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afx
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uninitialized variables-afx
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2020-05-11 13:54:23 -05:00 |
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app
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uninitialized variables-core
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2020-05-11 14:00:35 -05:00 |
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assets
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Removes current implement of shadow caching
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2019-12-13 01:14:03 -06:00 |
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cinterface
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Integrate new CInterface into the engine-console
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2018-04-21 12:04:15 +02:00 |
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collision
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looks like distance needs to default to 0, not max, for raycast purposes.
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2020-05-11 15:15:48 -05:00 |
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console
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Merge branch 'alpha40_HiddenHugs' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups
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2020-05-16 02:17:24 -05:00 |
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core
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crashfix-string deconstructor
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2020-06-02 17:10:39 -05:00 |
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environment
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from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog
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2020-07-14 14:08:12 -05:00 |
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forest
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Fix for crash in _onZoningChanged methods when called by hidden objects.
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2020-07-02 15:50:29 -04:00 |
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gfx
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Merge pull request #238 from Azaezel/alpha40_gl_cubemapWipwork
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2020-07-05 20:38:53 -05:00 |
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gui
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Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages
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2020-07-25 01:29:25 -05:00 |
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i18n
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Eliminate unnecessary uses of ConsoleFunction
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2018-04-17 21:41:29 +02:00 |
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lighting
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uninitialized variables-lighting
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2020-05-11 15:07:21 -05:00 |
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main
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requested revision: use dword just in case of compiler shenanigans
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2018-02-26 22:34:21 -06:00 |
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materials
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from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog
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2020-07-14 14:08:12 -05:00 |
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math
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Moves the delta-based rounding function Verve used up into the engine so it wouldn't override the regular mRound function. Now is mRoundDelta.
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2020-07-18 02:53:34 -05:00 |
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module
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adds a moduleDependencySort qsort callback, and uses it in the findModule method to massage the return vector by depends order
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2019-10-05 07:53:43 -05:00 |
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navigation
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uninitialized variables-navigation
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2020-05-11 15:08:57 -05:00 |
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persistence
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uninitialized variables-persistence
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2020-05-11 15:12:50 -05:00 |
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platform
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fixed cpu detection on 64bit windows (and removing nasty assembly for win32).
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2020-07-07 01:05:08 -04:00 |
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platformMac
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corrects compilation errors on mac
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2019-01-01 13:11:46 -06:00 |
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platformPOSIX
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Use strncat instead of strcat to prevent some buffer overflows
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2018-03-06 00:48:44 -05:00 |
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platformSDL
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uninitialized variables-platform
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2020-05-11 15:15:01 -05:00 |
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platformWin32
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fixed cpu detection on 64bit windows (and removing nasty assembly for win32).
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2020-07-07 01:05:08 -04:00 |
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platformX86UNIX
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no message
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2019-01-02 17:53:17 -06:00 |
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postFx
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Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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2019-10-20 02:47:15 -05:00 |
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renderInstance
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cleanup singlechannel glowmask leftovers (we use a full rgb map now)
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2020-07-12 17:39:16 -05:00 |
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scene
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Merge branch 'alpha40_HiddenHugs' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups
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2020-05-16 02:17:24 -05:00 |
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sfx
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adress #203
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2020-06-12 13:25:53 -05:00 |
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shaderGen
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from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog
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2020-07-14 14:08:12 -05:00 |
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sim
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uninitialized variables-sim
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2020-05-11 15:26:52 -05:00 |
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sqlite
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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2020-02-04 01:47:28 -06:00 |
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T3D
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Adds a default value to the lodType of the asset importer to prevent utilizing an un initialized value
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2020-07-29 15:42:28 -05:00 |
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terrain
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Merge pull request #229 from Areloch/TerrainAssetFixup
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2020-07-10 17:30:27 -05:00 |
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testing
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corrects a pair of conversions. one object oriented, one not.
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2018-12-12 14:52:14 -06:00 |
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ts
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Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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2020-05-13 02:10:11 -05:00 |
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util
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adress #225
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2020-06-23 13:43:04 -05:00 |
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Verve
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uninitialized variables-verve
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2020-05-11 15:53:14 -05:00 |
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windowManager
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Captures secondary window close events so secondary windows can be closed via hitting the x on the window itself.
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2020-07-26 15:58:53 -05:00 |
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.gitattributes
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Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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2017-01-13 10:42:52 -05:00 |
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ggEndOfLineFix.txt
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