..
afx
Revert wrong rename of addEffect in comment
2020-11-15 21:37:54 +01:00
app
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
assets
just to save a PR: default asset visitor variables to emptystring
2020-12-03 15:38:42 -06:00
cinterface
Remove superfluous Get/SetField API methods
2020-11-15 21:30:45 +01:00
collision
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
2020-09-19 18:25:10 -05:00
console
Properly specify type of console types with a different native type
2020-11-15 21:32:29 +01:00
core
Expand EngineAPI type definitions
2020-11-15 21:30:45 +01:00
environment
Merge pull request #343 from lukaspj/feature/mesh-road-profile-editor
2020-10-03 17:48:00 -05:00
forest
Fix for crash in _onZoningChanged methods when called by hidden objects.
2020-07-02 15:50:29 -04:00
gfx
adress #385
2020-11-29 21:04:11 -06:00
gui
Fixing bug Terrain Editor bug #91
2020-12-08 22:12:45 +03:00
i18n
Eliminate unnecessary uses of ConsoleFunction
2018-04-17 21:41:29 +02:00
lighting
Merge pull request #323 from Azaezel/alpha40_smoothToRough_clean
2020-10-03 11:49:10 -05:00
main
requested revision: use dword just in case of compiler shenanigans
2018-02-26 22:34:21 -06:00
materials
Remove duplicate definition of glowMul
2020-11-15 21:32:29 +01:00
math
Properly specify type of console types with a different native type
2020-11-15 21:32:29 +01:00
module
Better handling for finding modules by file path. Mainly used in asset importer
2020-12-02 23:57:17 -06:00
navigation
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
persistence
uninitialized variables-persistence
2020-05-11 15:12:50 -05:00
platform
Convert dStrcmp to String::compare for more cases
2020-10-04 00:00:01 +02:00
platformMac
corrects compilation errors on mac
2019-01-01 13:11:46 -06:00
platformPOSIX
Use strncat instead of strcat to prevent some buffer overflows
2018-03-06 00:48:44 -05:00
platformSDL
uninitialized variables-platform
2020-05-11 15:15:01 -05:00
platformWin32
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
platformX86UNIX
Change shorts to ints
2020-08-11 15:27:52 -07:00
postFx
PostEffect: Rename isEnabled field to enabled, to fix name clash
2020-11-15 21:30:45 +01:00
renderInstance
mMipCount was never being filled out. just use mPrefilterArray->getMipMapLevels() direct
2020-12-05 00:04:19 -06:00
scene
Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.
2020-10-19 00:53:09 -05:00
sfx
Comment out unused Call Ins for setting SFXSource transform
2020-11-15 21:30:45 +01:00
shaderGen
Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.
2020-10-19 00:53:09 -05:00
sim
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
sqlite
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
T3D
misc asset pipeline cleanups
2020-12-14 13:32:45 -06:00
terrain
simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid)
2020-10-12 04:43:47 -05:00
testing
corrects a pair of conversions. one object oriented, one not.
2018-12-12 14:52:14 -06:00
ts
fix #365
2020-10-21 11:27:36 -05:00
util
Remove double quotes inside string definition in UndoManagerpushCompound
2020-11-15 21:30:45 +01:00
Verve
Use string.compare instead of String::compare when comparing strings
2020-10-04 00:33:21 +02:00
windowManager
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
.gitattributes
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
2017-01-13 10:42:52 -05:00
ggEndOfLineFix.txt
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00