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async
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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input
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Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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2014-04-04 13:43:25 +11:00 |
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menus
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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nativeDialogs
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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output
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Side by side rendering
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2013-04-09 15:19:18 -04:00 |
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test
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Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash
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2014-06-16 10:57:04 +10:00 |
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threads
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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platform.cpp
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Bug fixes for alternative zip layout and define to toggle it on
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2013-02-28 16:46:46 -05:00 |
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platform.h
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Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads.
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2014-07-15 17:44:19 -05:00 |
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platformAssert.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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platformAssert.h
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replaced UNUSED and assert combination by a fixed up assert macro - thanks luis! :)
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2014-03-15 12:50:38 +01:00 |
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platformCPU.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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platformCPUCount.cpp
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Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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2014-04-04 13:43:25 +11:00 |
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platformCPUCount.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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platformCPUInfo.asm
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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platformDlibrary.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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platformFileIO.cpp
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refactored platform precompiler variable: TORQUE_OS_WIN{32,64,}
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2014-03-15 15:10:14 +01:00 |
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platformFont.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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platformFont.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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platformInput.h
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Reverted #540
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2014-07-14 15:13:30 +02:00 |
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platformIntrinsics.gcc.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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platformIntrinsics.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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platformIntrinsics.visualc.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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platformMemory.cpp
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Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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2014-04-04 13:43:25 +11:00 |
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platformMemory.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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platformNet.cpp
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Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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2014-04-04 13:43:25 +11:00 |
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platformNet.h
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Simple pass over the codebase to standardize the platform types.
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2013-08-04 16:26:01 -05:00 |
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platformNetAsync.cpp
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Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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2014-04-04 13:43:25 +11:00 |
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platformNetAsync.h
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Simple pass over the codebase to standardize the platform types.
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2013-08-04 16:26:01 -05:00 |
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platformRedBook.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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platformRedBook.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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platformTimer.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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platformTimer.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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platformTLS.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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platformVFS.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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platformVideoInfo.cpp
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Fix platforms that don't support PVI_NumAdapters
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2013-04-09 13:20:19 -04:00 |
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platformVideoInfo.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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platformVolume.cpp
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refactored platform precompiler variable: TORQUE_OS_WIN{32,64,}
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2014-03-15 15:10:14 +01:00 |
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platformVolume.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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profiler.cpp
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refactored platform precompiler variable: TORQUE_OS_WIN{32,64,}
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2014-03-15 15:10:14 +01:00 |
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profiler.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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tmm_off.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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tmm_on.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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types.codewarrior.h
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refactored platform precompiler variable: TORQUE_OS_WIN{32,64,}
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2014-03-15 15:10:14 +01:00 |
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types.gcc.h
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Fixes for dedicated build on linux.
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2014-05-30 12:35:39 +02:00 |
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types.h
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Fix AssertFatal/TORQUE_UNUSED are not optimized on release build causing performance problems.
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2014-05-30 00:16:43 +02:00 |
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types.lint.h
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refactored platform precompiler variable: TORQUE_OS_WIN{32,64,}
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2014-03-15 15:10:14 +01:00 |
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types.mac.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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types.posix.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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types.ppc.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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types.visualc.h
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refactored platform precompiler variable: TORQUE_OS_WIN{32,64,}
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2014-03-15 15:10:14 +01:00 |
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types.win.h
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moved header file to have a more meaningful naming
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2014-03-15 14:05:30 +01:00 |
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types.xenon.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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typesLinux.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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typesPPC.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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typesWin32.h
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fixed WIN64 precompiler flags up - basics
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2014-03-15 13:43:48 +01:00 |
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typesX86UNIX.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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typetraits.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |