Torque3D/Engine/source/gui/worldEditor
Areloch 66cc6fb9d1 Removes current implement of shadow caching
Also removes EC stuff as it's not ready for prime-time yet
2019-12-13 01:14:03 -06:00
..
tools Initial implementation of the EditorTool class and world editor hook-in. 2017-09-21 00:10:44 -05:00
creator.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
creator.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
editor.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
editor.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
editorIconRegistry.cpp Eliminate ConsoleStaticMethod 2018-04-20 20:27:09 +02:00
editorIconRegistry.h Eliminate ConsoleStaticMethod 2018-04-20 20:27:09 +02:00
editTSCtrl.cpp @rextimmy fix for GuiWindowCtrl so they snap correctly again 2019-11-18 03:30:04 -06:00
editTSCtrl.h @rextimmy fix for GuiWindowCtrl so they snap correctly again 2019-11-18 03:30:04 -06:00
gizmo.cpp WIP corrections for drag-n-drop handling for cubemap and shape asset types 2019-11-24 06:52:34 -06:00
gizmo.h WIP corrections for drag-n-drop handling for cubemap and shape asset types 2019-11-24 06:52:34 -06:00
guiConvexShapeEditorCtrl.cpp Catch the template files up and add the improved convex editor bits. 2019-05-19 21:30:45 -05:00
guiConvexShapeEditorCtrl.h Catch the template files up and add the improved convex editor bits. 2019-05-19 21:30:45 -05:00
guiDecalEditorCtrl.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
guiDecalEditorCtrl.h Issue found with PVS-Studio: 2015-07-16 22:02:18 -05:00
guiMissionArea.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
guiMissionArea.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiMissionAreaEditor.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
guiMissionAreaEditor.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiTerrPreviewCtrl.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
guiTerrPreviewCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
terrainActions.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
terrainActions.h Add a new Terrain brush action: Smooth Slope. 2013-04-10 08:44:22 -04:00
terrainEditor.cpp Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 2019-02-23 15:55:28 -06:00
terrainEditor.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
tSelection.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tSelection.h Issue found with PVS-Studio: 2015-07-13 23:08:17 -05:00
undoActions.cpp Deleting a probe in the editor now automatically does a cleanup of it's baked cubemap files 2018-12-10 00:46:28 -06:00
undoActions.h Fixes for "incomplete type" errors when compiling with clang-cl 2015-03-04 19:10:56 -05:00
worldEditor.cpp Merge pull request #2311 from Bloodknight/TerrainSnapOffsetZ 2019-05-04 14:25:03 -05:00
worldEditor.h Adds the capability to add a small offset to the Z value of items being told to snap to terrain 2019-02-12 03:14:01 +00:00
worldEditorSelection.cpp Removes current implement of shadow caching 2019-12-13 01:14:03 -06:00
worldEditorSelection.h sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect. 2017-02-22 00:36:53 -06:00