Torque3D/Engine/source/gfx
2016-08-21 01:43:30 +01:00
..
bitmap Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1153 2016-02-26 14:39:38 +01:00
D3D9 Fix the pink water in D3D9 2016-08-21 01:43:30 +01:00
D3D11 Hardware Skinning Support 2016-08-21 01:43:30 +01:00
gl Add a workaround for the 16 vertex attribute limit on nvidia gl 2016-08-21 01:43:30 +01:00
Null Added immutable vertex and index buffers. 2016-02-20 21:28:18 +01:00
sim compile fix. 2016-02-18 16:49:06 +01:00
util Merge pull request #622 from BeamNG/texel_pixel_offset 2014-11-30 02:20:45 +01:00
video Fix member vars left uninitialized in constructors 2015-02-20 18:41:51 -05:00
genericConstBuffer.cpp Hardware Skinning Support 2016-08-21 01:43:30 +01:00
genericConstBuffer.h Hardware Skinning Support 2016-08-21 01:43:30 +01:00
gFont.cpp Merges in Monkey's fixes PR with a resolution for a conflict 2015-09-03 22:58:57 -05:00
gFont.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxAdapter.h GFX now handles non-default adapters 2013-04-09 12:50:17 -04:00
gfxAPI.cpp Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
gfxAPI.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxCardProfile.cpp Fixes after feedback from Luis. 2014-12-23 18:48:02 +11:00
gfxCardProfile.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxCubemap.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxCubemap.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxDebugEvent.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxDevice.cpp Merge pull request #1559 from rextimmy/dx11_clean 2016-03-29 00:51:23 -05:00
gfxDevice.h Merge pull request #1519 from Azaezel/deferredShading 2016-02-27 15:08:20 -06:00
gfxDeviceStatistics.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxDeviceStatistics.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxDrawUtil.cpp Fixes the drawUtil rendering of polyhedrons by correcting the index ordering to work with triangleStrip as opposed to Fan. 2016-05-22 23:51:58 -05:00
gfxDrawUtil.h Allow drawing 2D squares with 0 rotation angle. 2014-07-10 11:30:56 +02:00
gfxEnums.h Hardware Skinning Support 2016-08-21 01:43:30 +01:00
gfxFence.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxFence.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxFontRenderBatcher.cpp Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines. 2014-04-13 17:57:40 +02:00
gfxFontRenderBatcher.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxFormatUtils.cpp More fixes 2013-12-04 16:56:26 -05:00
gfxFormatUtils.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxInit.cpp Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
gfxInit.h GFX now handles non-default adapters 2013-04-09 12:50:17 -04:00
gfxOcclusionQuery.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxOcclusionQuery.h Fix SkatterSky flare occlusion. 2014-12-09 23:34:21 +11:00
gfxPrimitiveBuffer.cpp Added immutable vertex and index buffers. 2016-02-20 21:28:18 +01:00
gfxPrimitiveBuffer.h Hardware Skinning Support 2016-08-21 01:43:30 +01:00
gfxResource.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxResource.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxShader.cpp Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
gfxShader.h Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
gfxStateBlock.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxStateBlock.h Add OpenGL support. 2014-11-08 20:21:50 +01:00
gfxStringEnumTranslate.cpp Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
gfxStringEnumTranslate.h Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
gfxStructs.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxStructs.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxTarget.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxTarget.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxTextureHandle.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxTextureHandle.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxTextureManager.cpp Merge pull request #1102 from Azaezel/mipmap_emission 2016-02-17 19:02:15 +01:00
gfxTextureManager.h Remove hard coded paths pass 1 2013-01-30 14:09:23 -05:00
gfxTextureObject.cpp Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
gfxTextureObject.h Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
gfxTextureProfile.cpp Certain plugins were not playing nice on the directx end with updating rendertargets. Provides a profile for targets intended to be continuously updated. 2016-04-24 11:36:28 -05:00
gfxTextureProfile.h Certain plugins were not playing nice on the directx end with updating rendertargets. Provides a profile for targets intended to be continuously updated. 2016-04-24 11:36:28 -05:00
gfxTransformSaver.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxVertexBuffer.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxVertexBuffer.h Hardware Skinning Support 2016-08-21 01:43:30 +01:00
gfxVertexColor.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxVertexColor.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxVertexFormat.cpp Hardware Skinning Support 2016-08-21 01:43:30 +01:00
gfxVertexFormat.h Hardware Skinning Support 2016-08-21 01:43:30 +01:00
gfxVertexTypes.cpp Hardware Skinning Support 2016-08-21 01:43:30 +01:00
gfxVertexTypes.h Hardware Skinning Support 2016-08-21 01:43:30 +01:00
primBuilder.cpp Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
primBuilder.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
screenshot.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
screenshot.h Fix: Added missing virtual destructors for classes with virtual functions. 2014-05-06 12:40:46 +04:00