Torque3D/Engine/source/windowManager/win32
Ben Payne fcf52fb5e0 Rename the memory allocating versions to make prev error less likely
The behavior is different enough that these shouldn't be overloaded
with the non-allocating verions. Also makes it more obvious what is
going on to the caller.
2015-01-26 16:52:06 -05:00
..
win32CursorController.cpp Rename the memory allocating versions to make prev error less likely 2015-01-26 16:52:06 -05:00
win32CursorController.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
win32SplashScreen.cpp Modified files for SDL2. 2015-01-18 22:52:29 +01:00
win32Window.cpp Modified files for SDL2. 2015-01-18 22:52:29 +01:00
win32Window.h Modified files for SDL2. 2015-01-18 22:52:29 +01:00
win32WindowMgr.cpp Modified files for SDL2. 2015-01-18 22:52:29 +01:00
win32WindowMgr.h Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads. 2014-07-15 17:44:19 -05:00
winDispatch.cpp Modified files for SDL2. 2015-01-18 22:52:29 +01:00
winDispatch.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00