0x4;
|
||||
//for (offset=0x4; offset<0x100; offset+=0x4) {
|
||||
|
||||
//idptr=(unsigned int *)((* (origobjptr))+offset);
|
||||
//Con::printf ("Offset: %08X Addr: %08X Data: %d",offset, idptr, *idptr);
|
||||
|
||||
//}
|
||||
aiconn = &DX::GameConnection((unsigned int)origobjptr+0xA0);
|
||||
aimove = getAIMovePtr(aiconn->identifier);
|
||||
unsigned int ident=aiconn->identifier;
|
||||
printf("%d\n",ident);
|
||||
char movecallback[120]="";
|
||||
sprintf_s<120>(movecallback,"AIMoveCallback(%d)\n",ident);
|
||||
//FILE *f=fopen("AI.py","rb");
|
||||
PyRun_SimpleString((std::string("import ts\nfrom ai import AIMoveCallback\nimport ai\n")+std::string(movecallback)).c_str());
|
||||
//Con::evaluate(movecallback,false,NULL,NULL);
|
||||
//Con::printf ("BasePointer: %08X", aiconn.base_pointer_value);
|
||||
//Con::printf ("Ecx Value: %08X", origobjptr);
|
||||
//Con::printf("ID: %d\n",aiconn.identifier);
|
||||
//Con::evaluate ("listPlayers();",true,NULL,NULL);
|
||||
|
||||
//Con::printf("orig: %08X obj: %08X\n",origobjptr,0xBADABEEB);
|
||||
//Con::printf("Move processed for %08X\n",(aicon.identifier));
|
||||
}
|
||||
//memcpy (&tmpmove,&(aimove->move),sizeof(DX::Move));
|
||||
//DX::generateNullMove(&(aimove->move));
|
||||
*moves = &(aimove->move);
|
||||
*moveCount=1;
|
||||
return;
|
||||
}
|
||||
|
||||
__declspec(dllexport) void ModInitialize(void)
|
||||
{
|
||||
Con::addMethodB(NULL,"enableNewAI",&conEnableNewAI,"Enables the new Move Generation code for the AI", 1,4);
|
||||
Con::addMethodB(NULL,"disableNewAI",&conDisableNewAI,"Disables the new Move Generation code for the AI", 1,4);
|
||||
}
|
||||
|
||||
__declspec(dllexport) void ServerProcess(unsigned int deltaTime)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
BOOL APIENTRY DllMain( HMODULE hModule,
|
||||
DWORD ul_reason_for_call,
|
||||
LPVOID lpReserved
|
||||
)
|
||||
{
|
||||
switch (ul_reason_for_call)
|
||||
{
|
||||
case DLL_PROCESS_ATTACH:
|
||||
case DLL_THREAD_ATTACH:
|
||||
case DLL_THREAD_DETACH:
|
||||
case DLL_PROCESS_DETACH:
|
||||
break;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
Binary file not shown.
Binary file not shown.
|
|
@ -2,12 +2,17 @@
|
|||
//
|
||||
|
||||
#include "BaseMod.h"
|
||||
|
||||
#include <ModLoader\ModLoader.h>
|
||||
#include "LinkerAPI.h"
|
||||
#include "randomCmds.h"
|
||||
|
||||
extern "C"
|
||||
{
|
||||
BASEMOD_API unsigned int getModLoaderVersion(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
BASEMOD_API void ModInitialize(void)
|
||||
{
|
||||
Con::addMethodS(NULL,"getRandom",&conMRandom,"Random number generation based upon the Mersenne Twister algorithm.",1,3);
|
||||
|
|
@ -18,4 +23,19 @@ extern "C"
|
|||
|
||||
return;
|
||||
}
|
||||
|
||||
BASEMOD_API const char* getManagementName(void)
|
||||
{
|
||||
return "RandomMod";
|
||||
}
|
||||
|
||||
BASEMOD_API ModLoader::ModLoaderCallables* getModCallables(void)
|
||||
{
|
||||
ModLoader::ModLoaderCallables* result = new ModLoader::ModLoaderCallables();
|
||||
result->mInitializeModPointer = ModInitialize;
|
||||
result->mGetManagementName = getManagementName;
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
Binary file not shown.
|
|
@ -1,93 +1,95 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="source\dllmain.cpp" />
|
||||
<ClCompile Include="source\DXBinaryObjects.cpp" />
|
||||
<ClCompile Include="source\DXConCmds.cpp" />
|
||||
<ClCompile Include="source\DXTCPObjects.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="include\DXConCmds.h" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{08220905-AEC1-49C9-84E6-78672F9EF5F1}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>BaseMod</RootNamespace>
|
||||
<ProjectName>TSExtension</ProjectName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<IncludePath>include;..\..\..\CommonAPI\Common\include;$(IncludePath)</IncludePath>
|
||||
<OutDir>$(SolutionDir)\Mods</OutDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<IncludePath>include;..\..\..\CommonAPI\Common\include;$(IncludePath)</IncludePath>
|
||||
<OutDir>$(SolutionDir)\Mods</OutDir>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;BASEMOD_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>ws2_32.lib;Dnsapi.lib;$(SolutionDir)\Common.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;BASEMOD_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>ws2_32.lib;Dnsapi.lib;$(SolutionDir)\Common.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="source\dllmain.cpp" />
|
||||
<ClCompile Include="source\DXBinaryObjects.cpp" />
|
||||
<ClCompile Include="source\DXConCmds.cpp" />
|
||||
<ClCompile Include="source\DXTCPObjects.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="include\DXConCmds.h" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{08220905-AEC1-49C9-84E6-78672F9EF5F1}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>BaseMod</RootNamespace>
|
||||
<ProjectName>TSExtension</ProjectName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<IncludePath>include;..\..\..\CommonAPI\Common\include;$(IncludePath)</IncludePath>
|
||||
<OutDir>$(SolutionDir)\Mods</OutDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<IncludePath>include;..\..\..\CommonAPI\Common\include;$(IncludePath)</IncludePath>
|
||||
<OutDir>$(SolutionDir)\Mods</OutDir>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;BASEMOD_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>C:\Python27\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>ws2_32.lib;Dnsapi.lib;C:\Python27\libs\python27.lib;$(SolutionDir)\Common.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;BASEMOD_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>C:\Python27\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>ws2_32.lib;Dnsapi.lib;$(SolutionDir)\Common.lib;C:\Python27\libs\python27.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
|
|
@ -1,505 +1,332 @@
|
|||
// dllmain.cpp : Defines the entry point for the DLL application.
|
||||
#include <SDKDDKVer.h>
|
||||
#include <Windows.h>
|
||||
#define _USE_MATH_DEFINES
|
||||
#include <math.h>
|
||||
//#define TORNADO_ENABLE
|
||||
BOOL APIENTRY DllMain( HMODULE hModule,
|
||||
DWORD ul_reason_for_call,
|
||||
LPVOID lpReserved
|
||||
)
|
||||
{
|
||||
switch (ul_reason_for_call)
|
||||
{
|
||||
case DLL_PROCESS_ATTACH:
|
||||
case DLL_THREAD_ATTACH:
|
||||
case DLL_THREAD_DETACH:
|
||||
case DLL_PROCESS_DETACH:
|
||||
break;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
#include <DXAPI/DXAPI.h>
|
||||
#include <LinkerAPI.h>
|
||||
#include <DXAPI/Move.h>
|
||||
#include <DXConCmds.h>
|
||||
|
||||
static DX::Move curmove;
|
||||
static unsigned int tmpobjptr=0;
|
||||
static char test[100];
|
||||
static DX::Move *mechchangedmove;
|
||||
static char test2[100];
|
||||
static void * moveptrmech;
|
||||
unsigned int updatemoveretptr=0x5d2d7c;
|
||||
float maxrot=2.9f;
|
||||
float minrot=-2.9f;
|
||||
static unsigned int playerptr=0x0;
|
||||
static float newTurn = 0.1f;
|
||||
static float turnStrength = 1.0f;
|
||||
|
||||
extern "C"
|
||||
{
|
||||
static DX::AIMove aimoves[1024];
|
||||
static char command[256]="";
|
||||
static const char * dataBlock;
|
||||
static char buf[256]="";
|
||||
//#define MECH_TURNING_SPEED 0.4
|
||||
|
||||
// Maximum radians per 32ms tick
|
||||
void *readIntptr=(void *)0x43BF10;
|
||||
void *writeIntptr=(void *)0x43BF60;
|
||||
void *writeStringptr=(void *)0x43C6D0;
|
||||
void *readStringptr=(void *)0x43C630;
|
||||
|
||||
int streamReadInt(void * stream,int bitcount)
|
||||
{
|
||||
int retvalue=0x0;
|
||||
__asm {
|
||||
mov ecx,stream
|
||||
push bitcount
|
||||
call readIntptr
|
||||
mov retvalue,eax
|
||||
}
|
||||
return retvalue;
|
||||
}
|
||||
|
||||
void streamWriteInt(void * stream,int value,int bitcount) {
|
||||
__asm {
|
||||
mov ecx,stream
|
||||
push bitcount
|
||||
push value
|
||||
call writeIntptr
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
void streamWriteString(void * stream,const char * stringvar,int maxlen) {
|
||||
__asm {
|
||||
mov ecx,stream
|
||||
push maxlen
|
||||
push stringvar
|
||||
call writeStringptr
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
void streamReadString(void * stream,char *stringvar) {
|
||||
__asm {
|
||||
mov ecx,stream
|
||||
push stringvar
|
||||
call readStringptr
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
static char fieldnames[127][256];
|
||||
static char fieldvalues[127][256];
|
||||
static DX::Player *playervar;
|
||||
static DX::SimObject *playerdatavar;
|
||||
unsigned int gamebaseretptr=0x5E2A13;
|
||||
unsigned int gboaparentptr=0x58c1e0;
|
||||
static DX::GameBase *gb;
|
||||
static DX::SimObject * gbdb;
|
||||
static const char * gbfieldvalue;
|
||||
void __declspec (naked) GameBaseOnAddHook() {
|
||||
void * gamebaseptr;
|
||||
__asm {
|
||||
push ebp
|
||||
mov ebp,esp
|
||||
push ebx
|
||||
push esi
|
||||
mov esi,ecx
|
||||
mov gamebaseptr,esi
|
||||
call [gboaparentptr]
|
||||
test al,al
|
||||
jz gboaparentfailed
|
||||
mov edx,[esi+0x248]
|
||||
test edx,edx
|
||||
jnz gboaworked
|
||||
gboaparentfailed:
|
||||
lea esp,[ebp-0x8]
|
||||
xor al,al
|
||||
pop esi
|
||||
pop ebx
|
||||
pop ebp
|
||||
retn
|
||||
gboaworked:
|
||||
pushad
|
||||
};
|
||||
gb = &DX::GameBase((unsigned int)gamebaseptr);
|
||||
gbdb = &DX::SimObject(gb->dataBlock);
|
||||
gbfieldvalue=gbdb->getFieldValue(DX::StringTableInsert("subClass",false));
|
||||
if (gbfieldvalue!=NULL) {
|
||||
#ifdef TORNADO_ENABLE
|
||||
if (stricmp(gbfieldvalue,"tornado")==0) {
|
||||
|
||||
}
|
||||
#endif
|
||||
}
|
||||
__asm {
|
||||
popad
|
||||
jmp [gamebaseretptr]
|
||||
}
|
||||
|
||||
}
|
||||
void DBpackData(void *stream) {
|
||||
void* thisptr;
|
||||
__asm {
|
||||
mov thisptr,ecx
|
||||
};
|
||||
DX::SimObject dbobj = DX::SimObject((unsigned int)thisptr);
|
||||
char readcommand[256]="";
|
||||
sprintf_s<256>(readcommand,"return getWordCount(%d.extraNetFields);", dbobj.identifier);
|
||||
|
||||
char str[256]="";
|
||||
strncpy_s<256>(str,Con::evaluate(readcommand,false,NULL,true), 256);
|
||||
|
||||
Con::printf ("GWC returned %s\n",str);
|
||||
int realcount=atoi(str);
|
||||
int i=0;
|
||||
int counter=0;
|
||||
for (i; (i<126 && i<realcount); i++) {
|
||||
sprintf_s<256>(readcommand,"return getWord(%d.extraNetFields,%d);",dbobj.identifier,i);
|
||||
strncpy_s<256>(fieldnames[i],Con::evaluate(readcommand,false,NULL,true), 256);
|
||||
|
||||
Con::printf (fieldnames[i]);
|
||||
_snprintf_s<256>(readcommand,256,"return(%d.%s);",dbobj.identifier,fieldnames[i]);
|
||||
strncpy_s<256>(fieldvalues[i],Con::evaluate(readcommand,false,NULL,true), 256);
|
||||
strcpy_s<256>(buf,dbobj.getFieldValue(DX::StringTableInsert(fieldnames[i],false)));
|
||||
Con::printf ("fieldvalues[i]:%s GDF: %s\n",fieldvalues[i],buf);
|
||||
|
||||
}
|
||||
counter=i;
|
||||
Con::printf("Sending %d extra fields",counter);
|
||||
streamWriteInt(stream,counter,7);
|
||||
for (int x=0; x < counter; x++ ) {
|
||||
streamWriteString(stream,fieldnames[x],254);
|
||||
streamWriteString(stream,fieldvalues[x],254);
|
||||
}
|
||||
|
||||
}
|
||||
void DBunpackData(void *stream) {
|
||||
void* thisptr;
|
||||
__asm {
|
||||
mov thisptr,ecx
|
||||
};
|
||||
|
||||
char setcommand[256]="";
|
||||
DX::SimObject dbobj = DX::SimObject((unsigned int)thisptr);
|
||||
int counter=streamReadInt(stream,7);
|
||||
char buf[256]="";
|
||||
Con::printf ("Receiving %d extra fields",counter);
|
||||
for (int i=0; i < counter; i++) {
|
||||
streamReadString(stream,buf);
|
||||
strcpy_s<256>(fieldnames[i],buf);
|
||||
streamReadString(stream,buf);
|
||||
strcpy_s<256>(fieldvalues[i],buf);
|
||||
}
|
||||
for (int i=0; i < counter; i++ ){
|
||||
Con::printf (fieldnames[i]);
|
||||
Con::printf (fieldvalues[i]);
|
||||
dbobj.setDataField(DX::StringTableInsert(fieldnames[i],false),NULL,fieldvalues[i]);
|
||||
//_snprintf (setcommand,255,"%d.%s=\"%s\";",dbobj.identifier,fieldnames[i],fieldvalues[i]);
|
||||
//Con::evaluate(setcommand,false,NULL,true);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
float MECH_TURNING_SPEED=0.4f;
|
||||
static unsigned int playerptr2;
|
||||
|
||||
__declspec(naked) void updateMoveHook()
|
||||
{
|
||||
// this gets run from 0x5D2D6E
|
||||
|
||||
__asm {
|
||||
mov playerptr,ebx
|
||||
mov eax,[ebp+0x8]
|
||||
mov moveptrmech,eax
|
||||
pusha
|
||||
};
|
||||
|
||||
MECH_TURNING_SPEED=0.4f;
|
||||
|
||||
if (playerptr!=0) {
|
||||
playervar=&DX::Player(playerptr);
|
||||
mechchangedmove=(DX::Move*) moveptrmech;
|
||||
//_snprintf (command,255,"return(%d.getDataBlock());",playervar->identifier);
|
||||
//strncpy(buf,Con::evaluate(command,false,NULL,true),255);
|
||||
if (playervar->dataBlock!=NULL) {
|
||||
|
||||
playerdatavar = &DX::SimObject(playervar->dataBlock);
|
||||
//Con::printf("Datablock is %s\n",buf);
|
||||
if (playerdatavar->base_pointer_value!=0)
|
||||
{
|
||||
strcpy_s<256>(buf,playerdatavar->getFieldValue(DX::StringTableInsert("mechControlEnabled",false)));
|
||||
Con::printf("mechControlEnabled: %s",buf);
|
||||
|
||||
if ((mechchangedmove)->freelook && ((mechchangedmove)->y>0.0) && dAtob(buf))
|
||||
{
|
||||
//sprintf (command,"return (%d.getDataBlock().mechTurnSpeed);",playervar->identifier);
|
||||
strcpy_s<256>(buf,playerdatavar->getFieldValue(DX::StringTableInsert("mechTurnSpeed",false)));
|
||||
Con::printf("mechTurnSpeed: %s",buf);
|
||||
MECH_TURNING_SPEED=atof(buf);
|
||||
|
||||
// FIXME: The 3 here should reference the datablock's maximum turning angle -- we're essentially normalizing our rotation here.
|
||||
float turnStrength = playervar->headRotationZ / 3;
|
||||
// Use whatever is leftover in our forward movement
|
||||
float forwardStrength = 1 - fabs(turnStrength);
|
||||
// Calculate a new turn value that we use for both the main body and the head.
|
||||
float newTurn = turnStrength * MECH_TURNING_SPEED;
|
||||
float newHeadTurn = turnStrength * (MECH_TURNING_SPEED/20);
|
||||
|
||||
(mechchangedmove)->y = forwardStrength;
|
||||
(mechchangedmove)->x += turnStrength;
|
||||
|
||||
// FIXME: Is the yaw value definitely in radians?
|
||||
playervar->mRotZ += newTurn + (mechchangedmove)->yaw;
|
||||
|
||||
// Now, we must translate the turning strength into an appropriate subtraction for our
|
||||
// head rotation.
|
||||
playervar->headRotationZ += -newTurn;
|
||||
|
||||
(mechchangedmove)->pitch = 0;
|
||||
(mechchangedmove)->yaw = 0;
|
||||
(mechchangedmove)->roll = 0;
|
||||
(mechchangedmove)->freelook = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
__asm
|
||||
{
|
||||
popa
|
||||
mov ebx,playerptr
|
||||
mov eax,[ebp+8]
|
||||
mov edx,[eax]
|
||||
mov [ebx+0x894],edx
|
||||
mov eax,[eax+4]
|
||||
jmp [updatemoveretptr]
|
||||
};
|
||||
}
|
||||
static unsigned int updatemovehookptr = (unsigned int)updateMoveHook;
|
||||
DX::AIMove * getAIMovePtr(unsigned int id) {
|
||||
int moveindex=0;
|
||||
bool foundindex=false;
|
||||
for (int x=0; x<1024; x++) {
|
||||
if (aimoves[x].id==id && aimoves[x].used==true) {
|
||||
moveindex=x;
|
||||
foundindex=true;
|
||||
break;
|
||||
}
|
||||
if (aimoves[x].used==false) {
|
||||
moveindex=x;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (foundindex==true) {
|
||||
return &aimoves[moveindex];
|
||||
} else {
|
||||
aimoves[moveindex].id=id;
|
||||
aimoves[moveindex].used=true;
|
||||
DX::generateNullMove(&(aimoves[moveindex].move));
|
||||
return &aimoves[moveindex];
|
||||
}
|
||||
}
|
||||
DX::Move tmpmove;
|
||||
__declspec(dllexport) void __cdecl newAIMoveListGenerator(DX::Move** moves, unsigned int * moveCount) {
|
||||
__asm {
|
||||
mov tmpobjptr,ecx
|
||||
}
|
||||
|
||||
unsigned int * origobjptr;
|
||||
origobjptr=(unsigned int *) tmpobjptr;
|
||||
DX::AIMove * aimove;
|
||||
DX::GameConnection * aiconn;
|
||||
//Con::printf ("Possible offsets for ID starting at 0x4\n");
|
||||
if (origobjptr !=0 ) {
|
||||
//unsigned int * idptr;
|
||||
//unsigned int offset=0x4;
|
||||
//for (offset=0x4; offset<0x100; offset+=0x4) {
|
||||
|
||||
//idptr=(unsigned int *)((* (origobjptr))+offset);
|
||||
//Con::printf ("Offset: %08X Addr: %08X Data: %d",offset, idptr, *idptr);
|
||||
|
||||
//}
|
||||
aiconn = &DX::GameConnection((unsigned int)origobjptr+0xA0);
|
||||
aimove = getAIMovePtr(aiconn->identifier);
|
||||
char movecallback[120]="";
|
||||
sprintf_s<120>(movecallback,"AIMoveCallback(%d);",aiconn->identifier);
|
||||
Con::evaluate(movecallback,false,NULL,NULL);
|
||||
//Con::printf ("BasePointer: %08X", aiconn.base_pointer_value);
|
||||
//Con::printf ("Ecx Value: %08X", origobjptr);
|
||||
//Con::printf("ID: %d\n",aiconn.identifier);
|
||||
//Con::evaluate ("listPlayers();",true,NULL,NULL);
|
||||
|
||||
//Con::printf("orig: %08X obj: %08X\n",origobjptr,0xBADABEEB);
|
||||
|
||||
|
||||
|
||||
//Con::printf("Move processed for %08X\n",(aicon.identifier));
|
||||
}
|
||||
//memcpy (&tmpmove,&(aimove->move),sizeof(DX::Move));
|
||||
//DX::generateNullMove(&(aimove->move));
|
||||
*moves = &(aimove->move);
|
||||
*moveCount=1;
|
||||
return;
|
||||
}
|
||||
|
||||
bool consetTrigger(Linker::SimObject *obj, S32 argc, const char *argv[]) {
|
||||
unsigned int aiconid = atoi(argv[1]);
|
||||
unsigned int index = atoi(argv[2]);
|
||||
if (index < 6) {
|
||||
DX::AIMove * aimove = getAIMovePtr(aiconid);
|
||||
bool value = dAtob(argv[3]);
|
||||
aimove->move.triggers[index]=value;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool consetMove(Linker::SimObject *obj, S32 argc, const char *argv[]) {
|
||||
// setMove(%aicon, x, y, z, yaw, pitch, roll);
|
||||
unsigned int aiconid = atoi(argv[1]);
|
||||
DX::AIMove * aimove = getAIMovePtr(aiconid);
|
||||
aimove->move.x=DX::clampFloat(std::stof(argv[2]));
|
||||
aimove->move.y=DX::clampFloat(std::stof(argv[3]));
|
||||
aimove->move.z=DX::clampFloat(std::stof(argv[4]));
|
||||
aimove->move.yaw=DX::clampMove(std::stof(argv[5]));
|
||||
aimove->move.pitch=DX::clampMove(std::stof(argv[6]));
|
||||
aimove->move.roll=DX::clampMove(std::stof(argv[7]));
|
||||
//Con::printf ("Set move variables for %d to x:%f y:%f z:%f yaw:%f pitch:%f roll:%f\n",aimove->id,aimove->move.x,aimove->move.y,aimove->move.z,aimove->move.yaw,aimove->move.pitch,aimove->move.roll);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool conEnableNewAI(Linker::SimObject *obj, S32 argc, const char *argv[])
|
||||
{
|
||||
(*((unsigned int *)0x75e360))=(unsigned int)newAIMoveListGenerator;
|
||||
return true;
|
||||
}
|
||||
|
||||
static S32 gravid=0;
|
||||
static float movespeed=0.0;
|
||||
__declspec(dllexport) void ServerProcess(unsigned int deltaTime)
|
||||
{
|
||||
//memPatch("602D1E","9090");
|
||||
float pos[3];
|
||||
float rot[4];
|
||||
if (gravid!=0) {
|
||||
if (movespeed != 0.0) {
|
||||
float timeinseconds=(deltaTime/1000.0f);
|
||||
void * objptr = Sim::findObject(gravid);
|
||||
if ((unsigned int)(objptr)) {
|
||||
DX::SceneObject newobj=DX::SceneObject((unsigned int)objptr);
|
||||
newobj.getPosition(pos);
|
||||
newobj.getRotation(rot);
|
||||
pos[2]+=(movespeed*timeinseconds);
|
||||
newobj.setPosition(pos);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
static unsigned int gboaptr =(unsigned int ) &GameBaseOnAddHook;
|
||||
__declspec(dllexport) void ModInitialize(void)
|
||||
{
|
||||
// Init WSA
|
||||
WSADATA wsadata;
|
||||
WSAStartup(0x0202, &wsadata);
|
||||
|
||||
Con::addMethodS(NULL,"dumpHex",&conDumpHex,"dumpHex(addr,size,spaces)",4,5);
|
||||
Con::addMethodS(NULL,"dumpDec",&conDumpUInt,"dumpDec(addr)",2,3);
|
||||
Con::addMethodS(NULL,"dumpFloat",&conDumpFloat,"dumpFloat(addr)",2,3);
|
||||
Con::addMethodB("Player", "isjumping", &conPlayerGetJumpingState,"Returns whether or not the player is jumping", 2, 2);
|
||||
Con::addMethodB("Player", "isjetting", &conPlayerGetJettingState,"Returns whether or not the player is jetting", 2, 2);
|
||||
Con::addMethodB("GameConnection", "setheat", &conGameConnectionSetHeatLevel,"Sets the heat level", 3, 3);
|
||||
Con::addMethodB("ShapeBase","setcloakvalue",&conShapeBaseSetCloakValue,"Sets the cloak value ex: setcloakvalue(1,0.5)",3,4);
|
||||
Con::addMethodB("GrenadeProjectile", "explode", &conProjectileExplode,"Explodes the given projectile", 5, 5);
|
||||
Con::addMethodB("GameBase","setProcessTicks",&conSetProcessTicks,"Sets the flag for processing ticks or not", 3, 3);
|
||||
Con::addMethodB("Projectile", "explode", &conProjectileExplode,"Explodes the given projectile", 5, 5);
|
||||
Con::addMethodB(NULL,"enableNewAI",&conEnableNewAI,"Enables the new Move Generation code for the AI", 1,4);
|
||||
Con::addMethodB(NULL,"setAIMove",&consetMove,"setAIMove(%aicon, x, y, z, yaw, pitch, roll)", 2,10);
|
||||
Con::addMethodB(NULL,"setAITrigger", &consetTrigger, "setAITrigger(%aicon,triggerid,value);",2,5);
|
||||
Con::addMethodS("GrenadeProjectile", "getposition", &conGrenadeProjectileGetPosition,"Accurately gets the position of the GrenadeProjectile", 2, 2);
|
||||
Con::addMethodS("GrenadeProjectile", "getvelocity", &conGrenadeProjectileGetVelocity,"Gets the velocity of the GrenadeProjectile", 2, 2);
|
||||
Con::addMethodB("Projectile", "makeNerf", &conProjectileMakeNerf,"Makes the Projectile deal no damage", 2, 2);
|
||||
|
||||
// TCPObject
|
||||
#ifdef ENABLE_TCPOBJECT
|
||||
Con::addMethodS("TCPObject", "connect", &conTCPObjectConnect, "Connects to a remote server", 3, 3);
|
||||
Con::addMethodB("TCPObject", "send", &conTCPObjectSend, "Sends data to the remote server", 3, 3);
|
||||
Con::addMethodB("TCPObject", "disconnect", &conTCPObjectDisconnect, "Disconnects from the remote server", 2, 2);
|
||||
|
||||
// HTTPObject
|
||||
Con::addMethodB("HTTPObject", "get", &conHTTPObjectDoNothing, "Disconnects from the remote server", 6, 6);
|
||||
Con::addMethodB("HTTPObject", "post", &conHTTPObjectDoNothing, "Disconnects from the remote server", 6, 6);
|
||||
Con::addMethodB("HTTPObject", "send", &conHTTPObjectDoNothing, "Disconnects from the remote server", 6, 6);
|
||||
Con::addMethodB("HTTPObject", "connect", &conHTTPObjectDoNothing, "Disconnects from the remote server", 6, 6);
|
||||
Con::addMethodB("HTTPObject", "listen", &conHTTPObjectDoNothing, "Disconnects from the remote server", 6, 6);
|
||||
#endif
|
||||
// BinaryObject
|
||||
Con::addMethodB("BinaryObject", "openforread", &conBinaryObjectOpenForRead, "Opens the input file for reading binary data", 3, 4);
|
||||
Con::addMethodB("BinaryObject", "save", &conBinaryObjectSave, "Saves the binary object data to a file", 3, 3);
|
||||
Con::addMethodS("BinaryObject", "readu32", &conBinaryObjectReadU32, "Reads an unsigned int from the buffer", 2, 2);
|
||||
Con::addMethodS("BinaryObject", "readf32", &conBinaryObjectReadF32, "Reads a float from the buffer", 2, 2);
|
||||
Con::addMethodS("BinaryObject", "readu8", &conBinaryObjectReadU8, "Reads a unsigned char from the buffer", 2, 2);
|
||||
Con::addMethodB("BinaryObject", "setbufferpointer", &conBinaryObjectSetBufferPointer, "Sets the buffer pointer", 3, 3);
|
||||
Con::addMethodS("BinaryObject", "getbufferlength", &conBinaryObjectGetBufferLength, "Returns the length of the buffer", 2, 2);
|
||||
Con::addMethodS("BinaryObject", "getbufferpointer", &conBinaryObjectGetBufferPointer, "Returns the buffer pointer", 2, 2);
|
||||
Con::addMethodB("BinaryObject", "close", &conBinaryObjectClose, "Closes the binary object", 2, 2);
|
||||
Con::addMethodI("NetConnection","getGhostIndex", &conGetGhostIndex, "Gets a ghost index for an object id", 3, 3);
|
||||
Con::addMethodB("NetConnection","forceUpdate", &conForceUpdate,"Forces an initial update for an object id", 3, 3);
|
||||
Con::addMethodI("NetConnection","resolveGhostParent",&conResolveGhostParent,"Resolves a ghost index parent", 3, 3);
|
||||
Con::addMethodS(NULL,"floatToHex",&conFloatToHex,"converts float to hex",2,3);
|
||||
Con::addMethodI("NetConnection","resolveGhost",&conResolveGhost,"Resolves an object from a ghost ID for ServerConnection", 3, 3);
|
||||
Con::addMethodB(NULL,"clientCmdSetGhostTicks",&conclientCmdSetGhostTicks,"Client Command for disabling tick processing on ghost index",2,10);
|
||||
Con::addMethodB(NULL,"clientCmdsetProcessTicks",&conclientCmdSetProcessTicks,"Client Command for disabling tick processing on ghost object",2,10);
|
||||
// General
|
||||
Con::addMethodS(NULL, "sprintf", &conSprintf,"Formats a string. See the C sprintf.", 2, 20);
|
||||
Con::addMethodB(NULL, "tsExtensionUpdate", &conTSExtensionUpdate,"Updates the TSExtension.", 1, 1);
|
||||
// memPatch Disabler
|
||||
Con::addMethodB(NULL, "disableMempatch", &disableMempatch,"Disables memPatch.", 1, 1);
|
||||
// Regex
|
||||
Con::addMethodB(NULL, "reSearch", &reSearch,"reSearch(pattern, target): Searches for a pattern within the target string.", 3, 3);
|
||||
Con::addMethodB(NULL, "reMatch", &reMatch,"reMatch(pattern, target): Attempts to match the entire target string to a pattern.", 3, 3);
|
||||
Con::addMethodB(NULL, "reIterBegin", &reIterBegin,"reIterBegin(pattern, target): Begins an iterator search for patterns in the target string.", 3, 3);
|
||||
Con::addMethodB(NULL, "reIterEnd", &reIterEnd,"reIterEnd(): Returns true when the iterator search ends.", 1, 1);
|
||||
Con::addMethodS(NULL,"reIterNext",&reIterNext,"reIterNext(): Returns the next matched pattern in the string.", 1, 1);
|
||||
Con::addMethodS(NULL,"reReplace",&reReplace,"reReplace(pattern, target, replace): Replaces the pattern within the target string with another string.", 4, 4);
|
||||
|
||||
// Add this Gvar to signify that TSExtension is active
|
||||
static bool is_active = true;
|
||||
|
||||
|
||||
Con::addVariable("$TSExtension::UberGravity", TypeF32, &movespeed);
|
||||
Con::addVariable("$TSExtension::UberId",TypeS32, &gravid);
|
||||
Con::addVariable("$TSExtension::isActive", TypeBool, &is_active);
|
||||
char mechcode[8]="\xA1\xAA\xAA\xAA\xAA\xFF\xE0";
|
||||
char dbrwcode[8]="\xC7\x42\x18\x80\x01\x00\x00";
|
||||
char dbpack[8]= "\xB8\xAA\xAA\xAA\xAA\xFF\xE0";
|
||||
char dbunpack[8]="\xB8\xAA\xAA\xAA\xAA\xFF\xE0";
|
||||
char dbpatch3[8]="\xC7\x42\x18\x80\x01\x00\x00";
|
||||
char dbclient2[2]="\xEB";
|
||||
char dbclient[3]="\x90\x90";
|
||||
char gboaonadd[8]="FF\x25\xAA\xAA\xAA\xAA";
|
||||
//memPatch("42e05f",
|
||||
#ifdef MECH_MOVE_CODE
|
||||
*((unsigned int*)(mechcode+1))=(unsigned int)&updatemovehookptr;
|
||||
#endif
|
||||
*((unsigned int*)(dbpack+1))=(unsigned int)&DBpackData;
|
||||
*((unsigned int*)(dbunpack+1))=(unsigned int)&DBunpackData;
|
||||
*((unsigned int*)(gboaonadd+2))=(unsigned int)&gboaptr;
|
||||
#ifdef NEW_DB_CODE
|
||||
DX::memPatch(0x5D2D6E,(unsigned char *)mechcode,7);
|
||||
DX::memPatch(0x438415,(unsigned char *)dbrwcode,7);
|
||||
DX::memPatch(0x436DF0,(unsigned char *)dbpack,7);
|
||||
DX::memPatch(0x436E00,(unsigned char *)dbunpack,7);
|
||||
DX::memPatch(0x42e05f,(unsigned char *)dbclient,2);
|
||||
DX::memPatch(0x66E1ED,(unsigned char *)dbclient2,1);
|
||||
DX::memPatch(0x438415,(unsigned char *)dbpatch3,7);
|
||||
DX::memPatch(0x5E29F0,(unsigned char *)gboaonadd,7);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
// dllmain.cpp : Defines the entry point for the DLL application.
|
||||
#include <SDKDDKVer.h>
|
||||
#include <Windows.h>
|
||||
#define _USE_MATH_DEFINES
|
||||
#include <math.h>
|
||||
|
||||
//#define TORNADO_ENABLE
|
||||
//#define MECH_MOVE_CODE
|
||||
BOOL APIENTRY DllMain( HMODULE hModule,
|
||||
DWORD ul_reason_for_call,
|
||||
LPVOID lpReserved
|
||||
)
|
||||
{
|
||||
switch (ul_reason_for_call)
|
||||
{
|
||||
case DLL_PROCESS_ATTACH:
|
||||
case DLL_THREAD_ATTACH:
|
||||
case DLL_THREAD_DETACH:
|
||||
case DLL_PROCESS_DETACH:
|
||||
break;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
#include <DXAPI/DXAPI.h>
|
||||
#include <LinkerAPI.h>
|
||||
#include <DXAPI/Move.h>
|
||||
#include <DXConCmds.h>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
extern "C"
|
||||
{
|
||||
static DX::AIMove aimoves[1024];
|
||||
static char command[256]="";
|
||||
static const char * dataBlock;
|
||||
static char buf[256]="";
|
||||
//#define MECH_TURNING_SPEED 0.4
|
||||
|
||||
// Maximum radians per 32ms tick
|
||||
void *readIntptr=(void *)0x43BF10;
|
||||
void *writeIntptr=(void *)0x43BF60;
|
||||
void *writeStringptr=(void *)0x43C6D0;
|
||||
void *readStringptr=(void *)0x43C630;
|
||||
|
||||
|
||||
|
||||
|
||||
int streamReadInt(void * stream,int bitcount)
|
||||
{
|
||||
int retvalue=0x0;
|
||||
__asm {
|
||||
mov ecx,stream
|
||||
push bitcount
|
||||
call readIntptr
|
||||
mov retvalue,eax
|
||||
}
|
||||
return retvalue;
|
||||
}
|
||||
|
||||
void streamWriteInt(void * stream,int value,int bitcount) {
|
||||
__asm {
|
||||
mov ecx,stream
|
||||
push bitcount
|
||||
push value
|
||||
call writeIntptr
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
void streamWriteString(void * stream,const char * stringvar,int maxlen) {
|
||||
__asm {
|
||||
mov ecx,stream
|
||||
push maxlen
|
||||
push stringvar
|
||||
call writeStringptr
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
void streamReadString(void * stream,char *stringvar) {
|
||||
__asm {
|
||||
mov ecx,stream
|
||||
push stringvar
|
||||
call readStringptr
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
static char fieldnames[127][256];
|
||||
static char fieldvalues[127][256];
|
||||
static DX::Player *playervar;
|
||||
static DX::SimObject *playerdatavar;
|
||||
unsigned int gamebaseretptr=0x5E2A13;
|
||||
unsigned int gboaparentptr=0x58c1e0;
|
||||
static DX::GameBase *gb;
|
||||
static DX::SimObject * gbdb;
|
||||
static const char * gbfieldvalue;
|
||||
void __declspec (naked) GameBaseOnAddHook() {
|
||||
void * gamebaseptr;
|
||||
__asm {
|
||||
push ebp
|
||||
mov ebp,esp
|
||||
push ebx
|
||||
push esi
|
||||
mov esi,ecx
|
||||
mov gamebaseptr,esi
|
||||
call [gboaparentptr]
|
||||
test al,al
|
||||
jz gboaparentfailed
|
||||
mov edx,[esi+0x248]
|
||||
test edx,edx
|
||||
jnz gboaworked
|
||||
gboaparentfailed:
|
||||
lea esp,[ebp-0x8]
|
||||
xor al,al
|
||||
pop esi
|
||||
pop ebx
|
||||
pop ebp
|
||||
retn
|
||||
gboaworked:
|
||||
pushad
|
||||
};
|
||||
gb = &DX::GameBase((unsigned int)gamebaseptr);
|
||||
gbdb = &DX::SimObject(gb->dataBlock);
|
||||
gbfieldvalue=gbdb->getFieldValue(DX::StringTableInsert("subClass",false));
|
||||
if (gbfieldvalue!=NULL) {
|
||||
#ifdef TORNADO_ENABLE
|
||||
if (stricmp(gbfieldvalue,"tornado")==0) {
|
||||
|
||||
}
|
||||
#endif
|
||||
}
|
||||
__asm {
|
||||
popad
|
||||
jmp [gamebaseretptr]
|
||||
}
|
||||
|
||||
}
|
||||
void DBpackData(void *stream) {
|
||||
void* thisptr;
|
||||
__asm {
|
||||
mov thisptr,ecx
|
||||
};
|
||||
DX::SimObject dbobj = DX::SimObject((unsigned int)thisptr);
|
||||
char readcommand[256]="";
|
||||
sprintf_s<256>(readcommand,"return getWordCount(%d.extraNetFields);", dbobj.identifier);
|
||||
|
||||
char str[256]="";
|
||||
strncpy_s<256>(str,Con::evaluate(readcommand,false,NULL,true), 256);
|
||||
|
||||
Con::printf ("GWC returned %s\n",str);
|
||||
int realcount=atoi(str);
|
||||
int i=0;
|
||||
int counter=0;
|
||||
for (i; (i<126 && i<realcount); i++) {
|
||||
sprintf_s<256>(readcommand,"return getWord(%d.extraNetFields,%d);",dbobj.identifier,i);
|
||||
strncpy_s<256>(fieldnames[i],Con::evaluate(readcommand,false,NULL,true), 256);
|
||||
|
||||
Con::printf (fieldnames[i]);
|
||||
_snprintf_s<256>(readcommand,256,"return(%d.%s);",dbobj.identifier,fieldnames[i]);
|
||||
strncpy_s<256>(fieldvalues[i],Con::evaluate(readcommand,false,NULL,true), 256);
|
||||
strcpy_s<256>(buf,dbobj.getFieldValue(DX::StringTableInsert(fieldnames[i],false)));
|
||||
Con::printf ("fieldvalues[i]:%s GDF: %s\n",fieldvalues[i],buf);
|
||||
|
||||
}
|
||||
counter=i;
|
||||
Con::printf("Sending %d extra fields",counter);
|
||||
streamWriteInt(stream,counter,7);
|
||||
for (int x=0; x < counter; x++ ) {
|
||||
streamWriteString(stream,fieldnames[x],254);
|
||||
streamWriteString(stream,fieldvalues[x],254);
|
||||
}
|
||||
|
||||
}
|
||||
void DBunpackData(void *stream) {
|
||||
void* thisptr;
|
||||
__asm {
|
||||
mov thisptr,ecx
|
||||
};
|
||||
|
||||
char setcommand[256]="";
|
||||
DX::SimObject dbobj = DX::SimObject((unsigned int)thisptr);
|
||||
int counter=streamReadInt(stream,7);
|
||||
char buf[256]="";
|
||||
Con::printf ("Receiving %d extra fields",counter);
|
||||
for (int i=0; i < counter; i++) {
|
||||
streamReadString(stream,buf);
|
||||
strcpy_s<256>(fieldnames[i],buf);
|
||||
streamReadString(stream,buf);
|
||||
strcpy_s<256>(fieldvalues[i],buf);
|
||||
}
|
||||
for (int i=0; i < counter; i++ ){
|
||||
Con::printf (fieldnames[i]);
|
||||
Con::printf (fieldvalues[i]);
|
||||
dbobj.setDataField(DX::StringTableInsert(fieldnames[i],false),NULL,fieldvalues[i]);
|
||||
//_snprintf (setcommand,255,"%d.%s=\"%s\";",dbobj.identifier,fieldnames[i],fieldvalues[i]);
|
||||
//Con::evaluate(setcommand,false,NULL,true);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
static S32 gravid=0;
|
||||
static float movespeed=0.0;
|
||||
__declspec(dllexport) void ServerProcess(unsigned int deltaTime)
|
||||
{
|
||||
//memPatch("602D1E","9090");
|
||||
float pos[3];
|
||||
float rot[4];
|
||||
if (gravid!=0) {
|
||||
if (movespeed != 0.0) {
|
||||
float timeinseconds=(deltaTime/1000.0f);
|
||||
void * objptr = Sim::findObject(gravid);
|
||||
if ((unsigned int)(objptr)) {
|
||||
DX::SceneObject newobj=DX::SceneObject((unsigned int)objptr);
|
||||
newobj.getPosition(pos);
|
||||
newobj.getRotation(rot);
|
||||
pos[2]+=(movespeed*timeinseconds);
|
||||
newobj.setPosition(pos);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
static unsigned int gboaptr =(unsigned int ) &GameBaseOnAddHook;
|
||||
__declspec(dllexport) void ModInitialize(void)
|
||||
{
|
||||
// Init WSA
|
||||
WSADATA wsadata;
|
||||
WSAStartup(0x0202, &wsadata);
|
||||
|
||||
Con::addMethodS(NULL,"dumpHex",&conDumpHex,"dumpHex(addr,size,spaces)",4,5);
|
||||
Con::addMethodS(NULL,"dumpDec",&conDumpUInt,"dumpDec(addr)",2,3);
|
||||
Con::addMethodS(NULL,"dumpFloat",&conDumpFloat,"dumpFloat(addr)",2,3);
|
||||
Con::addMethodB("Player", "isjumping", &conPlayerGetJumpingState,"Returns whether or not the player is jumping", 2, 2);
|
||||
Con::addMethodB("Player", "isjetting", &conPlayerGetJettingState,"Returns whether or not the player is jetting", 2, 2);
|
||||
Con::addMethodB("GameConnection", "setheat", &conGameConnectionSetHeatLevel,"Sets the heat level", 3, 3);
|
||||
Con::addMethodB("ShapeBase","setcloakvalue",&conShapeBaseSetCloakValue,"Sets the cloak value ex: setcloakvalue(1,0.5)",3,4);
|
||||
Con::addMethodB("GrenadeProjectile", "explode", &conProjectileExplode,"Explodes the given projectile", 5, 5);
|
||||
Con::addMethodB("GameBase","setProcessTicks",&conSetProcessTicks,"Sets the flag for processing ticks or not", 3, 3);
|
||||
Con::addMethodB("Projectile", "explode", &conProjectileExplode,"Explodes the given projectile", 5, 5);
|
||||
Con::addMethodB(NULL,"setAIMove",&consetMove,"setAIMove(%aicon, x, y, z, yaw, pitch, roll)", 2,10);
|
||||
Con::addMethodB(NULL,"setAITrigger", &consetTrigger, "setAITrigger(%aicon,triggerid,value);",2,6);
|
||||
Con::addMethodS("GrenadeProjectile", "getposition", &conGrenadeProjectileGetPosition,"Accurately gets the position of the GrenadeProjectile", 2, 2);
|
||||
Con::addMethodS("GrenadeProjectile", "getvelocity", &conGrenadeProjectileGetVelocity,"Gets the velocity of the GrenadeProjectile", 2, 2);
|
||||
Con::addMethodB("Projectile", "makeNerf", &conProjectileMakeNerf,"Makes the Projectile deal no damage", 2, 2);
|
||||
|
||||
// TCPObject
|
||||
#ifdef ENABLE_TCPOBJECT
|
||||
Con::addMethodS("TCPObject", "connect", &conTCPObjectConnect, "Connects to a remote server", 3, 3);
|
||||
Con::addMethodB("TCPObject", "send", &conTCPObjectSend, "Sends data to the remote server", 3, 3);
|
||||
Con::addMethodB("TCPObject", "disconnect", &conTCPObjectDisconnect, "Disconnects from the remote server", 2, 2);
|
||||
|
||||
// HTTPObject
|
||||
Con::addMethodB("HTTPObject", "get", &conHTTPObjectDoNothing, "Disconnects from the remote server", 6, 6);
|
||||
Con::addMethodB("HTTPObject", "post", &conHTTPObjectDoNothing, "Disconnects from the remote server", 6, 6);
|
||||
Con::addMethodB("HTTPObject", "send", &conHTTPObjectDoNothing, "Disconnects from the remote server", 6, 6);
|
||||
Con::addMethodB("HTTPObject", "connect", &conHTTPObjectDoNothing, "Disconnects from the remote server", 6, 6);
|
||||
Con::addMethodB("HTTPObject", "listen", &conHTTPObjectDoNothing, "Disconnects from the remote server", 6, 6);
|
||||
#endif
|
||||
// BinaryObject
|
||||
Con::addMethodB("BinaryObject", "openforread", &conBinaryObjectOpenForRead, "Opens the input file for reading binary data", 3, 4);
|
||||
Con::addMethodB("BinaryObject", "save", &conBinaryObjectSave, "Saves the binary object data to a file", 3, 3);
|
||||
Con::addMethodS("BinaryObject", "readu32", &conBinaryObjectReadU32, "Reads an unsigned int from the buffer", 2, 2);
|
||||
Con::addMethodS("BinaryObject", "readf32", &conBinaryObjectReadF32, "Reads a float from the buffer", 2, 2);
|
||||
Con::addMethodS("BinaryObject", "readu8", &conBinaryObjectReadU8, "Reads a unsigned char from the buffer", 2, 2);
|
||||
Con::addMethodB("BinaryObject", "setbufferpointer", &conBinaryObjectSetBufferPointer, "Sets the buffer pointer", 3, 3);
|
||||
Con::addMethodS("BinaryObject", "getbufferlength", &conBinaryObjectGetBufferLength, "Returns the length of the buffer", 2, 2);
|
||||
Con::addMethodS("BinaryObject", "getbufferpointer", &conBinaryObjectGetBufferPointer, "Returns the buffer pointer", 2, 2);
|
||||
Con::addMethodB("BinaryObject", "close", &conBinaryObjectClose, "Closes the binary object", 2, 2);
|
||||
Con::addMethodI("NetConnection","getGhostIndex", &conGetGhostIndex, "Gets a ghost index for an object id", 3, 3);
|
||||
Con::addMethodB("NetConnection","forceUpdate", &conForceUpdate,"Forces an initial update for an object id", 3, 3);
|
||||
Con::addMethodI("NetConnection","resolveGhostParent",&conResolveGhostParent,"Resolves a ghost index parent", 3, 3);
|
||||
Con::addMethodS(NULL,"floatToHex",&conFloatToHex,"converts float to hex",2,3);
|
||||
Con::addMethodI("NetConnection","resolveGhost",&conResolveGhost,"Resolves an object from a ghost ID for ServerConnection", 3, 3);
|
||||
Con::addMethodB(NULL,"clientCmdSetGhostTicks",&conclientCmdSetGhostTicks,"Client Command for disabling tick processing on ghost index",2,10);
|
||||
Con::addMethodB(NULL,"clientCmdsetProcessTicks",&conclientCmdSetProcessTicks,"Client Command for disabling tick processing on ghost object",2,10);
|
||||
// General
|
||||
Con::addMethodS(NULL, "sprintf", &conSprintf,"Formats a string. See the C sprintf.", 2, 20);
|
||||
Con::addMethodB(NULL, "tsExtensionUpdate", &conTSExtensionUpdate,"Updates the TSExtension.", 1, 1);
|
||||
// memPatch Disabler
|
||||
Con::addMethodB(NULL, "disableMempatch", &disableMempatch,"Disables memPatch.", 1, 1);
|
||||
// Regex
|
||||
Con::addMethodB(NULL, "reSearch", &reSearch,"reSearch(pattern, target): Searches for a pattern within the target string.", 3, 3);
|
||||
Con::addMethodB(NULL, "reMatch", &reMatch,"reMatch(pattern, target): Attempts to match the entire target string to a pattern.", 3, 3);
|
||||
Con::addMethodB(NULL, "reIterBegin", &reIterBegin,"reIterBegin(pattern, target): Begins an iterator search for patterns in the target string.", 3, 3);
|
||||
Con::addMethodB(NULL, "reIterEnd", &reIterEnd,"reIterEnd(): Returns true when the iterator search ends.", 1, 1);
|
||||
Con::addMethodS(NULL,"reIterNext",&reIterNext,"reIterNext(): Returns the next matched pattern in the string.", 1, 1);
|
||||
Con::addMethodS(NULL,"reReplace",&reReplace,"reReplace(pattern, target, replace): Replaces the pattern within the target string with another string.", 4, 4);
|
||||
|
||||
// Add this Gvar to signify that TSExtension is active
|
||||
static bool is_active = true;
|
||||
|
||||
|
||||
Con::addVariable("$TSExtension::UberGravity", TypeF32, &movespeed);
|
||||
Con::addVariable("$TSExtension::UberId",TypeS32, &gravid);
|
||||
Con::addVariable("$TSExtension::isActive", TypeBool, &is_active);
|
||||
char mechcode[8]="\xA1\xAA\xAA\xAA\xAA\xFF\xE0";
|
||||
char dbrwcode[8]="\xC7\x42\x18\x80\x01\x00\x00";
|
||||
char dbpack[8]= "\xB8\xAA\xAA\xAA\xAA\xFF\xE0";
|
||||
char dbunpack[8]="\xB8\xAA\xAA\xAA\xAA\xFF\xE0";
|
||||
char dbpatch3[8]="\xC7\x42\x18\x80\x01\x00\x00";
|
||||
char dbclient2[2]="\xEB";
|
||||
char dbclient[3]="\x90\x90";
|
||||
char gboaonadd[8]="FF\x25\xAA\xAA\xAA\xAA";
|
||||
//memPatch("42e05f",
|
||||
#ifdef MECH_MOVE_CODE
|
||||
*((unsigned int*)(mechcode+1))=(unsigned int)&updatemovehookptr;
|
||||
#endif
|
||||
*((unsigned int*)(dbpack+1))=(unsigned int)&DBpackData;
|
||||
*((unsigned int*)(dbunpack+1))=(unsigned int)&DBunpackData;
|
||||
*((unsigned int*)(gboaonadd+2))=(unsigned int)&gboaptr;
|
||||
#ifdef NEW_DB_CODE
|
||||
DX::memPatch(0x5D2D6E,(unsigned char *)mechcode,7);
|
||||
DX::memPatch(0x438415,(unsigned char *)dbrwcode,7);
|
||||
DX::memPatch(0x436DF0,(unsigned char *)dbpack,7);
|
||||
DX::memPatch(0x436E00,(unsigned char *)dbunpack,7);
|
||||
DX::memPatch(0x42e05f,(unsigned char *)dbclient,2);
|
||||
DX::memPatch(0x66E1ED,(unsigned char *)dbclient2,1);
|
||||
DX::memPatch(0x438415,(unsigned char *)dbpatch3,7);
|
||||
DX::memPatch(0x5E29F0,(unsigned char *)gboaonadd,7);
|
||||
#endif
|
||||
Py_SetProgramName("AIInterpreter");
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Binary file not shown.
Binary file not shown.
|
|
@ -1,2 +1,2 @@
|
|||
#v4.0:v100
|
||||
Release|Win32|C:\t2cpp\T2-CPP-master\|
|
||||
#v4.0:v100
|
||||
Release|Win32|C:\Documents and Settings\NobodyBla\Desktop\T2AI\T2-CPP-master\|
|
||||
|
|
|
|||
|
|
@ -3,6 +3,4 @@
|
|||
#include <string>
|
||||
#include <unordered_set>
|
||||
|
||||
typedef void (*ServerProcessPointer)(unsigned int);
|
||||
|
||||
void serverProcessReplacement(unsigned int timeDelta);
|
||||
|
|
@ -4,16 +4,24 @@
|
|||
|
||||
#include "stdafx.h"
|
||||
#include <LinkerAPI.h>
|
||||
#include <DXAPI\ScriptObject.h>
|
||||
#include <ModLoader\ModLoader.h>
|
||||
|
||||
static std::tr1::unordered_set<ServerProcessPointer> sServerProcessResponders;
|
||||
//! A vector of mod callables.
|
||||
static std::vector<ModLoader::ModLoaderCallables*> sModCallables;
|
||||
|
||||
void serverProcessReplacement(unsigned int timeDelta)
|
||||
{
|
||||
unsigned int servertickaddr=0x602350;
|
||||
unsigned int serverthisptr=0x9E5EC0;
|
||||
|
||||
for (auto it = sServerProcessResponders.begin(); it != sServerProcessResponders.end(); it++)
|
||||
(*it)(timeDelta);
|
||||
// Call the server process hook for all eligible mods
|
||||
for (auto it = sModCallables.begin(); it != sModCallables.end(); it++)
|
||||
{
|
||||
ModLoader::ModLoaderCallables* currentCallables = *it;
|
||||
if (currentCallables->mServerProcessPointer != NULL)
|
||||
currentCallables->mServerProcessPointer(timeDelta);
|
||||
}
|
||||
|
||||
__asm
|
||||
{
|
||||
|
|
@ -23,48 +31,92 @@ void serverProcessReplacement(unsigned int timeDelta)
|
|||
}
|
||||
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
// Mod Loader Implementation
|
||||
bool conUnloadLoadMod(Linker::SimObject *obj,S32 argc, const char* argv[])
|
||||
{
|
||||
const char* targetName = argv[1];
|
||||
|
||||
for (auto it = sModCallables.begin(); it != sModCallables.end(); it++)
|
||||
{
|
||||
ModLoader::ModLoaderCallables* currentMod = *it;
|
||||
if (strcmp(currentMod->mGetManagementName(), targetName) == 0)
|
||||
{
|
||||
// Deinitialize the mod and remove it from the list.
|
||||
if (currentMod->mDeinitializeModPointer != NULL)
|
||||
currentMod->mDeinitializeModPointer();
|
||||
sModCallables.erase(it);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Something weird happened.
|
||||
Con::errorf(0, "Failed to unload mod: '%s'.", targetName);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool conLoadMod(Linker::SimObject *obj,S32 argc, const char* argv[])
|
||||
{
|
||||
typedef void (*LPMODINIT)(void);
|
||||
HINSTANCE hDLL = NULL;
|
||||
LPMODINIT lpInitMod = NULL;
|
||||
HINSTANCE hDLL = NULL;
|
||||
|
||||
std::string raw = "mods\\";
|
||||
raw += argv[1];
|
||||
raw += ".dll";
|
||||
std::string raw = "mods\\";
|
||||
raw += argv[1];
|
||||
raw += ".dll";
|
||||
|
||||
std::wstring modification(raw.begin(), raw.end());
|
||||
std::wstring modification(raw.begin(), raw.end());
|
||||
|
||||
hDLL = LoadLibrary(modification.c_str());
|
||||
if (hDLL == NULL)
|
||||
hDLL = LoadLibrary(modification.c_str());
|
||||
if (hDLL == NULL)
|
||||
{
|
||||
Con::errorf(0, "loadMod(): Failed to load DLL '%s'. Does it exist in GameData\\mods? (%u)", raw.c_str(), GetLastError());
|
||||
return false; // The DLL doesn't exist
|
||||
}
|
||||
|
||||
// Attempt to load supported loader information first
|
||||
ModLoader::GetModLoaderVersionPointer getModLoaderVersion = (ModLoader::GetModLoaderVersionPointer)GetProcAddress(hDLL, "getModLoaderVersion");
|
||||
if (getModLoaderVersion == NULL)
|
||||
{
|
||||
Con::errorf(0, "loadMod(): Failed to locate entry point 'getModLoaderVersion' in mod DLL '%s'. Is it a good mod DLL? (%u)", raw.c_str(), GetLastError());
|
||||
return false; // Unable to load entry point
|
||||
}
|
||||
|
||||
// Check if there's a server process responder in this DLL
|
||||
ModLoader::GetModCallablesPointer getModCallables = (ModLoader::GetModCallablesPointer)GetProcAddress(hDLL, "getModCallables");
|
||||
if (getModCallables == NULL)
|
||||
{
|
||||
Con::errorf(0, "loadMod(): Failed to locate entry point 'getModCallables' in mod DLL '%s'. Is it a good mod DLL? (%u)", raw.c_str(), GetLastError());
|
||||
return false; // Unable to load entry point
|
||||
}
|
||||
|
||||
unsigned int modLoaderVersion = getModLoaderVersion();
|
||||
ModLoader::ModLoaderCallables* callables = getModCallables();
|
||||
|
||||
// Management name function must be provided
|
||||
if (callables->mGetManagementName == NULL)
|
||||
{
|
||||
Con::errorf(0, "loadMod(): Loaded mod did not provide a management name. This is required.", raw.c_str(), GetLastError());
|
||||
return false; // Unable to load entry point
|
||||
}
|
||||
const char* managementName = callables->mGetManagementName();
|
||||
|
||||
// Is the mod already loaded?
|
||||
for (auto it = sModCallables.begin(); it != sModCallables.end(); it++)
|
||||
{
|
||||
ModLoader::ModLoaderCallables* currentMod = *it;
|
||||
if (strcmp(currentMod->mGetManagementName(), managementName) == 0)
|
||||
{
|
||||
Con::errorf(0, "loadMod(): Failed to load DLL '%s'. Does it exist in GameData\\mods? (%u)", raw.c_str(), GetLastError());
|
||||
return false; // The DLL doesn't exist
|
||||
Con::errorf(0, "loadMod(): The mod is already loaded.", raw.c_str(), GetLastError());
|
||||
return false;
|
||||
}
|
||||
|
||||
lpInitMod = (LPMODINIT)GetProcAddress(hDLL, "ModInitialize"); // Attempt to load our entry point
|
||||
}
|
||||
|
||||
if (lpInitMod == NULL)
|
||||
{
|
||||
Con::errorf(0, "loadMod(): Failed to locate entry point 'ModInitialize' in mod DLL '%s'. Is it a good mod DLL? (%u)", raw.c_str(), GetLastError());
|
||||
return false; // Unable to load entry point
|
||||
}
|
||||
// FIXME: We should probably only run this once at init
|
||||
Con::addMethodB(NULL, "unloadMod", &conUnloadLoadMod, "Unloads a C++ modification by name.", 2, 2);
|
||||
|
||||
lpInitMod();
|
||||
Con::errorf(0, "loadMod(): Loaded and executed entry point code for mod DLL '%s'", raw.c_str());
|
||||
if (callables->mInitializeModPointer != NULL)
|
||||
callables->mInitializeModPointer();
|
||||
|
||||
// Check if there's a server process responder in this DLL
|
||||
ServerProcessPointer serverProcess = (ServerProcessPointer)GetProcAddress(hDLL, "ServerProcess"); // Attempt to load our entry point
|
||||
|
||||
if (serverProcess != NULL)
|
||||
{
|
||||
sServerProcessResponders.insert(sServerProcessResponders.end(), serverProcess);
|
||||
Con::errorf(0, "loadMod(): Added server process responder for mod");
|
||||
}
|
||||
|
||||
return true;
|
||||
sModCallables.push_back(callables);
|
||||
return true;
|
||||
}
|
||||
|
|
@ -7,6 +7,7 @@
|
|||
#include <stdafx.h>
|
||||
|
||||
#include <LinkerAPI.h>
|
||||
#include <DXAPI\DXAPI.h>
|
||||
#include <modLoader.h>
|
||||
|
||||
#include <unordered_set>
|
||||
|
|
@ -20,8 +21,22 @@ BOOL APIENTRY DllMain( HMODULE hModule,
|
|||
{
|
||||
return true;
|
||||
}
|
||||
const unsigned char moduroutine[] = {0x8B, 0x3D, 0xEC, 0x82, 0x9E, 0x00, 0x89, 0xF8, 0x8B, 0x14, 0x85, 0xFC, 0xA5, 0x88, 0x00, 0x83, 0xFA, 0x00, 0x74, 0x30, 0x8B, 0x3D, 0xEC, 0x82, 0x9E, 0x00, 0x89, 0xF8, 0x31, 0xD2, 0x89, 0xF8, 0x8B, 0x04, 0x85, 0x00, 0xA6, 0x88, 0x00, 0xF7, 0x34, 0xBD, 0xFC, 0xA5, 0x88, 0x00, 0xFF, 0x0D, 0xEC, 0x82, 0x9E, 0x00, 0x89, 0xF8, 0x89, 0x14, 0x85, 0xFC, 0xA5, 0x88, 0x00, 0xB8, 0xC7, 0xCE, 0x42, 0x00, 0xFF, 0xE0, 0xFF, 0x0D, 0xEC, 0x82, 0x9E, 0x00, 0xC7, 0x04, 0x85, 0xFC, 0xA5, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00, 0xB8, 0xC7, 0xCE, 0x42, 0x00, 0xFF, 0xE0};
|
||||
const unsigned char interpreterRoutine[] = {0x8B ,0x56 ,0x18 ,0x89 ,0x15 ,0x10 ,0xB7 ,0xA3 ,0x00 ,0x89 ,0x1D ,0x14 ,0xB7 ,0xA3 ,0x00 ,0x8B ,0x55 ,0x80 ,0x89 ,0xD0 ,0xBF ,0xD9 ,0xCE ,0x42 ,0x00 ,0x3D ,0x55 ,0x00 ,0x00 ,0x00 ,0xFF ,0xE7};
|
||||
|
||||
const unsigned char moduroutine[] = {
|
||||
0x8B, 0x3D, 0xEC, 0x82, 0x9E, 0x00, 0x89, 0xF8, 0x8B, 0x14, 0x85, 0xFC,
|
||||
0xA5, 0x88, 0x00, 0x83, 0xFA, 0x00, 0x74, 0x30, 0x8B, 0x3D, 0xEC, 0x82,
|
||||
0x9E, 0x00, 0x89, 0xF8, 0x31, 0xD2, 0x89, 0xF8, 0x8B, 0x04, 0x85, 0x00,
|
||||
0xA6, 0x88, 0x00, 0xF7, 0x34, 0xBD, 0xFC, 0xA5, 0x88, 0x00, 0xFF, 0x0D,
|
||||
0xEC, 0x82, 0x9E, 0x00, 0x89, 0xF8, 0x89, 0x14, 0x85, 0xFC, 0xA5, 0x88,
|
||||
0x00, 0xB8, 0xC7, 0xCE, 0x42, 0x00, 0xFF, 0xE0, 0xFF, 0x0D, 0xEC, 0x82,
|
||||
0x9E, 0x00, 0xC7, 0x04, 0x85, 0xFC, 0xA5, 0x88, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0xB8, 0xC7, 0xCE, 0x42, 0x00, 0xFF, 0xE0};
|
||||
|
||||
const unsigned char interpreterRoutine[] = {
|
||||
0x8B, 0x56, 0x18, 0x89, 0x15, 0x10, 0xB7, 0xA3 ,0x00, 0x89, 0x1D, 0x14,
|
||||
0xB7, 0xA3, 0x00, 0x8B, 0x55, 0x80, 0x89, 0xD0 ,0xBF, 0xD9, 0xCE, 0x42, 0x00,
|
||||
0x3D, 0x55, 0x00, 0x00, 0x00, 0xFF, 0xE7};
|
||||
|
||||
const char* congetServPAddr(Linker::SimObject *obj, S32 argc, const char *argv[])
|
||||
{
|
||||
char test[256] = "";
|
||||
|
|
@ -30,6 +45,7 @@ const char* congetServPAddr(Linker::SimObject *obj, S32 argc, const char *argv[]
|
|||
sprintf(test2,"B8%08XFFD089EC5DC3",endian(spr));
|
||||
return test2;
|
||||
}
|
||||
|
||||
const char* congetModuAddr(Linker::SimObject *obj, S32 argc, const char *argv[])
|
||||
{
|
||||
char test[256] = "";
|
||||
|
|
@ -38,6 +54,7 @@ const char* congetModuAddr(Linker::SimObject *obj, S32 argc, const char *argv[])
|
|||
sprintf(test2,"B8%08XFFE0",endian(spr));
|
||||
return test2;
|
||||
}
|
||||
|
||||
const char* congetInterpreterAddr(Linker::SimObject *obj, S32 argc, const char *argv[])
|
||||
{
|
||||
char test[256] = "";
|
||||
|
|
@ -63,6 +80,7 @@ class CImmDevice
|
|||
Con::addVariable("$cpuspeed",TypeS32,reinterpret_cast<void*>(0x8477F8)); //1 - S32, this is so i can set my cpu speed to 31337 or osmething =P
|
||||
Con::addVariable("$GameBase::showBoundingBox",TypeBool,reinterpret_cast<void*>(0x9ECF24));
|
||||
DWORD oldprotect=0;
|
||||
|
||||
// Mod Loader Function
|
||||
Con::addMethodB(NULL, "loadMod", &conLoadMod, "Loads a C++ modification.",2,2);
|
||||
Con::addMethodS(NULL, "getServPAddr",&congetServPAddr,"Gets the memPatch data for ServerProcess",1,1);
|
||||
|
|
@ -87,6 +105,9 @@ class CImmDevice
|
|||
else
|
||||
lpinitT2DLL(); // The function was loaded, call TribesNext and move on to postTN Startup
|
||||
|
||||
// Initialize all engine hooks
|
||||
DX::initializeHooks();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Reference in a new issue